Plus, if I can get to the ECUL, I can get back in control. In some way.
CH 1.1-b: Shank's Pre-Owned
Plus, if I can get to the ECUL, I can get back in control. In some way.
"Sounds like a plan. We'll be ready to back you up, if need be."
Tajanna replied quickly and quietly to Lexi's proposal, eager to ensure that neither Hawke nor Krosus had time to suggest that they advance first instead.
If Lexi can manage to secure the ECUL, then we should just have to follow Krosus's directions to Lissi's location, pick her up, and head back to the hanger to regroup. Unless someone's waiting just outside this door, of course...
Tajanna called upon the Dark Side of the Force, harnessing it to determine the presence of any living sentients just beyond the door.
Rolls
Perception: Sense: Nearby Life (5 Cunning, 0 Skill; 1 Force Rating; 1 Force Point to Activate)
2 Success, 4 Advantage, 2 White Force Points
Total: 2 Success, 4 Advantage
Stealth: Don't Make Noise (3 Agility, 2 Skill, 1 Boost from Talent)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
Hawke: Slicing
2 Threat
Total: 2 Threat
Rolls
Perception
2 Success
Total: 2 Success
Stealth
4 Success, 2 Advantage
Total: 4 Success, 2 Advantage
Looking out the newly opened door, you see something like an alley, except wider, with enough room for one-way speeder traffic. To the left the street comes to an end then narrows into a foot traffic only type alley, much like the one that you first used to enter this neighborhood after parking your ECUL. To the right, the street continues and then widens about a block down to what passes for a normal street, wide enough for two-way speeder traffic totaling 4 lanes, much like near the Espos Station Tower. Three blocks after that is another intersection.
As you look to your right down the street, your directional sense tells you that you'd want to stay to your right (1st right at the intersection, then another right would take you past the Espos Tower and toward where your ECUL is parked on the same street). Before that, if possible, moving through a side alley or the first building on your right would likely lead to right about where your ECUL is parked, which, as a reminder, is at the end of the street a couple of blocks from the Espos Tower, just outside the alley entrance that leads to Charitable Charlatan's, past which is Shank's.
To give a bit more direction sense with easier terms, let's say that looking straight out the newly opened door across the street I just described is West. Directly behind you, to the East through the warehouse you're currently in, is the back door to Charitable Charlatan's. To the North would be the Kraspen Spaceport, to the South the street narrows into a foot traffic alley neighborhood again. If you could phase throough walls, your ECUL is just over a block Northeast of where you are. About 3 blocks North of your ECUL is the Espos Tower, on the same street as your ECUL. Charitable Charlatan's is 1/2 block South of your ECUL, in a foot traffic neighborhood, with Shank's being a 1/2 block past Charitable Charlatan's.
Just a reminder to be careful, as I know some of you may have played in games where you can't screw up via coddling GM's. I'll say this: there are Espos out there, as you know, behaving and acting much like any police force would.
It's still early in the game so I'm keen on helping you guys adjust to my merciless ways. Eventually, however, you'll be on your own.
Looks like a back entrance of sorts. Narrow path left, down to foot-traffic only. If we head right, it gets substantially wider, out to the big 4-lane speeder road, kind of like the Espos tower area. We'd probably need to make two right hand turns to get back to the ECUL. However, it puts us right back by the Espos tower, which is a unique danger in its own right. What's the best course of action to preserve us and give us a chance to re-unite with Lissewa? Lexi finished, eyes still flitting between the open door and the door they just came from.
Getting picked up by the Espos as possible suspects in a crime of some sort isn't something I would want to deal with. At all. Better to be on the ship than that.
Regarding your options, remember what I said about stealth before: if your Stealth party members are at least Short range (about 7 meters or 20 feet) ahead of the rest of the group (who are, of course, also using stealth), they can serve as your scouts and help to insulate the group from surprises and ambush, using their stealth to maintain the element of surprise and secrecy. However, keep in mind that there are threats your scouts themselves might not see, and those threats might also fail to spot your scouts. However, the less sneaky types in the group might still be spotted.
Ultimately, much like a real military outfit, the scouts do help serve to insulate the party from being detected, allowing those better looks around the corner, over the ridge, out the window, etc.
Krosus pauses, with a mindful stare into the darkness. . If it is discovered that we cannot reach her, we should consider finding a place to lie low, disappear off any ones grid for the time being, just a suggestion of course.
Krosus closes his eyes and seeks out the traitor through the force. Where are you now, my prey?
Rolls
Perception
2 Success, 1 Advantage, 3 Black Force Points
Total: 2 Success, 1 Advantage
A cruel smirk pulled at Hawke's lips under his helmet, the thoughts of how to question the potential mole promising more fun than graduation night at the arcology.
It's unlikely that Lissi will be any easier to reach than the ECUL is. We'll be skulking around, avoiding Espos patrols either way. The difference is that a getaway vehicle will undoubtedly help us retrieve Lissi, while Lissi would be if only questionable help in retrieving the ECUL.
As Krosus taps into the Dark Side, the rest of you don't perceive anything different going on around you. Of course, you've only been talking for a minute.
Tajanna is right; the ECUL is probably as guarded as Lissewa is. Hopefully we can get the transport quickly and without incident. Once we have the traitor, then he can turn his attention to Fleshcrawler, hopefully he is not involved in the conspiracy. Time will tell and he looks forward to observing his comrads technique in interrogation. It should prove to be most gruesome and painful. Lord Crawley would disapprove of such torture, admonishing the ineffectual nature of it. We are far from home he admits to himself in justification of his thoughts.
Rolls
Stealth
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
She held her head up, leaving the building and moving as quietly as she could toward the intersection.
Step one, get to the intersection. Get new data, reanalyze, figure out what to do at the next step. If everything goes well, drive back and get them. If it goes sideways, split left and contact them.
Rolls
Stealth
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage

Hawke's mind went to work, remembering the comm. systems on the ship trying to remember the little details surrounding the spot where the intragalactic multi-phasic frequency modulator went. Perhaps there was a clue left that he hadn't noticed at the time.
Rolls
Intellect: Remembering thedetails around the comm system
3 Success, 3 Advantage
Total: 3 Success, 3 Advantage
Lexi better not just disappear and not contact us. One missing teammate is more than enough.
Tajanna motioned for Hawke and Krosus to stay hidden, while she stood in the warehouse doorway, ready to slide indoors and shut the door at the first sign of trouble.
Rolls
Perception: Keep a Lookout (5 Cunning, 0 Skill)
3 Success, 3 Advantage
Total: 3 Success, 3 Advantage
Stealth: Hide in the Doorway (3 Agility, 2 Skill, 1 Boost from Talent)
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage