Part 4: Wave Echo Cave

Nov 28, 2016 5:41 pm
The following morning, you leave early and find the cave about fifteen miles to the east, well-hidden among the hills. It is going on evening now, and you have perhaps two hours of sunlight left in the day as you stare at the entrance to the cave, a five-foot wide opening in the stone.
Nov 28, 2016 5:56 pm
"If this place is occupied, it won't do us any good to camp out right by the entrance," says Kama. "How are you all feeling? Should we press on, or find us another spot to spend the night?"
Nov 28, 2016 8:52 pm
"I think we should explore at least the entrance -- if nothing else, we'll be more comfortable camping outside after clearing any threat lurking just inside the cave. Maybe we'll find a defensible spot in the shelter if the cave."

Sword in hand, he peers into the opening.
Nov 28, 2016 9:22 pm
Kama grins, unsheathing Talon and he steps boldly into the cave.
Nov 28, 2016 9:49 pm
The entrance (from the southwest) tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock, are three bedrolls and a heap of ordinary supplies - sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for at least a week.

The northeastern section of the cave has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
Nov 29, 2016 12:47 am
Kama kneels to inspect the body and determine what felled the dwarf. He also looks for anything identifiable.

Rolls

Investigation - (1d20-1)

(9) - 1 = 8

Nov 29, 2016 12:53 am
The dwarf had his throat slit and no signs of a struggle. It appears that whoever did it was very skilled at that sort of work. During the course of your investigation, you notice that everything about his is dirty, with the exception of his very nice boots, which are pretty much spotless.
Nov 29, 2016 5:03 pm
I examine the tracks or scuff marks along the ground in an effort to gauge how many have passed through here, and in which direction.

Rolls

Survival? - (1d20+5)

(12) + 5 = 17

Nov 29, 2016 7:15 pm
"I wonder if this is his brother," Kama muses. "Let's be very alert. This kill wasn't made by any orc or goblin." The half-orc steps to the edge of the pit and peers into the darkness, letting his darkvision settle in.
Nov 29, 2016 7:20 pm
There are tracks leading both in and out, but never in great numbers.
Nov 29, 2016 7:22 pm
Kama can't see anything new with his darkvision. Just the pit in the floor, the sturdy rope, and the paths leading northwest and east from the pit.
Nov 29, 2016 10:32 pm
Stormsong snatches up a lantern and some oil flasks, then lights the lantern. "Much better, eh Xora?"

He then examines the supplies -- does it look like they were scavenged by thieves? If not, then the killing was more of an assassination.

He'll also check out the body -- any family resemblance? -- and take a closer look at those boots.
OOC:
Is there a hooded lantern?

Rolls

Perception - (1d20+1)

(3) + 1 = 4

Nov 29, 2016 10:33 pm
The supplies look to be untouched, and Stormsong is able to find a hooded lantern there. He is, however, not familiar enough with Gundren to see a resemblance.
Nov 30, 2016 2:01 am
Cmbrian sent a note to Naatkinson
Nov 30, 2016 2:07 am
Kama checks the rope and gives it a few tugs. "I'll check out downstairs a bit, see what's there." He descends to the lower level using the rope.
Nov 30, 2016 2:10 am
Naatkinson sent a note to Cmbrian
Stormsong also notices that the boots look much cleaner than the rest of his garments.
Nov 30, 2016 2:15 am
"Gimblyn, what do you make of these boots? I'd think that they would be the dirtiest piece of clothing rather than the cleanest. I wonder if the killers planted them on him...or if there is something special about them. I'll see if my Bardic magic can help, but I'm really not that smart -- my magic comes through my music and poetry. Can you try your special brand of magic?"

Rolls

arcana - (1d20-1)

(6) - 1 = 5

Dec 1, 2016 4:09 pm
I continue further in, while staying within sight of my party members in case there's any trouble.

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Dec 1, 2016 4:59 pm
Xora and Kama descend the rope into the pit with no issues. There is a hallway leading east and one leading northwest.
Dec 1, 2016 5:02 pm
Kama tries to look down each hallway to see if there are visible clues as to which to take first.

Rolls

Perception - (1d20)

(13) = 13

Dec 1, 2016 5:17 pm
The northwest hallway leads down a little to a four-way intersection, paths leading north, south, east, and west. The eastern hall branches off once, to the north, and further east is some sort of room, though you can't see the contents.
Dec 1, 2016 5:22 pm
Since there's a room, Kama points eastward to Xora and heads there, mindful of where he steps.

Rolls

Perception for traps? - (1d20)

(20) = 20

Dec 1, 2016 10:10 pm
Stormsong slides down the rope following Kama and Xora, but only after pulling the boots off of the dead dwarf and tossing them into his pack. There just seems to be something special about them -- these may have some significance to the family, and besides, he promised Gundren any dwarven artifacts.
Dec 1, 2016 10:14 pm
"Here, let me check them boots," Gimblyn says excitedly, looking them over.

Rolls

Gimblyn Arcana - (1d20+3)

(17) + 3 = 20

Dec 1, 2016 10:15 pm
"Yes, I see..." Gimblyn says, inspecting the boots from all sorts of different angles, "What we've got here is Boots of Striding and Springing!"
Dec 1, 2016 10:18 pm
Kama moves down the eastern hallway, keeping an eye out for danger.

Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit.

Kama barely notices a large group of mosquito-like creatures, though much larger, on the ceiling of the cavern.
Dec 1, 2016 11:19 pm
Kama holds up his hand to signal any others following to stop. He whispers to Xora, even as he tries to remember, "Do you know what those are?"

Rolls

Nature - (1d20-1)

(1) - 1 = 0

Dec 1, 2016 11:29 pm
Kama thinks so hard that he almost forgets what mosquitoes are.
Dec 2, 2016 1:50 am
Stormsong keeps the hood on his lantern, giving him dim light enough to follow the group, but when he hears Kama's question, he removes part of the hood and directs the light up to the ceiling.

"Hmmm..."
OOC:
I know Goliaths don't have darkvision, and I'm pretty sure Dragonborn don't either so the light is for both

Rolls

nature - (1d20-1)

(4) - 1 = 3

Dec 2, 2016 2:39 am
I stare up at the ceiling.

Rolls

Nature - (1d20+4)

(14) + 4 = 18

Dec 3, 2016 5:09 pm
Stormsong is also totally clueless as to the nature of the little bug creatures on the ceiling above.

Xora looks at them for a moment and she knows instantly what they are: stirges. Large mosquito-like creatures that suck blood from their victims.
Dec 3, 2016 6:45 pm
Kama leans near Xora. "Are they dangerous?"
Dec 3, 2016 6:49 pm
"As dangerous as blood-sucking creatures can be. Stirges. Never seen them before 'til now but I don't like 'em."
Dec 3, 2016 7:10 pm
"What's the best way to get rid of them? Fire?"
Dec 4, 2016 4:19 am
"Well, I guess we're being paid to clear this place out," Stormsong begins, as he stows his shield and checks to see that his two daggers are ready, "so let's smash some blood suckers!"

He attempts to light a few of the lamps along the wall by pouring in a little oil from one of the flasks.

"Any objections to a little light for battle? I've found that being able to see my opponent greatly improves my chance of hitting it!"
OOC:
His AC drops to 13 without his shield -- he's thinking two attacks are better than one in this battle against the frail little things. Surely they can't be that bad...
Dec 4, 2016 8:54 pm
The moment that Stormsong steps into the room the stirges' wings open up and they come down from the ceiling, wings buzzing noisily.
OOC:
Players go first. The ceiling is thirty feet high, so if you're using a melee weapon, you have to wait for them to close in. There are ten of the little monsters now that they've come down from their perch.
Dec 4, 2016 9:55 pm
Kama steps forward to support Stormsong and give Xora some range. Talon unsheathed, he readies for the nearest stirge to close.
OOC:
Readying action to attack a stirge as soon as it comes into melee, adding rolls in case that happens.

Rolls

Talon vs Stirge, Damage - (1d20+6, 1d10+4)

1d20+6 : (6) + 6 = 12

1d10+4 : (5) + 4 = 9

Dec 5, 2016 6:36 pm
Stormsong looks at the nasty but frail looking creatures and has a thought -- he casts sleep on a point he estimates to be the center of the swarm.

"Splat splat."
OOC:
1st-Level Enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures’ hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren’t affected by this spell.

Rolls

Sleep HP - (5d8)

(16111) = 10

Dec 5, 2016 6:53 pm
OOC:
That was a terrible roll...
As Stormsong's spell goes off, five of the stirges fall to the floor, hitting with a nasty sounding splat.
Dec 5, 2016 7:03 pm
OOC:
I thought, cast at 2nd level? Nah, should be no problem...
Dec 8, 2016 8:00 pm
Xora levels her bow and fires into the cloud of stirges, splattering one of them into the ceiling.

Gimblyn releases a trio of magical bolts, which track their prey unerringly, splattering three of the little monsters.
OOC:
Gonna call the combat now, it's pretty well over now! 75 xp for each of you

Rolls

Xora attack w/ bow - (1d20+7, 1d8+3)

1d20+7 : (11) + 7 = 18

1d8+3 : (1) + 3 = 4

Dec 9, 2016 5:41 am
Gimblyn hops around proud of his magical bolts, "You see that?" he looks down at his hands. "Its strange to kill creatures... Im not used to it."
Dec 9, 2016 6:33 am
Kama sheathes Talon, checking to make sure those stirges felled by magical Sleep remain fallen. "Better them than us," he says in response to Gimblyn. "Let's make sure this room is secure. I don't want anything surprising us."

Rolls

Investigation? - (1d20-1)

(10) - 1 = 9

Dec 9, 2016 6:22 pm
Looking Gimblyn in the eye, Stormsong shares, "Because you feel such things, I know you are a good person, my diminutive friend. It helps me to remember that when I do harm, it is to protect those that I care for."

Stormsong turning back to the others, "Besides, it's our job to clean this place up so it can be brought back to life! And we can start reclaiming it for life and light right here."

He begins pouring some of the oil from the flasks he gathered from the entry room into the brass lanterns around the room, lighting them up, and taking a good look around.

"There, isn't that better?"

Rolls

Investigation - (1d20-1)

(18) - 1 = 17

Dec 9, 2016 8:29 pm
The room you're in is now well-lit. You can't see anything else of note in this room, aside from the multitude of passageways leading from here. There is one on the south wall, which ends at a cave-in. Before the cave-in there is a door on either side of the passageway.

The eastern wall contains a twisting passageway leading deeper into the cave. The north wall contains two passages, the western-most passage leads north and to mare intersective passages. The east-most passage on the north wall leads to a passage crossing east-to-west. If you follow the passage north more, it ends in a door.
OOC:
You just came from the western passage
http://i.imgur.com/brf8VI1.png
Dec 9, 2016 11:25 pm
"We should at least secure one area before camping," says Kama. "Let's check out the south intersection. Hopefully those doors lead to empty rooms and not more passages." He proceeds to the intersection, mindful of where he steps.
Dec 9, 2016 11:25 pm
"Doors are fun...south?"

Stormsong goes down the south passage and listens at each door.

He also checks to see if that southern cave-in is passable at all.

Rolls

Perception west - (1d20+1)

(18) + 1 = 19

Perception east - (1d20+1)

(12) + 1 = 13

Dec 9, 2016 11:34 pm
You hear no sound at either of the doors.
Dec 9, 2016 11:40 pm
Kama checks the western door, in case there is a trap trigger along its boundary.

Rolls

Investigation - (1d20-1)

(13) - 1 = 12

Dec 9, 2016 11:43 pm
Kama finds no traps on the door.
Dec 9, 2016 11:46 pm
Kama tries the door, opening it if it is unlocked.
Dec 9, 2016 11:50 pm
The door opens without too much trouble, though it could probably use a bit of oil. Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.

http://i.imgur.com/kieblad.png
Dec 10, 2016 12:05 am
"Combatants in the final battle of the orc invasion no doubt. I wonder why these remains are still here if the orcs took over the cave? Maybe this room wasn't useful to them."

He enters, gingerly stepping over dwarf skeletons and viscously kicking apart orc skeletons.

"No more moans (skip), no more groans (kick), all these bones (hop), are quiet as stones (kick)"
Dec 10, 2016 12:14 am
"Gundren said few survived," says Kama. "I don't think the orcs took over, more like nobody survived long enough to occupy. Hence why it was lost until Gundren discovered it. Of course, this Black Spider probably found it around the same time, and nothing says any animal or beast didn't take residence."
Dec 10, 2016 12:19 am
Nm
Last edited December 10, 2016 12:21 am
Dec 10, 2016 12:19 am
"Those bloodsuckers out there must be feeding on something (leap). Although they seem pretty hungry (punt)."
Last edited December 10, 2016 12:20 am
Dec 10, 2016 12:37 am
As you wander around and check out the room, the bones on the floor begin to rattle. After a moment of rattling, the bones begin to reassemble and, before you know it, the room is surrounded by skeletons.
OOC:
You guys go first! I'm not sure I've used a map like this yet in this game, but you have the ability to move your 'Token' around the map if you need to :)
Battle Map
Dec 10, 2016 12:50 am
Kama laments having given up his maul; it would have been perfect for this situation. He draws Talon and in the same motion, slashes across at the skeleton near the door before following up with another swing. "I think you made 'em mad!" he grunts to Stormsong.

Rolls

Talon vs Skeleton, Damage - (1d20+6, 1d10+4)

1d20+6 : (3) + 6 = 9

1d10+4 : (3) + 4 = 7

Action Surge Talon vs Skeleton, Damage - (1d20+6, 1d10+4)

1d20+6 : (6) + 6 = 12

1d10+4 : (4) + 4 = 8

Dec 10, 2016 1:08 am
"Kama -- get back!"

Stormsong finds himself in the middle of a room, surrounded by skeletons. He assumes Kama heeds his warning and casts the one spell he knows for a situation like this...
OOC:
Thunderwave-- CON Save DC 13
Range: Self (15-foot cube)
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

Rolls

Thunder Damage - (2d8)

(83) = 11

Dec 11, 2016 2:25 am
Kama is unable to move back, beset on all sides by skeletons and loathe to grant any of them an opportunity to strike.
Last edited December 11, 2016 2:25 am

Rolls

CON save - (1d20+4)

(10) + 4 = 14

Dec 11, 2016 4:11 am
Gimblyn swing his staff towards a skeleton, hurling a fire bolt at the one closest to Kama. "Kama!" his staff stayed pointed after the follow through.

Rolls

Fire bolt - (1d20+6, 1d10)

1d20+6 : (8) + 6 = 14

1d10 : (6) = 6

Dec 12, 2016 5:44 pm
Kama swings twice, but misses both times, too concerned about the growing number of skeletons to really line up a strike.

Stormsong's spells booms, causing everyone to have a massive headache. All of the remaining bones, weapons, and rubble go flying to crash against the opposite wall. The force washes over the skeletons, causing bones to crack and weaken, knocking several of them to the floor, but they begin to climb to their feet immediately.

Gimblyn's fire bolt crashes into the chest of U8, scorching bones black, but the skeleton remains standing.

Xora moves so that she can see into the room and fires an arrow at the same skeleton the Gimblyn just hit and the one next to it. Her first arrow takes U8 down, and her second smashes into U9's chest.

Rolls

Xora attack w/ bow U8 - (1d20+7, 1d8+3)

1d20+7 : (7) + 7 = 14

1d8+3 : (4) + 3 = 7

Horde Breaker U9 - (1d20+7, 1d8+3)

1d20+7 : (14) + 7 = 21

1d8+3 : (3) + 3 = 6

Dec 12, 2016 5:51 pm
Three skeletons attack Stormsong, trying to overwhelm him with sheer numbers. Two of them manage to strike him, one rusted blade digging deep into his side and the other into his leg (Two criticals, 22 damage total. 11 per hit).

Four skeletons stab at Kama with their rusty blades. He manages to avoid getting hit by three, but the last one dodged leaves him off balance and he gets a nasty slice on his side (21 vs AC 16, 6 damage).
OOC:
Back to your turn!
Battle Map
Dec 12, 2016 5:56 pm
Kama slashes at one of the skeletons behind the group, trying to clear the door. His eyes betray a fury as his blood spills, working to fight off the pain with battlelust.
OOC:
BTW, AC is now 17, as Kama took the Fighting Style of Defense for +1 whenever he wears armor.
Last edited December 12, 2016 5:58 pm

Rolls

Talon vs U9, Damage - (1d20+6, 1d10+4)

1d20+6 : (14) + 6 = 20

1d10+4 : (4) + 4 = 8

Dec 12, 2016 6:58 pm
Kama's attack smashes U9 to little bits. Bone shards go flying everywhere and the skull flies out into the hallway.

Battle Map
Dec 12, 2016 10:29 pm
Stormsong summons all the strength of the mountain folk and resists some of the damage dealt. He then gets busy with his longsword on U7.
OOC:
who's carrying that wand of magic missiles from the wizard with the zombies?
Last edited December 12, 2016 10:50 pm

Rolls

Stone's Endurance (damage reduction) - (1d12+1)

(12) + 1 = 13

Longsword, damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (6) + 3 = 9

Dec 12, 2016 11:04 pm
Cmbrian says:
OOC:
who's carrying that wand of magic missiles from the wizard with the zombies?
OOC:
You're the only one who has a mention of them in your character sheet, so I would guess that you do
Dec 13, 2016 12:27 am
Gimblyn turns to the next closest skeleton and hurls another fire bolt at their foe.

Rolls

Firebolt - (1d20+6, 1d10)

1d20+6 : (17) + 6 = 23

1d10 : (6) = 6

Dec 13, 2016 4:01 am
I enter the doorway and stand behind Kama, lining up my next two shots as I whisper a familiar incantation in Draconic.
OOC:
Hail of thorns! Aiming for U1 and U2 if possible
Last edited December 13, 2016 4:02 am

Rolls

Attack w/Horde Breaker - (1d20+7, 1d8+3, 1d20+7, 1d8+3)

1d20+7 : (17) + 7 = 24

1d8+3 : (8) + 3 = 11

1d20+7 : (4) + 7 = 11

1d8+3 : (4) + 3 = 7

Hail of Thorns Damage (if all creatures within 5 feet fail their DEX save. Otherwise, half) - (1d10)

(2) = 2

Dec 13, 2016 7:34 pm
Stormsong manages to completely shrug off one of the blows, but his return attack misses badly.

Gimblyn's firebolt causes U5 to collapse into a pile of bones.

Xora's arrows scatters U1 to the winds, causing a spray of thorns to spray forth, hitting the adjacent skeletons. U2 and U3 take the full brunt of the attack, destroying them as well.
OOC:
Enemy Turn in next post!
Dec 13, 2016 7:35 pm
U6 and U7 swing at Stormsong, but they both miss, the bard being more cautious now.

U4 swings at Kama with it's rusty blade, but the warrior easily blocks the blow.
OOC:
Back to your turn. Clean it up!
Battle Map
Dec 13, 2016 7:41 pm
"If I only had a way to attack more than one at a time..." thinks Stormsong. Suddenly an enlightened look crosses his face and he whips out the wand from that Red Wizard and fires bolts at the three nearest skeletons.

Rolls

Magic Missiles! - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (1) + 1 = 2

1d4+1 : (3) + 1 = 4

Dec 13, 2016 7:45 pm
Stormsong's wand fires of a trio of missiles, hitting all three remaining skeletons and turning U7 to dust.
Dec 13, 2016 7:49 pm
Kama attacks the skeleton next to him, swinging Talon into the ribs and hoping to sever the spine.

Rolls

Talon vs U4, Damage - (1d20+6, 1d10+4)

1d20+6 : (2) + 6 = 8

1d10+4 : (2) + 4 = 6

Dec 14, 2016 9:39 pm
Kama's aim is off and his attack is deflected off of the skeleton's hard bones.
OOC:
Don't forget to track the charges on the wand
Dec 14, 2016 10:49 pm
Enjoying the heat from the flames, Figglebauter toss another fire bolt at the enemy.

Rolls

Firebolt - (1d20+6, 1d10)

1d20+6 : (8) + 6 = 14

1d10 : (4) = 4

Wild magic - (1d20)

(8) = 8

Dec 15, 2016 7:48 pm
I shoot at the skeleton harassing Stormstrong.

Rolls

Shoot! - (1d20+7, 1d8+3)

1d20+7 : (15) + 7 = 22

1d8+3 : (6) + 3 = 9

Dec 15, 2016 7:55 pm
Gimblyn and Xora quickly take care of the rest of the skeletons, leaving the room full of inanimate bones once again.
OOC:
You all gain 125 xp
Dec 15, 2016 7:57 pm
"Should we burn the bones? I am unfamiliar with this sort of magic..."
Last edited December 15, 2016 7:58 pm
Dec 15, 2016 8:08 pm
Kama shakes his head. "Last time when we were underneath the manor, those skeletons didn't rise back up again." Then he adds, after a pause, "At least, as far as I know. I suppose we could con-se-curate the bones, but I ain't got no holy water.

"That boom must have been heard throughout the mine," he continues. "Maybe we ought to barricade ourselves in here and wait through the night, just in cast someone comes to check."
Dec 15, 2016 8:25 pm
I take a long moment (about a minute), allowing my senses to reach outwards, towards the inner mine as well as around us, searching for any signs of humanoids as well as their approximate number.
OOC:
Using Primeval Awareness. Should give info on humanoids (#s and distance) within 5 miles. Hope I'm using this right.
Dec 15, 2016 8:51 pm
Xora finds that there are nine humanoids in the cavern between 100 - 200 feet to the north
Dec 15, 2016 9:36 pm
The forest gnome jogged his memory about the skeletons and the magic that would animate them.

Rolls

Arcana - More on the skeletons and magic - (1d20+3)

(6) + 3 = 9

Dec 15, 2016 11:04 pm
Sheepishly, "Yeah, thunder. Gut reaction go to spell when surrounded. Sorry about that."

He chugs his last healing potion and says, brightening, "Anybody for the other door?"

Rolls

Potion of heals - (2d4+2)

(34) + 2 = 9

Dec 15, 2016 11:32 pm
I point to the north. "I sense 9 figures that way, about 100- 200 feet. Do we continue?"
Dec 15, 2016 11:40 pm
"Are they together, or in separate groups? Anyway, there's a door across the hall here -- and we can always double back and take the second passage from the entry cave."
Dec 15, 2016 11:43 pm
"If we're not resting," says Kama, laying a hand on Stormsong's shoulder, "we should at least patch ourselves up before we go poking into unknown doors."
OOC:
Kama is at 20/31 HP
Last edited December 15, 2016 11:43 pm

Rolls

Cure Wounds on Stormsong - (1d8+1)

(4) + 1 = 5

Dec 16, 2016 12:14 am
OOC:
belay that -- the potion put him to max
Dec 16, 2016 12:16 am
OOC:
Oh. Okay, I'll apply it to myself, then. Now at 25/31
Dec 16, 2016 7:49 pm
Unless Xora warns of oncoming enemies, he'll cross the hall and check the opposite door.
Dec 16, 2016 7:52 pm
Kama also steps into the hallway, following behind Stormsong. "Depending on what we see when you open that door," he says, "don't immediately go in."
Dec 17, 2016 4:24 am
"What, wading into the center of a dozen skeletons was a bad idea?" snickers the Goliath. He takes a listen. If he hears nothing, he'll open the door and peer inside, if not locked.

Rolls

Perception - (1d20+1)

(17) + 1 = 18

Dec 17, 2016 4:30 am
Stormsong hears nothing at the door, so he opens it. This chamber was once an office or storeroom of some kind. A large stone counter bisects the room, set with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long dead corpses - gnomes and orcs by their look - are sprawled across the floor.
Dec 17, 2016 6:16 am
Kama closes his eyes and expands his other senses, opening his heart and mind to the presence of otherworldly beings.
OOC:
Using Divine Sense to detect celestial, fiend, or undead within 60 feet.
Dec 17, 2016 6:33 am
Kama senses nothing amiss in the immediate area. It would appear that these are not animated undead, they're simply dead.
Dec 17, 2016 6:49 am
Kama gives the all-clear. "You guys check it out. Maybe one of these rooms can serve us as a camp. I'll keep an eye out while you search." He heads back north to the edge of the chamber with the stirges, keeping to the hallway and maintaining a watch.
Dec 17, 2016 6:24 pm
"Scales...I wonder if this was some sort of ore exchange."

He gently looks through the paperwork in the cubbies, examines the scales, and any books lying around. He'll also randomly press things around the shelves, under the counter, and along the walls, looking for secret areas.

Rolls

Investigation - (1d20-1)

(16) - 1 = 15

Perception - (1d20+1)

(20) + 1 = 21

Dec 17, 2016 6:26 pm
Tucked behind the counter, Stormsong finds a locked strong box.
Dec 17, 2016 10:41 pm
Suspicious of the box, he looks for a trap around the lock and lid.

"Looks clean to me, but it's locked. I'm going to bust it open..."
Last edited December 17, 2016 10:45 pm

Rolls

Perception - (1d20+1)

(6) + 1 = 7

Strength to bash the lock - (1d20+3)

(20) + 3 = 23

Dec 17, 2016 10:44 pm
Stormsong is absolutely certain that there are no traps on the box.
Dec 17, 2016 10:56 pm
OOC:
perception was poor, but strength was good...
Dec 17, 2016 10:59 pm
It isn't easy, as the lock is dwarf-made, but the box is old and Stormsong is able to break it open. Inside are hundreds of coins: 600 copper, 180 silver, 90 electrum, and 60 gold pieces.
Dec 18, 2016 4:46 am
"Loot!"

Stormsong packs it away for later distribution and rejoins the others.

"Where to next? Any heat coming from the north passages?"
Dec 18, 2016 6:43 am
"Haven't seen anything," says Kama. "Honestly, we need to make camp soon. We've been riding all day and then dove in here to battle. We're going to need rest."
Dec 18, 2016 1:45 pm
Gimblyn nods his head to agree. "We can set up now, yes?" He puts his pack down and pulls out some tools. "I swear this bow will be great. Perfection takes time." Tumtwig begins crafting the bow again.
Dec 18, 2016 3:19 pm
Nodding in agreement, Stormsong let's the adrenaline wash away and begins to feel the bruises from his magically knotted wounds and slumps against the nearest wall, sliding to the floor.

"Sorry I've been a bit impulsive -- I haven't done much work underground and it's so exciting!"
OOC:
is there anything interesting on the parchment? He can only read common and giant, though.
Dec 18, 2016 6:14 pm
Kama indicates the skeleton room and the storeroom. "We can set up in one of those. It affords us a door we can defend, at least."
Dec 18, 2016 7:38 pm
Pointing at the skeleton room, "Saw bunks in there."

He pulls himself off of the floor and heads back into the bone scattered room and plops down on the nearest stone bunk. Seeing that it's dwarf/gnome sized, he slides sweeps away the nearby bones with his feet and lays out his bedroll on the floor and the lantern on the bunk.

After cleaning and tending to his weapons and armor, he lies down with his head propped and facing the door, munches some dry rations and reads a book of poetry by the dwindling light.

"I can keep first watch, if you like," he offers, knowing that the book is a two hour read.
Last edited December 18, 2016 7:41 pm
Dec 18, 2016 7:59 pm
"You guys relax in here," says Kama. "I don't need light, and I can stay out there for advance warning. When we switch off, let's close and barricade the door if we can."
Dec 19, 2016 4:40 pm
OOC:
So we'll go for a long rest, then?
Dec 19, 2016 4:51 pm
OOC:
Sure, why not. I'll take second watch.
Dec 19, 2016 4:57 pm
Just a few minutes after everyone lays down to rest, Kama hears a crash echo from somewhere deeper into the complex, then utter silence. Moments later a trio of slobbering, rotting monsters come into view from the northern passage. They are human-sized, but are slightly hunched, with large claws and sharp fangs in their mouths.
OOC:
They get the drop on Kama, though he can at least call a warning to the others
Battle Map
Dec 19, 2016 4:59 pm
The ghouls rush up to Kama, the one in the lead clawing at him with its sharp claws. It catches him on the hip as he tries to move out of the way (17 vs AC 17, 5 damage).
OOC:
Thankfully for you, you succeeded on the Con save to resist the poison!

Your turn!
Dec 19, 2016 5:09 pm
Kama does call out a warning, hoping to rouse the party against this new threat. He draws Talon and in the same motion, brings it up with fury at the lead ghoul. Balking at the unnatural creatures before him, Kama attempts to channel divine power should his sword finds its mark.
OOC:
Using Divine Smite if I hit. Also, is it possible to fight while backing up? I'd like to bring the ghouls further into the hallway so that it's easier to defend, but not risk an opportunity attack.

Rolls

Talon vs U2, Damage, Divine Smite - (1d20+6, 1d10+4, 3d8)

1d20+6 : (8) + 6 = 14

1d10+4 : (5) + 4 = 9

3d8 : (225) = 9

Dec 19, 2016 5:13 pm
Kama's feels his coin warm up where it hangs around his neck as divine power moves through him. Talon connects hard on the ghoul and it is bathed in radiant energy, turning it to ash.
OOC:
Technically no, but you aren't in range of any enemies at the moment ;)
Battle Map
Dec 19, 2016 5:16 pm
Temporarily freeing himself from the engagement, Kama backs up further down the hallway.
Dec 19, 2016 5:20 pm
OOC:
Enemy turn next. Because of Kama's call, everyone can act in the next round and will be on their feet.
Dec 19, 2016 5:32 pm
The ghouls press forward down the hallway, heedless of the ashes of their companion. U1 takes a swipe at Kama, throwing its weight behind its claws. Kama isn't caught off guard anymore and manages to keep the nasty claws clear of his body.
OOC:
Your turn, all of you!
Battle Map
Dec 19, 2016 5:38 pm
Now that the ghouls are restricted in their movements, Kama makes his stand. He works to keep the ghouls at bay, swinging Talon down at the nearest one.

Rolls

Talon vs U1, Damage - (1d20+6, 1d10+4)

1d20+6 : (13) + 6 = 19

1d10+4 : (1) + 4 = 5

Great Weapon Fighting reroll - (1d10+4)

(2) + 4 = 6

Dec 19, 2016 5:40 pm
Kama's attack connects, splitting the shoulder of U1 open, releasing a stream of pus from the now open wound.
OOC:
Xora, Gimblyn, Stormsong still have turns
Battle Map
Dec 19, 2016 6:36 pm
Hearing Kama's warning shout, Stormsong leaps up, grabs his equipment, and rushes out the door in support.

Seeing the slathering attackers, and that The odds are currently against Kama, he draws the wand and attempts to equalize things for his friend.
OOC:
three MM to U3
Last edited December 19, 2016 6:37 pm

Rolls

Magic Missiles! - (3d4+3)

(422) + 3 = 11

Dec 19, 2016 6:42 pm
The magical darts slam into the rearmost ghoul, but it merely growls louder and presses its companion forward more urgently.
Dec 21, 2016 7:50 pm
Gimblyn clenches his fist tight and extends it out to the ghouls. He channels the magic through his palm, releasing a poison spray at closest ghoul.

Rolls

Poison Spray - Con Save 14+ or poison damage - (1d12)

(11) = 11

Dec 21, 2016 7:56 pm
Gimblyn's poison gas seems to have no effect on the ghouls.
OOC:
You now know that they are immune to poison!

Xora?
Dec 22, 2016 1:40 am
OOC:
Dammit! lol
Dec 22, 2016 2:12 am
I step through the door and in front of Stormsong, quickly firing two arrows before I step behind him.

Rolls

Attack w/Horde Breaker - (1d20+7, 1d8+3, 1d20+7, 1d8+3)

1d20+7 : (17) + 7 = 24

1d8+3 : (1) + 3 = 4

1d20+7 : (13) + 7 = 20

1d8+3 : (8) + 3 = 11

Dec 23, 2016 7:48 pm
Xora's arrows both find their home, dropping both ghouls to the ground.
OOC:
Combat is over. You gain 150 xp
Dec 23, 2016 7:55 pm
Kama plants the blade into the ghoul on the ground, and touches his other hand to his abdomen. With a deep sigh, he knits his wounds with Tymora's blessing. "Phew. Good work, everyone. Let's get some more rest while we can." He grabs Talon and resumes his position on watch.
Dec 23, 2016 7:56 pm
The rest of the night passes without incident
Dec 23, 2016 8:06 pm
Kama equips his armor and secures his equipment in practiced form. "Yesterday you said there were a bunch of folk northward?" he asks Xora. "About 100 feet or so? They still there?"
Dec 23, 2016 8:09 pm
OOC:
They have moved slightly, but yes, they are still there
Dec 23, 2016 8:22 pm
Kama draws Talon and huffs a breath. "Shall we check it out?" he asks the group. He steps out of the room, carefully making sure no one else is around before moving to the chamber.
Dec 23, 2016 9:56 pm
Stormsong falls into step beside Kama with his longsword drawn, and wand handy. His hulking presence seems to bolster Kama's confidence even further.
OOC:
bardic inspiration, 1 hour duration, add 1d6 to ability, attack, save, damage, or subtract from AC (reaction)
Wand of mm 7/7 charges
Last edited December 23, 2016 10:02 pm

Rolls

Wand of MM charges restored (2 spent) - (1d6+1)

(6) + 1 = 7

Dec 25, 2016 12:38 pm
The forest gnome hops along behind his large companions.
Dec 25, 2016 6:15 pm
"Yes, there could be more. Should we send a scout to draw them out?"
Dec 25, 2016 7:23 pm
Kama nods. "That's a good idea. At the very least we'll find out who they are."
Dec 25, 2016 8:56 pm
Gimblyn waves his staff in the air, "I'll scout ahead, friends." He hunches over stealthily as he scouts ahead.
Dec 26, 2016 6:03 pm
Gimblyn heads north, to the door that they saw before. Finding it already ajar, he peers inside. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of old coals stands near the middle of the room. The bones of a half dozen dwarves and orcs lie strewn about, clad in scraps of armor.

There is one other door in this room, on the west side.
Dec 26, 2016 8:07 pm
The small gnome waves his staff, casting his invisibility spell. A slow mist falls from the tip of the staff, fading his image till he can no longer be seen. He continues to the western door.

Rolls

Wild Magic - (1d20)

(17) = 17

Dec 26, 2016 9:39 pm
Moving on through the western door, Gimblyn finds a series of interconnected passages. Some of them end abruptly at cave-ins, but two of them, both leading north, continue further into the cave.
Dec 27, 2016 12:58 am
"Hey, uh," says Kama, quietly while he waits for the scout to return, "did anybody see where Gimblyn went?"
Dec 27, 2016 1:24 am
I point in the general direction that he most likely went. At least... I think that's where he went.
Dec 27, 2016 1:46 am
Gimblyn continues his scout mission, going up one of the north leading hallways. Hop. Hop. Hop. Hop.
Dec 27, 2016 7:50 pm
Kama heads north, to the door that Gimblyn disappeared into. Seeing the skeletons, he pauses in meditation to detect if they are unnaturally alive and lying in wait.
OOC:
Divine Sense!
Dec 27, 2016 8:12 pm
Gimblyn makes his way further into the cave, traveling up the first north passage he finds. Not far from it he ascends some stairs and enters a very large cavern (9 on the map). Steep escarpments divide this large cavern into three sections-high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors - dwarves, gnomes, orcs, and ogres -attest to the fierceness of the fighting that took place here long ago. Also, on the lower level, are seven of those undead creatures you fought the night before.

Kama is able to determine that the skeletons are truly dead.

http://i.imgur.com/u3oNFiV.png
OOC:
1. Entrance
2. Twisting passages
3. Current location
4. Skeleton battle
5. Room with the lockbox
6. Old barracks
9. Room with the ghouls that Gimblyn is in. He came up the stairs on the left side.
Dec 28, 2016 5:41 am
Tumtwig quickly doubles back and goes up the other hallway, hoping to scout quickly and relay the information to the group.
Dec 28, 2016 6:55 am
After getting the all clear from Kama, Stormsong investigates the barracks room -- under beds/mattresses, etc.

"I'll check it out while we wait for Gimblyn's return."

...

"Doesn't look like much to me, but it may be a good place to hole up and rest if we need one later. Although it's another door to defend, an alternate exit can be very helpful."
Last edited December 28, 2016 6:58 am

Rolls

Perception - (1d20+1)

(10) + 1 = 11

Investigation - (1d20-1)

(5) - 1 = 4

Dec 28, 2016 6:30 pm
I sit and await Gimblyn's return. "Perhaps we should have given him a time frame?"
Dec 28, 2016 6:33 pm
Kama nods. "That's a good idea, for next time," he says. "If there is a next time."
Dec 28, 2016 6:38 pm
Gimblyn moves into the next passage heading north and finds another large cavern. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of a thin layer of broken shells from strange, pale mussels, and a fishy odor hangs in the air. A passage leads south from this area, and a set of steps climbs up to the east. A sluggish stream flows out of the cave to the northeast.

Stormsong finds nothing of value in the old barracks. Moments later, you hear the crash of what sounds like waves on a shore echoing through the cavern. You can't tell where it comes from, but now you think that you know how the cave got its name.
Dec 28, 2016 9:09 pm
Gimblyn makes his way back to the group, not realizing how long he's been gone for.
Dec 29, 2016 3:34 am
Gimblyn makes his way back to the group, still invisible, so the others do not know that he's standing among them.
Dec 29, 2016 7:01 am
Kama tests out the sturdiness of an old cot to sit on.
Dec 29, 2016 10:14 pm
The old cot is surprisingly sturdy, given the passage of years, though the thin mattress puffs out a cloud of choking dust as Kama sits down on it.
Dec 29, 2016 10:36 pm
Kama waves his hand to clear the air, only barely suppressing his cough.
Dec 30, 2016 1:01 pm
Gimblyn catches a full whiff of the dust and coughs. Still invisible he starts talking. "Yup, yup... we gotta go north. There are some ugly things along the way, but I swear we are too strong!" He pats his bicep, though no one can see.
OOC:
can we get an updated map? :)
Dec 30, 2016 2:13 pm
"How ugly?" asks Kama. "Like me?"
Dec 30, 2016 4:43 pm
Slightly startled by the voice from nowhere, but having a decent understanding of the magical arts, Stormsong stands and grabs his lantern. "Lead on, friend. But is there a way to avoid the uglies?"
Dec 30, 2016 4:46 pm
The forest gnome chuckles then breaks his invisibility "You're an acquired taste, friend. I can't compare. There is a stream up ahead, I say we go that way." He spins around a few times, a bit confused.
OOC:
Wait which room are we in now?
Dec 30, 2016 4:59 pm
OOC:
We went to room 6.
Dec 31, 2016 8:59 pm
Motioning his staff with zest, he proudly led the group towards the stream. (Room 10)
Dec 31, 2016 11:15 pm
If we make it to the pool undetected, Stormsong will investigated the pool with his lantern. How deep is it? Since water flows out, is it spring fed? Can he see the source? If he still can't see through, he'll cast Light on a stone and toss it into the water, using the cantrip a few times ion several stones if necessary.
Jan 3, 2017 3:22 pm
You make it to the pool with no trouble and take to investigating the pool. You can't see the bottom with your lantern, but tossing some lit stones down there gives you a pretty good idea of how deep it is. You'd guess it's somewhere between 20 and 30 feet deep at most. There is a skeleton about 10 feet in and 10 feet down that appears to be holding something in its skeletal hand. In addition, the pool is fed by a stream that comes through a small opening in the northeast side of the pool
Jan 3, 2017 3:45 pm
OOC:
can Goliaths swim?
Jan 3, 2017 3:46 pm
Cmbrian says:
OOC:
can Goliaths swim?
OOC:
Yes, they can :)
Jan 3, 2017 4:17 pm
While Stormsong investigates the pool, Kama tip-toes with the subtlety of a lead-footed cat to the eastern stairs, peering up into the darkness.

Rolls

Stealth, Disadvantage - (1d20+1, 1d20+1)

1d20+1 : (14) + 1 = 15

1d20+1 : (17) + 1 = 18

Perception - (1d20)

(8) = 8

Jan 3, 2017 4:19 pm
"Cover me."

Stormsong removes his pack, weapons, leather, & boots, and dives down to examine the skeleton and it's possession.
Jan 3, 2017 4:58 pm
Gimblyn nods and readies his staff, with his large bug eyes peeled.
Jan 4, 2017 4:55 pm
I shrug and notch an arrow.
Jan 4, 2017 8:16 pm
Stormsong reaches the skeleton and manages to grab two platinum rings and a wand off of the body.
Jan 4, 2017 10:48 pm
Kama maintains his watch by the eastern stairs.
Jan 5, 2017 1:47 am
Emerging from the water with at spash, "What have we here?"

He hands the items to Gimblyn, wrings out his clothes, and gets back into his gear.
Jan 5, 2017 9:17 am
The small gnome takes the items and inspects them further.
Jan 5, 2017 4:46 pm
The rings look like just plain platinum. Valuable, but not magical.

The wand looks very similar to the wand that Stormsong currently uses. It could very well be another wand of Magic Missiles.
Jan 5, 2017 6:16 pm
Kama whispers, "Now where to? Did you find anything else on your scouting trip?"
Jan 7, 2017 9:48 am
Gimblyn's eyes widen in thought, "Uhhh, I found other paths. I swear." He is distracted by the platinum in Stormsong's hand. "Are ya goin' share that, friend? Hehehe." The gnome turns with a commanding point to the east, "That way!?" Tumtwig seems unsure in his tone.
Jan 9, 2017 7:36 pm
Kama, assuming Gimblyn is referring to the staircase he was watching, proceeds eastward.
Jan 10, 2017 3:03 am
Kama heads up the stairs to the east, finding that the passage south has collapsed, but there is a door to the east and a passage leading to another northerly staircase.

Map
OOC:
Another thing to note, if you didn't catch it, is that the northeastern part of the pool, where the water is coming in, is traversable and can also be used as a passage.
Jan 10, 2017 4:14 pm
Kama listens at the door for sound of anything moving beyond.

Rolls

Perception - (1d20)

(14) = 14

Jan 10, 2017 4:30 pm
Beyond the door, Kama can hear quiet talking in the goblin tongue. It sounds like there are several voices speaking inside.
Jan 10, 2017 4:39 pm
Kama steps away from the door. "Anyone understand what they're saying?" he whispers, indicating the room beyond.
Jan 11, 2017 3:33 am
I lean towards the door.

Rolls

Perception - (1d20+5)

(14) + 5 = 19

Jan 11, 2017 3:34 am
OOC:
It appears that none of you know goblin, so you're out of luck
Jan 11, 2017 3:36 am
I shrug. "Sounds like gibberish to me."
Jan 11, 2017 5:31 am
Gimblyn leans in to listen as well, "Mhm.... mhm... yep." He turns back to the group with a ponderous look. "It sounds like the conversation is about me. They must have heard of my expert craftsmanship. I'm so flattered, I swear..." The forest gnome stepped away from the door.
Jan 11, 2017 6:54 am
"So that means they at least know we're here," reasons Kama. "I suppose it was going to be a matter of time. Are they planning to attack us, or are they still trying to figure out what to do?" He looks to Gimblyn, expectantly.
Jan 11, 2017 7:35 am
"We got time, friend..." Tumtwig paces back and forth, his big eyes thinking. "I think we can still surprise them..." He stops to listen beyond the door, nodding his head. "They are too caught up in their planning. I say we bust in now, while we still have the advantage." the forest gnome points at his larger companion then clenches his fist with great ferocity.
Last edited January 11, 2017 7:36 am
Jan 11, 2017 3:49 pm
Kama tries to listen again at the door, figuring out how many voices he can hear and give him a rough estimate of the numbers they'll face. Then he looks to Stormsong and Xora. "What do you all think?"

Rolls

Investigation - (1d20-1)

(3) - 1 = 2

Jan 11, 2017 5:44 pm
"Planning, eh? That doesn't sound like the undead. These are thieves and it's our job to rout them out," says Stormstrong, gripping his sword tighter.

"I agree that we bust in and take them by surprise. If they're big, I'll throw a little magic at them."

"By the way, who wants the extra wand?"

He quietly slips one of the platinum rings to Gimblyn, "Don't worry, friend. Our group shares everything."
Jan 11, 2017 5:49 pm
"You all go in first. Watch your heads- I'll fire from this doorway. Do we need to question them?"
Jan 11, 2017 5:51 pm
Kama nods. "That's a good idea. Gimblyn can ask the questions if they don't speak Common." He tests the door to see if it is unlocked.
Jan 11, 2017 7:52 pm
Kama can't tell how many voices he hears, but it sounds like less than a dozen and more than one. The door is not locked.
Jan 11, 2017 8:05 pm
Kama takes a deep breath, holding the hilt of Talon to his forehead. He mutters a prayer to Tymora, complimenting the bravery of his companions as they prepare to charge into the unknown. The half-orc then opens the door and steps into the room, ready to battle.
OOC:
Casting Bless upon Gimblyn, Stormsong, and Xora. Gain an additional 1d4 to use on any attack roll or saving throw for 1 minute, or until I lose concentration
Jan 11, 2017 8:27 pm
If there is a surprise round, Stormsong casts faerie fire into the midst of the enemy, and as a bonus action, inspires Kama.
OOC:
Bardic Insp: 1d8 one time, may declare use after roll but before success is known, for an attack, damage, ability, save, or as a reaction to buff AC. 10 minute duration.
Faerie fire: all in a 20' cube, DEX save DC 13, on fail, each glow green in 10' radius, giving advantage. 1 minute, concentration
Last edited January 11, 2017 8:27 pm
Jan 11, 2017 8:34 pm
OOC:
Which was the inspiration you gave Kama after our long rest (1d6 for 1 hour)? Is that still in effect or does it stack with this 1d8 for 10 minutes?
Jan 11, 2017 9:01 pm
CancerMan says:
OOC:
Which was the inspiration you gave Kama after our long rest (1d6 for 1 hour)? Is that still in effect or does it stack with this 1d8 for 10 minutes?
OOC:
I'm getting my swords crossed. I have an upper level bard I play on R20 -- they don't get the d8 until 5th level. So it's a d6 for 10 min. Don't know where I might have gotten a hour from!
Jan 11, 2017 9:03 pm
OOC:
Okay, thanks for clearing it up for me!
Jan 11, 2017 9:09 pm
OOC:
only one at a time, regardless.

This is, in fact, a combination of the class ability bardic inspiration (attack, ability, save), and the College of Valor augmentation, combat inspiration (damage, AC). A college of Lore bard would get cutting words instead of combat inspiration, which allows bard to use a reaction to reduce a creatures attack, ability, or damage roll
Last edited January 11, 2017 9:15 pm
Jan 12, 2017 11:43 pm
Kama opens the door, revealing a room occupied by old stone bunks, which line the walls of this barracks. The room is lit and heated by a glowing iron brazier in the middle of the room. Also in the room are five very surprised-looking bugbears, who are slow to react.

Stormsong's spell goes off on the creatures, lining two of them in harmless, colored flames.

Map, you are looking into room 11 now
OOC:
The rest of you now have a round, though Stormsong has spent his. You will have advantage on attacks vs the fiery bugbears
Jan 13, 2017 12:43 am
Kama charges in to clear the doorway and allow Xora and Gimblyn an avenue of attack. He brings Talon around as he surges forward to try and bring at least one of the bugbears down.

Rolls

Talon vs Flaming Bugbear, Adv, Damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (11) + 6 = 17

1d20+6 : (10) + 6 = 16

1d10+4 : (9) + 4 = 13

Action Surge, Repeat of above - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (13) + 6 = 19

1d20+6 : (2) + 6 = 8

1d10+4 : (7) + 4 = 11

Jan 13, 2017 9:52 pm
Kama rushes into the room, going straight for one of the flaming bugbears. His first attack opens a gaping wound in its chest, and his second takes a large chunk out of its skull. It falls to the ground, no longer moving.
OOC:
Gimblyn, Xora?

Four hobgoblins remain to kill!
Jan 13, 2017 10:13 pm
I step a few feet past the door frame and begin firing.
OOC:
Shooting all the things! Let's say I'm aiming for the ones furthest away.
Last edited January 13, 2017 10:15 pm

Rolls

Attack 1 - (1d20+7, 1d8+3)

1d20+7 : (20) + 7 = 27

1d8+3 : (4) + 3 = 7

Attack 2 - (1d20+7, 1d8+3)

1d20+7 : (18) + 7 = 25

1d8+3 : (2) + 3 = 5

Crit! - (1d8)

(8) = 8

Jan 14, 2017 12:15 am
Gimblyn follows Xhava in, his wooden staff glowing red. "Respect my craftmanship or die!"

Rolls

Fire Bolt to hit - (1d20+6)

(14) + 6 = 20

Damage - (1d10)

(8) = 8

Jan 14, 2017 3:52 am
Xora's arrows both hit their targets. The first bugbear, it strikes in the chest, while it hits the other in the shoulder.

Gimblyn's fire bolt follows behind Xora's first arrow, striking that first bugbear in the face and ending its life.
OOC:
G2 has taken 5 points of damage, while G3 and G4 are both unharmed.
Jan 14, 2017 3:57 am
G2 moves past Kama to go after the archer, while the other two move in to attack the half-orc.
OOC:
Kama, you make take your Opportunity Attack on G2 if you want to.
G2 swings its morning star at Xora, striking her in the thigh as she barely moves out of range of a brutal swing (23 vs AC 14, 10 damage).

G4 launches a brutal attack, which Kama is barely able to avoid. Unfortunately, his desperate maneuver puts him right in the path of G3's attack, which hits him square in the chest (19 vs AC 17, 14 damage).
OOC:
G2 has taken 5 points of damage and is engaged with Xora, while G3 and G4 are both unharmed and are fighting with Kama.

G3 is outlined in Faerie Fire still

Your turn!
Jan 14, 2017 4:59 am
Cmbrian sent a note to CancerMan
Stormsong focuses his steely gaze on G4, points his hand while making an odd gesture and sings an incantation, "Your mother was a vegetarian kobold!".
[ +- ] Vicious Mockery on G4
[ +- ] movement
Last edited January 14, 2017 5:22 am

Rolls

Fire damage - (2d8)

(33) = 6

psychic damage, ignore fire damage - (1d4)

(3) = 3

Jan 14, 2017 5:03 am
OOC:
Stormsong will have to drop concentration on Faerie Fire to cast Heat Metal. Just want to confirm that you're ok with this.
Jan 14, 2017 5:18 am
OOC:
oops! every time! ret-con above...
Jan 14, 2017 6:39 am
Bolstered by Stormsong's presence, Kama tries to react quickly enough to avoid Bugbear3's blow. He retaliates against the attack by launching a slash of his own.
OOC:
Using reaction to try and up my AC

Rolls

Bardic Inspiration to increase AC - (1d6)

(1) = 1

Talon vs G3, Damage - (1d20+6, 1d10+4)

1d20+6 : (9) + 6 = 15

1d10+4 : (3) + 4 = 7

Talon vs G3 Advantage - (1d20+6)

(14) + 6 = 20

Jan 17, 2017 1:56 pm
G4 ignores Stormsong's insult, focused more on taking Kama down.

Kama's blade catches G3 in the thigh as the bugbear tries to step out of the way of the blow, drawing a deep gash in his leg.
OOC:
Gimblyn and Xora?
Jan 17, 2017 9:10 pm
Becoming more comfortable with his spell, Gimblyn hurls another fireball at one of the goblins.

Rolls

Firebolt - (1d20+6, 1d10)

1d20+6 : (17) + 6 = 23

1d10 : (6) = 6

Wild Magic - (1d20)

(2) = 2

Jan 17, 2017 9:16 pm
Dropping the bow to my side, I grab my staff and go for the bugbear's legs.

Rolls

Staff attack - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (4) + 2 = 6

Jan 18, 2017 3:36 am
Gimblyn's spell strikes G3 as he is about to crush Kama's skull. The bolt of fire hits him in the face, and the screaming bugbear drops his weapon to put out the flames and clutch its ruined face.

Xora's staff strikes G2 on the side of the knee, causing it to lose its balance and falter in its attacks.
OOC:
Gimblyn, I had you target G3, who is affected by Faerie Fire, which gave you advantage. You rolled a crit and an extra 8 damage on the attack.

Also, you don't roll for wild magic on your cantrips. Only spells that are Level 1 and above.
G2 straightens up, ignoring its damaged knee, but is obviously struggling to stay on its feet. It growls through the pain and takes a swing at Xora with its morning star. Xora barely ducks below the attack as it comes sweeping in, merely grazing her head. Despite the grazing blow, her vision swims and she nearly faints from the blow (23 vs AC 14, 13 damage)

G3 is in too much pain to strike at Kama, still clutching its ruined face and howling in agony.

G4 takes up its weapon in both hands and launches a mighty overhead strike at the warrior, but he raises Talon and angles the blade slightly, changing the angle of the attack and causing the weapon to smash into the ground, causing cracks to run through the stone floor.
OOC:
G2: 11 damage, engaged with Xora
G3: 21 damage, affected by Faerie Fire, engaged with Kama
G4: No damage, engaged with Kama

Your turn again!
Jan 18, 2017 6:58 am
Kama cushions the impact of the weapon as it slides along his blade, then brings the tip of Talon overhead to slash down at the fire-enveloped bugbear. As he maneuvers the sword, the scent of blood triggers his adrenaline and Kama gets his second wind.

Rolls

Talon vs G3, Advantage, Damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (14) + 6 = 20

1d20+6 : (1) + 6 = 7

1d10+4 : (8) + 4 = 12

Bonus Action Second Wind HP - (1d10+2)

(9) + 2 = 11

Jan 18, 2017 11:45 am
Shocked by his violent strike, Gimblyn chooses not to scorch the bugbear again. He waves his staff, making the wooden tip glow a deep purple. With a magical hand, he pulls the bugbears weapon to the other side of the room.
OOC:
Using Mage Hand to move the weapon he dropped across the room.
Jan 18, 2017 2:03 pm
Kama's strike cuts into G3's neck and sinks several inches in. Blood sprays from the severed arteries and the bugbear falls, twitching, to the ground.

Gimblyn moves the dropped weapon safely to the corner of the room.
OOC:
G2: 11 damage, engaged with Xora
G4: No damage, engaged with Kama
Jan 18, 2017 10:52 pm
Stormsong sends a curious streak of light from his finger that lands on the breastplate of G4, then rushes in with a great yell to engage the Bugbear attacking Xora.
[ +- ] cast heat metal

Rolls

Fire damage - (2d8)

(53) = 8

Jan 20, 2017 3:28 am
OOC:
The bugbears are wearing dirty hide armor with no metal on it. You can target the weapon of the bugbear, but that's about it.

Xora, what's your action?
Jan 20, 2017 3:33 pm
I shift position, this time taking aim at the arm holding the Morningstar.

Rolls

Staff attack - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (2) + 2 = 4

Jan 23, 2017 2:32 pm
Stormsong's spell goes off, but affects the morningstar of G4 because it's not wearing any armor. The bugbear yelps as the weapon heats up, burning its hand badly. It drops the weapon in surprise.

Xora swings at the bugbear, but the creature easily parries the blow.
OOC:
G2: 11 damage, engaged with Xora
G4: 8 damage, engaged with Kama, unarmed with a red-hot morningstar at its feet.
Jan 23, 2017 2:40 pm
Enraged and unwilling to pick up its burning weapon, G4 leaps forward to grapple with Kama.
OOC:
Roll Athletics or Acrobatics. Beat an 11 or you're grappled!
G2, seeing the large goliath moving toward him, turns attention away from Xora and takes a swing at Stormsong as he moves into range. Stormsong easily ducks the blow before closing the rest of the distance.
OOC:
G2: 11 damage, engaged with Xora and Stormsong
G4: 8 damage, engaged with Kama, unarmed with a red-hot morningstar at its feet.

Your turn!
Jan 23, 2017 4:10 pm
Kama grunts, trying to twist away from the bugbear's grasp. "You ain't even got me dinner!" he says, bringing Talon around as he completes his spin.
Last edited January 23, 2017 4:12 pm

Rolls

Athletics - (1d20+5)

(15) + 5 = 20

Talon vs G4, Damage - (1d20+6, 1d10+4)

1d20+6 : (13) + 6 = 19

1d10+4 : (6) + 4 = 10

Jan 24, 2017 12:13 am
Stormsong lunges at the bugbear with his longsword, smiling and singing in giant tongue!

Rolls

Longsword, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (3) + 3 = 6

Jan 25, 2017 2:02 pm
Kama completes his spin, moving back a couple of steps from the advancing bugbear, blade coming around at chest level, slicing a deep gash into the creature's chest. G4 howls in pain as he staggers back a couple of steps.

G2 smiles and barks out a laugh as he easily slaps Stormsong's blade to the side.
OOC:
G2: 11 damage, engaged with Xora and Stormsong
G4: 18 damage, engaged with Kama, unarmed with a red-hot morningstar at its feet

Xora, Gimblyn?
Jan 26, 2017 3:59 pm
Xora swings her staff at G2, aiming for his head, hoping to take him out quickly. This bugbear is obviously a step above the others as it avoids yet another attack.

Gimblyn, seeing that Kama's opponent still stands, launches a fire bolt at G4. His spell hits the bugbear in the chest and it hits the ground hard.
OOC:
Enemy turn!

Rolls

Xora attack - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (3) + 2 = 5

Gimblyn Fire Bolt - (1d20+6, 1d10)

1d20+6 : (16) + 6 = 22

1d10 : (10) = 10

Jan 26, 2017 4:11 pm
G2 growls at seeing another companion fall and disengages from the battle, rushing up the stairs to the north.
OOC:
G2: 11 damage, running away!

You are in room 11 right now on the map
Map
Jan 26, 2017 4:18 pm
Kama gives chase, hoping to cut down the bugbear before it reaches any allies.
OOC:
Adding attack roll if I can reach G2 with my movement. Also, I totally forgot to make a Concentration check for Bless the last time.

Rolls

Talon vs G2, Damage (if applicable) - (1d20+6, 1d10+4)

1d20+6 : (20) + 6 = 26

1d10+4 : (1) + 4 = 5

Concentration for Bless - (1d20+4)

(9) + 4 = 13

Great Weapon Fighting reroll + Critical + Savage Attacks - (3d10+4)

(974) + 4 = 24

Jan 26, 2017 4:28 pm
OOC:
Technically, he's too far out of reach for you to hit, but you rolled a 20 man!
Kama gives chase as the bugbear moves out of site, coming around the corner just in time to see it reach the top of the stairs. Without a second thought, he adjusts his grip on Talon and launches it like a spear. The blade flies straight and true, hitting him right in the center of the back and exploding out through the front of his chest. He is launched a few feet forward and out of site, but you don't hear him move any more.
OOC:
Combat over!
Map
Jan 26, 2017 4:43 pm
Kama lopes off to retrieve his sword, bravely ascending the stairs to enter the room beyond.
Jan 26, 2017 5:52 pm
Kama climbs to the top of the stairs and finds himself in a hallway. To his left is a set of double-doors leading north. The left tunnel ends a short way in at a cave-in. To his right, the tunnel opens into a cavern.

A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along the western edge of the rift, leading down to the chasm floor.

You can hear the chatter of what sounds like bugbears in the rift, and the occasional sounds of rocks shifting or breaking. Up top are two bugbears. One leans against the wall, facing in your direction. Obviously he's a guard, but he's fallen asleep at his post. The other watches the work in the pit, occasionally shouting orders.

Map
Jan 26, 2017 6:16 pm
Kama tries to pull both the bugbear and his embedded sword out of the hallway, back down the stairs to where the party is.
OOC:
Sorry, folks! I may get us into yet another fight!

Rolls

Stealth, Disadvantage - (1d20+1, 1d20+1)

1d20+1 : (17) + 1 = 18

1d20+1 : (11) + 1 = 12

Jan 26, 2017 6:32 pm
Kama, to the best of his knowledge, manages to get back down the stairs with his sword and the body.
Jan 26, 2017 9:32 pm
Stormsong creeps into the hallway to join Kama. After hearing his recon, he says, "I suggest the doors, rather than the fight -- after looting the bodies, of course. The cavern would probably be a loud fight, drawing more enemies.". He suppresses a shudder as he thinks about Being paralyzed and eaten alive by ghouls.
Last edited January 26, 2017 9:40 pm
Jan 30, 2017 4:24 pm
OOC:
Next steps?
Jan 30, 2017 4:46 pm
"How is everyone?" asks Kama. "Do we need a rest?"
Jan 30, 2017 4:57 pm
"I am... intact."
OOC:
HP 11/34
Jan 30, 2017 5:00 pm
Kama hands Xora a Potion of Healing.
OOC:
HP 28/31, but I'm out of Second Wind and Action Surge.
Jan 31, 2017 3:04 am
When I see Kama's potion, I am reminded that I have my own in my pack and pull it out, waving him off. "No need." I take a hearty swig. I am thirstier than I thought.
Last edited January 31, 2017 3:04 am

Rolls

Healing Potion - (2d4+2)

(41) + 2 = 7

Jan 31, 2017 6:24 pm
OOC:
You heading for the doors then?
Map
Jan 31, 2017 6:28 pm
"So are we resting, or do we move on?" Kama asks.
Jan 31, 2017 6:30 pm
"Let's move on."
Jan 31, 2017 6:34 pm
Kama nods and picks up Talon. "To the doors, then. But mind that passage; there's at least three things down that way, two of 'em bugbears."
Feb 1, 2017 4:23 am
I pause briefly and grunt, before placing a hand on the worst of my injuries. After a moment, I nod and continue with Kama towards the passage.
OOC:
Current HP- 24/34
Last edited February 1, 2017 4:24 am

Rolls

Cure Wounds - (1d8+3)

(3) + 3 = 6

Feb 1, 2017 4:30 am
You head to the double-doors and open them, careful not to attract the attention of the bugbears in the neighboring room. Six cracked marble pillars line the walls of this hall, at the north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue's eyes.

The dust and debris covering the floor has been swept to one side, and a campsite of sorts now spreads in front of the statue. Half a dozen bedrolls and packs are neatly arranged around a rough-built fire pit. A wooden table stands on the west side of the room between two pillars.

Two bugbears stand by the table, flanking a dark elf dressed in black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you. "It seems that I must deal with you myself. A pity it must end this way."

Map

Tactical Map
Feb 1, 2017 5:42 am
"Now that, my friends," says Stormsong, "is a spellcaster. Let's see how he likes being gagged..."

He touches his index finger to his lips, then stretches the same hand toward their foes. "Silentium"
[ +- ] Cast Silence
Handing Gymblin his spare Wand of Magic Missiles, he says, "Blast him with 6 charges -- he can't shield in the sphere of silence I cast!"
[ +- ] Wand of Magic Missiles
Last edited February 1, 2017 5:56 am
Feb 1, 2017 5:52 pm
OOC:
Wow, yep, party got the initiative!
Before the drow can react, the area around him is thrown into silence, cutting off the words of the spell he was preparing to cast.
OOC:
Xora, Kama, Gimblyn?
Battle Map
Feb 1, 2017 5:58 pm
I enter the room and immediately take aim at the man with the staff, whispering an incantation as I release the arrow.
OOC:
Casting Hail of thorns

Rolls

Attack! - (1d20+7, 1d8+3, 1d10)

1d20+7 : (18) + 7 = 25

1d8+3 : (1) + 3 = 4

1d10 : (7) = 7

Horde breaker (just in case) - (1d20+7, 1d8+3)

1d20+7 : (10) + 7 = 17

1d8+3 : (5) + 3 = 8

Feb 1, 2017 5:59 pm
Kama looks to the party and touches the gold coin around his neck. "Tymora be with you," he says, and with a nod he turns and advances forward into the room.
OOC:
Casting Bless on Gimblyn, Stormsong, and Xora. 1d4 can be added to an attack roll or saving throw.
Feb 1, 2017 6:10 pm
Xora's arrow hits home, but the thorns that spray out are mostly avoided by the bugbears. The drow is not so lucky and suffers from the attack badly.

Battle Map
Feb 2, 2017 5:08 pm
Gimblyn grabs the wand from the goliath, pointing it at the drow and unleashes a blast of power from it. Eight magical bolts speed from the wand to the drow, slamming into him one after another. Once the magical barrage ends, the drow falls dead to the ground.

The bugbears stop moving forward and stare at the gnome in blank amazement, then drop their weapons.

Rolls

Magic Missile - (8d4+8)

(23324443) + 8 = 33

Feb 2, 2017 5:30 pm
"You boys best fly," says Kama, unaware that his words cannot penetrate the silent zone. "And take your friends with you."
OOC:
Is combat over?
Last edited February 2, 2017 5:30 pm
Feb 2, 2017 5:47 pm
OOC:
At the moment, yes it is
Feb 2, 2017 5:47 pm
The bugbears look at Kama with confused expressions on their faces.
Feb 2, 2017 5:53 pm
"Maybe they only speak Goblin," Kama mutters. "Gimblyn! Tell 'em to get their friends and leave."
Feb 2, 2017 6:25 pm
Stormsong ceases concentration on the silence spell, and walks up beside Kama.

Under his breath, "Try again, Kama -- I just released a silence spell."
Last edited February 2, 2017 6:25 pm
Feb 2, 2017 6:27 pm
"Ah," says Kama, then he pauses. "Wait, you just set one off, so now we can't hear?"
Feb 2, 2017 7:49 pm
Realizing he wasn't clear, but unable to resist the opportunity to mess with Kama, Stormsong mouths a few words at Kama as if under the influence of a silence spell, then "...and now we can all hear again."
Feb 2, 2017 8:04 pm
"Great," says Kama, returning his attention to the bugbears. "As I was saying, you boys best leave. And take your friends with you."
Feb 3, 2017 4:28 pm
The bugbears look at each other, then shrug and move out of the room cautiously, watching you out of the corner of their eyes.
Feb 3, 2017 4:45 pm
Kama honors his intended and unspoken word to let the bugbears go unharmed, and makes a show of holding Talon point-down in a non-combative pose. He does monitor their departure, however, wary of either betrayal or dissent.
Feb 3, 2017 4:47 pm
"Are there others here?" I make no move to harm the bugbears, however the thought of them coming back with reinforcements leaves me ill at ease.
Feb 3, 2017 4:51 pm
Kama did inform you of at least three others in the room down the hallway from here.
Feb 3, 2017 5:20 pm
OOC:
In Room 18, there were two bugbears that I could see. One was shouting at someone below, but I could not see what type of creature was being shouted at.
Feb 6, 2017 1:55 pm
You hear some talking outside of the room and then the sound of retreating footsteps.
Feb 6, 2017 4:06 pm
"See what the elf had," suggests Kama as he moves to the eastern hallway. "I'll stand watch."
Feb 7, 2017 1:48 am
Stormsong moves to search the dark elf wizard, including his staff. He also looks at the table.

"I'm on it."
Last edited February 7, 2017 1:49 am
Feb 7, 2017 5:49 pm
Nezznar carries a potion of healing and a staff topped with a carved spider. In addition, the drow carries an iron key with a head shaped like an anvil. You also find a sack on the table. The sack contains 190 ep, 130 gp, 15 pp, nine small gemstones (10 gp each), and a dwarven ale mug made of hammered electrum (100 gp).
Feb 7, 2017 5:55 pm
Kama moves into the hallway to the east and listens for activity further down. He also puts an ear to the doors nearby.

Rolls

Perception - (1d20)

(3) = 3

Feb 7, 2017 7:23 pm
Kama hears no movement from either the door or the room to the east.
Feb 7, 2017 8:53 pm
Stormsong packs the loot for later distribution, and pockets the key. He thinks on the staff for a minute ...then joins Kama.

Rolls

Arcana - (1d20-1)

(17) - 1 = 16

Feb 8, 2017 3:58 pm
Stormsong can feel a slight pulse of magic coming from the staff, but doesn't know what it does yet.
Feb 8, 2017 4:44 pm
Kama tests the doors to see if they are locked. If not, he will open them, sword at the ready.
Feb 8, 2017 4:53 pm
The door is locked.
Feb 8, 2017 7:07 pm
"The wizard had a key. I'll try it."

Stormsong produces the key he found and tries it in the lock.
Feb 8, 2017 7:19 pm
The key works and Stormsong is able to unlock the door. Dusty draperies adorn the walls of this room, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor.

Map
Feb 8, 2017 11:46 pm
Kama kneels over the body of the dwarf. He cuts the bonds and checks on the dwarf's condition.

Rolls

Medicine - (1d20)

(20) = 20

Feb 9, 2017 2:23 pm
Kama checks over the dwarf and finds that he is alive, though he is bruised over nearly every inch of his body and he's missing his pinky finger on his left hand, a recent wound. The bonds are made from fine rope and secured tightly in such a way that it forces his shoulders close together; it must be creating one hell of a pain in his back.
Feb 9, 2017 3:44 pm
The half-orc draws a dagger and tries to cut the rope.
Feb 9, 2017 4:58 pm
The rope is very strong, but the fine blade of Kama's dagger cuts through it easily. The dwarf groans as his body assumes a more natural position.
Feb 9, 2017 5:08 pm
"Lady Luck's with you, friend," Kama mutters as he places his hand on the dwarf's shoulder to roll him over and support his head. The half-orc administers one of his healing potions.

Rolls

Healing Potion - (2d4+2)

(32) + 2 = 7

Feb 9, 2017 5:50 pm
The dwarf sputters a little bit as the potion goes down his throat and you can see some of the worst bruising begin to fade away. His eyes flutter open and he speak groggily, "Wha?"
Feb 12, 2017 1:12 am
As Kama assists the dwarf, Stormsong looks around the room.

Rolls

Perception - (1d20+1)

(7) + 1 = 8

Feb 13, 2017 3:39 am
"Can you stand? Do you know where you are?" I help Kama with the dwarf.
Feb 13, 2017 2:52 pm
The dwarf stares at Xora for a moment, confused, then chuckles weakly, "Doesn't look like you're with them, I guess," he says, then winces and hangs his head, "They got Tharden, the bastards, but I guess that Gundren must be ok if you found your way here?"

Stormsong doesn't find anything of note in the room.
Feb 13, 2017 4:02 pm
"So you're one of Gundren's brothers then? I suppose we're working for you."
He bows and says, "Stormsong, at your service."

(After the introductions)

"What do you know about their numbers? We did take out a magical dark elf," he shows the staff with the spider on top, "and several bugbears appeared to have taken our invitation to leave, but time will tell."

"I'm sorry about your other brother. I believe these, then, belong to you," as he hands over the magical boots.
Last edited February 13, 2017 4:04 pm
Feb 13, 2017 4:12 pm
Kama stares at the dwarf, tapping his temple. "Sorry," he says, finally. "I know you're related to Gundren, but your name. You're... Nundro?"
Feb 13, 2017 4:29 pm
"Nundro, aye, that's me. I don't know much about what they got here, I was kept in this room all the time and beaten for information - not that I had any to give," he grumbles, then speaks sadly on seeing the boots, "Thanks for me brother's boots.
Feb 13, 2017 4:39 pm
"And Gundren is alive. He is back at Phandalin, awaiting word of from us of what we find," says Kama. "Which basically amounts to awful. I'm sorry to say that you've got a ghoul infestation here."

He stands to offer Nundro a hand up. "There are still some areas we haven't checked out. We're getting to them, but first I think we need to rest for a bit."
Feb 15, 2017 4:00 pm
OOC:
Short rest time?
Feb 15, 2017 4:51 pm
OOC:
At least, is Kama's vote.
Feb 15, 2017 7:03 pm
You stay with Nundro, who has passed out and is resting peacefully on the bed in the room now. An hour passes with no trouble, do you want to try for the whole eight?
Feb 15, 2017 7:15 pm
OOC:
LR would top off spell slots, but Stormsong could go now if it's the concensus. If anyone uses a HD, add 1d6 from his Song of Rest.
Feb 16, 2017 6:15 pm
Kama is ready to go after a short rest. He does, however, acknowledge that such a pace may prove too much for the others, especially with an injured dwarf.
OOC:
I leave that decision to the others. My guess is that we'd have to defend against any bugbears that decided to stay, or the undead that might prowl the hallways. So the odds of battle are high.

Back to full HP, 31/31.
Last edited February 16, 2017 6:18 pm

Rolls

1 Hit Dice - (1d10+2, 1d6)

1d10+2 : (10) + 2 = 12

1d6 : (5) = 5

Feb 17, 2017 2:35 am
As you decide your next course of action, Nundro groans from his place on the bed, "Argh, me back aches. A dwarf should never sleep on somethin' so soft!" he says as he stands up and stretches, wincing in pain as his sore muscles are stretched. He looks around at you all, "If yer thinkin' o' stayin' here with me, think again! Just leave me a blade, some food, and I'll lock the door behind ye while ye explore."
Feb 17, 2017 4:56 am
Kama nods respectfully, and holds out one of his handaxes for Nundro to take. He looks to the others to gauge their desire.
Last edited February 17, 2017 4:56 am
Feb 17, 2017 5:24 am
"Would you mind if I borrowed your boots? I believe we saw a crevice in the next chamber," asks Stormsong, hopefully.

"I didn't want to use them without permission, but now that you're here..."

To Kama, "Let's go to work!"
Feb 17, 2017 7:19 pm
"That's fine, if ye think they'd help," Nundro says, handing over the boots.
Feb 20, 2017 7:27 pm
"Should we sweep the rest of the rooms to be safe?"
Feb 20, 2017 8:52 pm
Kama nods. "If there were ghouls, there might be other things. And we can't be sure those bugbears didn't decide to hang around anyway."
Feb 21, 2017 12:25 pm
Stormsong, with a little spring in his step, hands Nundro the key to the room and offers his thanks. "We'll have this mine cleared for you in no time. You just rest and think on how you'll get it operational again!"

He heads out and turns left, heading down the stairs to the cavern room. He'll listen for signs of the bugbears that were working there earlier before emerging.
Last edited February 21, 2017 12:26 pm

Rolls

Perception - (1d20+1)

(2) + 1 = 3

Stealth - (1d20+3)

(20) + 3 = 23

Feb 21, 2017 2:44 pm
You move out to the left, where the bugbears were working before. Peering into the chasm at the east end of the room, you see that the stream flows down into the chasm and the out through a small hole in the north wall. It looks like the bugbears were clearing out rocks down below. A rope ladder hangs down to allow easy access to the bottom of the chasm.

On the other side of the chasm are two tunnels. The one furthest north looks like it was probably carved out by the stream a long time ago before the advent of the chasm diverted it. The southerly one looks like it was worked by dwarven hands during the time that the mine was operational.

Map
Feb 21, 2017 3:59 pm
Kama steps to the edge of the chasm to peer down the northern tunnel. He also checks if there are rope ladders on the opposite side to allow access up from the chasm floor.

Rolls

Perception - (1d20)

(11) = 11

Feb 21, 2017 5:50 pm
There are no rope ladders on the other side of the chasm, and the northern passage curves just a few feet in and you can't see any further down that way.
Feb 21, 2017 5:56 pm
Kama moves a bit to look down the southern tunnel.

He checks how deep the chasm is, and if it is climbable.
Feb 21, 2017 6:02 pm
The chasm is about 20 feet deep and the walls are rough stone and would be climbable.

The southern passage goes about 10 feet before it turns to the right.
Feb 21, 2017 6:08 pm
Kama huffs. "I hoped this could be a line of defense if we removed the rope," he says. "But we'll have to take our chances. Stormsong, can your magic shoes get you up the other side?"
Feb 21, 2017 11:50 pm
"I'm sure I can manage."
OOC:
3xnornal distance, so, with a 10 foot run, normally he can jump 6' high, 3+ strength mod. 18' would put 5' of his 7' frame above the lip. Am I interpreting ok? Assuming no damage from jumping that high, let's try them out...
"Let's see how they work!" Stormsong jumps into the chasm, near where the bugbears were working.

I wonder if they were digging a tunnel -- or covering one up!
Last edited February 21, 2017 11:51 pm
Feb 22, 2017 7:32 pm
Stormsong leaps the chasm, landing safely on the other side.
OOC:
Long jump is a number of feet equal to your strength score. You easily make it.
Feb 22, 2017 8:01 pm
Kama has just pulled out his coil when Stormsong sails across the chasm to the other side. "I hope he has some rope," he mutters.
Feb 22, 2017 8:05 pm
[ +- ] jump
Feb 22, 2017 8:11 pm
Cmbrian says:
[ +- ] jump
OOC:
Ahh, I may have misunderstood. You won't be able to see anything else by leaping upward, so I assumed horizontal. I assume it counts for both.
Feb 23, 2017 3:37 am
OOC:
I figured if he could jump up 18' and land safely, he could just drop down 20' off the cliff. He wants to see what the bugbears were hiding, or looking for.
Feb 23, 2017 4:50 am
OOC:
Oh yeah, you can jump down.
Before crossing to the other side, Stormsong drops into the pit, but finds nothing but a couple of pickaxes and some discarded scraps of food.
Feb 23, 2017 5:18 am
"Should we each check a different hallway? This could take a while otherwise..."
Feb 23, 2017 7:34 am
"Not when there's undead about," says Kama. "I'd not want to face them alone."
Feb 23, 2017 7:36 pm
He hicks at the rubble, then turns, bounds over the water then leaps up to the top of the other side. He unhooked a coil of rope from his pack and drops it near the edge, then takes a quick peek and listen down the rough, then the smooth tunnel.

Rolls

Perception rough tunnel - (1d20+1)

(18) + 1 = 19

Perception smooth tunnel - (1d20+1)

(18) + 1 = 19

Feb 23, 2017 9:19 pm
Rough Tunnel: This tunnel curves a couple of times, so it's hard to see down there, but you think that you see a pool of water in the next room.

Smooth Tunnel: This tunnel turns to the south and then opens into a large room.
Feb 23, 2017 10:33 pm
Kama descends into the chasm using the rope ladder. He makes his way across and will use Stormsong's rope to climb up the other side.
Feb 23, 2017 11:15 pm
Stormsong will man the rope. Tie it off if there's anything sturdy.
Feb 24, 2017 4:07 pm
You find a rather sturdy-looking piece of stone jutting out of the ground and manage to tie the rope off, making it easy for the others to climb up to you.
Feb 24, 2017 10:29 pm
"Anyone sense any trespassing ghouls?"
Feb 24, 2017 10:46 pm
Kama pulls himself to his feet and nods his thanks for the assistance. He steps away from the edge to allow anyone else to come up, and holds his lucky coin to his forehead.
OOC:
Using last Divine Sense of the day
Feb 26, 2017 4:31 am
Kama can detect nine undead creatures in the room beyond the smooth hallway.
Feb 26, 2017 6:42 am
Kama recoils a bit. "Don't know if they're ghouls, but they're definitely dead and restless. Nine of them, just down that hallway."
Feb 27, 2017 7:00 am
"That's a lot of ghoulies. Maybe we can even the odds a bit with a good old fashioned fire trap. I grabbed all that lamp oil from the entrance cave...can we lure some into a pool and ignite it with a torch -- or firebolt?"
Feb 27, 2017 5:28 pm
Kama nods. "That's a good trap. Best to set it up in a tight space like this hallway, leave them with little room to skirt around or flee."
Mar 1, 2017 2:06 pm
OOC:
More info about how oil works mechanically, if this helps :)
Quote:
Oil: Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
Mar 1, 2017 4:26 pm
"I'll go ahead and see if I can draw them in," volunteers Kama. "Where are you going to set it up?"
Mar 5, 2017 1:28 pm
"I think we set it up at the turn in the tunnel, when they have to slow down a bit to make the corner."

Stormsong moves to that part of the tunnel and prepares to pour out a couple of flasks to cover the area, after Kama returns from his mission to draw pursuit. He'll then run in retreat, while Xora waits with her fire arrow to ignite the oil.
OOC:
With Valcos showing zzz, do we have use of Gimblyn? Firebold would come in handy here...
Mar 5, 2017 3:21 pm
OOC:
You will have use of fire bolt, no worries there
Mar 5, 2017 5:50 pm
Kama nods, and proceeds down the hallway, trying to keep an eye out for the undead.

Rolls

Perception - (1d20)

(8) = 8

Mar 6, 2017 5:11 am
I nod towards Stormsong and ready my arrow...

Rolls

Readying arrow! - (1d20+7, 1d8+3)

1d20+7 : (5) + 7 = 12

1d8+3 : (5) + 3 = 8

Mar 6, 2017 2:47 pm
Kama moves down the hallway, then disappears from sight as he rounds the corner. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.

More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor. Floating above them is a skull engulfed in green flame. As you step into the room, the dwarves begin to climb to their feet and stumble toward you.
Mar 6, 2017 2:47 pm
Gimblyn stands ready, a ball of fire in his hand.
Mar 6, 2017 4:08 pm
Kama inwardly feels relief as the bodies of the dwarves start ambling about, as they are obviously not ghouls. He counts their number, but his true attention is on the floating skull aflame; something he's never seen before, and in the presence of the undead, Kama is reasonably certain it's related.

He waits until the stumbling dwarves near (or if the skull should float towards him) before heading back down the hallway.
Mar 6, 2017 4:38 pm
As Kama waits for the zombies to near, then skull's flames brighten and a ray of fiery energy reaches out and strikes him (17 vs AC, 15 fire damage). The flaming skull begins floating toward Kama, laughing maniacally at him.
Mar 6, 2017 4:44 pm
"Oh sh-" begins the half-orc before patting out the perceived flames. He disengages from anything that might be too close and retreats back down the hallway.

As he nears the party, he will call out, "Good news, they're not ghouls. Bad news, zombies and a flying head of fire!"
Mar 6, 2017 4:57 pm
It only takes a few moments and the zombies begin shuffling around the corner, followed closely by the flaming skull. The zombies are currently about five feet from the spilled oil.
OOC:
Party gets initiative. It's up to you how far behind the oil you are at this point, but the enemy line starts about five feet behind the oil and there are eight of them
Mar 6, 2017 7:24 pm
Kama skips over the oil and stops 15 feet behind (or wherever the party has set up). "Watch our for the flying head! It can shoot fire!" He takes a deep breath, readying himself for battle and drawing a handaxe.
OOC:
Using Second Wind. Readying to throw the handaxe at the flameskull when it gets within 20 feet, or if it stops while still in long range (adding rolls for if that happens). How far back is it?

Rolls

Handaxe vs Flameskull, Damage - (1d20+5, 1d6+3)

1d20+5 : (8) + 5 = 13

1d6+3 : (6) + 3 = 9

Disadvantage if it remains beyond 20-feet - (1d20+5)

(9) + 5 = 14

Second Wind HP - (1d10+2)

(6) + 2 = 8

Mar 6, 2017 7:33 pm
OOC:
The skull is behind the group of zombies, so about 20 feet past the oil line
Mar 6, 2017 9:22 pm
Stormsong shakes his head as he realizes that they've just placed themselves between a cliff and a horde of zombies.
He draws his wand of magic missiles and tells the group, "If we're swarmed, I can thunder blast them, but you all would need to climb down, or at least be on the rope to avoid damage. It may throw some of them off the cliff, and others back into the fire."

He hums a battle hymn to inspire Kama.
OOC:
+1d6 to ability, attack, save, damage, or AC (as a reaction)
He'll blast the first one to emerge from the fiery oil with his wand, sharing the pain with a second if the first goes down.

Rolls

3 MM's - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (4) + 1 = 5

1d4+1 : (3) + 1 = 4

1d4+1 : (2) + 1 = 3

Mar 6, 2017 9:27 pm
OOC:
Thunderwave goes off in the direction you choose. If you want to use it, you can easily aim it down the hallway 15 feet in front of you without affecting your group
Mar 6, 2017 9:49 pm
OOC:
Ahhh...I thought it was a cube centered on him. Then rather than preparing the wand, he'll draw his sword and prepare the spell. When the zombies emerge from the fire, He'll step up so that it doesn't affect his friends, and blast them.
[ +- ] Thunderwave, @2nd, DC13 CON

Rolls

Thunder damage - (3d8)

(441) = 9

Mar 8, 2017 4:53 am
Once the zombies are in position, the arrow is released. Another is notched just as quickly as I aim at the least-damaged of the group.

Rolls

Attack - (1d20+7, 1d8+3)

1d20+7 : (9) + 7 = 16

1d8+3 : (1) + 3 = 4

Mar 8, 2017 1:56 pm
OOC:
Since all of these seem to be readied actions for the zombies to close in, I will run it simultaneous.
The flameskull laughs maniacally and a small bead of flame comes out of its mouth, stopping in the middle of the party and exploding.

As the zombies approach, Gimblyn throws his spell. A small bolt of fire flies out and strike the oil, igniting it all. The zombies walk through it heedless of the danger and their skin burns and chars from the intense flame.

A loud boom echoes through the entire complex as Stormsong completes his spell. Five of the eight zombies are blow backward beyond the flames, landing just in front of the flameskull.

Kama's axe flies out and strikes the flameskull, chipping off portions of its skull.

Xora's arrow flies out, striking the lead zombie, staggering it back a step, but not stopping it.
OOC:
DC 13 dex save on your turn or take 30 fire damage!

Don't forget about Inspiration, if you've got it!

30 feet away
FS: 9 damage

20 feet away, just beyond the flames
Z1: 14 damage
Z2: 14 damage
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage

5 feet away from party
Z6: 9 damage
Z7: 5 damage
Z8: 5 damage

Your turn!

Rolls

Fireball damage - (8d6)

(44146452) = 30

Gimblyn Dex save w/ Adv from Tides of Chaos - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (6) + 2 = 8

Mar 8, 2017 3:58 pm
Kama tries to duck as the fireball explodes, rolling forward to avoid the flames. "Get rid of that skull!" he cries as he is enveloped in fire. Before he even attempts to extinguish himself, Kama clutches his chest to summon whatever reserves of strength he has left.

"Or retreat. I'll buy you some time," he adds quietly, before charging forward, leaping over the oil-fire to engage the flameskull in melee. As he swings Talon, Kama calls upon luck to guide his hand and smite the cackling bone-thing with Tymora's divinity.
OOC:
Relentless Endurance to get back to 1 HP, then Lay on Hands upon myself to get back to 11 HP. Action Surge to attack flameskull, using Divine Smite.
Last edited March 8, 2017 4:12 pm

Rolls

Dexterity Save - (1d20+1)

(8) + 1 = 9

Inspiration, Dexterity Save - (1d20+1)

(1) + 1 = 2

Athletics to jump over oil-fire? - (1d20+5)

(19) + 5 = 24

Talon vs Flameskull, Inspiration, Slashing Damage, Radiant Damage - (1d20+6, 1d20+6, 1d10+4, 3d8)

1d20+6 : (17) + 6 = 23

1d20+6 : (20) + 6 = 26

1d10+4 : (10) + 4 = 14

3d8 : (568) = 19

Critical, Savage Attacks - (1d10, 1d10)

1d10 : (5) = 5

1d10 : (2) = 2

Critical Divine Smite - (3d8)

(865) = 19

Mar 9, 2017 2:19 am
OOC:
Don't forget the critical divine smite damage!
Mar 9, 2017 3:38 am
OOC:
Thanks! Wasn't sure if those dice get rolled twice, too. Added to previous post.
Mar 9, 2017 2:22 pm
Kama rushes forward, shoving zombies out of his way as he goes. As he nears the fire, he pushes off hard and goes sailing over the flames. He makes it to the flameskull with his leap and he violently chops down with Talon as he lands. There is a bright flash as his sword strikes the floating skull. He feels a slight resistance as the magic that animates the skull fights against his mighty blow, but it's too much and the skull falls into two pieces on the floor.
OOC:
25 feet away
Kama

20 feet away, just beyond the flames
Z1: 14 damage
Z2: 14 damage
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage

5 feet away from party
Z6: 9 damage
Z7: 5 damage
Z8: 5 damage
Mar 9, 2017 3:35 pm
Stormsong dodges the fire as best he can, and summons the strength of his mountain home to block some of the damage.

"Kama! More Thunder coming!" yells Stormsong, as he pulls out his wand and fires a 6th level barrage into into the nearest zombies!
OOC:
8 missiles, 4 for z6, 2 for z7, 2 for z8
OOC:
takes 11 damage
He also sends some healing energy to Kama.
Last edited March 9, 2017 3:37 pm

Rolls

DEX save with Inspiration - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (18) + 3 = 21

Stones Endurance to reduce damage - (1d12+1)

(3) + 1 = 4

4 MM for Z6 - (4d4+4)

(4142) + 4 = 15

2 MM for Z7 - (2d4+2)

(34) + 2 = 9

2 MM for Z8 - (2d4+2)

(22) + 2 = 6

Healing Word - (1d4+3)

(3) + 3 = 6

Mar 9, 2017 3:54 pm
Stormsong's wand discharges a barrage of missiles at the approaching zombies, dropping one and staggering two others.
OOC:
25 feet away
FS: Dead
Kama

20 feet away, just beyond the flames
Z1: 14 damage
Z2: 14 damage
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage

5 feet away from party
Z6: Dead
Z7: 14 damage
Z8: 11 damage

Xora?
Mar 9, 2017 6:46 pm
I aim at the two closest zombies in quick succession.

Rolls

Horde breaker - (1d20+7, 1d8+3, 1d20+7, 1d8+3)

1d20+7 : (17) + 7 = 24

1d8+3 : (1) + 3 = 4

1d20+7 : (19) + 7 = 26

1d8+3 : (1) + 3 = 4

Mar 9, 2017 6:55 pm
Xora's arrows strike Z7 and Z8 in rapid succession, knocking them back a step, but not taking them down.

Hang on, Kama!" Gimblyn shouts as he fires out a couple of fire bolts at the zombies on the other side of the flames. He strikes on in the chest, merely scorching it, but the other one goes right to the head, causing the rotted thing to explode
OOC:
25 feet away
FS: Dead
Kama

20 feet away, just beyond the flames
Z1: 15 damage
Z2: Dead
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage

5 feet away from party
Z6: Dead
Z7: 18 damage
Z8: 15 damage

Enemy Turn!

Rolls

Gimblyn firebolt - (1d20+6, 1d10)

1d20+6 : (3) + 6 = 9

1d10 : (1) = 1

Gimblyn Fire Bolt twinned - (1d20+6, 1d10)

1d20+6 : (8) + 6 = 14

1d10 : (9) = 9

Mar 9, 2017 7:10 pm
The zombies on the party-side of the flame advance. One strikes at Stormsong, and the other goes for Xora. Neither one of them can land a blow, with the party nimbly side-stepping the blows.

The zombies on Kama's side of the flames converge on him and he finds himself sorely outnumbered. He takes two blows (17 and 20 vs AC, 7 and 4 damage)
OOC:
25 feet away
FS: Dead
Kama

25 feet away, just beyond the flames, engaged with Kama.
Z1: 15 damage
Z2: Dead
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage

5 feet away from party
Z6: Dead
Z7: 18 damage
Z8: 15 damage

Party turn! I believe Kama is still up thanks to the Healing Word? Also, don't forget Kama could use his reaction to use his Bardic Inspiration to roll 1d6 and add to his AC vs the first attack
Mar 9, 2017 8:26 pm
Kama cannot help but hum Stormsong's hymn to himself, and as he minds its melody his own senses expand. He attempts to roll under one of the zombies' swinging arms and use his momentum to rush back to the party.
OOC:
Disengaging and heading back to the group, through the fire.
[ +- ] Kama's Status
Last edited March 9, 2017 8:28 pm

Rolls

Reaction Bardic Inspiration to AC - (1d6)

(5) = 5

Athletics to jump across fire? - (1d20+5)

(16) + 5 = 21

Mar 10, 2017 1:13 pm
As Kama makes his way back to the party, Stormsong steps up and delivers a swipe from his sword to z7.

Rolls

LS vs z7, damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (6) + 3 = 9

Mar 12, 2017 3:08 am
I take several steps back to get out of range of the zombies. Then, I imbue my arrows with a magical essence, releasing two more towards the creatures further in the back, hoping to slow their approach.
OOC:
Casting Hail of Thorns
Last edited March 12, 2017 3:10 am

Rolls

Horde Breaker - (1d20+7, 1d8+3, 1d20+7, 1d8+3)

1d20+7 : (7) + 7 = 14

1d8+3 : (6) + 3 = 9

1d20+7 : (2) + 7 = 9

1d8+3 : (1) + 3 = 4

Hail of Thorns Damage (if all creatures within 5 feet fail their DEX save. Otherwise, half) - (1d10)

(1) = 1

Mar 13, 2017 1:35 pm
Kama is able to avoid the swing from the first zombie, coming out of his roll and leaping over the fire to land behind the group of zombies on the other side.

Stormsong steps up to Z7 and swings his blade, shearing through the zombies feeble defense to remove its head from its shoulders.

Xora launches a couple of arrows toward the group in the back. Her first arrow drops a zombie and sprays the others with a hail of thorns. Her second arrow finds another target, nearly dropping it, but it manages to keep going.

Gimblyn wiggles his fingers, launching four magic missiles; two at Z8, one at Z3, and one at Z4. He drops Z8, but the other two keep going.
OOC:
25 feet away
FS: Dead

25 feet away
Z1: Dead
Z2: Dead
Z3: 22 damage
Z4: 12 damage
Z5: 15 damage

15 feet from party
Kama

5 feet away from party
Z6: Dead
Z7: Dead
Z8: Dead

REALLY bad rolls on the whole zombie "Hard to Kill" thing...

Enemy turn next!

Rolls

Magic Missile (2 @ Z8, 1 @ Z3, 1 @ Z4) - (2d4+2, 1d4+1, 1d4+1)

2d4+2 : (32) + 2 = 7

1d4+1 : (3) + 1 = 4

1d4+1 : (1) + 1 = 2

Wild Surge? - (1d20)

(13) = 13

Mar 13, 2017 1:44 pm
The fires die down to almost nothing now, barely singeing the zombies as the walk up to Kama, swinging at him. One of them strikes him (22 vs AC, 2 damage), but he is able to avoid the other two attacks.

You are able to finish off what remains of the zombies with ease.
Mar 13, 2017 3:56 pm
Kama drops to one knee at the battle's conclusion, leaning on Talon. "What was that?" he pants, leaving unspoken the cloven remains of the floating skull.
Mar 14, 2017 12:31 am
"Uncertain. Hopefully those are the last of these undead creatures."
Mar 15, 2017 12:37 pm
"Kama," Stormsong says as he puts a hand on his shoulder, "that was incredible. Your act of selfless bravery saved us all."

He mutters a healing word to assist in Kama's recovery.

He'll then walk up to peer around the corner into the room the zombies came from.
Last edited March 15, 2017 12:38 pm

Rolls

Healing Word - (1d4+3)

(3) + 3 = 6

Mar 15, 2017 1:27 pm
Quote:
A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
Map
Mar 15, 2017 4:18 pm
Kama's burns ease a bit as the healing magic lessens the amount of scorched skin. "Give me a minute to catch my breath," he says. "Then I'll be ready to move on. How's everyone? Anybody hurt?"
Mar 16, 2017 5:18 pm
"No, I'm fine," Gimblyn says, brushing some dust off his shirt.
Mar 17, 2017 3:02 am
"I could use a breather, too. That fireball was vicious."
OOC:
short rest ok, or should we find one of those rooms and hunker down for 8 hours or so?
Mar 17, 2017 4:18 pm
"Let's head back and check on Nundro," suggests Kama. "We can rest there, tell him what we've found so far. Then we can decide whether or not we spend the..." A pause as Kama instinctively looks up. "Wow, I don't even know what time of day it is down here. Did we miss dinner?"
Mar 19, 2017 7:09 pm
You head back to the room where you left Nundro. You can hear snores coming from the other side of the locked door.
Mar 19, 2017 10:30 pm
Stormsong gives a soft knock as he keys the lock and enters the room.

"Mr. Rockseeker, don't be alarmed...it's us, we're back."

He lets the rest of the group in, locks the door behind them, and slumps up against the nearest wall.

"Well, we cleared two rooms. One was empty."
Mar 19, 2017 11:18 pm
OOC:
Didn't we give Nundro the key?
Mar 20, 2017 7:51 pm
OOC:
oops...
Last edited March 20, 2017 7:52 pm
Mar 20, 2017 7:57 pm
"Keep knocking," says Kama, looking down the hallways to stand guard. "He should wake up with the noise."
Mar 20, 2017 8:20 pm
Stormsong raps on the door a little louder with the hilt of his sword.
Mar 20, 2017 11:05 pm
It takes a few knocks, but eventually Nundro comes to the door and lets you in after confirming who you are. "How'd ye do out there?"
Mar 21, 2017 4:52 am
"Our man Kama here ran through a pack of zombies, through flaming oil, and split a floating skull bathed in green flame in twain. Never seen anything like it!"

"Oh, and we got rid of the zombies, too. We could use a breather before pressing on -- mind if we join you?"
Mar 21, 2017 6:50 pm
"Bah, stupid question. Ye saved me life, least I can do is let ye sleep on me floor!" he says with a chuckle.
Mar 21, 2017 7:21 pm
"Hey," Kama begins, addressing Nundro, "are you able to tell what time it is down here? I mean, if you can. I admit, you and your brother were the first dwarves I had ever met, so I'm sorry if that's a bit insensitive."
Mar 22, 2017 6:51 pm
Nundra laughs, "I wish! I can tell time pretty good down here, but not when I'm sleeping!"
Mar 22, 2017 7:11 pm
"Now's as good a time as any, I guess," says Kama, loosening his pack. "Thanks."

As he looks for available space, Kama suggests, "We should still keep watch. A locked door can still be busted down, and the undead don't need to sleep. How's about you all get some rest; I'll stay up for a bit."
OOC:
I'm partial to a long rest. I'd like to regain my limited spells and my abilities.
Mar 22, 2017 7:20 pm
*snore*
OOC:
wand at 5/7
Last edited March 22, 2017 7:25 pm

Rolls

Wand recharge - (1d6+1)

(2) + 1 = 3

Mar 22, 2017 8:55 pm
"I'll take the second shift. Wake me when it is time." I lean against a wall and close my eyes.
Mar 22, 2017 8:56 pm
The 'night' passes smoothly.
Mar 22, 2017 9:39 pm
Kama prepares his equipment, fastening his chain mail and securing his weapons. "Should we double-check the rooms we already visited? Don't know if the undead decided to wander while we slept."
Mar 23, 2017 6:02 am
[b]"Good idea. Back track to the big room with the pillars and staute?"
Mar 23, 2017 4:25 pm
Kama nods, ready to move out. "Nundro, you staying here?" he asks before leaving.
Mar 23, 2017 6:54 pm
The dwarf still looks weak. Better than before, but still not 100%, "Yeah, I'll wait here for now. Finally startin' ta feel like meself again."
Mar 23, 2017 7:27 pm
While resting, Stormsong spends some time focusing on that staff the elf had.

He wants to know it's secrets.
Mar 23, 2017 7:33 pm
After some time, Stormsong unravels the secrets of the staff.
Quote:
SPIDER STAFF
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals Id6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.

The staff regains Id6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Mar 24, 2017 11:58 pm
" I think I would make an odd looking spider. Perhaps spider climb mixes well with stealth… " he reaches the staff out to Xora, and explains its properties to her.
Last edited March 24, 2017 11:59 pm
Mar 25, 2017 12:01 am
"Xora, maybe you should lead the way this time," suggests Kama. "You're pretty light on your feet, right? Figure that's better for seeing what's out there before it sees us."

Under his breath, Kama mutters, "Plus you know your way around better."
Mar 26, 2017 2:46 am
OOC:
We've been everywhere but 9 on the map, but Gimblyn saw some baddies in there. I'd vote for forging ahead rather than backtracking.
"Let's take the northern tunnel from the gorge. The one looking like a natural tunnel. May need cleaning up."
Mar 26, 2017 3:09 am
"Very well, I'll take the lead." I take the staff from Stormstrong and nod in thanks. One should never dive into battle without knowing your weapon as well as one of your own limbs. I'll have to practice with it later, when we have some time to ourselves.

I quietly step forward and head in the direction indicated, keeping an eye out for any sights or sounds that spell trouble.
OOC:
P.S. I can't actually use it to cast spells, but I can take it to use as a weapon of no one else wants it...
Last edited March 26, 2017 3:16 am

Rolls

Stealth - (1d20+5)

(4) + 5 = 9

Perception - (1d20+5)

(8) + 5 = 13

Mar 26, 2017 4:05 am
Kama lights a torch and hands it to Stormsong, then draws Talon and follows Xora.
Mar 26, 2017 4:21 am
OOC:
if Gimblyn comes back, maybe he can have it.
Stormsong tries to stay close enough so that Xora can benefit from the torchlight.
Last edited March 26, 2017 4:23 am
Mar 27, 2017 3:33 pm
Xora leads the way along the unworked passageway, which rounds a bend and continues about 40 feet down. A narrow ledge overlooks a large cavern that houses a surging, seething body of water. The rhythmic booming heard throughout the mines is louder here. At regular intervals, a fresh surge of water funnels into this chamber and slams against the wall just below the ledge. The echo suggests this cave might be one arm of a much larger cavern to the northeast.

There is an exit to the south, which leads down a set of stairs.

Map
Mar 27, 2017 4:36 pm
"If that water leads out, that'd be a good shipping route," says Kama. "You think we're near the coast?"

Speaking mostly rhetorically, Kama is ready to move on.
Mar 27, 2017 5:46 pm
"Difficult time docking with that surge. Still, if they could load/offload quickly, they could run an ore container faster than by land, for sure."

"To the stairs, then..."
Mar 28, 2017 6:32 pm
Moving down the stairs, and into a rather large room. Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons - many crushed under fallen debris - are scattered across the floor.

The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized doorways and furnishings you've seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched.

The cavern is divided by an escarpment, into which a flight of stairs have been cut. Passages lead out of this area to the north, south, and west.

Map
Mar 28, 2017 6:40 pm
Kama checks to see if the cracked doors allow entry, or if they're too damaged to open.
OOC:
Is that a side door to the north of the building we're next to?

Rolls

Investigation - (1d20-1)

(15) - 1 = 14

Mar 28, 2017 6:50 pm
CancerMan says:
Kama checks to see if the cracked doors allow entry, or if they're too damaged to open.
OOC:
Is that a side door to the north of the building we're next to?
They do appear to be a bit stuck, but with a bit of applied force, they'd probably open right up (DC 15 strength check).
OOC:
Yes, there is a set of double doors and then a single door on the building
Mar 28, 2017 6:57 pm
Kama wordlessly points out the side entrance to the first building, and opens his hands to silently inquire whether they should investigate.
Mar 28, 2017 7:31 pm
Stormsong nods his agreement with Kama and moves up to join him, hoping his presence will inspire his friend.
[ +- ] bardic inspiration
Mar 28, 2017 7:34 pm
Kama nods, and leaves some room for Xora to cover with her bow. He approaches the door and tests to see if it is unlocked. If it is, he tries to open it.
Mar 28, 2017 7:37 pm
OOC:
Strength check!
Mar 28, 2017 7:40 pm
OOC:
help action to give advantage?
Mar 28, 2017 7:42 pm
Cmbrian says:
OOC:
help action to give advantage?
OOC:
Of course!
Mar 28, 2017 8:40 pm
OOC:
I intended to direct us to the side door, in case I was unclear.
Kama goes to the side door and tries pushing on the handle, not bothering to check if the hinges would indicate otherwise.

Rolls

Strength check, advantage - (1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (7) + 3 = 10

Mar 28, 2017 8:49 pm
You manage to get the door open after a moment's effort and find it opens into a small room. The room is trashed, broken weapons and bits of tables are scattered around all over the place. There appears to be nothing of value in here, but there is a door on the southern wall.

Map
Mar 28, 2017 9:00 pm
Taking a quick look around, Kama tries to cross to the southern door and attempts to open that one.
OOC:
Adding Strength check, unless the door is locked.

Rolls

Strength check - (1d20+3)

(15) + 3 = 18

Mar 28, 2017 9:06 pm
Kama shoves this door in as well. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.

Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you.

"Hello," says a thick, burbling voice inside your head.

Map
Mar 28, 2017 9:10 pm
"Um, hi," replies Kama. His mother always said it's not polite to refute a greeting.
Mar 28, 2017 9:17 pm
Not missing an opportunity for chitchat, Stormsong steps up beside Kama and says, "Hello to you."
OOC:
Eeks! Is it aggressive??
At the first sign of an attack, Stormsong will cast faerie fire.
Last edited March 28, 2017 9:18 pm
Mar 29, 2017 1:26 am
"What did you say?" I follow the others into the small room, confused at the sight before me. Have I heard tell of anything like this before?

Rolls

Nature check? - (1d20+4)

(20) + 4 = 24

Mar 29, 2017 2:20 pm
OOC:
It'll be more of an arcana check, but I'll still use your roll
Xora amazingly recognizes this as a Spectator, younger cousin to a Beholder. It doesn't appear to be aggressive.

Why are you here? Did you come for the Forge? the voice speaks again in your mind, while the eyeballs focus on each one of you all at the same time.
Mar 29, 2017 4:21 pm
"More for the mines, I guess," answers Kama. "Some dwarves asked us to come down and get rid of some squatters. Sorry if they were friends of yours, but they weren't as polite and civil as you."
Mar 29, 2017 5:12 pm
OOC:
nicely played...
Last edited March 29, 2017 5:12 pm
Mar 29, 2017 5:13 pm
I have no friends, I merely guard the forge, the creature imparts, If you are here to also protect it, you are welcome. Beware the undead roaming here.
Mar 29, 2017 5:19 pm
"Wait, you guard the forge?" Kama repeats. "Uh, I mean, well I guess we're sorta protecting it, too, right?" He looks to the others for confirmation, then returns his attention to the floating ball of eyes. "Were you just hired? Gundren never mentioned anyone else he paid to come down here."
Mar 29, 2017 5:31 pm
A Spectator! Here, of all places? I don't know what to make of that. "If you're not protecting the forge from the undead, what are you protecting it from?"
Mar 29, 2017 5:37 pm
You hear an amused sound in your head, I have been here for longer than you've been alive, I'm sure, it says, I guard it against any who would wish to misuse its power
Mar 29, 2017 5:51 pm
"And the undead don't want to misuse the forge?" asks Kama. "I guess that makes sense. They didn't seem interested in the mine itself.

"So what counts as misuse? Forging a badly-made sword for a baby?"
Last edited March 29, 2017 5:52 pm
Mar 29, 2017 5:53 pm
I don't know what their intentions are, but they have approached here before, the Spectator muses, It could be that whoever sent them DOES want access to the forge. I usually kill them on sight.
Mar 29, 2017 5:59 pm
Kama rubs his chin. "Never really heard of a dead thing wanting to forge a nail, unless it's to keep their limbs together. That might be an idea.

"Um, anyway. There are some dwarves that will want to start up things here again. Is that going to be a problem if they have to use the forge?"
Mar 29, 2017 6:09 pm
Good dwarves, humans, and elves built this place. Their return would be welcomed
Mar 29, 2017 6:15 pm
Kama nods. "Good to hear, and I'm sure they'll be happy that you're around. So... I guess we'll let you get back to your... job?"
Mar 30, 2017 1:58 pm
Another amused sound in your mind, Beware the undead and whoever is leading them

Map
OOC:
Where to?
Mar 30, 2017 4:06 pm
"Wait, what?" Kama starts, turning back around. "Someone's in charge?"
OOC:
Might as well check out the next building.
Last edited March 30, 2017 4:06 pm
Mar 31, 2017 7:42 pm
Kama finds the door to the next room stuck as well. With a little bit of effort, he is able to force the door open. Dust, ash, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings - tables, chairs, bookshelves, beds - are charred or splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds. There is another door on the south end of the room.

Map
Mar 31, 2017 8:38 pm
Follows Kama in, wand and shield ready. If there's nothing in the room, he'll try to kick the chest open.
Last edited March 31, 2017 8:39 pm
Mar 31, 2017 8:43 pm
As Stormsong steps into the room, a phantom rises from beneath the floor. The figure is that of a middle-aged man with flowing robes. The aura he gives off gives you chills and he speaks in a rasping whisper, "Your presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!"

It doesn't immediately move to attack you.
Mar 31, 2017 9:08 pm
Readying 4 magic missiles to be fired at the first sign of aggression, Stormsong says "We are not here to plunder -- we work for the rightful dwarven owners of this mine and intend to help them get it operational again!"
Last edited March 31, 2017 9:09 pm

Rolls

4mm - (4d4+4)

(1312) + 4 = 11

Mar 31, 2017 9:17 pm
The wraith growls at you, "This mine belongs to me and I will not tolerate anyone else laying claim to it."
Mar 31, 2017 11:08 pm
"Who does the Forge belong to, then? Prove your claim and use the forge."
Mar 31, 2017 11:16 pm
Kama slowly sidesteps around while the wraith speaks to Stormsong. Should it come to blows, it is best if they are not grouped together.
Apr 1, 2017 1:31 am
"It belongs to me! I've been here for over 500 years, fool! I was here when it was born and when it fell, now leave forever or I will be forced to destroy you!" the wraith snarls, then snaps its glare over Kama, "Do not move any further!"
Apr 1, 2017 2:54 am
"So you got no problem with four-eyes back there?" Kama begins, freezing in place. "He... It seems a bit more calm about the whole situation than you."
Apr 1, 2017 2:59 am
"That thing keeps thwarting my attempts to claim what is mine now. I will see it dead as soon as I can dredge up some more troops."
Apr 1, 2017 3:03 am
Kama looks over at Stormsong and Xora, silently. He arches an eyebrow and tilts his head in the wraith's direction.

"What if I can take care of that problem for you?" Kama asks. "See to it that you won't have to be bothered with it ever again?" He takes a step toward the wraith, gauging its willingness to talk.
Apr 3, 2017 3:47 am
I stare at Kama, then back at the wraith. I'm unsure what to do, so I wait until one of them makes a move against the other.
Apr 3, 2017 2:14 pm
The wraith pauses in its tirade, "Yes," it says, considering your offer, "If you could take care of that beast, I would reward you handsomely."
Apr 3, 2017 5:34 pm
"I'm certain you would," says Kama, stepping closer. "I will gladly see to it that you don't ever gotta think about that beast any longer."

The half-orc then springs towards the wraith, Talon swinging around and around as radiant energy spills forth.

Rolls

Talon vs Wraith, Slashing Damage - (1d20+6, 1d10+4)

1d20+6 : (8) + 6 = 14

1d10+4 : (10) + 4 = 14

Divine Smite, if attack hits - (3d8)

(141) = 6

Action Surge Talon vs Wraith, Slashing Damage - (1d20+6, 1d10+4)

1d20+6 : (7) + 6 = 13

1d10+4 : (4) + 4 = 8

Divine Smite, if attack hits - (3d8)

(688) = 22

Apr 3, 2017 5:48 pm
Kama bursts into motion, slashing at the creature once and then again. The wraith, having believed your interest in working for it, is not ready for the attack and Kama's divinely powered attacks sear at its very essence. After two solid strikes, the wraith lets out an unearthly scream that sends shivers down your spine and then fades from existence.
OOC:
Well, I did roll your deception vs his insight and he got a natural one...

Also, the last battles of this have been so anticlimactic!
Apr 3, 2017 5:59 pm
"Well done, friend."
Last edited April 3, 2017 5:59 pm
Apr 3, 2017 6:00 pm
OOC:
holy cow!!
Apr 3, 2017 6:03 pm
Kama's eyes are wild. "Whoo! Man, that was something," he says, shaking the energy from his arms. He stops and looks around. "That's... there's nothing else here, right?"
Apr 3, 2017 6:07 pm
"Well, where was I?" says Stormsong as he attempts to kick open the chest again.
Apr 3, 2017 6:09 pm
The scorched chest is unlocked and contains 1,100 cp, 160 sp, 50 ep, three diamonds (100 gp each), and a wooden pipe adorned with platinum filigree (150 gp).
Apr 3, 2017 6:13 pm
"You think that was the leader?" Kama asks. "I wonder if that means the rest of the undead are gonna be easier? Probably not."
Apr 3, 2017 6:19 pm
Stormsong thinks about what he knows of undead and wraiths...

Rolls

History, nature, or religion - (1d20-1)

(11) - 1 = 10

Apr 3, 2017 6:29 pm
Stormsong has head stories of a number of different things that happen when undead lose their master

1. Masterless undead losing their will to fight and merely dying again
2. Masterless undead running amok with no one to control them
3. Masterless undead simply following their last known orders
Apr 3, 2017 6:53 pm
"From the tales that I've heard -- who knows? No consensus opinion."

"That room full of baddies that Gimblyn saw and Xora sensed seems like it's right in the middle of this complex. There seem to be many passages to that room. Maybe we can take advantage of that to hit, run, flank, hit again and try to even the numbers up a bit."
Apr 3, 2017 8:21 pm
Kama nods. "We can make use of the hallways, too. Keep them hemmed in to take them down one by one as they come up."

While they talk, Kama heads over to the south door and tests whether or not it is locked.
Apr 3, 2017 8:23 pm
The southern door is unlocked and empty. It looks like it was once used for storage.

MAP
Apr 3, 2017 8:56 pm
Since this appears to be one of the big bads, Stormsong will turn the room over looking for more loot.

Rolls

Perception - (1d20+2)

(14) + 2 = 16

Apr 3, 2017 9:01 pm
Stormsong finds a number of magically preserved tomes, most of which appear to be history.
Apr 3, 2017 9:37 pm
Tosses them in the pack for the Rockseekers.

"Let's complete our exploration before extermination so we know what we're dealing with."

Heads down the south hall, torch in his shield hand, sword ready.
Last edited April 3, 2017 9:40 pm
Apr 4, 2017 7:13 pm
Stormsong leads the way south and into the next room. This room is filled with a large amount of luminescent green fungus. There is an exit on the other side of the room and two paths through the fungi patches.

Map
Apr 4, 2017 7:21 pm
Kama quips, "I guess this would be food for dwarves? I never thought much about what they eat.

"Well, let's finish our scouting."
He continues forward.
Apr 4, 2017 10:43 pm
I examine the fungus. Does it look familiar? Is it dangerous, or tasty?

Rolls

Nature - (1d20+4)

(16) + 4 = 20

Apr 5, 2017 1:16 pm
Xora notices the fungus is a particularly nasty type. It releases a poisonous cloud of spores whenever anyone nears in. She is able to point it out to Kama before he crosses the patch.

You do realize that the area leads to a part of the cavern you've already been to and you can just take the long way around safely.

Map
Apr 5, 2017 4:07 pm
Kama nods in relief and thanks as Xora saves him (again) from a terrible fate.

"Who was keeping track of the map?" he asks. "I'm getting turned around in here and can't recall if there are areas we didn't check out yet. This way?"
OOC:
Heading to the undiscovered darkness.
Apr 5, 2017 4:15 pm
Taking the long way around to check out the only area you haven't seen yet. The eastern wall of this chamber has collapsed rubble. To the north, a door stands ajar, leading to a good-sized storeroom. Dusty kegs are tucked neatly against the walls, all of them cracked and split open from age.

Map
Apr 5, 2017 4:47 pm
Kama nods, mostly to himself. He briefly steps back into the hallway and closes his eyes, concentrating on the sensations of undeath to determine if the ghouls are still in the area (using Divine Sense). He then returns to the room.

"Okay, so up ahead was where Gimblyn saw all them running dead. I know Stormsong had the good idea to hit-and-run and whittle their numbers, but the more I think about it, they'll probably start chasing after whoever hit, right? What if we double-back around to the bellows (#12) and get their attention, then lure them over to our floating friend (#15) so it can help us out with them?

"I can see in the dark just fine, so I won't need a torch. I'll stay here and streak through, get them drooling over my handsome face, and join up with the rest of you at the bellows where we can fight a retreat to the brazier. How's that sound?"
Apr 5, 2017 5:07 pm
Kama senses that the ghouls are still in area 9. He senses 7 distinct undead auras in that area.
Apr 6, 2017 2:48 am
Sound so good! He heads to the bellows room with Gimblyn and Xora.
Apr 6, 2017 7:10 pm
"I'll wait for about... 10 minutes?" Kama says as the others depart. He isn't certain of the time required for them to reach the bellows and set up.
Apr 6, 2017 9:09 pm
The others make it to the bellows room in a good amount of time, leaving Kama all alone.
Apr 7, 2017 5:36 pm
Kama thinks to intone a prayer, but can't find the proper words. He instead settles for, "Good luck," and jogs into the chamber containing the undead.
Apr 7, 2017 6:00 pm
As Kama enters the room, all of the ghouls turn to look at him. They begin following him as he runs off toward the others.
OOC:
Roll d20 for complications of the chase
Apr 7, 2017 6:03 pm
OOC:
Stormsong wants to have the pursuers gather in a cluster in the tunnel to the bellows room. To prepare, he suspends the dead flamskull from the end of his spear with twine, covers it with his cloak and casts the light cantrip on it, choosing a greenish light similar to a live flameskull. After Kama runs through, he'll uncover the skull and have it "float" up in the mouth of the tunnel. With minor illusion hell project the skull's voice commanding them to stop and gather here for his orders. He'll be hiding around the corner.

Xora and Gimblyn can pick them off as long as they stay in the tunnel. If he can affix his spear somewhere and join in the killing at range, he will, otherwise he will hold the spear.

Once it looks like the ghouls are on to him, he'll cast faerie fire into the group.

What do you think? Performance roll?
Not sure what they roll to save against a sound illusion. DC13.

Last edited April 7, 2017 6:05 pm
Apr 7, 2017 6:20 pm
Kama tries to make sure he watches where he steps. No sense in falling and presenting himself as a buffet.

Rolls

Chase! - (1d20)

(16) = 16

Apr 10, 2017 3:10 pm
As Kama rushes into the room, Stormsong performs his bit of magic and commands the ghouls to stop. They falter for a moment, their little bit of intelligence at war with the lack of magic in the command. They recover quickly, but not before the group is able to set up the battlefield.

Stormsong's magic washes over the group, bathing four of the seven in harmless faerie fire.
OOC:
I'm going to give you guys the first shot here since Stormsong was able to hinder them for a moment there. Once your surprise is over, we'll go into regular initiative. They are currently 30 feet away
Apr 10, 2017 3:40 pm
Stormsong will inspire Xora with a song of her people that he heard once (bonus), and will hold his action until the others have made their ranged attacks -- then he'll clap his hands together and bring the force of the storms down upon the ghouls!
[ +- ] Thunderwave @2nd level, DC13 Con

Rolls

Thunder damage - (3d8)

(542) = 11

Apr 10, 2017 4:15 pm
"Look out, the fire skull's back!" Kama warns, swinging Talon at the prop.

Rolls

Talon vs Stormsong's Puppet, Slashing Damage - (1d20+6, 1d10+4)

1d20+6 : (13) + 6 = 19

1d10+4 : (7) + 4 = 11

Apr 10, 2017 5:33 pm
Stormsong let's the skull drop and extinguishes the light.

"Nice one, Kama!"
Apr 11, 2017 1:30 pm
Gimblyn also steps up, releasing his thunderwave at the same time as Stormsong. As the energy rolls out of him, his hair falls out of his head in clumps, leaving him totally bald.

Rolls

Thunderwave L2 - (3d8)

(127) = 10

Wild Surge? - (1d20)

(1) = 1

Wild Surge! - (1d100)

(56) = 56

Apr 13, 2017 3:21 pm
I release my arrows once everyone is in place, giving a nod to Stormstrong's inspiring tune.

Rolls

Longbow - (1d20+7, 1d8+3, 1d20+7, 1d8+3)

1d20+7 : (15) + 7 = 22

1d8+3 : (3) + 3 = 6

1d20+7 : (18) + 7 = 25

1d8+3 : (2) + 3 = 5

Apr 13, 2017 3:55 pm
Round One: Players
Kama's swing with Talon easily destroys the prop that Stormsong set up, breaking the skull into tiny little pieces.

Xora strikes two different ghouls with her arrows, but they continue charging up the hall toward you.

Stormsong and Gimblyn smile and release their spells at the same time. The sound of the spells going off echoes through the whole place, nearly deafening those in close proximity. The force of the blast sends the wave of ghouls flying backward

Round One: Ghouls
The undead horde continues moving toward you, but they are all too far to reach you before you can send of another wave of attacks.

Enemies
Ghoul 1: DEAD
Ghoul 2: 2/22, AC 12
Ghoul 3: 1/22, AC 12
Ghoul 4: 1/22, AC 12
Ghoul 5: 1/22, AC 12
Ghoul 6: 6/22, AC 12
Ghoul 7: 1/22, AC 12
OOC:
They all failed at least one save, most of them failed twice. None could close the gap... Game over, man!

Your turn
Apr 13, 2017 3:58 pm
I continue to pick off the ghouls one by one.

Rolls

Longbow - (1d20+7, 1d8+3, 1d20+7, 1d8+3)

1d20+7 : (4) + 7 = 11

1d8+3 : (4) + 3 = 7

1d20+7 : (3) + 7 = 10

1d8+3 : (2) + 3 = 5

Inspiration! - (1d6)

(5) = 5

Apr 13, 2017 4:04 pm
Kama understands the value of a defensible position. He turns to the approaching ghouls and stands by the hallway, waiting for the ghouls to funnel through. For good measure, he throws a dagger at the nearest ghoul (#2).

Rolls

Thrown Dagger vs Ghoul 2, Piercing Damage - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (2) + 3 = 5

Apr 13, 2017 4:36 pm
Stormsong whips out the wand of MM and fires 4 bolts of force into the first four ghouls!

"We've got them!" he shouts, hoping to inspire Kama!

Rolls

Four MM - (1d4+1, 1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (3) + 1 = 4

1d4+1 : (1) + 1 = 2

1d4+1 : (2) + 1 = 3

Apr 13, 2017 6:00 pm
After the barrage of magic, arrows, and daggers, the ghouls are scattered around all over the floor, finally dead. As far as you can tell, Wave Echo Cave is now clear of enemies.
Apr 13, 2017 6:22 pm
"Wow. I think we did it!"

"Let's get Mr. Rockseeker. Maybe he can dismiss the one eyed guardian...or choose to keep it. Then we can get him back to his brother."
Apr 13, 2017 7:16 pm
The ringing has not stopped in Kama's ears. "What?" he asks, a little too loudly.
Apr 14, 2017 1:42 pm
When you get back to the room, you see Nundro stepping out, looking a bit better, "Hey, I was just goin' to find ye. How's the good work going?"
Apr 14, 2017 3:54 pm
"From what we can tell, the mine is cleared of undead. We could do one more sweep to be sure, but we took out the wraith that led and likely created them. The biggest issue that remains is a guardian that was placed in the forge. It's a spectator that claims it's guarding it for the original dwarf, gnome, and human owners. I suspect that if you talk to it, you may be able to dismiss it with a hearty 'job well done, laddie!' "
Last edited April 14, 2017 3:55 pm
Apr 14, 2017 3:54 pm
Nundro looks at you blankly, "A 'speck tater'?"
Apr 14, 2017 3:56 pm
"Big floating eyeball with more eyes on stalks. Kind of like a mini-beholder. Speaks directly into your mind, which is a bit freaky."
Apr 14, 2017 4:48 pm
"He... wait, he? It?" Kama begins. "Anyway, it seems friendly enough. At least, it won't kill you if you just talk to it. Maybe dismiss it, or have it keep guarding. We didn't ask if its job would end once dwarves start using the forge again."

Kama perks up. "Wanna see?"
Apr 17, 2017 4:52 pm
"Huh," Nundra says, face scrunched up in concentration as he tries to think of when that might look like, "Sure, I'll go see 'im."

You lead the way to the Forge Room and the spectator still floats there, I sense that the creature that was here before is now dead? it sends into your mind, I thank you for making my task less of a burden.

Nundro stares at the odd-looking creature with wide eyes.
Apr 17, 2017 5:27 pm
"If you mean the balding guy in a nightgown with a bad cold, yes," says Kama. "Though I'm guessing he was already dead. Kept ranting about being the owner of this place due to squatter's rights, or something. Didn't seem too keen on you.

"Anyway, this is Nundro Rockseeker, one of the dwarves who've returned to get this mine running again."
Kama nudges the dwarf forward. "Say hi," he whispers.
Apr 17, 2017 5:36 pm
Stormsong will stand near Nundro, inspiring him with his presence.
Last edited April 17, 2017 5:39 pm
Apr 18, 2017 2:40 pm
I stand at the entrance as the others speak with the Spectator, guarding in case anything shows up behind us.
Apr 19, 2017 3:05 am
Nundro hesitates for a moment before stepping forward, speaking politely to the scary eye monster, "Me name is Nundro Rockseeker. Me brothers and I found yer mine here and would like to open 'er back up. If ye don't mind, o' course."

There is silence for a minute as the spectator responds to Nundro, who nods occasionally. Finally he speaks again, "That'll be up to ye I suppose. Me brothers... brother... and I won'd be keeping anyone on who don't wanna be working here," he says, stuttering over his words just the one time, "If ye wanna stay and help us here, we'd be glad to have ye."

More silence, "Yup, if that's what ye want... Nundro says, then continues in a more official sounding voice, "I release ye from yer service here in the mine and ye may go back to wherever it is ye came from!"

You feel a small sense of pleasure in your mind and the spectator fades from view. Nundro stands silently, watching the space where the spectator disappeared in contemplation.
Apr 19, 2017 3:23 am
"Nice work, boss!" Stormsong says as he claps Nundo on the shoulder.

"So this is the legendary forge!" He gazes around the room, then peers intently at the forge.

Rolls

Arcana - (1d20-1)

(13) - 1 = 12

Apr 19, 2017 7:04 am
"Huh?" Kama asks. "Wasn't that back there with the bellows?"
Apr 19, 2017 12:54 pm
OOC:
The 'Forge of Spells' is basically a magical green fire that burns in a brazier in this room. The original owners would place the finished items in the flames and they would take on wondrous properties.
Nundro smiles at Stormsong's praise, then joins in looking at the legendary forge. You hear him say a quiet prayer for his lost brother.

As Stormsong inspects the 'forge', he can feel the powerful magics radiating from it. He can't tell anything specific, but the magic seems to be strong enough that it would probably strongly affect any sort of item in the general area, or even placed within it. He also feels no heat from it.
Apr 19, 2017 4:01 pm
Kama is curious, his past as a blacksmith calling to try out this so-called legendary forge.

"So, what now?" he asks. "Gundren's back at Phandalin. And I think we have some unfinished business in the Neverwinter Woods."
Apr 19, 2017 4:44 pm
Nundro looks over at Kama's words, "I'll stay here for now, clean up some, lay me brother to rest..." he pauses for a moment and sniffles, but tries to cover it by coughing, "If ye could let Gundren know what's goin' on here?"
Apr 19, 2017 4:48 pm
Curiosity gets the better of Stormsong and he thrusts his longsword into the green flame with no heat.
Apr 19, 2017 4:49 pm
Kama nods. "Come on, your brother's back at the entrance." He will help Nundro with the preparations and, lacking the words to offer prayer, will stand watch as a last vigil over the departed.
Apr 19, 2017 5:05 pm
After a look around the room to see if the guardian was protecting anything else of value, Stormsong follows along.
Apr 24, 2017 1:48 pm
As Stormsong pulls his sword from the flames, he can feel that it is lighter and stronger.

Once you reach the entrance to the cave, Nundro crouches down over his fallen brother and lays a hand on his chest. He begins to whisper a prayer to his gods, but you can hear that his voice keeps breaking and he has to stop several times before he can get through it.

After a few minutes of silence, Nundro stands. He turns to you and nods, "I can't thank ye enough fer what ye did fer us. Ye'll always be welcome in the Rockseeker home. Good luck to ye in whatever ye do."
OOC:
The sword will be +1 for the next week
Apr 24, 2017 1:52 pm
OOC:
You are now level 5!
Apr 24, 2017 4:13 pm
After confirming that Nundro will be okay on his own for a bit, Kama prepares for the return to Phandalin.
Apr 24, 2017 4:29 pm
Seeing Stormstrong place his sword in the green flame, I do the same with my bow and arrows.
OOC:
Will have to level up when I get home later this week
Apr 24, 2017 6:33 pm
Stormsong waits in line behind Xora and tries his shield.
Apr 24, 2017 7:21 pm
OOC:
Everything placed in there will become +1 for a week
Apr 25, 2017 3:39 am
Satisfied, I turn toward the others. "Do we return to Phandalin?"
Last edited April 25, 2017 3:39 am
Apr 25, 2017 4:10 am
Shuffling his feet a bit, Stormsong asks quietly, "Um, were we working for free?"
Apr 25, 2017 4:25 am
Kama returns after helping Nundro perform the last rites. "Yeah, let's head back to Phandalin. At the very least we have to let Gundren know about his brother and the mine."
Apr 25, 2017 1:29 pm
OOC:
I've been bad at tracking time here, so we'll assume it's morning when you leave the cave
When you leave the cave, you find that the sun is just beginning to rise. You know you have a good 15 miles to travel before you get back to town.
Apr 25, 2017 3:34 pm
OOC:
I'm not sure how long we've been going -- do we have the energy to get to town before exhaustion gets us, or do we need to reat? Normal travel is 24 mi/day.
Apr 25, 2017 4:20 pm
OOC:
We got horses, unless some wild animal took them in the night.
Apr 25, 2017 6:14 pm
The horses wait patiently outside, chewing on the grass.
Apr 25, 2017 6:17 pm
Kama adjusts the saddle and stows some of his equipment, ready to depart for Phandalin.
Apr 25, 2017 6:19 pm
"Let's mount up, then, and report back to Gundren," says Stormsong as he tightens the tack, hooks up his his pack as saddlebags, and mounts up.
Apr 26, 2017 6:59 pm
Gimblyn struggles to climb atop his horse, feet flapping frantically as he climbs up. Once he's finally on top of it he smiles, "I'm ready to rest, I swear!"

Atop your horses, it only takes about five hours to get back to town at a very leisurely pace, with a couple of short breaks. Where would you like to go first?
Apr 26, 2017 11:31 pm
Kama seeks out Gundren to let him know of Nundro's survival and the status of Wave Echo Cave.
Apr 27, 2017 12:59 pm
You find that Gundren has moved to the inn for the time being and he's sitting at the bar with his back to you when you enter, a full mug of ale in hand. A serving girl moves deftly through the tables, as the inn is far busier than usual. As you walk through, you hear people talking and something catches your attention...

"They say it was a dragon what attacked their wagon!" a man shouts at another.

"Bah! A dragon, I'll believe it when I see it. Ain't been troubles with dragons 'round here is years!" the other retorts.

"Well, don't believe me then! Won't stop it from eatin' yer kids when it comes to town!"
Apr 27, 2017 4:05 pm
Kama ignores the shouting men and strides through the inn with determination, purpose, and all the confidence of a half-orc saying, "Excuse me... Sorry... Oops! Pardon me... Coming through..."

When he finally arrives at the bar, Kama slides up to the dwarf. "Sir Rockseeker," he begins, "I bring news."
Apr 27, 2017 5:30 pm
Gundren spins around to face Kama, "Ah, there ya are! Thought ye might've got into trouble. What did ye find out?"
Apr 27, 2017 5:51 pm
Kama voice is somber. "Your brother, Tharden, has fallen. He lies in The Cave, but worry not. Nundro is alive and well, and we have secured The Cave for your operation. He is waiting for you there."

If Stormsong is present, Kama nudges him in the ribs and looks down at the Goliath's feet, before tipping his head to Gundren.
Apr 27, 2017 5:52 pm
Cmbrian says:
Shuffling his feet a bit, Stormsong asks quietly, "Um, were we working for free?"
OOC:
Forgot to answer this question, but we're supposed to get a 10% cut once the Rockseekers start up the forge again.
Apr 28, 2017 1:33 pm
"Um, oh, yes. Mr. Rockseeker -- may I present you with Tharden's magical boots. Nundro loaned them to me as we cleared the mine -- they were quite useful."

He awkwardly pulls them off and presents them to Gundren.
Apr 28, 2017 1:59 pm
A look of pain flashes across Gundren's face, but he doesn't look surprised, "Ah... I was afraid that something terrible had happened. Ye can keep the boots, ye'll likely put them to better use than I would," he says, waving away the offered boots. He sighs deeply, looking off into space and raises his mug in silent toast to his fallen brother.

He turns back to you, "Thank you fer everything," he says, eyes misty, "I'll be headin' over there in the mornin'. Ye'll always be welcome here and I'll make sure ye get yer 10 percent."
Apr 28, 2017 4:17 pm
Kama salutes in respect to Gundren's toast. He steps back to allow the dwarf some privacy, and takes his leave.

Turning to the others, Kama says, "I've got to stop by the shrine. We can get some supplies and rest for the night here, set out for Reidoth in the morning."
Apr 30, 2017 3:08 am
Kama makes his way to the shrine, finding Sister Garaele tending to the wounds of an unconscious farmer. Seeing you enter, she waves you in with a strained smile, "Poor Arik lost his hand today while tending to his fields. I'm fairly certain that he'll live, but his farm will suffer for his loss, as will his young wife and newborn child."
Apr 30, 2017 3:41 am
Not knowing this little town as well as the others, Stormsong makes friends his favorite way -- playing music in the local pub/inn.
OOC:
ouch...
Last edited April 30, 2017 3:42 am

Rolls

Performance - (1d20+6)

(1) + 6 = 7

May 1, 2017 3:18 am
"Can anything be done?" Kama asks. "Perhaps I can hammer out a hook or claw he can wear.

"Oh, before I forget, did I tell you Agatha's answer?"
May 1, 2017 3:21 am
"Perhaps a hook of some kind could help him to function without the use of his hand, if you'd be willing to craft it. As I recall, you did tell me Agatha's answer,"
May 1, 2017 3:22 am
Stormsong's performance is so bad, probably due to how exhausted he is, that the whole inn spends the whole time laughing. They assume that it has to be some sort of comedy performance.
May 1, 2017 7:18 am
"I'm heading out again to help Old Reidoth up north. When I return, I'll see what can be done for Arik," Kama says with a nod.

He coughs. "I, uh, wanted to ask about Tymora's role in a place like Phandalin. I mean, back when I pledged myself to her teachings, I was only thinking of myself. But what does she do for everybody here? What does she provide to miners and farmers, like Arik here with the wife and kid?"
May 2, 2017 3:45 am
"She is the lady of Luck," Garaele says, "Isn't it obvious what she's done already. Doesn't it seem more than mere coincidence that a capable group of adventurers showed up just in time to help deal with the Redbrand problem? And then Gundren?
And you're here at the perfect time to grant Arik some of his life back with the hook you're going to craft for him?"
May 2, 2017 7:40 am
Kama finds a chair to sit in, even if it is opposite the unconscious man. "I guess so," he admits in thought. "Okay, so we can say that The Lady has blessed someone or some place, but what about anybody that comes around and asks? I mean, you strike me as a pretty darn good person to talk to, so I imagine the folk here come up to you with all their ails and woes. But I ain't really the... talking type of guy, I guess. Well, I mean, I can talk, but I don't know what to say; being a farmer didn't give me time for education, and being a soldier was learning different ways to shut up."
May 2, 2017 8:54 pm
"I'm good with words, you have other talents. I can see that you're a good hand with a blade, based on what you've done so far. This is far from a tamed land, you know. You apparently know your way around the forge and farm as well, both skills that are always in need here. It's all about knowing your strengths and putting them to use."
May 2, 2017 10:15 pm
"So... we each do our own thing?" Kama asks. After a moment of thought, he nods. "That sounds pretty... simple, yeah. Bring the light of good fortune through my own hands."
May 4, 2017 10:38 pm
After a pause, Stormsong joins in on the laughter and buys a round of drinks for the house.

"Well, lets see if I'm a better dragon hunter tomorrow than a musician today!
May 5, 2017 6:38 pm
The crowd cheers as Stormsong buys the next round. At his announcement of hunting dragons, the crowd goes quiet, "Are ye really gon' hunt a dragon tomorrow?" someone calls out.
May 5, 2017 8:04 pm
"Well, I'm not sure about our exact departure, but yeah, were after one. Evidently the senior members of our group had a run in with one a few weeks* back. We have some free time, so..." he trails off as he clinks mugs with some of his new best friends and takes a mighty swig.
May 9, 2017 7:10 pm
Kama stands and counts out 15 gold pieces. He leaves 5 by Arik's bedside, "Have Barthen supply them with some dry goods." The remaining 10 gold is held out to Sister Garaele. "For Tymora."

The half-orc then visits the shrine, where he falls to one knee in silent communion. He places one gold piece at the stone, and his inner thoughts roil around the Sister's words. He never was much for ceremony, and Kama sees no need to start now, but with both hands resting on his knee he quietly pledges himself to bring fortune to others where needed. Reasoning that luck is older than time itself, Kama vows to uphold the ancient light of Tymora's blessings.
May 10, 2017 3:44 am
The men at the bar, starved for new tales, listen intently to Stormsong and gladly drink whatever ale he pays for.

At the shrine, Kama feels his doubts wash away for a moment, replaced briefly with serenity, as he makes his pledge.
May 10, 2017 3:52 am
He regales the audience with tales of calming the banshee, complete with his song, the destruction of the necromancer, the elimination of the orc and ogre scouting party, and some of the heroics in the cave. He's careful not to describe the location of the cave, or any other practical details. He tells of Xora's deadly accuracy with her bow, Gimblyn's wild magic bursts, Kama's epic battle with the Flame skull, the battle of wits with the wraith, the befriending of the spectator, and the ghoul trap -- all augmented with song and verse from the notes he made every night.
May 10, 2017 6:30 am
Feeling rather better about everything, Kama makes his way to the Stonehill Inn and join his companions in an eve of merriment.
May 12, 2017 5:21 pm
The night passes by in a haze of drink and stories. You wake up just before noon the next morning with a pounding headache.
May 12, 2017 5:43 pm
Kama quietly mutters, "When is breakfast?" He squints into the daylight and decides remaining in the darker confines of the tavern is better for his senses.
May 15, 2017 4:04 am
"About three hours ago," you hear from a table as you head into the dining area, "I think you're looking for lunch now!"

You look over and see the bartender moving from table to table, wiping down the mess from breakfast so that he can prepare lunch.
May 15, 2017 4:15 am
"Then turn back time, 'cause I'm hungry," says Kama, leaning back in his chair and closing his eyes tight. "Gods, what a night."
May 15, 2017 4:19 am
Stormsong bounds down the stairs with his lute in hand and lands with a thud next to Kama.
"Goooooodmorning, hero of Wave Echo Cave! We off to hunt dragons now?"
OOC:
it's good to have healing magic...
May 16, 2017 3:59 pm
"In a bit," Kama mutters, rubbing his eyes while waiting for lunch. "Where's Gimblyn and Xora?"
May 18, 2017 2:16 am
I stride in with my pack full of foraged fruit, finishing the last of an apple as I approach the others. "Ah, you are awake. Are we ready to leave for our next destination?"
May 21, 2017 11:32 pm
Gimblyn stumbles down the stairs, "Good morning, all," he says, slumping into a chair and leaning his head against the table.
May 22, 2017 12:09 am
"All right, we're all here," says Kama, rolling his shoulder to get the knots out. "So you might remember that we promised Reidoth we'd take care of his dragon problem. Stormsong, you showed up after we had that deal, so you ain't held to that if you want to stay in town. But I also figure I should make that same offer to Xora and Gimblyn; neither of you have to come with. So, what say everybody? You in?"
May 22, 2017 3:59 am
"Wouldn't miss it for he giants in the Ice Spire, as we say. I'll be writing tales, poems, and songs for weeks after this adventure, and getting free grub and drinks for them years after that!"
May 23, 2017 3:17 am
"I'm in. I still owe Reidoth," Gimblyn says.
May 24, 2017 2:09 am
I nod. "We must complete the tasks we've set out to accomplish."
May 24, 2017 2:18 am
Kama nods. "Okay, then. Let's head out. We can stop by Reidoth's place for an update on things, then proceed to where the dragon's supposed to be." He stands, teeters a bit, then reorients himself.
May 24, 2017 2:23 am
Stormsong wolfs down his breakfast, runs upstairs and grabs his gear -- he had it ready by the door. He remembers to leave a tip in the room, then heads down to join his companions.

"So, is there anything I need to know about Reidoth?"
May 24, 2017 2:37 am
Kama pauses. "Well... he's a druid. Seemed reasonable, a bit straightforward, but we only spent about 10, 15 minutes with the guy."
May 24, 2017 4:58 am
You leave the tavern and head toward the ruins of Thundertree. The journey takes a couple of days before you end up outside of the cottage Reidoth occupied last you were here. You see a couple new locks on the door and you also notice that the door is now wrapped with thin vines all over.
May 24, 2017 7:01 am
As before, Kama steps up to the door and knocks upon it, using the poll of his greataxe.
May 25, 2017 8:46 pm
The door opens after just a moment to reveal a gaunt, white-bearded man is flowing forest-green robes that you recognize as Reidoth, "Ah, you're back!" he says, then opens the door to let you in. The place hasn't changed much, but the walls have thin vines sprouting from them.
May 25, 2017 9:55 pm
"Thanks for your help," says Kama as he walks into the home. "We managed to save our friend and get him back to town. How have things been here?"
May 26, 2017 7:41 pm
"Calmer ever since you chased away them cultists," Reidoth says, then looks over to Stormsong, "Ah, I see you've made a new friend? Name's Reidoth."
May 27, 2017 4:11 am
I stand in the doorway and nod towards Reidoth. "Good to see you are well."
May 27, 2017 7:39 pm
Stormsong steps into view, looming over Kama and Xora and says, "I'm Stormsong. Love the decor."
Last edited May 27, 2017 7:39 pm
May 27, 2017 10:55 pm
Kama smiles. "Well, if that dragon's still around, we're here to see about driving it away." He frowns. "It was at the church?" he asks for confirmation, clearly unsure and not remembering where the dragon was said to be.
May 27, 2017 11:23 pm
"Yeah, he's still here, but he's been leaving every now and then, probably raiding caravans or some such thing," Reidoth says, nodding his greeting to Stormsong, "He's at the tower on the hill most of the time, though."
May 27, 2017 11:33 pm
The half-orc nods. "Okay, thanks."

Kama turns to the others. "You all ready? Don't know how easy it is to sneak up on a dragon, but maybe we can try to get as close as possible without alerting it. Assuming it's home."
May 28, 2017 9:08 pm
Gimblyn nods and lets out a shaky breath, "Let's do this!"

At the top of the hill stands a round tower with a cottage attached. Both are in good condition, although half of the tower's roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You can't help but notice an eerie quiet in the area and a strange, acrid smell in the air.

The corpses of two hideous giant spiders are sprawled near the edge of the pathway, apparently dragged there. Their bloated bodies are puckered and blistered, and appear to have been mauled by a large animal.
May 28, 2017 11:26 pm
"Hey, Stormsong," whispers Kama. He holds out a small pouch. "Reidoth gave me these the first time, said it might come in handy against this dragon. The berries inside this bag are supposed to hold it down and keep it from flying. I don't know if they all have to be thrown, but maybe if you take half, we can see about flanking this beast and setting these things off from its sides."
May 30, 2017 5:35 pm
"Sounds good.
Say, Kama -- what is our end goal here? Kill the dragon, get it to leave, get its hoard? I can attempt to magically influence it in different ways. Charm so we can get one massive hit, charm to suggest it go back to where it came from, or just make it easier to hit. I could deafen it during our approach.
No guarantees it will fall for my tricks, but I wanted you to know."


He pauses for a moment and continues, "By the way, do you know what this critter will breathe on us? It may be worth trying to fool it to use its breath on an illusion before charging in...
Last edited May 30, 2017 5:42 pm
May 30, 2017 5:46 pm
"Reidoth just wants it gone. Killed or driven away, so long as it doesn't bother this place anymore," says Kama. "As for what it breathes, I admit I've not tangled with any kind of dragon before. Xora, you know anything?"

Rolls

Nature - (1d20-1)

(5) - 1 = 4

May 30, 2017 6:17 pm
Kama isn't really sure what green dragons breathe. Fortunately, Xora is a bit more familiar with the types of dragons and she can tell you that they breathe poison gas.
May 30, 2017 6:34 pm
"Anyway, whatever we can use to our advantage will only help. Illusion might work, and at the very least might keep it distracted enough for some of us to get into position."
May 30, 2017 7:05 pm
"One distraction, coming up."

He takes a moment to have a meaningful moment with Kama & Xora to inspire their future deeds (+d8 to attack, damage, save, ability, or AC as reaction)
[ +- ] illusion
In his biggest booming voice,
"HAIL, OH GREAT ONE! PRAY, GIVE ME A MOMENT OF YOUR TIME AND TELL ME OF YOUR GREAT DEEDS! I WISH TO WRITE A BALAD TO SHARE YOUR TERRIBLE WONDER WITH LITTLE PEOPLE OF THE WORLD SO THEY MAY WONDER AND TREMBLE!"
Accompanied by the lute.

Rolls

Performance - (1d20+6)

(15) + 6 = 21

May 31, 2017 2:12 am
OOC:
Minor Illusion can't create the image of a creature, only an 'object'
May 31, 2017 1:13 pm
OOC:
retcon illusion to just the lute, floating in the air
Jun 1, 2017 4:16 pm
Well, so far as I know, you aren't inside of the tower yet, so you don't have any idea of how it's laid out or whats in there. If you want to get close, go ahead and give me a stealth check!
Jun 1, 2017 4:18 pm
Kama looks around at the group, implying that with his heavy armor he is not the best candidate for a stealthy entrance (but he still would go if that's the intent).
Jun 2, 2017 11:23 pm
OOC:
Anyone want to try sneaking up on the dragon? :P
Jun 3, 2017 2:13 am
Kama hikes up his skirt, and tries his best.

Rolls

Stealth, Disadvantage - (1d20+1, 1d20+1)

1d20+1 : (10) + 1 = 11

1d20+1 : (4) + 1 = 5

Jun 5, 2017 3:21 am
Keeping my head low and sticking to the walls, I attempt to stay quiet, hiding wherever I can as we make our approach.

Rolls

Stealth - (1d20+6)

(12) + 6 = 18

Jun 5, 2017 11:58 am
Stormsong and Gimblyn join the others in trying to sneak up.

Rolls

Gimblyn Stealth - (1d20+2)

(20) + 2 = 22

Stormsong Stealth - (1d20+4)

(6) + 4 = 10

Jun 5, 2017 2:08 pm
You make your way up to the base of the tower and are not noticed as far as you can tell. The door is closed right now, and all is silent within.
Jun 5, 2017 4:17 pm
Kama tries to open the door.
Jun 5, 2017 4:38 pm
The door opens with a loud creak, leading into a small empty room with a door on the eastern wall.
Jun 5, 2017 5:17 pm
Kama peeks his head in, taking care to look up in case there's something... or someone... watching them from above.

Rolls

Perception - (1d20)

(20) = 20

Jun 5, 2017 5:26 pm
There is nothing above besides ceiling.
OOC:
The tower is attached to a cottage which is the only way in. Sorry for any confusion!
Jun 5, 2017 5:32 pm
OOC:
No worries, wasn't sure if there was a hole in the ceiling, and better safe than sorry!
Believing the cottage to be clear, Kama proceeds further in, and checks the door on the eastern wall.
Jun 6, 2017 6:06 am
Stormsong will take a listen to the door...

Rolls

Perception - (1d20+1)

(9) + 1 = 10

Jun 6, 2017 11:55 am
The door is oak, but still solid after all of this time. Stormsong presses an ear against the door and listens carefully. At first he hears nothing, but then he hears something that sounds like something very large breathing on the other side.
Jun 7, 2017 5:52 pm
Kama looks at the others, silently asking if it's time to kick down the door.
Jun 9, 2017 5:16 pm
Perhaps discretion is better in this case. Kama tries to quietly open the door.
Jun 10, 2017 12:26 am
Kama peeks through the door and sees that there is a wide open room inside with a staircase running around the walls all the way to the top, which has a massive hole in it. Staring you in the face are the yellow eyes of a rather large green dragon. It's mouth opens to show large fangs lining its mouth, which drip with greenish poison.

"Who are you to come to my home without invitation?" it growls at you.
Jun 10, 2017 7:48 am
"Oh. Wow," stammers Kama as he remembers the cultists they encountered long ago. "You're... way bigger than they said you'd be. I was sent here by some fellows in cloaks and masks? To see you?" He tries to enter further, hoping to clear the door so that he doesn't block the line of sight for his companions while trying to keep the dragon's attention on himself.

Rolls

Deception - (1d20+1)

(1) + 1 = 2

Jun 10, 2017 9:48 pm
"The same men that you killed and forced to flee?" the dragon replies, a wicked gleam in its eye, "I'll give you a chance to get out of here. Leave your treasure with me as tribute and I will allow you to leave alive."
Jun 10, 2017 11:21 pm
"Yeah, those guys," says Kama, trying to recover. "Met up with them outside the woods. Weren't too happy with how we treated them, so they made us a deal. Here's part of the tribute." He draws Talon, holding it non-threateningly.
OOC:
How far away is it from the doorway?
Jun 11, 2017 12:41 am
OOC:
About ten feet from you
Jun 11, 2017 7:06 am
Kama places Talon on the ground. He holds up a diamond. "This, here," he says, trying to get the light to draw the dragon's attention. He puts the diamond on the ground, next to Talon.

"And more in here," he continues, taking out a small bag. Xora and Gimblyn would recognize the bag as the one Reidoth gave, containing magical berries. Kama loosens the drawstring and prepares to empty its contents by throwing it at the dragon.
Jun 12, 2017 12:21 pm
The dragon seems to settle back a bit, accepting the gifts as they are given.
OOC:
If you can make a DC 11 Deception check, you can catch him by surprise. You can make this check with advantage, due to the distraction of treasure
Jun 12, 2017 6:16 pm
Kama silently thinks about Tymora's philosophy on bravery, as he tenses his throwing arm.

Rolls

Deception, Advantage - (1d20+1, 1d20+1)

1d20+1 : (16) + 1 = 17

1d20+1 : (3) + 1 = 4

Jun 13, 2017 3:41 am
Finally catching on to Kama's plan, Stormsong attempts to inspire him with his mere 7'5" presence (+d8 to just about anything, one time, 10 min). He also readies a spell...
[ +- ] Hypnotic Pattern
Jun 13, 2017 11:57 am
The dragon seems to buy into the deception and is totally caught off guard as Kama throws the seeds at it. They bounce harmlessly off of the dragon, but then begin to sprout, vines snaking around the dragon to hold it in place. It struggles mightily against the vines, but can't seem to free itself.

As it struggles. Stormsong releases his spell in an attempt to pacify the beast, but it seems too distracted by its situation to notice.
OOC:
That was the surprise round. You guys won initiative, so you can go again!
Jun 13, 2017 4:39 pm
Kama rushes in, not wanting to waste time picking up the items he dropped. He swings his greataxe free and spins around to add momentum to an uppercut strike, surging forward to follow up with an overhand chop.

Rolls

Greataxe vs Dragon, Slashing Damage - (1d20+6, 1d12+3)

1d20+6 : (17) + 6 = 23

1d12+3 : (10) + 3 = 13

Action Surge vs Dragon, Slashing Damage - (1d20+6, 1d12+3)

1d20+6 : (12) + 6 = 18

1d12+3 : (8) + 3 = 11

Jun 13, 2017 6:31 pm
Stormsong follows Kama in, circling around to attack from another direction.

Rolls

Unload the wand (6 charges) - (8d4+8)

(21223422) + 8 = 26

Jun 14, 2017 1:15 am
I stand by the door, firing two shots from my longbow. The arrows briefly spark with magic before finding their quarry.

Rolls

Attack 1 (longbow) - (1d20+8, 1d8+3)

1d20+8 : (10) + 8 = 18

1d8+3 : (3) + 3 = 6

Attack 2 (longbow) - (1d20+8, 1d8+3)

1d20+8 : (13) + 8 = 21

1d8+3 : (2) + 3 = 5

Level 2- Hail of Thorns Damage - (2d10)

(110) = 11

Jun 14, 2017 4:07 pm
Gimblyn follows Stormsong's lead and unleashes the full power of his wand.

Rolls

Magic Missile! - (8d4+8)

(14333124) + 8 = 29

Jun 14, 2017 4:38 pm
OOC:
Quick question, is the dragon restrained? Meaning we'd get advantage?
Jun 14, 2017 11:48 pm
OOC:
It is under the effects of Entangle, so yes, it is restrained. Go ahead and roll with advantage to see if it helps :)
Jun 15, 2017 12:27 am
OOC:
Adding advantage for the chance of crits!

Rolls

Advantage 1st, Advantage 2nd - (1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (18) + 6 = 24

Jun 17, 2017 12:32 am
OOC:
Xora Advantage rolls

Rolls

Advantage! - (1d20+8, 1d20+8)

1d20+8 : (18) + 8 = 26

1d20+8 : (5) + 8 = 13

Jun 17, 2017 12:42 am
Round One: Players
The dragon roars as the seeds keep it down and it thrashes against the vines.

Kama wastes no time in taking advantage of his opening and smashes his axe into the dragon, cracking a section of scales. Not giving up, he smashes the same spot again, breaking through to the soft skin underneath and drawing out a roar of agony from the dragon.

As the dragon tries to recover from Kama's onslaught, a flurry of magical darts flies in and slam repeatedly into the huge beast.

Xora's arrows find their home in the neck of the great beast, sticking out from its neck as morbid decorations. A spray of thorns comes out from the wound, some of them even hitting Kama (Dex save 6 vs DC 14. Damage 11)

Dragon: 42/136, AC 18
Jun 17, 2017 12:46 am
Round One: Player
The dragon roars in rage and exhales a cone of greenish gas, which washes over Kama, Xora, and Gimblyn, choking them and making them gag. Gimblyn coughs uncontrollably and falls to the ground, motionless.

Dragon: 42/136, AC 18
OOC:
Kama, Xora. Make a DC 14 Con save or suffer 40 poison damage

Your turn!
Jun 17, 2017 12:49 am
Kama tries to hold his breath, though it is difficult given the exertion of battle.
OOC:
Using Relentless Endurance.
Seeing Gimblyn fall, Kama steels his nerve, pushing through the burning pain in his body. With a roar, he brings his greataxe over his head and chops for the dragon, trying to cut deep into it with a divine smite.
Last edited June 17, 2017 12:57 am

Rolls

Constitution Save - (1d20+5)

(3) + 5 = 8

Greataxe vs Dragon, Advantage, Slashing Damage - (1d20+6, 1d12+3)

1d20+6 : (10) + 6 = 16

1d12+3 : (8) + 3 = 11

Radiant Damage (if melee attack hits) - (2d8)

(16) = 7

Second Wind - (1d10+2)

(2) + 2 = 4

Bardic Inspiration die! - (1d8)

(7) = 7

Advantage roll - (1d20+6)

(11) + 6 = 17

Jun 17, 2017 5:28 am
Stormsong begins an ancient war chant in his deepest voice, gathering arcane forces for the battle. He lunges his longsword toward the flank of the dragon.

With a quick look and a flick of his head to direct it, he sends healing magic to Gimblyn.
"Rise up my little friend! Your time of glory is at hand!" Stormsong attempts to inspire Gimblyn to finish the dragon!
OOC:
that's not bardic inspiration since the heal used his bonus action...
Last edited June 17, 2017 5:34 am

Rolls

longsword with advantage - (1d2+6, 1d20+6, 1d8+3)

1d2+6 : (1) + 6 = 7

1d20+6 : (11) + 6 = 17

1d8+3 : (8) + 3 = 11

Healing word, 2nd level - (2d4+3)

(43) + 3 = 10

oops -- reroll advantage - (1d20+6)

(16) + 6 = 22

Jun 18, 2017 3:23 am
I turn my head briefly away from the toxic fumes filling the space around me. Taking a deep breath, I mark the dragon as my quarry as I fire two more arrows at it, taking a few steps towards Gimblyn once I'm done.
OOC:
Casting Hunter's Mark
Last edited June 18, 2017 3:29 am

Rolls

Con save - (1d20+2)

(19) + 2 = 21

Attack 1 w/advantage? - (1d20+8, 1d20+8, 1d8+3)

1d20+8 : (11) + 8 = 19

1d20+8 : (20) + 8 = 28

1d8+3 : (8) + 3 = 11

Attack 2 w/advantage? - (1d20+8, 1d20+8, 1d8+3)

1d20+8 : (20) + 8 = 28

1d20+8 : (9) + 8 = 17

1d8+3 : (5) + 3 = 8

Crit damage? - (2d8)

(88) = 16

Hunter's Mark! - (1d6)

(1) = 1

Hunter's Mark for second attack - (1d6)

(4) = 4

Hunter's Mark Crits! - (2d6)

(36) = 9

Jun 18, 2017 6:23 pm
OOC:
Nice!! Pretty sure you get hunters mark on each hit, as well as crit rolls on HM -- 3 more d6s!
Jun 18, 2017 9:52 pm
OOC:
I added the second Hunter's Mark damage, but I don't think that doubles?
Jun 18, 2017 11:09 pm
Moofsalot says:
OOC:
I added the second Hunter's Mark damage, but I don't think that doubles?
Sure does :-)
Jun 18, 2017 11:43 pm
OOC:
mwahahahaha!
Jun 19, 2017 8:00 pm
Kama swings his axe again, taking a chunk of the dragon's leg off.

Stormsong joins Kama at the front and smashes his sword against the scales of the dragon, causing small cracks to appear.

Xora takes aim and lets fly with her arrows, her focus purely on the enemy in front of her. The arrows leave her bow only a fraction of a second apart. One takes the dragon in an eye, while the other smashes through a weak spot in the scales of its chest and breaks through to its heart, ending the life of the great beast.
Jun 19, 2017 8:04 pm
Kama slides over to Gimblyn and plants his hand on the gnome's chest. "Come on, breathe!" he mutters, sending a bit of his life's energy into the unconscious form.
OOC:
Lay on Hands for 10 HP
Jun 19, 2017 10:51 pm
While Kama cares for our fallen comrade, I look over the dragon for any salvageable parts.

Rolls

Nature check? - (1d20+5)

(18) + 5 = 23

Jun 21, 2017 1:45 am
Gimblyn groans and rolls over, "Five more minutes..." he mumbles quietly.

Xora begins looking over the body, and discovers that nearly all of it will be salvageable, with the exception of one eye, the heart, and large sections of scales.
Jun 21, 2017 2:37 am
Kama settles back on his haunches now that Gimblyn appears to be alive. He touches his own chest, offering a silent thanks to the party's good fortunes.

Rolls

Cure Wounds - (1d8+1)

(7) + 1 = 8

Jun 22, 2017 5:09 pm
"Let's see if there's anything else in here," Kama says, standing up. "Like what would cause a dragon to hole up in this place." He starts to poke around the area, momentarily diverting to recover the items he falsely offered.
Jun 23, 2017 4:13 am
"Of Course! The dragon's hoard! All of the songs and legends speak of them."
Jun 26, 2017 1:11 am
Behind the dragon, you find a broken chest containing 800 sp, 150 gp, four silver goblets set with moonstones (60 gp each), a scroll of misty step, and a scroll of lightning bolt. Also among the pile is a rusty old battleaxe that appears to be worthless until you pick it up and feel its heft.

On the handle, just beneath the blade, is a word inscribed in dwarvish that Gimblyn reveals as saying "Hew"
Jun 26, 2017 1:26 am
Kama divides the contents of the chest equally amongst the group, leaving the scrolls and battleaxe for anyone that wants them. "Remind me to use this goblet when we get back to town," he says, hefting the moonstone-laden cup. "This thing is worthy of a toast!"
Last edited June 26, 2017 1:27 am
Jun 27, 2017 11:50 pm
If no one wants the scrolls, Stormsong will make use of them.

"Kama -- you sure you don't want this axe!?" He feels the weight -- this is more like a Goliath's weapon, but he'd be happy to trade for Talon...
OOC:
surely someone wants some of this -- I can't make away with all the magic items!!
"...but we will have that toast, to Xora Dragonslayer! And her handsome henchmen! Aaahahaha!!"
Last edited June 27, 2017 11:54 pm
Jun 28, 2017 12:04 am
"Eh, I already got one," says Kama, hefting his greataxe, still bloodied by green dragon. "But if there's a song to be made for a weapon, you can make one for Talon." He holds out the longsword to Stormsong.
Jun 30, 2017 3:10 am
Impressed and honored that Kama would think to offer him Talon, Stormsong waves him off, "The more I think about it, Talon's story and yours are intertwined...don't be surprised when you hear your tale told around a campfire or the hearth at an inn one day. But I thank ye."
OOC:
is this goodbye?
Jun 30, 2017 12:21 pm
OOC:
Yeah, that's all of it. Unless you have plans to do more stuff.
Jul 1, 2017 5:15 pm
OOC:
It was a pleasure, all! As always, excellent game mastery, Naatkinson! See you guys around the multiverse that is Gamersplane!
Jul 1, 2017 8:31 pm
EPILOGUE

Having developed an affinity for the people, Kama settled in Phandalin. He wanted to make good on his promise to help as secondary blacksmith, farmhand, or as part of the town guard; the latter being especially relevant with the return of Wave Echo Cave to industrious prosperity.
Jul 3, 2017 1:40 pm
Stormsong accompanied Kama to Phandalin, spendt a little time at the Stonehill inn sharing tales of the green dragon of Thundertree. After a tenday, he makes his good byes and heads north, craving some cooler weather and seeking his fortune in Winterhaven.

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