Character Concepts & Campaign Info

Mar 19, 2015 6:14 pm
Please post your character ideas here!

The campaign setting is going to be the land of Bload, a large (think a bit bigger than Madagascar), geographically varied, and somewhat isolated island. To the east are the orc tribes and dwarven kingdoms of Jerma, to the southeast is the ascendant human empire of Mez and the elves of the vast Suprora forest, but Bload has a reputation as a savage and dangerous realm among the mainland nations and only the bravest traders and explorers venture there.

There are thirteen major city-states in Bload, and rare is the time when at least two of them aren't warring with each other.

The tone of this campaign is going to be sword-and-sorcery (think Conan, not high fantasy). Magic is real and known, but still regarded as wild and dangerous; powerful magic-users are rare and feared, and many of them use their power to conquer. Religion is highly varied and local, each city-state having its own patron gods (many of whom are lesser planar powers who are perfectly happy to be mistaken for, and worshipped as gods), with animistic faiths being common in rural areas.

Elves, orcs, dwarves, and other non-human races are known to Bload, but not native to it. Those who are found there tend to be outcasts and iconoclastic adventurers, and the humans who have inhabited Bload since time out of mind often harbor prejudices and suspicion against them. Tieflings, ironically enough, tend to attract less negative attention than these other non-human races, as they are slightly more commonly found and are better referenced in the history and legends of Bload.

More to come...
Mar 19, 2015 9:56 pm
I'm thinking of playing a Sorcerer. Based on the information you've written above either a half-elf (who can pass for human) or human.


EDIT:

Am I reading the PHB correctly in that humans get to add +1 to each of their abilities? Anyway, I've decided I'm going with a human sorcerer of wild magic with an entertainment background. I figure he can use the entertainment background to perform magic tricks as a way to kind of hide his sorcery from others.
Last edited March 20, 2015 1:20 am
Mar 20, 2015 2:42 am
Huh, missed that this thread was here already, but just finished creating my guy. He's a village medicine-man who lives in a cold, mountainous region, and worships a nature/mountain god. He's been given an important task to carry out by his deity, but he's not sure what that task actually is. He spends a lot of time in the wilderness so has an affinity for nature and a somewhat hermit-esque lifestyle.
(In D&D speak: he's a Neutral Good Cleric of the Nature Domain, so has some Druid-y abilities along with the usual Cleric stuff).
I'm probably going to focus on melee combat + healing spells to start with, since that makes thematic sense for his background (i.e. not much call for holy lightning bolts when you're looking for rare herbs or healing a local villager's broken arm).

(Edit: made slight change to equipment - changed mace to light hammer. Less damage but a hammer seemed more in keeping with the Nordic theme)
Last edited March 20, 2015 11:34 am
Mar 20, 2015 10:15 am
Given this is my first ever proper tabletop RPG game, I'm no doubt gonna have questions cropping up fairly often about D&D mechanics - what's the best place to ask them? This thread? PM to the DM?
Mar 20, 2015 3:50 pm
szemely says:
Am I reading the PHB correctly in that humans get to add +1 to each of their abilities? Anyway, I've decided I'm going with a human sorcerer of wild magic with an entertainment background. I figure he can use the entertainment background to perform magic tricks as a way to kind of hide his sorcery from others.
That appears to be an optional racial benefit for humans and sure, you can take it if you like.
notinventedhere says:
Given this is my first ever proper tabletop RPG game, I'm no doubt gonna have questions cropping up fairly often about D&D mechanics - what's the best place to ask them? This thread? PM to the DM?
This is my first time DMing 5th edition, so hey, we're all learning together here. I think short questions in OOC brakcets are fine inside the gameplay posts; maybe I'll make an open thread for longer rules questions and discussion.
Mar 20, 2015 3:55 pm
So I am building a human female Warlock with a pact with a great old one.
Mar 20, 2015 4:37 pm
BullOctorok says:
szemely says:
Am I reading the PHB correctly in that humans get to add +1 to each of their abilities?
That appears to be an optional racial benefit for humans and sure, you can take it if you like.
I don't think it's an optional thing as it looks like most of the other races get ability bonuses as well (looks like most get +3 over two abilities as opposed to +1 to each). Just wanted to make sure I was reading it correctly as it seemed out of whack with the other races. This edition of D&D is the first I've looked at since AD&D back in the early 80s, so I'll probably have quite a few questions.

Either way since I just happened to roll all 18s for my abilities the +1 to each will just be gravy. :-)
Mar 20, 2015 4:39 pm
There are two different choices you can make building a human. +1 to all stats, OR +1 to two different stats, an extra skill and an extra feat.
Mar 20, 2015 4:41 pm
Cockroach says:
There are two different choices you can make building a human. +1 to all stats, OR +1 to two different stats, an extra skill and an extra feat.
Ok, that's what I'm gathering as well from looking at the PHB here in front of me. Seeing that feats are optional I'll take the first option for this character.
Mar 20, 2015 7:25 pm
Vad Fekete has been created! Human sorcerer who works as a magician (Entertainer background).
Mar 20, 2015 8:20 pm
oh your face gets obscured
Mar 20, 2015 8:30 pm
Huh, I see what you mean. It looked OK on the iPad.
Mar 20, 2015 8:31 pm
It seems to fluctuate depending on device.
Mar 20, 2015 8:47 pm
I'm cooking up a female human barbarian. I'm taking the +1 to all attributes to get that nice +4 modifier to strength. I'd appreciate a map/list of places so I could get her back story more nailed down. Her Ideal (I think...) ties into where she's from.
Mar 20, 2015 9:05 pm
BirdWizard says:
I'm cooking up a female human barbarian. I'm taking the +1 to all attributes to get that nice +4 modifier to strength. I'd appreciate a map/list of places so I could get her back story more nailed down. Her Ideal (I think...) ties into where she's from.
The map is being worked on as we speak. Would your character be a native of Bload or an outlander?
Mar 20, 2015 9:08 pm
I was thinking a native. I can send you her backstory/personality thing.
Mar 20, 2015 9:17 pm
BirdWizard says:
I was thinking a native. I can send you her backstory/personality thing.
Sure, go ahead and PM it to me? I have the general locations/characteristics of the city-states and regions, but they aren't all named yet.
Mar 21, 2015 3:50 am
Whoa! I found the game thread!
Sorry for figuring this out so late; I'm pretty new to this site as well as DnD overall, so this will be an interesting experience.

I made my character already, but I can tweak him around if need be. I was going for human outlander ranger. Hunter/gatherer from a very small, almost self-sufficient village (mostly family) in some Very Distant Woodlands. Frequents the closest town/city to sell pelts/meat/etc. Kind of a tough exterior loner by necessity, but deep down he has a love for nature and the unbridled wilderness. Being the liaison for his village is really just an excuse to travel outside of his native woodlands.
If any part of that doesn't line up with the world, let me know.

I also realize after reading this thread that I did his stats wrong, I gave him the plus 1 to all stats AND took the +1 to two stats and the feat. Didn't realize it was either/or. I'll go fix that now.
Last edited March 21, 2015 4:41 am
Mar 21, 2015 10:53 pm
Useful cheat-sheet I found for various stuff (actions, conditions, etc):
https://docs.google.com/file/d/0B7n5bpadgZz4WmRIdE1HeVBaeFk/edit

Also, it took me a while to get my head round how Clerics prepare/cast spells but I think it boils down to:
- Clerics "know" all their spells (unlike Wizards who only "know" the ones they have in their spellbooks).
- They prepare WIS modifier + character level spells.
- They cast spells by using up a spell slot of that level or greater.
- So as a lvl1 Cleric with a WIS mod of +2, I can prepare 3 1st level spells.
- When casting I can cast a max of 2 different spells (because I have 2 1st level spell slots) before I run out of slots to cast with.
- Changing prepared spells is done after a long rest.

Cantrips are slightly different - I have a permanent set list of cantrips I know (which increases at later levels) but they can be cast whenever without using spells slots.

With that in mind, I guess it makes more sense for the spell list on my character sheet to be my list of cantrips plus currently prepared spells?
Last edited March 21, 2015 11:56 pm
Mar 21, 2015 11:51 pm
Yeah, that sounds right to me. The way I always played 1st/2nd ed, clerics didn't need to memorize particular spells ahead of time (they could just cast whatever until they used up their slots) but I do recall memorization being explicitly required in 5th.
Mar 21, 2015 11:55 pm
I think technically it's "prepare" rather than "memorise", but yeah.
Mar 22, 2015 1:08 am
Carillon Tintinnabulum is a nearly middle aged Dwarven wizard just leaving his prime of life from the far off land of Jerma. When he was a child his people, prone to mining, and greedy for the earths treasures as they are, dug too deep and let loose upon themselves demonic and devilish forces that sought only tyranny and chaos. What few magic users the clan had managed to seal off wherever the infernal creatures came from, but the experience changed Carillon, instilling him a curiosity into what these creatures could do, where they came from, and most importantly how they could be stopped. Having learned all he can in his own lands, he has chosen to travel abroad and learn even more.

He carries with him a journal containing every fact, rumor and legend about demons and Devils that it's been within his power to obtain, and he guards this tome fiercely, lest it fall into the wrong hands.

Rather than a spell book, he carries a variety of bells that he braids into his beard in different configurations, depending on what spells he's prepared for that day.
Rather than the traditional wizards staff, he carries a warhammer with the head being a massive bronze bell

He wears a purple beret tall on his head, and wooden sanders, both of which give him the illusion at least three inches of extra height to compliment his stocky 4' 3"

(I exchanged one of the inkwells and some of the gold that his background provides in order to get the warhammer, if that's not kosher he can just carry a staff until he can come across a more dwarven weapon.)
Mar 22, 2015 5:00 am
Looks like everybody's got their character ready, so we're on track to start adventuring this coming week.

I feel like Carillon and Felor, both outlanders from Jerma, might know each other already. Vad and Tzipporah seem like they might have a pre-existing relationship, too. Frekki, we determined, is probably from the mountain city in north Bload, and Leth could be from the woodlands near there.

Check out the new thread ("About Bload") and let me know if you have any additions to your backgrounds based on the info there.
Mar 22, 2015 9:56 am
Felor grew up learning the ways of healing as an apprentice to the local medicine man in a remote mountain village in Northern Jerma. When his mentor died, he took over the role of healer for the surrounding villages, and became known as a gruff and taciturn character, but a dependable person to turn to in times of crisis. Living on his own, a short hike from the nearest settlement, he came to value the peace and tranquillity of the wilderness and the closeness to nature.
In time, the locals forgot his origins and even his full name, and he became known simply as Felor, or Felor-of-the-mountain.
One night, while camping in a mountain pass, he was visited in his dreams by Fjorgyn, goddess of mountains and the wilderness.
She blessed him for his services to the villagers and local tribes, and commended his devotion to nature. Finally she gave him a task... But when Felor awoke he could not recall what the task was. It continues to trouble him that was was given an important mission but cannot remember it.

Felor has crossed paths with Carillon before leaving Jerma, and is wary of anyone who would dabble in demonology, whatever their motives.

http://i.imgur.com/B9nCtb1.jpg

Felor carries with him a spear and light hammer, both traditional weapons of his people, and a large circular shield adorned with the holy symbol of Fjorgyn - a mountain on a blue background.
Last edited March 22, 2015 10:11 am
Mar 22, 2015 7:04 pm
Frekki Mornraven was raised in the mountain city of Dule, and while growing up was constantly surrounded by guards, soldiers, and explorers. As she grew up she was constantly training and preparing herself (You can read?!) to make something of herself in Dule's small army. When she was old enough she joined immediately, and progressed quickly for awhile. Eventually, when a war came, she thought she'd had her ticket to find some fame and glory for herself. Much to her surprise, when she received her orders it wasn't a call to battle, but it was for her stay home and defend her city. Her frustration grew and grew as those around her cycled back and forth from combat to Dule but she stayed. She had joined the military to make something of herself, not sit on her arse and wait for a fight.

As soon as the war ended, she retired from Dule's army. She'd had a reputation for being hot-headed and being rash, but she'd taken the slight as a personal grievance. If she would not be allowed to win a name for herself and for Dule, she'd have to win it on her own.

She knows Leth from a few run-ins, but mostly because she'd sometimes be on patrols from Dule to his village.

Her preferred weapon is a two-handed greatsword, because it's almost as tall as she is. She also carries hand-axes and javelins, because sometimes things are sadly too far away to hit with her sword.

She's very superstitious, particularly about outlanders (Do you really eat babies?), and isn't trusting of them until she's been in a fight with them. At which point, it's like she's known them since birth. She is devout to her animistic religion when it suits her.
Mar 22, 2015 10:37 pm
Are any of the city states particularly prone to slavery? I'm thinking Tzipporah is an escaped slave who now lives on the lam using her charisma and wiles to get by. Maybe even perhaps a slave to a witch living in or near the swamp city of Fenboc? I'm thinking she contacted her Patron through secrets gleamed from her former master.
Mar 23, 2015 1:32 am
notinventedhere says:

Felor has crossed paths with Carillon before leaving Jerma, and is wary of anyone who would dabble in demonology, whatever their motives.
Carillon would be used to suspicious treatment by others, knowing full well the risks associated with the knowledge he holds. He'd also have his own reservations about a religious type, finding deities no less dangerous than hell-spawn. He's be far from unfriendly though, and glad to see another from his homelands, regardless of how standoffish he may appear.
Mar 23, 2015 9:12 am
Cockroach says:
Are any of the city states particularly prone to slavery? I'm thinking Tzipporah is an escaped slave who now lives on the lam using her charisma and wiles to get by. Maybe even perhaps a slave to a witch living in or near the swamp city of Fenboc? I'm thinking she contacted her Patron through secrets gleamed from her former master.
Some of the cities do allow slavery; Felboc would definitely be one of them.
Mar 23, 2015 6:33 pm
I'm working on getting the first in-game adventure post up today. Just to let you know how things are coming along as far as working all your backstories into the initial setup, you're all probably going to cross paths somewhere up in the Sthombo region. Carillon and Felor, both from Jerma, probably would have landed around there when they came over; Frekki and Leth are both from Dule and would pass near there on their way south to bigger and better things; Tzipporah could have head up there to put some distance between herself and Felboc, and I think she and Vad would probably have bonded over the fact of having magical powers in common, and might have worked together in a few small-time schemes (in this world, there's not always a lot of professional distinction between entertainers and charlatans) on their way up there.

It's the end of summer, it's been raining hard for the past week, and there are rumors of giants in the foothills around Sthombo -- Dule's raids on their strongholds have a tendency to displace them, and they become Sthombo's problem for a while.

There's a new ruler in Hazard, which puts an end to a year of plotting and scheming among the factions there. Gurmar and Gaad have declared war on each other over some petty territorial dispute. Koalinth pirates are more active than usual on the Channel Sea and Orsen has comissioned new, fast warships from Utwar to deal with them. A band of diplomats from the Mezian Republic is roaming the southlands, stirring up curiosity and suspicion.

To be continued in a new thread soon...
Mar 23, 2015 6:39 pm
Seems reasonable to me. Can't wait to get started.
Mar 23, 2015 9:13 pm
I'm going to wait on a Vad's story a bit. I kind of like developing the character as the story moves along. I like the idea of Tzipporah and him having worked together her and there, could provide for some interesting stories later on.
Mar 23, 2015 9:45 pm
BirdWizard says:
She knows Leth from a few run-ins, but mostly because she'd sometimes be on patrols from Dule to his village.
BullOctorok says:
Frekki and Leth are both from Dule and would pass near there on their way south to bigger and better things
This may be due to my relative new-ness to all this, but I'm a little confused here, hence my questions about territory. If Leth lives in a village in the woodlands south of Sthombo, would that really bring him into contact with Frekki or the city of Dule much? I'd think he'd be more likely to know people from Sthombo or Hazard, as those seem the most likely places he would frequent for business.

...or am I just thinking about this too hard hahaha
Last edited March 23, 2015 10:25 pm
Mar 23, 2015 10:42 pm
I was just going off of what Bull said, if it doesn't work for you we can just forget about that.
Mar 23, 2015 11:22 pm
thedandyman says:
This may be due to my relative new-ness to all this, but I'm a little confused here, hence my questions about territory. If Leth lives in a village in the woodlands south of Sthombo, would that really bring him into contact with Frekki or the city of Dule much? I'd think he'd be more likely to know people from Sthombo or Hazard, as those seem the most likely places he would frequent for business.

...or am I just thinking about this too hard hahaha
I was thinking Leth is from somewhere kind of between Dule and Sthombo. There would certainly be woodlands along the region between the mountains and the coast; the map only shows general concentrations of geographical features.
Mar 23, 2015 11:40 pm
BullOctorok says:
thedandyman says:
This may be due to my relative new-ness to all this, but I'm a little confused here, hence my questions about territory. If Leth lives in a village in the woodlands south of Sthombo, would that really bring him into contact with Frekki or the city of Dule much? I'd think he'd be more likely to know people from Sthombo or Hazard, as those seem the most likely places he would frequent for business.

...or am I just thinking about this too hard hahaha
I was thinking Leth is from somewhere kind of between Dule and Sthombo. There would certainly be woodlands along the region between the mountains and the coast; the map only shows general concentrations of geographical features.
Gotcha gotcha gotcha. That makes sense.
Mar 26, 2015 2:21 am
Vad has a bad habit of performing cantrips from time to time as a way of 'releasing energy' without taking considerations of his surroundings. This has obviously gotten him into some trouble in the past. The power and energy behind his sorcery is not under his control and if he goes a prolonged amount of time without using it he starts to get edgy and uncomfortable.

EDIT: BullOctorok, check out the Wild Magic Surge (PHB: 103) for the fun you can have as a GM with a Wild Magic Sorcerer.
Last edited March 26, 2015 2:46 am
Mar 26, 2015 4:17 pm
Oh, I like that looks of that table...
Mar 26, 2015 4:44 pm
*Looks up table*
Holy. Shit.

This is bonkers. You could literally become so young you cease to exist. I think the feather beard is my favourite.
Last edited March 26, 2015 4:50 pm
Mar 26, 2015 9:24 pm
It is pretty awesome.
Mar 27, 2015 7:12 am
wild magic table is the best.
Mar 27, 2015 6:35 pm
Just in case it wasn't contextually obvious,

Green text is a prompt for the players to do something

Blue text is an out-of-story aside

Red text...I'm sure we'll find a use for it sooner or later
Mar 27, 2015 6:52 pm
Does it matter what players use for OOC text?
Mar 27, 2015 7:04 pm
No, as long as its clear. Brackets or "OOC:" are fine, blue would be nice for consistency, but whatever works for you
Apr 15, 2015 12:15 pm
Just a small mechanical query - what gives Cockroach/Tzipporah advantage on the Performance roll they just made?
Apr 15, 2015 12:18 pm
I have the Actor feat. Which says "You gain advantage on deception and performance checks to impersonate someone else, you can imitate the sounds or speech of another creature, and you gain +1 Cha"
if I am misunderstanding that just use the first roll.
Apr 15, 2015 12:32 pm
Ah cool. I think I (D&D novice) would read it as the advantage is on impersonating a human, not on imitating an animal (imitating an animal is just something you can also do), BUT you are technically impersonating a human imitating an animal so a charitable DM could give you advantage anyway *cough* ;)
Last edited April 15, 2015 12:32 pm
Apr 15, 2015 12:38 pm
It could be ruled/argued either way lol. But it's easier in this format just to roll it and the DM can decide how he wants to use it. Either way, I'm cool with it. :) But after all those pitiful rolls gonna use every advantage I got lol
Last edited April 15, 2015 12:38 pm
Apr 15, 2015 12:39 pm
As far as OOC stuff I think I will be using brackets from here on out. I post mostly from my phone and it doesn't always like the color changing pull down menu.
Apr 16, 2015 12:30 am
Guys I am so sorry I forgot to post this week. School's getting busy for the end of the semester next month. I'm gonna jump in at the next good point for it, so I'll be keeping an eye out for one.
May 7, 2015 4:08 am
I feel like I'm posting too much? Taking the story into my own hands too often? I'm really sorry if I'm not playing this out right. Remember, I'm still new to this :/ Should I be doing this differently?
Last edited May 7, 2015 4:09 am
May 7, 2015 11:44 am
You're doing fine. In the other games I'm involved in on here it seems everyone gets their chance somewhere along the line. Just don't get us killed and everything will be all right. :-)
May 7, 2015 11:55 am
I'm in the same boat - completely new to this. I got the impression that if the DM wanted to wait for input from others, he would indicate that somehow.
May 7, 2015 3:50 pm
Yeah, you're all fine. I generally try to allow time for everybody who wants to weigh in before moving the story forward, and it's inevitable that the more active players are going to drive things.
Jun 4, 2015 11:38 pm
Quick gameplay question:
The spell Guidance says
Quote:
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check
What does it mean by "ability check"? Is an "ability check" a persuasion, nature, religion, etc skill check?
Jul 20, 2015 8:16 pm
Quick gameplay question, re: skill checks.
I'm trying to figure out when it's worth adding my Guidance bonus to a skill check. Am I right in thinking that a skill check is generally passed with a result of 10? So e.g. there's no appreciable difference between a skill check result of, say, 7 and 8?
(I think I understand that skill checks can have harder or easier targets to beat, e.g. 5/10/15, however, but 10 is the normal target?)
Jul 21, 2015 2:23 am
10 is the base target for not-exceptionally-difficult skill checks, yes.
Aug 13, 2015 3:47 pm
We might have one or two new players joining us soon...
Aug 13, 2015 9:28 pm
BullOctorok says:
We might have one or two new players joining us soon...
Excellent!
Aug 14, 2015 6:21 pm
Hi. Hello. I guess Octorok is working on getting my character submitted, but yes, it seems at some point in the near future you will be joined by a mysterious stranger...
Aug 14, 2015 6:31 pm
Test

Edit: Ha-ha! Success! I shall wait for you to work me into the story, Octorok!
Last edited August 14, 2015 6:33 pm

Rolls

Awesomeness - (1d8+2)

(5) + 2 = 7

Aug 14, 2015 7:11 pm
Tell me a little more about Mordred so I can figure out a good way to introduce him?
Aug 14, 2015 7:41 pm
Yes, of course! Here is his character sheet. His name is Mordred Kaliban, and he is a tiefling who was orphaned at a young age and forced to take care of himself on the mean streets of Sthombo. One night, after a particularly rough "questioning" from the Constabulary, he was picked out of the gutter and taken in by Edvers and Zora Kells. They nursed him back to health, and over the years have helped him try and make something of his life - an introduction to the Smiths' Guild here, a few classes at the University of Sthombo there - but nothing came as easily as thievery to Mordred. Now a fairly well-respected member of the Sthombo Thieves' Guild Local 815, Mordred was eager to begin to repay Edvers for all his kindness. The accusation and execution shocked Mordred to his core. He knows Edvers would never do anything like that, and now Mordred is sworn to clear Edvers's name and avenge his loss.

I'm happy to make any changes to his story or stats if you think they will fit better into the game. Thanks again!
Last edited August 14, 2015 7:50 pm
Aug 14, 2015 7:51 pm
Sounds good. I'm thinking, let's take out the connection to Ed and just make you a friend of Zora's. Harboring a tiefling would have brought tremendous scrutiny down on the village, but Zora definitely could have made some friends in the Sthombo demimonde.

Does Mordred know much about his parentage? Presumably one of his parents isn't dead, but rather back in the lower planes...
Aug 14, 2015 8:06 pm
Perfect. He does not know who (or what) his father was. Maybe (for now) he is more interested in finding Zora and making sure she is safe than worrying about this Iron Whatever. Could create some interesting tension in the group, depending on whether or not the party finds her soon.
Aug 17, 2015 11:20 am
Welcome, rocksteady! (I'm EndsOfInvention from MeFi).
Aug 18, 2015 8:14 am
Regarding the shared/party inventory, are you (DM) keeping track of that or should one of us note the stuff we collect in our inventory?
Aug 18, 2015 2:31 pm
You should note any items you pick up. Should be easy to add them to the character sheet.
Aug 18, 2015 2:41 pm
OK. I didn't note down what we collected from the dead guy at the longhouse but I'll go back and add it to my inventory.
Aug 19, 2015 12:30 am
Just a heads-up that I'm going on holiday tomorrow for a week - we should have wifi where we're staying so will try and check in regularly.
Sep 4, 2015 7:37 pm
Hey there, thanks for taking me in! Looking forward to joining the party, perhaps when you're all done running from the law.
Sep 7, 2015 10:01 am
Welcome! Just enacting my Brilliant Escape Plan(TM). Maybe this time it'll work.
Last edited September 7, 2015 10:01 am
Sep 8, 2015 1:32 pm
Yes, come join me in the Adventurers' Green Room while you wait for your cue. There's a whole craft services spread and everything.
Sep 8, 2015 2:17 pm
Wait there's snacks?

Rolls

Number of celery sticks consumed - (2d4-1)

(41) - 1 = 4

Sep 8, 2015 9:26 pm
Would Vad have time to take an action to cast a spell or are the guys right on us?
Sep 9, 2015 4:40 pm
With the canine delay, you'd have time to get a spell off.
Sep 15, 2015 10:55 pm
Man, this chase is exciting!

Watches chase on Green Room TV
Sep 16, 2015 11:43 am
It's exciting but with the delay between posts I imagine it happening in super-super-slow-motion, heh.
Sep 16, 2015 11:44 am
It's my first ever P&P RPG and I'm finding the difference between a computer RPG where there are set paths to follow, and this, where it's completely a freeform/"sandbox" thing, fascinating. Get completely stuck not knowing what to do sometimes.
Sep 16, 2015 3:59 pm
I've been imagining it like a serial. "Tomorrow on Bload... will our heroes escape the justiciar and his dogs?"
Sep 16, 2015 6:16 pm
You mean "Will the heroes escape the Justicar? Will the Justicar escape the dogs?" ;)
Sep 16, 2015 6:23 pm
"Will Justicars and/or dogs and/or our heroes escape from one another?" Covers all bases.
Sep 16, 2015 6:35 pm
You missed out the sparrow & eagle but I think that was already resolved.
Sep 25, 2015 4:16 pm
Waits for someone to say, "I've got a bad feeling about this."
Sep 30, 2015 9:35 pm
I'm on holiday until Sunday night so may not be able to post until then.
Oct 26, 2015 4:35 am
So I just saw the spell-less ranger modified class in that Unearthed Arcana article... And that's kind of what I was picturing for Leth when I was rolling him up, (and probably fits this world a bit better with magic being scarce and all) but I wasn't aware that was an option (ish) so I just made him a normal ranger when I was creating him. If I'm reading this article correctly, and if I wanted Leth to use this version of Ranger, it wouldn't require any changes to Leth as he is now - he would just level a little differently starting at level 2. Would this be permitted? Or should I just stick with the class as it is in the PHB?

(Also, as a side note, I noticed we haven't really gained any XP since the run in with the first ambushers at the start of the chapter.... not whining, just wondering if that was intentional or not.)
Last edited October 26, 2015 4:54 am
Oct 26, 2015 9:16 am
I know I'm not the DM, but I'm good with the modified Ranger, sounds like a cool idea.
Oct 26, 2015 3:48 pm
We're going to close up chapter one and award XP soon. You can definitely go with that modified ranger class.
Oct 27, 2015 4:57 pm
I was wondering that level-advancement from Chapter One includes those of us waiting on deck?
Oct 27, 2015 4:57 pm
Are our other two players still here and ready to join in soon? If so, I'll be working them into chapter two ASAP. If anybody has any more questions for Mordred or anything else they'd like to discuss before we open the chapter two thread, please post here.
Oct 27, 2015 4:57 pm
Yes, to keep up with the rest of the party, you should level up too.
Oct 27, 2015 4:58 pm
Awesome, thanks! And yeah, I'm ready whenever you are.
Oct 27, 2015 6:45 pm
Yep, still here. I'll level up Shamush. Excited to join in!
Oct 27, 2015 8:49 pm
Well now, let's see how much HP Leth gets out of his new level up...

ah. hmm. Well, I just noticed that I goofed a bit when creating him. When I was figuring out his starting HP, I did the typical hit die max + con modifier... except I added his TOTAL constitution stat, instead of the modifier. So, his starting HP should have been 11, not 23 hahahaha

EDIT: MAX HP ROLL!!!! *fist pump*

Edit #2: Alright, done leveling up Leth, and ready for the next chapter! :D
New stuff includes: +2 chance to hit on ranged attacks, and two battle maneuvers.
Last edited November 5, 2015 9:08 pm

Rolls

SHINY NEW HP - (1d10+1)

(10) + 1 = 11

Oct 28, 2015 12:57 pm
Mordred gets Cunning Action (lets him take a bonus Dash, Disengage or Hide action per turn) and a few more HP. Looking forward to Chapter 2!
Oct 28, 2015 9:34 pm
Will have Vad ready to go later this evening!
Oct 29, 2015 2:16 am
I leveled up Shamush. Just took the 7 standard HP for Barbarians.
Oct 29, 2015 9:05 am
Oh shit, level up time!
I assume we're just moving forward to level 2 rather than receiving a specific amount of XP?
Oct 29, 2015 12:04 pm
notinventedhere says:
I assume we're just moving forward to level 2 rather than receiving a specific amount of XP?
Yup, that's right.
Oct 29, 2015 12:29 pm
HP increase roll for Felor

Rolls

HP increase - (1d8+2)

(6) + 2 = 8

Oct 29, 2015 12:43 pm
Zangua just took the standard HP increase of 6 for fighters.
Oct 29, 2015 12:57 pm
Felor gains:
Channel Divinity (Turn Undead or Charm Animals & Plants*)
Guiding Bolt (ranged zapping)

*(If you listen to The Adventure Zone, rest assured I will not try to use it like that)

Bring on chapter 2 and the new PCs!
Last edited October 29, 2015 12:57 pm
Oct 29, 2015 1:02 pm
notinventedhere says:
If you listen to The Adventure Zone, rest assured I will not try to use it like that
*shudder*
Oct 30, 2015 4:21 pm
FYI, the chapter 2 post will be up on Monday.
Oct 30, 2015 5:54 pm
Are we to assume any type of rest between the two chapters or is it a straight continuation?
Nov 3, 2015 5:14 pm
Sorry, as per the introductory post, it's nightfall, you've been walking south/southwest from Sthombo all day.

Zangua and Shamush, stand by for imminent introductions...
Nov 3, 2015 11:35 pm
So, Zangua and Shamush, some backstory: you two met up near Gurmar and did some sword-for-hire work together, until you started stealing business from a local mercenary company and had to leave town. In the hills north of Gurmar you found a small group of dog-headed people, five females and a dozen pups, under attack by their own kind. You fought off the attackers, and when the males of the group returned, they explained that they were outcasts from a larger pack and were trying to make their way northward to unclaimed territory. Charmed by the pups and moved by their tale of being driven out of their pack by the treacherous brother of Great Fang, you accompanied them northward and made a good profit ambushing highwaymen and robbers together. However, it has been a constant struggle dissuading them from preying upon farms, villages, and travelers, and they have grown more and more insistent upon pressing northward towards the more prosperous settlements around Sthombo. You've been trying to steer them westward, to settle among the foothills of the Lesser Knife Mountains, where they'd be less likely to hunt or be hunted by humans, but the males have developed a taste for plunder and seem disinclined to take your counsel. After a long day ranging far to the north and finding little of value to take, you find shelter in an abandoned barn where tensions come to a head...
Nov 3, 2015 11:46 pm
Which one of us is the human facing the doorway, clad in leathers?
Nov 3, 2015 11:53 pm
That would be you, Zangua.
Dec 5, 2015 11:18 pm
Should I come in soon too, Bull? Whatever you need me to do, I'll do that!
Jan 11, 2016 6:20 pm
CouchLord, you around?
Feb 26, 2016 5:16 pm
Any in-between chapter questions or discussions should go here. We'll start chapter three when all your character sheets are updated.
Feb 26, 2016 5:42 pm
Zangua is ready to go.
Feb 26, 2016 8:06 pm
Whoop! Level 3! Roast goat! Good times.
I will update the map soon (prob make a zoomed in version).
Feb 27, 2016 12:40 am
Vad has taught himself a few new tricks and is ready to give them a go.
Feb 27, 2016 1:29 pm
Mordred awakens from a deep and dream-filled sleep with new arcane abilities...
Feb 27, 2016 5:07 pm
Just took the average 7 for my HP increase this level.
Feb 27, 2016 9:15 pm
So the handbook says at every level I take "1d10 + your constitution modifier per ranger level after 1st"... and I'm not really sure what that means? :S Can someone explain?
Feb 27, 2016 9:22 pm
Means you gain 1d10+1 hit points innit?

Edit: or 6 HP, if you take the average plus modifier like Shamush did?
Feb 27, 2016 9:34 pm
Okay that's what I thought, but the wording was a little odd, and I half wondered if it meant that I was supposed to add my con modifier twice (since we're now two levels above first) - but that seemed like a bit much. Will do!

Other class features this level: Hunter archetype (taking the Colossus Slayer feature), and the ability to make Poultices.

ETA: No biscuits today, it seems... ah well, I rolled max HP last time.
Last edited February 27, 2016 9:34 pm

Rolls

HP (risk it to get the biscuit, eh?) - (1d10+1)

(3) + 1 = 4

Feb 27, 2016 9:36 pm
Sounds like everybody's p much ready to roll? I'll have the first chapter 3 post up later this afternoon.
Feb 28, 2016 3:03 pm
Added 2 more HP to my character sheet, as I forgot to add the Con bonus.
Mar 22, 2016 4:05 pm
A question about dice and trust. While I really appreciate the auto-roller built in to the forum software, I find myself missing the feel and excitement of using actual dice. I was wondering if anyone would object to me rolling physical dice and then reporting the result in my posts? I would probably still use the auto-roller a fair amount, for times when I am posting from a location that is not conducive to rolling dice (waiting in line, sitting on the loo, driving my car, etc). This would also necessitate me finding a place to purchase a set of polyhedral dice, as the last set I had disappeared long ago, so wouldn't begin right away.
Mar 22, 2016 4:13 pm
Yes, we're all honest dealers here, any of you are free to use dice that exist in the prime material plane for your rolls.
Mar 22, 2016 4:22 pm
Cool thanks! I'll save my Ethereal Dice for another game, I guess.
Mar 22, 2016 5:41 pm
Man, I wish I could do that, but my physical dice treat me about as well as the GP dice roller. Though I'm thankful I'm not afflicted with the Wheaton.
Mar 24, 2016 5:49 pm
Just FYI, I'm using this site to generate goblinspeak. I haven't gone full Tolkien with the made-up languages or anything.
Mar 28, 2016 2:14 pm
What's your stance on material spell components, Octo? Mordred just got his spellcasting abilities at level 3, and he hasn't had a chance to go shopping for tarts and colored sand and whatnot.
Mar 28, 2016 4:05 pm
What spell and which components do you need?
Mar 28, 2016 4:10 pm
I'm partial to this tart component. Sounds tasty.
Mar 28, 2016 4:11 pm
Yeah Mordred did you bring enough tarts for everybody?
Mar 28, 2016 5:36 pm
I don't really understand the whole "material component" part of magic so have been quietly ignoring it. Hope that helps.
Mar 28, 2016 6:14 pm
Tasha's Hideous Laughter requires "tiny tarts and a feather that is waved in the air," Color Spray requires "a pinch of powder or sand that is colored red, yellow, and blue" and Minor Illusion requires "a bit of fleece". I don't mind having to spend some GP every once in a while to re-stock, but I haven't realistically had a chance to do so during the course of this adventure. I guess we could say that he already had a few tarts in his rations, picked up some feathers and fleece in the woods, and... had some colored powder in his thieves' tools?

I am certainly not opposed to the "benign neglect" method of dealing with it, however.
Mar 28, 2016 6:21 pm
My policy for spell components is going to be, if you can make up a reasonable justification for having a plausible facsimile of the components, you're good to go.

A wild blackberry smushed on a cracker? Sounds like a tart to me.
Mar 28, 2016 6:40 pm
Alternatively, if you get the chance to buy a spellcasting focus or components pouch, those take the place of spell components. (with the exception of components that have a written GP cost in the spell description)
Mar 28, 2016 7:38 pm
Yeah, that's what I would have done if I was starting out as a magic-user or he had leveled up in town. I probably should have thought ahead about his Archetype and just given him a components pouch from the beginning, but I'm just an unfrozen caveman D&D player, and your fifth edition ways are strange and frightening to me.
Apr 1, 2016 11:00 pm
I'm pretty surprised they still bother with material components. I figured they'd be phased out by now.
Apr 7, 2016 7:42 pm
I'm beginning the mourning process for all the interesting side-quests in the Badgerways I won't get to develop now...
Apr 7, 2016 7:43 pm
I knew that faucet was suspicious!
Apr 7, 2016 7:47 pm
none of you heard me screaming AWWW COME ON when you decided not to investigate Wormfellow
Apr 7, 2016 9:09 pm
I was actually going to ask Everil about wormfellow hahaha
Apr 7, 2016 9:45 pm
I feel so tugged by the need to find Zora, first because she was so far ahead of us, and now because she is so close. Just between us, is finding Zora going to "wait" if we do go off on a sidequest or two, or is there a timer on what happens to her? In any case, if I'm playing in character, it's going to be hard to convince Mordred to do anything other than chase after Zora headlong.
Apr 7, 2016 9:46 pm
And I really wanted to get a neurotic kobold NPC in the party, so I was bummed Ghaman didn't come along with us.
Apr 7, 2016 9:48 pm
I would say, with events in motion the way they are now, there would be consequences if you just sort of put looking for Zora on the backburner. Everil obviously has some weird designs on her and is hellbent on stopping her from getting to Hazard.
Apr 7, 2016 9:56 pm
As a player, I was definitely intrigued by a bunch of the stuff we found in the badgerways... but as a character, there's no way I'd want to stop looking for Zora to check them out.
Apr 10, 2016 7:44 pm
Octorok, having seen behind your DM veil previously, I am fully aware that every single unexplored clue leads to a something cool, and every NPC has an elaborate backstory, and if we weren't hot on the trail of a woman pursued by IG-88, I would totally stop and investigate them all! :)
Jun 8, 2016 8:01 pm
Chapter 3 is finished & locked. Any questions or metadiscussion about what just happened can go here for now. Chapter 4 will start with time having advanced a bit, assume you can rest up and fully heal and shop for basic supplies if you need to.
Jun 8, 2016 8:06 pm
What kind of weapon does the catchpole count as? I'm thinking of taking the Polearm Master feat with the new level, but it only counts if I'm using a glaive, halberd, or quarterstaff. If the catchpole counts as none of them, I likely won't take the feat.
Jun 8, 2016 8:20 pm
The catchpole would be considered a glaive.
Jun 8, 2016 8:47 pm
Thanks! I've noted it on my character sheet. So the blade will inflict a poison on a successful attack, but not the blunt end, right? Also, is the special grapple attack a single Attack action? I wasn't clear on what you meant by disadvantage if I just wanted to grab someone with it.
Jun 8, 2016 8:55 pm
Quote:
but unless your weapon skills allow for multiple attacks, you can only make a single attack with either end each round or attack at disadvantage to use the special grappling attack.
So at a regular level of proficiency, you can attack with either the blade (poison) or blunt (not poison) end once per turn, or make the special grappling attack by rolling at a disadvantage.

With the Polearm Master feat you can wield the catchpole as the Implacable did: one blade and one blunt attack per turn, or one grappling attack with no disadvantage.
Jun 8, 2016 8:59 pm
I'd like to pick up a component pouch if I can find a seller of magical trinkets. The PHB cost is 25gp, and I figure no one will mind if I take one of the gems from the goblin treasure that I think is worth about 25gp and try to buy one with that?
Jun 9, 2016 12:38 am
Thanks for the explanation!
Jun 13, 2016 3:53 pm
Everybody: let me know when you've leveled up and updated your character sheets.
Jun 13, 2016 4:24 pm
Nearly ready, still deciding on one last spell to prep but everything else is done I think so feel free to start.
Jun 13, 2016 4:43 pm
Mordred is back and smarter than ever.
Jun 13, 2016 4:46 pm
What videogame sound do you all associate with leveling up? For me it is the Zelda "found a new sword" sound, but a strong argument could be made for the Mario "mushroom" sound.
Jun 13, 2016 4:49 pm
Final Fantasy IV battle victory music, maybe?
Jun 14, 2016 12:01 am
Vad is ready to go!

Pac-Man intro music.

You tube video
Jun 14, 2016 3:16 am
I usually hear the Fire Emblem level up sound (I can't find the specific sound from the gameboy game I played in high school, so this is close enough). Or the Skyrim level up music. Though the final fantasy victory music is also up there.

lemme do my HP roll real quick...

Rolls

hp - (1d10+1)

(6) + 1 = 7

Jun 14, 2016 3:24 am
Okay. Leth is now level 4. Took a point in Con and Wisdom, increasing the modifier for both. Which means more HP!

Question, though: One of his class features he gets by being a spell-less ranger is the ability to make some healing poultices. To do so, I have to spend an hour gathering herbs and actually creating the poultices. Could I assume he has done so at the start of the next chapter? (Technically he actually had access to this ability at 3rd level, but I forgot)
Last edited June 14, 2016 3:37 am
Jun 14, 2016 4:17 pm
There is a lot of fungus and mold and stuff in the City of the Symbiont Queen so sure, those count as herbs, get your poultice on
Jun 14, 2016 6:28 pm
I'm going to assume I can find a Component Pouch? What gem am I able to trade for it? I'd also be interested in finding something we could use to hinder anyone trying to follow us through the tunnels. Maybe smoke bombs or some kind of highly flammable substance we could drop behind us and light on fire?

Rolls

Investigation (if needed) - (1d20+1)

(17) + 1 = 18

Jun 14, 2016 6:42 pm
Components, sure. You could convert the gems to cash here, but I don't have my gem value notes handy atm so I'll get back to you on the total there. Smoke bombs aren't really a thing down here, but you could get some quick-burning oil.
Jun 14, 2016 7:05 pm
OK, I'll take a flask or two of oil. I'd also like to use my roguish instincts to see if I can find someone who can ID and possibly fence the goblin treasure. I'm particularly interested in the magicalish copper rings.

ETA: Or we can roleplay that out as part of starting the next chapter, whatever you'd prefer.
Last edited June 14, 2016 7:10 pm
Jun 16, 2016 4:28 pm
You can fence the gems for 380 GP. Nobody is sure what the rings do, just that they possess some sort of low-intensity enchantment; if you want to dig deeper on that we'll have to RP it in the chapter.
Jun 20, 2016 4:04 pm
(I think we're just waiting on Spruce, who mentioned being semi-MIA for a little while, so we'll just go ahead and get things rolling this week.)
Jun 20, 2016 5:23 pm
Sweet! I would like to dig deeper into the rings and other trinkets, if an opportunity arises. I'll pay for my component pouch out of that 380.

ETA: Mordred is still wearing one of the rings, FWIW.
Last edited June 20, 2016 5:27 pm
Jun 20, 2016 5:24 pm
Hey all, sorry about the absence. I've returned from my trip. I'll catch up and be back to regular posting.
Jun 20, 2016 7:51 pm
Hi Spruce!

Chapter 4 is unlocked and updated with its first post.
Jun 20, 2016 7:55 pm
Were we allowed to bring all of our equipment to this audience? Or were we forced to leave our weapons behind?
Jun 20, 2016 7:59 pm
No weapons, but any non-weapon gear is fine. If anyone wants to try to sneak a (small) weapon in, that'll require a Sleight of Hand roll.
Jun 23, 2016 7:39 pm
Damn Spruce, I know I personally wouldn't need a Persuasion roll from that one.
Jun 23, 2016 9:34 pm
This is Shamush's oddly specific wheelhouse: offputting, psychedelic, religious weirdos!
Jun 23, 2016 10:51 pm
Great speech Spruce! I love your characterisation.
Jun 28, 2016 4:07 pm
Did we have enough time to rest and recover spent Hit Dice and abilities?
Jun 28, 2016 4:24 pm
Yes, everybody's all healed up and full of spells.
Aug 5, 2016 3:39 am
Just so you guys know, I'm heading out of town for a week. Not sure how often I'll be able to hop online.
Aug 15, 2016 8:45 am
Ah shit, so I had a baby (well, my wife did), and henceforth things like "remember to play online D&D" were pushed out of my brain for a month. Sorry! Will catch up with what's what very soon.
Aug 15, 2016 4:31 pm
Congrats again! And, understandable!
Sep 8, 2016 6:11 pm
We're going to have another player joining us soon -- some of you might know nubs from MetaFilter and/or the 1st ed. Twitter campaign. He'll be joining the party once you make up to Hazard proper. Welcome aboard, nubs!
Sep 8, 2016 6:23 pm
BullOctorok says:
We're going to have another player joining us soon -- some of you might know nubs from MetaFilter and/or the 1st ed. Twitter campaign. He'll be joining the party once you make up to Hazard proper. Welcome aboard, nubs!
Huzzah! I'll be trying to get up to speed on what's going on quick like. Not sure what I'll be playing yet, and this is my first run at D&D 5e. I always tend to lean towards rogues, but maybe I'll surprise myself.
Sep 8, 2016 6:33 pm
I dunno how thoroughly you've read the boards so far, but in a nutshell: the party was friends of this guy Edvers Kells, this sort of larger-than-life adventurer/homesteader guy, who got accused of stealing a prized artifact called the Iron Sphere of Sthombo and was executed for it. While they were attending his burial the party got ambushed by this cult called the Six-Pronged Crown and started investigating what happened. They fled Sthombo looking for Edvers' daughter Zora, had some wacky misadventures, and found her in this massive subterranean complex known as the Badgerways which she was trying to use as a way to sneak into the city of Hazard undetected. She informs the party that Edvers really did steal the Sphere, but that the Six-Pronged Crown forced him to somehow, and before he was captured and executed he gave Zora a coded message and told her to take it to her mother in Hazard. Right now the party is in a crypt under the city, trying to find a way up and out.
Sep 8, 2016 6:55 pm
I've read through a bit of the first chapter, so I have a sense of what got the ball rolling. Still mulling over character ideas; it's looking like a pretty diverse skill set in place already which is awesome as it leaves me free to do just about anything. Anybody up for a halfling bard?
Sep 8, 2016 7:40 pm
I was going to suggest something along the magical continuum, and bard sounds about right. Being a non-human is a little tricksy - most people have been fairly suspicious of my tiefling, but I'm sure a halfling could "pass" a bit easier than a red-skinned demon man.

Looking forward to having you join in. There is a pretty good "What We Know So Far" post in the About Bload thread, though it needs updating, and you can also read the puppet show I put on to teach a scared young child that it was OK to go with strangers.
Sep 8, 2016 9:22 pm
rocksteady says:
the puppet show I put on to teach a scared young child that it was OK to go with strangers.
This sounds like my kind of group.

I am going to go with a bard, likely human - I was initially thinking halfling, but I think the character concept as it has evolved might be better as a human. Not sure, I may change that, but that's where I am at. I'll hopefully create him tonight and then pbo can tell me what I've gotten wrong and I'll be ready to go when the group is in the right position.
Sep 8, 2016 11:01 pm
Welcome, fellow Mefite!
Sep 12, 2016 5:19 pm
Fine tuning my character. A couple of questions:

-I'm trying to grasp if a spell that has a range of "touch" excludes the caster? Some spells are "self", which is clear; but if a spell is "touch" does that mean it has to be cast on someone other than the caster or could the caster choose to make it "self"?

-I'm really not sure I grok "ritual" spells...does that mean, if you have the spell written down in a book, you can cast from the book and not use a spell slot? Is that the important thing about a ritual spell?
Sep 12, 2016 5:47 pm
"Touch" spells just mean that you must physically contact the recipient of the spell, and yes it does include yourself.

Rituals do not use up a spell slot, but they do take 10 minutes longer to cast and still require the components. Your character must also have the ability to cast ritual spells, either through a class feature or a feat (as an example, Paladins do not have the ritual caster feature so they cannot cast a spell as a ritual, even if it's marked as one). Depending on what class you are, you may still need to know or prepare the spell before you can cast it as a ritual (wizards are the exception).
Sep 13, 2016 3:23 am
OK, I think I'm ready to go! Looking forward to joining the group.
Sep 14, 2016 3:29 pm
Just a quick test on the avatar front.
Sep 14, 2016 6:13 pm
Belated welcome, nubs!
Sep 14, 2016 7:10 pm
I'm just happy to be here.
Sep 30, 2016 1:55 pm
Welcome to the story, nubs. Very interesting intro. I just wanted to mention that when I click on Domarc's avatar, I get a "No Character Found" page instead of his character sheet, which I get with the others. Maybe that's intentional as you aren't officially in the party yet? Just thought I'd mention in case it was a technical issue.
Sep 30, 2016 2:37 pm
Huh. That's weird; it works for me but that might be because it is mine?
Sep 30, 2016 2:46 pm
That usually happens when the character isn't added to the public library.
Sep 30, 2016 2:51 pm
I've clicked the "add to library" button; I hope that resolves it. This is my first 5e character, so doubtless I've missed something; plus I'm sure you guys are curious.
Sep 30, 2016 2:57 pm
Whoah, check out Mr Skill Proficiencies!
Sep 30, 2016 3:09 pm
Yeah, the Bard looks to be pretty squishy in combat (plus I rolled for shit on HP) but they get a boatload of skill proficiences; in addition to the proficiencies, the Bard also has a class feature known as Jack of All Trades which allows for the addition of half the proficiency bonus to any skill the character isn't already proficient in. So, yeah, Domarc is broad and a little deep in a couple of places.
Sep 30, 2016 9:52 pm
The bard is just a ton of fun. I'm playing one in another campaign and he's a blast; so much versatility.
Oct 6, 2016 10:17 pm
Just to provide a little bigger picture context for the state of the campaign right now: Martjan is, by design, dropping hell of leads you could investigate. Some of them are completely new and some of them may tie back to people and places you've already encountered! She knows a lot about Hazard and I would encourage you all to pick her brain for as long as you like, but eventually the party will have to reach some decision together about what direction they want to proceed in -- you are not on rails at this point. Rest assured that all roads lead to adventure, if not necessarily a speedy resolution of the main plot.
Oct 18, 2016 3:58 pm
So, who's still around? We've had a few people MIA over the last couple pages of posts.
Oct 18, 2016 4:37 pm
Yeah, I'm still here...
Oct 18, 2016 5:34 pm
I'm eager to wipe smiling man's face off his lips.
Oct 18, 2016 9:01 pm
*raises hand* present!
Oct 21, 2016 12:33 am
Sorry guys, I'm still around. Just had a busy spate and computer issues.
Nov 23, 2016 3:00 pm
Hey all. Sorry once again I've been a no-show. I'm going to have to go on hiatus, probably until the new year. I'm a self-employed artist and it's a super busy time. Didn't want to do the typical thing and fade into the ether without saying anything. I've enjoyed the game a lot, especially Octorock's writing. Hopefully I'll have time to rejoin in the future.
Nov 23, 2016 3:44 pm
Hope to see you back in the new year, Spruce. Have a great Christmas and assorted seasonal holiday events!
Nov 23, 2016 4:06 pm
Hope to see you again soon Spruce. Best of luck!
Nov 23, 2016 4:57 pm
No problem Spruce, we'll say you're staying with Zora for protection for now.
Nov 29, 2016 4:27 pm
So, who's around? Do we need a little unofficial holiday hiatus?
Nov 29, 2016 5:49 pm
Sorry for my absence; office move has been ongoing since Thursday and I barely have time to handle life. But I'm around!
Nov 30, 2016 1:49 am
I think my unofficial holiday hiatus has just ended lol

no telling what my December schedule will be though :/
Dec 1, 2016 7:12 pm
Since GP doesn't have a thread-exporting feature yet, I've been copying and pasting plot-relevant postings from the chapter threads into emails to myself to have for reference and posterity. I'm up to about halfway through chapter 4 so far. If any of you would like the completed chapters emailed to you (it's nice to be able to Ctrl+F "Ilhaz" or whatever and see where it's come up before!) just let me know and provide me with an email address I can send it to, either here or via private message on GP.
Dec 1, 2016 8:33 pm
Could you post them in a new thread in the forum, or as a final "summary" post at the end of each chapter thread? If no, please email them to me at dave@fourponds.net. Thanks, Octo!
Dec 1, 2016 8:34 pm
I second a new thread. We could use it as a discussion/theorizing space, too?
Dec 1, 2016 8:43 pm
A new thread isn't a bad idea; but I will also gladly take a copy at prbartel@gmail.com
Dec 1, 2016 9:27 pm
The notes are kind of messy, I don't mind sharing them with you guys but I'd rather clean them up nice before turning them into permanent posts here. I'll send out chs 2 and 3 now; ch 1 needs a redo and ch 4 is still in progress.

And you can always use this thread or the 'About Bload' thread for discussion/theorizing!
Dec 2, 2016 9:08 am
Yes please! team . awesome at the gmails.
Dec 3, 2016 3:22 am
just realized I didn't include my email in my post, orangeninjadaniel@gmail
Dec 6, 2016 10:43 pm
Something I just noticed...at 3,700 posts, it looks like we have the most active game on the GP forums by a pretty good margin.
Dec 8, 2016 7:25 pm
So, just consolidating some information here:

Prophecy about the Sphere:
"See what lies on Culsu's door:
Sleeping sea-horse, curled in a ball.
Tickle him awake, and your city will fall!
Ice and flood through the broken gate
An early death is the last Child's fate
Set a crown of frost on the tomb of the Old
And never again will men dwell upon Bload."


Prophecy about Hazard's daughter:
""Hazard's daughter
Stops the water
And the cold.
She who makes heads bare
And feeds the sea-horse its own tail.
But oh, the price she pays.
But oh, the price Bload pays."


Information about Ilhaz:

Ilhaz was the legendary titan who, as the stories go, reclaimed Bload from the Lord of Beasts and made it safe for mortals to inhabit. He was said to have died in battle with the Great Green Serpent of the Ophid River, and where he fell became the Isle of Ilhaz, and the Mastaba was erected by the founders of Hazard to honor him.

Isle of Vorch - last known location of Pafthinel

a small, untamed island somewhere off the south tip of Bload, named for the King of Malch who was exiled there some five hundred years ago. It was said that his descendants returned twenty years after his exile to bring him back, but that he fled from them, and hid in the wilderness, and had lost his ability to speak.

Map of Hazard:

http://i.imgur.com/ZcKmEmf.jpg
Dec 8, 2016 7:47 pm
Something I just noticed...at 3,700 posts, it looks like we have the most active game on the GP forums by a pretty good margin.

Wow, that's awesome. I've really enjoyed this, and I am hoping if we run into a little holiday doldrums we can power through and keep going into 2017. My life is such that the idea of arranging/scheduling/attending a weekly session IRL or online is a bit daunting, but this asynchronous format is ideal. Thanks to everyone, and especially PBO.

Theorizing:

Is the sea-horse of the prophecies the Great Green Serpent? Is the 6PC attempting to awaken/resurrect it?
Dec 8, 2016 9:30 pm
Theorizing:

I was running on a belief that the 6PC was attempting to resurrect/reawaken Ilhaz, but after pulling the bits of prophecy and information together I was (a) reminded that Ilhaz is the one who made Bload safe/reclaimed it from the Lord of Beasts and (b) there's a lot of beast imagery going on here: sea-horses, serpents, and Vorch being a place that is wild & untamed - which is where Pafthinel went after learning the nature of the Sphere, and I am now curious as to why... It makes me wonder if 6PC trying to return things to before the time of Ilhaz; but as with all doomsday cults, I'm kinda wondering why you would want to fulfill a prophecy that ends with "never again will men dwell on Bload".

OK, I just removed a long rambling brain dump, so...Let me explain. No, there is too much. Let me sum up:

-to my eyes there are two parts to the first prophecy. The first 5 lines deal with Hazard and the Sphere; specifically the Sphere being used to wake/free the Serpent (which I think is both a metaphor for the river in flood and a literal magical beast of some kind). This will destroy Hazard (and I'm taking the "Child" to be the Innocent of Hazard).
-the last two lines, however, refer to something happening to all of Bload and involve a "crown of frost" and the "tomb of the Old". Now, I think the group saw the tomb back in Chapter One when a couple of you ventured under the church. The "crown of frost" is likely the source of the 6PC symbol, but I suspect that whatever it is actually rests with the Serpent; hence the "Ice and flood" that comes from activating the Sphere.
-So, for the 6PC, this plan around the Sphere and Hazard are only stage one on the way to a larger goal, of gaining the "crown of frost" and taking it to the tomb of the Old.
Dec 9, 2016 2:43 am
To see such speculation warms my dark little DM heart and almost makes up for all the lovingly-imagined side quests you've passed up. I hope you'll all stay with this campaign for the long haul, there is much, much more yet to discover.
Dec 9, 2016 12:20 pm
The glyph of the 6PC does remind me of spreading ice crystals.

http://media.gettyimages.com/videos/time-lapse-ice-crystals-forming-on-tree-branch-uk-video-id150218796?s=640x640
Dec 9, 2016 5:29 pm
Another thing to consider: Culsu is a minor goddess associated with doors and passages, both literal and metaphorical. So the broken gate likely has something to do with her particular role.
Dec 12, 2016 8:45 pm
So, at this point, I'm assuming Vad and Shamush have left the game for good. Ruling on the field is that they're staying at Chorcarz's place to keep an eye on Zora. I certainly understand if anyone else is sorta MIA over the holiday season, but I do want to try and keep chapter 4 rolling to an eventual conclusion with whoever is available to play. Not to give anything away, but I'm hoping that once this chapter is done you'll all have a little more clarity of purpose (hard to say, you guys love going off the rails and that's great!) and the interim between chs. 4 and 5 might be a good time to try and recruit another player or two. I might try drumming up some interest on Twitter or the D&D Facebook groups I'm in, but any of you know anyone who might be interested in joining in, tell them to create a GamersPlane account!
Dec 12, 2016 10:39 pm
Thanks pbo! I've been wondering what the holidays might look like; I will be away from my usual haunts between Christmas & New Year's, but I should still be able to check in once or twice a day to try to move this along.

Basically, I think we just need to decide what our next step is, and then we can get moving.
Dec 13, 2016 12:09 pm
BullOctorok says:
Something I just noticed...at 3,700 posts, it looks like we have the most active game on the GP forums by a pretty good margin.
Nice!

Sorry for lack of contribution over the past week, I've been ill and hurt my neck so computer use is uncomfortable at the moment.
Dec 13, 2016 12:11 pm
Theory: The sphere is a Pokeball containing a giant Gyrados.
edit: maybe Lapras (water/ice type)
Last edited December 13, 2016 1:20 pm
Dec 13, 2016 12:37 pm
nubs says:
Theorizing:
-to my eyes there are two parts to the first prophecy. The first 5 lines deal with Hazard and the Sphere; specifically the Sphere being used to wake/free the Serpent (which I think is both a metaphor for the river in flood and a literal magical beast of some kind). This will destroy Hazard (and I'm taking the "Child" to be the Innocent of Hazard).
-the last two lines, however, refer to something happening to all of Bload and involve a "crown of frost" and the "tomb of the Old". Now, I think the group saw the tomb back in Chapter One when a couple of you ventured under the church. The "crown of frost" is likely the source of the 6PC symbol, but I suspect that whatever it is actually rests with the Serpent; hence the "Ice and flood" that comes from activating the Sphere.
I think the prophesies imply the whole of Bload is in danger. Maybe Bload itself is a gargantuan sleeping sea monster?
Agree that the 6PC/ice-crown crew want to wake the monster using some sort of ice magic. Zora is prophesied to stop them (destroy a/the crown? "makes heads bare").
Chapter 1, page 26 is where we check out the crypt under Nethuns' (god of oceans, fittingly) temple. Not much there though other than a door with the 6PC glyph on. We failed a perception check which might have given more clues! Amongst the offerings to Nethuns there's an "embryonic horse" which might be connected to the seahorse somehow? Maybe that's what people offer if they can't get hold of a seahorse.
Quote:
Culsu is a minor goddess associated with doors and passages, both literal and metaphorical. So the broken gate likely has something to do with her particular role.
Agree this seems relevant.
Dec 14, 2016 5:31 pm
So, is anybody else seeing an interesting possible connection between this:
Quote:
(Curative ice) "Pure ice harvested from a mountain peak unconquered by men, proven to cure ailments of both the body and the spirit," the man in pink answers. "A single cube costs two silver, but for a proper holistic treatment you will require six cubes, which I would sell you for one gold piece."

"What's so special about the mountain?" asks Zangua, curiosity clear in his voice.

"It is an ennobled place, a peak seen often in dreams, but rarely by eyes. The dirt and impurities of the common Werld cannot reach it. There is nothing to the ice but the purest elemental water and the numinous character of the peak and its masters."
and
Quote:
(Adan) "Do you want to know? Take the mark upon yourself. Be baptized in ice which has no memory of water
Dec 15, 2016 12:38 pm
Good catch, nubs.
Last edited December 15, 2016 12:39 pm
Dec 17, 2016 9:14 pm
So sorry for my absence! December is a busy month in my line of work (Janitor here! You would not believe how many christmas parties people can throw in one building within the span of a week.) I had hoped to be a bit more active, but it's looking like that may not be the case, at least for the foreseeable holiday season. I will do my best to get on as often as I can, but Leth may be a little slow for the next few weeks. I have not abandoned the quest!

Edit: Okay, all caught up. Man, I *did* miss a lot... not sure how or if you'd want to throw me back in to this one at the moment, Octo :/ again, terribly sorry for being gone so long!
Last edited December 17, 2016 10:40 pm
Dec 17, 2016 11:10 pm
If you want to participate in this combat with Adan, we can retcon you in!
Dec 17, 2016 11:20 pm
Works for me; however you want to do it!
Dec 19, 2016 2:21 am
It looks like Ezeriah will be joining us once chapter five starts. Welcome aboard!
Dec 19, 2016 5:51 pm
Thanks for having me and hello all!

I've played a ton of RPG's & TT games over the years, but I started out with and grew up on D&D, with fond memories of games going until the sun peeked through the window in the morning. I'll be starting my first 5e game with you guys, have the PHB, and am exploring character options now.

I've followed some of your adventures, and I've gotta say, it's a great setting and just an enjoyable adventure to follow. It seems like good swords and sorcery as advertised, with a believable kind of feel to it as far as these settings go. As far as PbP, I feel lucky to have come across this game, as not only do I like the setting, but it seems like a very active game as some of you really seem to post frequently, which is exactly the kind of game I'm looking for: one with an involved core group and a story that moves forward, keeping everyone engaged.

Anyway, looking forward to adventuring with everyone. Good luck with Adan at the shrine!
Dec 19, 2016 5:52 pm
Hi! Welcome! Save us!
Dec 19, 2016 5:59 pm
Hi and welcome! Hopefully you have a group to join at the start of the next chapter!
Dec 19, 2016 6:20 pm
Interesting... it seems like you guys might actually be worried about dying. That's good. I like a game with an edge. And yeah, that's a fight you've got on your hands, to be sure. Adan seems like one of those classic villains you really don't want to run into without a plan. Looks like he had one for you, as your arrival at the shrine was greeted most harshly.
Dec 19, 2016 6:27 pm
D&D5e can be very squishy for low-level characters, and encounters further down the road still have a chance to kill. And when you go up against an intelligent opponent with allies, it's downright dangerous.
Dec 19, 2016 8:06 pm
CancerMan says:
Hi! Welcome! Save us!
I lol'd.

Welcome aboard, Ezeriah! Hopefully we're all still alive to greet you at the start of the next chapter!
Last edited December 19, 2016 8:06 pm
Dec 19, 2016 8:42 pm
Trying to get familiar with the system... did Leth multiclass into fighter for the superiority dice? Or maybe I missed something under ranger. I'm on a crash course right now, just curious.
Dec 21, 2016 11:09 pm
Quote:
I'm on a crash course right now, just curious.
It's my first time with 5e too; it's actually pretty easy to jump into. Feel free to ask questions! They help me learn too!
Dec 28, 2016 8:17 pm
What's our plan, here, guys? I'm really not super keen on surrendering, but it seems like that may be our only option if we want to maintain our innocence. (edit: and this time if we get arrested we'll probably be okay given the number of powerful people in hazard that are interested in us) Attacking the guards definitely seems like a bad idea, but Adan seems to be pushing us towards that eventuality...

I'm kinda thinking I should have just kept attacking Adan and tried to kill him; guards be damned... but I don't think that's what Leth would have done
Last edited December 28, 2016 8:21 pm
Dec 28, 2016 8:31 pm
Zangua's plan was to ask for forgiveness, but right now there's a guard in his way of taking Adan's head off.
Dec 29, 2016 5:03 am
Yeah... you guys are most definitely in a classic 'sticky situation.'

Just wanted to let everyone know I've read through the entire adventure up to now, and it's pretty awesome. Of course, my character isn't psychic so he'll still need to be filled in. I wish I'd been there from the start. A lot of great moments, all in a grand adventure.

In case you can't tell, really looking forward to being a part of it! Hopefully there's a lot more in store!
Dec 29, 2016 4:53 pm
I need to try not to schedule big setpiece battles for holiday weeks...
Dec 29, 2016 8:28 pm
Yeah, we're kind of hooped right now; I'm tacking the tack of not attacking directly and letting Darux hopefully get himself into trouble. But even then, this might be hard to talk our way out of.

I'm kinda hoping for a big enough distraction that we can all get away...

I need to try not to schedule big setpiece battles for holiday weeks...

It's kind of tough to be sitting and waiting to do something. But then again, I'm taking a pretty passive approach right now.
Last edited December 29, 2016 8:29 pm
Dec 31, 2016 7:53 pm
Normally I'd move things along and wait for players to drop back in when and if they're gonna, but Rock and Ends have been here long enough that I'm sure we'll see them again after the holiday madness subsides, and I wouldn't want to cheat them out of their chance to act at this critical juncture in the fight.

In the meantime, I have wrapped up my 1st Edition campaign on Twitter.
Dec 31, 2016 8:39 pm
Hey, no worries - I'm well away from my usual location and routine and have been kinda delinquent about checking in; this is my first check in since the last time I posted. And I completely get waiting for everyone to take their turns; it is the nature of PbP.

Loving the game so far.

I saw your tweet about the end of the 1st Ed by Twitter campaign...I'm a little sad!
Dec 31, 2016 8:53 pm
PbP is such a different beast from every other rpg play style. It just takes so much longer to get stuff done and requires a lot of patience, so it's not for everybody - which I think is why a lot of the campaigns here seem to die off after a while. I mean, we've been going for nearly two years now and are only on chapter four... but we're still going pretty strong (as you noted earlier, we seem to be the most active game on gamersplane). I've was part of another other PbP website a long time ago that would sometimes take years just to finish up one chapter; I actually still have a story going over there that picks up one or two replies a month, since most people abandoned it long ago. I'm glad you guys are all committed to this! We've got a great group here. And a big thanks to you, Octo, for putting all this together and being so patient with us! It's been a blast so far and I'm looking forward to where it goes next!
Dec 31, 2016 9:04 pm
Read the final battle for your 1st ed campaign... always good for the party to be working for a demon cult without knowing it.

As far as wrapping up campaigns, I hope this one has a lot of steam left in it, as I really like the setting and the feel. After reading the first 4 chapters, I'd describe them as a cross between Tolkien's Hobbit and Howard's Conan: a great adventure in a grittier low fantasy setting. My favorite part was the Badgerways, and I hope we can further explore that at some point or find some other dungeons.
Jan 1, 2017 12:51 am
This chapter has been very urban/investigative, so I'm aiming for more of a dungeon crawl theme for chapter 5.
Jan 2, 2017 11:59 pm
Vhezyen Khagbal is ready for action!
Last edited January 3, 2017 4:35 pm
Jan 3, 2017 10:04 am
Sorry, been busy doing nothing over the holidays! Back at work (and therefore ready to play D&D) again now!
Jan 3, 2017 1:52 pm
OK, sorry everyone! A combo of less time and Internet access than I expected over vacation. Back now!
Jan 3, 2017 8:24 pm
So what's the deal with Vhezyen (VEZ-yen? VAY-zhen?). Interesting jack-of-all-trades situation.
Jan 3, 2017 8:47 pm
Whoa, that's a lot of multi-classing going on there...Cool.
Jan 3, 2017 9:07 pm
Whoah! Check out Mr Swiss-Army-Knife!
Jan 3, 2017 9:19 pm
BTW, Vhezyen has a level up on you guys because he's going to be joining the action in chapter 5, when you'll all have leveled up as well. You might meet him as this chapter is wrapping up, though.
Jan 3, 2017 9:57 pm
Oh, and also I had totally planned/expected Adan to survive that whole fight at the temple plaza...then in comes Leth with his perfectly cinematically timed Precision Strike killshot...
Jan 3, 2017 10:00 pm
Shooting things is literally my only shtick. If I can't be good at that, what's the point? ;)

Edit: Not that it matters now, but I realize I should have added an extra d8 damage for colossus slayer to that shot, too. Ah well.
Last edited January 3, 2017 10:01 pm
Jan 3, 2017 10:23 pm
Great shot kid, that was one in a million!
Jan 3, 2017 10:31 pm
'VEZ-yen' is right. He's not so much a jack-of-all trades as he is someone who changed career paths a few times on the way to age 31.

Born in Hazard, in his late teens he did a stint for awhile as a burglar. Later, after barely escaping a failed midnight job on the temple of Thoth, he pocketed and kept a small pamphlet sized book he grabbed on the way out. Despite his miscreant criminal youth, Vhezyen was always an avid reader, curious and thirsty for knowledge, and the book somehow got his attention in the shadows of temple. He found himself fascinated by the teachings within the small book, and, eager to learn more about Thoth (Lord of Magic, Scribe of the Gods, Knower of All Secrets, Keeper of Knowledge, King of Knowledge), he returned the book to the temple of Thoth within the week. One of their priests, noticing the young man's unquenchable thirst for knowledge and repentant ways, offered him a recently vacated scribe position within the temple. Vhezyen was somehow pulled by the offer, and, despite his natural lust for riches and inclination toward thievery, couldn't say no.

Vhezyen quietly went about his work, diligent and fastidious. Years passed. He discovered faith in an appreciation for Thoth's domain, which led to sincere worship. Through this worship he discovered a power beyond the mundane, his faith fueling works of blessing and healing.In time he rose in rank, eventually performing the duties and rituals of a lowly disciple. From this moment forward he continued his studies, no longer a scribe, but a researcher, consumed by the need to know, always to be found in the libraries, burning the midnight oil. His was a desire to know everything.

As a result of his endless page turning, he discovered and began to study the arcane arts. The first magic he learned allowed him to comprehend any language written or spoken, and became his most powerful tool as he delved deeper and deeper into a world of spellcraft beyond the powers granted by faith alone. It was here, perhaps, that he had finally found himself. Given his penchant and natural aptitude for the arcane arts, the temple ordered him off to Banwod to hone his craft, guided by perhaps the finest arcane teachers of Bload. Years passed, sometimes in Banwod, sometimes in Hazard (or, as Vhezyen had learned, El-Haz-Ardu, which later became known simply as Hazard). During this time and in his travels, he learned of threats and life beyond the walls of civilization as well. No matter where he was, he was always studying, learning. whether by experience or the comfort of turning pages. It was during this time that he truly began to understand his direction in life. A fierce independent streak took hold. There was more to life than being shuttled between temple and academy, and he would have it.

Having recently returned home to Hazard once again, Vhezyen now seeks to strike out on his own. While he still has faith in Thoth, it has become one of a more casual nature. More and more, he appreciates the shackles of religious dogma less and less, as it only interferes with the quest for knowledge. As of late, his dreams place him in ancient sites, burial mounds in the darkest parts of the oldest forests, maze like caverns, ruins of bygone civilizations thought long lost, covered by the passage of time, deep underground, discovering great treasures and priceless artifacts from a time before recorded history. A spark is kindled. His waking moments are now spent dreaming, as a lust for riches, seeded long ago, once dormant and forgotten, wakes from its slumber. And Vhezyen is sure that the long lost artifacts of both gods and men could fetch a fine price somewhere...
Jan 3, 2017 10:32 pm
And that was a helluva shot, especially last chance like it was. The way he fell out of the sky was just frosting.
Jan 3, 2017 10:39 pm
notinventedhere says:
Great shot kid, that was one in a million!
Eh... I used to bullseye womp rats in my T-16 back home.
Jan 3, 2017 11:05 pm
The multi-class thing wasn't planned so much as it happened.

Based on your adventures I've read about in SHoB, I wanted to make someone who could benefit the group. However, you guys pretty much had every class covered as far as my favorites go (I like the classics: Cleric, Rogue, Fighter, Ranger, and Wizard). Then, while I was reading, I found inspiration during the part where the group was having its 'Best Private Detective Agency in Bload' episode. So, I decided to make a character that could cover some of the more mindful things in the group. Someone with a lot of knowledge and the eye to put it to use.

Given my natural love for dungeoneering, from there, it kind of evolved into an archaeologist/treasure hunter type of character, and I just had to find a way to put it together. I knew I needed some high skills I could count on, and seeing as I like both clerics, rogues, and wizards, it came down to literally putting them all together (even though I struggled with Warlock/Wizard for awhile, but settled on Wizard for a 'learning the lost arts' feel).

Looking through the cleric domains, Knowledge stuck out immediately as it complimented Rogue expertise and what I wanted to do so well. With Wizard, given the state of Bload regarding its suspicious view of magic, I wanted to keep things subtle so Divination stuck right out, which really paired well with the archaeologist/treasure hunter type, as this guy is all about finding things.
Jan 3, 2017 11:34 pm
Quote:
perfectly cinematically timed Precision Strike killshot...
I always enjoy it - both as player and DM - when the players do something unexpected and make some changes to the timing of the plot.
Jan 3, 2017 11:50 pm
I also loved nubs pretending to be Zora and causing the angry mob to batter that guy to death.
Last edited January 3, 2017 11:52 pm
Jan 3, 2017 11:55 pm
Great backstory, Ezeriah. Welcome to the team.

Adan falling out of the sky was a Ned-Stark-gets-beheaded moment. I literally gasped out loud reading it.
Jan 3, 2017 11:58 pm
That damn fake acolyte downlow healed him THREE TIMES and you people still managed to kill him off at the last possible moment
Jan 4, 2017 12:50 am
I was definitely having a "AIM FOR THE MEDIC! AIM FOR THE MEDIC!" moment there.
Jan 4, 2017 12:54 am
I was aiming for Adan. Wanted that catchpole back. Shucks.
Jan 4, 2017 2:02 am
rocksteady says:
Great backstory, Ezeriah. Welcome to the team.
Thanks. Looking forward to helping out and some awesome adventures.
CancerMan says:
I was aiming for Adan. Wanted that catchpole back. Shucks.
That was a nice weapon indeed. I know it's not the same, but you could always pick up a glaive or halberd, to put your Polearm Master to work. That reach is nice to have, not to mention the opportunity attack whenever someone enters your reach.
Jan 4, 2017 2:18 am
Oh, most assuredly. Of course, now that we might be on the run and poking around dungeons, it may be difficult to replace. Looking forward to trying, though!
Jan 4, 2017 7:08 pm
So, hopefully I'm not putting up too much text. Much like in real life, I'm not good at being succinct, and when I write within the context of PbP, I rather enjoy it. If it's too much, I can try to scale it back.
Jan 4, 2017 9:59 pm
Why didn't we have Martjan tell us where to find the sphere while we still had the chance? D: I'm sure we all knew this would happen...
Jan 4, 2017 10:08 pm
Yeah, I suspected it would happen for dramatic reasons. I should've just made her tell me, but then the DM gets to paint an even bigger target on the party.
Jan 5, 2017 10:23 am
Ezeriah says:
So, hopefully I'm not putting up too much text. Much like in real life, I'm not good at being succinct, and when I write within the context of PbP, I rather enjoy it. If it's too much, I can try to scale it back.
I think the only problem with too much text is if there's a lot of speech. Too much speaking in one post (and I'm talking like multiple paragraphs) makes it harder to follow the flow of conversation, whereas shorter sections of speech allow more interaction/natural conversation to happen I think. That also allows an easier recap if I'm coming back to the game after a couple of days and want to remind myself what's going on (bolding the text as we've been doing also helps with this).
Longer sections of internal thoughts are OK as that can all be skipped over if I'm just scanning through to refresh my memory.
But anyway, yeah, so far so good! Look forward to adventuring you and rescuing any precious relics that belong in a museum!
Jan 5, 2017 5:27 pm
@notinventedhere: As far as the text length, I get what you're saying. Make sense.

As far as rescuing precious relics, based on the direction the adventure is already headed, I'm guessing we won't have to go out of our way to do so. Looking back on the adventure, Vhezyen would have been most interested in that 'Goblin City' from the Badgerways, and getting an up close and personal look at their culture, even if it meant doing so in a 'merciless conquistador, kind of way (which, given that they're goblins, seems a guaranteed outcome).
Last edited January 5, 2017 5:28 pm
Jan 5, 2017 5:29 pm
There was soooo much content left behind in the Badgerways. I really wish you guys had gone looking for Wormfellow. And there's probably only like a 33% chance you're going to meet my new favorite minor character in chapter 5, and if you don't meet him then, you probably ever will. Oh well...
Jan 5, 2017 5:56 pm
Watching players miss out on or rush past the things you love as the DM is always so tough...
Jan 5, 2017 6:19 pm
nubs says:
Watching players miss out on or rush past the things you love as the DM is always so tough...
Most definitely, but giving them the freedom to do so is wonderful.

Besides, maybe we'll get a chance to explore the Badgerways again. It would be nice to find some time to do so, although it would seem the plot itself is demanding attention elsewhere. Either way, I'm certain we have more to look forward to.
Jan 5, 2017 6:38 pm
All the content that goes down the memory hole gets made up by the stuff I never thought I'd have to come up with (but do anyway) because of players acting in unexpected ways. Chapter 4 is like 25% longer than I intended it to be thanks to you guys...
Jan 5, 2017 8:25 pm
Testing something.

BullOctorok sent a note to nubs
Jan 5, 2017 9:22 pm
That worked for me.
Jan 5, 2017 11:41 pm
All I see is
"bulloctorok sent a note to nubs"
which is probably what it's supposed to do, so it works!
Jan 6, 2017 12:51 am
BullOctorok says:
Testing something.
An excellent tool, one of my favorites. Used judiciously, it helps lend some mystery to the game. I got carried away with it when I first started using it, and the result was just an unnecessary exchange of posts as players repeated the contents of their personal 'notes' to share info with the group. The lesson was quickly learned.
Jan 6, 2017 8:09 pm
BTW, everyone, this chapter will be over pretty soon, so you all (except for Vhezyen, who already has 5 levels) can go ahead and start leveling up and updating your character sheets. Also, feel free to purchase any new gear you need, you can buy whatever's in the PHB for the prices listed there.
Jan 6, 2017 8:34 pm
Zangua will take the average HP increase and buy a quarterstaff.
Jan 6, 2017 8:40 pm
Quote:
All the content that goes down the memory hole gets made up by the stuff I never thought I'd have to come up with (but do anyway) because of players acting in unexpected ways
It should never go down the memory hole! Keep it around, find a way to use it somewhere else, mix it in when it seems right. It took me a while to learn as a DM that the content the players never saw the first time around would be just as good somewhere else.


Anyways, speaking of leveling up, I have a question - I was reviewing Sage Advice a few days ago, and one of the questions was about the Jack of All Trades class feature for Bards, and anyways, this intrigued me:
Quote:
Does the bard’s Jack of All Trades feature apply to attack rolls and saving throws that don’t use the bard’s proficiency bonus?

No. The feature benefits only ability checks. Don’t forget that initiative rolls are Dexterity checks, so Jack of All Trades can benefit a bard’s initiative, assuming the bard isn’t already adding his or her proficiency bonus to it.
And I was a little blown away by the implications of Initiative being something a character could be proficient in (although it makes sense, in the context of how 5e distinguishes between Ability checks, attack rolls, and saving throws), and just was curious if anyone else had noted that possibility. I have to admit, there are still lots of implications of the 5e ruleset I'm still figuring out, and I remain a little flummoxed by some ends of the proficiency system - especially people being "double proficient" with certain things.
Jan 6, 2017 8:55 pm
I don't think it's necessarily that you're proficient in Initiative or Dexterity. It's more that you now have a feature which allows you to apply the modifier to your ability check, whereas normally you could not. The line about "isn't already adding his or her proficiency bonus" applies if you have another rule that lets you do this; you can only apply one/once, not both/twice.
Jan 6, 2017 8:57 pm
Ah, that makes more sense, thanks CancerMan.
Jan 6, 2017 9:03 pm
I will admit that I did not make the connection that Initiative is an ability check. Good find! Zangua will get a similar bonus at 7th level, if he lives that long!
Jan 7, 2017 4:04 am
Gonna roll for HP.

At level 5, I get +1 to my proficiency bonus, Extra Attack (YES), and an extra combat maneuver, with the option to swap out one of my older ones. Also I think my poultices (which I have not used at all :/ ) heal an additional d6 now?

Rolls

healthy points - (1d10+2)

(4) + 2 = 6

Jan 7, 2017 4:17 am
Also, the more I look at these combat maneuvers, the more I'm seeing how they really weren't meant for ranged characters lol

A few of them only work if you do a melee attack, and Trip Attack - which gives the the chance to knock a target prone - is great for melee fighters who would then get advantage against their opponent for each subsequent attack, but for a ranged fighter, that would actually give me disadvantage. Feinting attack would be great as well, but it also is useless for a ranged character, as my enemy has to be within 5 feet of me.

I do have a question about Riposte:
Quote:
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
Would this apply even if I'm not currently holding a melee weapon? Would I just drop my bow to draw a sword, and have to pick it back up on the next round?
Jan 7, 2017 4:35 am
In the spirit of combat that makes sense, I'd think you'd have to have a melee weapon at the ready while you're receiving the attack you're gonna riposte.
Jan 7, 2017 4:41 am
Assuming you're looking at the Battle Master maneuvers, also consider how these abilities might apply to the team. Trip Attack for a ranged attacker would give you disadvantage on a prone opponent, but your teammates would be there (or they should, since there needs to be a melee person to shield you). It is true that for Feinting, a ranged fighter would be required to supplement with the Crossbow Master feat to take advantage, but there are a number of other maneuvers like Menacing and Goading that can severely limit the opponent and help control the battlefield.

I'm running a Fighter with a ranged focus and plan to take the Battle Master archetype, so I've put some thought into which maneuvers I think would benefit the party: Menacing, Precision, and Trip first, Distracting and Goading second.
Jan 7, 2017 4:43 am
Menacing is the one I'm looking at the hardest, I think, although Distracting Strike and Command could be a pretty good double-whammy: I use distracting strike, then command Mordred to attack, now with advantage so he could get his sneak attack bonus.
Jan 7, 2017 6:01 am
CancerMan says:
I'm running a Fighter with a ranged focus and plan to take the Battle Master archetype, so I've put some thought into which maneuvers I think would benefit the party: Menacing, Precision, and Trip first, Distracting and Goading second.
I thought Zangua was a Champion archetype? My understanding is that you pick your archetype at level 3.
Jan 7, 2017 6:50 am
Zangua is a Champion. The fighter I referred to is in another game. I apologize for the lack of clarity.
Jan 7, 2017 4:57 pm
Ah okay. That makes sense.
Jan 8, 2017 12:39 am
I think Menacing Attack is the one I'll take next, but I'm considering swapping out Distracting Strike with Trip Attack.

Distracing strike requires no save from the target, it just automatically gives advantage to the next person who attacks them, but it only works for one attack. Trip Attack gives advantage against the target until their turn, potentially letting multiple people utilize it, but it requires a saving throw from the target to work, so there's a chance it might not work at all.

Also haven't ruled out Command. Thoughts, Cancerman? (And Rocksteady, who would probably be on the receiving end of Command the most?)
Last edited January 8, 2017 12:40 am
Jan 8, 2017 1:03 am
Commander's Strike is great in the right situations, and like you've intimated it's awesome when you have a Rogue with Sneak Attack.
Jan 9, 2017 10:51 pm
Level 5!
I can revive from death (actual death not just 0HP) with Revivify.
I can dispell magic with Dispell Magic (probably good against those Hold Persons and Charms).
I can now destroy weaker undead guys with Turn Undead.
I can make a wall of wind with... Wind Wall. Blocks projectiles (arrows etc), damages enemies.
I can improve farmland with Plant Growth. Screw you guys I'm off to start a lucrative agricultural career.
Jan 9, 2017 11:39 pm
notinventedhere says:
Level 5!
I can revive from death (actual death not just 0HP) with Revivify.
I can dispell magic with Dispell Magic (probably good against those Hold Persons and Charms).
I can now destroy weaker undead guys with Turn Undead.
I can make a wall of wind with... Wind Wall. Blocks projectiles (arrows etc), damages enemies.
I can improve farmland with Plant Growth. Screw you guys I'm off to start a lucrative agricultural career.
Nice. I like that Revivify a lot. As far as your agricultural career, Revivify should help insulate you from any of your workers 'accidental death and dismemberment' claims...
Jan 10, 2017 4:27 pm
I should add I have a wealth of AOE spells now from my Nature Domain selection:
Plant Growth (non-agricultural version): 100ft radius; have to spend 4ft of movement to move 1ft. Can leave some areas within the radius clear.
Spike Growth: 20ft radius; moving in the area makes you take 2d4 damage every 5 feet. Is camouflaged.
Wind Wall: 50ft long, 15ft high, 1ft thick wall of wind; is a line rather than a circle but can be shaped to hit multiple enemies (3d8 dam on failed STR save) so could act as AOE.

I don't think I've ever managed to use any of these yet but they're worth keeping in mind if we encounter a group of enemies.
Jan 10, 2017 4:34 pm
On Continual Flame...
notinventedhere says:
I think that will need to wait until I've got more Prepared Spell space though.
Well, if you do find a way to fit it in to your prepared list for a day (it wouldn't need to be a permanent part of your list, as the spell itself is permanent... make a couple magic torches and never cast it again), you could always cast it at the end of the day, before the next long rest, using any leftover slots still available. I can focus on backing up your heals that day to help conserve your second level slots.

Anyway, just an idea, in case we're ever in a situation where we can't make light via magic (e.g., Silence spell), nature (too windy, torches/tinder are soaked), or the worst case scenario, both at the same time (I'm not sure what the challenge level Octo might have planned for us is).

But yeah, if it seems too tight a fit, that's what regular torches and cantrips are for.
Last edited January 10, 2017 4:34 pm
Jan 10, 2017 5:21 pm
Now Domarc has the plot football! I really should have named this chapter "The Thing What Zora Horked Up"
Jan 10, 2017 6:42 pm
Of all of the mornings to have a long meeting! I will run with the football!
Jan 10, 2017 6:45 pm
Hey, as I look at levelling up, I see what seems to be some ambiguity in the Tiefling racial abilities. Can I get a ruling for the future?
Quote:
Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

[...]

Infernal Legacy: [...] When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a Long Rest.[...]
But the description of the Darkness spell says
Quote:
Magical darkness spreads from a point you choose within range to fill a 15-foot radius Sphere for the Duration. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and nonmagical light can't illuminate it.
So can Mordred's Darkvision see through his own Darkness?
Jan 10, 2017 6:49 pm
I don't see anything indicating casters can see through their own Darkness, so yeah, you would bedark yourself.
Jan 10, 2017 6:53 pm
CancerMan says:
Nope.
Yeah, magic darkness is it's own special miasma of blindness.
Jan 10, 2017 6:58 pm
That's pretty much what I thought, but I wanted to make sure.
Jan 10, 2017 7:23 pm
Oh, and I dig the Commander's Strike thing if you are still interested in that, thedandyman. Keep in mind, I can only do Sneak Attack damage once per round, but it would free me up to use a spell during my turn.
Jan 10, 2017 7:25 pm
I've read that it's once per turn, which implies that during the Fighter's turn you could apply your Sneak Attack even if you've already performed your Attack actions.
Jan 10, 2017 7:29 pm
Also, Mordred now has Uncanny Dodge, which means he can use his reaction to halve any damage he takes from an Attack delivered by an attacker he can see. Would that include a spell attack, like Magic Missile, or just physical damage?

Also also, regarding the rings of Spell Storing, Mordred has already been wearing one. So he can cast a spell into it before a Long Rest and then have an "extra" spell for the next day?

And that brings Mordred's Question Time to a close.
Last edited January 10, 2017 7:32 pm
Jan 10, 2017 7:31 pm
Yeah, I need to sit down and level up tonight. Every time I start in I realize I need to double check something and that I should be trying it in a 15 minute window of downtime,
Quote:
I've read that it's once per turn, which implies that during the Fighter's turn you could apply your Sneak Attack even if you've already performed your Attack actions.
Yeah, that was either in the Sage Advice column or I heard it on Dragon Talk or something; the sneak attack applies once per turn, so it could be used as part of a Commander's Strike provided it hasn't been used that round. It's a really neat synergy, and it has me looking for where there might be others between the classes.
Last edited January 10, 2017 7:33 pm
Jan 10, 2017 7:31 pm
Quote:
I've read that it's once per turn, which implies that during the Fighter's turn you could apply your Sneak Attack even if you've already performed your Attack actions.
Oh, you appear to be right about that. I think I was mixing up the definition of turn v. round, or something. Neat!
Jan 10, 2017 7:36 pm
Quote:
Mordred now has Uncanny Dodge, which means he can use his reaction to halve any damage he takes from an Attack delivered by an attacker he can see. Would that include a spell attack, like Magic Missile, or just physical damage?
OK, I know I heard this in action on one podcast or another. I believe it applies to spells that have a roll to hit, as those are considered to be Attacks.
Jan 10, 2017 7:42 pm
Uncanny Dodge applies to any attack that causes damage to the rogue, which includes spells. However, I am unclear whether or not that applies to Magic Missile, since there's no "attack" roll. I do know that a spell like Fireball, which causes damage to an area, is not affected by Uncanny Dodge (which you would instead use Evasion when you reach that level).
Last edited January 10, 2017 7:42 pm
Jan 10, 2017 8:05 pm
So Fire Bolt, yes. Fireball, no. Magic Missile ¯\_(ツ)_/¯.
Last edited January 10, 2017 8:05 pm
Jan 10, 2017 8:10 pm
rocksteady says:
Also also, regarding the rings of Spell Storing, Mordred has already been wearing one. So he can cast a spell into it before a Long Rest and then have an "extra" spell for the next day?
That is how the rings are intended to work, yes.
Jan 10, 2017 8:35 pm
That's a carefully worded answer, Octo. ಠ~ಠ
Jan 10, 2017 10:00 pm
CancerMan says:
Uncanny Dodge applies to any attack that causes damage to the rogue, which includes spells. However, I am unclear whether or not that applies to Magic Missile, since there's no "attack" roll. I do know that a spell like Fireball, which causes damage to an area, is not affected by Uncanny Dodge (which you would instead use Evasion when you reach that level).
Cancer Man has the right idea. What I've noticed in the spell descriptions is that some of them say to 'make a ranged spell attack' (e.g., Firebolt, Chilling Touch, Melf's Acid Arrow) whereas others don't (Fireball, Magic Missile, Lightning Bolt). That seems to be the difference.
Jan 10, 2017 10:57 pm
I hope that wasn't too much; I just had a moment of inspiration there when I saw the message and the fact that we're trying to somewhat disguise what we are talking about.
Jan 10, 2017 11:04 pm
I am delighted. Orson Welles slow clap dot gif. But let's just say that you went ahead and mouthed the words "SECOND HOME BY THE SEA" afterwards just so everybody is all crystal clear about what the string said.
Jan 10, 2017 11:10 pm
I can live with that.
Jan 10, 2017 11:36 pm
Chapter four is finally finished! We can pretty much jump right into the next chapter as soon as everybody has leveled up. You all have a few hours to move around Hazard before the party "officially" reconvenes, so feel free to buy equipment for yourselves if you want. This should be a more traditionally dungeons-and-dragonsy chapter with monsters and treasure and whatnot, so prepare accordingly! Any between-chapter business can be posted to this thread.
Jan 10, 2017 11:55 pm
I didn't think I'd put everyone to sleep :(

But we did need to move on.
Jan 11, 2017 1:00 am
By my calculations, we have over 700 gp in Party Lootz, so feel free to splash out a little. Mordred is going to invest in a nice set of black studded leathers for 45gp (can I trade in my slightly very used leathers for a discount?) and a Dungeoneer's Pack for 12.
Jan 11, 2017 4:15 am
So I'm debating between some different spells for my second 3rd level slot; either Hypnotic Pattern (given this next chapter sounds more dungeon crawly, it might make sense) or Nondetection or Sending. The latter two are more about attempting to advance things around the larger plot/story...

Any input?

Edit - nevermind; I just noticed I only learn one new spell while gaining two new spell slots, which I already blew on Bestow Curse. I also changed one cantrip from Friends to Vicious Mockery.
Last edited January 11, 2017 4:23 am
Jan 11, 2017 4:41 am
I like the Hypnotic Pattern for combat, obviously. It's defense (they're incapacitated= not attacking) and offense (they're incapacitated= not defending) together. Making combat smoother is always good.

Nondetection would be useful to abate concerns of powerful mages listening in from afar. It would also be useful to avoid that rare instance of dealing with something that sees through Divination. Throw it on top of someone already Invisible, and you stop the See Invisibility spell from working, allowing one of the party sneak types (Mordred, Me) to scout ahead with even greater confidence. Lastly, since it counters all Divination magic, it would stop new friends from prying into your mind with a Detect Thoughts spell.

Sending, meh. Pretty one dimensional, something I'll tacking on when I've collected more useful spells. Yeah, you could use it to talk to someone, but that's it. Useful? Sure. But will we need it to advance the plot? Nope (unless Octo is really playing rough). Besides, if the person you want to contact (e.g., Zora) is under magical protection that prevents such communications (e.g., Leomund's Tiny Hut, one of my favorites and a spell that ensures group safety/comfort for the long rest) it will be useless anyway.

In fact, now that I think about it, Leo's Tiny Hut is the place for secret meetings, private, cozy, and warm. It's all sorts of magic proof. It's not one of the 'sexy' spells, but for the deep dungeons, it provides the ultimate in 'home' security.
Last edited January 11, 2017 4:42 am
Jan 11, 2017 4:47 am
Hey Nubs, keep in mind that Bestow Curse allows the target a saving throw. Not trying to be too 'advice-ish', but in my experience, I get a lot more mileage out of spells that don't allow saving throws. They're reliable, and tend to work.

Sometimes, I look at it this way: do we already have more than enough ways to kill/defeat stuff? If so, then I tend to go for versatility. Although, I'll grant that Bestow Curse has some umph. But the way I look at it, anything worth casting it on, probably has more than a 50% chance to pass the saving throw.
Jan 11, 2017 4:52 am
Remember, when you strategize out loud, it just helps me decide what to use against you.

Mordred, you can trade in your shredded, bloodstained armor for 10 CP on the GP.
Jan 11, 2017 5:06 am
BullOctorok says:
Remember, when you strategize out loud, it just helps me decide what to use against you.
Oh, I know. No doubt.

At the same time, I assume you were already on top of it, in regards to creating challenge. However, being a fair DM, I'm sure you won't artificially stack the deck against us. I'm a merciless DM/GM myself, but I simply allow the players to create their own messes, or get themselves killed. In my experience, players tend to have a false sense of security. Of course, that depends on the DM.
Jan 11, 2017 5:15 am
Vhezyen's Chapter 5 Shopping List

And yes, I know I haven't earned it. I can totally appreciate that. However, perhaps Vhezyen makes a good case for some of the below during the group's next meal, before leaving. Some of these items are more mundane, but some of them will have potential uses, to be sure.

Things on Vhezyen's Personal List
I'll pay for these items with personal funds if needed

Bedroll 1 gp 7 lb
Blanket 5 sp 3 lb.
Caltrops (bag of 20) 1 gp 2 lb.
Candle x4 4 cp --
Chalk x4 4 cp —
Mirror, steel 5 gp 1/2 lb.
Sack for loot 1 cp 1/2 lb.
Waterskin 2 sp 5 lb. (full)

Total: 7 gp, 7 sp, 9 cp

Items that may be of interest to the group
Shovel 2 gp 5 lb. Never know when you'll need to dig
Hunting trap 5 gp 25 lb. Traps are great, especially in narrow corridors
Manacles x2 2 gp 6 lb. Got someone you don't want moving around on you? Steel is better than rope.


Also, assuming Vhezyen can go to the temple of Thoth (which should work given Octo's time frame), I'd like to think he could copy some spells from their library, both preparation free rituals for Vhezyen:

Detect Magic (1/2 price for Vhezyen as he is a Divination Wizard, 25 gp in magical ink)--- best part: for 25 gp we free up a 1st level spell for Felor's preparation list.

Tenser's Floating Disk (50 gp in magical ink)-- we can haul more/heavy stuff, wounded PC's, captive NPC's, and I can think of more versatility for it, depending on the situation.

It's all I've got for now. Sooner or later I'd like to tack on Magic Mouth as well (ritual), but that's another 100 gp, which seems hefty for party treasure. However, just like the underestimated, underrated, underappreciated Leo's Hut, it's not one of the sexier spells (e.g., Fireball, Invisibility, Revivify), but it unlocks versatility in choices and creative use.

Any thoughts?
Jan 11, 2017 9:49 am
rocksteady says:
By my calculations, we have over 700 gp in Party Lootz, so feel free to splash out a little. Mordred is going to invest in a nice set of black studded leathers for 45gp (can I trade in my slightly very used leathers for a discount?) and a Dungeoneer's Pack for 12.
Whoah! Cashmoney! And there I was agonising over spending all of my own 5GP.

edit: Felor's going to upgrade from scale mail to chain mail (45GP), gaining 1AC overall.

edit edit: I've swapped out Detect Magic for Shield Of Faith (+2AC). I already have the domain spell Barkskin but that seems to be getting less useful now (gives you a minimum AC of 16 - does anyone still have a lower AC than that?)
Last edited January 11, 2017 10:08 am
Jan 11, 2017 10:13 am
PBO - were there 5 of the copper (spell storage) rings or 6? I thought it was 5 but I'd noted down 6.
Mordred is wearing one, right? Anyone else want to take one or more and try and figure out how they work?
Jan 11, 2017 12:08 pm
There were 6, and Mordred is wearing one, so that leaves 5.

Do we want to spend time/money investigating any of the other weird goblin loot?
Quote:
From the Goblin Trunk:

An ivory pitcher
A small case made of dark, fine-grained wood with a pastoral scene carved into the lid containing
- two pink glass ampoules full of liquid
A foot-tall painted statue of a human figure with a gazelle's head
A silver hand mirror
A scroll case made of pale wood containing
- A papyrus scroll of Unseen Servant
A tin jewelry box engraved with exotic floral patterns containing
- Two small bone bracelets carved with an elaborate, spidery script
- A pair of red silk gloves embroidered with golden thread
- A necklace of multicolored glass beads
- A hematite cylinder seal that depicts a standing male figure, a flying bird, and a gazelle in repose surrounded by intricate lettering
Jan 11, 2017 12:13 pm
I think I did a Detect Magic on the lot, and found the rings, right?

The pink ampules and the copper vial still need investigating.
The Unseen Servant scroll is worth keeping handy.
Jan 11, 2017 12:18 pm
Quote:
Any thoughts?
That all sounds great. I like the Tenser's Floating Disk especially. I'll take the money out of party loot for all of that.
Quote:
I already have the domain spell Barkskin but that seems to be getting less useful now (gives you a minimum AC of 16 - does anyone still have a lower AC than that?)
I have a 15.

After Mordred, Felor and Vezhyen's shopping spree (cue montage) we still have 576 gp as a party.
Last edited January 11, 2017 12:24 pm
Jan 11, 2017 12:47 pm
Is there anywhere in Hazard we can sell off all that loot?
Jan 11, 2017 1:46 pm
I know Mordred is not going to look for the Thieves' Guild again.
Jan 11, 2017 2:49 pm
A lot in this post, but it addresses multiple concepts and ideas...

Octo, is it possible to stay in town an extra day? The proprietor is charging us by the day at the end of our stay, which gave me the impression we could take a little time. Unless there is something pushing the party out the window, what do you guys think about staying an extra day to make some preparations? We could charge the spell storing rings, at least partially, for one. With an extra day, Felor could make a couple magic torches (I know it might seem trivial, but it can only help, and you never know). Not to mention, RP wise, I'm sure the group could use an extra day.

As Octo said, we should prepare for this trip. And, in my experience, 5th level is a jumping off point of sorts, where the monsters and the dungeons get more interesting, more complicated, less mundane. Vhezyen, for one, would do everything within his power to make sure every slightest detail he could imagine was addressed.
rocksteady says:
...Spell storing rings...There were 6, and Mordred is wearing one, so that leaves 5.
So... who is interested in these? I know I am. Storing spells that are used less frequently and harder to put on my prepared list would be extremely useful. Also, I think Zangua and Leth might each find a ring useful, depending on how much their characters are interested in using magic.

My understanding is that any spell cast from the rings is cast at the lowest level for that spell using the ability of the caster who stored it, no matter the spell slot. For example, if Felor put a 3rd level Cure Wounds in one, when used it would come out with 1st level healing power, unless Felor casts it; likewise, an attack spell would have the spell ability attack bonus/save DC of the caster who stored it, but do the lowest possible damage for that spell.

Still, a simple Cure Wounds would allow them to revive down players or self-heal in a pinch, a Shield spell could save them from a nasty hit as a reaction, a Feather Fall would have obvious uses, etc. Speaking of storing spells, who Revives Felor if he dies?

Also, the rings obviously work how Octo wants them to, as the rules are just guidelines anyway. Just went off my interpretation of the DMG there, and what I read here.

We should, at the least, figure this out. Those rings are extremely versatile tools that allows us some flexibility, and, as far as I know, can be used by anyone.
rocksteady says:
Do we want to spend time/money investigating any of the other weird goblin loot?
Given the descriptions of some of the items below, I think spending some time would be prudent. Vhezyen would certainly be happy to identify the entire lot with both mundane (Arcana, History, Religion, Investigation, etc) and magical means (Detect Magic, Identify, Comprehend Languages). For example, I'd definitely Comprehend Languages on the hematite cylinder seal that depicts a standing male figure, a flying bird, and a gazelle in repose surrounded by intricate lettering, not to mention the two small bone bracelets carved with an elaborate, spidery script.

Perhaps Octo would be okay identifying the lot with a hand wave, given the group has time, and Vhezyen is built for this kind of work? I'd hate to let something go that warrants further understanding, or, more importantly, could lead to some great side quests.
Quote:
From the Goblin Trunk:

An ivory pitcher
A small case made of dark, fine-grained wood with a pastoral scene carved into the lid containing
- two pink glass ampoules full of liquid
A foot-tall painted statue of a human figure with a gazelle's head
A silver hand mirror
A scroll case made of pale wood containing
- A papyrus scroll of Unseen Servant
A tin jewelry box engraved with exotic floral patterns containing
- Two small bone bracelets carved with an elaborate, spidery script
- A pair of red silk gloves embroidered with golden thread
- A necklace of multicolored glass beads
- A hematite cylinder seal that depicts a standing male figure, a flying bird, and a gazelle in repose surrounded by intricate lettering
-
-
-
-
notinventedhere says:
Is there anywhere in Hazard we can sell off all that loot?
After we take a look at it (given a day), depending on what we find, we sell anything that is simply basic treasure. We can sell Unseen Servant, as already I've got Unseen Servant. As far as who to sell to, Vhezyen knows collectors as part of his backstory, who would surely pay a good price on some items, depending. Or pawn shops, various stores that sell similar goods, etc. Domarc's social skill set would come in quite handy as far as negotiating prices.
rocksteady says:
Quote:
Any thoughts?
That all sounds great. I like the Tenser's Floating Disk especially. I'll take the money out of party loot for all of that.
If nobody objects and Octo gives the okay, cool. I don't want to make assumptions on the spells, but I think Thoth, a deity of Magic and more, would have some basic spells I could copy. Too bad I already know Unseen Servant. If only I had remembered you guys found that while I was building my character...

Also, the shovel, manacles, and trap were suggestions.

Cancerman, it's heavier gear, and my character isn't ripped. Zangua would likely be good for carrying such, if he wants to, not to mention he has the best skill set to put the manacles to use by taking someone down (Grappling). The trap is just plain heavy, perhaps unnecessarily so (although it could always be left behind, if needed, to free up weight). I do, however, think the shovel and manacles are worth their weight.
Jan 11, 2017 3:18 pm
From an RP perspective, I think Mordred would be on board with staying in town an extra day. His priority is actually making sure Zora is OK and settled.

Given that Octo has not been a stickler for encumbrance and whatnot, I think the shovel and manacles are no-brainers, and the trap is worth lugging around, for now at least.
Jan 11, 2017 4:13 pm
Zangua isn't sure about the Rings, mostly because he is very unfamiliar with magic and sorcery even if a Cure Wounds was put into it.

I forgot that we had party funds. I vaguely recall now that Zangua didn't partake in the other treasure, including coins, since he took the magical armor and polearm.

If there's enough leftover, Zangua would want a glaive, and is willing to carry a set of manacles in his pack.
Jan 11, 2017 4:23 pm
Quote:
Hey Nubs, keep in mind that Bestow Curse allows the target a saving throw. Not trying to be too 'advice-ish', but in my experience, I get a lot more mileage out of spells that don't allow saving throws. They're reliable, and tend to work.
I'll have another quick review, but I don't think the Bard spell list gets me anything that provides some offensive oomph without allowing a saving throw. I want a bit of offensive oomph if we're going more dungeon crawly; of them all, I like Bestow Curse the most just for the ongoing chance that the victim is unable to take an action; but Hypnotic Pattern can hit a group...so, yeah, I'll do some thinking and make a call.

Sending is a straight up character RP thing for Domarc; and Leomund's Tiny Hut would be great for creating a private space for us - but it might be worth grabbing next chance I get.

Edit - I'll take a ring of spell storing if available; there was also a ring of protection and a +1 dagger from the fight at the WBTC that I can't recall if we handed out.
Last edited January 11, 2017 4:24 pm
Jan 11, 2017 4:26 pm
CancerMan says:
If there's enough leftover, Zangua would want a glaive, and is willing to carry a set of manacles in his pack.
Anything that helps Zangua kill things is a great idea. With polearm master, that glaive is ideal. And two sets of manacles would be best. Hands and ankles, you know.
Jan 11, 2017 4:45 pm
nubs says:
...Leo's Tiny Hut...
-
I'll take a ring of spell storing if available; there was also a ring of protection and a +1 dagger from the fight at the WBTC that I can't recall if we handed out.
The stranger/more dangerous the locations, the more that Hut will benefit. Not selling it, as I agree it can wait. But one of us should get it, sooner or later (2 levels away for me). Domarc should definitely take a ring of spell storing.

I think the Ring of Protection +1 would go well on Zangua or Felor. Zangua spends a lot of time up front, but I've got to lean toward Felor on this as keeping the healer alive is always a priority, and that will boost his AC and saving throws with a +1. I think Felor should grab 1-2 rings of spell storing as well: some emergency/extra banks of spells would be useful for him, no doubt, and he has a large repertoire of spells he could put in those rings. Personally, I wouldn't mind having 2 for myself, depending on the rest of the group's interests. Not being greedy, but if there isn't a clamor for them, I'll take what I can wear.

And, just as insurance on Felor dying, someone should be packing a ring that he has imbued with Revivify. I'd be happy to put that on one of my rings, for emergency use only. It would take up most of the ring's storage (3 out 5 slots worth), but it would be well worth it.

As far as spell storing, we could take the day to prepare and store spells we wouldn't usually have prepared for the adventure.

If the dagger hasn't been identified, Vhezyen would do so with the extra day we're (hopefully) taking.
Last edited January 11, 2017 4:49 pm
Jan 11, 2017 5:07 pm
Mordred has the dagger, but only so he would have a magical weapon in case we ran into another werebadger. He's willing to give it up if someone has a more pressing need.
Jan 11, 2017 5:15 pm
Werebadger, or a metal construct.

I don't think a character can use more than 2 magical rings, and then there's the attunement restriction if any of the rings require it. Whatever is not being used can either be sold or Zangua can try to use them.
Jan 11, 2017 5:20 pm
rocksteady says:
Mordred has the dagger, but only so he would have a magical weapon in case we ran into another werebadger. He's willing to give it up if someone has a more pressing need.
If it's magical, Mordred might be able to position himself for a perfect sneak attack, adding that 3(?)d6. If nobody else wants it, it would be ideal for a thrifty rogue in certain situations. Also, I know it isn't Zangua's cup of tea, based off my reading of Ch 1-4, but I'm guessing he would use the best tool for the job. He seems like that kind of guy. Although it's just a dagger, if the glaive isn't working. Although, still, a dagger with +3d6 sounds better, with whoever is in the front line perhaps distracting the foe (as you guys did expertly, at times, against the Machine Man, in the Badgerways).

I know Leth has a +1 short sword, which I'm sure he'll put to use if needed, as he's done before.

I've built Vhezyen for some front line work as well, to add some durability and take some of the heat off Zangua and Felor as needed, but I don't need the dagger.

Of course, we should identify it first.
Jan 11, 2017 5:24 pm
To be fair, Zangua also has Scale Mail +1 and once wielded the magical catchpole. I'm fine with someone else have a magic weapon, armor, or accessory.
Jan 11, 2017 5:28 pm
CancerMan says:
I don't think a character can use more than 2 magical rings, and then there's the attunement restriction if any of the rings require it. Whatever is not being used can either be sold or Zangua can try to use them.
The rings do require attunement, which is basically hanging out with the ring for a short rest.

I'm not sure on the 2 rings thing, which is a classic RPG limitation that I can get behind. I get that limitation, but it always seemed so contrived. Looking under rings in the DMG (again, guidelines) it doesn't mention any limit. There is, however, for magic items in general, a limit of 3 attuned items in use by a person at a time. Perhaps that's the new rule of thumb, covering (attuned) magic items in general?

However, I'm sure Octo will give us a DM's ruling. The only way I'd take 3 of them anyway is if nobody else wants them. I don't think we should sell them.
Last edited January 11, 2017 5:29 pm
Jan 11, 2017 5:31 pm
Quote:
At the same time, I assume you were already on top of it, in regards to creating challenge. However, being a fair DM, I'm sure you won't artificially stack the deck against us.
I like to set players up for interesting failure, not catastrophic failure. But the stakes are getting higher and the challenges are gonna get tougher from here on out! Never hurts to have a backup character sketched out in case you get bad rolls on a death save, just sayin'
Quote:
The pink ampules and the copper vial still need investigating.
I did not expect these to remain mysterious for so long. All three of them are potions of healing.
Quote:
Is there anywhere in Hazard we can sell off all that loot?
You can easily liquidate the nonmagical loot for, let's say 500 GP.
Quote:
Octo, is it possible to stay in town an extra day?
The next chapter is going to start 24 hours after the last one ended, and all the shopping we're covering here will have taken place in that time period. You're pretty much immediately going to head into a Council of Elrond type situation where you decide what direction to go next, and once that decision is made, it'll be up to the party if you want to stay in Hazard a little longer.
Quote:
Perhaps Octo would be okay identifying the lot with a hand wave, given the group has time, and Vhezyen is built for this kind of work?
The most interesting things to Vhezyen are the seal, the statue, and the bracelets. They're a couple hundred years old, at least, and probably came from one of the Haferan kingdoms bordering Mez to the south. The seal reads "Iah-Moh, scribe of Rais, Lord of the Hunt who brings back meat that has been made nourishing and clean by Reshef." The writing on the bone bracelets is similar but different; they probably came from a neighboring land. One reads "taken from the hip of Uguk-Nas, may his spirit be bound to the wearer and protect him from an ignoble death," and the other reads the same but names "Quick-Thinking Chowhat" as the source of the hip it was made from. The rest of it is Mezian finery, all of it made within the last century, except for the glass necklace, which is probably about as old as the Haferan stuff.
Quote:
As far as spell storing, we could take the day to prepare and store spells we wouldn't usually have prepared for the adventure.
Casting spells into the rings needs to be done as an in-game action, but don't, like, read anything into that.
Jan 11, 2017 5:35 pm
I'm not sure what dagger needs identifying?

The DM ruling on ring-stacking is that it depends on the type of enchantment. You can wear as many as you can cram on your fingers, but some rings' magical auras will cancel each other out or misalign your hand chakras or whatever, so just proceed with caution if you find a third ring you really want to wear.
Jan 11, 2017 5:59 pm
So the next chapter literally starts the morning after our post-Gahmez fire breakfast together/Domarc's string reading. That seems like enough time to me.

--I think the potions of healing would go well with people who tend to get up close and can't cast heal spells. Zangua? Leth? Mordred? Maybe one to Domarc, to cover the low AC/HP? Just ideas.

--500 GP sounds good to me.

--As far as the seal, the statue, and the bracelets, no magic comes off of them via Detect Magic (which seems implied, but am clarifying)? Otherwise, they seem more spiritual, with beliefs in power, rather than actual magic.

--Perhaps we wait until we're actually in game to store spells. Identify should have picked up a curse it there was one present, but Octo's cryptic warning is... curious.

And, based on Octo's ring stacking ruling, 2 would be enough. No reason to push the limits as of yet.
Last edited January 11, 2017 6:00 pm
Jan 11, 2017 6:15 pm
Yeah, none of that treasure was magical.
Jan 11, 2017 7:47 pm
Yeah, I'd love to have a healing potion on hand, and I'm cool with selling off the tchotchkes.
Jan 11, 2017 8:50 pm
Is anyone still in the process of leveling up? I might go ahead and open up chapter 5 later today unless anyone needs more time.
Jan 11, 2017 8:57 pm
I'm done leveling Zangua up. I'll update his inventory once we've decided who gets what.

For the group, please deduct 24 gold for the purchase of a glaive and two sets of manacles. If there are potions of healing left over, Zangua will gladly hold onto at least one.
Jan 11, 2017 9:03 pm
I'm pretty much done; my gut is telling me what to do with spell choice, and maybe I should listen to it. I can't think of any shopping I need to do, but maybe I should take a look at an equipment list...
Jan 11, 2017 9:10 pm
So, with the extra GP Octo sent our way, we can drag it around, or spend some more. Octo might be playing it loose with encumbrance, but when you guys were in the Badgerway, he didn't allow you to drag out everything (e.g., chest, copper), so he's at least thinking about it.

We have approximately 1,000 GP. What if...

--Felor got some Splint armor, instead of the chain he just bought (125 more gp). That would up his AC by 1 more, to 19 (with his shield). Given that, perhaps the ring of protection +1 might go somewhere else? Zangua likes the polearms, and making him tankier can't hurt either. Leth typically uses bows, so isn't quite as up close as Zangua and Felor. Mordred gets in there sometimes, and actually dropped to zero at the shrine.

I can see reasons for anyone to want it, but have to wonder where it might help mitigate the most damage. With the two ring concept mentioned by Octo before, I'd rather have the Spell Storing rings, assuming Octo hasn't given them to us as a cruel, 'fooled you' kind of joke :)

--In fact, I think anyone who can should upgrade their armor. I know Zangua is sitting nice with his +1 Scale, which combines nicely with his Dex, but Domarc and Leth might want to take a look, and I know Mordred already has (even though, I think we could swing a chain shirt for him too). The chain shirts are great for those who want to go light, with good protection.

For myself, the chain shirt I started with is good. I'd like to have a higher AC, but as an ex-burglar, Vhezyen values stealth, so many better armors aren't an option, and I think the breast plate is just too much for now at 400 gp. For now I'll just go: chain shirt + shield + dex = 17

--Given the extra gold, perhaps I could even add Magic Mouth, maybe Knock.

-- I know we don't need to, and shouldn't, spend it all, but we should gear up as well as we can. Just putting ideas out there while we're fairly flush with loot. There aren't likely to be shops in the dungeon Octo has hinted at.
Last edited January 11, 2017 9:14 pm
Jan 11, 2017 9:12 pm
I'm ready to go too, I just think we need should settle on a couple of things. The armor is all around a good idea. The two additional spells I mentioned would be another 200 gp, but would give us more options and versatility in the future.
Jan 11, 2017 9:20 pm
Another note: armor upgrades for all and the spells mentioned would leave us above 500 gp still. Around 600, I think, or more, depending on armor choices.

Since it's PbP and a bit clunkier to communicate, in the interest of brevity, I'm going to tack on the additional spells (Magic Mouth and Knock) and take two of the rings (especially since nobody's really jumping at them yet). Again, I do so for the sake of brevity. If someone is opposed for some reason, or even has better suggestions/ideas regarding anything, I can change things back/adjust.
Jan 11, 2017 9:30 pm
Right, Rocksteady is doing accounting. Unless the group thinks it's overkill on the spells, that's another 200 gp. With Zangua's manacles, we should still be above 800, I think.
Last edited January 11, 2017 9:32 pm
Jan 11, 2017 10:13 pm
First post is up, chapter five thread is unlocked.
Jan 11, 2017 11:37 pm
BullOctorok says:
Zangua is dreaming...He circles around the glacier and sees the mouth of the cavern that leads within...
You will attend to me, and you will bring ME FORTH
Sounds like you have some serious business to attend to, CancerMan. A cave, in the middle of nowhere, lost in a glacial mountain range? I hate the cold, but count me in.
Jan 11, 2017 11:45 pm
Just a heads up, I'm gonna be suuuuper busy the next few days. May not get a chance to get back on again until sunday evening or monday.

I don't think I need any equipment, besides maybe one of those potions, but I tend to stay towards the back of the group and attack from a distance, so one of our front-line fighters could probably make better use of them.
I have a couple options in maneuvers, which is the last thing I have to decide before I'm done leveling up.

A) I can't decide whether my new maneuver should be Command or Menacing Attack - command would let us set up some nice sneak attack damage, but Menacing Attack could make an enemy frightened for one round as well as give me a little damage boost. Basically, deal more damage, or nerf a bad guy for a round?

B) I can't decide whether to keep Distracting Strike, or replace it with Trip Attack. Distracting strike requires no save, but only lasts through one attack. Trip Attack requires a DC 14 strength saving throw, which isn't super high, but it lasts as long as the enemy is prone, potentially letting multiple people attack it with advantage. Basically, guaranteed advantage on one attack, or the chance of advantage for the whole party while nerfing the bad guy?
Jan 11, 2017 11:49 pm
Since you're going to be busy, here's a minor spoiler...

BullOctorok sent a note to thedandyman
Jan 11, 2017 11:52 pm
Ezeriah says:
BullOctorok says:
Zangua is dreaming...He circles around the glacier and sees the mouth of the cavern that leads within...
You will attend to me, and you will bring ME FORTH
Sounds like you have some serious business to attend to, CancerMan. A cave, in the middle of nowhere, lost in a glacial mountain range? I hate the cold, but count me in.
It actually reads like something Zangua ate.
Jan 11, 2017 11:53 pm
Quote:
Sounds like you have some serious business to attend to, CancerMan. A cave, in the middle of nowhere, lost in a glacial mountain range?
Man ate some bad ice is all.

Edit: Jinx!
Last edited January 11, 2017 11:53 pm
Jan 12, 2017 12:08 am
thedandyman sent a note to BullOctorok
Last edited January 12, 2017 12:09 am
Jan 12, 2017 12:13 am
Sigh, this is gonna be Wormfellow all over again.
Jan 12, 2017 12:23 am
Hey, just promise us you'll freeze time for the rest of the main plot, and I will happily go explore every sidequest that comes up ;)

It's like Skyrim; who cares that the greybeards summoned me when I can go become the lord of the thieves guild? It's not like Alduin's going anywhere...
Jan 12, 2017 12:30 am
My opinion:
thedandyman says:
I don't think I need any equipment, besides maybe one of those potions, but I tend to stay towards the back of the group and attack from a distance, so one of our front-line fighters could probably make better use of them.
dandy, we're pretty flush right now. I highly recommend the chain shirt, or better if stealth isn't a factor to you, unless it's a style thing. Another AC point is always good.
thedandyman says:
I can't decide whether my new maneuver should be Command or Menacing Attack...
I'd suggest Command. Depending on your choice, you could make great strategic moves with it, allowing anyone engaged/capable to make an attack, which means: finish someone off who's almost dead, facilitate Mordred's 3d6 Sneak attack, etc. The catch seems to be that it must be a weapon attack, so it's useless to help spellcasters pitch in, but still a nice addition to your arsenal. Better than Menacing Attack, imo.
thedandyman says:
I can't decide whether to keep Distracting Strike, or replace it with Trip Attack.
Distracting Strike. Opening up an Advantage for one of the group's next attack rolls on said target could be very advantageous (I specify attack rolls to delineate that only spells using attack rolls can be used with this- Firebolt, Shocking Grasp, Chilling Touch, etc). A nice tactical move would be to use Distracting Strike to open up advantage for Felor to use Guiding Bolt, which would do damage and allow the next attack to have advantage as well. A synergistic chain reaction of good tactics, if executed properly.
Last edited January 12, 2017 12:31 am
Jan 12, 2017 12:36 am
thedandyman says:
It's like Skyrim; who cares that the greybeards summoned me when I can go become the lord of the thieves guild? It's not like Alduin's going anywhere...
In my mind, Jarl Balgruuf must have been wondering why it took the dragonborn months to follow and walk 50 feet from the throne to Farengar Secret-Fire.
Jan 12, 2017 12:44 am
Yeah... bad ice.

I'm all for avoiding the Wormfellow effect, and all for exploring side quests. In the Badgerways, my vote would have been for going deep...

If the main plot advances some, we can cross that bridge when we come to it. From a gamer's perspective, I don't think all the cool side stuff is meant to sabotage us from completing the main story line. Besides... isn't a main story line a thing of perspective?

And yeah, I know the group has personal ties. but, I have to say, having recently read the group's adventures a couple of weeks ago, the Badgerways were the best part so far. I would have loved to have seen what else was down there.
thedandyman says:
Hey, just promise us you'll freeze time for the rest of the main plot, and I will happily go explore every sidequest that comes up ;)

It's like Skyrim; who cares that the greybeards summoned me when I can go become the lord of the thieves guild? It's not like Alduin's going anywhere...
+1. And you don't even have to freeze it. As long as it's still doable. Even then, I might have gone Badgerways over Zora as part of a D&D dungeon delving enterprise. Dungeons are where it's at.
CancerMan says:
In my mind, Jarl Balgruuf must have been wondering why it took the dragonborn months to follow and walk 50 feet from the throne to Farengar Secret-Fire.
Yeah. No doubt. I'm sure the Jarl waited on many a console's owner to finally return to the main story. I think he might have waited months just for me to meet him about going to see Farengar, IIRC.
Jan 12, 2017 4:44 am
Quote:
+1. And you don't even have to freeze it. As long as it's still doable. Even then, I might have gone Badgerways over Zora as part of a D&D dungeon delving enterprise. Dungeons are where it's at.
Honestly, the video game completionist in me is DYING over all the stuff we've missed/might miss in the future. I'm the kind of gamer that talks to every NPC, goes on every side quest, and tries to get every hidden item before the final boss. If I'm at a split path in a dungeon, pick a direction, and then find out that's the way I'm *supposed* to go, I'll turn around and take the other path just to see what was down there. But when playing d&d... it's not just exploring dungeons and combat. I have to remember it's roleplaying as well, so I have to do what makes sense for my character to do. and not only that, there's the sense of "if we do extra stuff, time progresses and things change". In a video game, that would just mean I replay the game several times so I see each "path". Can't do that here, so I'm just trying to go for the "best" ending. As much as I wanted to go see what Wormfellow was, I was afraid if we took the time for that detour, by the time we found Zora she'd be dead or captured by the 6PC. It just didn't make sense for the party to abandon her to investigate weird tunnel graffiti. I want to do side quests... but not if it means we might get the "bad ending" or even an inferior ending.
Jan 12, 2017 9:47 am
BullOctorok says:
Quote:
The pink ampules and the copper vial still need investigating.
I did not expect these to remain mysterious for so long. All three of them are potions of healing.
I don't go around drinking strange liquids! I might get turned into gas!
Jan 12, 2017 9:52 am
Also, yeah, since we got the extra 500GP I'll take splint armour instead of chain mail. Please subtract an extra 125GP from the funds. Someone else can take the ring of protection (maybe one of the squishier characters).
Jan 12, 2017 1:15 pm
Totally agree with thedandyman - PBO if you want us to investigate the cool sidequests, don't make such an exciting and seemingly-time-sensitive main plot! ;)

Final bit of loot stuff - I will take 2 spell rings. That leaves 1 spare? (Morded 1, me 2, Ezeriah 2).
edit: I still don't quite fully understand how these rings work though. (Can they hold more than one spell each? Can someone else use the ring if I've put a spell in it?) I'm going to put Level 3 Cure Wounds in one, and Level 2 Hold Person in the other.
Ezeriah says:
BullOctorok says:
Zangua is dreaming...He circles around the glacier and sees the mouth of the cavern that leads within...
You will attend to me, and you will bring ME FORTH
Sounds like you have some serious business to attend to, CancerMan. A cave, in the middle of nowhere, lost in a glacial mountain range? I hate the cold, but count me in.
Is Fjorgyn, Goddess of the Wilderness, She Who Is Implacable As The Mountain, As Powerful As The Glacier, sending Zangua messages?!
Last edited January 12, 2017 1:38 pm
Jan 12, 2017 1:20 pm
Mordred closes his presentation of this quarter's financials for North Bload Sphere Hunters, GmbH with an announcement of anonymous tax-free donations of 10 GP to the Shrine of Culsu to repair their recent damage and 41 GP to the Hazard Guard Pension Fund. That leaves us with a nice round 700 GP in the corporate coffers to start the new fiscal year.
Jan 12, 2017 1:38 pm
Thanks for doing the admin rocksteady!
Jan 12, 2017 1:42 pm
Quote:
PBO if you want us to investigate the cool sidequests, don't make such an exciting and seemingly-time-sensitive main plot!
Agree!
Quote:
I still don't quite fully understand how these rings work though. (Can they hold more than one spell each? Can someone else use the ring if I've put a spell in it?) I'm going to put Level 3 Cure Wounds in one, and Level 3 Hold Person in the other.
PBO has said that we need to charge the rings as an explicit in-game action. I'm sure that is because they are perfectly safe and have no demons that pop out of them whatsoever.
Last edited January 12, 2017 2:33 pm
Jan 12, 2017 2:26 pm
notinventedhere says:
Thanks for doing the admin rocksteady!
It is much appreciated. One less thing to worry about, assuming Mordred isn't skimming, as thieves might be prone to do. I always thought it was interesting that the party thief was also the accountant... :)
Jan 12, 2017 2:35 pm
My +3 Green Eyeshade of Accountancy makes it easy. And Mordred is a thief, not a banker, so he won't be cooking the books.
Jan 12, 2017 2:43 pm
rocksteady says:
My +3 Green Eyeshade of Accountancy makes it easy. And Mordred is a thief, not a banker, so he won't be cooking the books.
Lol. That's a comfort.
Jan 12, 2017 2:44 pm
Some thoughts on Side Adventures...
-
thedandyman says:
Honestly, the video game completionist in me is DYING over all the stuff we've missed/might miss in the future.
Which is exactly why you don't pass it by!
thedandyman says:
But when playing d&d... it's not just exploring dungeons and combat. I have to remember it's roleplaying as well, so I have to do what makes sense for my character to do.
Which is up to you! As a GM sometimes I've noticed that players can fall into the trap of playing their character as if there is a 'script', doing what they are 'supposed' to do, or 'what makes sense' for their character. Characters aren't stagnant, alignment is malleable, and even good guys can say "Wait just a minute, what is this?" What makes sense for your character to do, is exactly what you want them to do. Which should be whatever seems like the most fun, as that's the point of the game. Also, to be clear, I'm not implying you are on a 'script', but it does happen to players.
thedandyman says:
and not only that, there's the sense of "if we do extra stuff, time progresses and things change".
Then you deal with that later. Time progressing doesn't have to mean the book gets closed on that plot thread. And, if it does, then I'm sure Octo would have something just as good or better to move along with. He's playing the game too, here to have fun, albeit with more control.
thedandyman says:
As much as I wanted to go see what Wormfellow was, I was afraid if we took the time for that detour, by the time we found Zora she'd be dead or captured by the 6PC.
Which doesn't mean it's the end of the story, it just evolves. Again, if Octo allows that door to close, then I'm sure other doors would open. He has an entire world of his own creation, at his beck and call.
thedandyman says:
It just didn't make sense for the party to abandon her to investigate weird tunnel graffiti.
Perhaps not. But what does make sense is getting the most out of what Octo offers us for adventure, which to me means checking that stuff out. And, much like a video game sometimes, you can suspend 'reality' to an extent, trusting that the main quest will still be there. The difference here, I think, is that the story might evolve if we do so, being less stagnant/fixed than a video game, as our choices help dictate exactly what the main story is all about.

From a gamer's perspective, I check out the side quests because I'm almost 100% sure that the DM didn't put the time and effort into designing them with the intention of snuffing out the main plot thread, if we choose to follow them (remember, time and effort went into the main plot as well). They may even be designed to lead to even more interesting 'main' threads, or threads that compliment the already existent main plot.

I doubt Bload and the rest of Octo's world is one dimensional, with us on 'the Rails'. If we chose to, I'm sure Octo would even let us flat out walk away from the 6PC and all that. Not that I want to. He might not even like it, depending on his personality and DMing style. However, I think, in the end, we can have our cake and eat it too.
thedandyman says:
I'm just trying to go for the "best" ending
To me, the 'best ending' for any RPG is the one that provided the most fun throughout the entire gaming experience, whether or not the 'bad guys' win. A big part of that is not looking back on the adventure and wondering "What was Wormfellow about? What was the Goblin City like? What could either of those have led to, something more?" Which, as of now, we're looking back at those questions, which might never be answered, wondering what we missed.

When I think about great stories, one of them is The Hobbit, which I'm guessing many of us have read. Is the final showdown with Smaug and the Battle of Five Armies pretty awesome? Most definitely. However, thinking about that adventure, from start to finish, what makes it all so amazing, and far more interesting, is all of the stuff that happens on the side. The Trolls by the cave of loot, getting attacked by the Goblins when they took shelter in the cave, Bilbo getting left behind to deal with Gollum (sparking an entire main plot thread of its own, the Lord of the Rings), Mirkwood Forest and the River Elves.

Of course, to be fair, all of those are events that happen to Bilbo, which he reacts to. The difference for us is that Octo is, at times, giving us events that we can allow to happen, via 'side quests'. Meaning, we can make the entirety of the adventure more interesting, when and if we choose to do so. If Bilbo avoids even one or two of the events mentioned above, the Hobbit isn't nearly as good of a story.

Ultimately, I'm going to trust that Octo's side quests are there to fully explore, to enrich our adventure, rather than serve as distractions that completely close the door. Doing so will add depth to our adventure, and might even open up new doors to other grand adventures as well.
Jan 12, 2017 4:32 pm
rocksteady says:
PBO has said that we need to charge the rings as an explicit in-game action. I'm sure that is because they are perfectly safe and have no demons that pop out of them whatsoever.
In that case I will edit my recent post with a "during the day Felor tried to charge the rings".
Jan 12, 2017 4:42 pm
About the only thing I can see to purchase is an upgrade to studded leather armor; and did we settle on the rings of spell storing?
Last edited January 12, 2017 4:46 pm
Jan 12, 2017 4:55 pm
There's 1 left I think (Mordred has one, and 2 each for me and Vhezyen).
Jan 12, 2017 5:06 pm
I'll grab that last one unless anyone else has use for it.
Jan 12, 2017 5:13 pm
I've sorta lost track of who got what. :)

Zangua now has a glaive and two pairs of manacles. He's wearing Scale Mail +1. Besides his starting equipment, that's all he has currently.
Jan 12, 2017 6:23 pm
As far as the rings of spell storing, I took 2, but if others are interested, I don't consider them 'mine'. Just trying to move party logistics along.
Jan 12, 2017 6:29 pm
I do think the spell storing rings ought to be given to the spellcasters. While it might be nice for a fighter to have a Cure Wounds in their back pocket, it feels like it would be better for the warrior to use their action for multi-attack.

Who has the Ring of Protection +1?
Jan 12, 2017 6:46 pm
Part of the conceit of this campaign is that the players are interacting with the major nation-shaping forces at work in Bload at this pivotal moment in its history, and that their choices are going to have significant lasting effects on what happens. To that end, it's important for me to make sure you guys not only aren't on rails, but you can break rails and move rails, if that makes any metaphorical sense. A lot of the lore, characters, and plot elements are procedurally generated by what you guys decide to do. So, if you decide to ferret out side quests, you're not messing anything up, but the Werld is still spinning and things are still happening while you're taking the time to do that. This ain't Skyrim, the Jarl isn't just going to stand there forever. But I would encourage you guys to do what you want to do and not worry about what I think you "should" do, even if I have to bury beloved NPCs like Wormfellow (sigh) in discarded notes that nobody will ever see...
Jan 12, 2017 7:14 pm
BullOctorok says:

...it's important for me to make sure you guys not only aren't on rails, but you can break rails and move rails... if you decide to ferret out side quests, you're not messing anything up... I would encourage you guys to do what you want to do...
So good to hear. There are all kinds of DM's and GM's...
BullOctorok says:
...even if I have to bury beloved NPCs like Wormfellow (sigh) in discarded notes that nobody will ever see...
Poor Wormfellow.
Jan 12, 2017 7:17 pm
CancerMan says:
Who has the Ring of Protection +1?
Nobody, as far as I know. I thought it would be best for either you or Felor. Not sure where I left off on that thought, but I'm leaning Zangua since Felor's AC is pretty up there, and part of Zangua's job is to take that beating so often received in the front.
Jan 12, 2017 7:23 pm
I've been feeling a little boxed in, in that regard, by Mordred's debt to Zora, and his concerns about her safety. Hopefully that will be addressed in this upcoming council, and he will feel a bit more free to explore going forward.
Jan 12, 2017 11:25 pm
notinventedhere says:
There's 1 left I think (Mordred has one, and 2 each one for me, and two for Vhezyen).
Last edited January 12, 2017 11:26 pm
Jan 12, 2017 11:58 pm
Octo, could we get another copy of the Manifest please? I feel like it's buried somewhere in the last 4 chapters...
Jan 13, 2017 12:23 am
nubs says:
when they took Martjan they marked Zora with their symbol and said something to the effect that she was hostage to her mother's safety in some way.
I think they were just making it clear that if Marjtan doesn't go along nicely, Zora's in trouble. Pretty sure Mom is going to do everything she can to ensure that doesn't happen to Zora. And I think that's the extent of any danger to Zora: Martjan failing her, which I don't see happening. It's why Martjan went, to protect her.
Last edited January 13, 2017 12:23 am
Jan 13, 2017 9:03 am
Quote:
Felor suspects that Fjorgyn's puissance overloaded the ring; copper was known to be a less than ideal storage medium for latent magical energy.
It was a level 3 spell slot spell that exploded the ring. Maybe they can only handle lower level spells? Maybe they're crappy knock-offs? Maybe no mere mortal ring can contain the might of Fjorgyn?
Jan 13, 2017 4:43 pm
I assumed the level 2 Hold Person was going in first, actually. And the roll associated with blowing it up was a 10 on a d20+6. Make of that what you will!
Jan 13, 2017 5:01 pm
Ah, OK. Well Felor's getting rid of the other ring, he doesn't trust it.
Jan 13, 2017 7:08 pm
CancerMan says:
Zangua squints, "Why in the Hells would Zora go about singing while we're sneaking about? You saying she's stupid?"
CancerMan, is Zangua truly that simple? Or just drunk off the available booze already? In past chapters he didn't seem so... well, simple. Seemed like he had a mind for tactics. I mean, he always liked the food, to be sure, stuffing his face whenever possible...
Jan 13, 2017 7:11 pm
I was reading Zangua as drunk! It's kind of a moot point though, I don't want to keep using Zora-peril as a motivator and she won't be accompanying the party on any of the three major adventure options presented.
Jan 13, 2017 7:14 pm
That read drunk to me too!

It's cool. I was just RPing it out. Zangua can be as angry/surly as he likes. Vhezyen might just respond with another lecture. :)

Also, from an external point of view, exploring Vorch just sounds like more fun. I'm not sure what the right move is, but we'd be taking a boat to a mysterious island, which seems to have a lot of awesome adventure potential!
Jan 13, 2017 7:22 pm
The way I run Zangua is that he is strictly a warrior. He has no room in his head for matters of politics or the arcane, so in that regard he is rather simple. Since he doesn't understand the concept of arcane scrying and no one really explained it in a way he could, trying to convince him that Zora is a danger because of the mark is flying right over his head.

Zangua's not YET drunk, but he's trying to get there even if it's so early in the day.
Jan 13, 2017 7:25 pm
Lol. It was a rough night for him, no doubt.
rocksteady says:
"WE don't NEED TO KNOW WHERE you are going or where THE SPHERE IS. Even if you could find some way to TELL ME WITHOUT SAYING IT ALOUD OR WRITING IT DOWN, I wouldn't want to know. MAYBE JUST A CLUE would be too much. My memories of you FROM OUR SHARED PAST are so important, and I don't want to see you endanger yourself. DO YOU UNDERSTAND why I want you to keep it a secret?"
Yep. Getting Leomund's Tiny Hut asap, which will make us Scrying proof plus then some.

Clever though. Nicely done.
Jan 13, 2017 9:15 pm
Octo, if it's not too much trouble, where did the group find the manifest, or how did they acquire it?
Jan 13, 2017 9:28 pm
Gethro Moag gave them a copy when he met them after their visit to the Temple of Isis. It remains unclear how he knew they were looking for it.
Jan 17, 2017 11:53 pm
Do we have any theories about Zora and her relation to the prophecy? Seems to me that we should make every precaution to be sure she doesn't end up "paying the price" as "hazard's daughter" when she "stops the water and the cold"... Although that might be preferable to "ice and flood through the broken gate" and a fallen city... Maybe we should go get that book of Horgul prophecies Martjan had before we leave town...
Jan 18, 2017 12:02 am
Perhaps she already played her part, as far as the prophecy is concerned. Her efforts up to this point might be exactly what was needed for 'hazard's daughter to stop the water.'
Jan 18, 2017 1:49 am
thedandyman says:
Did we find out what the deal was with the symbol they put on Zora? Or at least get confirmation that they're looking into it?
I'm guessing it's a Six Pronged Crown, but I could be wrong. Either way, I imagine it at least serves the purpose of a 'personal mark' placed on Zora, which would make tracking her via divination easier, although not guaranteed.

Felor might be able to help her with it via Dispel Magic, if the symbol is at all magical in nature. If it was also/only etched in physically, it still provides a connection, and it might be a good idea to have the symbol removed via good old fashioned thorough burning, then some healing. If I'm Zora, I want the Dispel Magic, followed by a burn that scars over the symbol, followed by a nice heal. That seems like the best we could do to help.

Of course, all of the above assumes it's simply a marker to help divine Zora's location. Like I said though, if I'm Zora, I want it gone, just in case.
Jan 20, 2017 12:39 am
thedandyman says:
Oooooh...

Just making sure I understand the rules correctly; I could use a bonus action to light the arrow with a tinderbox without using up any of my other actions, but I couldn't use another bonus action that turn? And does extra attack count as a bonus action?

If you mean Extra Attack as with most melee classes, it is done through the Attack action. While normally you are allowed to make one attack using the Attack action, having Extra Attack allows you to make two or more. These all take place within the Attack action.

If you are fighting with two weapons, you use the Attack action to strike with your main weapon, and a bonus action to strike with the second weapon. Extra Attack can also apply here, but only to the main weapon (ie, Attack action).

And yes, you only get one Bonus Action per turn.
Last edited January 20, 2017 12:40 am
Jan 24, 2017 7:54 pm
BullOctorok says:
Cornflower's surface thoughts:

* these people are foolish
* is this weather going to get worse? my gut tells me the rains will strengthen but not enough to trouble us
* we should stop for provisions near Sood before venturing into the open sea
* Flat Snake is lazy, his laziness is becoming a problem for the rest of the crew, I must speak with him
Nice thoughts. They make complete sense too. Not every Detect Thoughts will be useful, to be sure. And hopefully Fat Snake isn't too lazy while we're on board. Nice that he wasn't thinking "We'll kill them in their sleep and dump them overboard."

Rest easy, Mordred? :)
Last edited January 24, 2017 7:55 pm
Jan 25, 2017 10:19 pm
Holy crap, I'm gone three days and you guys advance five pages O.O

Was busy with work on monday, and then yesterday the new Kingdom Hearts game came out, so I've been immersing myself in that... I'll try to not let it distract me from here too much though.
Jan 26, 2017 9:53 am
I just assumed you spent the whole boat trip napping.
Jan 26, 2017 12:06 pm
I think Mordred is starting to feel like Michael Douglas's character in the third act of The Game. If someone coughs behind him, he assumes it's a wizard assassin about to kill him. He's used to being secretive and blending into the shadows, and the idea that the Six-Pronged Crown seems to know the party's every move before they make it is terrifying.
Jan 26, 2017 4:25 pm
rocksteady says:
I think Mordred is starting to feel like Michael Douglas's character in the third act of The Game. If someone coughs behind him, he assumes it's a wizard assassin about to kill him. He's used to being secretive and blending into the shadows, and the idea that the Six-Pronged Crown seems to know the party's every move before they make it is terrifying.
Good movie.

That line of thinking above is why I changed my familiar to one that fits the environment. Any precaution I can take to help avoid trouble or give us an edge seems worthwhile. From what I've read, Octo seems like the kind of DM who might attend to those kinds of details, and if there is a sharp native or two, or especially a wizard assassin, they might notice and appreciate what a foreign animal's presence could mean.

Maybe we've been made already, but I'd rather not broadcast our presence anymore than needed, in an effort to maximize any edge we might have.
Jan 27, 2017 1:00 pm
thedandyman says:
OOC:
Also, DM'd my first forreal game today! Did the Edge of the Empire starter set with some buddies, and they seemed to enjoy it a lot, so it may become a recurring thing. Hooray!
Awesome! I've been curious about trying a Star Wars RPG. Despite the fact that I enjoy D&D and love Star Wars, I've never been sure if I'd like a Star Wars RPG, I think because while I love the Star Wars universe it's never been something that's been imprinted on me as an RPG thing (KOTOR aside). If that makes sense. Having loved Rogue One though I think playing a droid would be a lot of fun (assuming everyone wanting to be K2SO isn't a problem that is).
Last edited January 27, 2017 1:06 pm
Jan 27, 2017 3:23 pm
I'd totally run a SW game here if I had the books. Had a lot of fun with the WEG system back in the day. Maybe in the not too distant future...
Jan 27, 2017 3:35 pm
Nice! I assume we can expect to be hunted down by an orc bounty hunter?
Jan 27, 2017 9:42 pm
Looks like EotE is the version to get if you'd want to run smuggler/outlaw/bounty hunter type campaigns, yeah?
Jan 27, 2017 11:10 pm
Yep. I've got all 3 books and am running a F&D campaign now wherein the players are the spearhead for a Sith culture that developed in secret, out in Wild Space, for the last 1,000 years, and are now returning to take vengeance on the galaxy about 8 years after Return of the Jedi. They could choose from any character type from any of the books, but of course naturally 4 of the 5 chose force users, the other playing a Twi'lek ex slave dancer turned political officer.

Anyway, they're playing a military type unit with a fairly free hand in how they accomplish their goals as part of the spear head for a Sith empire with plans to conquer the galaxy. Naturally it's an expanded universe type setting that deviates from the canon after RotJ, but it's good fun. Right now they're playing shadow games in the Corporate Sector, trying to persuade the powers that be to shift alliance to the Sith, while being slick about doing it. It's good fun.
Last edited January 27, 2017 11:11 pm
Jan 30, 2017 9:23 pm
Ezeriah says:
Also, don't you get +8 to hit now? (DEX for +3, Prof +3, Archery style +2). Even though that 1 you rolled is bummer. Plus you get two attacks since 5th level now.
...*you're absolutely right. *facepalm* And I just talked about that, too! Ah well, next round... (edit: or this round! thanks, Octo!)

Also: Did Leth get some fire arrows too? I mentioned wanting to get some, but needing party funds to do it, and no one responded about it so I'm unsure.

Also Also: I was hoping to play Force and Destiny instead of Edge of the Empire, actually, but the core rulebook is out of stock and selling for $150+ on amazon :(

Edit: Also Also Also: It seems I'm just really bad at remembering the stuff Leth can do, because I totally should have made some poultices while Vhezyen was casting his ritual. Is it too late to retcon that?
Quote:
You can spend 1 hour gathering herbs and preparing herbal poultices using treated bandages to create a number of such poultices equal to your Wisdom modifier (minimum 1).
Last edited January 30, 2017 9:56 pm
Jan 30, 2017 9:52 pm
thedandyman says:
Also Also: I was hoping to play Force and Destiny instead of Edge of the Empire, actually, but the core rulebook is out of stock and selling for $150+ on amazon :(
Insane what happens to those prices. Not 100% sure, but I vaguely remember something about it not being printed anymore by FFG. Or it's just out of stock, waiting to be reprinted for sale at FFG.
thedandyman says:
It seems I'm just really bad at remembering the stuff Leth can do, because I totally should have made some poultices while Vhezyen was casting his ritual. Is it too late to retcon that?
You know, when we hit the island, I thought people might want to take some time to get our bearings, plan, recon a bit around the treeline. Part of the reason I just went ahead and did the Find Familiar ritual; I just didn't envision people jumping out of the boat and marching straight into the jungle without having some kind of plan.
Jan 30, 2017 9:55 pm
Yeah, we can retcon the poultices, you had plenty of time for those. I assumed you bought the fire arrows, nobody objected. Was Mordred keeping track of party loot? (Maybe y'all should divvy up shares when you come into money.)
Feb 2, 2017 12:40 am
Yeah, I've been tracking party loot. It's on my character sheet if anyone wants to check it out.
Feb 2, 2017 12:47 am
And yes, you got the fire arrows.
Feb 20, 2017 9:19 pm
If any of you are like me and like to read along with some games, and are also interested in a story where the 'villains' are center stage (the PC's are the spearhead of a resurgent Sith empire, circa 8 years after Return of the Jedi, altered canon to make things more interesting), the FFG Star Wars game I'm GMing just went public (link below):

Star Wars: Vanguard of Darkness
Feb 20, 2017 10:31 pm
Cool. I'm interested in how the FFG SW game works mechanically, I've only ever played D&D.
Feb 20, 2017 11:13 pm
It's actually a really nice system. It takes a little getting used to, but is extremely versatile. It's such a nice system that it would be my first choice if I was, for example, to create a custom game from the ground up. I know another gamer on GP has done it already, IIRC.
Feb 24, 2017 7:17 am
The Force and Destiny book actually came back in stock recently so I got one and we just did our character creation night tonight. Looking through the force powers, a lot of these look like a lot of fun - you can work your way up to some really crazy Force powers. Excited to dig more into it!
Mar 14, 2017 7:55 am
I may not be around much until Thursday - on a much needed mini-vacation.
Mar 20, 2017 8:55 am
Quote:
"They are mad!" "What profane ritual is this??"
Arts criticism has a long way to go on Bload.
Mar 20, 2017 6:20 pm
The group has a proud history of using the arts to advance its mission too - puppet shows, music, dances, mimes, and sketches. Maybe our true purpose is to raise the level of artistic awareness.
Mar 24, 2017 3:47 pm
Sorry if things are moving a little slowly, I am having One Of Those Months.
Mar 24, 2017 4:29 pm
Me too, Octo, so I haven't even noticed. Thanks again for everything. If you ever make it out to North Carolina, let me know so I can buy you dinner or drinks or something.
Mar 24, 2017 5:50 pm
And here I was thinking that I was having one of those months and I haven't been able to participate much and I hope I'm not holding anything up.

No worries octo! Loving the game, loving the depth everything has, and I'll just echo rocksteady's offer - if you ever find yourself in Alberta, let me know! I won't commit to actually meeting up until I know where in Alberta, because it's a big place. Actually, that goes for any of you.
Apr 18, 2017 5:25 pm
Hey guys, this is Vhezyen's exit. Let him go to his watery grave.

Octo and I talked about this a few weeks ago, and we thought killing him off would be a good exit (hence the narrative awhile back wherein Vhezyen sensed doom, dismissed Quggyeb, etc). We've been trying, but you guys keep healing him! Understandably so, but the man has danced with the reaper three times now in one day, perhaps it's safe to assume nothing will bring him back after that last attack by the jinn, the one that put him underwater.

I know in old D&D he would probably have failed a system shock roll by now...
Apr 18, 2017 7:26 pm
Sorry to see you go! Thanks for playing, Vhez's sacrifice will not be in vain!
Apr 19, 2017 6:38 am
So soon? D:

Glad you got to join our fun anyway, even if only for a little bit!
Apr 19, 2017 7:07 am
Not sure how BullOctorok is playing it, but I think you can only apply non-lethal damage with a melee weapon. I wouldn't mind a house-rule that says we can incapacitate someone with ranged attacks, of course.
Apr 19, 2017 8:18 am
I guess you'd have to pin them to the wall by their clothing or pull out an arrow-with-a-boxing-glove-on-the-end...
Apr 19, 2017 12:08 pm
I appreciate the opportunity and the chance to game with you guys. It's just a matter of personal preference in gaming style (I like mine less on the humorous side, more realistic and edgy). To each their own, of course.
Apr 19, 2017 4:02 pm
Sorry to see you go; hope it was fun!
Apr 19, 2017 4:38 pm
Yeah, thanks for joining us Ezeriah!
Apr 20, 2017 3:49 am
CancerMan says:
We're humorous?
Oh yeah, there's definitely an appreciation for the lighter side of the game in this group. There are some lighter moments in the gameplay that just aren't my speed and kind of break the feel and immersion of the game for me.
Last edited April 20, 2017 3:49 am
Apr 21, 2017 3:28 am
Thanks again for the game everyone. And where's a Destroy Water spell when you need one? Good luck!
Apr 21, 2017 3:44 pm
So long, Ezeriah. Thanks for playing!
May 4, 2017 7:25 pm
Looks like we will have a new player joining us, hello and welcome aboard GirlGeekWriter!
May 4, 2017 8:03 pm
Sweet! Welcome, GirlGeekWriter. I know there is a hell of a lot of backstory to dig into, so if you have questions about anything, let us know. We probably won't be able to answer them correctly, but we will try and make something plausible-sounding up. I think my character, Mordred is a pretty cool guy. Eh fails preception checks and doesnt afraid of anything.
May 4, 2017 8:38 pm
Hey awesome! Welcome, GirlGeekWriter! Looking forward to having you play with us. As rocksteady says, feel free to ask us anything, but don't be surprised we can't answer. We just had to check in with each other a few days ago about what, exactly, our group's purpose in our current location is because we'd kind of forgotten. A bit.

So, yeah. We're kinda heroes or something, I think.
May 4, 2017 9:30 pm
GGW is a good friend of mine and I'm excited to have her aboard!
I think my summary of the plot so far was "there's a magic ball that the bad guys need for mysterious reasons and we need to find out why".
Last edited May 4, 2017 9:31 pm
May 4, 2017 11:06 pm
I...yeah, that works.
May 5, 2017 12:56 pm
LOL Hi everyone. :) Thanks for the messages - took me a moment to figure out where to look!

I WAS attempting to read every single chapter but I may just have to play it IC'ly and be like WOAH WHO ARE YOU and "authentic".

My character is new and different to my usual type. I'm a bit of a roleplaying enthusiast - I used to RP in World of Warcraft a lot, and I've done Skype webcam single campaigns of Shadowrun and one custom game that I DMed (detective investigation, which the players solved immediately so I had to skewer in a serial killer... which is when I decided I was never going to DM again).

I usually love messing around with magic characters but this time am going for a more earthy, rough around the edges human who is focussed more on physical strength. So not my type, but am hoping that might play out well.

NotInventedHere helped me prep my char to the appropriate level, and I've realised spells are involved whether I like it or not. I guess you can never really get away from magic.

Looking forward to jumping in. :) You guys look like a lot of fun and hopefully I can be fun, too. :)
May 5, 2017 4:21 pm
So, I don't know how long you guys are gonna be on Vorch or where you're going afterward, so I think we need to do a little retconning to get Terra on that boat so she can meet up with you guys within a reasonable timeframe. We could say she's originally from the Bohul environs, was ranging up the west coast of Bload, and needed to get back to the Bohul area for some reason (promise to a friend, seer told her she needed to return "home," idk, whatever sounds like a good in-character reason to you GirlGeekWriter) so she booked herself passage on the Swiftness of Camazotz, which would be heading in that direction after taking you guys to Vorch. Despite staying in the hold most of the time due to her aversion to deep water, she got to talking and became friendly with some of you (I'm thinking Felor, for sure, and probably the departed Vhezyen -- they would have bonded over owl stuff). Sound good?
May 5, 2017 4:43 pm
BullOctorok says:
So, I don't know how long you guys are gonna be on Vorch or where you're going afterward, so I think we need to do a little retconning to get Terra on that boat so she can meet up with you guys within a reasonable timeframe. We could say she's originally from the Bohul environs, was ranging up the west coast of Bload, and needed to get back to the Bohul area for some reason (promise to a friend, seer told her she needed to return "home," idk, whatever sounds like a good in-character reason to you GirlGeekWriter) so she booked herself passage on the Swiftness of Camazotz, which would be heading in that direction after taking you guys to Vorch. Despite staying in the hold most of the time due to her aversion to deep water, she got to talking and became friendly with some of you (I'm thinking Felor, for sure, and probably the departed Vhezyen -- they would have bonded over owl stuff). Sound good?
Sounds good. I have been able to figure out a way to make that work. Just a few questions:

Any place I can look to quickly understand the map of this world?

I've found a list of players for this game but don't know where to read character details and/or get a sense of their appearance / traits. Are those visible to anyone else in the game?

In short I can suggest that while Terra isn't usually the type to stroll up to a person and make friends, maybe her owl companion took a liking to Felor / Vhezyen (they fed it perhaps?) and she perhaps divulged that she is going some place because "a deer told me to". Shouldn't sound unusual for someone to follow a prediction in a dream.

She appears not so anxious about the fact she literally has no idea where she is going, but she feels she's going in the right direction, and puts value and onus on how her owl responds to people. "If they're good enough for Sada, they're good enough for me...." *chokes bird*
May 5, 2017 5:46 pm
I never really described Zangua, but his character sheet is public and viewable here. The avatar I've picked for him is a rough image; he is lean with a slapdash assortment of clothing underneath a nice suit of scale mail he found in some caverns with the group. He used to wield light weapons in both hands until he got (and lost) a catchpole and started to practice with polearms, and now favors a glaive.

In addition to what I wrote in the Notes, Zangua is pretty simple, personality-wise. He has little mind for magic and has a difficult time understanding it beyond the rabbit-in-a-hat trick so much that he almost feels like he has to superstitiously ward himself each time someone does something. Zangua also hates the complicated politics of the world and thinks it only brings trouble, as is the case with their current situation.
[ +- ] How Zangua feels about the party
May 5, 2017 6:32 pm
I think if you click the Characters link on the floating footer it will let you get to the character sheets of all the players in the game (included those who have departed - current list is Felor, Zangua, Domarc, Leth, and Mordred).

The About Bload post has a map and some other info.

PBO - To clarify the retcon - Terra is waiting on the ship off shore?
Last edited May 5, 2017 6:43 pm
May 5, 2017 7:38 pm
Yes, at this point, Terra would be waiting on the ship with Cornflower & co.
May 8, 2017 11:01 am
Can we get an up to date map of the caverns?
May 8, 2017 6:08 pm
I'll post an updated map in a little bit.
May 9, 2017 8:18 am
Just continuing this from the story thread:
GirlGeekWriter says:
Cheers! Was wondering what the 10 minutes referenced in the description (was thinking it took 10 minutes to cast...)
Spells have a Casting Time and a Duration. The Casting Time is usually "1 Action" or "1 Bonus Action" which means they are effectively instantaneous outside of combat (and in combat they take one Action or Bonus Action - which I think is something like ~5 seconds). Sometimes it will be longer than that (a few minutes or even hours).
But the Casting Time is obviously separate from the Duration which can range from instantaneous (i.e. just a one-off effect) to a day or more.
Last edited May 9, 2017 8:19 am
May 17, 2017 4:09 pm
I finally took a peek at Terra's character sheet (thanks for making it public). A few things I noticed:

1) Under "Primeval Awareness" you wrote "1 extra attack." You do have Extra Attack, but Primeval Awareness is a separate ability that I don't see described anywhere else on your sheet.

2) You appear to have 6 spells, but rangers only know 4 spells at 5th level. Is there a custom feature or ability that you're using to allow two extra spells?

3) For each spell listed, the attribute in the drop-down menu is to designate your spellcasting ability, not the saving throw or attribute it affects.

4) You get to apply your Dexterity bonus to the damage rolls of your weapons, too.

Looking forward to meeting your character!
May 17, 2017 7:45 pm
CancerMan says:
2) You appear to have 6 spells, but rangers only know 4 spells at 5th level. Is there a custom feature or ability that you're using to allow two extra spells?
IIRC, the confusion here is that she has 6 spell slots (4 x 1st level, 2 x 2nd level), and knows 4 spells.

GGW: To save you retyping a bunch of the stuff you can copy a lot of the Ranger ability info from here.
Last edited May 18, 2017 10:43 am
May 19, 2017 6:18 pm
notinventedhere says:
CancerMan says:
2) You appear to have 6 spells, but rangers only know 4 spells at 5th level. Is there a custom feature or ability that you're using to allow two extra spells?
IIRC, the confusion here is that she has 6 spell slots (4 x 1st level, 2 x 2nd level), and knows 4 spells.

GGW: To save you retyping a bunch of the stuff you can copy a lot of the Ranger ability info from here.
Yeah I remember hassling you about this as I was getting confused. Birdbrain is contagious. Correcting.
May 19, 2017 6:32 pm
Isn't WotC moving towards the use of the Revised Ranger? Or is that still in testing?
Jun 21, 2017 4:28 am
thedandyman sent a note to nubs
thedandyman sent a note to nubs,GirlGeekWriter
Last edited June 21, 2017 4:29 am
Jun 21, 2017 3:38 pm
nubs sent a note to thedandyman
Jun 21, 2017 5:04 pm
GirlGeekWriter sent a note to thedandyman,nubs
Jul 5, 2017 5:00 pm
Zangua's probably the least concerned about Pathfinel's death and the escape of the jinn. In his eyes, their agreement was to keep the elf alive while we questioned him, hence his insistence that the party just keep asking questions. Unfortunately, he was not aware of everyone trying to warn Pathfinel save at the very end when someone switched to Common, but even if he caught on early he was not going to interfere.
Jul 7, 2017 2:55 pm
Hey everyone: I'm on holidays in a couple-three hours time; I'm off to a place that won't have regular internet access, though I should be able to check in once a day to see what's up.
Jul 19, 2017 3:31 pm
I'm going to be on holiday Thursday-Tuesday but should have internet access where I'm going so hopefully I'll be able check in here regularly.
Jul 24, 2017 6:37 pm
Hoo boy. Sorry for the inactivity, ya'll. Work has been crazy. This is the last week of my second/summer job, though, so I should have some more time in the near future. I will, however, be going out of town for a much-needed vacation next week starting this friday, and ending in a little over two weeks on August 14. I won't have any computer access. I may be able to check in via my phone every now and then, but I don't know how active I will be. After I get back I promise to do my best to stay on top of things here!
Last edited July 24, 2017 6:42 pm
Jul 26, 2017 11:50 am
I'm back! I go on holiday again the same day thedandyman gets back though so... August's going to be slow I think!
Jul 26, 2017 9:29 pm
Cornflower is going to stop in Malch before sailing back up toward Utwar, so the party will have a chance to buy/sell items, level up, distribute loot, etc. Presumably the party will want to take the return trip so they can return to Hazard to report what they learned from Pafthinel, but of course, if you all decide to go off the rails, that's always allowed! Please post here when you've leveled up and are ready to start chapter six.
Jul 26, 2017 10:35 pm
Rolling for HP.

Rolls

HP - (1d10+3)

(10) + 3 = 13

Jul 27, 2017 8:59 am
Level up! Whoop Whoop!

Rolls

HP roll - (1d8+2)

(5) + 2 = 7

Jul 27, 2017 12:00 pm
Loot summary from the island wrap-up:
Potions
1 potion of fire breath
1 potion of fire giant strength
2 potions of fire resistance
3 potions of healing
2 potions of flying

Scrolls
2 scrolls of burning hands,
1 scroll of flaming sphere,
3 scrolls of fireball,
1 scroll of wall of fire,
2 scrolls of fly
1 scroll of contact other plane

Equipment
1 ring of fire resistance,
1 ring of feather falling,
1 cloak of protection +1 Domarc
10 silver-tipped arrows +2
a suit of leather armor +2 Terra
a longsword +1
spear +1 Felor
dagger +2 Mordred
Wind Fan
Quote:
While holding this fan, you can use an action to cast the Gust of Wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Up for grabs:
Mattock (hand axe) +1
Dagger +1

Mystery Items (purposes unknown)
iron rod
red egg
an iridescent feather floating inside a small glass sphere

Anyone want to lay claim to specific equipment? We can probably just keep the scrolls and potions in the party inventory for now I think.
For starters I'd like the spear +1. Happy to let someone take the mattock +1 (counts as hand axe) off me if they want it.
Last edited July 28, 2017 4:15 pm
Jul 27, 2017 12:42 pm
That dagger has Sneak Attack written all over it. I will give up my +1 dagger if anyone else wants it.
Jul 27, 2017 4:06 pm
Zangua already has Scale Mail +1 and a Ring of Protection +1. I can wait on the items while the rest of you pick through them.
Jul 27, 2017 10:28 pm
Lots to look at and think about. The cloak of protection or the leather armor +2 interests me at the moment, but I want to take a closer look at the list.

As for next actions - return to Hazard, or make a play for the Sphere?
Jul 27, 2017 11:24 pm
One of the Rangers should take the +2 arrows. We've already seen one lycanthrope, so that silver could come in handy.
Jul 28, 2017 9:49 am
I think we should warn Hazard somehow that there's a portal in their city the bad guys can enter through (if they haven't already).

I updated the list with the Wind Fan info - it lets you cast Gust Of Wind.
Last edited July 28, 2017 9:54 am
Jul 28, 2017 3:15 pm
GeekGirlWriter asked me to check what loot would be good for her as she's been really busy.
nubs says:
The cloak of protection or the leather armor +2 interests me at the moment, but I want to take a closer look at the list.
Terra's on AC14 and you're on AC15, if you take the cloak and Terra takes the armour that brings you both up to AC16, is that cool?
Jul 28, 2017 4:04 pm
That's cool with me. I will update my character over the weekend and be ready for Chapter 6.
Jul 31, 2017 3:25 pm
Hit points roll:

And with that, I think I'm ready for the next chapter. I may mull over the spell selection a bit more - thanks to a Bard class feature, I got access to two additional spells from any class (so I've picked up Tongues - no more dancing or drawing, guys!; Fireball - so I have some artillery; and Counterspell), but let me know if you think there's a better option out there.
Last edited July 31, 2017 3:49 pm

Rolls

Hit points - (1d8+1)

(6) + 1 = 7

Jul 31, 2017 3:43 pm
Please post to let me know when your character sheet is updated and you're ready to move forward!
Jul 31, 2017 4:02 pm
Just bringing forward the equipment list

Potions
1 potion of fire breath
1 potion of fire giant strength-Zangua
2 potions of fire resistance
3 potions of healing - 2 available (Zangua)
2 potions of flying - 1 available (Zangua)

Scrolls
2 scrolls of burning hands,
1 scroll of flaming sphere,
3 scrolls of fireball,
1 scroll of wall of fire,
2 scrolls of fly
1 scroll of contact other plane

Equipment
1 ring of fire resistance, Zangua
1 ring of feather falling, Mordred
1 cloak of protection +1 Domarc
10 silver-tipped arrows +2
a suit of leather armor +2 Terra
a longsword +1
spear +1 Felor
dagger +2 Mordred
Wind Fan Domarc
Quote:

While holding this fan, you can use an action to cast the Gust of Wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Up for grabs:
Mattock (hand axe) +1
Dagger +1 Domarc

Mystery Items (purposes unknown)
iron rod
red egg
an iridescent feather floating inside a small glass sphere


I'm ok with keeping the scrolls/potions as part of the party inventory, but I've played with past DMs who want to know who carries that. I'd also suggest that those silver tipped arrows go to own of our bow-people - either Leth or Terra, as I think they both took archery? I'll put my name forward for the fan, if no one else wants it; I could also probably find a use for a dagger +1.

Edit - updating as people put their names forward; if anyone wants to wrangle for an item that someone else has claimed, don't take this as the final word, I'm taking items off as claimed as a means of trying to keep discussion to the minimum of what hasn't been claimed or what two (or more) people want to claim; feel free to speak up!
Last edited July 31, 2017 5:32 pm
Jul 31, 2017 4:35 pm
If no one wants them, Zangua will have 1 potion of healing, 1 potion of flying, the potion of fire giant strength, and the ring of fire resistance. However, put him at least priority if someone else realizes they'd like them.
Jul 31, 2017 4:57 pm
Mordred is ready, and he will take the Ring of Feather Fall if no one else wants it.

He's also going to cast Burning Hands into his Ring of Spell Storing. I think there was an ability check to go with that, but I'm not sure what it was, so go ahead and add whatever modifiers you see fit, Octo.

Rolls

Cast Burning Hands into Ring (+ mystery modifiers) - (1d20)

(19) = 19

Aug 2, 2017 11:51 pm
I'm shooting for new chapter up on Monday.
Aug 3, 2017 3:52 pm
Sounds good! I may tinker with my spells a bit; I'm remembering needs for private, scry-proof places to talk.
Aug 5, 2017 1:35 am
Question about favored enemy. The rulebook says:
Quote:
Choose a type of favored enemy: Aberrations, Beasts, Celestials, constructs, dragons, elementals, fey, Fiends, Giants, Monstrosities, oozes, Plants, or Undead. Alternatively, you can select two races of humanoid (such as Gnolls and orcs) as favored enemies...
...You choose one additional favored enemy, as well as an associated Language, at 6th and 14th level.
So it makes the distinction at first level that you can choose one type of favored enemy OR two races of humanoid, but I'm not sure if that also applies to later levels? If I wanted to pick a humanoid race as my level 6 favored enemy, can I only pick one, or can I pick two in lieu of one of the other enemy types, as I could at level 1?
Aug 7, 2017 6:06 pm
I'd assume the same rules apply, that two humanoid subraces always count as one "favored" category?
Aug 8, 2017 2:53 pm
~~~***Party Loot***~~~
(edited to remove claimed items)

Potions
1 potion of fire breath
2 potions of fire resistance
2 potions of healing
1 potions of flying

Scrolls
2 scrolls of burning hands,
1 scroll of flaming sphere,
3 scrolls of fireball,
1 scroll of wall of fire,
2 scrolls of fly
1 scroll of contact other plane

Equipment
10 silver-tipped arrows +2
a longsword +1

Mystery Items (purposes unknown)
iron rod
red egg
an iridescent feather floating inside a small glass sphere
Last edited August 8, 2017 2:54 pm
Aug 8, 2017 8:29 pm
OOC:
Hi guys, I'm just trying to catch up on stuff since I was pulled away; new job, new everything, really. By the way, is that red egg still up for grabs? Terra would have an interest in anything potentially animal like.
Aug 9, 2017 3:54 pm
No one has spoken for the egg yet, so it's yours! Be warned, though, I suspect it will be anything but animal like :)

And fer the love of something unholy, would one of the archers please grab those arrows! I'll also put my name forward for the potion of fire breath, since it seems like everyone's really shy about claiming stuff.
Last edited August 9, 2017 3:55 pm
Aug 9, 2017 4:43 pm
And can someone clue me in on how scrolls work in 5e? My understanding is that to use them, they have to be spells from your class list, and a Bard class feature like Additional Magical Secrets, which allows the Bard to learn two spells from any class list would make those spells count.

Is that correct? In which case, I could make use of the scrolls of fireball and I need to check my class list for the others.
Aug 9, 2017 4:43 pm
Zangua will take the iron rod. Was there enough time during the sea voyage to figure out what it does?
Aug 9, 2017 4:49 pm
nubs says:
And can someone clue me in on how scrolls work in 5e? My understanding is that to use them, they have to be spells from your class list, and a Bard class feature like Additional Magical Secrets, which allows the Bard to learn two spells from any class list would make those spells count.

Is that correct? In which case, I could make use of the scrolls of fireball and I need to check my class list for the others.
I believe that is how scrolls work.
Aug 9, 2017 6:52 pm
I'll snag the fireball scrolls then; it seems like the rest are ones I can't use.
Aug 10, 2017 11:20 am
Mordred will take the Burning Hands scrolls, then.

We also still have this stuff in ~*Party Loot*~ from our previous exploits:

703 GP

dozen and a half large gems, uncut or roughly cut: topaz, amethyst, tourmaline, garnet, citrine, peridot

1 Chain Shirt (AC 13; DEX +2 max) and Shield (+2)

1 Potion of Healing
1 Potion of Giant Strength

1 scroll of Unseen Servant

2 Rings of Spell Storing

1 shovel
1 hunting trap
2 manacles

--Scroll Case
--Pen
--Bottle of Ink
--Paper x10
--Sealing Wax
--Candle x4
--Chalk x4

--Mirror, steel
--Caltrops (bag of 20)

--Thieves' Tools
--Crowbar
--Hammer

--50 ft hemp rope
--Pitons x10

--Torches x10
--Tinderbox

--Bedroll
--Blanket
--Waterskin
--Rations x10
Last edited August 10, 2017 11:21 am
Aug 10, 2017 4:21 pm
If you can use a fireball scroll feel free to let me know; not trying to hog them. Hm. We should work on divvying this all up or something. Maybe I'll throw together a google doc for what we have, so it's easier to keep track of than a series of moving forum posts.
Aug 10, 2017 5:33 pm
Ok, I threw up a Google Doc with everything I'm aware of being unclaimed - here it is.

For the moment, I've kept it to view only - since this game is public, I don't want others outside the game to futz with it. Want something? Post here, and I'll update the list.
Aug 10, 2017 6:14 pm
Great job, nubs. Thanks.

EDIT: I've deleted the party loot section from Mordred's character sheet, so it's all only on the Google Doc to avoid confusion.
Last edited August 10, 2017 6:15 pm
Aug 17, 2017 6:22 pm
Gonna take the standard median HP this level.

I don't really get much at level 6 aside from a new favored terrain and favored enemy, which in 5e, really doesn't do much anyway. No combat bonuses or anything, just a bit of a boost to track them and intelligence checks about them. Regardless, the PHB recommends you pick enemies and terrains that reflect your experiences, and clearly the most common enemies we have faced this campaign are humans. That leaves me with one other humanoid race to choose from, and I'm having some difficulty remembering if we've run into any other humanoid races. I know there were some goblins in the badgerways, but that's about all I can recall at the moment without a detailed search through the past chapters. Can anyone else remember any notable humanoid enemies we've faced?

There's also the matter of terrain, and I think we've honestly spent the most time exploring around in caves since leaving Sthombo, but there's not an "underground" option, just the Underdark, which is a completely different thing, right? As in, taking underdark as my favored terrain would not grant me the normal Favored Terrain bonuses if we were just poking around a cavern?

Edit: Also, I think I'll take the special arrows, unless Terra would like to split them with me?
Last edited August 17, 2017 6:23 pm
Aug 18, 2017 5:29 pm
For purposes of book-keeping, thedandyman, I will show them as having gone to you. When Terra pops back up (sounds like life is busy!) you guys can handle the split.
Aug 25, 2017 11:54 am
Hey, forgive my terrible memory, but I could use a little "Previously on The Lost History of Bload..." Did we have a post-Pafthinel plan? How does what we learned from him inform our next moves? I can't remember if we have a lead on where the Sphere is now or not...
Aug 25, 2017 12:00 pm
Sorry for not showing up for a while, my wife broke her leg a couple of weeks ago so life has been extremely busy!
Aug 25, 2017 4:26 pm
Review the first few pages of chapter five...

You have a lead on the Sphere, it's at Edvers' "second home by the sea" and Zora hinted that there's a fish shop in Sthombo that could direct you to the exact location.

While you were adventuring on Vorch, the Hierophant sent an army to track down the 6PC and, if possible, rescue Martjan.

The logical post-Vorch plan would be to return to Hazard, report your findings to Gethro, and find out what happened with the army's raid on the 6PC base.

Hope your wife's doing OK, NIH!
Aug 29, 2017 1:53 pm
Thanks, Octo! I cast Cure Wounds on notinventedhere's wife's leg!

Rolls

Cure Wounds - (1d8)

(3) = 3

Aug 29, 2017 3:57 pm
Thanks but we got a high-level Surgeon to cast Conjure Intramedullary Rod on her tibia a couple of weeks ago.
Aug 29, 2017 6:58 pm
That sounds like potent magic! I hope her recovery is swift and that all mends true.
Sep 15, 2017 1:23 am
I just realized I never finished leveling up because I never decided for sure what my new favored ranger stuff would be.

What humanoid race (other than human) have we run into the most this campaign?

And would taking Underdark as my favored terrain help with checks in standard caves/underground areas? If not I'm not sure which new terrain type to take.
Last edited September 15, 2017 1:24 am
Sep 15, 2017 3:02 am
Elves and a tiefling, from what I remember.
Sep 15, 2017 4:55 pm
Sure, we'll go with a loose definition of Underdark here.
Sep 15, 2017 7:57 pm
We did see a dragonborn briefly, during the fight in Hazard.
Sep 15, 2017 8:18 pm
BullOctorok says:
Sure, we'll go with a loose definition of Underdark here.
Am I under something? Check.
Is it dark? Check.
Underdark = confirmed
Sep 15, 2017 11:53 pm
BullOctorok says:
Sure, we'll go with a loose definition of Underdark here.
Awesome! There's not really an option for an underground favored terrain other than Underdark, so I was hoping that would count. Also I don't even know if there *is* an underdark in Bload; I figured the badgerways might be the rough equivalent?
Sep 16, 2017 1:16 am
We also saw dog-men, or what I assume were gnolls, that Zangua and Shamush were running with for a brief while.
Nov 28, 2017 9:54 pm
Sorry for the delays. Had a big job come up, then thanksgiving, then a good friend and mentor of mine passed away over the weekend and I've been dealing with that. I know I've got some more big jobs coming up, but I'll try and get in at least a couple replies a week if I can.
Nov 28, 2017 10:58 pm
Sorry to hear that thedandyman.
Dec 18, 2017 6:59 pm
Yeah, my condolences, thedandyman. Hope things are settling down for you.

Thinking ahead, my participation from Dec 22 - Jan 1 will probably a bit erratic. I'll have plenty of downtime mixed with some days I won't be available at all, so please don't hesitate to "assume control" of Mordred if things are bogging down due to my inattention.

Happy holidays to you all. Not to get too maudlin at the holidays, but I consider you all my Internet D&D friends, even though I don't think I know any of your real first names. For what it's worth, I'm Dave and you can find me on Twitter, Facebook and MeFi. Take care, and be well.
Dec 18, 2017 7:13 pm
I've been pretty good about keeping PBO cordoned off from my real-identity internet activities, but that FB add you just got was me.

Hope you're doing OK, thedandyman.
Dec 19, 2017 7:20 am
I'm doing a bit better now; thanks.

As far as holidays go, I'll be visiting family in indiana from the 23-29, and their internet is notoriously slow, so don't expect much activity from me then.

And as long as we're sharing names, ya'll can call me Dan if you like!
Dec 19, 2017 2:08 pm
BullOctorok says:
that FB add you just got was me
Heh. I saw that and I was like "Who's this joker?" and was about to delete the request when I remembered I had just put my Facebook profile on the forums here, and it would not have been a great look if I ignored one of y'all. Glad to confirm it was legit! I will not reveal your identity.
Dec 19, 2017 3:32 pm
Hey everyone - happy holidays.

I may be away from a solid internet connection between Christmas and the New Year; and, of course, life is getting more and more hectic as we get closer.

And you can call me Paul.
Dec 21, 2017 9:44 am
I should have decent internet access over the holidays and will try to check in regularly. Hope everyone has a great Christmas!

Twitter for anyone who doesn't follow me already.
May 14, 2018 5:24 pm
Looking over my character, I just realized that I have an "unidentified iron rod" in my inventory. I can't remember where we got it, but it might have been from the island with all the elementals and the elf wizard. In all the time we've rested, could Zangua have spent an hour to see if he can figure out what that iron rod is?

Also, I apologize if I've asked this before. I never wrote the answer down and even now I'm still in the process of going through all of our posts to see if there's mention of it.
May 14, 2018 5:32 pm
I have the same "unidentified iron rod" listed on the party loot sheet; I tried to just compile everything that nobody had spoken up about that I caught.

Here it is - might be a good chance to double check it and see if there are items on it I've duplicated.
May 14, 2018 5:36 pm
Potion of Giant Strength is gone; Zangua used it during the demon fight.
May 14, 2018 5:45 pm
This should be the iron rod you looted from Pafthinel's lab in chapter 5, page 71. Zangua has been unable to figure out its purpose on his own.
May 15, 2018 9:21 am
I'll do a Detect Magic on it next time we're resting.
May 15, 2018 8:27 pm
So... just as a heads up, i’m moving this weekend. Out of state, in fact! So I’ll probably be pretty busy the rest of the week, and likely the next week or two as well. On top of that, my computer just decided to quit working, so I can only access the site from my phone, which isn’t ideal.

In short. I don’t want to leave the game, but... I may be inactive for a little while.
May 15, 2018 8:44 pm
We can just keep Leth on autopilot until you're back to normal. Good luck with the move!
May 16, 2018 8:38 am
Moving house sucks! Hope it goes smoothly.
May 28, 2018 2:46 pm
Just wanted to let you all know that this past Friday night, I needed an NPC name on short notice for my campaign, and used Gethro. Gethro (I didn't give him a last name, but the players soon decided that it must be Tull) was a bit of a hermit who lived a few hours away from the small hamlet the players were in, who hadn't been seen in a couple of weeks, and there was a lot of strange screeching being heard at night. A poor nature roll convinced the ranger that they must be dealing with cockatrices, though the Warlock's owl familiar did some scouting and saw something that looked like a really big bear.

Anyways, they dutifully trekked out to Gethro's small shack, noting the trees that had been raked by claws along the way, and found the shack with the door knocked off the hinges, claw marks, and blood on the floor. Further investigation lead them to encounter the owlbear and her cub, and what was left of Gethro was found in some owl pellets in the den. Everyone was very sad about Gethro and the fate of the owlbears, though the folks at the hamlet were very happy with the cockatrice claws that were brought back.
May 29, 2018 8:50 pm
Poor old sod, that Gethro!
May 29, 2018 9:19 pm
Well, they seemed extremely reluctant to go out and deal with whatever the problem was until I mentioned the hermit like old trapper who hadn't been seen for a bit. And then they wanted a name. So...sometimes you eat the bear, sometimes the bear eats you
May 31, 2018 5:38 pm
As posted in the Absences thread, I'll be traveling from 04 June 2018 through 15 June 2018. I don't know how much wifi access I'll have, so consider my participation to be limited.
May 31, 2018 5:54 pm
Thanks for the heads up!
Jun 29, 2018 10:56 pm
I'm going to be in the Netherlands from 30th June to 7th July. I will have a laptop and wifi but I may not be able to post as frequently as usual.
Jul 6, 2018 3:35 pm
I am on vacation at the end of the day; will be heading to a place with spotty internet access via my phone. Will try to check in once a day.
Jul 6, 2018 4:34 pm
OK. Let's shoot for wrapping up Rumio's questioning/fate once you guys are back, and then when the party has decided where they're going next, we will wrap this chapter.
Aug 22, 2018 10:01 pm
As posted in the Absences thread, since there is the possibility that some do not follow that forum:
[ +- ] Possible Absence due to hurricane
Aug 23, 2018 10:00 am
Shit, hope you escape unscathed CancerMan!
Aug 23, 2018 11:08 am
I appreciate you letting us know. I'll be thinking of you, be safe!
Aug 24, 2018 3:34 pm
Thanks for the update! Stay safe!
Dec 17, 2018 7:55 pm
Now that I have set the building we are in ablaze, I may not be very active until the New Year, between holiday craziness and a limited-Internet vacation. Feel free to advance the story while I am gone, and hereby I deputize any of you to take Mordred's turns for me from Friday, December 21st through Tuesday, January 1st. Happy holidays to you all!
Dec 17, 2018 8:44 pm
So like we'll just keep setting buildings on fire while we're in them, yeah?
Last edited December 18, 2018 11:33 am
Dec 18, 2018 1:30 pm
In my defense, I did forget that we were in an old wooden temple and not a damp cave, but sometimes you've got to break a few eggs, &c.
Dec 18, 2018 4:02 pm
I think technically we were in an old wooden basement. And the "priest" doesn't look too happy about it so it might work out.
Dec 28, 2018 6:24 pm
The cause of, and solution to, all our problems is fire.
Jan 4, 2019 1:18 pm
Mordred really believes in the old saying, "Fight fire with fire. Also fight robots, badgers, wizards, and demons with fire. Pretty much fight everything with fire, tbh."
Jan 4, 2019 2:27 pm
He'd be rubbish at Pokemon.
Jan 7, 2019 10:51 pm
https://i.imgur.com/f0x1X2gl.png
Last edited January 7, 2019 10:52 pm
Jan 24, 2019 8:57 pm
Welcome, deathmtn. Feel free to discuss character options with BullOctorok. Personally I feel you create the character you want to play!
Jan 24, 2019 9:43 pm
CancerMan says:
Personally I feel you create the character you want to play!
Seconded! 5E doesn't place much requirement for a party to be "balanced", but I appreciate people like to have variation.
Jan 25, 2019 1:26 am
Welcome deathmtn!

I would say have a look at all the possibilities and go with what you feel you want to play; even within the same class there can be a lot of variation in builds. So pick what you think you will have the most fun with.
Jan 25, 2019 3:44 pm
Yay, welcome deathmtn! One sort of general piece of advice is that as a group, we tend to be more storytelling/roleplaying focused and less min/max rulemasters, so don't worry about being the most useful or effective character, just be someone that you want to have fun playing. I know there is an imposing amount of backstory at this point, but if you are interested in digging in, you might find some little hook to build a character around.

This message brought to you by a Rogue with a crappy Perception skill.
Jan 25, 2019 3:53 pm
Quote:
we tend to be more storytelling/roleplaying focused and less min/max rulemasters
This is a polite way of saying we do things like set fire to a basement (while we're in it) because the character thinks it's a good idea.
Quote:
Rogue with a crappy Perception skill.
Hello from the cleric whose god mostly ignores him.
Last edited January 25, 2019 3:54 pm
Jan 25, 2019 4:07 pm
Good to know! The in-person game that I DM is mostly filled with characters that aren't good at their jobs. Thieves with a dexterity of 9, and fighters with hp penalties for low constitutions. It's good times!

I read some PHB last night, and I'm thinking of going for an old-school gnome illusionist, with one level of some other class to help them keep up the…illusion that they're not a gnome illusionist. Does this sound like it's going to be too much (distracting, non-fun) hassle with the villagers and what not?

If so, that one kind of wizard that gets his power from Great Old Ones sounds fun, too.

Or: a guy that literally has four different classes and has a lot of trouble making decisions in general. A very ketchup/catsup kind of guy.

Oh, hey, I can roll right here! Is there a way to tell the roller "roll four dice and take the top three"? That's a thing I never bothered to implement in my own dice-rolling program, either.

Rolls

STR - (1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (3) = 3

1d6 : (2) = 2

1d6 : (1) = 1

Jan 25, 2019 4:08 pm
Yis, noodle arms!

Rest of stats:

Rolls

DEX - (1d6, 1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (6) = 6

1d6 : (3) = 3

1d6 : (2) = 2

CON - (1d6, 1d6, 1d6, 1d6)

1d6 : (6) = 6

1d6 : (3) = 3

1d6 : (5) = 5

1d6 : (6) = 6

INT - (1d6, 1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (5) = 5

1d6 : (2) = 2

1d6 : (1) = 1

WIS - (1d6, 1d6, 1d6, 1d6)

1d6 : (6) = 6

1d6 : (2) = 2

1d6 : (4) = 4

1d6 : (4) = 4

CHA - (1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (6) = 6

1d6 : (6) = 6

1d6 : (2) = 2

Jan 25, 2019 4:11 pm
So:

STR: 7
DEX: 13
CON: 17
INT: 11
WIS: 14
CHA: 14

I'm leaning toward mediocre illusionist! With maybe one level of rogue or cleric.
Jan 25, 2019 4:15 pm
No "drop lowest" rules for the roller here, just straight dice rolls I think. I like the "roll stats and decide your archetype based on that" method but I've never done it - I usually get too invested in a specific idea. Maybe next time I play in a new game...

FWIW, sorcerer and warlock might work better with those stats - sorcerer uses Wis and Con, Warlock Cha and Wis.
Last edited January 25, 2019 4:19 pm
Jan 25, 2019 5:01 pm
Quote:
This is a polite way of saying we do things like set fire to a basement (while we're in it) because the character thinks it's a good idea.
Hey, it was to cover our escape. I didn't realize it would burn the escape route quite so quickly. Besides, it's not D&D if some fool doesn't torch his own party with a Fireball at some point, right? Anywaysm we're kind of a bunch of bumblers - we're on the side of right, but we manage to muck things up pretty good every time.

I'm trying to remember if we rolled or just used a standard array? Anyways, don't forget your racial modifiers as well - I think gnomes get a flat +2 to Int, and then depending on subrace, a bonus to either Dex or Con? I'm sure pbo will be along shortly to talk you through character creation.
Jan 25, 2019 5:17 pm
Pretty sure PBO said use whatever method you want to generate attributes. It's been a minute since I did it your way, deathmtn. Reminds me of when I started playing back in the 1st edition days. Let me know if you need help with character creation as an old skool player in a 5E world.

You can do some fun and silly things with the dice roller

Rolls

Pluses and minuses - (1d20+3)

(3) + 3 = 6

Multiple die - (4d6)

(2145) = 12

Combine two rolls - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (6) + 3 = 9

Non-Euclidean dice - (1d87)

(28) = 28

Jan 25, 2019 5:22 pm
nubs says:
Quote:
This is a polite way of saying we do things like set fire to a basement (while we're in it) because the character thinks it's a good idea.
Hey, it was to cover our escape. I didn't realize it would burn the escape route quite so quickly. Besides, it's not D&D if some fool doesn't torch his own party with a Fireball at some point, right? Anywaysm we're kind of a bunch of bumblers - we're on the side of right, but we manage to muck things up pretty good every time.
I kid because I love :)
nubs says:
I'm trying to remember if we rolled or just used a standard array?
Personally I used point-buy but that comes from playing video game RPGs for years and liking being able to fine-tune stats.
Jan 25, 2019 5:44 pm
Quote:
I kid because I love :)
I'm rather amused by how it all went down myself, but one thing with playing by post is that you don't know if your character's stupid move has pissed off the rest of the table. Anyways, I'm hoping we all escape by the skin of our teeth, which seems to be our usual mode of operation.
Jan 25, 2019 6:09 pm
Welcome aboard, deathmtn! Good to have you back in the Bloadverse!

Feel free to dig through the previous chapters, and please check out The Sourcebook when you have a moment, but for now here's everything you need to know about the plot: The party is pursuing a cult known as the Six-Pronged Crown that is trying to pull off some sort of large-scale eschatological tomfoolery with the help of a magical artifact, the Iron Sphere of Sthombo. After many strange adventures, they confronted an apparition of the cult's leader (Gavrel Gorham), who taunted them saying that he had found the Sphere, and that all the murders and skullduggery thus far had been the result of misunderstandings and that he would be happy to explain his cult's true intentions and purposes if they would meet with him in person, and that the priest of the village of Alband would be able to take the party to visit him. The party went to Alband, and met the village priest, who turned into an undead monster and attacked them in the church basement. The church is now on fire, the party members are trying to escape the basement, and it's unclear what has happened to the priest.

In the background of all this, the party is trying to get assistance from half of the divided government of the city of Hazard (the most powerful city on Bload), who are at odds with each other and involved in their own weird intrigues that may or may not be intersecting with the Six-Pronged Crown's activities.

Gnome Illusionist will work just fine, if that's what you're leaning towards! There are very few gnomes in Bload, but there is a small population of them living in the Badgerways, a massive dungeon/cavern network that lies under the hills near Hazard. Most of them are in the employ of Wormfellow, an old gnome well-known as a guide/fixer/merchant/hustler in the Ways.

Any questions, hit me up. Bload is gonna be lit in 2019, guys.
Jan 25, 2019 7:13 pm
So THAT'S who Wormfellow is.
Quote:
Bload is gonna be lit in 2019, guys.
I mean the basement is already
Last edited January 25, 2019 7:14 pm
Jan 25, 2019 9:21 pm
Yes, that's Wormfellow. You stumbled upon his street team's marketing campaign.

Still waiting for somebody to spot the same Easter egg Ezeriah caught...
Jan 25, 2019 9:42 pm
Quote:
I mean the basement is already
Hey, we got the whole church. But getting the whole island lit is going to take significantly more effort on everyone's part.
Jan 26, 2019 4:32 pm
rocksteady says:
Pretty sure PBO said use whatever method you want to generate attributes. It's been a minute since I did it your way, deathmtn. Reminds me of when I started playing back in the 1st edition days. Let me know if you need help with character creation as an old skool player in a 5E world.

You can do some fun and silly things with the dice roller
Thanks! I just did it the way described in the 5E PHB, which is really generous compared to the 1E and 2E ways. I think I'm cool with this (I just enjoy wonky random results), except maybe I'll indulge in a swap between INT and something else.
Jan 26, 2019 4:48 pm
I read through the sourcebook/encyclopedia last night! Very rich stuff.

So, I generated a name: Annganne Anne!

I'm thinking she will be a conspiracy theorist that came to Bload from Engol to research the Six-Pronged Crown to fit it into her current unified theory about the Werld being controlled by sentient extraplanar hexagons. She did not expect there to be no gnomes in Hazard, and quickly got into conflicts before ever getting to knock on the door of the College of Scribes. Then, Annganne Anne fled to the Badgerways, where she allied with Wormfellow for a time before deciding to head above ground again in search of knowledge.

Does that fit in? Feel free to modify, reject, or suggest!

Also, if I go the warlock route, does Anneganne Anne have to be evil in order to get her powers from Dagon? Or just merely interested in the sea and its mysteries?
Jan 26, 2019 4:51 pm
Also, re: sourcebook: I hope to meet Bagu someday!
Jan 26, 2019 7:43 pm
I like this. How old would Annganne be?

I'm thinking maybe she met someone from Banwod who had been there when Gorham was in the process of reviving the 6PC, made the numerological connection, and got on a boat to Orsen. Her lack of familiarity with Bloader culture would have complicated her attempts to make the overland trip to Banwod, and eventually, the need for money and protection would have led her to seek out her fellow gnomes, and the best the demihuman whisper networks of Bload would have to offer is the suggestion that she look for them in the Badgerways.

So there she went, and it didn't take long for her to cross paths with Wormfellow, who kept about twenty gnomes in his employ, keeping his various enterprises afloat. He had plenty of jobs for a magic-user, so she was kept busy and was getting paid, but her research was put on the back burner.

Eventually, rumors started circulating that a metal monster was stalking the Badgerways, and that the Badger-King Everil (an eccentric character that occasionally butted heads with Wormfellow) had been killed. And the next wave of rumors spread the idea that the strange events in the Badgerways were linked to the ascendance of a new cult in Hazard: the Six-Pronged Crown.

Returning to the surface Werld, Annganne sought out more information, soon learning of stolen artifacts, dragon attacks, and a mercenary company that had been hired by some unknown patron to stamp out the 6PC. Some said they were led by a Jermal war-priest, others claimed that a cunning half-devil was their commander...

You don't have to be evil to be down with Dagon, but you wouldn't be lawful good or directly adjacent.
Jan 26, 2019 10:48 pm
Quote:
I'm thinking of going for an old-school gnome illusionist
We could probably use some convincing illusions right about now...

also, I'm excited that we again have the opportunity to learn more about Wormfellow!
Jan 27, 2019 3:19 am
Sounds good! Banwod does seem like a softer landing.

I think Annganne would be nearing middle age, so around 80? PHB says adulthood is 40 for gnomes.

And if she's a forest gnome, she can talk to literal badgers, like the gnomes of previous editions!
Jan 28, 2019 4:21 am
OK, I picked my spells and gnome type. I also thought a conspiracy theorist should be less wise, so I swapped 2 WIS for 1 INT. Here's Annganne Anne so far.

For spells in the spellbook, I went with the initial 3 cantrips (plus bonus illusionist cantrip), 6 first-level spells, then, she gets 2 spells for free for levels 2-7, so that was 12 more spells. Let me know if it should be otherwise.

What should I do for equipment? Starting money x 7? Also, let me know if I need to add/change anything else.

Here's my hp rolls for levels 2-7. (1st level is 6 hp, and it's +3 hp per level.)
Last edited January 28, 2019 4:22 am

Rolls

Hit points (CON 17, Illusionist 7) - (6d6)

(214143) = 15

Jan 28, 2019 9:09 am
Your link isn't working, it should be in this format:
https://gamersplane.com/characters/dnd5/276/
and you need to go to the Characters page and click the book icon ("Add to library") to make it publicly visible.
Jan 28, 2019 1:02 pm
Still waiting for somebody to spot the same Easter egg Ezeriah caught...

Not fair! Give us a hint.
Jan 28, 2019 1:14 pm
notinventedhere says:
Your link isn't working, it should be in this format:
https://gamersplane.com/characters/dnd5/276/
and you need to go to the Characters page and click the book icon ("Add to library") to make it publicly visible.
I don't seem to have the book icon. I don't see it in the source for the Character view or edit pages, either. Is there something else that has to happen before that's unlocked?
Jan 28, 2019 1:22 pm
Oh, wait, the book icon was available, but only at the page I originally linked! Here it is now.

While I'm asking about features of this web app, what does subscribing do? I subscribed to the Bload forum as well as a few threads in it, but I neither get notifications nor see shortcuts to them on the front page.
Jan 28, 2019 1:57 pm
I think it just means you get an email for every new post in the thread.
Jan 28, 2019 4:08 pm
Email notifications have been a little inconsistent lately FYI
Jan 28, 2019 10:29 pm
Hm. Now that Zangua's lost his glaive, maybe a longsword+shield combo is in order from the party loot.
Jan 29, 2019 2:59 am
All right GET EQUIPPED:

Here is what I assume is my budget (let me know if I'm wrong — going with (4d4 x 10) x 7) :
Last edited January 29, 2019 2:59 am

Rolls

Equipment budget - (28d4)

(3314443223213143212321113414) = 68

Jan 29, 2019 3:38 am
All right. Added languages and equipment! Let me know if anything else needs to be worked out!
Jan 29, 2019 6:25 pm
August 2017 - January 2019; we took a long time to mess all that stuff up, gang.
Jan 29, 2019 6:27 pm
Chapter 6 is completed and locked! Everybody advance your characters to level 7!

Annganne looks great! Any notes on physical appearance, dress, habits, anything else I should know before I drop her in to the story? Not to spoil too much, but she'll have picked up on some of the rumors about the party's return to Hazard and will be trying to track them down, as she imagines them to be the premier experts on the Six-Pronged Crown and they are surely in desperate need of her insights, and vice versa maybe.

The party is currently on horseback -- how does Annganne prefer to get around on the surface Werld?
Jan 29, 2019 8:29 pm
nubs says:
August 2017 - January 2019; we took a long time to mess all that stuff up, gang.
lol, Christ, I was saying somewhere recently that we'd averaged 6 months between levelling but this one was a fair bit more than that!
Can I just say that level 7 is a boring af level for Clerics. I get one level 4 slot extra. That's it.
Jan 29, 2019 8:34 pm
That level 4 slot is gold! Lots of utility there, and I love Banishment.

I'm going to take a chance and roll Zangua's HP here.

Rolls

7th-level HP + CON - (1d10+3)

(3) + 3 = 6

Jan 29, 2019 8:38 pm
Hm. Now that Zangua's lost his glaive, maybe a longsword+shield combo is in order from the party loot.

Someone might as well use 'em. Go for it! Annganne might want to snag those rings of spell storing once she comes on board.

Mordred picks up the nice feat Evasion (on a DEX save to avoid damage, save for no damage, half damage on fail), his Sneak Attack damage is up to 4d6, and he picks up a 2nd level spell. Going with Shadow Blade because Mordred is completely emo. Also swapped out Color Spray for Disguise Self.
Jan 29, 2019 8:46 pm
If no one minds, I'll take the sword and shield.
Jan 29, 2019 8:47 pm
Who remembers where those items were acquired?
Jan 29, 2019 11:19 pm
IIRC the sword was what we hacked the robot to death with? That's the best I can do.

Rolls

HP increase - (1d8+2)

(1) + 2 = 3

Jan 29, 2019 11:29 pm
Gone for Banishment and Divination (replaced Augury). Also got, via my Nature Domain - Dominate Beast and Grasping Vine.
Jan 30, 2019 12:16 am
Huh, the longsword came from Pafthinel's lab but I still can't locate the shield.

Forgot to mention -- Annganne can select one magical item of your choice to start with (+2 modifier limit, subject to my approval).
Jan 30, 2019 12:30 am
Are we sure it's a Shield +2 (ie it adds +4 AC total) and not just a regular shield (+2 AC)?
Jan 30, 2019 12:40 am
That's possible, I'm pretty stingy with +2 items and I don't remember giving that one out. I will keep looking, though.
Jan 30, 2019 3:08 am
Ooh, lab swords are the best!
Jan 30, 2019 3:17 am
Here's my drawing of Annganne Anne! For transportation, she's buying a donkey.https://smidgeo.com/notes/deathmtn/media/FBA75650-E2DF-4F43-A761-D0F72A845251.jpg
Jan 30, 2019 4:52 am
Leth currently has Droidslayer, if that's the same sword we're talking about, but he'd be happy to pass it over to Zangua
Last edited January 30, 2019 4:52 am
Jan 30, 2019 6:03 pm
Droidslayer is a different sword, you're good.
Jan 30, 2019 6:16 pm
I'll still take the shield regardless of whether or not it's a +2 magic item. I'll update my AC to reflect that it's a normal shield.
Jan 30, 2019 6:23 pm
Yeah, sorry, I did a text search on the game files and I could not find where I gave out a magic shield! FYI, if you guys have any thoughts for items you'd really like your characters to find, feel free to let me know in this thread -- no promises, but it couldn't hurt.

I dig the sketch and the donkey, Annganne just needs her freebie magic item and she's good to go, right?
Jan 30, 2019 6:33 pm
Were you able to find the longsword +1?
Jan 30, 2019 6:37 pm
Month-end/year-end is kicking my ass at the moment, but I should be updated on Friday
Jan 30, 2019 6:37 pm
Yes, it's a nice elven-made sword from Engol that Pafthinel kept around in his hideout.
Jan 30, 2019 7:23 pm
Whoa, free magic item? I'm glad I'm eligible for this promotion!
Jan 30, 2019 8:03 pm
Yup:
Quote:
Forgot to mention -- Annganne can select one magical item of your choice to start with (+2 modifier limit, subject to my approval).
Jan 30, 2019 8:36 pm
I don't have the 5E DMG. Is there a recommended online list of magical items?
Jan 30, 2019 10:27 pm
Ooh! OK, unsure what translates into a +2 level of power. Here's a list of candidates. Which of these make the "not too powerful" cut?

- Wand of Polymorph
- Ring of X-Ray Vision
- Wand of Wonder
- Gray Bag of Tricks
- Hat of Disguise
Jan 30, 2019 10:38 pm
Everything but the Ring of X-Ray Vision, whose capabilities I do not want to have to plan around.
Jan 30, 2019 11:39 pm
Quote:
Yeah, sorry, I did a text search on the game files and I could not find where I gave out a magic shield!
I think that was me just noting that the shield would provide a +2 bonus to AC, as I hadn't yet wrapped my head around the fact that is the default for shields in 5e; I still think of shields as being an item that increases AC by 1 (hello all those years of AD&D and 2e), so I probably noted it because I thought it was an unusual property.
Jan 31, 2019 3:37 am
Cool, she'll take the Wand of Polymorph, then!
Jan 31, 2019 2:40 pm
Love that sketch! I might have to do one of Mordred soon. I've never really liked the avatar I picked for him.
Jan 31, 2019 5:05 pm
The Annganne sketch is 💯
Jan 31, 2019 6:43 pm
OK, I think Annganne is good to go? Any questions?

The rest of you, drop me a line in here once your character sheets are updated.
Jan 31, 2019 6:49 pm
7th Level Rogue reporting for duty.
Jan 31, 2019 7:03 pm
I've updated Zangua with his pittance for HP, and he gained Remarkable Athlete.
Jan 31, 2019 7:26 pm
There is now a teaser trailer in the Chapter 7 thread.
Jan 31, 2019 8:30 pm
Anyone know if the avatar uploader in the character editor currently works? It gives me no indication that the image has been accepted.
Jan 31, 2019 8:33 pm
I'll unlock chapter 7, try a test post there.
Jan 31, 2019 9:07 pm
deathmtn says:
Anyone know if the avatar uploader in the character editor currently works? It gives me no indication that the image has been accepted.
You can check by posting as the character (which you should be able to do in this thread as well as the Campaign one).
Jan 31, 2019 9:16 pm
Didn't see it, sometimes the avatar uploader is a little finicky about file size and more than once I've forgotten to click upload after selecting the file. Will leave the thread open for now and ha, I was wondering how Annganne would feel about being #6.
Jan 31, 2019 9:19 pm
Thanks, guys! Yes, that was it. It silently decided not to accept the image. After I reduced it, it worked.

For future reference, if your character does not have an avatar image successfully attached to it, the red X appears next to the "avatar" part of your Edit Character view.
Jan 31, 2019 9:23 pm
Looks great! Thread is locked again and will reopen once Domarc and Leth are ready!
Feb 1, 2019 9:08 pm
rocksteady says:
Still waiting for somebody to spot the same Easter egg Ezeriah caught...

Not fair! Give us a hint.
Okay. The identity of the old fisherperson you met way back in chapter two was revealed in a passing reference in a later chapter. You can find it fairly easily with a little Ctrl+F work in the sourcebook.
Feb 4, 2019 7:28 pm
Apologies - I got wrapped up in some planning work for my own campaign and will update Domarc tonight.
Feb 5, 2019 6:07 am
It's been so long, I had to google what I'm supposed to do when I level up lol

Rolls

HP - (1d10+2)

(4) + 2 = 6

Feb 5, 2019 6:17 am
Looks like all I really get this level is an archetype ability.

Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Feb 5, 2019 2:02 pm
And not a lot for a bard either, outside of a new spell level & slot. But I did catch that I had somehow gotten to know more spells than I should, so that's been corrected.

Edit - hey, a decent roll. Anyways, I'm ready to roll.
Last edited February 5, 2019 2:04 pm

Rolls

Hit points - (1d8)

(7) = 7

Feb 5, 2019 5:48 pm
Chapter seven is open!
Feb 7, 2019 6:42 am
deathmtn says:
Casts Minor Illusion to put an image of the Six-Pronged Crown in her hands, then pulls it apart.

Remaining spell slots: (3)/4/3/3/1
This piqued my curiosity so I took a look at your character sheet.

Cantrips do not use up spell slots. You can cast them as many times as you wish. The Wizard table tells you how many cantrips you know, which is 4 at level 7. It's not saying that you have 4 spell slots to cast cantrips.

As a forest gnome, you know the Minor Illusion cantrip already, and this is in addition to the 4 you get as a wizard. You would have 5 cantrips. Also, as an illusionist you get the Minor Illusion cantrip as a bonus, but it explicitly states that if you already know it, you get a different cantrip. This means you now have 6 cantrips total.

Did you pick a background for your character? You can choose from the options beginning on page 125 of the PHB. You would get two free skills and any additional proficiencies or languages provided by that background.
Feb 7, 2019 1:15 pm
Sage seems to fit perfectly with how you are playing Annganne (who I absolutely love so far).
Feb 8, 2019 12:10 am
Ohh, interesting! Thanks CancerMan and rocksteady! The infinite cantrips thing is rather generous of 5E!
Feb 8, 2019 4:01 pm
The infinite cantrips is a nice way to step around the restricted playstyle of casters in earlyiereditions; instead of agonizing over using precious spells that are one and done or feeling left out in combat, now casters can fling cantrips as a way of contributing even if they've dropped all their big spells for the day.

5e works pretty hard to make sure all characters have someway to be involved in their own way at all times.
Feb 15, 2019 9:47 pm
What do you guys think about using Google Sheets combat maps, like this?

Example

This would be more for providing reference visuals and establishing placement, not so much for detailed movement tracking. We would continue to run combat the same way we always do.
Feb 15, 2019 9:58 pm
I am not opposed, especially when we're dealing with multiple opponents and area-effects. I've done it myself for some games.
Feb 16, 2019 1:12 am
That's a sweet hack!
Feb 16, 2019 12:10 pm
I haven't any particular objection to how we've done it so far but if it makes the DM's job easier (and I can see it would if there's more than a couple of enemies to run) I'm happy to go with the tactical map.
Feb 16, 2019 8:04 pm
I think it would be great! With my area-effect spells, I'm always cautious about casting because it's not always clear to me if I can drop something without hitting other party members.
Feb 19, 2019 2:55 pm
Yeah, I'm good with it as a general guide, especially if we aren't opposed to a little retconning to account for the asynchronous nature of the forum, as we have been doing from time to time.

Speaking of area of effect spells, they have started something called the Academy of Educators at the college where I work, and every time they abbreviate it AoE, all I can think of is these professors dropping Fireball and Entangle on each other.
Feb 19, 2019 6:35 pm
The idea would definitely be to make things easier to follow, not to add layers of complexity to combat.
Mar 8, 2019 5:48 pm
FYI, I'm getting Lasik'd soon, so I won't be playing much for the next couple days.
Mar 8, 2019 5:50 pm
It might be story canon that Annganne has a chunk of illusion stuck to her eyes until you recover.
Sep 22, 2019 11:47 pm
Hey all, I want to apologize for being so inactive of late.

Since my move to Florida last year my work schedule and habits have completely changed from what it was when I joined this campaign several years ago (ya'll... it's been four and a half years since the execution of Edvers Kells O.O). I've been popping back on when I remember to, but in all honesty this campaign has kind of fallen to the back burner in my mind. That's not fair to you, BullOctorok, or the rest of the players that are diligently posting every day. Every time I log back in I tell myself I'm going to stay more active, but I inevitably forget or unintentionally put it off much longer than I mean to, and then am daunted by the amount of posts I've missed since last logging in. I would like to say that I'll do better this time, but my track record of meeting that intention isn't the best. I've already pulled out of the other games I was involved in with the hope that I could keep up with at least this one, but so far that hasn't proven true.

If my frequent absence is holding back the narrative flow or slowing the progression of the campaign, I will be more than happy to resign my position in the group and open it up to someone who will be more active. I've had fun being a part of this story and playing with all of your characters, and would like to see it's conclusion, but I recognize that I have been irresponsible in pulling my weight, and I don't want to be a hindrance, and I don't want to leave you all guessing about whether or not I'm still around. I can try to log on and post when I can, but I realize that's not a very solid commitment, and if you would rather me back out, I would completely understand and harbor no hard feelings.
Last edited September 22, 2019 11:48 pm
Sep 23, 2019 10:28 pm
I would be happy to either:

a) Drag Leth along on autopilot and you can join in when/if desired, or

b) Station Leth in Hazard or Sthombo or someplace where he could do some investigative work separate from the rest of the party when/if you feel like participating, or

c) Allow Leth to die in spectacular fashion

No need to decide within any particular timeframe!
Sep 24, 2019 11:04 pm
(four and a half years!)

Sorry you're not able to post as often but I totally get the issues with work/schedule changes.
Sep 25, 2019 1:43 pm
No need to apologize at all, thedandyman. I like any of the options Octo laid out above. Perhaps we could retcon that we sent him along with Garham back to Hazard at the last campsite? That way if you find yourself in a place and of a mind to jump back in we could rejoin him in the future. All the best, and please don't feel bad at all.
Oct 1, 2019 11:12 pm
I'll do my best to keep posting, but don't feel like you have to hold up the game on my account. If you have to come up with something dumb for Leth to do in order to keep the narrative flowing, you have my full permission to do so. And if it happens too often, you also have my full permission to write me out of the story.
Last edited October 1, 2019 11:13 pm
Oct 2, 2019 2:28 pm
Hey, no worries - I have to admit that there have been periods of time when the game slips from my mind as well because of stupid real life things, like work or parenting (How dare those be more important than gaming!). I'm happy to have you along in whatever capacity works.
Feb 11, 2020 1:38 am
Hey, who's around this week?

We're coming up on a part of the campaign that will involve some dialogue, decisions, and probably some referring back to things that happened several months back, so if anyone needs a little "previously on..." to get refreshed, now might be a good time.
Feb 11, 2020 5:17 am
Zangua's around.

I think it will be good to get a refresher anyway. Goodness knows I forget things.
Feb 11, 2020 1:12 pm
Hey, sorry I've been away a bit, but I'm going to do my best to keep a closer eye on things.
Feb 12, 2020 8:45 pm
I've been distracted by some big personal stuff, but I am around now. A bit of a "previously on..." might be great.
Last edited February 12, 2020 8:45 pm
Feb 13, 2020 3:28 am
I'm here! I was temporarily forced to move all my stuff out of my room for renovations but it's all back in place now and I can use my computer again.
Feb 22, 2020 10:53 pm
Holy crap there's an official Felor Lego minifig! I'm honoured!
https://s3-us-west-2.amazonaws.com/media.brothers-brick.com/2020/02/LEGO-Toy-Fair-New-York-Collectible-Minifigures-15-1024x683.jpg
Last edited February 22, 2020 10:54 pm
Apr 21, 2020 9:26 pm
Not to pull back the curtain too much, but I have blocked out how to get you guys to the conclusion of the storyline you've been following and it would be fair to say that you are approaching the endgame at this point. The game does not necessarily have to end when the campaign does, but given the length of this thing and the time and effort you guys have put in I think it would be nice to make it all the way to the big finale.
Apr 24, 2020 5:56 am
time to go check on wormfellow
May 13, 2020 10:18 am
Quote:
Character Concepts & Campaign Info
by BullOctorok on March 19, 2015 6:14 pm
Happy fifth birthday to this amazing campaign! During this time I have had two kids and the UK has had three general elections, lol
May 20, 2020 5:24 am
Just so you all know, I will be moving apartments this weekend, and I'm uncertain how soon I will have internet set up again. I don't expect to be able to check in at least the rest of this week, possibly next week as well.
Last edited September 19, 2020 5:25 pm
Aug 10, 2020 5:10 pm
What an extraordinarily busy week I have had. Sorry to leave things hanging there. Quick poll? Please choose the response that most accurately reflects your preference:

a) I would enjoy one final dungeon crawl to close this campaign out.

b) It's been five freaking years already, let's just fight the bad guy and move on with our lives.


I'm good either way but would like to know where the party's preferences lie. Thanks!
Aug 10, 2020 5:14 pm
I choose A, mostly because after fighting the bad guy, I'd like to move on to a dungeon crawl. :)
Aug 12, 2020 3:11 am
I vote for whichever option was the original plan! Which I feel like is probably A. We made it this far, what's a little extra at the end?
Aug 12, 2020 3:10 pm
I'm easy; life has been crazy weird for me for a bit, and I'm really digging some D&D as an escape, so I'm good with A, but whatever works.

(It also occurred to me that we really should've done an Insight check before we went charging in, but what the heck)
Last edited August 12, 2020 3:11 pm
Aug 13, 2020 10:06 pm
A is good with me! Gotta smash some stuff with this cool mace.
Aug 14, 2020 6:46 pm
Alright, sounds good!
Sep 11, 2020 4:42 pm
Hello players, chapter 7 just wrapped. The next and final chapter is not planned to be especially long, but there will probably be a decent amount of combat. Please level up and update your character sheets.

While we're in this little intermezzo, I just want to say thank you all for sticking with this game for 5+ years. Bload has been in my head for decades but you guys really made it come to life.
Sep 11, 2020 11:37 pm
Thank YOU for hosting this game!

I've leveled up Zangua with the average HP increase, and took the Sentinel feat. Hopefully if I'm able to hit Gorham with an opportunity attack, he won't be able to leave the area.
Sep 12, 2020 12:46 am
Yeah, thank you BO! It has been absolutely epic.
Sep 12, 2020 1:13 am
+5 HP
+2 WIS
Divine Strike - Once per turn when I hit an enemy with a weapon attack, add 1d8 cold, fire, or lightning damage (my choice).
Sep 12, 2020 10:36 pm
Notes for later:
Quote:
Mace of Disruption - Hit a fiend or an Undead, creature takes extra 2d6 radiant damage. If target has =< 25 HP after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. Bright light 20ft, dim light 20ft.
Divine Strike - Once on each turn when I hit a creature with a weapon attack, can cause the attack to deal extra 1d8 cold, fire, or lightning damage.
Dampen Elements - When I or a creature within 30ft takes acid, cold, fire, lightning, or thunder damage, I can use my reaction to grant resistance against that instance of damage.
Boots of the Winterlands - Resistance to cold damage.
Sep 15, 2020 9:01 pm
Gonna wait a couple days in the hopes that Leth, Domarc, and Mordred will check in.
Sep 15, 2020 9:41 pm
A few more entries have been added to the sourcebook.
Sep 19, 2020 5:28 pm
Takin a dex increase this level and that's about it, aside from this neat but probably useless ranger ability:
Quote:
Land's Stride: Starting at 8th level, moving through nonmagical Difficult Terrain costs you no extra Movement. You can also pass through nonmagical Plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on Saving Throws against Plants that are magically created or manipulated to impede Movement, such those created by the Entangle spell.
Also, scrolling through some of the posts in this thread, I realize at one point I had bought fire arrows, and we found some silver arrows, but I don't think I ever actually added them to my character sheet or used them? Are those still around?

e: oof that HP roll
Last edited September 19, 2020 5:28 pm

Rolls

HP - (1d10+2)

(1) + 2 = 3

Sep 20, 2020 1:39 pm
Looking forward to "moving through nonmagical plants" being a crucial move when Gorham hides behind a shrub.
Sep 20, 2020 10:14 pm
Go ahead and add a reasonable amount of silver/fire arrows to your sheet, Leth. I'm gonna open chapter eight up today. Domarc and Mordred, if you see this, jump in when you can!
Dec 27, 2020 6:17 pm
Gavrel Gorham, as drawn by my daughter:

https://i.imgur.com/fMXtSeg.png

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