Gameplay 3 - Demonic Petitioner

load previous
Feb 12, 2017 6:06 am
Owen is content to fully prepare himself and wait at the stables for his allies.
Feb 13, 2017 2:08 am
After gathering together once more at the stables, you gather your assigned mounts and ride off. It is a two day ride to Marian Town, a bit shorter if you disregard the health of your mounts. As before, you note the heavy stature of the steeds - these draft horses are well suited to carrying men with armor, though at the expense of speed. Still, they have endurance to spare.

You ride for sometime, chewing up most of the first day. In the mid-afternoon, you come upon a bridge. When you crossed it the first time, on your journey up, however, the crossing was easier. Mostly because it wasn't blocked by a horde of zombies!
You are 100 feet from the bridge when you spot all of this. The river that the bridge crosses is too wide and fast to cross without the bridge. The bridge is 10 feet wide and 100 feet long. There are 12 zombies, clumped in the middle. That is, 2 wide by 6 deep, (10' x 30'). The first zombies are 30 feet from your side of the bridge.

At the far side is another humanoid on a riding horse. A full cloak obscures all his features, and it watches the zombies patiently. The person is 100 feet past the far side of the bridge.

If you attempt to cross the bridge, then roll initiative and let me know how you're going to proceed.

Note: 5e has incomplete rules for shenanigans on horseback. If you have a particular idea, like charging through the whole pack, let me know and I'll houserule something.
Feb 13, 2017 6:30 am
Nar continues at a steady pace as if he is unmoved by the presence of the zombies, gives a little smile to Jishma and Grok, then turns to Fritz, "Padre, if you're an undead specialist, speak now, because I'm feeling like a game of ten, er, twelve-pins!"

To Owen and Cyrind'ae, "I'd wager that the cloaked one is the controller. Can you hit him from here?"
OOC:
do we need initiative for ranged attacks, or just rushing into melee?
Last edited February 13, 2017 6:31 am
Feb 13, 2017 8:01 am
As they travel Owen keeps his eyes on the forest. Usually trouble comes from there in his experience. He is surprised when the group stops before the horde. At Nar's question, he squints with his hand over his eyes at the hooded figure "Aye. I could hit him."
OOC:
Is this area considered forest?
OOC:
I'm gonna roll initiative now in case we need it, and if we end up not needing it then just ignore it.

Rolls

Initiave (Getting ready just in case.) - (1d20+4)

(6) + 4 = 10

Feb 13, 2017 8:13 am
Grok grabs hold of his dagger, and makes ready to charge. Then, as if a slight realization dawns on him, he looks down at the short blade and reluctantly grabs the greataxe off his back. "Grok ready for zombie smash."
OOC:
Grok will charge with his brothers when the time comes. Also rolling initiative an case.

Rolls

Initiative (in case of combat) - (1d20+2)

(7) + 2 = 9

Feb 13, 2017 12:09 pm
Nar readies his charge, his eyes focusing on the first zombie on the right as his target...
[ +- ] Cast Hunter's Mark
OOC:
How many horses can fit on the bridge? Is there room for our horses to disengage and move back after a strike?
Last edited February 13, 2017 12:10 pm

Rolls

Initiative - (1d20+1)

(13) + 1 = 14

Feb 13, 2017 4:21 pm
Initiative will occur after the first volley from ranged attackers, who will get a freebie round.

Also, definitely forested terrain.
Feb 13, 2017 5:50 pm
"I'm not the marksman Owen is, but I can always give it a try... I guess it goes without saying that were most likely dealing with yet another Orcus priest..."

Rolls

Long bow attack on cloaked figure - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (3) + 3 = 6

Initiative - (1d20+2)

(14) + 2 = 16

Feb 13, 2017 8:19 pm
Fritz shoots a giddy grin back at Nar. "Looks like it's my time to shine, so to speak."

He brings his horse to a gallop.
OOC:
Need to get within 30 feet to use turn undead.

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Feb 13, 2017 8:28 pm
OOC:
My understanding of the ranges (correct me if I'm wrong):
100 feet to the bridge + 30 feet to the zombies = 130 feet to the zombies
100 feet to the bridge + 30 feet to the zombies +30 feet to the far side of the bridge + 100 feet = 260 feet to the cloaked figure (long range for long bow)
Jhishma barks, "Right behind you, Fritz!" and gallops forward, preparing to breathe his draconic ice breath on any zombies that don't flee from Fritz's holy denunciation.
Last edited February 13, 2017 10:08 pm

Rolls

initiative - (1d20)

(10) = 10

Feb 13, 2017 10:04 pm
Nar spurs his mount and falls in beside Jhishma, mace held ready!
Feb 13, 2017 10:47 pm
OOC:
Just a reminder that longbow attacks from this range will be at disadvantage.
Feb 13, 2017 10:51 pm
Qralloq says:
OOC:
Just a reminder that longbow attacks from this range will be at disadvantage.
On the cloaked figure, but not on the zombies, right?
Feb 13, 2017 11:13 pm
Just rolling a second d20 since I'm shooting at a disadvantage.

Rolls

Shooting at a disadvantage - (1d20+5)

(6) + 5 = 11

Feb 13, 2017 11:45 pm
OOC:
What about a Heavy crossbow? Still disadvantage? its range is 100/400 ft.
"Lets hope he goes down easier than the last one then." Owen responds to the bard, taking aim. He squints hard looking down the weapon's frame. From horseback he fires!
Last edited February 13, 2017 11:45 pm

Rolls

Heavy Ranged attack - (1d20+8)

(8) + 8 = 16

Damage! (If hit) - (1d10+4)

(6) + 4 = 10

Feb 14, 2017 12:04 am
Nikcollini says:
OOC:
What about a Heavy crossbow? Still disadvantage? its range is 100/400 ft.
OOC:
What 100/400 means is that anything over 100 feet is considered long range for that weapon, and therefore Disadvantage. Anything beyond 400 feet is untargetable. The cloaked figure was described as being about ~260 feet away.
Last edited February 14, 2017 12:04 am
Feb 14, 2017 2:09 am
OOC:
It's 300' to the rider. 100' to the bridge, the bridge is 100' long, and it is 100' further. But in (long) range of both the heavy crossbow and the longbow, though with Disadvantage. Need a second roll from Owen re: disadvantage.

It is a 130' to the closest two zombies.
Cyrind'ae's arrow sails high into the air, signalling your aggressive intentions. After reaching an apex, it curves down, straight and true, but misses the rider and horse.
OOC:
@Nar: The bridge is 10 feet wide, so two horses across. Your horse moves independently of your actions. In 5e, an attacker can move before and/or after the attack. Alternatively, you could have the horse move, you attack, then with the horse's second move action, disengage and retreat.

@Fritz: A double move from your horse (move 50') will put you at the base of the bridge, which is only 30' range to the first two zombies. You would need to get closer than that to affect more than 2.
Feb 15, 2017 1:53 am
The front line sprints on their horses toward the bridge -- and when they arrive, Nar springs off and runs up to the zombies, swinging his maul!
OOC:
I'll wait for initiative order to be established, but I think the horse can move, dash, then Nar can move 30' and attack. He doesn't want to expose his horse to zombie attacks, and thinks he can do more damage swinging away.


Cmbrian sent a note to Toastymalone
Feb 15, 2017 2:05 am
OOC:
It takes half your move to dismount, so Nar could move 15' after sliding off his horse. This leaves him 15' shy of the zombies.
Feb 15, 2017 8:15 am
Grok follows closely on Nar's heels. Slightly confused when the paladin jumps off his horse, Grok follows his lead to stand shoulder to shoulder on the bridge. "Smart, bro. Ponies safe. Smashtime?"
load next

You do not have permission to post in this thread.