Gameplay 3 - Demonic Petitioner

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Feb 15, 2017 11:25 am
OOC:
Good to know. I'll reroll.

Rolls

Disadvantage attack - (1d20+8)

(6) + 8 = 14

Feb 15, 2017 3:08 pm
Owen's crossbow attack flies long but true, and strikes the rider. The faint sound of metal on armor sounds as the bolt ricochets off of the person.
OOC:
We have Jhishma and Fritz at the base of the bridge (30' from the zombies), Grok and Nar dismounted and running at the zombies, 15' away, Owen and Cyrind'ae 100' from the bridge (unless you move after your shots).
The zombies shuffle forward toward the half orcs, at which time Fritz may trigger his Turn Undead attempt, and Jhishma may use his dragon breath, although the half orcs are between he and the horde.

After the Readied Action to Turn Undead, I will resolve the zombies face munching extravaganza.
Feb 15, 2017 3:19 pm
Jhishma calls on the Lady of Winter for strength and protection, while turning his horse away so that he can get a good run at them on his next turn. His horse rears and stamps its feet, neighing loudly it becomes like a wound up spring, ready to plow forward through whatever stands in its way.
OOC:
Cast Fiendish Vigour and backed up 10 feet or so - enough to get a good run at them to try and break through the zombies next turn.

Rolls

Fiendish Vigour (False Life) temp HP - (1d4+4)

(4) + 4 = 8

Feb 15, 2017 4:54 pm
Fritz's horse gallops to the foot of the bridge, and he dismounts. He moves behind Nar, and says a prayer.
[ +- ] Bless
Nar, Grok and Jhishma emanate with a white light.

"Nar, if you're able, try to bash me through part of this horde so that I can effect as many of these abominable beasts as possible."
Feb 15, 2017 7:05 pm
"Damn." Owen kicks his horse into movement with a "Hiyah!" And follows his allies, reloading as he goes. He stays behind the others, but tries to get closer for a clearer shot.
Feb 15, 2017 7:24 pm
For just being ugly, at the end of his movement Nar chucks a javelin at the zombie he marked.
OOC:
if Fritz is with us at 15', shouldn't he be able to get all the zombies with his 30' range?

Otherwise, lemme know when it's time to smash zombies!

Rolls

Javelin, bless, damage, hunter's mark - (1d20+5, 1d4, 1d6+3, 1d6)

1d20+5 : (15) + 5 = 20

1d4 : (1) = 1

1d6+3 : (3) + 3 = 6

1d6 : (4) = 4

Feb 15, 2017 9:20 pm
OOC:
Haha, "for just being ugly". That got me.
Feb 15, 2017 9:51 pm
OOC:
Imma gonna put up a spreadsheet map later this evening.
Feb 15, 2017 10:19 pm
Cyrind'ae will also approach the group, reloading as she goes...
Feb 15, 2017 10:26 pm
Nikcollini says:
OOC:
Haha, "for just being ugly". That got me.
OOC:
means a lot coming from a half-orc!
Feb 16, 2017 2:04 am
Bridge Map

Nar's javelin strikes his marked zombie. (Z1: 10 hp damage)

The zombie's attack who is front of them, but miss.

Then it each of your attacks, in any order.

Rolls

Slam Grok - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (2) + 1 = 3

Slam Nar - (1d6+1)

(3) + 1 = 4

Slam Nar - (1d20+3)

(12) + 3 = 15

Feb 16, 2017 3:17 am
Fritz steps up behind the two hulking half-orks, removes the delphic tripod from his neck and thrusts it into the air vigorously.

"Get back, you fiends!"
[ +- ] Turn Undead
Feb 16, 2017 4:02 am
OOC:
Giant ball of save throws
Two zombies sneer, the rest will flee in their turn.

Rolls

Zombie 1 - (1d20-2)

(11) - 2 = 9

Zombie 2 - (1d20-2)

(4) - 2 = 2

Zombie 3 - (1d20-2)

(18) - 2 = 16

Zombie 4 - (1d20-2)

(10) - 2 = 8

Zombie 5 - (1d20-2)

(15) - 2 = 13

Zombie 6 - (1d20-2)

(11) - 2 = 9

Zombie 7 - (1d20-2)

(14) - 2 = 12

Zombie 8 - (1d20-2)

(12) - 2 = 10

Zombie 9 - (1d20-2)

(4) - 2 = 2

Zombie 10 - (1d20-2)

(17) - 2 = 15

Zombie 11 - (1d20-2)

(15) - 2 = 13

Zombie 12 - (1d20-2)

(1) - 2 = -1

Feb 16, 2017 4:47 am
OOC:
Holy Smokes! Nice Cleric action!
Nar steps up (5') to Alice (Z3) and swings his maul at her shouting, "Eat cold steel you freak of nature!"
OOC:
CRIT!!
[ +- ] GWM
Nar advances 15' more to swing at Dead Fred (Z10) with his bonus swing, laughing loudly with the joy of battle!
[ +- ] Result
Last edited February 16, 2017 4:57 am

Rolls

GWM Maul, bless, damage - (1d20+1, 1d4, 2d6+14)

1d20+1 : (20) + 1 = 21

1d4 : (2) = 2

2d6+14 : (46) + 14 = 24

Crit damage, savage attack damage - (3d6)

(536) = 14

Bonus: GWM Maul, bless, damage - (1d20+1, 1d4, 2d6+14)

1d20+1 : (10) + 1 = 11

1d4 : (4) = 4

2d6+14 : (34) + 14 = 21

Feb 16, 2017 4:54 am
OOC:
Hard to Kill
Alice drops and the second is nearly re-dead. This will occur after the other zombies shuffle off.

Rolls

Alice Con save vs 29 - (1d20+3)

(3) + 3 = 6

Feb 16, 2017 7:12 am
Grok sees the other zombies shrink from Fritz's beacon of light, and steps up along with Nar to finish the sole remaining one.
OOC:
Also stepping up to great-axe Dead Fred recklessly.

Edit: forgot bless. It'll probably hit anyways though, just making sure :P
Last edited February 16, 2017 7:13 am

Rolls

Reckless Greataxe (Attack, ADV, Damage) - (1d20+8, 1d20+8, 1d12+5)

1d20+8 : (13) + 8 = 21

1d20+8 : (13) + 8 = 21

1d12+5 : (7) + 5 = 12

Bless (add to attack, adv) - (1d4, 1d4)

1d4 : (2) = 2

1d4 : (3) = 3

Feb 16, 2017 7:53 am
Seeing the zombies fleeing, Jhishma blows his horn triumphantly. He will wait until the zombies move back across the bridge. He will follow on horseback after them until he comes to within 120 feet of the Rider, then he'll bring to bear his wand of the War Mage...
Feb 16, 2017 10:14 pm
Owen will stop on their side of the bridge, and attempt to shoot the rider's horse. Hoping to drop the mount. "Lets see if the horse has as much armor as you do..." He mutters, taking his aim. He fires!

Rolls

Attack - (1d20+8)

(16) + 8 = 24

Attack 2 (disadvantage) - (1d20+8)

(13) + 8 = 21

damage - (1d10+4)

(6) + 4 = 10

Feb 17, 2017 12:47 am
As the zombies scatter, save for the two that the half-orcs re-deadified, the Rider turns and gallops into the forest. Owen's parting present hits the horse in the flank. While the horse stumbles, it recovers and the Rider disappears into the trees.
Are you going to follow the Rider, deal with the zombies, or ride for Marian Town?
Feb 17, 2017 2:02 am
OOC:
Split the party!! Fritz, Grok and Nar would love to run down the fleeing zombies! And the archers and warmage can get the necromancer(?)!
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