CH 1.1-b: Shank's Pre-Owned
[Perhaps take this one's legs, it doesn't need them to talk.]
Raising his saber in a half-guard stance, Hawke's eyes alit with maniac glee, he brought his crimson blade down to the remaining rodian.
Strain: 8/14
Critical Injuries: None
Stimpack and Healing Use Tracker (resets after every 24 hours in game): 0
Rolls
Lightsaber attack on last stupid rodian
5 Success, 2 Advantage, 1 Threat
Total: 5 Success, 1 Advantage
Narrow alley, wide enough for two across. At medium range behind you to your right is Shank's, on the corner of an intersection. Ahead to your left is Charitable Charlatan's, at short range, beyond your enemies. Past that, straight ahead, is where the alley empties out into the street where your ECUL is parked.
Fallen droids and miscellaneous droid parts are scattered around the area, but they aren't too much of a problem and you can get past them. Rodian 1 is at Hawke's feet, slumped against the wall, in a state of shock as he seems to be trying to put his arm back on now, having dropped it again after hist initial try. Rodian 2 is still standing, although it's clear that fear and horror are taking hold...
Hawke hits for 6 + 4 (extra successes) - Soak 0 (Lightsaber Breach penetrates soak for 10) = 10 total damage. Rodian 2 is badly wounded, but still standing.
Also, the more proficient we all get at combat mechanics, the less clutter there will be on each page, allowing for a smoother read and less page turning.
Wounds Threshold: 0/12
Strain Threshold: 0/13
Soak: 3
Defense [Ranged/Melee]: 0/0
Parry (Ranks + 2): 0
Reflect (Ranks + 2): 4
Force Rating: 1
Rolls
Discipline + Force Check
1 Success, 3 Advantage, 1 Black Force Point
Total: 1 Success, 3 Advantage
In the off chance I forget, after the end of every combat, all of you can roll a Simple (no difficulty dice) Cool or Discipline check to recover strain equal to the number of successes you rolled.
To execute the pull fully would have required two dark side points. Given the dice roll and the one dark side point, my interpretation is what you read above.
PC Slot-1 used by Hawke
PC Slot-2 used by Lexi
PC Slot-3 ----> ties go to PC's :)
Rodian 1 (Missing R arm, currently wielding no weapon, hysterical, intermittent shrieking, on the ground, slumped up against a wall).
Rodian 2
PC Slot-4
Adding range to this would be more complicated, as it would be relative, depending on variables such as who, what, etc. Also, adding too much technical info could become cumbersome as well. Let's see how things go with an updated initiative post that appears a little more frequently (e.g., after NPC's turns, as suggested).
PC Slot 3, you're next!
Combat Values
Wounds Threshold: 4/12
Strain Threshold: 2/14
Soak: 3
Defense (Ranged/Melee): 0/1
Parry Rating (Ranks +2): 4
Reflect Rating (Ranks +2): 4
Rolls
lightsaber
4 Success, 1 Triumph, 2 Failure
Total: 2 Success, 1 Triumph
Rolls
Krosus Critical hit on Rodian 2 - (1d100)
(20) = 20
FYI, you guys can add your own crit rolls if you like; just use 'Basic' for the dice type and enter '1d100' in the roll box itself. Remember, each additional trigger of crit on the same attack adds +10 to the crit roll (so, for those with lightsabers that crit on 1 Advantage, the options are extensive).
Also, remember, using our simplified home brew dice mechanic, a Triumph can count as 3 Advantage on any dice roll, or be used to cancel out Despair. See this link from the Library for more info. Given that Krosus could have turned that Triumph into three advantage, he could have triggered the crit 3 times, adding 20 to his roll. I'll take care of it this time, but the further along we get, the more I'll expect you to take advantage for yourselves and put the game mechanics to work.
End results, Krosus gets a 40 for his roll, giving the Rodian a stinger, increasing the difficulty of his next roll by 1. However, Krosus' 8 damage was enough to finish the job, and the Rodian lies dead.
Ultimately, the above is meant to be informative, as I knew the Rodian was dead the moment I saw CCL's roll.
PC 4, you're up, as I'll allow you to take your turn. If you like, we can end combat here, as it seems interrogation is of interest to some in the group, and all that's left is One-Arm.
Good, a weapon with some range. I won't make the mistake of wandering around without one again.
Tajanna stoop up, took a moment to catch her breath, glad that she had the equipment necessary to do so, and then turned to address Krosus and Hawke.
It would sure suck not to have a respirator right now, wouldn't it?
"I trust that the two of you can handle the questioning of our new friend without my assistance."
After excusing herself, Tajanna walked over to the pile of disassembled droids, poking around for an intact droid brain to slice into.
Now, let's see if someone forgot to wipe their droid's memory recently.
Wound Threshold: 2/12
Strain Threshold: 4/13
Soak: 2
Defense (Ranged/Melee): 1/1
Parry Rating (Ranks + 2): 3
Reflect Rating (Ranks + 2): 3
Force Rating Total/Available: 1/0
Medpacs Expended: 0/5
Other Modifiers: Upgrade the difficulty once of the first incoming combat check per round.
Rolls
Discipline: Recoup Strain (2 Willpower, 0 Skill)
4 Advantage
Total: 4 Advantage
Computers: Investigate Droid Brain (3 Intellect, 1 Skill)
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Making his way to the blubbering plaything, Hawke knelt to administer some basic first aid while speaking to the rest of the crew, "May I suggest that someone use the dead Stupid-Rodian's blaster to perforate the corpse while I stabilize our new toy. With civil unrest blaster wounds will draw less attention than cauterised cuts."
Wounds: 1/16
Strain: 7/14
Critical Injuries: None
Stimpack and Healing Use Tracker (resets after every 24 hours in game): 0
Rolls
Medicine check to prevent bleedout or worsening shock
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Discipline to recover strain
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Blaster Work
3 Success, 5 Advantage
Total: 3 Success, 5 Advantage
Codebreaker: Keep in mind that it only downgrades reds to purples. It doesn't decrease difficulty (meaning it doesn't remove purples). Clarifying as this is in contrast to when dice rolls are upgraded, wherein dice are actually added if necessary (e.g., if the difficulty was all Red dice, and then was upgraded, it would add a purple to the pool. Upgrade the same pool and that new purple becomes a red, etc.).
As always, the above is a reminder, with the added benefit of helping those less familiar with the game mechanics to learn them as we go along.
Lastly, for those of you who might take combat lightly, I want to remind you that it only took a roll of 105 (85+20) for Hawke to cut off that Rodian's arm (keep in mind that the if the damage from the attack is 100% mitigated by defenses like Parry, Reflect, Soak, then the crit does not happen, regardless of the roll). The opponents you fight may have weapons and skills similar to yours at any time, and a critical hit can happen any time. Clearly, to get over 100 you need bonuses, but, as seen with Hawke's brutal (and gleeful) dismemberment of One-Arm, it is possible. Limbs can be lost, characteristics can be permanently reduced, death can be around away (roll 141-150) or instantaneous (151+). The right combination of skills and attachments/mods can make an opponent truly terrifying...
Rolls
Tajanna: Slicing droid brains
1 Failure, 2 Threat
Total: 1 Failure, 2 Threat
Hawke: Stabilizing One-Arm, the Hysterical Rodian
5 Threat
Total: 5 Threat
Also, it's good that you rolled for Lexi's cover up efforts Drama. There was no difficulty to the roll itself (a simple check), but if someone investigates the bodies, I can use your dice results to determine how well you covered up the lightsaber wounds.
Tajanna: Slicing droid brains Results: 2 Success
Hawke: Stabilizing One-Arm, the Hysterical Rodian Results: 2 Success, 3 Threat. 3 Threat isn't good; interpretation is in the narrative. The Rodian does, however, recover 2 wounds from your work.
[Father: Smell that? Let him wallow and gibber away in his own pool of piss and shit. He's not worth your time.]
Distracted by the intrusion for a moment, the only exception to the rule for the dead seemed to be his parents, but he knew that was all in his head. The distraction didn't help, and while Hawke did a decent job on the Rodian for the most part, his presence, as the one who dismembered One-Arm, along with the unintentional (?) scrape against exposed nerve endings, has sent One-Arm into a new state of shock with a piercing scream, followed by strangeness.
One-Arm goes utterly silent, then slowly turns away from Hawke, as far as he can, looking off to his right, cheek pressed up against the wall of the cantina. Then he begins to knock his head into the wall, rhythmically, every few seconds, almost as if it might restore sanity, somehow. With each knock, eyes unblinking and wide open in a vacant stare, monotone words spill out of his mouth in basic:
..."not here." Knock. "not here." Knock. "not here." Knock...
Lexi fills the night air with a dizzying array of blaster shots, putting her aim to use in an effort to 'paint' over saber wounds/damage with bolts from the heavy blaster. Methodically, the six droids and the dead Rodian are taken care of to the best of her ability, and, from what she can tell, she was pretty on the mark, and it would take a keen eye to see through the ruse. A little bit of insight also told her that less skillful investigation might assume that the decapitated droid head was caused by something similar to a vibrosword.
Krosus' attention is suddenly drawn back toward the street, beyond where the ECUL is parked. Shouting. Directing his attention toward the sound, he notices that they seem to have drawn the attention of the Espos who were guarding the station tower. He can see them in the distance, moving out from under the light of the Espos tower, starting to head their way. A couple of them have lit up glow rods. The riots have surely desensitized them a bit to the sounds of blaster fire in the streets and the occasional screams of the dying, but apparently your group has caused a commotion far beyond the norm for the neighborhood, warranting investigation. A powerful glow lamp on the tower comes to life, lighting up the area around the ECUL, sweeping the ground around the entrance to the alley, illuminating a 5 meter diameter area in a bright as day glow.
Krosus passed a Vigilance check to notice the Espos (I always start with the most likely to succeed at a check and work my way down the list; Krosus succeeded right off the bat).
I won't assume you guys are keeping anything unless you specify as much (e.g., the heavy blaster pistols). The light blasters pistols are built into the droids, and would take some time and effort to salvage.
[color="blue"]Lastly, any extra posts last night (Meribson, Drama) were an awesome way to move things forward, but they don't count for today (not trying to be demanding, just clarifying and making sure the game moves ahead without confusion, everyone taking a turn, which would be especially wise, given the circumstances).
If we don't take the Rodian with us, we will have to kill him.
Are we taking the Rodian? If not may i suggest a blaster bolt to the head. Krosus says followed by a deep cough.
Wounds Threshold: 4/12
Strain Threshold: 2/14
Soak: 3
Defense (Ranged/Melee): 0/1
Parry Rating (Ranks +2): 4
Reflect Rating (Ranks +2): 4
Rolls
vigillance
2 Success, 4 Advantage
Total: 2 Success, 4 Advantage
stealth
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Rolls
Stealth
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage