************Mystical Magical Handwavy Goodness Happens************
The cold iron bars of the slave pen door slam shut behind the returning work party. Bildaweer, Dustin, Jimjar, and Derendil walk in, empty chamber pots in hand. Jorlan, the scarred guard locks the heavy lock before staring at the amassed prisoners.
As much as it may pain me, surface scum, I do have to feed you. I will be back with your food shortly. Don't kill one another while I'm gone. He says, turning from the door. In a glimpse you see his twisted and scarred right hand, slipped out of its normal home in his pocket.
The time has passed in drudgery and boredom. Those of you that rested in the pens, nothing of note happened since "the outburst". Laborers, you cleaned the barracks until your hands were raw.
For well done roleplay and story progression efforts, everyone has one point of inspiration.
For inspiration, I will be deviating from standard RAW and allow you to store up to two inspiration points at any given point in time. However, the second point will fade away if not used within 24 hours of game time.
For those that are new to the system, in 5e, standard inspiration allows you to make any d20 roll at advantage. This means you can roll 2 d20s, and take the best result as you choose. In terms of how this works in PbP, please make your advantaged rolls as follows:
Quote:
Punch the Guard's Face Attack! - 1d20+2
Punch the Guard's Face Attack (Advantage)! - 1d20+2
Current Inspiration
Bildaweer - 1 | Dustin - 1 | Cemos - 1 | Fang - 1