This is, in fact, a combination of the class ability bardic inspiration (attack, ability, save), and the College of Valor augmentation, combat inspiration (damage, AC). A college of Lore bard would get cutting words instead of combat inspiration, which allows bard to use a reaction to reduce a creatures attack, ability, or damage roll
Part 4: Wave Echo Cave
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This is, in fact, a combination of the class ability bardic inspiration (attack, ability, save), and the College of Valor augmentation, combat inspiration (damage, AC). A college of Lore bard would get cutting words instead of combat inspiration, which allows bard to use a reaction to reduce a creatures attack, ability, or damage roll
Stormsong's spell goes off on the creatures, lining two of them in harmless, colored flames.
Map, you are looking into room 11 now
Rolls
Talon vs Flaming Bugbear, Adv, Damage - (1d20+6, 1d20+6, 1d10+4)
1d20+6 : (11) + 6 = 17
1d20+6 : (10) + 6 = 16
1d10+4 : (9) + 4 = 13
Action Surge, Repeat of above - (1d20+6, 1d20+6, 1d10+4)
1d20+6 : (13) + 6 = 19
1d20+6 : (2) + 6 = 8
1d10+4 : (7) + 4 = 11
Four hobgoblins remain to kill!
Rolls
Attack 1 - (1d20+7, 1d8+3)
1d20+7 : (20) + 7 = 27
1d8+3 : (4) + 3 = 7
Attack 2 - (1d20+7, 1d8+3)
1d20+7 : (18) + 7 = 25
1d8+3 : (2) + 3 = 5
Crit! - (1d8)
(8) = 8
Rolls
Fire Bolt to hit - (1d20+6)
(14) + 6 = 20
Damage - (1d10)
(8) = 8
Gimblyn's fire bolt follows behind Xora's first arrow, striking that first bugbear in the face and ending its life.
G4 launches a brutal attack, which Kama is barely able to avoid. Unfortunately, his desperate maneuver puts him right in the path of G3's attack, which hits him square in the chest (19 vs AC 17, 14 damage).
G3 is outlined in Faerie Fire still
Your turn!
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom saving throw (DC13) or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Rolls
Fire damage - (2d8)
(33) = 6
psychic damage, ignore fire damage - (1d4)
(3) = 3
Rolls
Bardic Inspiration to increase AC - (1d6)
(1) = 1
Talon vs G3, Damage - (1d20+6, 1d10+4)
1d20+6 : (9) + 6 = 15
1d10+4 : (3) + 4 = 7
Talon vs G3 Advantage - (1d20+6)
(14) + 6 = 20
Kama's blade catches G3 in the thigh as the bugbear tries to step out of the way of the blow, drawing a deep gash in his leg.
Rolls
Firebolt - (1d20+6, 1d10)
1d20+6 : (17) + 6 = 23
1d10 : (6) = 6
Wild Magic - (1d20)
(2) = 2
Rolls
Staff attack - (1d20+4, 1d6+2)
1d20+4 : (16) + 4 = 20
1d6+2 : (4) + 2 = 6
Xora's staff strikes G2 on the side of the knee, causing it to lose its balance and falter in its attacks.
Also, you don't roll for wild magic on your cantrips. Only spells that are Level 1 and above.
G3 is in too much pain to strike at Kama, still clutching its ruined face and howling in agony.
G4 takes up its weapon in both hands and launches a mighty overhead strike at the warrior, but he raises Talon and angles the blade slightly, changing the angle of the attack and causing the weapon to smash into the ground, causing cracks to run through the stone floor.
G3: 21 damage, affected by Faerie Fire, engaged with Kama
G4: No damage, engaged with Kama
Your turn again!
Rolls
Talon vs G3, Advantage, Damage - (1d20+6, 1d20+6, 1d10+4)
1d20+6 : (14) + 6 = 20
1d20+6 : (1) + 6 = 7
1d10+4 : (8) + 4 = 12
Bonus Action Second Wind HP - (1d10+2)
(9) + 2 = 11
Gimblyn moves the dropped weapon safely to the corner of the room.
G4: No damage, engaged with Kama
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration , up to 1 minute
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls or ability checks until the start of your next turn.
Rolls
Fire damage - (2d8)
(53) = 8