Leveling Up Rolls

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Dec 5, 2016 10:03 pm
Hit point roll

Rolls

HP - (1d6+2)

(1) + 2 = 3

Dec 5, 2016 10:07 pm
Bad_forest_monkey says:
And lastly is there a max on the ac buffing I can do, because if I get my plate mail back in think I'll be at 21ac
Yes, there is a mechanical maximum. For example, if you end up wearing full plate (which you shouldn't have had to start, I think pallies only get chain to start. full plate is like 1500 gold), you end up being at 18 AC. If you add a shield to it, you go to 20. If you go Defense style, it goes up to 21.

Beyond that, there are some magical items that would provide you with some additional bonuses on top of that.

And a 21 AC is perfectly fine. Partially because you won't realistically be sneaking anywhere with that get up on. And it's also one of the reasons (mixed with lay on hands) that pallies are some of the best damage soaking tanks out there in 5e.
Dec 5, 2016 11:53 pm
Dramasailor says:
Bad_forest_monkey says:
And lastly is there a max on the ac buffing I can do, because if I get my plate mail back in think I'll be at 21ac
Yes, there is a mechanical maximum. For example, if you end up wearing full plate (which you shouldn't have had to start, I think pallies only get chain to start. full plate is like 1500 gold), you end up being at 18 AC. If you add a shield to it, you go to 20. If you go Defense style, it goes up to 21.

Beyond that, there are some magical items that would provide you with some additional bonuses on top of that.

And a 21 AC is perfectly fine. Partially because you won't realistically be sneaking anywhere with that get up on. And it's also one of the reasons (mixed with lay on hands) that pallies are some of the best damage soaking tanks out there in 5e.
Ya there is a buff that gives +2 at lvl one , so I think ill go defense unless the max ac is like 23 or something
Last edited December 5, 2016 11:53 pm
Dec 5, 2016 11:56 pm
By mechanical max I mean armor items only go up so high, and you can only have so many magical items or effects at one time. I think the mathematical max is like 43 or 45 all told.
Dec 6, 2016 3:41 pm
I was thinking of going with the Assassin Archtype, and thought our Eladrin Rogue was going the Arcane Trickster route.
Though my character is ending up nicer and less grim. Drama would it be ok to change to a different Archtype choice since we haven't hit 3rd level yet ?
Dec 6, 2016 3:44 pm
Absolutely. :) Feel free to use any of the archetypes in the PHB or in the SCAG. Wizards made one of the archetypes from SCAG free to download (The Mastermind). It would fit well with what you are currently playing as. :)

https://media.wizards.com/2015/downloads/dnd/SCAG_RoguishArchetype_m39d.pdf
Dec 6, 2016 3:53 pm
Wow that doesn't look too bad. I would have some wasted proficiencies but Mastermind looks cool.
Dec 6, 2016 3:57 pm
If it's something you already have a proficiency in, we can work on alternate choices or handling methods. :) Which ones would be "wasted"?
Dec 6, 2016 4:02 pm
Disguise and Forgery.

I do like the help action too.

I was thinking going with Arcane Trickster that is why I wanted to talk to Bildaweer. Dustin would be amazed with casting magic but this Mastermind seems like a really good group minded rogue
Dec 6, 2016 4:06 pm
If you end up going with Mastermind, I'll let you extend your roguish Expertise to the Disguise kit. Forgery, I'll let you pick another kit that you'd like to take proficiency in (pending approval).

If you end up going Arcane Trickster, that could work to. I think playing it off of working with Bildaweer would be awesome, provided wpw is down for it. :)
Dec 6, 2016 4:09 pm
I wanted Poisoneers kit and the mastermind gets proficiency with a gaming set which is cool.
Get a game of poker going in game heh. We gave Jim jar the cards.
Dec 6, 2016 4:20 pm
Poisoner's kit I could get behind.
Dec 6, 2016 4:23 pm
Ok I will keep it in mind and also see what wpw might think.
Though I do really like that help others as a bonus action that could be handy.
Dec 9, 2016 3:07 pm
1d8+1 or min

Rolls

Hit Points - (1d8+1)

(5) + 1 = 6

Dec 9, 2016 3:27 pm
So I am going to wait to pick my oath till I read them all and mabe find a good spot in game to actually take my for some epic rp ish. But until then...

Posy roll: so I'll be taking the 6 +2 for that lol
Last edited December 9, 2016 3:27 pm

Rolls

Hp roll - (1d10+2)

(1) + 2 = 3

Dec 9, 2016 3:43 pm
Yes I think we all get Archtypes here.
Dec 9, 2016 4:03 pm
Go ahead and read through and pick it, we'll work out how you start coming into your powers.

For those of you that know your archetypes, woo!
Dec 9, 2016 4:06 pm
Just need to know if Bildaweer will work with Dustin if so I think I know what Archtype I will take.

P.S. Dustin currently looks like a reverse Panda. Since the dip in the water washed the ashes he used from around his eyes.
Dec 9, 2016 4:45 pm
Sounds cool Cosmic
Dec 9, 2016 4:51 pm
Level up.

Rolls

HP - (1d6+2)

(4) + 2 = 6

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