Chapter 1: Prisoners of the Drow

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Dec 4, 2016 8:55 pm
Ooooohhhhh right. He promptly pulls his pants up.
Dec 4, 2016 8:56 pm
OOC:
Right now I'm going to be rocking magic missile until we get into heavier fighting.
Dec 4, 2016 9:09 pm
OOC:
Good deal.
As you all sit in the guard tower, you hear nothing above you. After a few moments you hear chatter and the creak of the bridge.

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In a moment, the first guard is through the door. He heads through backwards, keeping up his conversation with the second guard. As he turns, he sees Cemos. The second guard is right inside the doorway.

Can Act: Bildaweer, Cemos, Dustin, Fang
OOC:
You all have a chance to act in the surprise round. AND Player Initiative wins! You may all post 2 rounds of action in your post. Please indicate what you want to do each round, and we'll resolve it all when you've all posted.

Rolls

Initiative - (1d20)

(16) = 16

Initiative - (1d20+2)

(15) + 2 = 17

Initiative - (1d20+2)

(12) + 2 = 14

Initiative - (1d20+7)

(18) + 7 = 25

Initiative

Initiative

Dec 4, 2016 9:37 pm
Dustin peers over the table and fires at the drow.
His second shot not being as good as the first, not sure the poison DC
Last edited December 4, 2016 9:40 pm

Rolls

Hand Crossbow advantage - (1d20+7, 1d20+7)

1d20+7 : (18) + 7 = 25

1d20+7 : (4) + 7 = 11

Hand Crossbow damage - (1d6+5)

(1) + 5 = 6

Sneak Attack - (1d6)

(1) = 1

Hand Crossbow - (1d20+7)

(4) + 7 = 11

Dec 4, 2016 9:44 pm
OOC:
Fang I think we get advantage in the surprise
Dec 4, 2016 9:56 pm
OOC:
Tried editing my previous post to add an attack roll and ended up with too many rolls.
I use Thorn Whip on the second guard in the doorway. If it hits I use the pull effect to pull him into the closer guard, trying to give them disadvantage on their next actions by knocking them about.

Rolls

Melee spell attack w/advantage - (1d20+5)

(16) + 5 = 21

1d20+5

(5) + 5 = 10

Thorn Whip damage - (1d6)

(5) = 5

Dec 4, 2016 10:17 pm
OOC:
Hmmm now that is something I have no idea about. When an enemy is disadvantaged how does that effect things ?
Dec 4, 2016 10:38 pm
OOC:
Enemy disadvantage does nothing to your attacks against it. However, when it tries to make an attack, it does so at disadvantage (meaning they roll their d20 twice and take the worse result, for those that are unaware or unfamiliar with the system)
Dramasailor sent a note to Dramasailor
Dec 4, 2016 10:43 pm
OOC:
Thank you ok that makes sense.
Dec 4, 2016 10:44 pm
OOC:
And for decision making for you guys: the guy in the back has a shield. The guy in front does not.
Dec 4, 2016 10:50 pm
OOC:
Going for the one in front.
Dec 4, 2016 11:03 pm
OOC:
Magic missile on guard with shield. All three.

Rolls

Magic missile - (1d4+1)

(1) + 1 = 2

Magic missile - (1d4+1)

(4) + 1 = 5

Magic missile - (1d4+1)

(3) + 1 = 4

Dec 4, 2016 11:08 pm
OOC:
On next round. All 3 magic missiles on front guard.

Rolls

Magic missile - (1d4+1)

(3) + 1 = 4

Magic missile - (1d4+1)

(4) + 1 = 5

Magic missile - (1d4+1)

(4) + 1 = 5

Dec 4, 2016 11:44 pm
OOC:
Forgot about my first round action.
I Thorn Whip the rearmost guard again. If I wasn't successful the first time I will again attempt again to slam them together. If it worked the first time I won't use the pull action this round.

Rolls

Melee spell attack - (1d20+5)

(12) + 5 = 17

Thorn whip damage - (1d6)

(2) = 2

Dec 5, 2016 4:04 am
OOC:
Just waiting on Cemos to post his actions and we'll see how everything resolves itself. Though from what's there, the cinematic version is pretty fun in my head.
Dec 5, 2016 1:56 pm
try to focus your fire lads! cemos thinks aloud to the group while striking at the guard the he is face to face with.

Rolls

First Short sword attack on first guard - (1d20+4)

(6) + 4 = 10

Second Short sword attack on first guard - (1d20+4)

(11) + 4 = 15

First damage if applicable - (1d6+2)

(1) + 2 = 3

Second damage if applicable - (1d6+2)

(2) + 2 = 4

Dec 5, 2016 2:02 pm
After cemos attacks he moves to put himself in between the guards and his group. come at me you pointy ear bastards. he let's out as he raises his shield.
Dec 5, 2016 2:33 pm
When the first guard turns and sees the overturned tables, he opens his mouth to shout a warning. At that moment, Dustin pops up over the table and buries a crossbow bolt into the shoulder of the first guard. His hand flies to the shaft sticking out from his chest, a cry building in his throat. The guard behind him drops a hand to his shortsword as an ensorceled vine of thorns wraps itself around his throat, cutting off sound, it's spiky surface digging deep into his flesh. With a snarl of agression, Fang yanks on the whip in his hand, pulling the back guard up into his compatriot. As they fumble about in their collission, out pokes Bildaweer, glowing bolts of energy springing from his fingers. The three missiles streak across the small room unerringly. One, two, three bolts find their homes in the center of his chest. The power of the missiles, coupled with the force of Fang's pull, send the shield-wielding drow to his knees in a clatter. As he hits the ground, the bonds of his shield break, causing the heavy wooden barricade to fall from his leather-bedecked arm. Cemos steps forward, and aims for the first guard. Unfortunately, the havoc caused by Fang's whip attack cause the guard to stumble just out of range of the sword swing.

As they try to get their footing, Dustin sends another bolt from his crossbow. It careens off-course, embedding itself in the wall. Fang pulls his arm back and snaps out a second stroke of the whip toward the second guard. Just barely making contact, the vines slice at his throat, opening up more small wounds on the blueish gray flesh. Cemos takes advantage of the distraction and thrusts his sword forward, sliding it all the way to the hilt in the chest of the first drow. The light fades from the guard's eyes as his cry dies in a gurgle. He slops to the floor, blood pulsing from the gaping chest wound. His intended target down, the deep gnome slings three bolts of energy at the remaining guard, all three slamming into the drow's body, bringing a shriek of pain from his lips.

He stands and draws his shortsword. Setting sights on the nearest threat, he makes two swings at Cemos. His first swing is so wild, it ends up flashing past his target and hitting his leg instead, slicing through the tendons of his knee.

Can Act:
Bildaweer, Cemos, Dustin, Fang

Inspiration:
Cemos 1 | Bildaweer 1 | Fang 1 | Dustin 1


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Rolls

Attack 1 (@ DA)

Attack 2 (@ DA)

Secret Roll

Secret Roll

Dec 5, 2016 2:45 pm
Cemos moves in to strike the remaining drow.

Rolls

Short sword attack - (1d20+4)

(17) + 4 = 21

Damage if applicable - (1d6+2)

(2) + 2 = 4

Dec 5, 2016 2:47 pm
OOC:
Magic missile.

Rolls

Magic missile - (3d4+3)

(434) + 3 = 14

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