OOC:
@Jhishma How in the Sam Hell was I supposed to unravel that multi-chain timey wimey posting? Ha ha. But okay, the 18 hits, and ...
Jhishma's attack drives down the giant, toppling it into the ground. It dies instantly, even before it hits road.
The patrol, once woken up, arrest the entire
Cast Iron patronry, on suspicion of consorting with demonic giants. It turns out that the creature was what is called, an
Oni, which is not a demon at all, but a magical giant.
You return to the castle and explain to the guard captain what happened. The guards and medics patch you all up and explain that the alarm was really just some mischief makers, attempting to set a fire. It was quickly dealt with, although the culprits eluded capture.
You get what rest you can, but before you're entirely satisfied, morning breaks and a messenger summons you into the King's attendance. He thanks you for your assistance with the
Oni and hands you two letters, both sealed magically with the King's sigil.
"Take these to Marian Town with all haste. There may be opposition on the road so keep your weapons close. No matter what happens, I need these in the archmage Helge's hands. Only she will know how to deal with the abomination you uncovered in the mountains."
Converse with the king if you would like, before you're escorted to the stables for mounts.