Stormsong's magic washes over the group, bathing four of the seven in harmless faerie fire.
Part 4: Wave Echo Cave
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Stormsong's magic washes over the group, bathing four of the seven in harmless faerie fire.
Casting Time: 1 Action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by a 1d8 for each slot level above first.
Rolls
Thunder damage - (3d8)
(542) = 11
Rolls
Talon vs Stormsong's Puppet, Slashing Damage - (1d20+6, 1d10+4)
1d20+6 : (13) + 6 = 19
1d10+4 : (7) + 4 = 11
Rolls
Thunderwave L2 - (3d8)
(127) = 10
Wild Surge? - (1d20)
(1) = 1
Wild Surge! - (1d100)
(56) = 56
Rolls
Longbow - (1d20+7, 1d8+3, 1d20+7, 1d8+3)
1d20+7 : (15) + 7 = 22
1d8+3 : (3) + 3 = 6
1d20+7 : (18) + 7 = 25
1d8+3 : (2) + 3 = 5
Kama's swing with Talon easily destroys the prop that Stormsong set up, breaking the skull into tiny little pieces.
Xora strikes two different ghouls with her arrows, but they continue charging up the hall toward you.
Stormsong and Gimblyn smile and release their spells at the same time. The sound of the spells going off echoes through the whole place, nearly deafening those in close proximity. The force of the blast sends the wave of ghouls flying backward
Round One: Ghouls
The undead horde continues moving toward you, but they are all too far to reach you before you can send of another wave of attacks.
Enemies
Ghoul 1: DEAD
Ghoul 2: 2/22, AC 12
Ghoul 3: 1/22, AC 12
Ghoul 4: 1/22, AC 12
Ghoul 5: 1/22, AC 12
Ghoul 6: 6/22, AC 12
Ghoul 7: 1/22, AC 12
Your turn
Rolls
Longbow - (1d20+7, 1d8+3, 1d20+7, 1d8+3)
1d20+7 : (4) + 7 = 11
1d8+3 : (4) + 3 = 7
1d20+7 : (3) + 7 = 10
1d8+3 : (2) + 3 = 5
Inspiration! - (1d6)
(5) = 5
Rolls
Thrown Dagger vs Ghoul 2, Piercing Damage - (1d20+5, 1d4+3)
1d20+5 : (6) + 5 = 11
1d4+3 : (2) + 3 = 5
"We've got them!" he shouts, hoping to inspire Kama!
Rolls
Four MM - (1d4+1, 1d4+1, 1d4+1, 1d4+1)
1d4+1 : (2) + 1 = 3
1d4+1 : (3) + 1 = 4
1d4+1 : (1) + 1 = 2
1d4+1 : (2) + 1 = 3
"Let's get Mr. Rockseeker. Maybe he can dismiss the one eyed guardian...or choose to keep it. Then we can get him back to his brother."
Kama perks up. "Wanna see?"
You lead the way to the Forge Room and the spectator still floats there, I sense that the creature that was here before is now dead? it sends into your mind, I thank you for making my task less of a burden.
Nundro stares at the odd-looking creature with wide eyes.