Gameplay 3 - Demonic Petitioner
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Rolls
initiative - (1d20)
(15) = 15
Nar crashes through the back door and Grok and Cyrind'ae follow. You see eight residents, all unarmed but quickly grabbing weapons to defend their haven. Grok and Cyrind'ae can act before them, but Nar will go after.
Rolls
Cold breath damage. DC 13 Con save for half - (2d6)
(62) = 8
CF1, CF2, and CF5 all take full damage and are near to dropping.
CF3, CF4, CF6, and CF7 are all near half health.
Rolls
7 Con saves - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20)
1d20 : (1) = 1
1d20 : (2) = 2
1d20 : (16) = 16
1d20 : (20) = 20
1d20 : (11) = 11
1d20 : (13) = 13
1d20 : (15) = 15
Rolls
Radiance of the Dawn Damage - (2d10+4)
(84) + 4 = 16
Rolls
Sharpie - (1d20+7, 1d4+5)
1d20+7 : (19) + 7 = 26
1d4+5 : (1) + 5 = 6
Grok's attack finds a place deep in the heart of a.. Friend. These are all friends! But deep down Grok knows they are not his friends. (CB1 is hurt bad).
Rolls
# of HP affected by sleep - (5d8)
(21852) = 18
The wounded one runs for the next room. The remaining five snatch their weapons and tend to a good old fashioned orc beat down.
Two land blows: Grok takes 11 damage.
Nar can act then everybody else, in no particular order.
Rolls
1 Vs Grok - (1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (6) + 1 = 7
2 vs Grok - (1d20+3, 1d6+1)
1d20+3 : (15) + 3 = 18
1d6+1 : (4) + 1 = 5
3 vs Grok - (1d20+3, 1d6+1)
1d20+3 : (8) + 3 = 11
1d6+1 : (2) + 1 = 3
4 vs Grok - (1d20+3, 1d6+1)
1d20+3 : (12) + 3 = 15
1d6+1 : (2) + 1 = 3
5 vs Grok - (1d20+3, 1d6+1)
1d20+3 : (18) + 3 = 21
1d6+1 : (5) + 1 = 6
11 to hit, 23 bludgeoning
"Surrender or die a horrible death!"
Rolls
GWM Maul, damage - (1d20+1, 2d6+14)
1d20+1 : (10) + 1 = 11
2d6+14 : (51) + 14 = 20
If a kill, Bonus GWM maul, damage on #2 - (1d20+1, 2d6+14)
1d20+1 : (6) + 1 = 7
2d6+14 : (54) + 14 = 23
Bless on first swing - (1d4)
(1) = 1
Bless on second swing - (1d4)
(4) = 4
GWF re-roll 1s&2s - (1d6)
(1) = 1
Once you use this feature, you can't use it again until you finish a short or long rest.
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
The creature can't willingly move closer to the source of its fear.
Rolls
Frightening the kitchen staff like a monster - (1d20, 1d20, 1d20, 1d20, 1d20)
1d20 : (4) = 4
1d20 : (9) = 9
1d20 : (4) = 4
1d20 : (3) = 3
1d20 : (2) = 2