Some thoughts on Side Adventures...
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thedandyman says:
Honestly, the video game completionist in me is DYING over all the stuff we've missed/might miss in the future.
Which is exactly why you don't pass it by!
thedandyman says:
But when playing d&d... it's not just exploring dungeons and combat. I have to remember it's roleplaying as well, so I have to do what makes sense for my character to do.
Which is up to you! As a GM sometimes I've noticed that players can fall into the trap of playing their character as if there is a 'script', doing what they are 'supposed' to do, or 'what makes sense' for their character. Characters aren't stagnant, alignment is malleable, and even good guys can say "
Wait just a minute, what is this?" What makes sense for your character to do, is exactly what you
want them to do. Which should be whatever seems like the most fun, as that's the point of the game. Also, to be clear, I'm not implying you are on a 'script', but it does happen to players.
thedandyman says:
and not only that, there's the sense of "if we do extra stuff, time progresses and things change".
Then you deal with that later. Time progressing doesn't have to mean the book gets closed on that plot thread. And, if it does, then I'm sure Octo would have something just as good or better to move along with. He's playing the game too, here to have fun, albeit with more control.
thedandyman says:
As much as I wanted to go see what Wormfellow was, I was afraid if we took the time for that detour, by the time we found Zora she'd be dead or captured by the 6PC.
Which doesn't mean it's the end of the story, it just evolves. Again, if Octo allows that door to close, then I'm sure other doors would open. He has an
entire world of his own creation, at his beck and call.
thedandyman says:
It just didn't make sense for the party to abandon her to investigate weird tunnel graffiti.
Perhaps not. But what does make sense is getting the most out of what Octo offers us for adventure, which to me means checking that stuff out. And, much like a video game sometimes, you can suspend 'reality' to an extent, trusting that the main quest will still be there. The difference here, I think, is that the story might evolve if we do so, being less stagnant/fixed than a video game, as our choices help dictate exactly what the main story is all about.
From a gamer's perspective, I check out the side quests because I'm almost 100% sure that the DM didn't put the time and effort into designing them with the intention of snuffing out the main plot thread, if we choose to follow them (remember, time and effort went into the main plot as well). They may even be designed to lead to even more interesting 'main' threads, or threads that compliment the already existent main plot.
I doubt Bload and the rest of Octo's world is one dimensional, with us on 'the Rails'. If we chose to, I'm sure Octo would even let us flat out walk away from the 6PC and all that. Not that I want to. He might not even like it, depending on his personality and DMing style. However, I think, in the end, we can have our cake and eat it too.
thedandyman says:
I'm just trying to go for the "best" ending
To me, the 'best ending' for any RPG is the one that provided the most fun throughout the entire gaming experience, whether or not the 'bad guys' win. A big part of that is not looking back on the adventure and wondering "
What was Wormfellow about? What was the Goblin City like? What could either of those have led to, something more?" Which, as of now, we're looking back at those questions, which might never be answered, wondering what we missed.
When I think about great stories, one of them is The Hobbit, which I'm guessing many of us have read. Is the final showdown with Smaug and the Battle of Five Armies pretty awesome? Most definitely. However, thinking about that adventure, from start to finish, what makes it all so amazing, and far more interesting, is all of the stuff that happens on the side. The Trolls by the cave of loot, getting attacked by the Goblins when they took shelter in the cave, Bilbo getting left behind to deal with Gollum (sparking an entire main plot thread of its own, the Lord of the Rings), Mirkwood Forest and the River Elves.
Of course, to be fair, all of those are events that happen to Bilbo, which he reacts to. The difference for us is that Octo is, at times, giving us events that we can
allow to happen, via 'side quests'. Meaning, we can make the entirety of the adventure more interesting, when and if we
choose to do so. If Bilbo avoids even one or two of the events mentioned above, the Hobbit isn't
nearly as good of a story.
Ultimately, I'm going to trust that Octo's side quests are there to fully explore, to enrich our adventure, rather than serve as distractions that completely close the door. Doing so will add depth to our adventure, and might even open up new doors to other grand adventures as well.