Read First: Character Creation Discussion

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Nov 30, 2016 2:18 pm
Squeeks1337 says:
Okay, unless I missed it somewhere else, Dramasailor has also spent most of their credits on their own character, leaving 66 credits towards the purchase of the vehicle. Unfortunately based on my calculations, we needed another 270 in order to get the speeder. Not off to a great start, team.
I gave my 834 and then spent the bulk of my remainder on weapons. The 66 was just an extra dump into the grand pool for extra stuff (weapons for the ship etc):
Dramasailor says:
In addition to my initial items, I will distribute my 800 legal / 850 illegal as follows:

SKZ Sporting Blaster Rifle (600 cr)
Group speeder purchase (834 cr)
2x Extra Reload (50 cr)
Personal Transponder (100 cr)

Donate 66 cr. to the ship's coffers.
Last edited November 30, 2016 2:19 pm
Nov 30, 2016 2:20 pm
Dramasailor says:
I gave my 834 and then spent the bulk of my remainder on weapons. The 66 was just an extra dump into the grand pool for extra stuff (weapons for the ship etc)
Yeah, that's what I remembered from yesterday. Congratulations on maintaining your membership in the not-walking-everywhere club.
Last edited November 30, 2016 2:20 pm
Nov 30, 2016 2:20 pm
Tefmon says:
Dramasailor says:
I gave my 834 and then spent the bulk of my remainder on weapons. The 66 was just an extra dump into the grand pool for extra stuff (weapons for the ship etc)
Yeah, that's what I remembered from yesterday. Congratulations on maintaining your membership in the not-walking-everywhere club.
I'm definitely down for the member's only jacket for that. Of course the pilot is looking for a way to not walk places. ;)
Nov 30, 2016 2:25 pm
Dramasailor says:
Tefmon says:
Dramasailor says:
I gave my 834 and then spent the bulk of my remainder on weapons. The 66 was just an extra dump into the grand pool for extra stuff (weapons for the ship etc)
Yeah, that's what I remembered from yesterday. Congratulations on maintaining your membership in the not-walking-everywhere club.
I'm definitely down for the member's only jacket for that. Of course the pilot is looking for a way to not walk places. ;)
I'll put you up for Vice-President of Jacket Procurement, your first assignment being acquiring some new swanky member's only jackets.
Nov 30, 2016 2:36 pm
Squeeks1337 says:
Okay, unless I missed it somewhere else, Dramasailor has also spent most of their credits on their own character, leaving 66 credits towards the purchase of the vehicle. Unfortunately based on my calculations, we needed another 270 in order to get the speeder. Not off to a great start, team.
Drama put in 834 credits toward the ECUL (having calculated for a 6 way split of the costs).

The contributions to the ECUL fund so far, are as follows:

Lissewa----- 1883
Tejanna----- 1047
Hawke ----- 950
Tashal ----- 850
Lexi ------- 834
Krosus ------- 0

Total -------5564

Unless my calculations are wrong above, the ECUL is covered. A 5-way split (excluding Krosus) for the price would require a 1000 credit donation from each of you. Based on that and the above numbers, and to help things move along, I'd say that the leftover 564 credits would be yours to spend Lissewa, as you see fit, as you pretty much covered the vast majority of the difference for the 5 way split. Unless the other players want to break things down further and lean on you even more for the ECUL.

The credits you have left: Remember, use it or lose it.
Nov 30, 2016 2:40 pm
I'm fine with Lissewa getting the primary say in spending the remaining credits how they choose.
Nov 30, 2016 2:43 pm
Dramasailor says:
I'm fine with Lissewa getting the primary say in spending the remaining credits how they choose.
Same, Lissewa did provide the lion's share of the funds.
Ezeriah says:
The credits you have left: Remember, use it or lose it.
But, if you don't know what to buy, you can always get a space shotgun (pending GM approval, of course).

Adostic Arms 8-Gauge Scatter Gun (Fly Casual, pg 44)
Encumbrance: 3
Hard Points: 2
Rarity: 4
Price: 550
Damage: 7
Range: Short
Critical: ωωωωωω
Skill: Ranged - Heavy
Qualities: Blast 3, Knockdown
Last edited November 30, 2016 2:44 pm
Nov 30, 2016 2:46 pm
A NOTE ON GEAR AND MATH

I will be checking the math eventually. Knowing that all of you are capable of addition and subtraction, in addition to the fact that you should have access to a calculator of some type (even on your computer) I expect your calculations to be accurate. You've only got one character to take care of, and it really isn't complicated at all to do the math for your character.

That being said, for characters that do have inaccurate math: any extra credits will disappear. They're useless outside of the Veil. Also, if you have overspent on credits, I will likely just have an appropriate amount of your gear disappear. RP wise, you thought you packed it, but didn't.

This may seem unfair, but gain, I'm not asking a lot of you. You have one character to check over, and all the materials necessary to ensure the math is accurate.

Your story will begin after your ship touches down, wherever that may be (no spoilers); we're skipping the part where you travel through hyperspace, etc as for the beginning of the story this is completely unnecessary. Beyond that, your group will have an assigned first mission as well, so it's not as if you're being sent out into space on this one with the directive of 'figure it out.'
Nov 30, 2016 2:49 pm
Tefmon says:
Dramasailor says:
I'm fine with Lissewa getting the primary say in spending the remaining credits how they choose.
Same, Lissewa did provide the lion's share of the funds.
Ezeriah says:
The credits you have left: Remember, use it or lose it.
But, if you don't know what to buy, you can always get a space shotgun (pending GM approval, of course).

Adostic Arms 8-Gauge Scatter Gun (Fly Casual, pg 44)
Encumbrance: 3
Hard Points: 2
Rarity: 4
Price: 550
Damage: 7
Range: Short
Critical: ωωωωωω
Skill: Ranged - Heavy
Qualities: Blast 3, Knockdown
Looks alright to me.
Nov 30, 2016 2:53 pm
Ezeriah says:
snip
Your story will begin after your ship touches down, wherever that may be (no spoilers); we're skipping the part where you travel through hyperspace, etc as for the beginning of the story this is completely unnecessary. Beyond that, your group will have an assigned first mission as well, so it's not as if you're being sent out into space on this one with the directive of 'figure it out.'
Would it be possible to start before dropping out of hyper and touching down? We wouldn't necessarily need to know the destination or anything of that nature, but giving our team an in character RP session (ish) to feel out how we are together, establish salient points about how we move and operate in the ship in a non-hostile setting, and possibly get used to dice mechanics (I would imagine Hawke has some mech checks on the speeder!) before the excrement hits the oscillating air disributor, so to speak?

If not, totally groovy as well.
Nov 30, 2016 2:57 pm
Ezeriah says:
Tefmon says:
Dramasailor says:
I'm fine with Lissewa getting the primary say in spending the remaining credits how they choose.
Same, Lissewa did provide the lion's share of the funds.
Ezeriah says:
The credits you have left: Remember, use it or lose it.
But, if you don't know what to buy, you can always get a space shotgun (pending GM approval, of course).

Adostic Arms 8-Gauge Scatter Gun (Fly Casual, pg 44)
Encumbrance: 3
Hard Points: 2
Rarity: 4
Price: 550
Damage: 7
Range: Short
Critical: ωωωωωω
Skill: Ranged - Heavy
Qualities: Blast 3, Knockdown
Looks alright to me.
Why not, she's decent at any kind of firearm anyway I suppose. I'll pick up a space shotgun. Which will bring us down to like 16 credits. Negligible amount.
Nov 30, 2016 3:00 pm
Squeeks1337 says:
Ezeriah says:
Tefmon says:
Dramasailor says:
I'm fine with Lissewa getting the primary say in spending the remaining credits how they choose.
Same, Lissewa did provide the lion's share of the funds.
Ezeriah says:
The credits you have left: Remember, use it or lose it.
But, if you don't know what to buy, you can always get a space shotgun (pending GM approval, of course).

Adostic Arms 8-Gauge Scatter Gun (Fly Casual, pg 44)
Encumbrance: 3
Hard Points: 2
Rarity: 4
Price: 550
Damage: 7
Range: Short
Critical: ωωωωωω
Skill: Ranged - Heavy
Qualities: Blast 3, Knockdown
Looks alright to me.
Why not, she's decent at any kind of firearm anyway I suppose. I'll pick up a space shotgun. Which will bring us down to like 16 credits. Negligible amount.
Eh, you could buy a glowrod and six chance cubes. That's like, one space fortune cookie for each of us.
Last edited November 30, 2016 3:01 pm
Nov 30, 2016 3:04 pm
Tefmon says:
snip

Eh, you could buy a glowrod and six chance cubes. That's like, one space fortune cookie for each of us.
"The Divine One says: do not venture on Conquest today, next era has better chance of victory."

"Fortune will come to you who hates. Let your hate swell your credits."
Nov 30, 2016 3:12 pm
FINAL CALCULATIONS FOR GEAR


Read ALL of these directions very carefully:

It's important to show what resources your character had access to and exactly how they were spent. On your inventory sheet, you'll list your total credits available to spend by doing exactly as instructed in the steps below.

(1) Your starting character creation credits (which depended on your Morality XP/credits choice) and your Legal Acquisition Pool credits will make one pool together.

(2) Your Illegal Acquisitions Pool will be separate. Keep it separate, even though you can spend it on anything.

(3) For all purchases, list the cost next to the purchase, detailing which Pool of credits it came from.

(4) Also, make a note on your character sheet of exactly how much you contributed to the group fund, specifying which pool(s) of credits they came from.

(5) Total up the cost of all your purchases and group contributions, showing how many credits, if any, are left. Remember, use them or lose them.


A Friendly Note:

I've never wanted to be an accountant, and still don't want to. I don't want to search around in the character discussion thread and do other investigating to figure out how you spent your credits. Please do exactly as asked above, as this will put all the info I need in one place, allowing me to check the math of all six of your characters. Save me time and make your GM happy. Thanks.
Nov 30, 2016 3:15 pm
Ezeriah says:
FINAL CALCULATIONS FOR GEAR


Read ALL of these directions very carefully:

It's important to show what resources your character had access to and exactly how they were spent. On your inventory sheet, you'll list your total credits available to spend by doing exactly as instructed in the steps below.

(1) Your starting character creation credits (which depended on your Morality XP/credits choice) and your Legal Acquisition Pool credits will make one pool together.

(2) Your Illegal Acquisitions Pool will be separate. Keep it separate, even though you can spend it on anything.

(3) For all purchases, list the cost next to the purchase, detailing which Pool of credits it came from.

(4) Also, make a note on your character sheet of exactly how much you contributed to the group fund, specifying which pool(s) of credits they came from.

(5) Total up the cost of all your purchases and group contributions, showing how many credits, if any, are left. Remember, use them or lose them.


A Friendly Note:

I've never wanted to be an accountant, and still don't want to. I don't want to search around in the character discussion thread and do other investigating to figure out how you spent your credits. Please do exactly as asked above, as this will put all the info I need in one place, allowing me to check the math of all six of your characters. Save me time and make your GM happy. Thanks.
What about the 1d100 credits of starting pocket change, that we all rolled earlier? I pooled my 47 into my Legal Acquisitions Pool, and I'm guessing several other players did too.
Nov 30, 2016 3:19 pm
Tefmon says:
snip
What about the 1d100 credits of starting pocket change, that we all rolled earlier? I pooled my 47 into my Legal Acquisitions Pool, and I'm guessing several other players did too.
Hah, I totally forgot about those credits. I'll probably stick those into the general coffers for ship purchases.
Nov 30, 2016 3:21 pm
RANK QUESTION ANSWERED

Just remembered. You're all Specialists in the Sith Military (one rank above the lowest rank of Private). There are Darths, and they are Sith Lords as well; however a Darth has more rank in the Sith Military, just above Lords. Outside of military context, they are equals.

You are not Sith Lords. Sith Lords, except in extremely rare cases of political savvy, would have over 1000 XP. Sith Lords are also traditional in the sense that the majority of them are force-users packing lightsabers. There are, however, Lords and Ladies outside of the force using kind, who are part of the nobility as well; however, this is also rare, as the culture has leaned far more towards force users having power (for obvious reasons).
Nov 30, 2016 3:28 pm
Would this follow the structure you want to see for inventory details:
Quote:
Inventory, Finances, and Personal Assets

Credits Available: 0 cr.
Legal Pool: 1300 (500 [Character Creation] + 800 [Acquisitions])
Illegal Pool: 850
Quote:

Miscellaneous (with respective encumbrance)

1 - Comlink (handheld) - 25 cr. (0 encumbrance) [Legal Pool]
1 - Personal Transponder - 100 cr. (0 encumbrance) [Legal Pool]
1 - Backpack - 50 cr. (0 encumbrance / +4 encumbrance threshold) [Legal Pool]
1 - Datapad - 75 cr. (1 encumbrance) [Legal Pool]
1 - Concealing Robes - 150 cr. (1 encumbrance) [Legal Pool]
1 - Slugthrower Pistol - 100 cr. (1 encumbrance) [Legal Pool]
1 - SKZ Sporting Blaster Rifle - 600 cr. (3 encumbrance) [Legal Pool]
1 - Breath Mask - 25 cr. (1 encumbrance) [Legal Pool]
4 - Extra Reload - 100 cr. (25 cr. x 4) (4 encumbrance) (2 - Slugthrower Pistol, 2 - SKZ Sporting Blaster Rifle) [Legal Pool]
1 - Utility Belt - 25 cr. (0 encumbrance / +1 encumbrance threshold) [Legal Pool]

1 - ECUL Share - 834 cr. [Illegal Pool]
1 - Ship Coffer Donation - 66 cr. [50 Legal Pool + 16 Illegal Pool]

Total Cost: 2150 cr.
Nov 30, 2016 3:34 pm
Here's Tajanna's finances, copied directly from her character sheet.
Tefmon says:
$500, starting credits
$500 left over, carried over to legal acquisitions

$47, starting pocket change
$47 left over, carried over to legal acquisitions

$1000, legal acquisitions pool
+$500, starting credits ($1500 unspent)
+$47, pocket change ($1547 unspent)
-$75, datapad ($1472 unspent)
-$25, handheld comlink ($1447 unspent)
-$25, stimpack ($1422 unspent)
-$25, stimpack ($1397 unspent)
-$50, backpack ($1347 unspent)
-$750, holographic costume ($597 unspent)
$597 left over, contributed to group pool

$1450, illegal acquisitions pool
-$1000, ACP repeater gun ($450 unspent)
$450 left over, contributed to group pool
Last edited November 30, 2016 3:35 pm
Nov 30, 2016 3:43 pm
Dramasailor says:
Ezeriah says:
snip
Your story will begin after your ship touches down, wherever that may be (no spoilers); we're skipping the part where you travel through hyperspace, etc as for the beginning of the story this is completely unnecessary. Beyond that, your group will have an assigned first mission as well, so it's not as if you're being sent out into space on this one with the directive of 'figure it out.'
Would it be possible to start before dropping out of hyper and touching down? We wouldn't necessarily need to know the destination or anything of that nature, but giving our team an in character RP session (ish) to feel out how we are together, establish salient points about how we move and operate in the ship in a non-hostile setting, and possibly get used to dice mechanics (I would imagine Hawke has some mech checks on the speeder!) before the excrement hits the oscillating air disributor, so to speak?

If not, totally groovy as well.
This reminds me:

Everyone who hasn't done so should post in the Posting: Content, Format, and Etiquette thread stating that they have read and understand the format. Mrvain, Meribson, I'm looking at you. In some games players post in different formats then one another making for a very sloppy looking game that lacks cohesion. Make sure you understand the format expected.


On to Drama's question...

I considered this before, and while it could be fun, it is unnecessary. The opening scene of your campaign will start with an orientation toward plot. However, your characters will naturally come alive through gameplay, personality wise and such.

For those of you interested in this kind of fun, which I totally encourage, you can do so as you like, within a 'traveling through hyperspace setting', (which will take about 3 weeks game time). Do not RP entering or dropping out of hyperspace, only the time between if you want your character to get acquainted with the ship, other characters, etc.

The official game will start Monday at 12:00 PM GMT.
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