The Last Ambush
"Glad to hear, Xin. Good job with those guards." He'll describe which building they're in, so that Xin can find them easily enough. "And remember, everyone: if you can't shoot straight, just shoot a lot."
Rolls
Knowledge (Warfare)
2 Success
Total: 2 Success
Knowledge (Warfare), if a separate roll is needed
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
"Not supposed to be anyone about in these parts, let's see what we have here" the officer holding the pad says as he stops his team, his loud voice echoing off of the walls of the abandoned buildings.
Xin has just about arrived when she hears the Imperial officer's voice, she peeks around the corner and can see the drone in the air, and the resource team about forty feet behind it.
You all get one action before being scanned. The droid is at Short distance, the team is at medium to those in the building. Everything is at medium for Xin.
Each of you can go ahead and take your turn, just be sure to roll your Initiative as well using your Cool Skill. For those that don't know, initiative rolls are made without adding any opposing dice, so just roll the good ones. :-)
A series of blasts fire out from the end of the barrel toward one of the stormtroopers. Bast remains cold and serious on the other end of the rifle.
Edit: 9 Base Damage. 12 total if there are no extra dice to roll.
Rolls
Cool (Initiative)
4 Success
Total: 4 Success
Attack! (Medium Range)
3 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 2 Success
Accurate weapon!
1 Success
Total: 1 Success
Wow, ok the second pistol misses but the first hits for 12 damage!
Rolls
Pew, pew!!!!
5 Success, 1 Advantage, 3 Threat
Total: 5 Success, 2 Threat
Cool roll
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
Initiative (Cool)
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
The lead Stormtrooper falls straight back, nearly knocked off his feet, as Bast's blaster hits him square in the chest. The three remaining troopers' training kicks in instinctively and they quickly level their weapons preparing to return fire. One of the officers draws a blaster of some sort and starts to move to the building opposite your own, while the one with datapad remains in place, furiously pushing buttons on his device.
The droid takes a direct hit, wobbles in the air, starts to spark, and crashes to the ground.
@MoMo: Did you see my post concerning Stun damage and range in the OOC forum? Thoughts?
Rolls
Storm Trooper Initiative (Vigilance)
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Imperial Officer Initiative (Vigilance)
2 Success
Total: 2 Success
Rolls
Initiative (Cool)
Blaster Rifle (ranged light)
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage
difficulty (oops)
1 Threat
Total: 1 Threat
Rolls
green for yellow
2 Advantage
Total: 2 Advantage
Round 1:
PC Slot
Bad Guys
PC Slot
PC Slot
PC Slot
You guys can decide in which order you'd like to use the slots or just have first post wins kind of deal. Your call.
Currently both of the officers are still kicking and one of the storm troopers is KIA. Whoever fires first at the other officer will have to upgrade one of their difficulty dice to a red (he's a Rival).
Rolls
Adversary Upgrade against Datapad Officer
1 Threat
Total: 1 Threat
Critical - (1d100)
(3) = 3
Edit: I'll throw in a purple just in case I was incorrect...
Edit 2: If I miss the shot (due to adversary) then I'll spend 1 advantage to do 1 strain to him, and 1 advantage to give the next player a boost die on their check. If I hit, then I'll recover 1 strain and give the next player a boost die.
Rolls
Ranged Heavy!
1 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 2 Advantage
From the opposite side of the street the other officer sets his sites on the window closest to where the probe went down and takes aim. He fires off a series of blasts towards C6-9K's position, striking the droid once. Pleased with his attack he turns to run for cover in the opposite building, but catches his feet together and sprawls to the ground. His blaster flies out of his hand and lands in front of him just out of reach. [C6-9K takes 9-soak wounds]
The troopers coordinate their actions and send flurry of fire back at Bast striking him just before he gets back into cover. [Bast takes 10-soak wounds]
MoMo is correct in regards to the Adversary Talent. ANY attacks on the officers will upgrade the difficulty of the attack by 1. (So if it's normally 2 purple die, it will be 1 purple and 1 red instead).
Round 1:
PC Slot
Bad Guys
PC Slot
PC Slot
PC Slot
Rolls
Officer Fire at C6-9K
4 Success, 1 Advantage, 4 Threat
Total: 4 Success, 3 Threat
Trooper Fire at Bast (Minion Group)
1 Success
Total: 1 Success
Rolls
Heavy blaster shot at officer
2 Success, 1 Advantage, 3 Failure, 1 Threat
Total: 1 Failure
Rolls
Blaster rifle (ranged heavy)
3 Success, 2 Advantage, 3 Failure, 1 Threat
Total: 1 Advantage