A lot in this post, but it addresses multiple concepts and ideas...
Octo, is it possible to stay in town an extra day? The proprietor is charging us by the day at the end of our stay, which gave me the impression we could take a little time. Unless there is something pushing the party out the window, what do you guys think about staying an extra day to make some preparations? We could charge the spell storing rings, at least partially, for one. With an extra day, Felor could make a couple magic torches (I know it might seem trivial, but it can only help, and you never know). Not to mention, RP wise, I'm sure the group could use an extra day.
As Octo said, we should prepare for this trip. And, in my experience, 5th level is a jumping off point of sorts, where the monsters
and the dungeons get more interesting, more complicated, less mundane. Vhezyen, for one, would do everything within his power to make sure every slightest detail he could imagine was addressed.
rocksteady says:
...Spell storing rings...There were 6, and Mordred is wearing one, so that leaves 5.
So... who is interested in these? I know I am. Storing spells that are used less frequently and harder to put on my prepared list would be
extremely useful. Also, I think Zangua and Leth might each find a ring useful, depending on how much their characters are interested in using magic.
My understanding is that any spell cast from the rings is cast at the lowest level for that spell using the ability of the caster who stored it, no matter the spell slot. For example, if Felor put a 3rd level Cure Wounds in one, when used it would come out with 1st level healing power, unless Felor casts it; likewise, an attack spell would have the spell ability attack bonus/save DC of the caster who stored it, but do the lowest possible damage for that spell.
Still, a simple Cure Wounds would allow them to revive down players or self-heal in a pinch, a Shield spell could save them from a nasty hit as a reaction, a Feather Fall would have obvious uses, etc. Speaking of storing spells, who Revives Felor if he dies?
Also, the rings obviously work how Octo wants them to, as the rules are just guidelines anyway. Just went off my interpretation of the DMG there, and what I read
here.
We should, at the least, figure this out. Those rings are
extremely versatile tools that allows us some flexibility, and, as far as I know, can be used by anyone.
rocksteady says:
Do we want to spend time/money investigating any of the other weird goblin loot?
Given the descriptions of some of the items below, I think spending some time would be prudent. Vhezyen would certainly be happy to identify the entire lot with both mundane (Arcana, History, Religion, Investigation, etc) and magical means (Detect Magic, Identify, Comprehend Languages). For example, I'd definitely
Comprehend Languages on the hematite cylinder seal that depicts a standing male figure, a flying bird, and a gazelle in repose surrounded by
intricate lettering, not to mention the two small bone bracelets carved with an elaborate,
spidery script.
Perhaps Octo would be okay identifying the lot with a hand wave, given the group has time, and Vhezyen is built for this kind of work? I'd hate to let something go that warrants further understanding, or,
more importantly, could lead to some great side quests.
Quote:
From the Goblin Trunk:
An ivory pitcher
A small case made of dark, fine-grained wood with a pastoral scene carved into the lid containing
- two pink glass ampoules full of liquid
A foot-tall painted statue of a human figure with a gazelle's head
A silver hand mirror
A scroll case made of pale wood containing
- A papyrus scroll of Unseen Servant
A tin jewelry box engraved with exotic floral patterns containing
- Two small bone bracelets carved with an elaborate, spidery script
- A pair of red silk gloves embroidered with golden thread
- A necklace of multicolored glass beads
- A hematite cylinder seal that depicts a standing male figure, a flying bird, and a gazelle in repose surrounded by intricate lettering
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notinventedhere says:
Is there anywhere in Hazard we can sell off all that loot?
After we take a look at it (given a day), depending on what we find, we sell anything that is simply basic treasure. We can sell Unseen Servant, as already I've got
Unseen Servant. As far as who to sell to, Vhezyen knows collectors as part of his backstory, who would surely pay a good price on some items, depending. Or pawn shops, various stores that sell similar goods, etc.
Domarc's social skill set would come in quite handy as far as negotiating prices.
rocksteady says:
That all sounds great. I like the Tenser's Floating Disk especially. I'll take the money out of party loot for all of that.
If nobody objects and Octo gives the okay, cool. I don't want to make assumptions on the spells, but I think Thoth, a deity of Magic and more, would have some basic spells I could copy. Too bad I already know Unseen Servant. If only I had remembered you guys found that while I was building my character...
Also, the shovel, manacles, and trap were suggestions.
Cancerman, it's heavier gear, and my character isn't ripped. Zangua would likely be good for carrying such, if he wants to, not to mention he has the best skill set to put the manacles to use by taking someone down (Grappling). The trap is just plain
heavy, perhaps unnecessarily so (although it could always be left behind, if needed, to free up weight). I do, however, think the shovel and manacles are worth their weight.