The Last Ambush

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Dec 12, 2016 11:40 pm
Ishala murmurs into her comm, "We've got four full stormtroopers with two officers. One of the officers is getting a feed from a probe droid. This is going to be tricky."
Dec 13, 2016 12:46 am
I whisper, "On my way."
Dec 13, 2016 8:28 am
Seeing the squad of imperials moving towards them, and that there are no local forces included in the group, C6 quietly switches his blasters from stun to kill setting and starts trying to draw a bead on the probe droid from his concealed position. Quickly flicking his comms into life he messages the others "Are we taking them once they are on top of us of at a bit of distance?"
OOC:
Basically asking if we're opening up when they're at Medium or short range?
Last edited December 13, 2016 8:28 am
Dec 13, 2016 9:44 am
"There's that cliche about 'the whites of their eyes.' I think we should listen to it and wait for them to get close. If we hit them hard and fast there'll be less shooting back at us." Bast says, still crouched behind the wall. "Might want to come down here so that you aren't stuck up there if we need a hasty retreat, Ishala," he recommends, a level of genuine concern in his voice.

"Glad to hear, Xin. Good job with those guards." He'll describe which building they're in, so that Xin can find them easily enough. "And remember, everyone: if you can't shoot straight, just shoot a lot."
OOC:
I'd like to make a Knowledge (Warfare) check to determine 2 things (I'll do 2 rolls, just in case): (1) If the scout droid they have would be able to get a read on them through the walls of the building and (2) which would be the best target(s) to take out first. Woops, I forgot to add the default 2 difficulty like I planned. I'll just let you edit whatever difficulty it should be.
Last edited December 13, 2016 9:46 am

Rolls

Knowledge (Warfare)

2 Success

Total: 2 Success

Knowledge (Warfare), if a separate roll is needed

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Dec 13, 2016 10:29 am
Ishala nods even though he can't see it and says, "Right, on my way." She makes her way down to the second floor and takes up a position adjacent to the others.
Dec 14, 2016 12:33 am
With the droid approaching, Bast is able to get a fairly good look at the thing, and can determine that it does appear to be some sort of sensor droid. It suddenly comes to a stop, directly in front of your position, just as Ishala moves to joins the others. It emits a single beep and then slowly starts to rotate as if scanning its surroundings.

"Not supposed to be anyone about in these parts, let's see what we have here" the officer holding the pad says as he stops his team, his loud voice echoing off of the walls of the abandoned buildings.

Xin has just about arrived when she hears the Imperial officer's voice, she peeks around the corner and can see the drone in the air, and the resource team about forty feet behind it.
OOC:
Bast knows that they have 10-15 seconds before the droid's scan will alert the resource team of Ishala and himself in the building. He also notices that the officers don't appear to be armed, or at least aren't carrying weapons as large as the troopers.

You all get one action before being scanned. The droid is at Short distance, the team is at medium to those in the building. Everything is at medium for Xin.
Dec 14, 2016 3:17 am
"Target the troopers," Bast whispers, springing up from behind his cover!
OOC:
Would you like us to go ahead and take our actions now, or roll Cool for initiative?
Dec 14, 2016 3:24 am
OOC:
Sorry, need to be a little more clear on things. I just assume you all can read my mind. :-)

Each of you can go ahead and take your turn, just be sure to roll your Initiative as well using your Cool Skill. For those that don't know, initiative rolls are made without adding any opposing dice, so just roll the good ones. :-)
Dec 14, 2016 3:39 am
As Bast comes up he props his blaster rifle onto the cover he'd prepared. He closes one eye and lines up his sights. He takes in a quick breath and breathes it out slowly, squeezing the trigger even slower.

A series of blasts fire out from the end of the barrel toward one of the stormtroopers. Bast remains cold and serious on the other end of the rifle.
OOC:
Taking one maneuver to Aim. Suffering two strain to take a second maneuver and using that to Aim as well (for 2 blue Boost dice). Since we're at Medium Range, it's 2 Difficulty to shoot at him. Adding 1 Boost die for the Accurate quality on the weapon, and for the record the rifle is on the Stun Setting. I don't know if they have any Ranged Defense or not.

Edit: 9 Base Damage. 12 total if there are no extra dice to roll.
Last edited December 14, 2016 4:03 am

Rolls

Cool (Initiative)

4 Success

Total: 4 Success

Attack! (Medium Range)

3 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 2 Success

Accurate weapon!

1 Success

Total: 1 Success

Dec 14, 2016 6:40 am
As Bast starts firing C6 opens up at the probe droid he was drawing a bead on.
OOC:
Firing the heavy blaster pistol as the lead weapon an the light one in my off hand, 1 x purple for short range, 1 x purple for firing the second pistol, 2 x boost for aiming (strain taken for 2nd manoeuvre)

Wow, ok the second pistol misses but the first hits for 12 damage!
Last edited December 14, 2016 6:41 am

Rolls

Pew, pew!!!!

5 Success, 1 Advantage, 3 Threat

Total: 5 Success, 2 Threat

Cool roll

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Dec 14, 2016 10:34 am
OOC:
Can I wait for those to resolve before taking my turn?
Dec 14, 2016 3:49 pm
I take in the scene before me and attempt to determine the best course of action.

Rolls

Initiative (Cool)

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Dec 14, 2016 4:02 pm
Bast and C6-9K open up on their targets nearly simultaneously.

The lead Stormtrooper falls straight back, nearly knocked off his feet, as Bast's blaster hits him square in the chest. The three remaining troopers' training kicks in instinctively and they quickly level their weapons preparing to return fire. One of the officers draws a blaster of some sort and starts to move to the building opposite your own, while the one with datapad remains in place, furiously pushing buttons on his device.

The droid takes a direct hit, wobbles in the air, starts to spark, and crashes to the ground.
OOC:
Ishala still has an action and then we'll start in initiative order.

@MoMo: Did you see my post concerning Stun damage and range in the OOC forum? Thoughts?

Rolls

Storm Trooper Initiative (Vigilance)

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Imperial Officer Initiative (Vigilance)

2 Success

Total: 2 Success

Dec 16, 2016 1:58 am
Ishala aims her rifle at the same stormtrooper Bast shot, takes a deep breath, and pulls the trigger.
OOC:
also taking strain to aim twice. I'm assuming he's still moving; if not, I would have shot the officer with the datapad instead.
Last edited December 16, 2016 2:01 am

Rolls

Initiative (Cool)

Blaster Rifle (ranged light)

4 Success, 3 Advantage

Total: 4 Success, 3 Advantage

difficulty (oops)

1 Threat

Total: 1 Threat

Dec 16, 2016 2:06 am
OOC:
Should have been ranged heavy. Please replace yellow die with green from below. Damage is 9+net successes.
OOC:
Edit: and a crit. Sheesh, that worked out well!
Last edited December 16, 2016 2:07 am

Rolls

green for yellow

2 Advantage

Total: 2 Advantage

Dec 16, 2016 3:12 am
Watching Bast's target fall straight back to the ground, Ishala takes aim at the officer with the datapad and opens fire. Striking the man in the right shoulder he yelps in pain and drops to his knees. He does, however, manage to hold onto his datapad.
OOC:
Critical was just a 'Minor Nick' so he suffered a point of strain. We're now into initiative combat and the order is as follows...

Round 1:
PC Slot
Bad Guys
PC Slot
PC Slot
PC Slot

You guys can decide in which order you'd like to use the slots or just have first post wins kind of deal. Your call.

Currently both of the officers are still kicking and one of the storm troopers is KIA. Whoever fires first at the other officer will have to upgrade one of their difficulty dice to a red (he's a Rival).

Rolls

Adversary Upgrade against Datapad Officer

1 Threat

Total: 1 Threat

Critical - (1d100)

(3) = 3

Dec 16, 2016 5:17 am
"Keep it up!" Bast shouts, firing off a series of shots toward the kneeling officer. He shifts slightly and takes up a position so that he is partially covering Ishala.
OOC:
One maneuver to Aim. Spending 2 strain to perform Bodyguard maneuver on Ishala: Spending 1 strain to upgrade difficulty of all combat checks against her this round. Adding a red for adversary (I think it applies to all combat checks, unless this is a special, diminished kind of adversary trait; so adding it just in case).

Edit: I'll throw in a purple just in case I was incorrect...

Edit 2: If I miss the shot (due to adversary) then I'll spend 1 advantage to do 1 strain to him, and 1 advantage to give the next player a boost die on their check. If I hit, then I'll recover 1 strain and give the next player a boost die.
Last edited December 16, 2016 5:20 am

Rolls

Ranged Heavy!

1 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 2 Advantage

Dec 16, 2016 5:07 pm
While Bast's attack doesn't quite hit the officer, it's close enough to scare him into action. Shuffling on his hands and knees he crawls forward onto the stoop in front of the building, out of sight of the three ambushers on the second floor. "Return fire!" he commands.

From the opposite side of the street the other officer sets his sites on the window closest to where the probe went down and takes aim. He fires off a series of blasts towards C6-9K's position, striking the droid once. Pleased with his attack he turns to run for cover in the opposite building, but catches his feet together and sprawls to the ground. His blaster flies out of his hand and lands in front of him just out of reach. [C6-9K takes 9-soak wounds]

The troopers coordinate their actions and send flurry of fire back at Bast striking him just before he gets back into cover. [Bast takes 10-soak wounds]
OOC:

MoMo is correct in regards to the Adversary Talent. ANY attacks on the officers will upgrade the difficulty of the attack by 1. (So if it's normally 2 purple die, it will be 1 purple and 1 red instead).
Round 1:
PC Slot
Bad Guys

PC Slot
PC Slot
PC Slot

Rolls

Officer Fire at C6-9K

4 Success, 1 Advantage, 4 Threat

Total: 4 Success, 3 Threat

Trooper Fire at Bast (Minion Group)

1 Success

Total: 1 Success

Dec 16, 2016 6:15 pm
Sparks fly as C6 reels from the blaster impact, dropping the light blaster pistol he pulls out a repair patch and slaps it over the wound whilst trying to snap a shot back at the officer with the heavy pistol
OOC:
Ok, I took 8 wounds after soaking a massive 1 point so the patch gives me 3 back - it says on pg 233 of the AoR rulebook that use it a stim pack or emergency repair patch only takes a manoeuvre and I'm assuming dropping the pistol would be an incidental. An action to shoot at the officer and I'll take the strain for a second manoeuvre to aim

Rolls

Heavy blaster shot at officer

2 Success, 1 Advantage, 3 Failure, 1 Threat

Total: 1 Failure

Dec 17, 2016 4:16 am
Ishala shifts her aim to the other officer, using Bast's cover fire to help distract him from avoiding hers.
OOC:
Using that blue die he pushed forward, and pushing another forward.
Last edited December 17, 2016 4:17 am

Rolls

Blaster rifle (ranged heavy)

3 Success, 2 Advantage, 3 Failure, 1 Threat

Total: 1 Advantage

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