Chapter 1: Prisoners of the Drow

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Dec 8, 2016 7:55 pm
OOC:
Isn't north the direction Jimjar said lead to Blingdenstone and Neverlight grove along the way ? Shushaar said way earlier his race was not a friendly one so I was trying to avoid this Darklake place.
Dec 8, 2016 7:57 pm
OOC:
Jimjar did at that. However, Stool said it was across the Darklake. Sarith also mentioned that he wanted to get Stool home and is advocating (now) the western passage for that specific goal.
Dec 8, 2016 7:59 pm
Bildaweer, please give me a History check.
Dec 8, 2016 8:01 pm
OOC:
Alright I guess I am confused, do we have to go to Darklake to get to Neverlight Grove ? Jim Jar made it sound like North could get us to Neverlight Grove then we would reach Blingdenstone. *Confused player*
Dec 8, 2016 8:08 pm
OOC:
Both ways will get you where you want to go. Sarita (and Stool) are remembering more of the crow flies path. Jimjar, who didn't spend a ton of time here, knows that Blingdenstone is north. He figures anywhere else you stop is "on the way" regardless of what the route would look like. You may know more after Bildaweer's INT check.
Dec 8, 2016 8:09 pm
Insight check to see if I think I can trust Sarith
OOC:
Post roll: Sarith has such dreamy eyes.
Last edited December 8, 2016 8:10 pm

Rolls

Insight check - (1d20+3)

(5) + 3 = 8

Dec 8, 2016 8:11 pm
OOC:
Heh heh heh It's great to be confused. I am ok with any direction other then hanging out waiting for spiders to drop on us. I hope Shuushar is a smooth talker to his people if we go West.
Dec 8, 2016 9:01 pm
Cemos will post up like a Sentinel in the front of the group, putting himself between the threat and the " non-combatants"
OOC:
I was looking at the map and west looks like it has a path out. Really doesn't bother me what we decide. If we want to go north will we have to swim to the other side of the shore?
Dec 8, 2016 9:05 pm
OOC:
From where you are, you have three paths now. All three are only accessible from the level you are currently on. When you were brought in, you were brought up using the lift in the far south (I think it's point 5). Guarded by two quaggoths at all times and requires those same two to raise or lower the lift from above.

No more swimming required to get out of Velkynvelve. Once you are out in the Underdark, who knows.
Dec 8, 2016 9:11 pm
OOC:
Dark Lake seems like it will be a swimmy type place LOL
Last edited December 8, 2016 9:14 pm
Dec 8, 2016 9:20 pm
We could always have a flashback scene to one of the DM handwavy times if you wanted to find out more about Darklake. :P
Dec 8, 2016 9:22 pm
OOC:
Oh a flashback. Grabs some popcorn.
Dec 8, 2016 9:31 pm
Waggly hands, vision wavers, a slow fade in from the side brings us to a murky memory of the slave pen prison denizens.

Near to a point at the start of our adventure, you had been speaking to Shuushar about means of escape. He told you he traveled the Darklake for many years. Additionally, he mentioned that his kind often went insane and that it wasn't friendly to landwalkers. Finally, he mentioned that his family was vile. Some hours later, during the length of time where you had nothing to do but estimate the molecules in the damp stone, you approached him for more information about the geography of the Darklake.

Many assume it is a large lake, landwalker. Shuushar said with a chuckle. It is anything but. A mass of underground rivers, tunnels and canals that connect water-filled caverns and chambers. The waterway stretches over 100 miles across and ceilings that are miles high in some areas and depths deeper than any living thing you know has ever experienced. There are many locks to raise and lower watercraft. My people make their money by guiding people through the area and selling watercraft. The kuo-toa said with a since of genuine gladness at the interest. And yes, it is unfriendly to the unaccompanied landwalker. With a proper guide, however, you would be able to go many places in the Underdark.

Waggly hands, vision wavers, a slow fade in from the side brings us back to reality.
Dec 8, 2016 9:36 pm
OOC:
Whoah ok Locks really ? Damn that is pretty advanced. Well if leads all over we could probably reach Neverlight Grove or this Blingdenstone, or Buppido's Gracklenstug. I am open to any place guys if Dark Lake is where it is at I am ok with it.
Dec 8, 2016 9:38 pm
OOC:
Yeah, realized that was something that likely would have come up in a regular tabletop version of this as part of the banter in the jail cells over the course of the day or so we covered in game. Hence the hand waggliness
Dec 8, 2016 10:08 pm
OOC:
spirit fingers approved
Dec 9, 2016 1:42 am
OOC:
History check. Seems like you don't need it anymore from what I've read but I'd like to learn a bit about these locations.

Rolls

History check - (1d20+5)

(18) + 5 = 23

Dec 9, 2016 1:47 am
OOC:
History check is still important. With that high a result, you guys earn a picture of the Underdark map! It offers no benefit on navigation, but gives you some quick orientation bits.
Bildaweer stretches his mind, struggling to remember the large map of the Underdark he'd seen at some point. Finally, it came to him.

http://www.enworld.org/forum/attachment.php?attachmentid=70123&d=1441493930
Dec 9, 2016 1:54 am
OOC:
Sweet. Just want to say how awesome everyone is for moving game along at a good clip. It's been a lot of fun.
Dec 9, 2016 2:08 am
OOC:
I'm trying to make sure it stays balanced between moving as quickly as Dustin can post during the day and ensuring you all have an equivalent chance to impact the story and the direction. PBP is fun that way.
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