CH 1.1-b: Shank's Pre-Owned

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Jan 31, 2017 3:28 am
Lexi stood near the door, waiting for the go ahead. Quietly, she spoke to the assembled group. "As soon as we are ready, I will slip out and see if we can make our way to the ECUL quietly. If I can get there, I will get it wheeled back here and you can jump in on the fly. Unless we all want to try making it there without drawing attention." Her voice, barely over a whisper.

Plus, if I can get to the ECUL, I can get back in control. In some way.
OOC:
I'll admit, I'm a bit turned around geography-wise. If that doesn't work, I'm sure I'll find out when we step out and I don't see familiar streets. :)
Jan 31, 2017 10:30 am
Tajanna stood just beside the door, waiting with the rest of the team for Hawke to finish slicing it open.

"Sounds like a plan. We'll be ready to back you up, if need be."

Tajanna replied quickly and quietly to Lexi's proposal, eager to ensure that neither Hawke nor Krosus had time to suggest that they advance first instead.

If Lexi can manage to secure the ECUL, then we should just have to follow Krosus's directions to Lissi's location, pick her up, and head back to the hanger to regroup. Unless someone's waiting just outside this door, of course...

Tajanna called upon the Dark Side of the Force, harnessing it to determine the presence of any living sentients just beyond the door.
OOC:
Tajanna is using the Sense Force power to attempt to sense the presence of nearby life forms. I also threw a Stealth roll, if needed.

Rolls

Perception: Sense: Nearby Life (5 Cunning, 0 Skill; 1 Force Rating; 1 Force Point to Activate)

2 Success, 4 Advantage, 2 White Force Points

Total: 2 Success, 4 Advantage

Stealth: Don't Make Noise (3 Agility, 2 Skill, 1 Boost from Talent)

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Jan 31, 2017 2:21 pm
Dice for Hawke's door slicing (we'll assume his helmet scanner lowlight amp is helped out by Krosus' nearby with a saber, eliminating all setback for the darkness). Result: 5 Success! Hawke gets it open!

Rolls

Hawke: Slicing

2 Threat

Total: 2 Threat

Jan 31, 2017 2:49 pm
Once the door slid open, Lexi peeked her head out, surveying the area.
OOC:
Putting in a Perception roll as a placeholder for checking out the environs. What she does next depends heavily on what she sees out there. Including a stealth roll as a placeholder now to try surveying the area without raising suspicion or drawing attention. I'm aware this is a super short post and don't intend on it being my actual post for the day.
Last edited January 31, 2017 2:50 pm

Rolls

Perception

2 Success

Total: 2 Success

Stealth

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Jan 31, 2017 3:02 pm
It takes some time, but Hawke manages to slice the keypad. The door grates open, and once again you can hear the sounds of the Kraspen night: a buzzing siren fades in the distance, the sound of distant blaster fire coming to an abrupt end, all reminding you how desperate abd chaotic life is in the city, which, according to Zhaff, are a result of the labor riots.

Looking out the newly opened door, you see something like an alley, except wider, with enough room for one-way speeder traffic. To the left the street comes to an end then narrows into a foot traffic only type alley, much like the one that you first used to enter this neighborhood after parking your ECUL. To the right, the street continues and then widens about a block down to what passes for a normal street, wide enough for two-way speeder traffic totaling 4 lanes, much like near the Espos Station Tower. Three blocks after that is another intersection.

As you look to your right down the street, your directional sense tells you that you'd want to stay to your right (1st right at the intersection, then another right would take you past the Espos Tower and toward where your ECUL is parked on the same street). Before that, if possible, moving through a side alley or the first building on your right would likely lead to right about where your ECUL is parked, which, as a reminder, is at the end of the street a couple of blocks from the Espos Tower, just outside the alley entrance that leads to Charitable Charlatan's, past which is Shank's.

To give a bit more direction sense with easier terms, let's say that looking straight out the newly opened door across the street I just described is West. Directly behind you, to the East through the warehouse you're currently in, is the back door to Charitable Charlatan's. To the North would be the Kraspen Spaceport, to the South the street narrows into a foot traffic alley neighborhood again. If you could phase throough walls, your ECUL is just over a block Northeast of where you are. About 3 blocks North of your ECUL is the Espos Tower, on the same street as your ECUL. Charitable Charlatan's is 1/2 block South of your ECUL, in a foot traffic neighborhood, with Shank's being a 1/2 block past Charitable Charlatan's.
Jan 31, 2017 3:09 pm
As your merciless GM, I suggest you consider the situation and potential outcomes before advancing. You may want to take a moment to talk things through, even posting a couple of times today before making a decision to advance (remember, I've said before that talking doesn't count as an action, except in very special circumstances. Also, keep in mind that I try to make our game world more on the believable/realistic side, as part of the challenge. Your group taking a few moments to talk isn't going to pass a lot of time in the game, and could be beneficial.

Just a reminder to be careful, as I know some of you may have played in games where you can't screw up via coddling GM's. I'll say this: there are Espos out there, as you know, behaving and acting much like any police force would.

It's still early in the game so I'm keen on helping you guys adjust to my merciless ways. Eventually, however, you'll be on your own.
Jan 31, 2017 3:31 pm
Lexi pulled her head back, gesturing to the others to fall back from the door a bit.

Looks like a back entrance of sorts. Narrow path left, down to foot-traffic only. If we head right, it gets substantially wider, out to the big 4-lane speeder road, kind of like the Espos tower area. We'd probably need to make two right hand turns to get back to the ECUL. However, it puts us right back by the Espos tower, which is a unique danger in its own right. What's the best course of action to preserve us and give us a chance to re-unite with Lissewa? Lexi finished, eyes still flitting between the open door and the door they just came from.

Getting picked up by the Espos as possible suspects in a crime of some sort isn't something I would want to deal with. At all. Better to be on the ship than that.
Jan 31, 2017 4:50 pm
You can, of course, close the door while you talk, if you like. Or leave it open, so you can hear and see what's going on outside, while you stay to the sides, out of sight. Both have positive and negative value, depending, but the point here is that I do keep it in mind.

Regarding your options, remember what I said about stealth before: if your Stealth party members are at least Short range (about 7 meters or 20 feet) ahead of the rest of the group (who are, of course, also using stealth), they can serve as your scouts and help to insulate the group from surprises and ambush, using their stealth to maintain the element of surprise and secrecy. However, keep in mind that there are threats your scouts themselves might not see, and those threats might also fail to spot your scouts. However, the less sneaky types in the group might still be spotted.

Ultimately, much like a real military outfit, the scouts do help serve to insulate the party from being detected, allowing those better looks around the corner, over the ridge, out the window, etc.
Jan 31, 2017 11:03 pm
I recommend that we make straight for Lissewa location and access that situation first. The Ecul is important but it may not be wise to approach it with so much activity. Of course I will follow whatever the group decides. I will however use the force again to determine her location, so we can make the most updated decision.

Krosus pauses, with a mindful stare into the darkness. . If it is discovered that we cannot reach her, we should consider finding a place to lie low, disappear off any ones grid for the time being, just a suggestion of course.

Krosus closes his eyes and seeks out the traitor through the force. Where are you now, my prey?

Rolls

Perception

2 Success, 1 Advantage, 3 Black Force Points

Total: 2 Success, 1 Advantage

Feb 1, 2017 4:46 am
"Such a course of action seems reasonable. I propose that one of us moves ahead to scout and relay back to us. Any objections?"

A cruel smirk pulled at Hawke's lips under his helmet, the thoughts of how to question the potential mole promising more fun than graduation night at the arcology.
Feb 1, 2017 7:29 am
"I doubt that Lissi's location will be any less guarded than the ECUL is. And by now, Lissi might be too far away to reach without a transport. I agree, Lexi should advance ahead of us, and then signal us to follow or not. Once we determine the feasibility of retrieving the ECUL, we can decide whether to abandon it or not."

It's unlikely that Lissi will be any easier to reach than the ECUL is. We'll be skulking around, avoiding Espos patrols either way. The difference is that a getaway vehicle will undoubtedly help us retrieve Lissi, while Lissi would be if only questionable help in retrieving the ECUL.
Feb 1, 2017 4:07 pm
Krosus invites the Dark Side, and it answers, seething into his very being...

As Krosus taps into the Dark Side, the rest of you don't perceive anything different going on around you. Of course, you've only been talking for a minute.

Ezeriah sent a note to cclrbrts30
Feb 1, 2017 9:27 pm
Lissewa has moved just past the Espos tower. Krosus announces coming out of his standing meditation. I agree that Lexi should scout ahead.

Tajanna is right; the ECUL is probably as guarded as Lissewa is. Hopefully we can get the transport quickly and without incident. Once we have the traitor, then he can turn his attention to Fleshcrawler, hopefully he is not involved in the conspiracy. Time will tell and he looks forward to observing his comrads technique in interrogation. It should prove to be most gruesome and painful. Lord Crawley would disapprove of such torture, admonishing the ineffectual nature of it. We are far from home he admits to himself in justification of his thoughts.
OOC:
He will keep hidden to the shadows of the warehouse as Lexi moves on and awaits her communication. Krosus has disengaed his lightsaber and lets the darkness fully envelope him.

Rolls

Stealth

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Feb 1, 2017 9:59 pm
Yes yes, send Lexi out to stealth around. Why not? I did volunteer after all. Bah. she thought to herself as she moved to the door as the glow of the lightsaber faded away. She steeled herself and took a deep breath. I'll either return with the vehicle or comm one of you if I have to divert. With skill, I should be able to accomplish one or the other.

She held her head up, leaving the building and moving as quietly as she could toward the intersection.

Step one, get to the intersection. Get new data, reanalyze, figure out what to do at the next step. If everything goes well, drive back and get them. If it goes sideways, split left and contact them.
OOC:
Stealth PH to move quietly through the alley. Hoping that there is enough civilian bustle on the main stretch that she can blend into.
Last edited February 1, 2017 10:00 pm

Rolls

Stealth

4 Success, 3 Advantage

Total: 4 Success, 3 Advantage

Feb 2, 2017 12:09 am
Working on map making skills and thought this might help you guys out. The spaceport and riots you passed are to the north.

https://dl.dropbox.com/s/7iipzibq18un8nt/VoD%20Ghetto.png
Feb 2, 2017 12:58 am
cclrbrts30 says:
Lissewa has moved just past the Espos tower.
Think there is a misinterpretation here. Lissewa is somewhere between the Espos Tower and the Spaceport, to the north. Keep in mind that it was an hour's travel by speeder from the spaceport to the Espos Tower.
Feb 2, 2017 4:56 am
"Exercise caution Scout, this mission has gone FUBAR enough as it is."

Hawke's mind went to work, remembering the comm. systems on the ship trying to remember the little details surrounding the spot where the intragalactic multi-phasic frequency modulator went. Perhaps there was a clue left that he hadn't noticed at the time.
OOC:
I'm assuming that memory recollection is an Intellect check, if I'm mistaken then correct me.

Rolls

Intellect: Remembering thedetails around the comm system

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Feb 2, 2017 11:28 am
"Let's stay back inside the warehouse until Lexi gets back. I'll keep a lookout."

Lexi better not just disappear and not contact us. One missing teammate is more than enough.

Tajanna motioned for Hawke and Krosus to stay hidden, while she stood in the warehouse doorway, ready to slide indoors and shut the door at the first sign of trouble.

Rolls

Perception: Keep a Lookout (5 Cunning, 0 Skill)

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Stealth: Hide in the Doorway (3 Agility, 2 Skill, 1 Boost from Talent)

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Feb 2, 2017 4:09 pm
Lexi advances under cover of darkness, avoiding the occasional illuminated areas created by overhanging street lights jutting out from buildings. Fortunately, this part of Kraspen, despite the occasional outburst of noise that breaks the constant din of distant chaos, is quiet and still, likely a result of it being the middle of the night and the general desire of law abiding citizens to stay say off of the streets. That, and of course, you're only a few blocks from an Espos Station, which tends to reduce the crime rate in the immediate neighborhood. She makes it to the end of the street without difficulty, and disappears from the rest of the group's view as she rounds the corner to her right.

Ezeriah sent a note to cclrbrts30,Tefmon,Meribson
Ezeriah sent a note to Meribson
Ezeriah sent a note to Dramasailor
Feb 2, 2017 4:10 pm
There's an image in Lexi's note; please let me know if you can see it anyway.
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