Chapter 3: The Darklake

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Mar 29, 2017 1:13 am
OOC:
I would like to go ahead an use that 2nd pt of insp for a survival roll to help make a sled and maybe work some more on my jav shafts

Rolls

survival - (1d20+2)

(9) + 2 = 11

survival with insp - (1d20+2)

(10) + 2 = 12

Mar 29, 2017 1:14 am
OOC:
lol boooo. well I don't know if Ander is good with it or not but there is another option. if we long rest I can work on a new spell summon steed and use that as a mount/ beast of burden. let me know what you boys think.
Last edited March 29, 2017 1:16 am
Mar 29, 2017 1:17 am
OOC:
The javs you finished easily during your downtime.
Cemos, struggling to remember how the cargo sleds of his homeland worked, cobbles together some passable items. They aren't pretty, but with a decent Athletics check, you can keep things pulling along pretty easily. However, you'll likely need to repair them at some point on the trip. You will also need to move somewhat slower to keep the sled with you, so it will be 2 days of travel to get to Neverlight from here, but you have as much of the cargo from the boat as you'd like.
Mar 29, 2017 1:23 am
"I think my wildshapes would not be our best option," Ander says. "I think they are better served to defend us, and we are capable of pulling the sleds ourselves."
Mar 29, 2017 1:23 am
OOC:
awesome I will add 5 fish javs to my C.S. well I am good with 2 days. I mean we have waited this long and we could all make a lot of money and get supplies with the gold we get from the cargo. I am good with it if you guys are.
Mar 29, 2017 1:25 am
OOC:
Sounds like a plan to me!
Mar 29, 2017 1:51 pm
Dustin helps with pulling the sleds or atleast he imagines he is helping.

Rolls

Athletics - (1d20)

(13) = 13

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