Chapter 3: The Darklake

Jan 10, 2017 1:21 pm
As you nod your acquiescence to Plopp's plan, he and his group turns and heads back from whence they came, leading you along while continuing to make idle small talk. They leave the bodies of the other kuo-toa where they lie, without so much as a prayer.

After a few minutes, you come upon a towering wall that appears to be a massive net, heavy with knots and razor sharp bone hooks woven into the threads themselves. In the middle of the gate, you see a large gate erected into the net, allowing the city to be closed off from invaders. Four kuo-toa bearing carved driftwood staves stand outside the gate. As various kuo-toa approach the gate they look them over and allow them to pass through without interruption.

Ploop stops you about 100 feet out from the gate.

We must pass through the North wall to get into the city. The safest thing to do here would be to split up into smaller groups, and go through a few at a time. We won't be separated by more than 10 or 15 feet, and only long enough to get through the gates without raising overmuch suspicion. he says as he looks you all over. He looks to Cemos. You - you appear to be a devotee of a sort. It would be best if you would walk with me, as we can easily talk about religions. Everyone else should pair off as they see fit. And someone should carry that small myconid friend of yours. I don't think anyone would attack him, but he will slow us down as we move.
Jan 10, 2017 1:33 pm
OOC:
Welcome to the edge of the Darklake. :)
Jan 10, 2017 1:40 pm
alright I'll walk with you. cemos then looks to eldreth and Georges. you 2 pair up and stay close. he says as he pulls his new elf cloak hood over his head.shall we discuss the tenets of you faith?
Jan 10, 2017 1:53 pm
Dustin will see if the Fallen Kou Toa have anything useful on them and when he had the chance he spoke with Stool letting the little mushroom know he did really good and will make a fine Rogue.
Jan 10, 2017 2:06 pm
Dramasailor sent a note to Cosmic_Cube
Jan 10, 2017 2:16 pm
Dustin grabs a broken shell and hands one to Stool as a medal for his assistance in the battle.
Jan 10, 2017 3:36 pm
Bildaweer talks to Shusshar and Francis about going inside together. He heads over to Dustin and tells him to take Stool inside. Then he heads over to Fang to pair up. Fang, tell me how you transform into beasts? He then proceeds to follow Cemos and Plopp inside.
Jan 10, 2017 3:44 pm
Dustin nods and leads Stool inside.

"Now you just stay here we will be right back for you. If you have to though remember what I taught you about sneaking. Always keep your eyes open for opportunities as well."
Jan 10, 2017 3:50 pm
Once you are all through the gates, with very little attention from the guards thanks to your kuo-toa escort. Plopp leads you all to his smallish room near to the shrine of the Sea Mother.

A nine-foot-tall statue stands here. Its body is roughly carved from some kind of wood in the shape of a humaoid female, its head and forearms formed from the severed head and claws of a giant albino crayfish. These parts are lashed on with strands of gut, and emit an overpowering stench of rotting shellfish. Shells brightly colored stones, mushrooms, and rotting fish are piled at the statue's feet and strung in garlands around its neck. four stern kuo-toa slowly circle the statue, alert and on guard, while a few others mill about, gazing up at the statue and bowing repeatedly while chanting.
OOC:
Here's the map of Sloobludop. You are all entering from the North (which is the right side of the map, because D&D map designers hate me and don't orient north as up.
https://s30.postimg.org/6n5hjoovl/Sloobludop_Map.png
Jan 10, 2017 6:08 pm
"That is the Sea Mother Ploop ?" Dustin looks up at the statue more then a little weirded out by the strange religious display.

He will look around the room then that the non fighters will be in.
Jan 10, 2017 6:23 pm
Yes, that is our rendition of her, at least. None have truly seen her, though most have felt her.

The room is small and relatively spartan. There is a simple cot and a plain sitting area with a few benches and a single chair. Plopp has a footlocker that sits open at the foot of his cot. In it, you see another robe and a wooden scepter.

We have only an hour or so until we can move. I have sent word to several of the faithful. If there is anything you would like to do to rest, you should do it now. I can send for food or beverage, or possibly anything else you feel would be helpful. We don't have much in the way of magical items, but we do have some poisons, a few potions, and simple weapons, though you all seem equipped enough.
Jan 10, 2017 6:55 pm
We could always use health potions if there's any to be spared. Don't suppose you have any magic scrolls laying about?
Jan 10, 2017 7:03 pm
I may have some in my trunk over here, let me check.

After a moment of searching, he pulls up a pair of sealed tubes with a label in scrawled Undercommon.

I've these alone. Plopp says, holding them out to Bildaweer.

Dramasailor sent a note to wpw1856
As for potions, I have three of healing and one of Hill Giant's Strength.

Rolls

Secret Roll

Secret Roll

Jan 10, 2017 7:18 pm
"Do you have any poisons since this would seem to be something you wish to happen fast, I would imagine."
Jan 10, 2017 7:24 pm
Flashback to our stroll through the town. Friend Bildaweer my power to become an animal comes from my deep ties to nature. It took some time to develop my bond with the world in that way.

And back to the present, I believe we should give the potion of Hill Giant's Strength to Cemos. Prince Derendil will be accompanying us into battle. Jim Jar will remain here with Stool.
Jan 10, 2017 7:27 pm
Plopp clicks his tongue at Dustin. Lad, if you listened as well as you moved silently you would have already heard that we can get some poisons. I would agree we want things to move quickly. In fact, there is a poison that we brew here, especially, using things found frequently in the Darklake. If it is successfully applied, it can cause enemy spellcasters to fail in their summoning of divine or arcane arts. You have to be close enough to wound them, however. A very dangerous prospect.
Jan 10, 2017 7:40 pm
I'll take enough poison to coat both my spear and my scimitar.
Jan 10, 2017 7:42 pm
Bildaweer looks at the scrolls. Sleet Storm and Healing Word. Very nice, thank you very much!
Jan 10, 2017 8:11 pm
"Well if you have some I would like to have some for my dagger, and since it affects spellcasters. I would be very happy if you could part with an extra dose, we have a cleric we might like to introduce to it."
Jan 11, 2017 1:49 am
I wouldn't mind that strength potion and if you have any javelins I am running low, as for the food and drink if your offering I'd be much abridged. As a matter of fact I'd be willing to say I could out drink any alcoholic beverage you have better then anyone.
Jan 11, 2017 1:49 am
OOC:
hopefully there will be a drinking contest yahhhh
Jan 11, 2017 1:54 am
Plopp chuckles a bit. Yes, we have several doses of the poison. You will have it within the hour. As for javelins, we don't have them as you'd be use to. But they are similar. Really just a reed with a sharpened piece of shell on it. You are welcome to the potions as you see fit. In about thirty minutes, we'll make our move. With that, he turns over a simple hourglass on a small shelf. The grains of sand plink their way through the fine glass bulbs, marking time.

About half-way through the sand's journey, a pair of kuo-toa come through the door with an armload of weapons and gear. They lay them out on the cot for you to look through.

There are 3 healing potions, 1 potion of hill giant strength (makes your strength 21 for an hour), a dozen or so vials of glowfish poison, and 6 fishy javelins.
Jan 11, 2017 1:57 am
OOC:
I'd take a much abridged version of Cemos, he's sometimes a little wordy. ;-)
Jan 11, 2017 1:58 am
OOC:
How many weapons does one vial of poison coat?
Jan 11, 2017 2:22 am
Cemos take the strength potion and the javelins and 1 vile of fish poison. many thanks to you for the gear.
OOC:
I'll add this to my inventory. Do the fish javs do anything different from my normal ones or are the mechanically the same?
Last edited January 11, 2017 2:24 am
Jan 11, 2017 2:32 am
OOC:
One vial will coat one melee weapon or 20 pieces of ammunition/ranged weapons. With the exception of the drow dagger. Because of its design, it can stretch a vial a lot further.

Mechanically they are the same, with the exception that they are less sturdy and you only have a 50% chance of recovering them (50% of the normal. So if they were shell tipped arrows, it'd be a 25% chance to recover).
Jan 11, 2017 2:46 am
OOC:
Two vials of poison for me... and a side of onion rings. Thanks.
Jan 11, 2017 12:59 pm
before we head out is there anything we should know about our foe? What kind of resistance can we expect and are there any weaknesses we can exploit?
Jan 11, 2017 4:15 pm
She is as I am. A strong archpriestess in her own right. She has access to divine magics and will use them aggressively. Ploop says. As he goes about his short speech, a new fish bursts through the doorway. He rapidly speaks in Undercommon.
[ +- ] If you speak Undercommon


Ploop waves his hand at the kuo-toa. My son, I must go with the flow of the currents of the goddess's visions.

With a seemingly hostile glare, the newcomer storms from the room.

Please forgive my son, Glooghugogg. He is loyal, but brash. As many young supplicants are! When we enact our plan, you must wait for my signal to take action! Sooner than that, and they will clearly suspect something is a-fin and we will lose all hope of winning. Ah! Our escort arrives! he says, as he glances about, ensuring none of the accouterments of his plan lie visible. With a silent nod, he gestures to a simple closet at the side of the room. Jimjar and Stool cram together inside and the door clicks shut softly as a monitor walks in.

Welcome, welcome. I, my whip outside, and these prisoners will accompany me to see the archpriest of the Deep Father.

They nod and you all exit the small home, greeted by twin ranks of six kuo-toa each. The flank you, with the monitor leading the way and the final two preventing you from falling behind. After a relatively short walk, you find yourselves at what must surely be the altar of the Deep Father. This idol to Leemooggoogoon consists of a large hide cut roughly in the shape of a manta ray and stretched out on cords between two support poles. A dead, splayed out manta ray is pinned to the center of the hide. Two dead octopuses are draped across the top, their tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay and the broad stone altar below the idol is stained dark with blood. There are six kuo-toa working there, cleaning up and arranging offerings. Another one, similarly clad to Ploop's son, stands in front of the altar with two of the monitors.

Ploop steps forward across the span of the altar toward the kuo-toa waiting there. After a brief pause, he begins to speak. As he speaks, you are keenly aware that where before you could understand him, that magic seems to have faded as you made your way here.
[ +- ] In Undercommon
Ploop gestures toward all of you, standing within a circle of guards behind him.
[ +- ] In Undercommon
After a moment, the other kuo-toa with a scepter and scraggled robes opens her mouth and speaks.
[ +- ] In Undercommon
The surrounding kuo-toa send up a burbling cheer as their fists shoot into the air, pumping madly.

As you look around, you see a bruised and bedraggled duergar who is bound being marched into a depression by the altar. The kuo-toa that brought you to this altar, as well as the handful of supplicants that were already here, begin parading around the altar in a wide circle, chanting. They splash in the edges of the Darklake itself. Very quickly, as no one is hostile toward one another, you lose track of those you thought friends and those you though enemies. The lone exception to this is that you see Ploop and his son making their way toward the altar of the Deep Father. His daughter holds her scepter aloft and makes a gesture. Several of the kuo-toa peel off, and make their way towards you, spears out. They firmly prod you all towards the depression where the duergar is. You can see a grate in the middle and can hear the lapping of water underneath. The chanting grows louder.

As you all reach the depression, Blopp, gestures wildly to her altar. As she does this, Ploop surges forward, clubbing his own daughter in the head with his scepter! The guards are in shock as new kuo-toa dart into the fray from alleys and passages near to the altar.

COMBAT! Surprise round time! The attack has taken them by surprise, you get to act first!

This one will be much closer to that last combat we did. Less specific tracking and more free-form action.
[ +- ] Deep Father Altar
Jan 11, 2017 4:35 pm
Bildaweer casts Magic Missile at daughter assuming she's not down
Last edited January 11, 2017 4:36 pm

Rolls

Magic Missile at 2nd Level - (4d4+4)

(4422) + 4 = 16

Jan 11, 2017 4:41 pm
Bildaweer's missiles streak out, slamming into the daughter, dealing a good chunk of damage.

Dramasailor sent a note to Dramasailor
Jan 11, 2017 5:01 pm
Dustin squints and is pretty disgusted with this Altar and ? Well dead flesh statue they made for this Sea Father.

"I can only think that's the signal." Dustin smirks after Ploop beans his daughter.

Dustin will take a shot at Ploops daughter since Ploop is adjacent to her as well as to slow down any evil spells headed their way.
These bolts still have drow poison.
Last edited January 11, 2017 5:02 pm

Rolls

Hand Crossbow - (1d20+7)

(19) + 7 = 26

Hand Crossbow Damage w/Sneak Attack - (1d6+5, 2d6)

1d6+5 : (6) + 5 = 11

2d6 : (24) = 6

Jan 11, 2017 5:02 pm
Your bolt slams home, injuring the priestess. You see her shake off the poison however.

Rolls

Con - (1d20+3)

(11) + 3 = 14

Jan 11, 2017 5:16 pm
Bonus action will be to protect Bildaweers back.
Jan 11, 2017 5:57 pm
I cast Flaming Sphere where it will be closest to the Deep Father worshipers and slam it in to them. Dex Save vs DC 13. Save takes half damage. I then step away from the melee so I can coat my spear next turn.

Rolls

Flaming Ball of Death! damage - (2d6)

(26) = 8

Jan 11, 2017 6:31 pm
Sarith tries to one up Dustin and fires upon the priestess as well while Everett fires at one of the Priestess guards.

Rolls

Sarith Fires Hand Crossbow - (1d20+4)

(7) + 4 = 11

Damage Sarith's Bolt - (1d6+2)

(5) + 2 = 7

Everett fires Hand Crossbow - (1d20+4)

(8) + 4 = 12

Damage Everett's Bolt - (1d6+2)

(1) + 2 = 3

Jan 11, 2017 6:53 pm
One of the fish you assume are Deep Father worshipers are hit with a ball of fire. He shrieks and his flesh is singed by the glaring heat. Sarith's bolts both whiz by everyone, splashing harmlessly in the lake beyond.
OOC:
I misunderstood the poison rules, regarding timing. The poison goes away a minute after being applied to a weapons edge. So none of your bolts are poisoned any longer by drow poison. Applying it takes an action.

Dustin, your dagger is different. Once a vial is inserted, you can trigger a dose to be used. That application only lasts for a minute. Triggering the device is a bonus action. It can be done before or after you make your attack.
Just waiting (may be a bit) on Cemos' action. After that, it'll be the initiative block (which I haven't rolled just yet).
Jan 11, 2017 6:59 pm
Derendil charges the closest menacing kua-toa and swipes at him with both claws.

Rolls

Claw attack - (1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (10) + 5 = 15

Damage - (1d6+3, 1d6+3)

1d6+3 : (2) + 3 = 5

1d6+3 : (1) + 3 = 4

Jan 11, 2017 7:03 pm
Give me a Derendil perception check please as well as a D100 roll.
Jan 11, 2017 7:03 pm
Francis uses his action to light the mace while Shuushar quietly meditates. Francis mumbles to himself, what a worthless trout
Jan 11, 2017 7:11 pm
OOC:
ha ha ha !
Jan 11, 2017 11:30 pm
Perceiving...

Rolls

Perception check - (1d20+1)

(1) + 1 = 2

Randomizer - (1d100)

(52) = 52

Jan 12, 2017 1:57 am
alright like we did before. cemos shouts out to his followers as they form a shield wall with their backs to the statue. They each attack the same guard next to the Priestess.
OOC:
I think it's one of the monitors?
Last edited January 12, 2017 1:58 am

Rolls

Cemos att - (1d20+4)

(8) + 4 = 12

Cemos dam - (1d10+3)

(7) + 3 = 10

Eldreth att - (1d20+2)

(8) + 2 = 10

Eldreth dam - (1d10+2)

(10) + 2 = 12

Georges att1 - (1d20+5)

(13) + 5 = 18

Georges att2 - (1d20+5)

(9) + 5 = 14

Dam1 - (1d6+3)

(1) + 3 = 4

Dam2 - (1d6+3)

(6) + 3 = 9

Jan 12, 2017 2:06 am
Derendil manages, by a stroke of luck, manages to grab hold of the monitor next to the priestess. As he does so, he rends chunks of flesh from the fish creature. Just as he tosses him aside, the three shield-wallers take their swings. Even with the might of their onslaught, only Georges manages to get through their defenses, adding more chunks of monitor flesh to the ground, coated in dark black blood.

The fishy melee continues, and you see two fish go down in the shallow waters of the Darklake in a shriek. The Sea Mother priest swings his scepter at his daughter once more, swinging wide as she bends backwards and away. One of the faithful falls in a pile of scattered scales with a scream of pain as a monitor near him tears into him with spiny flippers and jagged teeth. Everywhere, the sounds of flesh slapping flesh echoes across the stone structures.

PCs are up!

Dramasailor sent a note to Dramasailor
Jan 12, 2017 2:21 am
keep the pressure on! cemos let's out as they take another crack at the same guard.
OOC:
post roll: damn cemos let's go.
Last edited January 12, 2017 2:22 am

Rolls

Cemos att - (1d20+3)

(4) + 3 = 7

Cemos dam - (1d10+3)

(3) + 3 = 6

Eldreth att - (1d20+2)

(20) + 2 = 22

Eldreth dam - (1d10+2)

(8) + 2 = 10

Georges att1 - (1d20+5)

(5) + 5 = 10

Georges att2 - (1d20+5)

(13) + 5 = 18

Dam1 - (1d6+3)

(4) + 3 = 7

Dam2 - (1d6+3)

(4) + 3 = 7

Jan 12, 2017 2:24 am
OOC:
oops eldreth has a shield so it supposedto be a 1d8, I'll roll and let you choose man I am messing up alot of stuff lol.
Last edited January 12, 2017 2:25 am

Rolls

Eldreth - (1d8+2)

(3) + 2 = 5

Jan 12, 2017 3:03 am
Eldreth slams her hammer into the monitor as Georges' second attack slashes into him. The pingponging strikes cause the monitor to quickly drop to one knee momentarily (20 damage).
OOC:
I took the 8 for the first roll and used her three as the crit damage.
Dramasailor sent a note to Dramasailor
Jan 12, 2017 2:49 pm
Dustin uses some of the poison on a bolt using the bonus disengage action if he has to to avoid attacks of opportunity as he moves to fire. Targeting the Priestess.

Sarith switches out to his short sword and joins the push with Cemos.
Seeing this Everett joins him.

Rolls

Hand Crossbow - (1d20+7)

(12) + 7 = 19

Hand Crossbow Damage and sneak attack - (1d6+5, 2d6)

1d6+5 : (4) + 5 = 9

2d6 : (36) = 9

Sarith sword strike - (1d20+4)

(6) + 4 = 10

Short sword damage - (1d6+2)

(2) + 2 = 4

Everett strike #1 - (1d20+4)

(15) + 4 = 19

Everett strike #2 - (1d20+4)

(15) + 4 = 19

Everett Damage #1 - (1d6+3)

(5) + 3 = 8

Everett Damage #2 - (1d6+3)

(6) + 3 = 9

Jan 12, 2017 3:06 pm
Dustin's bolt streaks across the heads of the kuo-toa, burying itself in Blopp's shoulder. She shrieks in pain.

Sarith and Everytt move to engage the monitor with the others. Sarith, seemingly unsure of how is sword works, misses his swing. However, Everytt's strikes hammer home, biting deep into the bleeding fish. He is looking extremely weak, blood flows freely, running down the basin and into the water below.

Dramasailor sent a note to Dramasailor

Rolls

Poison save - (1d20+3)

(16) + 3 = 19

Jan 12, 2017 3:29 pm
Bildaweer follows with more magic missiles and Francis shoves passed Shuushar. Both of them targeting the Priestess.

Rolls

Magic Missiles (2nd Level) - (4d4+4)

(3242) + 4 = 15

Francis Mace Attack - (1d20)

(16) = 16

Mace Damage (+1 Fire Damage) - (1d6+1)

(3) + 1 = 4

Jan 12, 2017 3:45 pm
More missiles streak out, as Francis charges in behind swinging his magical mace. All 5 blows land simultaneously, causing her to howl in more pain.

Dramasailor sent a note to Dramasailor
Jan 12, 2017 9:01 pm
I coat my spear with a vial of poison and move so that on my next turn I'll have a good shot at Plopp's daughter with it. Then as a bonus action I slam the Fiery Ball of Dying by Fire into the same target I hit with it before.

Rolls

Flaming Sphere damage - (2d6)

(53) = 8

Jan 12, 2017 9:08 pm
The "medium rare" kuo-toa you hit with the fire before, is now a "medium well" kuo-toa as it shrieks at the searing heat. The kuo-toa had all, as part of their dancing and shifting movements, moved away from the fire.
Jan 12, 2017 9:11 pm
OOC:
Should I stop now before I overcook it?
Jan 12, 2017 9:13 pm
OOC:
It's more of a whitefish, not sushi grade at all. :D Will Derendil be taking an attack or no? I want to resolve his before they take their next turn.
Jan 12, 2017 9:18 pm
OOC:
Keep forgetting him.
Derendil swipes at another kua-toa, trying to find another enemy in the chaos.

Rolls

Claw attacks - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (11) + 5 = 16

Claw damage - (1d6+3, 1d6+3)

1d6+3 : (4) + 3 = 7

1d6+3 : (5) + 3 = 8

Perception check - (1d20+1)

(8) + 1 = 9

Randomizer - (1d100)

(11) = 11

Jan 12, 2017 9:44 pm
One of Derendil's claws lashes out, slicing across the back of a fish. The kuo-toa turns to look at the Quaggoth, horrified at the attack just as one of those guarding the Priestess swings out, hitting the kuo-toa in the head, killing him instantly. Derendil recoils, realizing only then that he had attacked a friend, not a foe.

The priestess raises her hand, and tendrils of glowing light reach out and wrap around several of those fish near her. You see several of their wounds close over, and their postures straighten up. As her fish begin to fight back, renewed by her restorative energies, you see a number of kuo-toa in the shallow water suddenly disappear! In their place, a building pile, nearly 5 feet deep, of pinkish red foam rises up from the water. Waves begin to lash, knocking the boats against the docks. You see the tips of what appear to be manta ray wings in the water. As one breaches the surface, you see the arm of a kuo-toa, still gripping its spear, in the things razor-filled mouth.

Suddenly, the Priestess screams out, a term you've heard and can now understand in Undercommon, Leemooggoogoon!

As she screams, her father brings his scepter up, clacking her jaw shut, and with both hands over his head, he brings it screaming down, driving through her eyes, causing them to lose focus as she goes limp, dead at Plopp's hand. Her supplicants begin to wail, dropping the weapons they have as they begin running away, clearly panicked by something.

Another sound rises above the burbling cries of the kuo-toa. The dark surface of the water farther out bubbles and begins to foam. A thick, oily tentacle bursts forth, followed by another. Then two monstrous heads break the surface, both resembling hideous, angry baboons with wickedly curved tusks. Both heads are attached to a single torso, and the monster's red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back both its heads and roars!

Every kuo-toa near you, both good and bad begin screaming out, babbling "Leemooggoogoon" over and over again.

The beast turns and begins to move, slowly, advancing on the town. As he moves, the heads roar and spew gibberish as its tentacles flail and slam into the water.

Charisma saving throws everyone, please. Don't forget to include your NPCs.
OOC:
Minor edit because I suck at writing. Derendil didn't die, it was a good fishy that died, partially because Derendil accidentally hit him.
As a reminder (my bad for not keeping the tag running), you are all in possession of 1 inspiration point (players at least, not NPCs).
[ +- ] The creature from the Darklake

Rolls

Secret Roll

Jan 12, 2017 10:28 pm
Charismatic saving throws!
OOC:
Post roll - Ugh.
Last edited January 12, 2017 10:28 pm

Rolls

Fang - (1d20)

(5) = 5

Derendil - (1d20-2)

(1) - 2 = -1

Jan 13, 2017 1:11 am
by Dumathoin's beard what is that thing?

Rolls

Cha cemos - (1d20+4)

(9) + 4 = 13

Cha eldreth - (1d20)

(9) = 9

Cha Georges - (1d20-1)

(15) - 1 = 14

Jan 13, 2017 1:15 am
OOC:
cemos will preform a religion check to see if he remembers and talk about this religion and perhaps what this creature is
dumathoin what vile creature is this?
Last edited January 13, 2017 1:16 am

Rolls

Religion check - (1d20+3)

(16) + 3 = 19

Jan 13, 2017 1:42 am
As you all gain upon the visage of this foul creature, Eldreth turns to look and follow your gaze. When she sees the gibbering fiend, her eyes flutter and she falls to the ground, unconscious.

Still waiting on Bildaweer and Dustin's CHA throws, as well as their NPCs.

Dramasailor sent a note to Bad_forest_monkey
Dramasailor sent a note to JoshuaMabry
Jan 13, 2017 1:13 pm
OOC:
oh man I think my butt just puckered a bit.

Well guys I am headed to the Siege of Augusta. It a tabletop wargame convention in Georgia and I'll be participating in a Kings of war tournament for the weekend. Just letting you know because my post might be scarce but I'll still be hitting them up as much as possible.
Jan 13, 2017 1:37 pm
OOC:
Have fun! Also, just so you are aware (and this doesn't need spoilered or noted or anything), I would highly discourage kicking on your Divine Sense right now. Highly. Discourage. >:D
Jan 13, 2017 2:58 pm
Saves

Rolls

Charisma Save for Dustin - (1d20+1)

(14) + 1 = 15

Charisma Save for Sarith - (1d20-1)

(13) - 1 = 12

Charisma Save for Everett - (1d20+3)

(7) + 3 = 10

Jan 13, 2017 3:00 pm
Dustin is glad to reserve the poison in case he ever runs into Ilvara again.

Then he looks out across the water.

"The Sea father ? Oh fighting gods is out of my pay range. Everyone let's get to our friends."
Jan 13, 2017 3:02 pm
I make motions indicating we should retreat. Derendil looks suspiciously at me for a moment before nodding his agreement.
Jan 13, 2017 3:27 pm
Dramasailor sent a note to Cosmic_Cube
Jan 13, 2017 3:31 pm
Bildaweer looks at everyone, points towards Plopp's home and begins running.

Rolls

Bildaweer's Charisma Save - (1d20-1)

(18) - 1 = 17

Francis's Charisma Save - (1d20+2)

(16) + 2 = 18

Shuushar's Charisma Save - (1d20+1)

(2) + 1 = 3

Jan 13, 2017 3:37 pm
Dramasailor sent a note to wpw1856
Shuushar is so overcome with tremors and horror that he collapses to the ground, totally unconscious.
Jan 13, 2017 3:57 pm
Sarith, "Ha suckers ! your all trapped I can fly !" Sarith runs off arms out and mocking those who are land bound.

Everett swings out at anyone near him, "There all against us, we need to take them all down."
Jan 13, 2017 4:32 pm
Positioning wise, you are all about 100 feet from Plopp's home. We're still going to use combat rounds for right now.

Round 1 Post Demogorgon:
PCs
Bildaweer: Takes off toward Plopp's home, getting 40 feet there (Using your action to Dash in addition to your movement). 60 feet remain.
Fang: Indicates everyone should run. If you choose to move and Dash, you make it 80 feet towards Plopp's home.
Dustin: Grabs Eldreth and drags her toward Plopp's home. 50 feet remain. You can only move half your speed dragging her (so Dash + movement + bonus dash = (35+35+35)/2 or 105/2 or 51 (round down to nearest 5) 50 feet.
Cemos: ??

NPCs
All Kuo-Toa (unless mentioned otherwise) - Run around crazily in random directions screaming their version of Demogorgon's name.
Plopp's Son - Throws himself in the water, where he is turned to chum
Plopp - Falls to his knees pulling out scales and wailing about Demogorgon and his son's demise.
Eldreth - Unconscious, being drug towards Plopp's home. 65 feet remain
Shuushar - Unconscious
Everytt - Attacks a nearby kuo-toa, cutting into their flesh with both swings. The fish doesn't die.
Sarith - Runs (which direction?) hollering about his ability to fly.
Georges - ?
Francis - Assuming he runs with Bildaweer
Derendil - Running towards Plopp's home. 20 feet remain.
Jimjar/Stool - Still in Plopp's house as far as you know
Jan 13, 2017 4:36 pm
Dustin moves to drag Eldreth toward Plopps home. Bonus action dash.

Sarith runs away from the lake.
Jan 13, 2017 5:31 pm
Derendil and I dash back toward Plopp's home.
Jan 13, 2017 5:37 pm
"Someone grab Shuushar and the Dueregar, we still need guides."

Watching Sarith run off, "What the hell is wrong with you ! Come back."
Jan 13, 2017 5:59 pm
I've had it with you surface scum! Ordering me about! Now that I'm free, I can fly away, fly away, FLY AWAY HOME! Sarith yells as Sarith runs toward the northern wall (where you all came in). As he does so, he runs headlong into the netting. A shriek rises from his lips as he thrashes about, setting the hooks and razors deeper. After a moment, he is still, hanging limply in the twisted vines and sharp bits of metal, glass, bone, and shell.

Rolls

Secret Roll

Jan 13, 2017 6:07 pm
I head back for Shushaar. I motion for Derendil to come with me but he refuses, and continues on his way to Plopp's home.
Jan 13, 2017 6:13 pm
You skid to a halt near the kuo-toa.
OOC:
That'll be the end of it for your first round. Next round you can start moving back towards Plopp's home @ half speed.


Just waiting for Cemos to post his actions (I have no issue with waiting if you guys don't).
Jan 13, 2017 6:14 pm
The Duergar sees all of you running in one (ish) direction. He struggles to his feet and races as quickly as possible that same direction. His wrists are bound, but his feet are free.
Jan 13, 2017 6:46 pm
Dumathoin preserve us....it's a domogorgononflexable! RUN!!! cemos let's out as he and Georges grab eldreth off the ground and begin to run with the group.
Jan 13, 2017 6:53 pm
Seeing as how Cemos and Georges grab Eldrith. Dustin will run back with Fang to grab Shuushar.
Jan 13, 2017 7:52 pm
Going to do a bit of handwaving magic here. Get you to the point where you are all in Plopp's home and you can begin making your decisions. I assume all PCs are attempting to make it back to Plopp's with all efforts.

Round 2 Post Demogorgon:
PCs
Bildaweer: Continues running, ends 20 feet from Plopp's.
Fang: Scoops up Shuushar and runs, ends 40 feet from Plopp's.
Dustin: Helps Fang with Shuushar, ends 40 feet from Plopp's
Cemos: Continues towards Plopp's with Eldreth, ends 50 feet from the door.

NPCs
All Kuo-Toa (unless mentioned otherwise) - Run around crazily in random directions screaming their version of Demogorgon's name.
Plopp - Screams while pulling out scales and wailing about Demogorgon and his son's demise.
Eldreth - Unconscious, being carried by Georges/Cemos towards Plopp's home. 50 feet remain
Shuushar - Unconscious, being carried by Fang towards Plopp's home. 40 feet remain.
Everytt - Attacks another kuo-toa. This one slaps him twice and then bites, ripping a chunk of his throat out. A grand gout of scarlet blood flies out in a few powerful spurts before stopping as his heart ceases to beat.
Georges - Continues towards Plopp's with Eldreth, ends 50 feet from the door.
Francis - Assuming he runs with Bildaweer
Derendil - Makes it into Plopp's house.
Round 3 Post Demogorgon:
PCs
Bildaweer: Continues running, ends in Plopp's!
Fang: Continues running, ends in Plopp's with Dustin and Shuushar!
Dustin: Continues towards Plopp's, makes it inside with Fang and Shuushar!
Cemos: Continues running, ends in Plopp's with Eldreth and Georges!

NPCs
Eldreth - Unconscious, carried into Plopp's by Georges and Cemos.
Shuushar - Unconscious, carried into Plopp's by Fang.
Georges - Continues running, ends in Plopp's with Eldreth and Cemos!
Francis - Continues running, ends in Plopp's!

As you make it into Plopp's house, you see Derendil standing there, blood dripping from his claws. He turns at you and snarls. In his hands, you see Jimjar's head. The deep gnome's body lies twitching next to the wall. You see Stool is in the closet, not moving, but still standing. He looks back at all of you and down at the head of the dead deep gnome.

He was out to get me, out to get my treasures. I will return to my kingdom! I WILL! None of you can help me! Peasants the lot of you. PEASANTS! GRRARAAAAAHHHHHHHHH he roars, and gnashes his teeth. His claws scrape across his chest rending deep gashes.

Before any of you can even react, he barges his way across the room and out the door, disappearing into the streets of Sloobludop.

You are left standing in the priest of the Sea Mother's home. There are no guards to be seen, all the kuo-toa are running madly around, screaming about Demogorgon.
Jan 13, 2017 8:15 pm
I begin to gather my things. I gesture that we should flee. I begin to look about the house for other things of value that we might take.
Jan 13, 2017 8:24 pm
"Go but how, I..."

Dustin shakes his head at the horror of what he just saw not just the thing in the lake but Jimjars head and what Derendil did.

Stool you alright, listen trust me when we leave don't look towards the lake. Infact.
Dustin will tear up some cloth from this home to wrap about Stools eyes.

"I think there was a chest Fang, if that is what your looking for. We need to decide how to get out of here. We lost our guide."
Jan 13, 2017 8:35 pm
Medicine check to revive Shushaar.

Investigation check to find anything useful for our escape.

Rolls

Medicine check - (1d20+5)

(13) + 5 = 18

Investigation check - (1d20+1)

(11) + 1 = 12

Jan 13, 2017 8:52 pm
Fang, from your medical check, you cannot find any reason that Shuushar should be unconscious. That said, you also cannot wake him up.

In the chest, you search through and find a hidden bottom in the chest. Popping it open, you find (will all be added to the loot list):
500 cp, 2000 sp, 150 gp, 27 pp, a strand of matched pearls worth 1000 gp, 2 more potions of healing, a potion of green cloudy liquid with a jellyfish-like bubble, and a spell scroll of light.

As you are all doing this, the duergar runs in, hands and mouth both still bound. He looks around at you wildly and holds out his arms.
Jan 13, 2017 8:56 pm
Dustin walks over and cute the Duregar free of his bonds.

"I am Dustin, pleased to meet you. If your looking to flee safety in numbers and we could sure use a guide."
Jan 13, 2017 9:12 pm
Look, I thank you for the cut free. I'm not the one you want guiding you to safety. I work in some pretty nasty warrens, even for scrappers like you. 'm'name's Hemeth. I'm an arms dealer from Gracklstugh. I need to head back that way. If you're headed that direction, West and South, I'll tag along. May even guide ya there. Otherwise, I gotta run. He says, rubbing his wrists.
Jan 13, 2017 9:14 pm
"This place is a wash so yes Gracklestug sounds fine to me. What was that thing in the lake though ?"
Jan 13, 2017 9:17 pm
I take a sip of the green potion to determine what it is.
Jan 13, 2017 9:21 pm
I don't have the damned foggiest idea what that horrible thing is. Here's the rub with Gracklstugh. We will need to commandeer a boat from the docks to get there in any reasonable amount of time. It's two tendays to get there from here, if you have someone that knows the 'Lake. If we go over the land, or if you go it alone, you're looking at closer to four tendays, if ever. Plus, you'd have to go through the gates, which is likely to get you imprisoned. You do know that its the city of the duergar, right? Not a posh little elven town? he says with a sneer. As he says this, you hear a massive crash from the direction you just came from.
[ +- ] If you poke your head out
Jan 13, 2017 9:22 pm
Fang, as you drink the potion, you figure it will let you breathe underwater for some period of time (Potion of Water Breathing)
Jan 13, 2017 10:08 pm
OOC:
I seem to recall that my penalty to navigate was reduced to a minus one, correct? Are there any NPCs that need to go to Gracklstugh?
Last edited January 13, 2017 10:09 pm
Jan 13, 2017 10:30 pm
OOC:
Bildaweer, you are still at a -2, Fang is at 0 penalty since he spent time on the raft talking about the Underdark and travel methods and such. If you want, we can retcon you into that conversation (which happened in a handwavy way anyway) and you can be at 0 penalty to the check as well.

Not at this point, aside from Hemeth who is going to Gracklstugh no matter where you choose to go. It's all whether you choose to accompany him or not.
NPC-wise, you are down to: Francis, Georges, Stool, Eldreth, and Shuushar.

Given that, I can take over playing the NPCs again, if you'd like (there's few enough it's not a huge issue).
Jan 13, 2017 10:32 pm
I think it's time to get Stool home.
Jan 13, 2017 10:49 pm
I don't like the idea of going to a duergar village but we need to move and fast. Dustin I am with you, make a choice and I'll follow your lead.
OOC:
if eldreth is still out I'll carry her and have Georges run point for us, I am also good with you taking them back whenever you want. Whatever works best for the narrative of the game.
Jan 13, 2017 11:28 pm
As best as I can I make it clear without speaking that we shouldn't go with Hemeth but instead take Stool home. Bildaweer and I can get us there.
Jan 14, 2017 1:55 pm
"Alright then, Hemeth we wish you the best of luck. I don't like to entertain becoming a slave. Alright we bring Stool home."

"We move now and pray for the fallen when we stop."
Jan 14, 2017 3:23 pm
Suit yerselves. If you all ever make your way to Gracklstugh, tell any security guard that Hemeth Steelshadow vouches for ya, it'll maybe get you through the doors. he says with a tip of his head. He scampers out of the room and into the throngs on the street.

Shuushar and Eldreth both continue to be unconscious.

Which direction are you planning on going? Back to the land or trying to get to a boat and attempting to traverse the Darklake? Or are you going to try waiting here?
Jan 14, 2017 3:27 pm
[ +- ] Godzilla is out there stomping around and throwing homes and stuff so I don't want to stay here.
"Shall we try for a boat, I mean that thing is on land now. Maybe we can slip away if we are quiet."
Jan 14, 2017 3:39 pm
OOC:
Drama what thread is the map of the Underdark posted in?
Jan 14, 2017 4:37 pm
OOC:
This one. :P
http://www.enworld.org/forum/attachment.php?attachmentid=70123&d=1441493930
Jan 14, 2017 6:11 pm
Dustin will pick up the blindfolded Stool.

It's me friend don't worry. Were going to get out of here. Dustin will look for the best path to get to the boats unseen by that thing trashing the city.

Rolls

Perception - (1d20+5)

(4) + 5 = 9

Jan 14, 2017 6:14 pm
Even just a glance outside lets you see that Demogorgon is only attacking structures. Some kuo-toa get in the way, but they seem to be incidental at this stage. If you run straight back the way you came and head just a bit south, you'll hit some docks that weren't destroyed.
Jan 14, 2017 6:41 pm
"Ok everyone grab what you can and follow me. Try not to look at that monstrocity out there."

Dustin will dart from place to place carrying Stool and heading for the docks.
Jan 14, 2017 7:15 pm
Taking an action to pull that hood up.
Jan 14, 2017 9:18 pm
I motion for everyone to follow and make for the docks. I intend to cut across the lake to get to Neverlight Grove. Isn't that where Stool is from?
Jan 14, 2017 9:37 pm
Bildaweer stays close to Dustin and Stool, following where ever they go to protect them.
Jan 14, 2017 10:02 pm
https://s29.postimg.org/evkfi82hz/udarktravel.png
OOC:
As a reminder, the Darklake, as a zone, is a collection of lakes, rivers, and swampland-type areas. Here's the rub, knowing your way through the morass of tunnels requires special training that not even Sarith had. Your only full navigator is out. If you're lucky, the boat(s) you steal will have charts that allow you to navigate. Yes, Stool is from Neverlight Grove.
You all make the run, darting in between pods of fighting kuo-toa to get to the docks. When you look at the keelboats tied up at their moors, you notice they only have space for 6 people each. As you look among yourselves, you realize you have 9 in your entourage. You'll need to either leave people here or take 2 boats.

The choice, as they say, is yours. Each boat will need 2 rowers to move it at any point in time.
Jan 14, 2017 10:44 pm
OOC:
Two PCs to a boat. Bildaweer and I should be in separate boats so we don't put both our navigators in one basket. I'll take Shushaar with me to see if I can do anything for him. Lets do Bildaweer, Cemos, Eldreth and Francis in one boat, Me, Dustin, Stool, Shushaar and George in the other.
OOC:
Edit: On second thought, Cemos should see if he can heal Shushaar magically. I'll take Francis with us instead.
Last edited January 14, 2017 10:45 pm
Jan 14, 2017 11:10 pm
OOC:
Remember that Eldreth is also unconscious. The second proposal leaves Bildaweer and Cemos with no other conscious people.
Jan 15, 2017 12:07 am
OOC:
Right. In that case let's go with my original proposal.
Jan 15, 2017 3:57 am
Provided that there are no issues with Fang's suggestion, we can hand-wave a bit of the RP of who sits where. Given that, here's some of the changes for the next phase of our adventures through the Underdark:

Waterborne Travel - You're travelling in a pair Keelboats. They have a pair of oars to help move you along when there is no current. If you choose to row WITH the current, you move at a "Fast" pace. If you row AGAINST a current, you move at a "Slow" place. If you just allow the current to carry you OR row without a current, you move at a "Normal" pace.

Unlike travelling across land, moving through the water doesn't prevent you from foraging. Additionally, foraging will not require anyone to forgo other activities.

Travel Times - We're going to continue in the vein of the river trip. You'll all specify how many days in a row you guys want to attempt to travel and I'll let you know the outcome. There are chances that you'll encounter weird terrain things (like an island or something) or possibly other creatures. This has existed as a possibility for all of your travel thus far, you've just not encountered many of them. If during your trip you DO encounter them, we'll play it like we did with the traders where we drop into "regular" speed from the fast forwarding, play out your encounters, and then resume our zippy travel handwaving (unless you really want daily posts of "we row, we sleep, we row").

The Boats - The two keelboats you are aboard are the Sea Mother's Grace and the Gaze through the Dark. They each have 100 hit points, a damage threshold of 10, and an AC of 15. The Damage Threshold shows how much damage the boat must sustain to suffer any hit point damage. So if it takes 9 points, it takes none. If it takes 11 points, it takes all 11. You can, with proper tools, repair boat damage by taking 1 day and 20 gp worth of materials PER hit point restored. The boat must be berthed to repair.
[ +- ] General Look Of the Boats
All sleeping is done in the singular cabin. Inside, there are four hammocks strung up like bunk beds near the aft of the ship and two proper beds near the fore of the ship. A single small table is built into the foreward bulkhead. There's also a small window in both the fore and aft bulkheads that allow you to see before and behind you.

Boat Handling - You may run into nasty water hazards (underground rocks, low hanging issues, rapids, etc.). In those situations, each boat needs to make a Group Dexterity check. Basically this means all of you on each boat makes a Dex save. If at least half of you make it, the boat makes the save. I'll leave it up to you guys how you want me to manage it. We can either have you all roll the saves on your own or I can tell you that you encounter a hazard and roll all the saves on my own to keep the pace flowing. I don't care either way.

In order to row, you must have 2 people engaged at rowing. This involves kneeling on either the foredeck or aftdeck areas and using the long pole-like oars to help propel you. When you are under oars, that's all that's required to maneuver properly. If you are just riding the current, there is a tiller in the back that must be used to move side to side in the water. If you choose to have a "tillerman" during your rowing times, you will get advantage on any dex saves to maneuver the boat around hazards.

If you are all attempting to sleep at the same time in a current, you have to find some way to secure the boats (they have no anchors), or else you face increased risk of crashing. If you are in still water, this risk doesn't exist.

Hopefully this all makes sense and we can get under weigh!
Jan 15, 2017 1:34 pm
OOC:
No problem with Fangs suggestion. Let's get going to the Neverlight Grove. If you wanted to roll for us to speed things along. I am ok with it.
Last edited January 15, 2017 1:54 pm
Jan 16, 2017 1:42 am
OOC:
Sounds good to me.
Jan 16, 2017 1:10 pm
OOC:
aaaannnnndddd I'm back wooo.

If I am with eldreth I'll check and see if I know how to help her.

Post roll: wow
Last edited January 16, 2017 1:11 pm

Rolls

Med check - (1d20+4)

(1) + 4 = 5

Jan 16, 2017 1:20 pm
OOC:
let me know when I can preform another med check on her
Jan 16, 2017 1:42 pm
Dustin splashes some water in Eldreth and Shuushar's faces hoping to wake or rouse them.
Jan 16, 2017 3:22 pm
Neither of the two are roused, regardless of your machinations. If it weren't for the steady rise and fall of their chests, you would think they were dead.

As you all board the keelboats, you find the mooring lines easily and cast off into the Darklake. WIth a few minutes of searching, you find an unlocked chest with a large collection of rolled charts tattooed onto scraped animal hides. Water beads up and rolls off without interfering with the ink.

For each craft, please give me a Survival check (Bildaweer for one, Fang for the other). The presence of the charts and your knowledge of the Underdark allow you to make your check at whatever your regular Survival skill is.

Rolls

Secret Roll

Jan 16, 2017 3:42 pm
OOC:
Survival check

Rolls

Survival - (1d20+1)

(19) + 1 = 20

Jan 16, 2017 4:46 pm
OOC:
Do I have any clue why Eldreth and Shuushar are like this ? Heck do I think what happened to Sarith and Derendil were from the same thing. Just curious if Dustin can put two and two together.
Jan 16, 2017 4:53 pm
Give me an INT and a WIS check. We'll see how ya do.
Jan 16, 2017 5:14 pm
Rolls

Rolls

Straight Intelligence Roll - (1d20+2)

(17) + 2 = 19

Straight Wisdom Roll - (1d20+3)

(3) + 3 = 6

Jan 16, 2017 5:31 pm
You know that some people that go mad are so stunned by their trigger that they fall into a coma of a sorts.
Jan 16, 2017 5:33 pm
"Hopefully they will wake from this. I think it was caused by that creature. Let's just get the hell out of here."
Jan 16, 2017 8:22 pm
Cemos trys shaking eldreth

wake up lass!
Last edited January 16, 2017 8:22 pm
Jan 16, 2017 8:24 pm
Row, row, row our boats quickly down dark lake. Demogorgon demogorgon demogorgon life is but a scream."

Dustin starts rowing to get away from that monstrosity.
Jan 16, 2017 9:30 pm
LEEEEEEEEEEEEEEEERROOOOOOOOOOOOOOOOOOOY SURVIVAL CHECKINS!

Rolls

Survival Check - (1d20+5)

(16) + 5 = 21

Jan 16, 2017 9:53 pm
Both of your boats get cast off from the docks without issue. Bildaweer and Fang climb atop their respective keelboat cabins, looking at the charts and giving direction to those of you rowing the boats down the river. As you start off, the water is pretty still, as you are in the edge of the Darklake which is much closer to an actual lake at the edge of Sloobludop.

As you go, the sounds of screams and the gibberish of Demogorgon fade away. You pass into a new chamber with massive pillars of rock with carvings and scars crisscrossing them. After about three hours, you make your way into a cavern dimly lit by phosphorescent moss high upon some pillars. As Bildaweer's boat, in the lead, passes one of the pillars, a swirling column of water rises up, bending over with a blurbling hiss. It is nearly 15 feet tall and covers easily 10 feet square along the bottom. It writhes and liquid jaws gnash.
[ +- ] What the Creature Looks Like
Dramasailor sent a note to Dramasailor
Jan 16, 2017 10:00 pm
OOC:
Well poop. Is it attacking?
Jan 16, 2017 10:28 pm
It doesn't immediately, however you are currently in combat order and the PCs are up first. Your conscious NPCs won't attack unless you do.
Jan 16, 2017 10:31 pm
Do I know what it is?

Rolls

Nature Check - (1d20+3)

(12) + 3 = 15

Jan 16, 2017 10:33 pm
You know it is a water weird and that it has a variety of resistances to nonmagical damage.
Jan 16, 2017 10:37 pm
JoshuaMabry sent a note to Dramasailor
Jan 16, 2017 10:43 pm
Dramasailor sent a note to JoshuaMabry
Jan 16, 2017 10:49 pm
I motion frantically at Dustin to start rowing away from the creature. I want to get away from it fast.

JoshuaMabry sent a note to Dramasailor
Jan 16, 2017 10:53 pm
Dramasailor sent a note to JoshuaMabry
Jan 16, 2017 10:58 pm
I bang my oar against the cabin wall and wave my arms to try and get Beldaweer and Cemos' attention.
Jan 17, 2017 12:14 am
Bildaweer looks over at Fang. What should we do?
Jan 17, 2017 12:46 am
I firmly point away from the Water Weird and make frantic paddling motions!
Jan 17, 2017 12:54 am
OOC:
I am highly amused that no one has questioned why I've stopped speaking.
Jan 17, 2017 2:59 am
Cemos looks to bildaweer and shrugs as he begins to paddle in the direction that fang has pointed to.
Jan 17, 2017 1:59 pm
Dustin nods and rows like crazy and tries to get his fellow rower to do so too.
Jan 17, 2017 2:16 pm
Bildaweer's boat moves away from the beast. It blurbles in rage and lunges for Fang's boat, lashing out at Fang standing atop the cabin. The creatures water tendril slams into Fang's body, constricting around him, yanking him from the cabin of the boat into the lake with a mighty splash.

Fang, you are Restrained and can make an Athletics or Acrobatics check to escape the grapple, your choice.

Combat: PCs can act.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Jan 17, 2017 2:27 pm
Dustin just looks on shocked.

Focusing he released a shock bolt from his hand.

"Man overboard !"

Rolls

Shock Bolt - (1d20+4)

(12) + 4 = 16

Shock Bolt Damage - (1d10)

(1) = 1

Jan 17, 2017 2:32 pm
Dustin's bolt thwacks into the watery beast, dealing a little bit of damage to it!

Dramasailor sent a note to Dramasailor
Jan 17, 2017 2:38 pm
Dustin looks at his hand, "Come on you can do better then that."
Jan 17, 2017 3:17 pm
Cemos sees his companion get pulled into the water by the monster as he lets loose with a fish javelin striking at the heart of the Beast. cut him loose you foul creature he screams out at the creature.
OOC:


Bonus action compelled duel targeting the water monster.
Last edited January 17, 2017 3:19 pm

Rolls

Fish jav att - (1d20+4)

(11) + 4 = 15

Damage if applicable - (1d6+3)

(5) + 3 = 8

Jan 17, 2017 3:23 pm
Your javelin sails through the beast, doing a small amount of damage to it! As you order it to fight you, you see its face turn to you and perform what seems to be the watery equivalent of a laugh.

Dramasailor sent a note to Dramasailor

Rolls

WIS - (1d20)

(12) = 12

Jan 17, 2017 3:42 pm
RRRRRAAAAAGGGGHHH!!!, is what I wish I could shout right now.

Rolls

Athletics check - (1d20+6)

(5) + 6 = 11

Jan 17, 2017 3:57 pm
OOC:
Everyone look at Fang, "Chug chug chug chug !"
Jan 17, 2017 4:24 pm
Bildaweer unleashes his magic missiles.
OOC:
I believe this is my last second level spell slot.

Rolls

Magic Missiles - (4d4+4)

(1123) + 4 = 11

Jan 17, 2017 4:32 pm
Missiles streak out and pummel the watery beast, sending splashes of liquid sailing through the air. It shudders from the pain, but doesn't relinquish its hold on Fang.

Georges drops his oar on the deck and slings a bolt at the beast from his hand crossbow. It finds an opportune home in the beast, tearing away more drops of water.

It pushes Fang under the dingy water and you lose sight of your druid companion.

Dramasailor sent a note to Dramasailor
PCs are up.

Rolls

XBow? - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Crit Bolt - (1d6)

(1) = 1

Jan 17, 2017 4:42 pm
If Dustin can still see the strange water elemental he unleashes more lightning at it.

Rolls

Shock Bolt - (1d20+4)

(3) + 4 = 7

Shock Bolt Damage - (1d10)

(7) = 7

Inspiration Shock Bolt - (1d20+4)

(1) + 4 = 5

Jan 17, 2017 4:56 pm
Dustin puts as much effort as he can muster into launching another Shock Bolt at the creature. Unfortunately, it goes wide, screaming past the creature, crackling all along the way.
Jan 17, 2017 5:01 pm
OOC:
Am I drowning now? What do I need to roll because of that?
Jan 17, 2017 5:15 pm
OOC:
You are currently drowning, yes. You can hold your breath for 5 minutes. At this point, no rolls other than your athletics/acrobatics to escape. If you end up there for more than 5 minutes (30 rounds), then we'll deal with dying rolls.
Jan 17, 2017 5:51 pm
Dramasailor sent a note to JoshuaMabry
Jan 17, 2017 5:52 pm
OOC:
so did he succeeded on my spells save dc? Also how do I figure out what my spell save dc is?
Jan 17, 2017 5:57 pm
OOC:
Your spell DC is 8 + Proficiency should be 2, pluss your spell stat bonus which I think is Wisdom.
Jan 17, 2017 5:58 pm
OOC:
Your spell save DC is 12 (8 + Proficiency + Casting Attribute Modifier [Charisma or +2 in your case]. He did succeed on it. Granted, even if he had failed, as soon as Georges hit it with a bolt, it would have ended the effect. One of the weak points of compelled duel: if any of your allies damages it, it no longer is penalized for attacking things other than you.
Jan 17, 2017 6:00 pm
Cosmic_Cube says:
OOC:
Your spell DC is 8 + Proficiency should be 2, pluss your spell stat bonus which I think is Wisdom.
Nah it's charisma so that 8 +4+2 for 14.... I think.
LET GO OF MY FRIEND AND FIGHTING ME YOU UNNATURAL BEAST!!!
Last edited January 17, 2017 6:00 pm
Jan 17, 2017 6:02 pm
Dramasailor says:
OOC:
Your spell save DC is 12 (8 + Proficiency + Casting Attribute Modifier [Charisma or +2 in your case]. He did succeed on it. Granted, even if he had failed, as soon as Georges hit it with a bolt, it would have ended the effect. One of the weak points of compelled duel: if any of your allies damages it, it no longer is penalized for attacking things other than you.
OOC:
well poop, sorry fang I tried
Jan 17, 2017 6:03 pm
Cemos let's out with another fish javelin

Rolls

Fish jav att - (1d20+4)

(18) + 4 = 22

Damage if applicable - (1d6+3)

(2) + 3 = 5

Jan 17, 2017 6:28 pm
Cemos' javelin whistles through the air, slicing into the water, splashing as it does somewhat.

Dramasailor sent a note to Dramasailor
Jan 17, 2017 6:54 pm
My internal monologue is just furious cursing in Orcish and Giant.
OOC:
Post roll: Booyah Water Witch!
Last edited January 17, 2017 6:55 pm

Rolls

Athletics check - (1d20+6)

(20) + 6 = 26

Jan 17, 2017 6:57 pm
Fang bursts free of the water! His writhing and wiggling is so elusive that the creature can't even whip around to hit him as he makes the very short swim back to the boat.
Jan 17, 2017 8:16 pm
Georges toss him a rope! cemos yells out pointing at Fang.
Jan 17, 2017 8:23 pm
Bildaweer shouts profanities at the monster and hurls more magic missiles.

Rolls

Magic Missiles - (3d3+3)

(123) + 3 = 9

Jan 17, 2017 8:44 pm
Georges nods at Cemos and throws a rope over to Fang, it splashes in front of the druid's face.

Bildaweer's shouting has caused the creature to turn and look at him. As he does so, blasts of energy pummel his face. It seems to have diminished in ferocity somewhat. It's still large but behaves as if it were bloodied.

Dramasailor sent a note to Dramasailor
Jan 18, 2017 1:43 pm
bildaweer look out!cemos yells out.
OOC:
if I can still I'd like to bonus action cast shield of faith on bildaweer. And have a majestic portal of light and awsome energy open up above his head as a single strand of Dumathoins beard lands on the gnomes brow.
Jan 18, 2017 1:50 pm
Dustin fires off another shockbolt at the creature since he saw that a rope was being thrown to Fang.

Rolls

Shock Bolt - (1d20+4)

(8) + 4 = 12

Shock Bolt Damage - (1d10)

(1) = 1

Jan 18, 2017 2:47 pm
OOC:
Sure, we can do that. Bildaweer, you now have an AC of 14.
Dustin's bolt streaks out once more, just barely sliding past the creature without disturbing the water.

The creature swings now at Bildaweer.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Jan 18, 2017 2:48 pm
The creature clobbers into Bildaweer with frightening force, grabbing the small gnome and ripping him free of the boat.

Bildaweer takes 16 bludgeoning damage.
Jan 18, 2017 3:37 pm
"Mentor !!!" Drake was horrified and took off his cloak and prepared to swim out to help Bildaweer.

https://scontent-ort2-1.xx.fbcdn.net/v/t1.0-0/s480x480/15977741_827215477417112_1639124193549438096_n.jpg?oh=ead7c83595acf8c3c2c9970abd812126&oe=58D9D09E
Jan 18, 2017 3:38 pm
OOC:
Am I in the water?
Jan 18, 2017 3:44 pm
JoshuaMabry sent a note to Dramasailor
Is there anything on the boat I can throw as an improvised weapon that we can spare to lose?
Jan 18, 2017 4:07 pm
Bildaweer, yes, you are now in the water. Splish splash. You can take an action to do Athletics or Acrobatics (your choice) to try escaping.

Fang, there's nothing you see that you could throw, but there are spare oars which are about 10' long anyway. You could use that as an improvised melee weapon and hit the watery git.

Dramasailor sent a note to JoshuaMabry
Jan 18, 2017 4:14 pm
Dramasailor says:
OOC:
Sure, we can do that. Bildaweer, you now have an AC of 14.
Dustin's bolt streaks out once more, just barely sliding past the creature without disturbing the water.
OOC:
and don't forget your beard is majestic af right now.
The creature swings now at Bildaweer.
Jan 18, 2017 4:15 pm
JoshuaMabry sent a note to Dramasailor
I grab an oar and attempt to Whack That Mole!

Rolls

Improvised weapon attack! - (1d20+4)

(13) + 4 = 17

Damage - (1d4+4)

(2) + 4 = 6

Jan 18, 2017 4:16 pm
hold on bildaweer!
cemos let's loos with another fish javelin.

Rolls

Fish jav att - (1d20+4)

(14) + 4 = 18

Damage if applicable - (1d6+3)

(1) + 3 = 4

Jan 18, 2017 4:18 pm
Dramasailor sent a note to JoshuaMabry
Fang picks up an oar, sizing it up. Gripping the very bottom, he swings it in a dead level sweep, the flat of the blade slamming into the creature, dealing a solid hit.

Dramasailor sent a note to Dramasailor
Jan 18, 2017 4:19 pm
Cemos' javelin streaks out, hitting the beast, sending more flecks of water flying!

Dramasailor sent a note to Dramasailor
Jan 18, 2017 4:21 pm
JoshuaMabry sent a note to Dramasailor
Jan 18, 2017 6:29 pm
OOC:
damn I'd say I'd jump in after bildaweer to help him escape but I think I would sink like a rock lol. Fang can you turn into a shark?
Jan 18, 2017 6:34 pm
OOC:
Dustin is going to jump in and try and save Bildaweer on his turn.
Jan 19, 2017 2:35 pm
Dustin cuts a short length of his rope and tied it about his hand and the dagger several times so he doesn't lose the dagger in the water. He then dove in trying to help Bildaweer.

Splash...
Last edited January 19, 2017 2:35 pm

Rolls

Athletics - (1d20)

(6) = 6

Jan 19, 2017 2:39 pm
Dustin jumps into the dingy water and begins to thrash, his head sinking under the water.

Waiting on Bildaweer for his action before wee beastie goes.
Jan 19, 2017 2:47 pm
Magic missiles.

Rolls

Magic missiles - (3d4+3)

(231) + 3 = 9

Jan 19, 2017 2:53 pm
Bildaweer's missiles pump into the watery beast, sending more bits flying off!

Georges loads another bolt, and pumps a shot at the creature. It lands true, creating a small splash where it passes through the ensorcelled water.

The beast drags Bildaweer underwater, undeterred by the pummeling it took.

I cannot find a good ruling on this point online (other than a general "being underwater doesn't prevent spellcasting". So I want to pose it to you guys for your choice: when underwater, do you believe characters without Water Breathing should be able to cast spells with a verbal component? I have my opinion, but as we don't have a clearly spelled out bit (other than "gagged characters cannot cast spells with verbal components"), I'd like to know your thoughts. Bilda wasn't underwater yet (just IN the water), so this magic missile was no issue at all.

PCs may act

Dramasailor sent a note to Dramasailor

Rolls

XBow? - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (4) + 1 = 5

Jan 19, 2017 3:24 pm
OOC:
This will probably bite me in the butt, but being underwater you might be able to cast one spell but then too much water can get in your mouth after that. So it is kind of like being gagged.
Jan 19, 2017 3:46 pm
OOC:
I'd rather say being underwater would prevent me to cast. But, I still have my quarterstaff in hand, yes?
Jan 19, 2017 3:47 pm
OOC:
You do, yes. And this is only for casting with verbal components. If you have only material/somatic, you're good to go.
Jan 19, 2017 4:32 pm
OOC:
I agree that being underwater would prevent you from speaking properly enough to cast a spell with a verbal component.
Jan 19, 2017 4:35 pm
OOC:
I like to believe that magic comes more from believing in one's ability to cast it rather than the verbal components necessary to. But it's up to you guys.
Jan 19, 2017 4:37 pm
The issue of casting being resolved, our heroes are up to act! Bildaweer is blubbing and being held underwater by the beast. Dustin is blubbing because he forgot that legs and arms are to be used TOGETHER to swim. Fang is dripping wet and back on his boat. Cemos is still standing atop the boat, with a now dwindled supply of fishy javelins remaining.
Jan 19, 2017 4:39 pm
OOC:
Nah, the types of components are critical. It's been one of those things that they've covered a TON (specific pitches and tones in addition to knowing the words to invoke). Also, it gives dynamism to the game, since sometimes you can't move or can't speak or don't have access to the materials needed. :) Final ruling: spells with verbals cannot be cast while underwater.
Jan 19, 2017 4:43 pm
Dustin tries to thrash and swim his way to Bildaweer.

Rolls

Athletics - (1d20)

(20) = 20

Jan 19, 2017 4:44 pm
Cosmic_Cube says:
Dustin tries to thrash and swim his way to Bildaweer.
See the power of belief...lol ok I'll stop.
Jan 19, 2017 4:47 pm
OOC:
how close to the beast am I right now?

I want to take a running leap with just my hammer and smash that mofo while flying through the air.
Jan 19, 2017 4:48 pm
OOC:
Bad forest monkey you should run a game. Yeah I was surprised at that but it's cool !
Jan 19, 2017 4:48 pm
Dustin, after getting his bearings in the water, suddenly remembers his decades of experience swimming in the lakes of his homeland. Snapping into perfect form, he moves the distance to where Bildaweer is being actively drowned by the creature.
OOC:
You can still take an action, swimming over there was only your movement.
Jan 19, 2017 4:50 pm
Dustin jabs and stabs at the churning water holding his mentor and friend.

Rolls

Stabbity Stab with dagger - (1d20+7)

(5) + 7 = 12

Dagger Damage, Possible sneak attack - (1d4+5, 2d6)

1d4+5 : (3) + 5 = 8

2d6 : (33) = 6

Jan 19, 2017 4:52 pm
OOC:
BFM, you are 10 ft away at the moment. The boat is about 8 feet wide, so you can't get a proper running start. You can leap 12 feet (I'm going to say you can get a bit of a running start). Typical jumping rules are: if you can get 10' running room first, you can jump up to your strength score (so 16 in your case). If you cannot get the room to run, you can only jump half of that (so 8'). However, since you have ALMOST enough running room to get the full score, but not quite, I'll give you .75 of your strength in distance, so 12 feet. Leap and hammer away! Minor edit, you could certainly do that if you want, but the creature is brought low by Dustin's magic stabbing device.
Jan 19, 2017 4:53 pm
Dustin stabs at the water, just barely missing the animated section! He stabs the murky nonalive water instead.
OOC:
Dustin forgot that his magic little dagger is in fact, magic, and is a +1 weapon. With that +1 he just barely manages to hit the beast full on.
Feeling much more connected to his knife, Dustin slides it up and into the watery abomination. The magic of the weapon permeates the attack and a hideous gurgle is released as the beast splashes down into the water. The crystal clear water of the creature lets Dustin and Bildaweer see under the water pretty well.

Dramasailor sent a note to wpw1856,Cosmic_Cube
Jan 19, 2017 5:18 pm
Dustin grabs Bildaweer and tries to surface, "Row a boat this way we saw something !"

Bonus action seeing if mage hand can get one of those stones.
Last edited January 19, 2017 5:19 pm
Jan 19, 2017 5:21 pm
Bildaweer spits up a bit of water and clasps Dustin Many thanks my dear friend! Many, many thanks!
Jan 19, 2017 5:22 pm
Your mage hand plucks the stone from the eye easily. As it drops it back in your hand, you feel a strange sensation.
OOC:
Since we are out of combat rounds and to make the PBP world easier, throw me SIX constitution saving throws.
Jan 19, 2017 5:23 pm
"Not going to let my mentor down, besides your more then my mentor Bildaweer your my friend."
Dustin smiled glad to see that Bildaweer was safe.
Jan 19, 2017 5:26 pm
Saves

Rolls

Con Save - (1d20+1, 1d20+1, 1d20+1, 1d20+1, 1d20+1, 1d20+1)

1d20+1 : (18) + 1 = 19

1d20+1 : (18) + 1 = 19

1d20+1 : (15) + 1 = 16

1d20+1 : (15) + 1 = 16

1d20+1 : (1) + 1 = 2

1d20+1 : (4) + 1 = 5

Jan 19, 2017 5:30 pm
OOC:
Six each? Crap.

Rolls

666... I mean six Constitution saves - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (9) + 4 = 13

1d20+4 : (7) + 4 = 11

1d20+4 : (19) + 4 = 23

1d20+4 : (19) + 4 = 23

1d20+4 : (20) + 4 = 24

Jan 19, 2017 5:31 pm
OOC:
Sorry, only Dustin!
Jan 19, 2017 5:37 pm
OOC:
Drat! Some of those were some good rolls too.
Jan 19, 2017 5:40 pm
Dustin, you feel a strange sensation pass over you and fade away. You do feel the hair stand up on the back of your neck as the magic fails to impart its deadly forces on your person. In your hand, you hold a black pearl worth 500 GP
Jan 19, 2017 5:41 pm
OOC:
You can take the other eye and try your luck with those same rolls ......... evil grin.
Jan 19, 2017 5:42 pm
OOC:
What eye is this now? Fang doesn't know what you're talking about.
Jan 19, 2017 5:43 pm
Dustin helps Bildaweer unto the boat and climbs up.

"Damn that might be a spider drow statue down there. I felt some kind of magic or curse wash over me but it failed to take hold." He shows the pearl to Bildaweer.
Jan 19, 2017 5:43 pm
OOC:
It was in the statue you saw underwater when you were being drowned. :)
Jan 19, 2017 6:09 pm
Looks highly valuable. I saw another one below. Shall we press our luck?
Jan 19, 2017 6:15 pm
I shake my head no. I grab an our and try and get us underway.
Jan 19, 2017 6:22 pm
Bildaweer looks at Fang as he walks off. Yeah, probably for the best.
Jan 19, 2017 6:27 pm
"I agree no, unless the curse is expended we should leave the other alone. Is there a way to check that ?"
Jan 19, 2017 6:38 pm
OOC:
I can cast Detect Magic, but I probably need Drama's ok as the statue is in 10 feet of water and may be interpreted as a barrier to detect any magic. There's some examples in the PHB at 231 for stone, metal, wood, and dirt.
Jan 19, 2017 6:45 pm
OOC:
Unfortunately, there really isn't a good way to identify curses on items, short of getting cursed BY said item. I'll say that if you can cast identify on it, you could detect a spell that is affecting it, but not anything regarding the curse itself.
Jan 19, 2017 6:57 pm
OOC:
I think Cosmic is wondering if the remaining eye is still capable of cursing us - not identifying the curse itself. Also, as per the Detect Magic spell it says I would be able to identify the "school of magic, if any." But, it may be moot as it appears that the remaining pearl is still capable of bad things and I think everyone would like to get avoid that.
Jan 19, 2017 7:01 pm
OOC:
Right, you'd be able to see if there was magic there and what school it was. However, you wouldn't know anything more than that. Identify would tell you that spell XYZ was affecting the item, but you wouldn't know how it would trigger or anything like that. For curses that aren't spell-based (this one specifically spelled out that the target is afflicted by a spell, but if it was just like "here's a disease" without being tied directly to a spell or something like that) you wouldn't be able (with either spell) be able to identify that it existed. So one of those things that's like "I pick up the axe and attune to it" and the curse is "you must coat the blade in blood once per long rest or the axe drains your life force", you wouldn't know any of that until you attuned to it. They made cursed items pretty nasty this time around.
Jan 19, 2017 7:40 pm
OOC:
If it is too difficult we can go, was just curious if taking the one dispelled the curse on both. It is not an issue I want to slow the game down for but having some wealth for Cemos new armor would be nice.
Jan 19, 2017 7:47 pm
Cemos takes off in a dead sprint straight to the edge of the boat just in time to see dustin fell the beast. Cemos puts his heels forward to try and stop his momentum and as luck would have it he stops just in time to stop him from getting his beard wet. As the other look over Thierry new prize he contemplate their current situation.

I say we best keep moving. We still have barely a clue of where we're headed and some of our compatriots are still unconscious I don't want to wait around here 3D demon Lords to show up.

After speaking his mind he heads back over to eldreth and try to attend to her.
OOC:
med check.

Rolls

Med check - (1d20+4)

(20) + 4 = 24

Jan 19, 2017 7:47 pm
OOC:
hot damn that's a natty gents
Jan 19, 2017 7:49 pm
Dustin nods and slips the pearl away and gets back to paddling.

"Good point."
Jan 19, 2017 9:17 pm
Cemos, as you bend over Eldreth, you can't tell much other than the fact that she is unconscious but alive. You can't seem to rouse her, no matter what you do.

You all begin to raft further through the water ways for another chunk of time.

OK, so we need to figure out how you guys are managing this. Since travel in the Darklake is typically waterbound and on a boat (since you aren't all fish), do you want to travel for 2-3 4 hour chunks and then try to all sleep, or are you going to be keeping a constant pace with someone awake at all times on each boat?
Jan 19, 2017 10:02 pm
OOC:
I say one on watch while others sleep.
Jan 19, 2017 10:06 pm
OOC:
I like constant pace with rotating shifts.
Jan 19, 2017 10:14 pm
You see a look of concern and sadness fall over the face of Cemos.

come back to us now Lassie.
OOC:
agreed, one up at all tines
Jan 19, 2017 10:47 pm
OOC:
Yes we should move as quickly as we can.
Jan 20, 2017 12:25 am
OOC:
good deal. What I'll do, if you guys have no issue with it, is play out the entire journey to the other side of the darklake only interjecting when something of interest occurs. The general assumption is you each have charts so navigation will be "easy". That said, the opportunity for encounters is much higher now than it was elsewhere in the Underdark. You'll probably stop with some frequency. :D
Jan 20, 2017 1:13 am
OOC:
Sounds good.
Jan 20, 2017 1:23 am
OOC:
how will we determine long rests and when spell slots regen?
Jan 20, 2017 3:36 pm
OOC:
Good question. What I can do is tell you how long has elapsed since the last stop and you can do spell prep and stuff then. I'll tell you that before I introduce any encounters or complications. I'll think on it while I'm flying home today.
Jan 20, 2017 3:53 pm
OOC:
Safe travels !
Jan 20, 2017 3:56 pm
OOC:
Looking forward to it Drama! Thanks!
Jan 20, 2017 4:32 pm
During a slow moment Dustin gives the black pearl to Cemos, "Put this towards some new armor my friend."
Jan 20, 2017 7:59 pm
Cemos looks to dustin
thank you my friend I'll be sure to put it to good use.
Last edited January 20, 2017 8:03 pm
Jan 20, 2017 8:02 pm
When cemos is not sleeping or on duty he spends his time watch over eldreth and tending to her as best he can. He obviously feels a bit responsible for her current condition and he might be beating himself up a bit because he wasn't strong enough to fight the deamon.
Jan 22, 2017 1:56 am
Here's what we're gonna do. I've arbitrarily established a watch rotation for each boat. When I check for encounters, if one happens I'll let you know which 8 hour chunk it's in (1, 2, or 3). If you aren't "on watch" at that point, you can choose if you are asleep or awake. I'll additionally put up a post when you make it through a full day. At that point, you guys can choose to take new spells and such and your spell slots will all reset. This isn't QUITE as nice as it should be, but it makes it more manageable. That said...... how's the rest of THIS day go?!

Sea Mother's Grace
Crew: Bildaweer, Cemos, Eldreth*, Francis
Rotation:
First 8 Hours - Bildaweer
Second 8 Hours - Cemos
Third 8 Hours - Francis

Gaze through the Dark
Crew: Fang, Dustin, Shushaar, Georges, Stool
Rotation:
First 8 Hours - Georges
Second 8 Hours - Fang
Third 8 Hours - Dustin & Stool

Rolls

Secret Roll

Jan 22, 2017 2:04 am
As you sail on through the darkness, the first shift with Bildaweer and Georges standing watch passes without incident. Cemos and Fang relieve them on their respective craft and make their way through the water ways, consulting charts as necessary to pick their way through myriad passages and off-juts. About two hours into their watch, the Sea Mother's Grace sails just inside of the recommended line for this chamber. A hideous scrape rattles the timbers of the keelboat, dumping those of you in hammocks/beds onto the deck. Cemos, it knocks you on your butt as you grab hold of the low rails to stop yourself from going over. As you rise to your feet and Bildaweer and Francis dart out from the cabin, you all work together and get the ship pushed back into the water. After only a few minutes of continued sailing, you hear a thumping against the bottom of your craft.

Dramasailor sent a note to Bad_forest_monkey

Rolls

Strength Saves (Group) - (1d20+3, 1d20, 1d20)

1d20+3 : (6) + 3 = 9

1d20 : (18) = 18

1d20 : (11) = 11

Jan 22, 2017 3:02 am
Ahh laddies we have some critters attacking the damn boat! cemos yells out to his crew as he signals to the other vessel to look into the water.
OOC:
nature check on the critters.

Rolls

Nature check - (1d20+1)

(11) + 1 = 12

Jan 22, 2017 3:03 am
OOC:
cemos makes ready a fish javelin.

Can I use that as a spear to poke into the watter?
Jan 22, 2017 3:08 am
I'll say that yes, you could use them that way. How many of the javelins do you have remaining?

Cemos searches through his memories but cannot recall anything about creatures of this nature.
Jan 22, 2017 3:43 am
I bang on the cabin to rouse the others and peer into the water to see what's attacking the other boat.

Rolls

Perception check - (1d20+3)

(2) + 3 = 5

Nature check - (1d20+3)

(16) + 3 = 19

Jan 22, 2017 3:53 am
Fang, as you peer into the water you see......

Dramasailor sent a note to JoshuaMabry
Jan 22, 2017 1:54 pm
"What, what is going on ?" Dustin tries to see what is happening.
Jan 22, 2017 2:58 pm
OOC:
I have 2 fish javs and 2 regular javs left.
Jan 22, 2017 5:29 pm
I jump up and down to get Cemos attention. When I know I have it I point down into the water at the creature and shake my head and make shooing and ignoring motions. Then I indicate we should paddle away from it.
Jan 22, 2017 6:08 pm
Dustin gives Fang a weird look but shrugs and starts paddling.

"Did your throat get damaged Fang ?"
Jan 22, 2017 7:22 pm
Cemos nods to fang and heads for an ore and begins to paddle.
Jan 23, 2017 2:41 am
I shake my head at Dustin and give him the traditional Orcish sign for the ward against evil which is a fist with your center finger extended.
Jan 23, 2017 1:48 pm
"What in the hell ?" Dustin shrugs not knowing why Fang flipped him off.

He just focuses on paddling away from whatever is down there.
Jan 23, 2017 2:27 pm
As you all paddle away, you hear gnashing and see the waters churn as a total of 8 manta ray looking creatures break the surface, mouths full of razor sharp teeth. In short order, however, you've pushed beyond them and they, sensing a lack of potential meal, turn and make their way away from you. The remainder of this day's trip passes by without incident. You all settle back into your rotations, taking rest when you can and such. Eldreth and Shuushar remain unchanged.

You have now long-rested. HP/Spell Slots are restored for all and those of you with spells to prepare can adjust your lists.
Time Since Demon Sighting: 24 Hours

Rolls

Secret Roll

Jan 23, 2017 2:31 pm
Dustin shakes his head, "Never thought it would be so wet underground."
OOC:
Is there any way for me to see if I know what those creatures were ?
Jan 23, 2017 2:37 pm
OOC:
A Nature check.
Jan 23, 2017 2:41 pm
OOC:
I dont have nature but I will roll Intelligence and you can add or subtract.

Rolls

Straight Intelligence Roll - (1d20+2)

(14) + 2 = 16

Jan 23, 2017 2:44 pm
Dramasailor sent a note to Cosmic_Cube
Jan 23, 2017 2:48 pm
Dustin shakes his head slowly, "Those things are demons, why are there so many demons down here."
He swallows hard and keeps paddling.

Stool, I hope your people are friendly.
Jan 23, 2017 3:30 pm
JoshuaMabry says:
I shake my head at Dustin and give him the traditional Orcish sign for the ward against evil which is a fist with your center finger extended.
OOC:
you guys do not want to know how long it took me to figure out this was not actually an orc thing.
Jan 23, 2017 3:34 pm
After a long rest, if you guys could just let me know when you're ready to have the next bout of time happen, that'd be great. That way I know you have your spells and everything set as you'd like them.
Jan 23, 2017 3:37 pm
Cemos will pray over eldreth and ask dumathoin for guidance on how to best take care of his friends.

As he takes a break from communing with his deity he go to sit with bildaweer and discuss their condition. I don't know what to make of it bildaweer. I have checked over them several times and it doesn't appear to be medical. I hoped that it would perhaps pass once we put some distance between us and the deamon lord. Perhaps you could use your arcane powers to check her over and see if it may have something to do with that.
Jan 23, 2017 3:38 pm
OOC:
after bildaweer takes a good on an arcane check on our downed companions I'll be good to go
Jan 23, 2017 3:45 pm
OOC:
I am good to go here and maybe someone could check on Fang he is a little too quiet and apparently angry.
Jan 23, 2017 4:01 pm
Bad_forest_monkey says:
JoshuaMabry says:
I shake my head at Dustin and give him the traditional Orcish sign for the ward against evil which is a fist with your center finger extended.
OOC:
you guys do not want to know how long it took me to figure out this was not actually an orc thing.
OOC:
Sorry, this now a cannon part of orc culture.
Jan 23, 2017 4:04 pm
Bildaweer sits next to Cemos, Eldreth and Shuushar. He concentrates to discern anything about Eldreth and Shuushar's condition.

Rolls

Arcana - (1d20+6)

(1) + 6 = 7

Jan 23, 2017 4:44 pm
wpw1856 says:
Bildaweer sits next to Cemos, Eldreth and Shuushar. He concentrates to discern anything about Eldreth and Shuushar's condition.
OOC:
noooooooooo, damn these dice. I say it fell off the virtual table and you should get a reroll.
Jan 23, 2017 4:45 pm
JoshuaMabry says:
Bad_forest_monkey says:
JoshuaMabry says:
I shake my head at Dustin and give him the traditional Orcish sign for the ward against evil which is a fist with your center finger extended.
OOC:
you guys do not want to know how long it took me to figure out this was not actually an orc thing.
OOC:
Sorry, this now a cannon part of orc culture.
OOC:
lol agreed
Jan 23, 2017 6:11 pm
OOC:
Thus the start of bad Orc/Elf social relations LOL
Jan 23, 2017 8:20 pm
OOC:
oh God it was fang the orc who's actions have led to the countless centuries of Elf and orc conflict and bloodshed.
Last edited January 23, 2017 8:20 pm
Jan 23, 2017 9:16 pm
OOC:
Or Dustin's misinterpretation
Jan 24, 2017 1:37 pm
As you all continue on your way, you enjoy relative peace. Many hours in the dark roll by with nothing but the creaks of your craft and whatever conversation you manage to have during your watch rotations. All told, nearly a full day elapses with no interaction with anything.

You have now long-rested. HP/Spell Slots are restored for all and those of you with spells to prepare can adjust your lists.
Time Since Demon Sighting: 48 Hours

Rolls

Secret Roll

Jan 24, 2017 1:39 pm
When the time comes takes his watch.
Jan 24, 2017 3:14 pm
As Dustin and Francis take over their respective duties navigating the craft down river, the passage suddenly becomes very short! With the ceiling only a few feet above the surface of the water, Francis isn't paying enough attention and cracks his head on the stone, suffering 3 points of damage! Worse yet, the aggravating terrain causes both Francis and Dustin to wake the crew. You all man the oars, using them to push the boat down into the water as far as possible, leaving only bare inches of space over the craft as you scrape and crawl your way through the tight passage. As you do so, water laps over the edge of the hull, threatening to flood the craft if you push too hard!

This terrible land lasts for over two hours, straining all of you. You all gain 1 level of exhaustion.

As you emerge from the shallow tunnel, your crews settle back into their hammocks or whatever activities they were undertaking prior to the situation. After another two hours of sailing, you come upon a nasty bend in the waterway in this passage. The walls are narrow, barely giving your craft room to navigate. You clear the bend and can see, in the flickering of the green torchmace on Francis' boat (which is in the lead), the cavern walls peel away leaving you in a low-ceilinged area with an expansive lake.
[ +- ] Your View-ish
Moments later, four strange figures burst forth from the water, two each grabbing the sides of your crafts! They make a concerted effort to spill you lot into the drink!
[ +- ] The Creatures
Try as you may, you all spill into the water! It is cool and you can feel no bottom.

COMBAT! PCs are up.

Rolls

Secret Roll

Sea Mother's Grace STR Checks - (2d20, 2d20+3, 2d20)

2d20 : (44) = 8

2d20+3 : (163) + 3 = 22

2d20 : (19) = 10

Gaze through the Dark STR Checks - (2d20, 2d20+4, 2d20+3)

2d20 : (83) = 11

2d20+4 : (106) + 4 = 20

2d20+3 : (418) + 3 = 25

Merrow Checks 2 - (2d20)

(1118) = 29

Jan 24, 2017 3:34 pm
More damnable fish people.

Dustin retied his dagger to his hand then tried to stab at one of the fishmen.

C'mon Stool use my distraction.

Rolls

Attack with magic dagger - (1d20+8)

(11) + 8 = 19

Dagger Damage, Possible sneak attack - (1d4+6, 2d6)

1d4+6 : (2) + 6 = 8

2d6 : (32) = 5

Jan 24, 2017 3:35 pm
ahhhhhhh you BAST... cemos belts out right before falling into the dank waters. With swift action he pulls his short sword that he claimed from the drow prison and prepares himself for combat.
Jan 24, 2017 3:38 pm
See the target dustin is attacking Cemos lunges at the same foe.

Rolls

Short sword - (1d20+4)

(5) + 4 = 9

Damage if applicable - (1d6+3)

(3) + 3 = 6

Jan 24, 2017 4:03 pm
OOC:
Question Cemos - you are ignoring the 2 creatures attacking your craft and moving over towards Dustin, correct?
Creatures 1 and 2 are attacking the Sea Mother's Grace (where Bildaweer, Cemos, Francis, and unconscious Eldreth were prior to capsizing).

Creatures 3 and 4 are attacking the Gaze through the Dark (where Dustin, Fang, Stool, Shushaar, and Georges were prior to capsizing).

The sleeping cabin areas are currently underwater for both craft.


Dustin lashes out with his dagger, slicing neatly into the creature's (creature 3) abdomen.

No sneak attack this time around. It knows you are there and at your attack didn't have any other enemies within 5 feet.

Dramasailor sent a note to Dramasailor
Jan 24, 2017 4:05 pm
OOC:
I know just remember you wanted me to roll sneak attack just in case so I will try to have it there if it ever applies. Thumbs up.
Jan 24, 2017 4:33 pm
Bildaweer steps forward and casts magic missiles at the fishman trying to topple the boat.

Rolls

Magic Missiles - (4d4+4)

(1134) + 4 = 13

Jan 24, 2017 4:38 pm
OOC:
Less of a step, more of a stroke, since you are all swimming. :)
The missiles pummel into the creature (creature 1), causing it to recoil in pain.

Dramasailor sent a note to Dramasailor
Jan 24, 2017 4:50 pm
OOC:
Didn't realize there was a page 15 until post went up. :)
Jan 24, 2017 4:59 pm
I cast Ice Knife using a level 2 spell slot at one of the creatures attacking the Gaze Through The Dark. Hit or miss the target and each creature within five feet will take cold damage unless they make a DC 13 Dex save. Then I Wild Shape as a bonus action into a Giant Octopus and swim to fifteen feet from the one I targeted.

Rolls

Ranged Spell Attack - (1d20+5)

(13) + 5 = 18

Ice Knife piercing damage - (1d10)

(4) = 4

Cold damage - (3d6)

(213) = 6

Jan 24, 2017 7:24 pm
A crystalline dagger spins into existence in Fang's palm before streaking across the water, slamming into Dustin's target (Creature 3). It leaves a bloody trail across his shoulder as it explodes, sending shards into the creatures neck. The other creature flips and folds, avoiding the spraying shards deftly.
OOC:
I'm going to wait on Cemos' response to my question (is he leaving his craft to join the defense of the other craft) before I post Francis/Georges actions and the creatures actions.
Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Jan 24, 2017 7:53 pm
OOC:
sorry, um actually no the ones by my boat. I thought they were closer than that
Jan 25, 2017 4:42 pm
OOC:
Sorry for the delay! Work attacked.
Cemos swims the short distance to the creatures attacking and stabs out, missing by a fair margin.

Georges, who was just settling back into sleep, takes his turn getting out of the sleeping quarters, dragging Shushaar out with him.

Francis, not liking his chances, dives into the water, going to find Eldreth, trapped in the sleeping quarters.

The creatures attack teeth gnashing and claws snapping. Cemos and Dustin are targeted by creatures near to them, they both bite and claw, missing all their attacks.

Bildaweer and Fang are both targeted by creatures with their strange lash-like harpoons, which sail wide (barely in Bildaweer's case). Because they are still far away, they decline to move, instead sweeping attacks at Cemos and Dustin, which likewise miss.

PCs are up! Lucky round, a lot of 11s and 12s total.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 25, 2017 4:50 pm
Bildaweer once again casts magic missiles at nearest sharkman.
OOC:
So, Eldreth is drowning. Is Shuushar conscious or is Georges carrying him?

Rolls

Magic missiles - (4d4+4)

(1331) + 4 = 12

Jan 25, 2017 4:53 pm
Dustin tries to stab out at the same one trying to get these creatures from tipping the boat.

Rolls

Attack with magic dagger - (1d20+8)

(19) + 8 = 27

Magic Dagger Damage - (1d4+6)

(4) + 6 = 10

Jan 25, 2017 5:47 pm
Giant Octopus stats - AC11, HP 52, Swim 60'

With my fifteen foot reach I attack my target with my tentacles. If the attack hit the creature is grappled escape DC 16.

Rolls

Ten tickles attack! - (1d20+5)

(1) + 5 = 6

Bludgeoning damage - (2d6+3)

(35) + 3 = 11

Jan 25, 2017 6:38 pm
hold still you slippery little fish!
OOC:
bonus action shield up lol, + 2 ac for the duration for the wet bearded dwarf.

Rolls

Short sword - (1d20+4)

(10) + 4 = 14

Damage if applicable - (1d6+3)

(5) + 3 = 8

Jan 25, 2017 6:39 pm
OOC:
I'll use my move to start getting closers to were eldreth would have been sleeping because if she doesn't pop up with Francis soon I'll be going in after her.
Last edited January 25, 2017 6:40 pm
Jan 25, 2017 7:20 pm
Dramasailor sent a note to Dramasailor
Bildaweer's missiles streak out, finding their mark cleanly, rocking the creature once again! A terrifying demonic scream rips from his lips. Meanwhile, Dustin's dagger lashes out, once again biting deeply into the creature, scoring a line in his sharky flesh. Fang's tentacles flop out, missing the shark man entirely! Cemos pulls his sword back and stabs at the creature Bildaweer targeted, this time sliding into his side, spilling more dark blood into the water.

As Cemos turns to swim away from the creature, headed toward where Eldreth slept, both sharkmen lash out with their claws, rending the dwarf's side. Cemos, take 14 slashing damage (already backed out the 3 reduction from your feat). As the blood seeps out of the dwarf, he manages to make it over to where Francis pops out of the water, holding Eldreth's head barely above the surface, clearly struggling. Georges pulls Shushaar's head over the surface of the water as well and kicks toward the capsized boat, looking to get atop it.

Howling at the departure of Cemos, the sharkman tosses his harpoon and it splashes harmlessly beside Cemos.
Launching a harpoon at Bildaweer, launcher of missiles, the sharkman is so angered he throws wide, splashing in the water. Dustin's adversary tries to bite, but misses! Though, as Dustin dodges deftly away from the teeth, the claws slash into his body, dealing 9 damage. Fang, it sees you turn into an octopus and makes an odd sound, almost like a growl of hunger. It's harpoon lashes out, burying itself deeply in your fleshy body. You take 15 damage. Also, make a Strength check (DC19). If you fail, it pulls you right up next to it and bites you, dealing an additional 7 damage. If you make it, you pull against its attempt and stay where you are, with the harpoon embedded in your flesh.

PCs up!

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 25, 2017 7:36 pm
Bildaweer casts Scorching Ray and is hopeful sharkmen are vulnerable to fire damage.

Rolls

Scorching Ray - (1d20+6)

(2) + 6 = 8

Scorching Ray - (1d20+6)

(4) + 6 = 10

Scorching Ray - (1d20+6)

(11) + 6 = 17

Damage - (2d6)

(25) = 7

Damage - (2d6)

(13) = 4

Damage - (2d6)

(16) = 7

Jan 25, 2017 7:37 pm
OOC:
Boo. Boo. Booooooo. (Boo video click here...)
Last edited January 25, 2017 7:38 pm
Jan 25, 2017 7:38 pm
OOC:
Great, I turned myself into a tasty treat.
Giant Octopus stats - AC11, HP 37, Swim 60 feet

Rolls

Strength of a Giant Octopus! - (1d20+3)

(20) + 3 = 23

Jan 25, 2017 7:38 pm
OOC:
Suck it fish man!
Jan 25, 2017 7:38 pm
These things are tough. Dustin cries out as the claws hit.

Bonus action to yoink some random thing from the fishman.
Last edited January 25, 2017 7:39 pm

Rolls

Attack with magic dagger - (1d20+8)

(2) + 8 = 10

Magic Dagger Damage - (1d4+6)

(1) + 6 = 7

Bonus Action mage hand sleight of hand - (1d20+7)

(15) + 7 = 22

Jan 25, 2017 7:45 pm
Super Tentacle Smash! Same target. Same grapple effect on a hit.
Last edited January 25, 2017 7:46 pm

Rolls

Tentacles! - (1d20+5)

(6) + 5 = 11

Bludgeoning damage - (2d6+3)

(43) + 3 = 10

Jan 25, 2017 8:01 pm
Cemos climbs on top of the capsized vessel and pulls eldreth on top of it to safety. He then checks to make sure she is still breathing.
OOC:
post roll: plus 4 on that med check so 20
Last edited January 25, 2017 8:02 pm

Rolls

Athletic check to pull up on the boat - (1d20+5)

(8) + 5 = 13

Med check - (1d20+3)

(16) + 3 = 19

Jan 25, 2017 8:19 pm
OOC:
ok so my character sheet was a little messed up but my ac when my bonus is active is 19 and 17 without also that hit I took, was it bludgeoning, piercing or slashing.from nonmagical weapon because if so it'should
-3 damage.
Jan 25, 2017 8:28 pm
OOC:
never mind I see it says slashing.....duh

Also guys if you get in the danger zone with Hp call out for helz plz and I got u.
Last edited January 25, 2017 8:30 pm
Jan 25, 2017 8:41 pm
OOC:
I have a feeling I might be calling lol
Jan 25, 2017 8:46 pm
Cosmic_Cube says:
OOC:
I have a feeling I might be calling lol
OOC:
what is your Hp at right now? And what's your max.also don't forget to call out for buffs if you want them. I only have 3 slots but I took all the spells for you guys.I have 1 heal, 1 taunt, and 1 ac buff. So let me know. Treat me like the tank/helz.
Jan 25, 2017 9:53 pm
Posting results of this round......

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 25, 2017 9:57 pm
OOC:
I have I think 12 HP left
Since Dustin didnt have mage hand active I want to use a bonus to disengage towards my crossbow.
Jan 25, 2017 10:03 pm
OOC:
My mistake HP 18
Jan 25, 2017 10:03 pm
Fiery beams sear out from Bildaweer's hands, the first two careening off into the moss-coated walls, setting off gouts of steam. The third, however, catches the shark square in the center of the chest, causing a horrid smell to rise up as it writhes in pain, but a different pain than it is used to. Blood now pours from several places on the creature, putting an oddly shimmery coating on the top of the water.

Dustin lashes out with his dagger, finding only air and water where once a shark was. Seeing his attack falter, he pulls back, swimming away in a decisive tactical manner.

Fang reaches out with his tentacle smashing goodness, but the lithe slippery shark evades easily.

Cemos pulls Eldreth up out of the water, still bleeding from his wounds. Looking over her, she is still breathing, not too worse for wear. Francis was good enough to get her out and to air quickly. Her subconscious stopped her from just straight drowning. Francis works with Cemos to keep Eldreth in place as he checks her over.

Georges struggles to keep himself afloat in his armor. Apparently, he's not a great swimmer!
OOC:
Cemos, I included your damage reduction in what I told you to take. The damage was 17, but you took 14
The first sharkman sees the attention being paid to Eldreth, and turns his attention to her. Loosing his harpoon, it slams through the chain that she's wearing, lodging into her skin. With a sudden yank, she's pulled away from the two tending to her. As she sails toward the creature, he gnashes, biting into her. All told, she takes 18 damage (she's at 8/26). He pulls the barb free and goes to swim off with her, moving 40 feet away from his previous spot (50' from where Cemos, Bilda, and Francis all are).

The second sharkman that Bilda has been attacking dives into the water, and emerges on the other side of the boat. He launches his harpoon at Bildaweer and once again barely misses him.

The third, that Dustin had been attacking, follows after the elf quickly in the water. As it catches up to him, his teeth and claws sink into the rogue, dealing 17 damage.

The fourth, that had been torturing Fang gives an almighty yank, pulling the octopus to him. As he does, he takes a nasty bite out of his favorite new delicacy, dealing 11 damage.

Dramasailor sent a note to Dramasailor
Jan 25, 2017 10:18 pm
Cemos, anyone ? Help.

He was too busy to look for Stool but with this creature right on him he had to act.
Pulling his shortsword in his off hand he bonus action slashes with it.

Rolls

Attack with magic dagger - (1d20+8)

(9) + 8 = 17

Magic Dagger Damage - (1d4+6)

(4) + 6 = 10

Short Sword Attack - (1d20+7)

(9) + 7 = 16

Short sword damage - (1d6)

(2) = 2

Jan 25, 2017 11:01 pm
Third time's the charm!

Rolls

Swirling tentacle attack! - (1d20+5)

(4) + 5 = 9

Bludgeoning damage - (2d6+3)

(24) + 3 = 9

Advantage Attack - (1d20)

(7) = 7

Jan 25, 2017 11:25 pm
Fang , I'll give you advantage on it since he's got you right right against him. Roll that attack again.
Jan 26, 2017 12:03 am
Cemos with shock and rage in his face takes off running across the length of the boat and leaps into the water landing next to dustin as he reaches out his hand to place on his forehead. Cemos does not speck but dustin hears the words may the strength of the mountain be with you . as if it were a booming voice. He then looks at the creature that took eldreth and points his sword and screems. fight me coward and let no one else come between us.
OOC:
heal and taunt and now I am out of spells lol

Rolls

Athletic for the run - (1d20+5)

(5) + 5 = 10

Heal dustin - (1d8+2)

(5) + 2 = 7

Jan 26, 2017 12:04 am
If the 10 is not good idea like to use my inspiration
Jan 26, 2017 1:32 am
OOC:
I'm guessing your "fight me coward" is Compelled Duel. If it is Compelled Duel, the one that took Eldreth, it's too far away. The one by Dustin, however, is plenty close.

Rolls

Merrow Wis Save - (1d20)

(13) = 13

Jan 26, 2017 1:34 am
Dustin's blade slashes across the beast's body once more, slicing into his flesh. As he does so, he accidentally flicks a trigger against the crossguard of the weapon, sending a surge of poison into the beast. He howls in pain as the fire of the Glowfish poison pulses through his body, weakening him. As that happens, Dustin's short sword crosses from the other direction, releasing even more blood into the water.

Fang reaches out with his tentacles, just barely getting a grasp on the beast. As he does so, he pulls him in close, cinching him into a grapple.

Cemos makes his way to Dustin, healing him. As he challenges the beast to a duel, the beast patently ignores him, continuing to focus his attentions as he wants.

Just waiting on Bildaweer's action for this round. :)


Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Jan 26, 2017 1:43 am
Magic missiles

Rolls

Magic missiles - (3d3+3)

(222) + 3 = 9

Jan 26, 2017 2:00 am
OOC:
Bildaweer is that supposed to be 3d4 ?
Jan 26, 2017 2:12 am
OOC:
um my bad I was targeting the one that took eldreth. Instead of that can we ret-con and instead I call out to the group to stop the one that is getting away with our companion. Let me know of the spell slot is still burned.
Jan 26, 2017 2:35 am
It's alright to keep the spell slot BFM, it's why I warned about the distance. I figured you wouldn't just use it elsewhere necessarily.

That SHOULD be 3d4, however, the results he rolled with 3d3 still drops the beastie.


Bildaweer's missiles streak out, slamming a final point home into the face of the beast that had attacked him. His final cry struck silent in his throat as the final missile rips his jaw from his face and his body falls to the water, lifeless.

Georges finds his swimmer's legs and takes off after the beast that took Eldreth at Cemos' urging. Using his full action and movement to catch up to the creature, he manages to just barely reach them and get a grip on Eldreth's ankle, stopping the fleeing beast. The creature drops Eldreth who begins sinking under the surface until she hits what must be a sandbar under the surface, leaving just her head above water. The beast bites and claws at the man, missing on both fronts.

The creature by Dustin swings at him once more, missing, likely from the poison burning in his veins.

The creature that Bildaweer had been attacking began to sink into the water.

The creature grappled by Fang tries to take a bite out of the octopus, and misses. His claw, however, grazes the many armed beast, dealing 7 damage.

PCs are up!

Rolls

Secret Roll

Secret Roll

Secret Roll

Jan 26, 2017 4:14 am
Current HP in giant octopus form is 19.

I squeeze the life out of my fishy-mannish prey!

Rolls

Tentacle Attack w/advantage - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (13) + 5 = 18

Bludgeoning damage - (2d6+3)

(13) + 3 = 7

Jan 26, 2017 4:27 am
Fang squeezes on the sharkyman, watching his eyes bulge slightly. You feel like if it had bones, the smaller ones would start cracking.

Dramasailor sent a note to Dramasailor
Jan 26, 2017 12:56 pm
OOC:
just for a mental reference I was wondering if we ever asked bildaweer what color his magic missiles are. I always imagine a blueish color but I want to know from the man himself.
Jan 26, 2017 12:58 pm
fang! Eldreth! cemos yells at pointing to the dwarf that is nearly under water.help her! cemos then attacks the closest enemy.

Rolls

Short sword - (1d20+4)

(16) + 4 = 20

Damage if applicable - (1d6+3)

(1) + 3 = 4

Jan 26, 2017 1:28 pm
Cemos' sword cuts into the enemy engaged with Dustin, spilling more blood into the water.

Dramasailor sent a note to Dramasailor
Jan 26, 2017 2:31 pm
OOC:
I always imagined magic missiles to be bluish white.
Bildaweer casts more magic missiles.

Rolls

Magic Missiles - (3d4+3)

(411) + 3 = 9

Jan 26, 2017 2:50 pm
OOC:
Which are you targeting Bildaweer? The one Georges has that stole eldreth, the one Fang has, or the one Dustin and Cemos are fighting?
Jan 26, 2017 2:52 pm
OOC:
The one Dustin is fighting. Thanks!
Jan 26, 2017 2:58 pm
OOC:
Going to wait to see if the beastie dies
Jan 26, 2017 3:10 pm
wpw1856 says:
OOC:
I always imagined magic missiles to be bluish white.
Bildaweer casts more magic missiles.
OOC:
I think mabe every one has that image in their heads but if I was slinging them mine would be like an electric purple color.
Last edited January 26, 2017 3:11 pm
Jan 26, 2017 3:13 pm
OOC:
How do I get free of my opponent's harpoon? If I Wild Shape will that release me? How far away am I from Eldteth? Can Cemos use his Lay on Hands to remove the effect that's keeping me from speakiing? Am I able to make a save against it?
Jan 26, 2017 3:19 pm
Let's call it a DC15 Strength check and your action to remove the harpoon. I'll still let you take your tentacle attack, since you would only need to devote one tentacle to removing it. Wild Shape would probably release you.

You are 20' from eldreth now.

Nope, Lay on Hands does nothing nor is there any further save. As far as I know of, Lesser Restoration (or a more powerful spell) is the only thing that can remove the effects of long term madness.


Bildaweer's missiles pummel the beast, but it does not yield, though it does look very much worse for wear.
Jan 26, 2017 3:24 pm
Dustin tries his best to finish the beast off. If it doesnt yield to his dagger he will follow up with his short sword though his goal is to get to Eldreth as soon as he can.

Rolls

Attack with magic dagger - (1d20+8)

(13) + 8 = 21

Magic Dagger Damage, Sneak Attack - (1d4+6, 2d6)

1d4+6 : (1) + 6 = 7

2d6 : (14) = 5

Short Sword Attack - (1d20+7)

(5) + 7 = 12

Short sword damage - (1d6)

(5) = 5

Jan 26, 2017 4:01 pm
Dustin leaps out of the water, in an astounding show of acrobatic athleticism, and brings the drow dagger down into the sharkman's eye. With a twist, the beast shudders and falls. As the creature tumbles to the water, Dustin leaps from its head, making it to the capsized boat. Another leap and dash from there, and he's by Eldreth's side holding her up out of the water as best he can. Francis follows him to help him haul her back.

Georges, meanwhile, has drawn his blade and takes two decisive swings at the creature, both of which bite into the beast's side, holding its attention.

The one grappling Fang makes his attacks. His bite misses, but his claws slam down on one of the tentacles, dealing 11 damage to Octofang.

The beast by Georges responds, slashing at him with teeth and claw. As with the other, his bite misses but his claws find a home, slashing across Georges off-hand forearm, dealing 7 damage (19/26 now).

PCs are up.


Dramasailor sent a note to Dramasailor

Rolls

Scimitar 1 - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (1) + 3 = 4

Scimitar 2 - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (2) + 3 = 5

Secret Roll

Secret Roll

Jan 26, 2017 4:32 pm
Bildaweer casts magic missiles on the sharkman fighting with Fang.

Rolls

Magic Missiles - (3d4+3)

(222) + 3 = 9

Jan 26, 2017 4:40 pm
Dramasailor sent a note to Dramasailor
Once more, Bildaweer harnesses the mighty power of his missiles and sends them into the sharkybeasts, causing a cry of pain to rise up.
OOC:
It does make me giggle that no one has tried checking to see what these things are yet.
Jan 26, 2017 4:42 pm
OOC:
They are not like Shushar ?
Jan 26, 2017 4:45 pm
OOC:
Nope. These creatures are more like sharks with arms. Shark centaurs, if you will.
Jan 26, 2017 4:45 pm
OOC:
Ahhh ok thats what I get for assuming.
Jan 26, 2017 4:46 pm
Current OctoFang! hit points 9

Is my opponent still up? If so I attempt to remove the harpoon and slap him around again. If not I swim over to Dustin and Eldreth to help them back to the ships.

Rolls

Field surgery to remove harpoon - (1d20+3)

(7) + 3 = 10

Tentacle witch slap! - (1d20+5)

(10) + 5 = 15

Bludgeoning damage - (2d6+3)

(14) + 3 = 8

Jan 26, 2017 4:49 pm
It is still up and fighting! Sadly, as you pull at the harpoon, struggling to remove it, it stays put. You slap it in the face, causing it much pain! It begins coughing up blood as one of your tentacles dislocates his jaw.

Dramasailor sent a note to Dramasailor
Jan 26, 2017 5:37 pm
OOC:
they hurt eldreth.....I'll check their twitching corpses!!!ahhhhhh.
I am running low on spells friends. Who needs help?
cemos yells to the group as he swings his sword at the opponent fighting Fang.

Rolls

Short sword - (1d20+4)

(16) + 4 = 20

Damage if applicable - (1d6+3)

(1) + 3 = 4

Jan 26, 2017 5:39 pm
OOC:
also I'll get lesser restoration next lvl so soon I will be able to cure you.
Jan 26, 2017 5:51 pm
Cemos' sword cleaves into the tentacle-held sharkman, dealing a little more damage to him.

Dustin is up before NPCs and nasties.
Dramasailor sent a note to Dramasailor
Jan 26, 2017 6:30 pm
Dustin looks to his companion, Watch her keep her head up.

He then seeks the back of the sharkman fighting nearby.

Rolls

Attack with magic dagger - (1d20+8)

(13) + 8 = 21

Magic Dagger Damage - (1d4+6)

(3) + 6 = 9

Short Sword Attack - (1d20+7)

(19) + 7 = 26

Short sword damage - (1d6)

(4) = 4

Sneak Attack Damage - (2d6)

(44) = 8

Jan 26, 2017 6:37 pm
Dustin hacks into the beast, dealing a massive blow that causes the beast to whirl around at him.

As he turns, Georges swings, both scimitar strikes strike home and the foe expires in a gurgle of pain.

The one grappled by Fang lashes out, missing with his teeth but landing with his claws. He deals 10 damage to Octofang, driving him out of his Octopus form, dealing 1 damage to Fang in the process. Casting his eyes around, he sees his compatriots dead and turns to flee.

PCs up, Fang, you can take an OA in addition to your turn.

Dramasailor sent a note to Dramasailor

Rolls

Scimitar 1 - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (6) + 3 = 9

Scimitar 2 - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (1) + 3 = 4

Secret Roll

Jan 26, 2017 6:52 pm
I have to go for Stool, can you two get Eldreth back to the boat ?
Jan 27, 2017 2:06 pm
OOC:
are there any baddies left to fight?
Jan 27, 2017 2:22 pm
OOC:
I think only the fleeing one.
Jan 27, 2017 2:34 pm
OOC:
Yes, only the one trying to run, which Fang gets an OA on, and you guys all have your turns that you can take if you'd like.
Jan 27, 2017 2:36 pm
Dustin will swim to rescue Stool if Francis and Georges are able to help Eldreth.
Jan 27, 2017 2:37 pm
alright dustin. cemos makes his way over to eldreth and looks her over.
OOC:
when we are all said and done I have 1 heal spell and a heal pool we can use. Any idea how to flip the boat back over. Mabe fang can shift again and fill the boat over in octopus form.
Jan 27, 2017 2:46 pm
Bildaweer holds back from casting magic missiles and swims to assist Dustin with Stool.
Jan 27, 2017 2:57 pm
OOC:
Is there a shore near by? Drama mentioned a sandbar that Eldreth touched when she was sinking. Maybe we can all pull them toward sandbar and flip?
Last edited January 27, 2017 2:57 pm
Jan 27, 2017 3:03 pm
There is a very narrow (3 feet, tops) sandbar that runs about 15 feet long where Eldreth was dropped. It's almost a spire of sand of some sort as it doesn't gradually sink away, it precipitously drops.
Jan 27, 2017 3:06 pm
Bring them to the sand bar Cemos, we should be able to flip the boats there. Dustin points to where he had been and Eldreth was still at. He kept swimming till he got to Stool.

Dont worry friend not leaving you behind, just hang on to me while we get back to the others.
Jan 27, 2017 3:10 pm
Stool is bobbing happily in the water, having not really witnesses the carnage of the fight. He's a good floater.
Jan 27, 2017 3:21 pm
My experience with Wild Shape shows as I react as if I had not just changed back from an eight armed invertebrate and my spear snaps out at the fleeing creature. Then I swim over to Eldreth to help get her back to the ship.

Rolls

Stinging Spear attack! - (1d20+6)

(2) + 6 = 8

Piercing damage - (1d6+4)

(2) + 4 = 6

Jan 27, 2017 3:38 pm
Fang's spear lashes out, missing the fleeing creature. With no one in pursuit, he rapidly disappears from your view.

Out of combat. If you want to try flipping the boats, you can either make strength checks now (DC18) or you can all take 20 minutes and guarantee your success. Waiting carries its own risks, obviously.
Jan 27, 2017 3:39 pm
Sprained muscles and stuff

Rolls

Strength Roll - (1d20)

(3) = 3

Jan 27, 2017 3:44 pm
Remember, you are all under 1 level of exhaustion as well. So all ability checks are at disadvantage. It didn't really come up in combat (the few strength tests Fang had to make he ended up failing, save for the first one so mah bad.)
Jan 27, 2017 3:50 pm
Maybe gasp gasp, Someone else could...try

Dustin just floats on his back for a bit.
Jan 27, 2017 3:51 pm
I gesture for everyone to work with me to right one of the ships. So let's make a group check eh?

Rolls

Strength check @ disadvantage - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (3) + 4 = 7

Jan 27, 2017 3:54 pm
Bildaweer attempts to lift using his tiny butt muscles.

Rolls

Strength check (Disadvantage) - (2d20)

(312) = 15

Jan 27, 2017 3:56 pm
Oh hell alright

Joins the group attempt.

Rolls

Strength Roll - (1d20)

(20) = 20

Strength Roll - (1d20)

(7) = 7

Jan 27, 2017 3:59 pm
As you all struggle to right the craft, their zurkhwood bodies best your attempts, keeping them firmly overturned in the water.

As an FYI, exhaustion levels take 1 long rest to reduce by 1 level.
Jan 27, 2017 4:00 pm
OOC:
Is taking the 20 minutes still an option ?
Jan 27, 2017 4:00 pm
As an alternative, one of you could Help another of you, granting you advantage (in this case negating the DA and making it a standard roll) on the check.

Yes, taking 20 minutes is still an option.
Jan 27, 2017 4:15 pm
OOC:
Let's take twenty then.
Jan 27, 2017 4:43 pm
Hold on there laddy. cemos says as he prepares himself to flip the boat.
OOC:
I am gona use my inspiration to take advantage and negate the disadvantage. Come on dice don't fail me now!

Rolls

Strength check! - (1d20+3)

(19) + 3 = 22

Jan 27, 2017 4:44 pm
OOC:
I may have just yelled bam laf at my place of work lol.
Jan 27, 2017 4:46 pm
Cemos moves towards the fliped vessel, with his pectoral muscles Rippling and his glutes nearly popping out of his trousers he flips the turned over boat with a mighty Roar!
ahhhhh!
Last edited January 27, 2017 4:50 pm
Jan 27, 2017 4:49 pm
Cemos looks at dustin.
ya see laddy you have to bend at the knees and don't lift with your back. he then pauses for a moment and the rest of the group is not sure if he is posing into a flex like a power lifter.....but mabe.
Last edited January 27, 2017 4:51 pm
Jan 27, 2017 4:59 pm
With a mighty Dwarven heave, Cemos gets one of the two boats turned back over.

You now all have a choice. You can try to turn over the second boat to get underway again. Or you can try to cram the 9 of you onto the craft at the same time. It would be uncomfortable and cramped, and I'm not sure how that would play into the whole exhaustion thing, but you could probably pull it off.

Also, I'm going to go ahead and give everyone 1 inspiration at this point for actions in that combat. You all played pretty close to character and such. :)
Jan 27, 2017 5:28 pm
OOC:
We could spend inspiration point to negate the disadvantage on tipping the other boat over. Probably best to be underway quick in any case, I think the escaped sharkman will come back with more friends. I believe I only have 1 spell slot left.
Last edited January 27, 2017 5:28 pm
Jan 27, 2017 6:16 pm
Agreed they will be back, I don't want to be here when they do.

Dustin will try to aid the attempt.

Rolls

Aid on Strength - (1d20)

(14) = 14

Jan 27, 2017 6:23 pm
Cemos goes over to the other boat.alright everyone all together.

Rolls

Strength check! - (1d20+3)

(7) + 3 = 10

Disadvantage - (1d20+3)

(12) + 3 = 15

Jan 27, 2017 6:35 pm
OOC:
Are we doing another group check? It so I'll roll here.

Rolls

Strength check @ disadvantage - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (10) + 4 = 14

Jan 27, 2017 6:36 pm
I might have pulled something.
Jan 27, 2017 6:48 pm
Bildaweer leans and lifts. Due to the strain, an epic fart blares out of Bildaweer's clenched butt cheeks.
Last edited January 27, 2017 6:52 pm

Rolls

Strength - (1d20)

(1) = 1

Strength - (1d20)

(20) = 20

Jan 27, 2017 7:01 pm
I'm going to go ahead and say that everyone was assisting Fang on that nat 20 roll. With a mighty heave, it flips properly and is able to be boarded.
Jan 27, 2017 7:02 pm
Dustin looks around under the water for the bodies of those sharkmen.
Jan 27, 2017 7:05 pm
I climb aboard and motion for the others to follow suit. I want us to get away from this area as fast as we can.
Jan 27, 2017 7:28 pm
Dustin, as you dip your head under the water, aside from the sandbar in the first 60 feet down, you can see no bottom. Their bodies are not to be seen at all.
Jan 27, 2017 7:30 pm
Dustin climbs on a boat and tiredly starts to paddle.

If we find someplace where we can let's take a breather.
Jan 27, 2017 7:50 pm
Bildaweer climbs aboard his boat ready to depart.
Jan 27, 2017 10:57 pm
who is injured? cemos looks around to see if anyone is bleeding.
OOC:
if the dm is good with it I'll can give every one 5 pts with lay on hands and that will leave me 5 pts and 1 spell slot.
Jan 27, 2017 10:58 pm
OOC:
and by everyone I mean the main group. I can also give George or Francis that other 5. I forgot who got hurt.
Jan 27, 2017 11:00 pm
OOC:
you can also have those not hurt sailing and everyone else short rest for hit dice usage.
Jan 27, 2017 11:15 pm
OOC:
Is Bildaweer hurt? I'd like to take a rest.
Jan 27, 2017 11:27 pm
Dustin is still pretty banged up so a rest sounds good.
Jan 28, 2017 12:05 am
OOC:
in that case I'll pop 10 pts on myself with lay on hands and stand first watch on my vessel so my homies can rest.

That will put me at 37 with one slot.
Last edited January 28, 2017 12:06 am
Jan 28, 2017 4:28 am
OOC:
Sounds good.
You all sail on, finishing out the day with little other interruption. About 4 hours after defeating the sharkmen, Eldreth's eyes flutter and she sits up in her hammock, as best she can.

Wha'- Wha's goin' on? Where are we? Why am I on a rock-blessed boat? OH GODS, where is that demon thing!? she screams.

Handwavy Magics!
The next 24 hours pass without major incident. 10 hours after Eldreth wakes up, Shuushar does the same and Fang finds his tongue again, and can speak once more.

Feel free to RP out any sailing/conversing you'd like to do during that 24 hour period. Once you guys all give a thumbs up, I'll check/do the next day of travel.

Long rest complete.. All spell slots recovered. All HP recovered. Exhaustion recovered and no further penalties apply.
Time on the Darklake: 4 days. Estimated remaining travel to Neverlight Grove: 22 days.

Rolls

Secret Roll

Jan 28, 2017 1:47 pm
Hopefully, Eldreth that thing is far behind us.

Glad to see, your all with us again. Were heading to the Neverlight Grove
Jan 28, 2017 2:32 pm
Glad to have you back. Did you see anything while you were unconscious? Bildaweer turns to the others and asks why is this happening?
Jan 28, 2017 3:45 pm
Finally! I can speak again. I never thought I'd miss being able to talk.
Jan 28, 2017 3:50 pm
Dustin looks over at Fang. He couldn't speak ?

Glad you can speak again too.
Jan 28, 2017 3:58 pm
We need to get somewhere that has a force strong enough to challenge Demogorgan. He can't be allowed to stay in our world. Where is the nearest city state with a standing army?
Jan 28, 2017 4:02 pm
Were still stuck down here Fang, the only armies I know of are on the surface. Is that what that thing was ? Demogorgon.
Jan 28, 2017 4:10 pm
OOC:
DM how much do I know about Demogorgan?
Jan 28, 2017 4:19 pm
Let's go with a history or religion check
Jan 28, 2017 4:57 pm
OOC:
Didn't I already make one earlier when he showed up?

Rolls

Religion - (1d20+1)

(19) + 1 = 20

Jan 28, 2017 5:15 pm
OOC:
nope. Cemos did, all you made (that I could find) was the charisma save.
Dramasailor sent a note to JoshuaMabry
Jan 28, 2017 5:41 pm
Demogorgan is called the Prince of Demons. He brings chaos and destruction with him. His gaze can cause madness. It will take great heroes to defeat him. I fear we may not be up to the task.
Jan 28, 2017 5:57 pm
That is why we are training Stool and Eldreth. So they can be great heroes. Dustin said with a smile.
It was clear he was joking and trying to lighten the mood.
Jan 28, 2017 6:15 pm
I wonder why he's come now. Dangerous times lay ahead. Surely Shuushar's village isn't the only place at stake.
OOC:
So did the fish people bring Demogorgon or is that something we will figure out later?
Jan 28, 2017 6:23 pm
OOC:
Maybe when we foiled their attempt to sacrifice us he showed up, or maybe he is what they were sacrificing to the lake.
Jan 28, 2017 6:38 pm
Dramasailor sent a note to JoshuaMabry,Bad_forest_monkey
Jan 28, 2017 7:35 pm
I wonder if he's tied to the madness we experienced when we fled our drow captors.
Jan 28, 2017 8:01 pm
Bildaweer nods. Maybe he's the reason Shuushar's people turned away from their Sea Mother?
Jan 28, 2017 8:19 pm
Yes, their name for the "Sea Father" was a version of his name.
Jan 29, 2017 12:33 pm
Dustin kept up paddling.

"Leemogogoon yeah I think thats what they were chanting."
Jan 29, 2017 2:37 pm
we stoped the sacrifice but I believe that the blood we spilled may have been enough to summon the demon Prince to our Realm. There is nothing for it now except to press on and hope that we find a power strong enough to Smite the fiend. cemos looks away from the group with a pale expression over his face. He then sees eldreth flutter awake. take it easy there Lassy, you've been out for quite some time now. he pulls some water and rations from his pack to give to her. tell us, what did you experience when you fell unconscious?
Last edited January 29, 2017 2:38 pm
Jan 30, 2017 2:11 pm
I didn't really experience much. How long was I out? I remember seeing that great beast, and the chanting. Then - nothingness. No dreams, no sounds, no pain, just quiet and the dark. Eldreth says quietly.
Jan 30, 2017 2:17 pm
A few days Eldreth. You were not alone in being like that. Shuushar was out too. We lost Sarith to madness and Derendil as well.
Jan 30, 2017 2:18 pm
Eldreth spits into the water feebly. We're better off without the Drow. He was doing OK by me, but he would have turned before long. I'm sure of that. Filthy underdarker.
Jan 30, 2017 2:28 pm
Yeah maybe, there not all bad though. Stool is a good guy and we met some we didn't need to fight. Right now demons big and small are running about so I think everyone down here is probably going to be a little touched by that.
Jan 30, 2017 3:17 pm
Bildaweer overhears Eldreth call the drow a "filthy underdarker." At first he takes it personally, then dismisses it thinking of the emotional toll she's experienced. How are we on supplies and such lads?
Jan 30, 2017 4:08 pm
As you take stock of your supplies throughout the day, you find that you have some rations left, enough for your whole crew for a day or so. There is some fishing gear aboard that you can use if you'd like.

Water is your concern. Those of you that ended up in the drink (that is to say, all of you) noticed that the water was almost brackish feeling/tasting. Drinking the water as is would be a bad choice. You need to find a different source or a way to purify the stuff you sail in.
Jan 30, 2017 4:26 pm
Not doing well on rations right now, we will need to do some fishing, and hopefully Fang can make more berries. We need to boil this water if we are going to drink it. It's bad, like demons peed in it bad.
Jan 30, 2017 4:45 pm
I might be able to help with that, let fill all our pouches with the water from this river and collect them here on the boat.
OOC:
if the dm is cool with it I'd like to burn a slot and cast purify food and water on all the water and food we can collect. I haven't prepared it sence our last long rest so if we need to I can wait till then. Just let me know.
Jan 30, 2017 4:50 pm
OOC:
That's fine.
Jan 30, 2017 4:54 pm
Thanks Cemos, that will certainly be a big help. I am going to join with those fishing so I need someone to take over the paddling. What say Stool, you up to it ?
Jan 30, 2017 8:07 pm
Sure Dustinfriend! I can paddle the boat! Or I can try at least! He thinks at you, happily.

As he takes over the poling/rowing, you notice that he is losing distance on the other boat, he's just not that strong a creature to be able to paddle effectively.

For those wanting to fish, make a Survival check. No dexterity checks needed this time around, you have proper gear. Now you just have to find spots that have fish.
Jan 30, 2017 8:16 pm
Dustin will suggest the other boat slow down a bit so they don't lose sight of each other.

Rolls

Survival - (1d20+3)

(10) + 3 = 13

Jan 30, 2017 8:16 pm
Also if possible Dustin will have Mage hand active so he can yoink fish if he sees any by the surface.
Jan 30, 2017 8:20 pm
Cemos prepares a fish javelin with some silk rope fastened to the end of it and then tied in a slip knot around his wrist the ropeis about 10 to 15 feet long and he attempts to use it like a harpoon. alright now I have never tried this before so let's see what happens.
OOC:
plz let this be a thing all powerful dm :) to whom we give thanks.

Rolls

Survival check - (1d20+2)

(11) + 2 = 13

Jan 30, 2017 9:40 pm
@Dustin - For Mage Hand, you'll need to make a Survival and a Dex check like before. Also, for grins through a Magic Surge roll (1d20, 1d100) for each minute you want to use the hand to try fishing. If you want to just do it in one line, you can: 10 Minutes Fishing (Surv +3, Dex +5, Surge, Effect) 10d20, 10d20, 10d20, 10d100 I can interpret it from there.

As for the regular fishing, I'll say that 1 Survival check accounts for 15 minutes worth of fishing time.


For the first 15 minutes that Dustin is fishing with his pole, he pulls up nothing but what appears to be seaweed and kelp of some sort. You think if you were to boil it, then dry it, you could probably eat it and sustain yourself, but it wouldn't taste very good.

Cemos, as your throw your spear into the water, you don't manage to collect any food, however, you do bring up a small locked chest, bound in rusted iron made of what you now recognize as zurkhwood.

Rolls

Surge Magic Target - (1d20)

(3) = 3

Jan 30, 2017 10:06 pm
OOC:
Forget this! Create Water and Goodberries for everyone!
Jan 31, 2017 1:47 am
Dustin keeps trying but does thank Fang.

Rolls

magic thingamabob - (1d20, 1d100)

1d20 : (11) = 11

1d100 : (44) = 44

Survival roll - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (10) + 3 = 13

1d20+3 : (16) + 3 = 19

dexterity roll - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (15) + 5 = 20

1d20+5 : (18) + 5 = 23

1d20+5 : (5) + 5 = 10

Jan 31, 2017 3:23 am
@Dustin, roll 2 more d20/d100 combos.
Jan 31, 2017 11:52 am
woo lads come and have a look at the this cemos points to the chest.dustin do you still have that lockpick, mabe you can open it.
Jan 31, 2017 1:26 pm
Rolls as per request

Sure let me give it a look.
Dustin retrieves his lockpicks and gets to work on the chest.
Last edited January 31, 2017 1:27 pm

Rolls

Magic rolls for craziness - (1d20, 1d20, 1d100, 1d100)

1d20 : (13) = 13

1d20 : (13) = 13

1d100 : (42) = 42

1d100 : (92) = 92

Sleight of Hand and Thieves tools - (1d20+9)

(9) + 9 = 18

Jan 31, 2017 1:53 pm
Dustin manages to magefish 7 different fish up, weighing a grand total of 32 pounds. You yield, after cleaning and such, about 20 pounds of usable raw fish.

When you pop open the chest, you find a large quantity of blended coins, six gemstones, and a small vial full of a fizzy green liquid.


2600 cp, 700 sp, 30 gp, Chalcedony (50 gp), Chrysoprase (50 gp), Moonstone (50 gp), Onyx (50 gp), Quartz (50 gp), Sardonyx (50 gp)
Jan 31, 2017 2:00 pm
Wow Cemos ! You hit the jackpot, nice catch !
Dustin smiled and handed the chest back to Cemos.

Might want to ask Bildaweer what that potion is.
Jan 31, 2017 2:17 pm
no lads we hit the jackpot, I say we put this in our community pouch so when the time comes we can all get what we need to continue our journey. As for the potion perhaps bildaweer could have a look at it and see what it is.
OOC:
who adds that to the community loot?
Jan 31, 2017 2:18 pm
bildaweer have a look at this would you cemos hands the potion to him.
Jan 31, 2017 2:19 pm
OOC:
owww wait I might want to keep the moon stone for spell componentslots, we'll are we doing that? Like do I need the components to cast the spell?
Jan 31, 2017 2:26 pm
OOC:
The GM has been adding to group loot.
Jan 31, 2017 2:40 pm
OOC:
yeah, I'll add this all to group loot. As for components, yes, if a spell calls for a component with a gold cost you need the item for it and it is typically consumed in the process of casting the spell. For now, I'll add all the gems to the group loot list, and if you prepare a spell that requires one, you can take it from there. :)
Jan 31, 2017 4:32 pm
OOC:
To determine what the potion is, don't I just taste it? And if so, what are the ramifications if it's poison?
Jan 31, 2017 4:33 pm
OOC:
awsome, but I check and I need something called moonseed or something like that. I want to cast moon Beeman. The dwarf on the sneak attack podcast casts it alot and it seems cool. But I am.not even close to be able to cast it anyways
Jan 31, 2017 5:01 pm
wpw1856 says:
OOC:
To determine what the potion is, don't I just taste it? And if so, what are the ramifications if it's poison?
Oh if that's the case I can do it because I am immune to poison and diseases
Jan 31, 2017 5:05 pm
Yes, it only takes a taste. There's no threat from poison unless you guzzle it and it's an ingestion poison.
Jan 31, 2017 5:10 pm
Bildaweer takes the potion and takes a small sip.
Jan 31, 2017 7:56 pm
As you sip the potion, you feel a light burn that settles into numbness. It's a potion of Resistance (Acid).
Jan 31, 2017 8:01 pm
OOC:
Awwwww that would have been handy when Glabagool was with us.
Dustin takes up Paddling helping Stool out so that they keep up and so Stool also gets to enjoy contributing.
Dustin thought about the future and once they all got out of the underdark. He would miss Stool and Bildaweer. He already
even missed Sarith, Derendil and Glabagool.
Jan 31, 2017 9:55 pm
why don't you hold onto that potion bildaweer, it might come in handy. cemos looks over at dustin who seems to be staring with a sad expression on his face. Cemos walks over and sits next to him. what's on your mind friend?
Jan 31, 2017 9:58 pm
I just didn't think I would make such good friends down here. I am thinking of the ones we lost and the ones still with us.
Jan 31, 2017 10:29 pm
aye, tiss strange how fate weaved all of our paths together. I must say I had my doubts about making it out of that prison, and to do so virtually unscathed... seems to be the work of the divine's pushing us for a greater purpose.

Tell me, do you think we will ever make it out of this place?
Jan 31, 2017 10:56 pm
I think we will. We just need to find a way is all.
Feb 1, 2017 1:51 am
OOC:
Just let me know when you guys are all prepped for your next block of attempted travel.
Feb 1, 2017 2:11 am
I think Dumathoin has big plans for you Cemos Frostbeard.
OOC:
Im ready.
Feb 1, 2017 4:09 pm
I would say he has plans for us all my friend. All we can do is try to be patient and listen.
OOC:
onwards and upwards haha
Feb 1, 2017 4:28 pm
OOC:
I'm also ready. How many in our group now?
Feb 1, 2017 4:30 pm
OOC:
Fang/Bilda/Dustin/Cemos & Stool/Francis/Georges/Shuushar/Eldreth. Everyone is now awake. I'll get to the events of the next day shortly.

Rolls

Secret Roll

Secret Roll

Magic Surge - (2d20)

(920) = 29

Feb 1, 2017 4:42 pm
The next day of travel is uneventful. You manage to make your way without any beasts or weird things attacking you. I'll give you guys a chance to RP a bit of that day if you'd like. Magic Surge number is a 9 for those of you casting spells during that 24 hour period.

If you want to handwave the day, we'll proceed.

Days in Darklake: 5. Estimated time to Neverlight: 21 days.
Feb 1, 2017 4:58 pm
Too much time on the water, I guess I will get to be an honorary Aquatic elf if were here much longer.

Dustin killed some time fishing with mage hand.

Rolls

Survival - (1d20+2, 1d20+2, 1d20+2, 1d20+2, 1d20+2)

1d20+2 : (8) + 2 = 10

1d20+2 : (17) + 2 = 19

1d20+2 : (10) + 2 = 12

1d20+2 : (5) + 2 = 7

1d20+2 : (9) + 2 = 11

Dex Roll Sleight of Hand - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d20+7)

1d20+7 : (10) + 7 = 17

1d20+7 : (20) + 7 = 27

1d20+7 : (15) + 7 = 22

1d20+7 : (12) + 7 = 19

1d20+7 : (9) + 7 = 16

Magic rolls - (1d20, 1d20, 1d20, 1d20, 1d20, 1d100, 1d100, 1d100, 1d100)

1d20 : (7) = 7

1d20 : (10) = 10

1d20 : (10) = 10

1d20 : (14) = 14

1d20 : (3) = 3

1d100 : (26) = 26

1d100 : (42) = 42

1d100 : (12) = 12

1d100 : (9) = 9

Feb 1, 2017 5:59 pm
Dustin, as you use your magic hand to dip into the water and grab stuff, you manage to get another 22 pounds of fish (15 pounds clean and raw meat). However, as the final fish comes up, your mage hand hooked the strap on a watertight leather satchel. When you open it up, you find two vials wrapped in cotton tucked inside. The liquid is orange and flickering. You can see a haze of black smoke near the top of the vial, right up by the stopper.
Feb 1, 2017 6:13 pm
Hey check this out, this lake certainly has a lot of things in it.

He tries to taste them to figure out what they do.
Feb 1, 2017 6:16 pm
As you go to taste one of the two identical vials, you notice a plume of smoke wafts out when you remove the stopper. When the liquid hits your tongue:

Dramasailor sent a note to Cosmic_Cube
Feb 1, 2017 6:21 pm
These are so COOL ! Like a dragon we should be able to breath fire with these potions.

Dustin's child like fascination with magic shining through, Who would be the best to keep these with them ?
Feb 1, 2017 6:33 pm
perhaps fang or bildaweer. Someone could use it instead of a spell, like a back up....just incase.
Feb 1, 2017 6:36 pm
Well, you two want one of these ? I know the real reason Cemos doesn't want one, he might burn his beard. Dustin says teasingly.
Feb 1, 2017 6:53 pm
ahhhh blast you elf, now look you all just be careful where your breathin fire and the like, we don't want any Friendly Fire and we certainly don't want to have any of the related repercussions that might be caused by said fire.
Last edited February 1, 2017 6:54 pm
Feb 1, 2017 6:55 pm
OOC:
on the bottle is there a warning that says breath towards enemy? Lol.
Feb 1, 2017 7:03 pm
Dustin chuckled.

We could give it to Stool, he could be a fiery Shroom.
Feb 1, 2017 7:57 pm
I don't want one. More often than not in combat I don't have the opposable thumbs needed to open the vial.
Feb 1, 2017 8:00 pm
Dustin nodded and handed a vial to Stool and explained the potion to him.
The other he offered to Bildaweer if he indeed wanted it.
Feb 1, 2017 10:25 pm
Bildaweer happily takes it. This will come in handy if I get exhausted from spell casting. Thank you!
Feb 1, 2017 11:40 pm
Cemos looks at stool with a pale look on his face but then he sees how happy the little sprout is and he just shrugs with a nervous grin.
Feb 2, 2017 1:22 pm
OOC:
Are we in a new day? Should I assume I cast Goodberry and/or Create Water today?
Feb 2, 2017 1:30 pm
Yes, you are at the end of day 5 traversing the Darklake region. Day 6 is about to "dawn"
Feb 2, 2017 2:17 pm
OOC:
Folks what do we need for supplies? Should I cast either of those spells today?
Feb 2, 2017 3:56 pm
Ahhhh your welcome Mentor ! Dustin smiled to Bildaweer.

For now save your magic in case we enter battle again, we have fish and Cemos purified our water so we should be ok for a bit. Thank you though, I am sure we will need your berries at a later time.

Dustin went back to paddle and then looked to Stool.

Stool my friend, your on the look out for danger ok ?
Last edited February 2, 2017 3:56 pm
Feb 3, 2017 3:18 pm
[ +- ] Boats and Watch Assignments
As Bildaweer and Georges take over their turns manning the course of their respective boats , everyone else settles into their non-command duties (sleeping, staring out into the void, practicing singing, whatever). As the middle of their watch period draws to a close, the boats are suddenly hit with a terribly rough undercurrent. The keelboats are ripped hither and yon, crates tumble and the hammocks swing wildly. Through quick action, and tireless efforts by all aboard, you manage to keep the boats upright and focused. Just as the torrential current abates, Bildaweer sees a large keelboat adrift on the water, barely moving. It looks to be some kind of trader's craft. The design is substantially different from yours. Rather than the somewhat symmetrical shape of yours, this one has a cabin at the aft of the boat, and it looks to be longer overall than your craft, likely with the intent to be carrying more people to manage the cargo. There are numerous crates and barrels, some tarped off, others not, visible just as you come upon it. At this point, you are all about 30 feet from the craft. You do not see anyone aboard.

What do you do?
[ +- ] This Keelboat (ignore the mast, this one doesn't have one.)
Dramasailor sent a note to Dramasailor
Feb 3, 2017 3:28 pm
Arrrr prepare the boarding party, let's see what we have here aye 1st officer Stool ?

Dustin suggests they check out the listing boat if there is truly no one on it they could claim a better craft.
Feb 3, 2017 3:42 pm
Ahoy ! anybody there ? Dustin calls out to the boat his crossbow loaded and in hand just in case.
Feb 3, 2017 3:43 pm
Dustin receives no response to his hail. The craft just sits there. Now that you are out of the rough current, you notice that this body of water is pretty still at this point. If you don't paddle, you likely won't move at all.
Feb 3, 2017 3:54 pm
Dustin paddles towards the craft.
Feb 3, 2017 4:01 pm
Bildaweer paddles towards the craft as well and yells for the others to wake up.
Feb 3, 2017 4:05 pm
Dustin when they get close to the craft uses the paddle to splash water up at the other boat to see if it hits anything unseen.
Feb 3, 2017 4:06 pm
With a light bump, all three craft come together and with very little effort you manage to flip a rope over the mooring points on all three, lashing them together in a big floating platform.
Feb 3, 2017 4:07 pm
Dustin accomplishes getting the deck of the other boat wet.
Feb 3, 2017 4:09 pm
Dustin climbs aboard the other boat and tries to see if anyone is in the covered area.
Feb 3, 2017 4:35 pm
Dustin opens the door to the cabin and steps inside.

Dramasailor sent a note to Cosmic_Cube
Feb 3, 2017 4:42 pm
Dustin moves to the crate, Cabin's empty but this boat could fit all of us. I am checking something out in here.

He then tries to see if he can open the crate.
Feb 3, 2017 4:52 pm
Dramasailor sent a note to Cosmic_Cube
Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Feb 3, 2017 5:05 pm
Bah yah little jerks ! OW ! HELP ! Invisible foes !

Dustin used his bonus action to disengage and move away from the evil dwarves.
When he moves back to the outside he fires his crossbow at one of the dueregar.

Rolls

Hand Crossbow - (1d20+7)

(17) + 7 = 24

Hand Crossbow Damage - (1d6+5)

(4) + 5 = 9

Feb 3, 2017 6:34 pm
You all see Dustin jump out of the cabin and fire a crossbow bolt into the space yelling about invisible foes. You hear a thwack and a shriek as the bolt surely found its mark.

Combat: PCs may act (Except Dustin, he took his turn).

Dramasailor sent a note to Dramasailor
Feb 3, 2017 7:28 pm
OOC:
Did they attack Dustin? If so, are they still invisible?
Feb 3, 2017 7:29 pm
OOC:
You assume they attacked him. As for their visibility, as of yet you don't know one way or the other.
Feb 3, 2017 8:02 pm
eldreth you stay here with Francis, make sure they don't come on board our vessel. Come on bildaweer let go help dustin cemos makes his way onto the other craft.
Feb 3, 2017 8:09 pm
Cemos runs over to dustin with hammer and shield in hand and lays on hands to give him up to 15 hp or stop when he is at full health.
OOC:
don't know if I know how much Hp he needs or if the lay on hands just ends when I want it to. Ultimately I am gona keep 5 in the pool just incase and pump up to 15 in dustin if he needs that much.
As Cemos preforms this he takes hold of his amulet and thrusts it into the air calling out to dumathoin to guide his hammer and asking for what is concealed to be revealed. Divine sense and end of turn.
Feb 3, 2017 8:12 pm
OOC:
I just need 5 so don't waste it so others can have some healing incase they need it.
Feb 3, 2017 8:21 pm
OOC:
ya it doesn't really tell me if I know how much you need so I imagine that it would stop when you are healed or when the pool stops.
Feb 3, 2017 8:43 pm
OOC:
I took a blade to the kidney
Feb 4, 2017 4:03 am
I cast Barkskin, Wild Shape into a Dire Wolf and then jump onto the boat and move adjacent to Dustin.
Last edited February 4, 2017 4:04 am
Feb 4, 2017 3:10 pm
Bildaweer casts invisibility on himself and makes his way to see what's going on.
Feb 4, 2017 3:21 pm
Cemos, Fang, and Bildaweer join Dustin on the big keelboat. As you look into the cabin where he is staring, you see three Duergar with warpicks in hand advancing on the door. As one of them approaches, you see a crossbow bolt sticking out from his shoulder and he winces in pain as he raises his arm, swinging at Dustin. The two in the back pull javelins from their backs and throw them at the extremely unexpected dire wolf.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Secret Roll

Feb 4, 2017 3:25 pm
The Duergar's warpick buries itself in Dustin's shoulder, dealing 6 damage.

One of the javelins hits the dire wolf, but skitters off the heavy flaky bark covering its fur. The second javelin, however, finds its mark and scores a thin line along Fang's ribs, dealing 3 damage.

PCs can act now.
OOC:
As for your lay on hands, Cemos, you can specify just how many HP you dole out with it, from 1 to max. I think Dustin was saying he was only 5 down so don't give him any healing yet, though I could be mistaken there. So Dustin, I leave it to you, did you actually get healed the first time or not?
Feb 4, 2017 3:34 pm
OOC:
I only wanted him to heal the 5 not waste 10 or more since I was only down 5 at the time.
Dustin winces as strange magic words rise from his throat. He points and a blast of color ripples out like a 60's drug film.

Casting color spray at the Dueregar.

Rolls

Color Spray HP 15 foot cone - (6d10)

(635521) = 22

Feb 4, 2017 3:39 pm
The rainbowy blast ripples out, covering the three Duergar. The front one drops his warpick and raises his hands to his face.
[ +- ] Dwarvish
the Duergar screams in a harsh guttural voice.

Attacks against the lead guy have advantage for the rest of this turn.
Feb 4, 2017 5:22 pm
Dustin heads behind some barrels ducking down and hiding to buy some time to reload.

Rolls

Stealth - (1d20+9)

(10) + 9 = 19

Feb 4, 2017 5:26 pm
Current Dire Wolf HP 34

I lunge forward and snap at the blinded Duergar. If my attack succeeds he must make a DC 13 Strength saving throw or be knocked prone.

Rolls

Bite attack - (1d20+5)

(20) + 5 = 25

Bite damage - (2d6+3)

(45) + 3 = 12

Critical Hit Brother! extra damage - (2d6)

(65) = 11

Feb 4, 2017 7:38 pm
In a great gout of blood, the dire wolf Fang leaps onto the blinded Duergar and rips his throat clean out. With a thud, the headless body falls to the floor.
Feb 4, 2017 7:56 pm
I resist the urge to lap it up.
Feb 5, 2017 2:37 am
Bildaweer casts magic missiles at the remaining duergar. Two magic missiles for each if ya please.

Rolls

Magic missiles (2nd Lv.) - (4d4+4)

(3114) + 4 = 13

Feb 5, 2017 5:37 pm
Cemos swings out at the closest target.

Rolls

Hammer att - (1d20+5)

(17) + 5 = 22

Damage if applicable - (1d8+3)

(3) + 3 = 6

Feb 5, 2017 5:40 pm
He then moves next to fang and covers his flank
OOC:
only moving if I don't get opportunity attack, also only 5 Hp from my pool I spent also what did Divine sense show me?
Feb 6, 2017 2:25 am
Bildaweer's missiles streak out, slamming into the pair of Duergar, dealing moderate damage to them as he pops back into visibility. Cemos, in order to hit one of the other Duergar has to step around Fang and into the cabin area. He swings and cracks his weapon into the nearest one.

Cemos steps behind Fang and wings a javelin in the cabin, slicing across the Duergar. Cemos, you see where it skittered off to.
[ +- ] The boat plan before Cemos moved. He's now in one of the hammock areas, they are stowed and the area is passable.
OOC:
Cemos, if you don't want to move into the cabin through the red line door there, your attack wouldn't be with your hammer, you could javelin in if you wanted. If you move away, you will provoke an attack. Before I post what the Duergar will do, I need to know where Cemos ends up.

EDIT: Cemos is throwing a jav instead of hammering. Updated the action for that.

Dramasailor sent a note to Dramasailor
Feb 6, 2017 3:54 am
Fish jav attack and then stay next to fang
OOC:
also I would like to mark where it goes so I can reclaim it later

Rolls

Fish jav att - (1d20+5)

(7) + 5 = 12

Damage if applicable - (1d6+3)

(2) + 3 = 5

Feb 6, 2017 4:08 am
The front Duergar steps forward, though as he does so, he seems to swell in size, filling the doorway with his bulk. Given how he's standing, no one can see into the cabin space any longer.

The second Duergar you cannot see and are unaware of what he may be doing.
OOC:
No attack this round, forgot that his Enlarge was his action.
PCs are up.

Rolls

Secret Roll

Feb 6, 2017 1:22 pm
Rip and trip! Now with advantage from Pack Tactics! If the attack succeeds DC 13 Str save or Big Boy is knocked prone.

Edit: Another Crit! Natty Twenty baby!
Last edited February 6, 2017 1:28 pm

Rolls

Damage - (2d6+3)

(62) + 3 = 11

Iron Jaws Bite Attack w/special sauce! - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (20) + 5 = 25

Critical Hit Brother! extra damage - (2d6)

(25) = 7

Feb 6, 2017 1:26 pm
Fang tears into the lead Duergar, tearing out chunks of his leg muscles. He stood his ground, not falling down to the force of Fang's strike. A moment later, however, and you see his eyes start to flicker and roll back into his head. The large duergar teeters and then falls backwards, slamming into the deck, dead.

Dex saves from everyone please.


Dramasailor sent a note to Dramasailor

Rolls

Strength Save

Secret Roll

Feb 6, 2017 1:28 pm
Dustin takes a shot at the now hulking Dueregar.

Rolls

Hand Crossbow - (1d20+7)

(9) + 7 = 16

Hand Crossbow Damage and sneak attack - (1d6+5, 2d6)

1d6+5 : (1) + 5 = 6

2d6 : (61) = 7

Feb 6, 2017 1:29 pm
OOC:
Drama please note I rolled a critical hit and edited my post with a roll for the extra damage.
Feb 6, 2017 1:34 pm
OOC:
Yeah, I saw that you got the crit. I built it into my response. Had you dealt minimum crit damage, he would have died. :)
Feb 6, 2017 1:37 pm
OOC:
Damn so, I didnt get off a shot.

Rolls

Dex Save - (1d20+7)

(1) + 7 = 8

Feb 6, 2017 1:39 pm
Ahhhhhhhhhhhh woooh hooo hoo *Splash*

Rolls

Random Oh Crap Roll - (1d100)

(13) = 13

Feb 6, 2017 4:42 pm
Dex save

Rolls

Dex save - (1d20)

(14) = 14

Feb 7, 2017 2:06 pm
Waiting on Bilda and Fang for their Dex saves.
Feb 7, 2017 2:28 pm
OOC:
I missed something. Why are we making Dex Saves?

Rolls

Nimbleness galore! - (1d20+2)

(9) + 2 = 11

Feb 7, 2017 2:35 pm
OOC:
Because you so thoroughly killed a 9 foot tall, 600 lb dwarf that when he hit the deck the boat started heaving to and fro.
Feb 7, 2017 3:23 pm
OOC:
Wolf Fang shakes the very ground with his might!
Feb 7, 2017 4:21 pm
OOC:
Dex save

Rolls

Dexterity Save - (1d20+2)

(2) + 2 = 4

Feb 7, 2017 4:29 pm
As the hefty dwarf slams into the deck, the boat begins to heave with the impact.

Dustin pitches over and finds himself pinwheeling at the edge. At the last second he manages to right himself, only to keel over to the front, landing square on his face. Unfortunately, his hand crossbow goes skittering off across the deck, stopping only only when it hits Fang's foot.

Bildaweer stumbles and falls, thumping lightly onto his bottom.

Cemos and Fang both manage to keep their feet under them as the deck bucks and heaves.

Inside the cabin, the last remaining duergar slips and falls on the blood of his compatriots and is now prone.

Bildaweer and Dustin are prone. Dustin lost his crossbow. The duergar in the cabin is prone.
Dustin, Bilda, and Cemos are up to take action.
Feb 7, 2017 4:33 pm
Dustin stands and lacking his crossbow fires off a shock bolt at the Dueregar.

Rolls

Shock Bolt - (1d20+4)

(16) + 4 = 20

Shock Bolt Damage, Sneak Attack Damage - (1d10, 2d6)

1d10 : (6) = 6

2d6 : (45) = 9

Feb 7, 2017 4:41 pm
Dustin's shock bolt streaks out, slamming into the duergar, crackling along his armor singing him.

Dramasailor sent a note to Dramasailor
Feb 7, 2017 5:30 pm
Bildaweer stands and casts magic missiles on the last duergar.

Rolls

Magic missiles - (3d4+3)

(142) + 3 = 10

Feb 7, 2017 8:25 pm
Bildaweer's missiles fly through the air and pummel the Duergar on the ground, driving his head into the deck. He's still groaning and writhing.

Dramasailor sent a note to Dramasailor
Feb 7, 2017 8:28 pm
Dustin uses his bonus action to move to Fang and retrieve his bow.

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Feb 7, 2017 8:31 pm
As Dustin goes to move, he hears a creak that sounds out of place for being aboard this vessel.

As he turns to look, two warpicks and the duergar wielding them materialize behind him and drill him in the shoulders, dealing 17 total damage!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Feb 7, 2017 8:39 pm
More invisibles use that nose Fang !
Feb 7, 2017 9:20 pm
Cemos runs over to the prone enemy and crushes his skull whith his hammer
OOC:
I am assuming I swing with advantage on the prone target.
Last edited February 7, 2017 9:24 pm

Rolls

Hammer att - (1d20+5)

(15) + 5 = 20

Hammer att advantage - (1d20+5)

(5) + 5 = 10

Damage if applicable - (1d8+3)

(5) + 3 = 8

Feb 7, 2017 9:23 pm
OOC:
if the enemy in the cabin is dead I'll move toward dustin and try to give him cover.
Feb 7, 2017 9:29 pm
Cemos' hammer crushes the duergar's head against the deck, splatting it with brutal efficiency.

The two Duergar advance on the party, one swinging at Bildaweer, one swinging at Dustin again. Both their swings go wide, missing miserably.

PCs may act now

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Feb 7, 2017 9:58 pm
I continue to harry our prey with snaps and bites.

Rolls

Iron Jaws Bite Attack w/special sauce! - (1d20+5, 1d20+5, 2d6+3)

1d20+5 : (19) + 5 = 24

1d20+5 : (9) + 5 = 14

2d6+3 : (62) + 3 = 11

Feb 7, 2017 10:02 pm
Fang turns, gnashing at the newcomers, sinking his teeth into his hamstring and pulling viciously.

Dramasailor sent a note to Dramasailor
Feb 7, 2017 10:06 pm
Str save DC 13 or he's prone.
Feb 7, 2017 10:14 pm
Dustin forgoes the hand crossbow and uses his dagger and shortsword.

Rolls

magic dagger attack - (1d20+8)

(11) + 8 = 19

Magic dagger damage and S A - (1d4+6, 2d6)

1d4+6 : (1) + 6 = 7

2d6 : (55) = 10

Shortsword attack - (1d20+7)

(16) + 7 = 23

Shortsword damage - (1d6)

(5) = 5

Feb 7, 2017 10:21 pm
As Fang hits him, he barely keeps to his feet, stumbling only slightly. However, as he stumbles slightly, Dustin steps up and pulls his dagger across the duergar's throat, ending his days as a living being in another font of blood. Spinning, he stabs out with his shortsword stabbing the other Duergar.

Dramasailor sent a note to Dramasailor

Rolls

STR Save

Feb 7, 2017 10:26 pm
OOC:
Woo Hoo! Go team... Hey guys, we need a team name. ;-)
Feb 7, 2017 10:47 pm
OOC:
The Underdark Dragons
Feb 8, 2017 2:10 am
Cemos rears back with his great hammer as he begins to swing it toward the remaining enemy. The Hammer glows with radiant might and he shots out...dumathoin aid me!!
OOC:
Divine smite if it hits

Rolls

Hammer att - (1d20+5)

(15) + 5 = 20

Damage if applicable - (1d8+3)

(8) + 3 = 11

Divine smite if applicable - (2d8)

(27) = 9

Feb 8, 2017 2:40 am
OOC:
That was sweet Cemos
Feb 8, 2017 3:08 am
As Cemos swings his hammer about, it slams into the side of the Duergar's jaw. His head snaps to the side and you can hear an audible pop as the spinal cord severs and his eyes go dull. With a thud, he slumps to the ground, blood oozing from his mouth.

Combat Over.

You all survey the boat you find yourselves on. The bodies of 5 dead duergar lie on the deck in various levels of piercedness and flattenedness. A thin veneer of blood coats most of the open deck area by the sleeping cabin. Inside the cabin, there is still a medium sized chest to the far aft.

What do you do?
Feb 8, 2017 1:28 pm
Lets search the boat and make sure we don't have anymore invisible surprises.
Feb 8, 2017 1:35 pm
Go ahead and give me a perception or an investigation check, anyone that wants to search the boat.
Feb 8, 2017 1:37 pm
Ok

Rolls

Perception check - (1d20+5)

(11) + 5 = 16

Feb 8, 2017 2:28 pm
Investigation check on the chest.

Rolls

Investigation - (1d20+6)

(1) + 6 = 7

Feb 8, 2017 2:30 pm
You all watch as Dustin diligently searches the craft, finding no other creatures, hidden or otherwise.

You are now left in possession of three craft. Two of them can carry 6 people each, the new craft "Gracklestugh's Fury" has hammocks enough to sleep 12. There are several barrels and crates along the deck, a chest in the sleeping area, and oar stations for four people. On top of the sleeping quarters is a bridge-like area that allows for some extra height (the craft in total is 10' above the water) to view upcoming threats. There is a tiller accessible from there for corrections on course without using oars. You find no charts anywhere on this craft.
Feb 8, 2017 2:31 pm
Bildaweer, the chest appears to be zurkhwood with finely wrought iron hinges and reinforcements. There is a hefty looking lock built into the chest itself.
Feb 8, 2017 2:42 pm
You want me to try and open it Mentor ?

Rolls

Investigation first - (1d20+2)

(12) + 2 = 14

pick lock - (1d20+9)

(10) + 9 = 19

Feb 8, 2017 3:04 pm
With a look, Dustin finds no traps and plunks his lockpicks into the chest. After a few moments of fiddling, he feels that resounding click and the lid pops up. As you open it, you see some bound stacks of gold coins. 14 of them in 50 gp increments. Additionally, there is what you now know to be a potion of healing in a small pocket on one wall of the chest. Additionally, you find a few books marked up in harsh dwarvish script.
Feb 8, 2017 3:39 pm
let me have at look at those books there lads.

Rolls

History - (1d20+1)

(1) + 1 = 2

Feb 8, 2017 3:39 pm
haven't a clue. Mabe eldreth can tell us more?
OOC:
lol as I hit post in my mind I was like watch me roll a 1
Last edited February 8, 2017 3:41 pm
Feb 8, 2017 3:49 pm
Even with that history roll, you can easily tell that these are ledger books, detailing cargoes taken on and cargoes sold with their values. It looks like this lot had just taken on a fair number of general goods. You see entries for 10 barrels of water, 5 crates of rations, 3 crates spider silk fabric in black, 3 crates of uncured hides, a crate of spider silk ropes, and a crate of masterwork manacles and shackles. There is an order form stuck in one of the books that details separate orders for many of the items on the inventory. All the orders are due in Gracklstugh and are were picked up by the crew in Mantol Derith.
Feb 8, 2017 3:52 pm
Humm well it looks like we have a cargo manifest. Perhaps we can use some of these supplies.
OOC:
does it say we're these supplies are going or who they are going to?
Feb 8, 2017 4:05 pm
OOC:
Sorry, I misremembered the map. All the orders are DUE in Gracklstugh. I'll update the previous post. They took the cargo on in Mantol Derith.
The crates of black spider silk fabric, the crate of ropes, and the crate of manacles and shackles are marked down for a Xalith. No other indication for that order.
The water and rations are marked down for Errde Blackskull. There's a note "Stone Guard, IMPORTANT!" next to that order.
The crates of hides are marked for a Rulli of Clan Ironhead. There's a note that mentions "The Glittering Tankard, in the docks" next to that order.
Feb 8, 2017 4:46 pm
Dustin takes a breather laying in one of the beds slightly cramped since they were made for Dueregar.

I need to take a few moments my friends. He closed his eyes.

Maybe we should claim this ship, all of us fit on it.
Feb 8, 2017 5:09 pm
I imagine someone may come looking for this ship or be on the lookout for this ship if we harbor where these goods are expected. Spider silk makes me think of drow goods. We don't know anything about the people these items were meant for. On the other hand, we may be given a reward for them.
Last edited February 8, 2017 5:11 pm
Feb 8, 2017 8:10 pm
something tell me they would just as likely seek revenge on us for killing the crew. Either way we could use the food and water.
OOC:
how far off are we from our destination and is were we are going the same place this cargo was headed?
Last edited February 8, 2017 8:16 pm
Feb 8, 2017 8:17 pm
OOC:
also note I reclaimed my fish jav
Feb 8, 2017 8:31 pm
OOC:
Roll a D100, 51+ and you recover it, under 50 you find the haft but the head is damaged beyond utility
When you guys ended the last day, you had 21 days left to get to Neverlight Grove. This boat was headed to Gracklstugh, which is in the same general direction for another 14 days of travel or so, then you'll continue straight when they would have to bank south.
Feb 8, 2017 8:38 pm
My vote keep the boat. Those Dueregar have anything nice on them ? Dustin doesn't open his eyes just lays there.
Feb 8, 2017 11:09 pm
Cemos walks over to dustin and kneels by him

You alright lad? What seems to be the problem?
Feb 9, 2017 12:10 am
Ahh thosr Dueregar ambushed me I will be ok. Just need some time to heal up. That trick with making your hammer glow. That was amazing.
Feb 9, 2017 1:54 am
ahh I can take care of your wounds cemos places his hand on Dustin's head and says a prayer.
OOC:
15 pts sound good?

And tools for fish jav

Rolls

Jav recovery - (1D100)

(32) = 32

Feb 9, 2017 1:54 am
OOC:
nooooooooooooo!

Down to 1 fish and 2 regular javs
Last edited February 9, 2017 1:55 am
Feb 9, 2017 2:24 am
Ahhh thank you, yes I feel much better.
Feb 9, 2017 3:00 am
OOC:
lay on hands is at 5 pts.

I have one spell slot remaining if anyone needs a heal.
Feb 9, 2017 3:34 pm
Waiting on your final group decision regarding plans. Are you going to uncouple the boats and use the new one, or return to your old ones and use them? Do you inspect any cargo? Etc.
Feb 9, 2017 3:37 pm
Now that Dustin is up and about he will search the cargo and definitely want to switch to the one boat to keep everyone together.
Feb 9, 2017 3:40 pm
The crates are all locked with simple locks through simple hasps. Dustin pops them open easily enough. Everything appears to be in order. You notice the black silk has a silver web motif worked into the fabric. The hides, however, are interesting. There are a variety of sizes of ingots of metal there, layered in-between the skins.
Feb 9, 2017 3:41 pm
Cemos, Eldreth you know about metals right ? Any idea what these ingots are ?
Feb 9, 2017 3:45 pm
And what of the other two boats?
Feb 9, 2017 3:47 pm
Why don't we tie one to this one and tow at least one boat with us ? I just worry we will be split up with two boats.
Feb 9, 2017 3:49 pm
Everyone please roll me a general INT check OR Survival check, your choice.
Feb 9, 2017 3:54 pm
Survival stuff

Rolls

Survival - (1d20+3)

(2) + 3 = 5

Feb 9, 2017 4:19 pm
Intelligence

Rolls

Intelligence - (1d20+6)

(15) + 6 = 21

Feb 9, 2017 4:22 pm
Dramasailor sent a note to wpw1856
Feb 9, 2017 4:39 pm
If we lash our boats together, then navigation will prove difficult. We need to man the boats to get Stool home as quickly as possible.
Feb 9, 2017 4:40 pm
So what do you want to do Mentor ? As far as this new ship ?
Feb 9, 2017 4:43 pm
You can travel slightly faster in the bigger boat if you have more people manning oars during a shift. One of the benefits to going to one boat: you could effectively travel at a fast pace across all shifts, unlike the two boats where you can only move at a normal pace.
Feb 9, 2017 4:55 pm
OOC:
survival

Rolls

Roll - (1d20+2)

(5) + 2 = 7

Feb 9, 2017 4:56 pm
I say we scuttle the other two boats and make it look like we drowned, that might put off anyonelooking for us and then we take this new boat.
Feb 9, 2017 5:00 pm
Alright I will let the others know and can start loading this boat with the things from the other boats.

Check out that metal if you can Cemos.
Feb 9, 2017 8:51 pm
OOC:
what roll do I need to find out more about the metal
Feb 9, 2017 9:35 pm
Let's call it Nature with advantage because you're a dwarf.
Feb 10, 2017 3:04 am
let's have a look at those

Rolls

Nature check - (1d20+1)

(6) + 1 = 7

Nature check advantage - (1d20+1)

(18) + 1 = 19

Feb 10, 2017 3:04 am
OOC:
thank God for Advantage lol
Feb 10, 2017 10:29 am
OOC:
Yeah Advantage is a nice mechanic
Feb 10, 2017 2:10 pm
Cemos, as you pick the ingots up, you....
Dramasailor sent a note to Bad_forest_monkey
Feb 10, 2017 2:23 pm
As Cemos is checking out the ingots, Dustin continues checking the stuff out. By your tally, there are about 840 ingots in the crate. The crates are all large shipping crates, 5' x 5' square, and 4' tall.
Feb 10, 2017 3:57 pm
You want me to check the other crates ?
Feb 10, 2017 10:49 pm
by Dumathoin's beard!!!! Lads..... this be mithril!
Feb 10, 2017 11:10 pm
There is a lot of it and that isn't in the manifest.
Last edited February 11, 2017 12:01 am
Feb 11, 2017 3:32 am
perhaps they were smuggling it?!?
Feb 11, 2017 3:34 am
Whats mithral?
Feb 11, 2017 1:44 pm
The High Elves call it feather metal for it is lite in weight.
Last edited February 11, 2017 3:43 pm
Feb 11, 2017 4:31 pm
Continues moving things from the other two boats onto this one.
Feb 11, 2017 4:44 pm
As you move things from one boat to the other and get ready to resume travels, how do you want to manage duty rotation. Before I had each of the three conscious people doing 8 hours of work and then 16 hours off, assuming that you'd be spending that time resting, tending to the knocked out ones, etc as well as getting 1 long rest in there. Now that you have 9 people on the craft, and 8 of you are capable of working normally (Stool can only read charts and tend to the tiller, he can't effectively row), how do you want to do this? If you have, for example 3 people on each shift you can have two rowers and a navigator/tiller controller. That let's you move at a fast pace (cuts your travel time from 21 days to 14 days) at normal maneuverability. If you have 5 people working (essentially most people work for 16 and then have 8 off) you still move at a fast pace but with improved maneuverability which would give you advantage on any checks made to avoid things like sandbars and such. Alternatively, you can have 2 people on duty which would give you normal speed and normal maneuvering (21 day transit) or 1 person on duty which would be slow speed (28 days of transit) and poor maneuverability (D/A on checks to avoid). It's slow on this boat because it's larger and can't be effectively navigated and rowed by a single person. The benefit there is you'd have a lot of down time to look at stuff and would have advantage on perception checks to spot threats. If you are all intending on using the rations and water aboard the new boat, there's no need for fishing/foraging checks for at least a 30 day trip.
Feb 11, 2017 4:47 pm
OOC:
I like the 5 with improved manueverability
Feb 11, 2017 6:24 pm
OOC:
Sorry I'm not following well. If we go with five on duty how will that affect rest periods?
Feb 12, 2017 2:51 am
OOC:
I like the 5 on as well
Feb 12, 2017 3:59 am
[ +- ] Rotationy Stuff
Feb 12, 2017 2:34 pm
OOC:
I have to say that is impressive work sir, I do see how the 5 on could be problematic. I am ok with 6 on.
Feb 12, 2017 7:45 pm
OOC:
I am just ready to row ^_^
Feb 13, 2017 4:26 am
OOC:
agreed I say 6 on and during my shifts with eldreth I'd like to talk to her more about her paladin training.
Feb 13, 2017 4:36 am
OOC:
AHHHH!!! My eyes! Seriously, 6 on is good.
Feb 13, 2017 12:40 pm
OOC:
K, we'll go with that plan then. I'll post up what happens as you venture out on your new craft when I get to the office with a real keyboard.
Feb 13, 2017 4:41 pm
OOC:
hey guys I'll be off till tonight. I am at work and on the end of my data limit so I'll have to wait to get to my WiFi. As for my character cemos will perform his duties with the upmost attentiveness and continue to train with his followers when you can and if you need to you can always progress combat without me and just let the dm pilot the Majesty that is cemos frostbeard. See you guys tonight.
Feb 13, 2017 4:50 pm
OOC:
Thumbs Up ! See you later Cemos.
Feb 13, 2017 5:01 pm
[ +- ] Keelboat Crewing
The first shift crew takes over sailing the craft, moving quickly through the water. They only stay on for about 4 hours, before switching over to the second shift crew. Two hours into their shift, the expert eyes of Francis pick out a swarming school of quippers. A pirhana like fish that will only attack those in the water. Bildaweer is familiar enough with these and encourages everyone to just press on and avoid them. After an hour of trailing you, they decide you aren't worth the trouble and leave you be. The next hour is quiet and calm, the only real sound is the sound of the water against the hull and the oars in the water. Georges managed to rig up a little torch holder that holds Francis' glowing mace, casting an eerie green light over the craft. You can choose to extinguish it or not, your choice. If it's out, the whole of this section is in the dark.

However as the next hour of time commences, Francis calls out a threat off your starboard side! A creature is ascending from beneath the depths. You are mildly surprised, but only enough that all he can manage is to pull himself onto your craft.

COMBAT! PCs may act.
[ +- ] Creature (Only this one has fins on his arms and legs, what appears to be gills, and is blue/green). DC15 Nature Check to identify.
Dramasailor sent a note to Dramasailor
Feb 13, 2017 5:33 pm
Gah what the ?

Rolls

Nature - (1d20+2)

(5) + 2 = 7

Feb 13, 2017 5:34 pm
Dustin will try to plug it with a crossbow bolt while it is trying to climb.
Then hide among the barrels for Bonus action.
Last edited February 13, 2017 5:38 pm

Rolls

Hand Crossbow - (1d20+7)

(3) + 7 = 10

Hand Crossbow Damage - (1d6+5)

(1) + 5 = 6

Stealth - (1d20+9)

(4) + 9 = 13

Feb 13, 2017 5:40 pm
Bildaweer's eyes grow larger as the creature ascends and calls to the sleeping crew to get up.
Last edited February 13, 2017 5:40 pm

Rolls

Nature check - (1d20+4)

(15) + 4 = 19

Feb 13, 2017 5:52 pm
OOC:
What is that thing Mentor ?
Feb 13, 2017 5:55 pm
Dramasailor sent a note to wpw1856
Dustin, not sure what the beast is but sure it isn't nice, plinks off a crossbow bolt, however it sails over the creature's shoulder into the darkness beyond.

CEMOS' ACTION
Cemos looks at the creature. Dropping his oar against its holding points, he steps to the creature's side and swings, trying his best to hit him. However he swings far too wide, and spins around in place, unable to do much else this time around.


Francis pulls his fiery mace out of its hastily built holder and swings at the creature. He hits the beast and it shrieks in pain!

Georges steps in close, swinging his scimitar at the creature in wide arcs. Both of his swings slash into the creature's flesh!

Eldreth charges up, hitting another exposed point, swinging her own hammer from behind her shield. A devastating blow to the kneecap causes another howl of pain.

Stool sneaks up by his ankle and tries stabbing. Just barely touching the beast, Stool's dagger glances off the beast, unable to pierce the hide.

Dramasailor sent a note to Dramasailor

Rolls

Cemos Attacks - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Cemos Tries to Learn (Nature Check) - (1d20+1)

(9) + 1 = 10

Georges Attack 1 - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (1) + 3 = 4

Georges Attack 2 - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (3) + 3 = 6

Eldreth Swings - (1d20+4, 1d8+2)

1d20+4 : (20) + 4 = 24

1d8+2 : (5) + 2 = 7

Francis Swings - (1d20+2, 1d6+1)

1d20+2 : (16) + 2 = 18

1d6+1 : (4) + 1 = 5

Stool Dagger with Sneak! - (1d20+1, 1d6+1, 1d6)

1d20+1 : (13) + 1 = 14

1d6+1 : (3) + 1 = 4

1d6 : (1) = 1

Eldreth Crit! - (1d8)

(8) = 8

Feb 13, 2017 6:05 pm
Bildaweer and Fang may still take action.
Feb 13, 2017 7:09 pm
Burn it! Acid or Fire! Burn it! Otherwise, the aquatic troll will regenerate! Bildaweer downs the fire breath potion.
OOC:
Will drinking the potion use up my action? Thanks.
Feb 13, 2017 7:23 pm
OOC:
I think here's what I want to house rule for the game since I think the information presented in the books is weird and dumb. If you have the potion in hand already, it's a free action to drink it. However, in this case, the potion is likely in a container (unless you've spent the last ~7 hours holding this potion WHILE also doing ship work), it will take your action to rummage about and retrieve the potion and then drink it. If you had it in a potion belt or bandoleer, then you could draw it as a movement, drink it as a free, and then take your action.

So in short:
1) potions in hand can be consumed freely
2) potions stored in a backpack or the like will take your action to find and make available
3) potions stored in a potion belt/bandoleer will take your movement to retrieve

Feb 13, 2017 7:25 pm
OOC:
Sounds good to me !
Feb 13, 2017 8:08 pm
OOC:
I think he would have stored it in a backpack or elsewhere anyway. It wasn't very clear in the rules. Thanks for edification!
Feb 13, 2017 8:15 pm
OOC:
We just need crazy straws leading to the potions.
Feb 14, 2017 3:16 am
After cemos swings wide and misses the creature Dustin sees him glance around the boat trying to see if anyone noticed his blunder. He then trys to make the spin look like it was intentional, like a spin move into a defensive stance.

Rolls

Performance role to see if the crew thinks the spin was on purpose. - (1d20+2)

(17) + 2 = 19

Feb 14, 2017 3:17 am
OOC:
woooo no big deal
Feb 14, 2017 3:32 pm
Awaiting Fang. I know his schedule has been wonky.
Feb 14, 2017 4:03 pm
OOC:
We know you meant to do that Cemos ^_^
Feb 14, 2017 5:16 pm
OOC:
you know that's right ;)
Feb 15, 2017 2:22 pm
Fang's Action Fang steps next to the creature, and lashes out with his scimitar. His strike sails wide.


Dramasailor sent a note to Dramasailor

Rolls

Fang's Scimitar - (1d20+6, 1d6+4)

1d20+6 : (1) + 6 = 7

1d6+4 : (4) + 4 = 8

Secret Roll

Feb 15, 2017 2:30 pm
The creature on the boat turns to Francis, the creature that hit him with the singing fire. Leaning out he gnashes his teeth and swipes his massive claws, turning Francis into so many ribbons. The man falls to the deck, unconscious.

PCs can act.
Feb 15, 2017 2:42 pm
Seeing Francis fall so quickly and how close Stool was to the beast he had to act.

He fired a bolt from where he was, crying out after the shot to draw the beasts attention.
You ugly walking seaweed !

Rolls

Hand Crossbow - (1d20+7)

(19) + 7 = 26

Hand Crossbow Damage and sneak attack - (1d6+5, 2d6)

1d6+5 : (2) + 5 = 7

2d6 : (52) = 7

Feb 15, 2017 2:51 pm
The beast shrieks as Dustin's crossbow bolt pierces the creature's upper arm.

Dramasailor sent a note to Dramasailor
Feb 15, 2017 4:00 pm
OOC:
can I cast a heal on an unconscious person and have them regain conscious?
Feb 15, 2017 4:09 pm
OOC:
Yes. technically 1 HP of healing will stabilize and restore someone to consciousness. In order for you to get to francis, you'd have to leave the beast's threatened space, however. Let me get a quick map up for positioning for you guys. Ignore the bit about threatened space, I think you'd be good to move around him without provoking an OA.
[ +- ] Map
Feb 15, 2017 4:37 pm
Cemos moves back around behind eldreth and get between Francis and her.
OOC:
casting cure wounds on Francis and bonus action boost my ac by 2.
Francis disengage and guard stool!

Rolls

Cure wounds - (1d8+2)

(3) + 2 = 5

Feb 15, 2017 4:43 pm
Francis' eyes flutter open, to see the dwarf with a magically resplendent beard leaning over him.

Whe...where is he? He mutters weakly, still lying down on the ground.


Francis 5/38 HP
Bilda and Fang can act.
Feb 15, 2017 5:04 pm
Bildaweer casts Scorching Ray and as bonus action breathes fire due to downed potion.
OOC:
For fire breath, creature has to make DC 13 dexterity save.

Rolls

Scorching Ray - (1d20+6)

(4) + 6 = 10

Scorching Ray - (1d20+6)

(7) + 6 = 13

Scorching Ray - (1d20+6)

(14) + 6 = 20

Scorching Ray Damage - (2d6)

(12) = 3

Scorching Ray Damage - (2d6)

(61) = 7

Scorching Ray Damage - (2d6)

(36) = 9

Fire Breath Damage - (4d6)

(2354) = 14

Feb 15, 2017 5:33 pm
OOC:
Save?

Rolls

Secret Roll

Feb 15, 2017 5:35 pm
The creature bobs and weaves, causing two rays to streak wide. The third, however, hits it square in the chest. As it reels in pain, it can't quite make it out of the way of a gout of flame from Bildaweer's mouth.

Dramasailor sent a note to Dramasailor
Feb 15, 2017 5:45 pm
OOC:
Dex save on the fire breath potion. My apologies if confused.
Last edited February 15, 2017 5:46 pm
Feb 15, 2017 6:30 pm
OOC:
Nah, I got it. I should have put something else in the OOC note earlier. It was more a "Can he make the save?" rather than "What save does he need?". :)
Feb 17, 2017 3:47 am
OOC:
I'll update with Fang's bot action and the NPC onslaught in the AM.
Feb 17, 2017 1:29 pm
Fang's Bot Action: Fang steps forward, attempting to hit the creature, to no avail.

Georges swings once and misses, as he brings the blade back across, he slashes across the creature's gut, scoring a line in the mottled blue flesh. Eldreth changes tactics, attempting to swing her hammer with both hands but the creature dodges out of the way. Finally, Stool attempts again to stab the creature's ankle, only to miss. Francis struggles to find his footing, trying to rise up.

The creature turns its sights on Georges as the latest target to cause him pain, as it can't make it to where Bildaweer is.

It gnashes out with teeth and claw. It's teeth barely miss the man, however, as the beast lashes out with its claws it scores two solid hits on Georges. The first opens up his armor and the second digs deeply into the man's chest. His eyes flutter as he falls to the ground, a faint pulse of blood blurping out of the wounds.

PCs may act

Dramasailor sent a note to Dramasailor

Rolls

Fang's Scimitar - (1d20+6, 1d6+4)

1d20+6 : (1) + 6 = 7

1d6+4 : (3) + 4 = 7

Georges Attacks - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (6) + 3 = 9

1d20+5 : (10) + 5 = 15

1d6+3 : (4) + 3 = 7

Eldreth - (1d20+4, 1d10+2)

1d20+4 : (4) + 4 = 8

1d10+2 : (3) + 2 = 5

Stool - (1d20+3, 1d4, 1d6)

1d20+3 : (1) + 3 = 4

1d4 : (1) = 1

1d6 : (2) = 2

Secret Roll

Feb 17, 2017 3:27 pm
Dustin takes another shot at the beast.

Rolls

Hand Crossbow - (1d20+7)

(13) + 7 = 20

Hand Crossbow Damage and sneak attack - (1d6+5, 2d6)

1d6+5 : (2) + 5 = 7

2d6 : (32) = 5

Feb 17, 2017 3:32 pm
Dustin's bolt slams into the beast's eye and it crumples to the deck with a thud.
Feb 17, 2017 3:33 pm
Georges nooo!!! cemos runs over and lays on hands for 15 pts
Feb 17, 2017 3:35 pm
Georges eyes snap back open and he picks himself up off the deck.

Where's my sword, I'm going after that....wait, it's down? He says, fury fading from his eyes.
Feb 17, 2017 3:39 pm
eldreth I need to talk to you cemos says after he heals his fallen allies.
look lass I appreciate your zeal but don't drop your guard like that. he grabs he shield and lifts it up with her hand still in it.this shield can be the difference between life and death, victory or defeat. You don't carry it for yourself but for the benefit of others, you carry it not to protect your own flesh but that of the the warrior to your left and to your right.when all else fails.you must hold true and stead fast to defend those who cannot defend themselves... that is the way of the paladin.
Last edited February 17, 2017 3:40 pm
Feb 17, 2017 3:43 pm
He looks down noticing that he may have come off to hard on her.look there is a time and a place to drop your Shield and I will teach it to you, but for now be the protector of others I know you to be. he turns to go check on the others as he looks over his sholder one last time.

eldreth....well done.
Feb 17, 2017 3:45 pm
Before we move too much further, I want to see what bildaweer does here.
Feb 17, 2017 3:52 pm
OOC:
cemos will spend his time tending to the medical needs of his comrades and searching the beast for loot.I'll post back up on break.
Feb 17, 2017 4:36 pm
Bildaweer steps forward to the beast and casts Burning Hands.

Rolls

Burning Hands Damage - (3d6)

(136) = 10

Feb 17, 2017 4:36 pm
Burn it, don't stop, burn it !

Dustin free action dashes over to scoop up the flaming mace if need be.
Feb 17, 2017 4:38 pm
Relaxes a bit when he sees Bildaweer burn the thing up.
Feb 17, 2017 4:59 pm
With Bildaweer's flames coating the creature's flesh, you watch as it blackens and crackles into a mound of ash.

Combat is now over. On to routine behaviors. :)
[ +- ] Keelboat Crewing
Time Passage: 13 days remaining to Neverlight (12 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


The rest of your day passes without incident and everyone is able to enjoy the benefits of a long rest. Additionally, as you go about the remainder of the day, you find yourselves stronger, faster, and more potent. You have reached level 5! Additionally, as the next day begins, you awaken to find little stool has somehow grown in size, now towering over your dwarven friends at an impressive 6 feet tall. His old armor no longer fits and he dons one of the spare sets of studded leather you've been toting around.

Head to the Leveling Up thread to roll anything you need to roll. I'll adjust Stool's and Eldreth's stats when I'm back from lunch, as well as adjusting the party loot to reflect Stool's draw from the stores. Post whatever change summaries you need in that thread so we're all on the same page with new fun toys! And congrats. Once that is done and your spell prep is finished, check in here and we'll proceed.

Rolls

Secret Roll

Secret Roll

Secret Roll

Feb 17, 2017 5:02 pm
Stool what happened ? Your.. well big now.
Feb 18, 2017 2:45 pm
Bildaweer goes to a quiet place to study his spell book.
OOC:
Prepared spells: magic missile, mage armor, invisibility, scorching ray, detect magic, detect good and evil, dispel magic,

Rolls

Portent rolls - (2d20)

(1816) = 34

Feb 19, 2017 2:30 am
OOC:
hammered can't post, sorry guyz
Feb 19, 2017 12:51 pm
OOC:
woo I must have been real saucy last night! Kinda embarrassed but ima roll with it lol.
Feb 19, 2017 2:42 pm
OOC:
LOL Hope it was fun Cemos !
Feb 19, 2017 4:13 pm
Cosmic_Cube says:
OOC:
LOL Hope it was fun Cemos !
OOC:
woo made some pasta and corn last night and smooth killed a bottle of wine lol.
Feb 20, 2017 1:22 pm
OOC:
well I am ready to move forward. Are we still waiting on fang?
Feb 20, 2017 1:39 pm
OOC:
We are. He had some stuff come up over the last week and is just getting back to posting in his games it looks like. I think for level 5 the biggest change for him is adding in 3rd level spells, so we can likely push on a bit from here.
[ +- ] Deluxe Keelboat Info
Time Passage: 13 days remaining to Neverlight (12 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


The first shift passes by relatively uneventfully. One thing those of you not resting notice is a distinct lack of faerzress in this area. There's very little in the way of glowing, well, anything. Thanks to Francis' mace, you have some minor illumination and any spells you choose to cast to provide additional beacons in the dark. Shuushar does warn you, however, that too much light will attract unwelcome visitors to your quest.

As the second shift takes over Dustin, Stool, and Shuushar bunk down to get some rest. About three hours in, Fang and Cemos hear a strange rushing sound in the darkness ahead. A few minutes later, as you round a bend in the passage, the water falls away from view down a waterfall!

You reef away on the oars and the tiller, trying to stop your motion to avoid the falls but to no avail. In a mad rush, you plummet over the edge of the falls. Thankfully, it's a short drop and your craft is easily able to manage the span without taking any significant damage. However, the three of you resting are jarred from whatever activity you were doing (sleeping or trancing). You find yourself now in a calm lake, with no real current beyond that created in the immediate vicinity of the waterfall. After checking to make sure your cargo and personage is all secure, you consult the charts and determine your continued course from here. This waterfall wasn't marked on your maps! Though after plotting a new course, it appears this has helped you! You've managed to cut two days off your total time in the Darklake at a normal pace (3 at the fast pace you've been using).

You settle into your new route, and the scenery trips on by, a never ending field of darkness. After five more hours travelling, shifts change again. Bildaweer, Fang, and Georges retire to quarters, replaced by Dustin, Stool, and Shuushar. Some two hours into their shift, you all enter a chamber, grander than many you've seen on the water thus far. You cannot see the ceiling above. Along one edge of the space, some 40 feet away, is a small hut, with a lady out front waving a torch at you.

What do you do?

Time Passage: 10 days remaining to Neverlight (9 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift

Rolls

Group Athletics (Fang, Georges, Cemos, Eldreth, Bildaweer, Francis) - (1d20+6, 1d20+6, 1d20+5, 1d20+4, 1d20+0, 1d20+0)

1d20+6 : (18) + 6 = 24

1d20+6 : (6) + 6 = 12

1d20+5 : (6) + 5 = 11

1d20+4 : (16) + 4 = 20

1d20+0 : (8) = 8

1d20+0 : (11) = 11

Secret Roll

Feb 20, 2017 4:34 pm
Cemos goes to wake the others and tell them of the stranger flagging them down.What do we think? Should we stop? I'd be weary of a trap.
Feb 20, 2017 4:36 pm
OOC:
this description is awsome and reminds me of Conan were he meet the temptress in the hut and copulates with her , only to have her turn into a crazy snake chick.... don't know what you guys are thinking but cemos is curious lol.
Feb 20, 2017 4:39 pm
Dustin waves the torch the group has back.

I guess we could check it out. Everyone be prepared though.
Feb 20, 2017 5:04 pm
OOC:
Crom! I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, and why we died. All that matters is that today, two stood against many. Valor pleases you Crom, so grant me this one request. Grant me revenge! And if you do not listen, then the HELL with you!

One of my favorite movie quotes of all time.
Feb 20, 2017 5:09 pm
OOC:
Yeah that was an awesome line.
Feb 20, 2017 7:33 pm
wpw1856 says:
OOC:
Crom! I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, and why we died. All that matters is that today, two stood against many. Valor pleases you Crom, so grant me this one request. Grant me revenge! And if you do not listen, then the HELL with you!

One of my favorite movie quotes of all time.
OOC:
not ashamed to admit I just got goosebumps lol
Feb 21, 2017 12:36 am
OOC:
well if we are in agreement to check it out I'll move it along
Cemos tells the crew to make their way toward the lady but suggests that every load third weapons and make ready for any surprises. Before they reach the shore cemos grabs his amulet and sends a prayer to dumathoin.
OOC:
devine sense, what does it tell me?
Feb 21, 2017 12:57 am
OOC:
if it's ok I'll also put in a perception check looking for anything that sticks out like traps or hidden enemies

Rolls

Perception - (1d20+2)

(9) + 2 = 11

Feb 21, 2017 1:17 am
You open your mind to the divine channels of power and sense nothing. Whatever she is, she isn't undead, fiendish, or celestial in nature.
Feb 21, 2017 3:05 am
OOC:
hummm on a scale of 1 to 10, 10 being Victoria Secret model and 1 being hit with the ugly stick, how is she looking?
Feb 21, 2017 3:55 am
OOC:
To a dwarf, probably a 5. To an elf or a human, an 8 or a 9. She's somewhat waifish, long hair that seems lightly radiant in its own right. She's easily 6 feet tall and is barefooted.
Feb 21, 2017 3:57 am
OOC:
oh cemos don't discriminat, he likes all kinds!lol
Feb 21, 2017 1:24 pm
Fang continues to sleep, snoring in his hammock. Bildaweer and Georges are equally asleep.
OOC:
Unless one of you would like to be awakened by Cemos for more than a few words.
The active crew poles the keelboat around, coming over to a small dock outside the shack.

Sweet travelers, could you spare a place on your craft for a lonely stranded widow? I've been stuck here for so long, and I long to see other pleasant creatures. You've no doubt been burdened by the dark denizens of this place? she says in a voice that is song-like and pleasant to the ear.

Rolls

Secret Roll

Feb 21, 2017 1:34 pm
Dustin looks for wedding ring as well as what is visible of the hut. It didn't make sense one hut on an island. He also looked to see if there was a boat.
Feb 21, 2017 1:37 pm
You look but see no boats. Give me a perception to try spotting a ring.
Feb 21, 2017 1:46 pm
Peepers

Rolls

Perception - (1d20+6)

(1) + 6 = 7

Feb 21, 2017 1:47 pm
You notice that she, in fact, does have arms.
Feb 21, 2017 1:50 pm
Who would have left you all alone out here, it seems a cruel fate.
Feb 21, 2017 1:54 pm
When my husband died, gods grant him peace, my sister and I moved here to escape from the pain. She died some years ago, stranding me on my own in the middle of this fetid swamp of a place.
Feb 21, 2017 2:01 pm
Where would you like to go ? and is there anything you wish to bring with you ?
Feb 21, 2017 2:05 pm
I don't have much, a few dresses and some mementos. Anywhere but here. I hear that Gracklstugh is nice, or can be. Perhaps Menzoberranzan. Really anywhere.
Feb 21, 2017 2:19 pm
Dustin nods, "Alright gather your items."

He then turns to the others and quietly, "Both of those places are not nice. If she would be welcomed in such places I have some concern bout her. No boat here, I couldn't see if she had a wedding ring, still I don't know something doesn't feel right.
Feb 21, 2017 2:34 pm
The lady smiles and heads back into the ramshackle hut, emerging a few minutes later with a tattered bag stuffed to the brim.
Feb 21, 2017 2:51 pm
Cemos leans in to whisper to dustin. she is no fiend or angel and I don't sence any evil about her but your right something feels off.
OOC:
there was no evil when I used d.s. right?
Also I'd like to do an insight check to see if she is telling the truth.
Last edited February 21, 2017 2:51 pm

Rolls

Insight - (1d20+2)

(19) + 2 = 21

Feb 21, 2017 2:55 pm
OOC:
Divine Sense is very specific about what you can and cannot sense. You can determine if there are fiends, celestials, or undead within 60 feet as well as any desecrated ground. You've sensed none of that. It does NOT allow you just detect good vs. evil.
Dramasailor sent a note to Bad_forest_monkey

Rolls

Secret Roll

Feb 21, 2017 3:32 pm
OOC:
oh that's what detect good and evil is for lol duh...sorry noob question.
Feb 21, 2017 3:36 pm
dustin before we shove off can I talk to you for a moment. cemos walks with dustin off to one side of the boat.
Bad_forest_monkey sent a note to Cosmic_Cube
Feb 21, 2017 3:42 pm
"Yeah I don't like it either. A nice woman on an island in the middle of nowhere ? Plus one that thinks going to Menzopsychoville would be pleasant. I agree watching is in order. See if you can see a wedding band when we help her aboard."
Feb 21, 2017 3:50 pm
iv got a better idea, when I start my next shift let's get the crew together and question her, iv got a new spell iv been wanting to try. Until then let's assign a secret post to watch her while they are on duty.
OOC:
after I long rest I'd like to prepare zone of truth, I'll update my character sheet on my lunch break.
Feb 21, 2017 3:52 pm
Cemos walks back over to the lady
well if your gona travel with us we will be needing to know your name and if you have any skills that might help us on our journey.
Feb 21, 2017 4:14 pm
You can just call me Nanny. It's what I've gone by most of my life. Skills? I can sew! That and I've a bit of magic, though not a lot. They said my grandmum was some natural sorceress or something. With a snap of her fingers four little balls of light streak out from her hand and spin in a circle around her. As they slow to a stop, they shimmer and become lanterns, which she arrays in a line down the middle of the craft with the lights no more than 15 feet apart, casting a subtle glow over the vessel.

A minute later, they flicker and blink out.

That's about it, I'm afraid. She says quietly.
Feb 21, 2017 5:56 pm
Hey that was great Nanny, I am Dustin and the bearded one is Cemos. We will introduce you to the rest of the crew in a bit.
Magic is something that seems native to the place though no Faezres seems to be about here.
Feb 21, 2017 7:27 pm
Thank you kindly sir. Where shall I sleep. I could curl up on the floor near the front if you wanted me to. she says, batting her eyes at Dustin lightly.


Bildaweer, any action from you or are you opting to sleep this one away.

Rolls

Secret Roll

Feb 21, 2017 7:36 pm
If you wish go ahead and get some sleep. Were a long distance from any of the major cities right now.
Feb 21, 2017 7:51 pm
OOC:
I was waiting on someone to wake me up and tell me what's going on as part of the game.
Feb 21, 2017 8:00 pm
Webster will wake Bildaweer up and point with one leg for Bildaweer to follow him.

He then points with the leg at the newcomer.
Feb 21, 2017 8:49 pm
Bildaweer is a bit frightened that it is Dustin's familar and not Dustin waking him quietly out of bed and showing him the stranger. Bildaweer steps back so as not to wake the person up and whispers the incantation for Detect Evil and Good.
Feb 21, 2017 9:03 pm
Webster does the high five trick with Bildaweer.

He then keeps alert with all his eyes.
Feb 21, 2017 9:04 pm
Dramasailor sent a note to wpw1856
Feb 21, 2017 9:29 pm
Check

Rolls

Investigation - (1d20+7)

(13) + 7 = 20

Feb 21, 2017 9:38 pm
Dramasailor sent a note to wpw1856
Feb 21, 2017 9:51 pm
Cemos sees the gnome looking the newcomer up and down and shoots him a look as if to say keep your eye on this one. well let's shove off then!
Feb 21, 2017 9:52 pm
Bildaweer's eyes grow very large and he immediately, but quietly, informs whomever is awake that the stranger is a green hag.
Last edited February 21, 2017 9:52 pm
Feb 21, 2017 9:59 pm
hold on there lady I have a few more questions for you. cemos pulls his hammer and let's out a loud whistle in hopes of drawing the attention of the rest of the crew.
Feb 21, 2017 11:52 pm
The woman sits up and rubs her eyes.

What? What is it? I was just lying down like that handsome young elf told me to. Can't a pretty girl get some rest? she says, pouting at you.
Feb 22, 2017 12:26 am
Yes why cant we let her get some sleep. We can take her to visit her sister. She has been nicer then most folk we have met.
Still Dustin's eyes looked for any wet foot prints indicating possibly invisible things. He also turned so his dagger was away from the womans view.
Feb 22, 2017 1:53 am
tell me, what was it... nanny? Did you say happened to your sister?
Feb 22, 2017 1:59 am
My sister? She died! I don't know why the silly boy thinks I can visit her. Unless you mean her grave, but that's back behind the shack I was living in.
Feb 22, 2017 2:26 am
My apologies Nanny.
Dustin lowers his head.
Feb 22, 2017 3:30 am
perhaps it's best we go pay our respects to your departed Kin before we leave, don't know when you will have an opportunity to come back here.
Feb 22, 2017 3:33 am
here let me just grab something real quick. cemos scurries over to Dustin and leans into whisper. she be a hag what should we do? I don't have any experience with those creatures but if she can be reasoned with perhaps we don't have to fight her.
Last edited February 22, 2017 3:48 am
Feb 22, 2017 10:52 am
Ahhh, lets let her know that we know what she is off the boat. If she attacks we will know. If she doesnt we have worked with stranger creatures down here.
Feb 22, 2017 12:39 pm
aye as soon as she steps off yhe boat let's confront her about it.
Feb 22, 2017 3:46 pm
Bildaweer huddles with Cemos and Dustin. Be ready my friends. She obviously has tremendous magical ability and didn't want us to know what she truly is.
Feb 22, 2017 4:05 pm
As you all confer, she looks at you a bit askance. That seems a funny custom, but ok. I suppose that is a good idea, although I still don't know why I can't just sleep! Nanny says as she leaves the boat, with her bag remaining behind. She hops nimbly onto the dock and moves toward the back of the shack quickly (it's only about 15 feet from the boat to the shack), seemingly eager to get it over with.
[ +- ] If you follow her behind the shack
Feb 22, 2017 4:11 pm
OOC:
ahhhh grr I know it's a trap so i dont want to go over there but I don't think cemos would, now he would be weary because he knows what she is.
Feb 22, 2017 4:13 pm
Before we head off the boat cemos looks to his companions. be on your guard, something doesn't feel right about this.
Feb 22, 2017 4:14 pm
OOC:
just wanting to know if we are all going, I'll waite for the others to post up but cemos starts to head that direction but won't go past the shak without backup
Feb 22, 2017 4:30 pm
OOC:
If I know she's a green hag, do I also know about her magical abilities or do I need to roll a nature check?
Feb 22, 2017 4:33 pm
Give me an arcana check to check for her magical abilities.
Feb 22, 2017 4:38 pm
Arcana

Rolls

Arcana check - (1d20+7)

(16) + 7 = 23

Feb 22, 2017 5:05 pm
Dramasailor sent a note to wpw1856
Feb 22, 2017 5:16 pm
She's invisible! Be on guard!
OOC:
I need a little rule clarification - so I can't cast detect magic and learn about the hag's location because she's invisible and detect magic only works on something I can see, but detect evil and good doesn't seem to have that limitation. Please advise and thanks!
Feb 22, 2017 5:33 pm
Nanny, we know that your a hag, there is really no need to hide that from us. We have worked with stranger creatures. Let's talk on more clear terms.
Feb 22, 2017 6:33 pm
let's not do anything brash
cemos says with worrie in his eyes as he scans their location. He then grips his hammer and readies his shield. now I'm only gona tell you once, show yourself now!
OOC:
skill check
Last edited February 22, 2017 6:40 pm

Rolls

Intimidation - (1d20+5)

(19) + 5 = 24

Feb 22, 2017 6:36 pm
Webster helps keep an eye on Bildaweer and waves a leg at Ozzie.
OOC:
I think bats echolocation can sense invisible people
Last edited February 22, 2017 7:39 pm
Feb 22, 2017 9:02 pm
OOC:
a little peek behind the curtain here but is it completely asinine to even try and communicate with an "evil" npc?
Feb 22, 2017 9:07 pm
OOC:
Nope! just because they are evil doesn't mean they are above cutting a deal or bartering for life. So far, though, you've not really come across many that would do that (save the Duergar, but they weren't in the mood!). I've been in a meeting for the last almost 8 hours, sorry for the delay!
Oh fine! You don't have to be a right bastard about it, ye mangy dwarf! The sound of Cemos own voice echoes around you and with a pop, you see a wretched looking hag, some 15 feet behind your group, closer to the boat. So you know I'm a hag do you, what do you intend to do with that information? she says, this time with Dustin's dulcet tones.
Feb 22, 2017 9:16 pm
Well, right now nothing. We don't really know you, what were your plans and do you still need a ride ? As I said we have worked with some interesting beings so far. Like most folks we are interested in our own safety but if you had plans a place to actually travel too we might be open to it. If you planned to eat us all and take our boat well that would be a different story entirely.
Feb 22, 2017 9:25 pm
Well, I was planning on killing you, that's for sure. Eating, only the two dwarves look good enough to eat! Now, ye scrappy little elf, let's see what you think of this! You weak, beardless, dancing queen! She spits, sending a magically-laced set of insults to your ears.

DC12 Wisdom Save please! Make it and no effects, succeed and take 9 damage + disadvantage on your next attack roll.

Initiative! PCs can act!

Rolls

Secret Roll

Feb 22, 2017 9:57 pm
I am on my phone I think I have +3 to wisdom

Rolls

wisdom save - (1d20+3)

(10) + 3 = 13

Feb 22, 2017 10:06 pm
OOC:
Is Nanny visible ?
Feb 22, 2017 10:08 pm
Cemos moves around behind the creature to put himself in between it and the boat.that was a mistake.
OOC:
bonus action if cast magic weapon and attack with hammer and shield.
Both of those attacks have an extra +1 to hit
I tried to do it like 1d20+3+1 to show the str and the magic effects but it doesn't like that lol... actually I messed that all up both attacks are +6 to the roll to hit if that makes a difference
Last edited February 22, 2017 10:19 pm

Rolls

Att1 - (1d20+3)

(3) + 3 = 6

Att2 - (1d20+3)

(12) + 3 = 15

Dam1 - (1d8+3)

(7) + 3 = 10

Dam2 - (1d8+4)

(4) + 4 = 8

Feb 22, 2017 10:10 pm
Bildaweer casts Scorching Ray.
OOC:
Also using Portent Rolls of 16, 18 if necessary on any missed rolls.

Rolls

Scorching Ray (3rd Lv.) - (1d20+7)

(3) + 7 = 10

Scorching Ray (3rd. Lv.) - (1d20+7)

(17) + 7 = 24

Scorching Ray (3rd Lv.) - (1d20+7)

(14) + 7 = 21

Scorching Ray (3rd Lv.) - (1d20+7)

(3) + 7 = 10

Damage - (2d6)

(51) = 6

Damage - (2d6)

(31) = 4

Damage - (2d6)

(36) = 9

Damage - (2d6)

(62) = 8

Feb 22, 2017 10:28 pm
Dustin looks dissapointed.
He uses his handcrossbow then free action dashes to cover.

Rolls

Hand crossbow - (1d20+8)

(10) + 8 = 18

Hand crossbow damage and sneak attack. - (1d6+5, 3d6)

1d6+5 : (6) + 5 = 11

3d6 : (263) = 11

Feb 23, 2017 2:14 am
Cemos swings at Nanny, missing the first time around. As he brings his hammer back, however, he cracks her in the jaw, clacking her nasty teeth together. Just as she turns to look at him from the hit, four red hot beams scream out from Bildaweer's hand, slamming one after the other into her chest. She reels in pain just as Dustin slings a bolt from his hand crossbow that slashes the side of her neck, sending a splash of black blood across Cemos' armor. She howls in pain as Georges and Eldreth run up from the boat, each arriving in time to take their swings at her. From behind her you see a strange sight as a moss covered mushroom rises up from the water and charging, lashing out with a pair of sword strikes.

Georges catches her with his scimitar as Eldreth slams the hag's shoulder with her hammer, keeping her shield up as she'd been taught. Stool, who'd managed to move behind her unseen, giving him a slight advantage as he slices into the back of her leg.

She grins a wicked grin at the group and snaps her fingers. She disappears from sight. You hear no sound and see no trace of her, moving or otherwise.

PCs are up.

Dramasailor sent a note to Dramasailor

Rolls

Georges Swing 1 - (1d20+5, 1d6+3)

1d20+5 : (18) + 5 = 23

1d6+3 : (3) + 3 = 6

Georges Swing 2 - (1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (5) + 3 = 8

Eldreth Swing - (1d20+4, 1d8+2)

1d20+4 : (18) + 4 = 22

1d8+2 : (1) + 2 = 3

Stool 1 (w/ sneak) - (1d20+3, 1d6+1, 1d6)

1d20+3 : (6) + 3 = 9

1d6+1 : (4) + 1 = 5

1d6 : (3) = 3

Stool 2 - (1d20+3, 1d6)

1d20+3 : (3) + 3 = 6

1d6 : (3) = 3

Stool ADV 1, ADV 2 (from being hidden) - (1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (16) + 3 = 19

Feb 23, 2017 8:13 am
Stool spores now !

Dustin looks for the spoors hitting anything like invisible hags then he looses another bolt.

Rolls

Hand crossbow disadvantage probably. - (1d20+8, 1d20+8)

1d20+8 : (15) + 8 = 23

1d20+8 : (1) + 8 = 9

Hand crossbow damage and sneak attack. - (1d6+5, 3d6)

1d6+5 : (1) + 5 = 6

3d6 : (314) = 8

Feb 23, 2017 12:58 pm
OOC:
Forgot to mention bildaweer, I used both your portent rolls to get you all 4 beams hitting.
Stool releases a cloud of spores but they don't seem to outline anything like a figure for Dustin to aim at.
Feb 23, 2017 1:33 pm
Dustin curses inwardly since the woman was surrounded how could she slip away.

(Was she on the isle or on the boat ?)
Feb 23, 2017 1:35 pm
OOC:
You were all on the isle. She stepped behind the shack and disappeared the first time. When she re-appeared, it was between all of you and the boat (near the dock).
Feb 23, 2017 1:55 pm
Ok Dustin will be looking for new squishy foot prints appearing.
Feb 23, 2017 1:57 pm
OOC:
There is literally no sign of her whatsoever. No footprints, no sounds, nada.
Feb 23, 2017 1:59 pm
Dustin quickly makes his way to the boat and waved the others to follow.

Dash and bonus action Dash.
Feb 23, 2017 3:17 pm
OOC:
Cosmic mentioned using my bat familiar to locate the hag. He has echolocation and keen hearing. Please advise.
Feb 23, 2017 3:59 pm
Cemos makes his way to the boat taunting the hag all the while. that's right you better run, we tried to be civil with you but noooooooo..... stupid hag!
Feb 23, 2017 4:20 pm
Stool I have an idea you and me and a bit of stealth work, you upto it ?
Feb 23, 2017 6:06 pm
OOC:
Normal invisible, yes that would work. However, this one it will not (green hags have a special invisibility).
Sure Dustinfriend, what is your thought? Stool thinks at you.
Feb 23, 2017 6:11 pm
We go over the farside of the boat slip into the water and wait by the isle while the others seem to sail away. If the hag shows up we stealth attack.
Feb 23, 2017 6:13 pm
How will we hide from her for that long friend? We cannot go invisible as she does and neither of us is able to breathe underwater for more than a few minutes at best.
Feb 23, 2017 6:20 pm
We could use the hut as cover and you have moss on you. We should be able to remain mostly under water. This is just bad Stool she is going to hurt others if we dont do something. Do you have any other ideas ?
Feb 23, 2017 7:13 pm
Cosmic_Cube sent a note to Dramasailor
Feb 23, 2017 8:04 pm
OOC:
What if I cast detect magic?
Feb 23, 2017 8:24 pm
OOC:
Detect magic would tell you that magic is happening w/in 30 feet. In order to outline the item/person, however, you have to see them. Detect Evil and Good would work more like you want. You know she is fey, so you know that it would tell you if she were with 30 feet and where (or at least that A fey was within 30 feet and where). Further out than 30 feet, neither will help as it exceeds their range.

As for audible option, you could do that and make an intimidation check as a regular roll (advantage because holy crap, disadvantage because sound without creature isn't as frightening, so they cancel for a normal roll). However, not sure how intimidated she would be, but you could try.

If you have a sound based AOE attack, that would certainly hit her if she were in range (like Thunderwave or the like).
Feb 23, 2017 8:33 pm
Roll

Dustin calls for the others to get to the boat and get to the boat now.

Rolls

Intimidation - (1d20+4)

(15) + 4 = 19

Feb 23, 2017 9:13 pm
Cemos being a little taken off guard by Dustin's new found ability to intimidate runs to the boat.you heard the man let's move!
Last edited February 23, 2017 9:14 pm
Feb 23, 2017 9:22 pm
Bildaweer runs towards the boat.
Feb 24, 2017 12:24 pm
You all make it back to your craft with no issues. Do you set off or do you take other actions here?
Feb 24, 2017 12:53 pm
Bildaweer casts detect evil and good.
Feb 24, 2017 1:03 pm
You sense nothing within 30 feet of you (which if you position yourself properly on the boat would encompass the entire craft).
Feb 24, 2017 1:47 pm
Bildaweer get the others to start rowing. Don't go far yet. Be prepared to use distance weapons and attacks.
Feb 24, 2017 2:56 pm
Row! Everyone row! Move this boat now!
Feb 24, 2017 3:40 pm
Dustin motions to Stool and slips into the water on the other side of the boat from the small isle.

He swims so that should Nanny appear Stool and he might get stealthy with it.
Feb 24, 2017 3:43 pm
Stool tags along with Dustin, swimming as best he can.
Feb 24, 2017 5:04 pm
Swims to the opposite part of the Island then the one looking in the boats direction.

Remaining alert for any opportunity.
Feb 24, 2017 5:12 pm
The boat slowly moves away across the swamp-like water area. The isle is small, only about 40 feet across. So far, you see and hear nothing.
Feb 24, 2017 5:19 pm
Keeps the sound going and uses it to cover Stool and him getting a bit of air.
Feb 24, 2017 5:21 pm
Those of you on the boat hear the telltale gibberish of the Demogorgon, but see no sign of the vile demon.
Feb 24, 2017 5:52 pm
After a while moves up on the isle and spins firing off color spray.

Rolls

Color Spray HP 15 foot cone - (6d10)

(2106223) = 25

Feb 24, 2017 6:09 pm
Dustin's spray of color bombards out, and just at the very fringe, Nanny shimmers into view, 15 feet away from Dustin toward the dock.

You vile creature! How DARE you blind me! She cries as she whirls around toward the sound of your voice from casting the spell. She strikes out with her claws.

Rolls

Secret Roll

Feb 24, 2017 6:10 pm
Her swing goes wide of Dustin.

Back to init rounds. PCs on the boat may take their action now (as they were in on the plan and waiting for her appearance). The boat is currently about 60 feet from the hag.
Feb 24, 2017 6:23 pm
OOC:
All attacks against Nanny have advantage until Dustin's next turn starts.
Feb 24, 2017 6:31 pm
Bildaweer casts Scorching Ray from the boat.
OOC:
Range 120 ft. Forgot attack modified which is +7
Last edited February 24, 2017 6:32 pm

Rolls

Scorching Ray - (2d20)

(26) = 8

Scorching Ray - (2d20)

(102) = 12

Scorching Ray - (2d20)

(146) = 20

Scorching Ray - (2d20)

(157) = 22

Damage - (2d6)

(13) = 4

Damage - (2d6)

(34) = 7

Damage - (2d6)

(61) = 7

Damage - (2d6)

(22) = 4

Feb 24, 2017 6:35 pm
OOC:
Do you still have portent ?
Feb 24, 2017 6:36 pm
Four streaks of fiery power streaks out from the boat, tracing a searing line in the darkness. The first goes over her head, but the last three all find their mark exquisitely. The first two hit, and then the third blows out the back of her torso, leaving a scarred hole in the middle of her chest. Her eyes are glassy as she slumps to the ground with a thud.

If Dustin and Stool search her corpse, they find a tattered set of robes as well as a belt with some small creature skeletons dangling from it. In the shack, there are a variety of herbs and alchemical ingredients that you can easily transport back to the boat.

On the boat, the creatures bag shimmers and fades away, leaving nothing there.
Feb 24, 2017 6:42 pm
Dustin will help load up the boat with things.

Sorry everyone, I thought she would be more trouble left alive then like this. Especially since she could mimic us.
Feb 24, 2017 7:07 pm
Dustin once again uses the detect magic ritual. Looking over all the items.
Feb 24, 2017 7:08 pm
No magic is present
Feb 24, 2017 7:10 pm
Nothing here. Dustin walks slowly over the island to see if anything might be buried. Then he heads on back.
Feb 24, 2017 7:34 pm
well that was exciting. Shouldwe check her hut?
Feb 24, 2017 7:40 pm
I did but feel free to double check. A lot of herbs and alchemy things. I am glad it worked out !

Dustin gives Bildaweer a big smile, Thanks for working with me on the plan ! You did great.
Feb 24, 2017 8:45 pm
Bildaweer returns Dustin's smile. He points his finger to his head. Smart my friend! Smart indeed!
Feb 24, 2017 10:06 pm
When Dustin finishes up getting back to the boat, he comes bearing a chest full of alchemical supplies containing a variety of herbs and other materials for the crafting of potions and poisons. You get everything settled in and begin your transit once again, with 3rd shift resuming their duties.
[ +- ] Deluxe Keelboat Info
10 days remaining to Neverlight (9 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


Time passes and once again you start to cycle through your shifts, making it nearly a full day without anything untoward. However, when the third shift group takes over, you find yourselves in an interesting chamber. It thrums with Faerzress-coated pillars. You've spent the last 6 hours sailing through the eerie light. As you continue through this pillar-filled chamber you hear a rushing of water. Up ahead, there is a massive swirling vortex of water, nearly 100 feet across! Your boat slips into the stream, getting yanked into the whirl. Just as the group takes to the poles to try steering out of the dangerous water hazard, another of those mottled blue/green trolls leaps out of the water, landing square in the middle of your craft!

Combat! PCs may act!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Secret Roll

Feb 24, 2017 10:32 pm
OOC:
For this, each round your boat will move 1/4 around the whirlpool. Each round you spend in the whirlpool has a chance at damaging the boat. You have decisions to make: attack the creature or assist with poling the boat. If you do NOT manage the boat, you will not exit the whirlpool. If you do NOT manage the troll, you will get killed. Manage both of your threats! :P You can request that the NPCs take over the boat if you want.
Feb 24, 2017 10:49 pm
Practice fire magic !

Weve got another Troll !

Dustin waits for atleast one to engage the troll before loosing a bolt.
Feb 25, 2017 1:40 pm
OOC:
P.S. I am ok with the NPC's poling. Though someone needs to grab the flaming mace.
Feb 25, 2017 2:05 pm
OOC:
Today's magic surge number is 9. If you cast any spell, please roll 1d20, 1d100 as a Magic Surge dice roll.

Rolls

Magic Surge Number - (1d20)

(9) = 9

Feb 25, 2017 3:35 pm
OOC:
Oh sure, sure, make me want to go ahead and use magic
Feb 25, 2017 7:02 pm
OOC:
is it ok if we talk about a strategy for this real quick?
Feb 25, 2017 7:03 pm
OOC:
I feel like I can talk the troll of I can taunt him into combat with me and that way everyone else can focus on the boat and once we are clear everyone can come to help.
Feb 25, 2017 7:14 pm
OOC:
dm is there any way I can increase my defense by focusing mainly on shield blocking? Like instead of taking my action to attack I take it to prepare to block.
Feb 25, 2017 9:29 pm
OOC:
Yes, you can take the Dodge action instead of attacking. It makes all attacks against you be at disadvantage.
Feb 25, 2017 10:33 pm
OOC:
If Cemos is willing to take the heat Dustin will pole like crazy instead
Feb 25, 2017 11:03 pm
OOC:
The way I'm going to work this is that you all aren't in the vortex YET. You've been pulled 10 feet toward it. Anyone tending to poles and tiller (max 5) will be able to partake in a group Athletics check. If the check succeeds, you can change your speed by up to 30 feet per round in any direction. Currently you are moving toward the vortex at 40' per round. So if you were to want to come to a full stop and then head backwards, you'd need 2 rounds of successful checks. Alternatively, you can change your movement and position to shoot at an angle and try to outrun the vortex. Right now, that's also 2 rounds of successful checks from where you are now. You have Francis, Eldreth, Shuushar, Georges, and Stool that could fill all boat positions if you wanted to focus on the troll. Or you could move people like Stool and Francis (who are physically weaker) into combat and have you heavier hitters STR wise onto the poles to better succeed. Your choice.
Feb 26, 2017 12:36 am
OOC:
I am faster then strong.
Feb 26, 2017 5:06 pm
OOC:
ok if like to try that unless anyone has a better idea.so for my turn I will move in front of the beast and action dodge with bonus action buff ac with +2 on myself.... fee action I'll say I bet you can hit me you dumb troll.
Feb 26, 2017 5:07 pm
OOC:
a little upset with myself that I dropped the taunt from my spell list right now but I'll just try to antagonize them into fighting me.
Feb 27, 2017 1:42 pm
Dustin will stick around and fire at the troll with his hand crossbow.
When the Troll is distracted by Cemos, Dustin let's fly.

Rolls

Hand Crossbow - (1d20+8)

(17) + 8 = 25

Hand Crossbow Damage and sneak attack - (1d6+5, 3d6)

1d6+5 : (6) + 5 = 11

3d6 : (145) = 10

Feb 27, 2017 2:41 pm
OOC:
I was gone say Dustin that I could just as easily give you the ac buff and you can solo the troll and I will focus on getting the boat out of the vortex. It's up to you.
Feb 27, 2017 2:49 pm
OOC:
I dont have the health to stand up to the troll. I am much better tag teaming with a melee combatant.
Feb 27, 2017 4:51 pm
OOC:
Roger that.
Cemos tells the crew to man the oars and then turns dramatically to the troll and says in a brash voice
I've got this! cemos opens a portal of light above his head and a single strand of beard hair from the great Lord of the mountain drops upon his brow. With with luscious locks flowing from the dwarfs face he runs towards the troll taunting him all the way and prepares battle.
OOC:
dodge action.
Last edited February 27, 2017 4:52 pm
Feb 27, 2017 6:08 pm
Bildaweer casts Scorching Ray at the troll.

Rolls

Scorching Ray - (1d20+7)

(19) + 7 = 26

Scorching Ray - (1d20+7)

(7) + 7 = 14

Scorching Ray - (1d20+7)

(13) + 7 = 20

Damage - (2d6)

(56) = 11

Damage - (2d6)

(54) = 9

Damage - (2d6)

(45) = 9

Feb 27, 2017 8:55 pm
bildaweer focus on getting the boat out of the whirlpool. Don't antagonize the beast.
Feb 28, 2017 1:27 am
Dustin's bolt drills into the beast's side as two of Bildaweer's beams lance across the beam's stomach, causing the smell of burning flesh to rise up. Cemos yells at the creature just as the damaging blows hits and it looks, clearly confused, between those that hurt it and the small creature with metal-bound fury in his face.

Fang, Shuushar, Eldreth, Georges, and Francis work on getting the boat under control, succeeding on starting out of the whirlpool's grasp.

Stool slices at the creature, missing.

The beast bites at Cemos, missing. However, the two follow-up claws both hit, slicing into you, dealing 15 points of damage (21 before reduction).

PCs up.

Dramasailor sent a note to Dramasailor

Rolls

Strengths (Fang, Georges, Eldreth, Shuushar, Francis) - (1d20+6, 1d20+5, 1d20+4, 1d20+1, 1d20)

1d20+6 : (18) + 6 = 24

1d20+5 : (19) + 5 = 24

1d20+4 : (15) + 4 = 19

1d20+1 : (7) + 1 = 8

1d20 : (4) = 4

Stool Attack (Main Hand, Sneak, Off Hand) - (1d20+3, 1d6+1, 1d6, 1d20+3, 1d6)

1d20+3 : (6) + 3 = 9

1d6+1 : (2) + 1 = 3

1d6 : (4) = 4

1d20+3 : (3) + 3 = 6

1d6 : (2) = 2

Secret Roll

Secret Roll

Feb 28, 2017 3:24 am
Cemos grunts as the beast rakes it's claws across his chest. He is more upset with the fact that the creature was actually able to hit him then he was about the damage it delt. Still he raises his shield and prepares himself for another onslaught. Is that all you've got you foul smelling ape! Your mother takes up more space than a gelatinous Cube!
OOC:
As a move action I will make my way to a side of the boat that is not occupied by my friends and coax the troll to come at me, my action will be getting ready to dodge and if your ok with it I would like to bonus action grab my potion of hill giant strength. My idea is to taunt him over to the edge of the ship and dodge his attack. On my next turn I want to drink the potion and try to shove him off the edge into the whirlpool. If that's no Bueno just let me know and I'll just adjust the move action to keeping him away from my homies.
Last edited February 28, 2017 4:16 am
Feb 28, 2017 4:21 am
OOC:
There's not really anywhere to move him to on the boat. Ignoring the names in the image below, the red area is where the troll is. The white spaces are the only areas it could conceivably stand in. Now, you could try getting him to shift the 5 feet, but it's not like you have a ton of space to work in. Remember also, this creature has fins on both legs and arms and appears to have gills. ;)

As for your plan, since I don't think you have a potion belt or anything like that, it'd be an action to find your potion and a free action to consume it (so you'd have to forgo your dodge for one round to find the potion, and then you can freely drink and try manhandling him or something of that nature).
[ +- ] Map from other troll encounter
Feb 28, 2017 3:26 pm
Cemos, can you stand more of that ? Dustin called out concerned after seeing Cemos so brutally struck.
Feb 28, 2017 3:47 pm
don't you worry yourself lad! I've seen more threatening geckos as cemos says this he thinks about the potion and looks to the creature...
you would make a nice belt!?! Hummmm.
OOC:
Maybe just one or 2 more rounds lol. That hurt tehe. As for my plan I'll just rinse and repeat the dodge for now. If still got a good chunk of points and as long as I can keep him focused on me everyone else can get us out of this mess.
Last edited February 28, 2017 3:52 pm
Feb 28, 2017 3:49 pm
Dustin nods letting fly another bolt.
OOC:
Gah !!! DO I have any inspiration >?
Last edited February 28, 2017 3:51 pm

Rolls

Hand Crossbow - (1d20+8)

(1) + 8 = 9

Hand Crossbow Damage and sneak attack - (1d6+5, 3d6)

1d6+5 : (4) + 5 = 9

3d6 : (214) = 7

Feb 28, 2017 3:52 pm
OOC:
Yes, Bilda/Cemos/Dustin are all at 1 Inspiration
Feb 28, 2017 3:54 pm
Spending Inspiration to not let Cemos down.

Rolls

Hand Crossbow - (1d20+8)

(10) + 8 = 18

Feb 28, 2017 3:56 pm
Dustin's bolt streaks out, sticking into the creature's gut, spilling a gout of blood across the deck.

Dramasailor sent a note to Dramasailor
Feb 28, 2017 4:34 pm
Bildaweer again casts Magic Missile.

Rolls

Magic Missile - (3d4+3)

(411) + 3 = 9

Feb 28, 2017 4:45 pm
Bildaweer's missiles slam into the creature.

Stool takes his slashes at the beast as the rest of the company tries to keep the boat out of the whirlpool. Their efforts are rewarded as they oar the boat properly and shoot off the vortex's grasp to sail clear of the spinning water.

Stool, however, isn't as lucky, missing both swings. The creature howls and you see his wounds start to re-close, some of the blood flow stops and he stands slightly straighter.

He tries to take a bite out of Cemos, only to meet the glorious golden beard and fail. His swinging claws are avoided easily as Cemos does a dainty twirl in front of him like a squat stone ballerina.

PCs are up. Boat crew can join in combat if they'd like, or they can keep you moving.

Dramasailor sent a note to Dramasailor

Rolls

Strengths (Fang, Georges, Eldreth, Shuushar, Francis) - (1d20+6, 1d20+5, 1d20+4, 1d20+1, 1d20)

1d20+6 : (16) + 6 = 22

1d20+5 : (10) + 5 = 15

1d20+4 : (12) + 4 = 16

1d20+1 : (3) + 1 = 4

1d20 : (18) = 18

Stool Attack (Main Hand, Sneak, Off Hand) - (1d20+3, 1d6+1, 1d6, 1d20+3, 1d6)

1d20+3 : (1) + 3 = 4

1d6+1 : (6) + 1 = 7

1d6 : (2) = 2

1d20+3 : (4) + 3 = 7

1d6 : (6) = 6

Secret Roll

Secret Roll

Feb 28, 2017 4:58 pm
Mentor, hope you have a flame spell ready, or well need the mace !

Rolls

Hand crossbow and sneak attack - (1d6+5, 3d6)

1d6+5 : (6) + 5 = 11

3d6 : (626) = 14

Feb 28, 2017 5:03 pm
Post actual attack roll

Rolls

Hand crossbow Attack - (1d20+8)

(20) + 8 = 28

Feb 28, 2017 5:14 pm
I only have enough energy for two more casts! We may need to finish him off with another source of flame!
Feb 28, 2017 5:16 pm
Bonus critical damage

One of you others use the mace !

Rolls

Critical Damage - (4d6)

(4462) = 16

Feb 28, 2017 5:17 pm
The troll falls to the deck with a thud at the hyper-well placed crossbow bolt.
Feb 28, 2017 5:48 pm
Cemos, Mentor !, Stool one of you use the mace.
Feb 28, 2017 5:59 pm
OOC:
is it dead ? If so I would like to skin a portion of it to make a belt...lol
Feb 28, 2017 6:02 pm
OOC:
Not yet. You are all still in combat turns, so you can take whatever action you'd like. The creature is on the ground, eyes closed, however. The mace Dustin is speaking of is mounted near the front of the craft, about 25 feet from where you currently are Cemos.
Feb 28, 2017 7:35 pm
Cemos runs around to were the creatures head is. As he does so the crew looks on in astonishment as a glowing white hot light begins to radiate from his Warhammer.
ahhhhhhhhh
OOC:
movement to hot him in the head, bonus action cast magic weapon and double attack. Now he is prone so I think I get advantage but I am not sure so I'll post up all the rolls and you can tell me what happens. Also cemos has slung his shield on his back at this point and he is blood hungry, muahahahahaha.

Rolls

Attack 1 - (1d20+6)

(17) + 6 = 23

Advantage 1 - (1d20+6)

(9) + 6 = 15

Attack 2 - (1d20+6)

(12) + 6 = 18

Advantage 2 - (1d20+6)

(7) + 6 = 13

Damage 1 - (1d10+6)

(3) + 6 = 9

Damage 2 - (1d10+6)

(3) + 6 = 9

Feb 28, 2017 7:39 pm
Cemos' strikes hit true, but don't seem to do anything to the creature.
Feb 28, 2017 7:42 pm
Free action dash to the mace and pass it to someone who can pass it to someone who can use it.
Feb 28, 2017 7:44 pm
OOC:
Waiting on Bildaweer before any of the NPCs takes action.
Feb 28, 2017 8:28 pm
Bildaweer casts Scorching Ray at the fallen troll.

Rolls

Scorching Ray - (1d20+7)

(19) + 7 = 26

Scorching Ray - (1d20+7)

(17) + 7 = 24

Scorching Ray - (1d20+7)

(18) + 7 = 25

Damage - (2d6)

(23) = 5

Damage - (2d6)

(54) = 9

Damage - (2d6)

(24) = 6

Feb 28, 2017 8:36 pm
YEAH !!! Way to go Mentor !
Feb 28, 2017 9:20 pm
Bildaweer's searing magics fry the troll where it lies and in a blink of an eye it's nothing but a smoking husk of charcoal.

Combat Over!

You all settle back into your routine, some of you returning to rest.
[ +- ] Deluxe Keelboat Info
8 days remaining to Neverlight (7 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


The next few watches pass without incident. You all get a chance to rest well, and fully. Near the start of the next first shift rotation, you find yourselves in a particularly winding bit of river. The space is nearly 50 feet across, and about 40 feet high. You meander your way through, keeping on a steady alert. All of a sudden, those of you that are awake (all but Cemos, Eldreth, and Francis) hear a squawking sound from high above you. Out of the darkness descends a strange looking creature, almost like a tentacled brain with an eagle's beak. It makes its way for Bildaweer, lashing out with its tentacles and beak.

Both hit, dealing 14 damage to Bildaweer! Please make a con saving throw. Additionally, you are grappled.
OOC:
If you want to roll your portents, you may use them here.
Combat! Bildaweer needs to make his save first, then PCs can act.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Feb 28, 2017 10:28 pm
OOC:
Portent rolls and con saving roll.

Rolls

Portent - (2d20)

(137) = 20

Con Save - (1d20+2)

(15) + 2 = 17

Feb 28, 2017 10:50 pm
OOC:
Are you wanting to sub out the portent rolls for this time around or are you going to hold on to them?
Feb 28, 2017 11:12 pm
OOC:
after the troll combat cemos would want to take a bit of the troll to make a belt. Is that something I can do? I mean it's obviously gone take me a day or 2 to make but during his downtime he would want to work on it .
Feb 28, 2017 11:17 pm
Letgo of Bildaweer you big bird brained beaked beast !
Mar 1, 2017 1:40 am
OOC:
Dustin did you guys wake me up?
Mar 1, 2017 1:50 am
OOC:
If you'd like to, sure. There's no special things that it will give you, other than the Troll-phy. :) And no, as of yet they've not taken any steps towards waking the three of you.
Mar 1, 2017 2:33 am
OOC:
Sub portent rolls? If you mean on my con save, no. I rolled 15 as opposed to highest portent roll of 13.
Mar 1, 2017 2:40 am
OOC:
Did you want to use the portent rolls on any of the attacks that he hit you with (not saying that they would or would not prevent a hit on you).
Mar 1, 2017 10:58 am
OOC:
I did shout out loudly so hopefully it wakes folks.
Mar 1, 2017 2:20 pm
OOC:
ya I was just gone make the belt to hang my potions from. As for Dustins yelling does it wake me up?
Mar 1, 2017 2:39 pm
OOC:
If need be I will kick people awake. Dustin is more horrified by this thing then the troll.
Mar 1, 2017 2:56 pm
OOC:
Oh - yes! Sub the 7 on the attack please!
Mar 1, 2017 4:03 pm
OOC:
With the sub, the beak bite doesn't hit. You only take 8 damage and are still grappled. As for the belt, that's fine, you can have a potion belt after 3 days of work. You're halfway through it right now. The shouting can awaken people, but rousing from your bed will be your action for this first turn.
PCs may take their actions now.
Mar 1, 2017 4:06 pm
Dustin fires a bolt trying his best not to hit his Mentor.
Bonus action dash upto the beast and his Mentor. Move action *Shing shing* Drawing daggers.

Well get you out of this ! said to Bildaweer.

Bonus action stab free activate dagger poison.
Last edited March 1, 2017 4:22 pm

Rolls

Hand Crossbow - (1d20+8)

(15) + 8 = 23

Hand Crossbow Damage and sneak attack - (1d6+5, 3d6)

1d6+5 : (4) + 5 = 9

3d6 : (454) = 13

Stabbity Stab with dagger - (1d20+9)

(11) + 9 = 20

Magic Dagger Damage - (1d4+1)

(3) + 1 = 4

Mar 1, 2017 4:26 pm
Dustin raises his hand crossbow in a now familiar motion, sending a bolt into the fleshy brain material of the creature. Taking off across the boat, he pulls out a dagger from behind his back, taking his bonus action to slash at the beast, slicing the tip off of a tentacle!
OOC:
Combat Mechanics:
Action: Hand Crossbow
Move: Close the distance to the creature
Free Action: Draw the dagger with his other hand (only allowable since it's a hand crossbow)
Bonus Action: Off-hand Attack

The downside to this is Dustin can't reload his hand crossbow as he stands now. He'll have to either drop the dagger to reload, or re-sheathe it.
Dramasailor sent a note to Dramasailor
Mar 1, 2017 4:36 pm
Bildaweer attempts to squirm free of the beast.

Rolls

Strength check - (1d20)

(4) = 4

Mar 1, 2017 4:56 pm
Cemos pops up from all shouting and grabs his weapons.what can it be now? He makes his was out of the cabbin to see the horrid creature. by dumathoins beard!hold on bildaweer!!
Mar 2, 2017 6:48 pm
OOC:
cemos will move a far as he can for his turn and I guess wait till next turn to strike. If I can bonus action I will bit I don't know if I had the time to after getting up.
Mar 2, 2017 7:56 pm
OOC:
To get to the creatures location, you'll need to likely use your movement and Action to "Dash" to get there this turn. You could use a bonus action if you have one. Sorry for the delay, it'll likely be this evening before I can post in earnest. Project work at the office is kicking my behind at the moment.
Mar 2, 2017 7:57 pm
OOC:
I wish I had a bonus action to tie it's tentacle to the deck =P
Mar 3, 2017 2:12 am
Georges and Stool both bound over to Bildaweer's side as he fails to free himself from the creature. They each slash out violently.

Both miss, save for Stool's second attack, which connects and lops off another tentacle.

Eldreth follows Cemos out of the sleeping quarters, aiming to get near the creature as well.

The creature squeezes Bildaweer, dealing another 11 points of damage to him! Please make another CON save Bilda.

Dramasailor sent a note to Dramasailor

Rolls

Georges Attacks - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (3) + 3 = 6

1d20+5 : (10) + 5 = 15

1d6+3 : (3) + 3 = 6

Stool - (1d20+3, 1d6+1, 1d6, 1d20+3, 1d6)

1d20+3 : (2) + 3 = 5

1d6+1 : (5) + 1 = 6

1d6 : (6) = 6

1d20+3 : (6) + 3 = 9

1d6 : (2) = 2

Secret Roll

Mar 3, 2017 3:20 pm
OOC:
Ouch.


Going to sub portent roll of 13. Hopefully the 15 will keep from something nasty.
Last edited March 3, 2017 3:21 pm

Rolls

Con save - (1d20+2)

(7) + 2 = 9

Mar 3, 2017 4:39 pm
You feel the surge of poison rush into your veins and you nobly shake off the effects, keeping your limbs in minor motion, as much as you feel it would be easier to just give in and cease moving.

PCs are up
Mar 3, 2017 5:02 pm
OOC:
Miracle strength check.

Rolls

Strength - (1d20)

(16) = 16

Mar 3, 2017 5:08 pm
In a fit of gnomish rage, Bildaweer rips his arms apart springing free of the beast's grasp.
Mar 3, 2017 5:19 pm
Get behind me Mentor.

Dustin used the dagger to strike out at the beast.

Rolls

Attack with magic dagger - (1d20+9)

(8) + 9 = 17

Magic Dagger Damage, Sneak Attack - (1d4+5, 3d6)

1d4+5 : (2) + 5 = 7

3d6 : (364) = 13

Mar 3, 2017 5:27 pm
As Dustin stabs out with the dagger, he finds a weak spot, near where the beak and brain join. Burying the Drow metal into the spongy flesh the beast screeches in pain and twitches a final bit before flopping to the deck lifelessly.
Mar 3, 2017 5:32 pm
Would someone tell me what the heck this thing is ? I thought I was getting used to the underdark, I guess not !
Mar 3, 2017 5:46 pm
Thank you Dustin! Bildaweer shakes himself off a bit. It's a dangerous place for sure.
Mar 3, 2017 5:49 pm
Your hurt Mentor, Cemos could you heal him. Yes more dangerous then the wood I come from. Though the occasional owlbear and other monsters do show up from time to time. How did this thing fly ?
Mar 3, 2017 8:02 pm
dwo did ya have to kill it before I got here? Never you mind, come here my gnomish friend.
Cemos drops 19 pts from let on hands to bildaweer.
do you think there will be more of these hideous beasts to come? he says as he walks over to check the monster for anything useful.
Mar 3, 2017 8:35 pm
Maybe this one flew out of the dark.
Mar 3, 2017 9:41 pm
By the gods I hope not, Cemos. Trolls, hags, demons oh my.
Mar 3, 2017 10:53 pm
oh my is right! We can not be to far now from shore. Let's press on and get off of this damnable boat!
Mar 4, 2017 2:55 am
Combat Over
As you look around in the aftermath of the brief, but furious, fight you find nothing of interest, other than the beast itself. Those of you resting return to your rest, relatively uninterrupted in your long rest.
[ +- ] Deluxe Keelboat Info
7 days remaining to Neverlight (6 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


Your vessel continues on, sailing through the interminable darkness and dank. Second shift, then third, take over. You see nothing but shadowed walls and the occasional patch of Faerzress that Shuushar advises you stay away from if possible. First shift takes over again, nearly a day after the horrid bird brain attacked. The find themselves lucky, however, as their eight hours go by uneventfully. Then as the second shift takes over and Dustin, Stool, and Shuushar retire after a boring sixteen hours on duty, those of you on duty spot a boat off in the distance. This keelboat looks very similar to those that you left Sloobludop on nearly two weeks ago.

Rolls

Secret Roll

Secret Roll

Secret Roll

Mar 4, 2017 1:32 pm
OOC:
If anyone would have mentioned the poison, Dustin would have tried to fill a bottle of the bird brains poison for future use.
Mar 4, 2017 4:11 pm
Seeing the boat and leery of another confrontation Bildaweer says to Cemos we should alert the others. But then what?
Last edited March 4, 2017 4:11 pm
Mar 4, 2017 4:51 pm
aye go and rouse the others, I'll bring us in closer. cemos begins to pull the boat a little further into were the other boat is. Trying to keep enough distance yet close enough to get a good look at it.
OOC:
perception
Last edited March 4, 2017 4:53 pm

Rolls

Perception - (1d20+2)

(4) + 2 = 6

Mar 4, 2017 4:53 pm
OOC:
post roll:
Ahhh I think it's a boat lol

Mar 4, 2017 7:07 pm
As you get close you can see that there are some kuo-toa on the deck of the boat, waving at you. Shuushar makes his way out and hails them. He turns to the group.

They are worshippers of the Sea Mother. We should talk with them some more. They are not likely to injure us.
Mar 4, 2017 7:51 pm
Ask them what they want Shushar.
Mar 5, 2017 12:50 pm
the last time we ran into these folk they summoned a dragon. Are we sure we should talk with them? cemos says in a hushed tone to the group
Mar 5, 2017 1:23 pm
"I don't know Cemos. I kind of screwed up with the hag so a bit unsure of myself. They look friendly but I have been wrong before. On the other hand they may have news or supplies."
Mar 7, 2017 4:29 pm
Shuushar seems sure that these are friendly folk. Let's see what they have to say.
Mar 7, 2017 4:49 pm
Hail there ! Dustin calls out.
Mar 7, 2017 9:07 pm
have you any items or supplies for trade? cemos follows Dustin and bildaweers actions.
Mar 8, 2017 1:01 am
OOC:
Apologies for the delays. Startup phase of a new project of work decided that I needed to have no free time! Thankfully I think I've found the balance.
The Kuo-toa move around, slowing their boat. As you pull alongside, they hail you in Common.

Well met! We do have some supplies, though not much! However, we also have a surfaceman with us that would likely be more comfortable with you than with us! The tiller-tender says. At that, you notice there's a human standing alongside the fishmen. As you get close enough, Fang hops over, giving the man a close handshake. Some words are uttered that none of you understand.

Dramasailor sent a note to CouchLord0510
Mar 8, 2017 1:15 am
After a moment, the human walks over to the group with Fang. "Greetings," he says with a grave smile. "My Moonbrother has asked that I accompany you on your continued journey since he must leave you. I am Ander, Ander Brightwood."
Mar 8, 2017 1:19 am
Fang looks to the group.

It's true. I've felt something here, something off. It's a task I cannot ask you to accompany me on. It's not that I don't want to, Druidic law forbids me from bringing you along on this journey. I do hope you understand. I know Ander through the Moon and the Circle. More than that, we are also not allowed to reveal. Moonbrother, you have my thanks. Friends, I leave you now. Don't mourn me or be sad, this is a glorious time.

With that said, Fang leaps over the boat, shapeshifting to a fish midleap before splashing into the water.
Mar 8, 2017 2:00 am
Well that was sudden we really didn't get to say goodbye.

Dustin dors turn to the other Druid and shakes his hand.

Names Dustin, welcome to our company.
Mar 8, 2017 2:03 am
Ander doesn't offer a hand, but takes Dustin's offered hand firmly if awkwardly. "Glad to make your acquaintance," he says.
Mar 8, 2017 3:23 pm
"So how did you end up down here ?" He asked of Ander.

He also looked to Cemos, "Why don't you find out what they have for trade."
Mar 8, 2017 4:12 pm
Bildaweer walks towards Dustin and Ander. He holds out a hand to greet the newcomer. Well met friend Ander. My name is Bildaweer and I look forward to getting to know you.
Mar 8, 2017 4:23 pm
Cemos taken back by the event's that just occurred gives one last look to the direction that Fang took off and offers a simple prayer for his journey. He looks to Ander and gives a kind nod and makes his way over to the other boat. any rations or clean water would help also we are in need of any potions or perhaps some new armor he says as he points to the acid burned hole in his chestplate.
Last edited March 8, 2017 4:24 pm
Mar 9, 2017 12:29 am
Ander smiles kindly at Bildaweer. "Hail and well met," he says. "As to how I came to be here, I was sent by the Circle. I was told my brother would give me further instructions; I believe this is for what I was sent."
Mar 9, 2017 1:13 am
Maybe your here to help lead us out. This place is vast and we have only seen a small part of it.
Mar 9, 2017 1:34 am
Ander shrugs. "Perhaps," he says, "I have some skill in such things, though this realm is nigh as unfamiliar to me as to you."
Last edited March 9, 2017 1:34 am
Mar 9, 2017 1:53 am
The kuo-toa look to Cemos. I'm afraid we have no food and water, aside from our own rations. We do have some kuo-toa javelin heads that we could part with, and a Potion of Resistance that should help with any acid you encounter. he says, eyes unblinking.
Mar 9, 2017 3:26 am
OOC:
I don't think he is being very forthcoming. I'd like to persuade him and see if mane he forgot about that dragonscale armor in the cargo bay lol.
My friend please, we have been on this boat for a long time and if there is anything.... anything at all you could part with. We would be able to compensate you. Perhaps you could check your cargo again.

Rolls

Persuasion - (1d20+2)

(7) + 2 = 9

Mar 9, 2017 1:26 pm
I'm not sure from where you hail, friend, but we are on the run from Sloobludop. Those Deep Father worshiping fools summoned up some insane beast. We were on our way back, saw it, and turned around. We haven't had a chance to get any new wares to peddle. one of the fishmen says, sadly. We found this new colleague of yours during our escape and subsequent stumbling. We've lost our charts, so it's navigating by memory, which is unpleasant.
Mar 9, 2017 1:40 pm
Shushar, do you want to go with your kinsmen ? Now may be a good time to do so if you wish.

Dustin turned back to Ander, Well, we still need someone who can identify fungi and other things down here. We fought something that looked like a big brain with a beak and tentacles. So we are glad to have you with us especially since we are losing Fang right now.
Mar 9, 2017 6:49 pm
perhaps you can follow us? We are making our way to [ ( insert name of city I forgot here) and we would be happy to show you the way. And after we make our way to shore we can figure out what to do then.
Mar 10, 2017 1:59 am
I'm afraid following you to Neverlight is not the Sea Mother's desire. Ploopluphlop here has family that we are going to try getting to south of here. Please, you may go. the tillerman says.

Shuushar looks to you, Yes, I think heading with them would be good now. You've the charts and in a few days, you'll be out of this area. From there, you'll be in good hands, I think. I shall go with my kinsman, thank you. Shuushar says, kindness in his voice.
Mar 10, 2017 2:04 am
Ander stands passively by, a little lost in all that is going on.
Mar 10, 2017 1:38 pm
Take care Shuushar, who knows maybe you will find more converts to your passive philosophy. It was good to know you.
Mar 10, 2017 2:57 pm
Bye Shuushar. While you're away, it might be a good idea to learn about more aggressive philosophies. Just a thought.
Mar 10, 2017 11:11 pm
as you wish friend, I don't know how to thank you for all you have done and the help you have provided to this group. I hope your journey is short and you find what your looking for.

As for the supplies I'll take that potion and those javelin tips, what do you want for them?
Mar 11, 2017 12:50 am
Call it 170 gold, friend. That or any trade wares you could spare. he says, eyeing your crates.
Mar 11, 2017 1:51 pm
hmmmm give me a moment to confirm with my friends
OOC:
is that ok with you guys? I could use the javelin tips and that potion might come in handy.
Mar 11, 2017 1:54 pm
"I am fine with it, never know when some acid spewing monster might show up."
Mar 12, 2017 12:05 am
I don't really use weapons so have at em Cemos
Mar 12, 2017 2:23 am
very well agreed.
OOC:
sounds good to me dm.
Mar 12, 2017 2:25 am
OOC:
Are you turning over the gold or will you be giving them some of the trade goods you have on board?
Mar 12, 2017 2:58 am
OOC:
I think the gold works fine. Don't want to show our hand just yet.
Mar 12, 2017 3:07 am
Gold changes hands, hidden thanks to Dustin's light fingers, and you receive a vial full of liquid and 6 of those javelin heads you are now familiar with. You have to source some shafts still.

If that's all friends, we'll part ways. Best of luck to all of you. The tillerman says as Shuushar boards the kuo-toan boat.
[ +- ] Deluxe Keelboat Info
Mar 12, 2017 1:37 pm
OOC:
alright let's head off and nicely done Dustin, cemos probably would not approve but what he doesn't know won't hurt him.

Lol I just realized that I didn't find out how many tips I got out of that deal. Also what are the mechanics of the potion?
Last edited March 12, 2017 1:39 pm
Mar 12, 2017 2:40 pm
Dustin will start paddling once his shift comes up.
Mar 12, 2017 3:55 pm
[ +- ] Potion
[ +- ] Deluxe Keelboat Info
7 days remaining to Neverlight (6 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


You begin heading along, slightly short handed on the first and third shifts with Shuushar's departure from your company. You still have enough that you are able to travel at the fast advantaged pace you've been keeping up with. You know you have another 7 days, more or less, upon the Darklake before you set out on foot again.

The remainder of this day and the next two go by nearly without incident. You've had some time to talk with your new druid friend and trade some stories and information. Nearing the end of the third shift, however, you hear that telltale sound of a waterfall! As you round a bend in a particularly tight cavern, third shift finds themselves facing a wall of water in the distance. On one side, you see what appears to be massive stone doors set into the rock face. By all other rights, you are at a dead end.

4 days remaining to Neverlight (3 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift
OOC:
Dustin's light fingers bit is more that he's able to give over the gold you agreed upon without them seeing where the coins came from on your own boat (since you guys had quite a bit of gold with you, realistically).

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Mar 12, 2017 4:11 pm
I think were going to need the others for this.

Cemos, you see anyway to open the stone doors ?
Mar 12, 2017 4:12 pm
Peepers Dustin will try looking about himself for a way.

(Hey where did the water go ?)
Last edited March 12, 2017 4:13 pm

Rolls

Perception - (1d20+6)

(1) + 6 = 7

Mar 12, 2017 5:27 pm
Cemos pauses for a moment filled with a deep emotional pain as he looks over the stone doors, he remembers his home in Jornheim deep in the mountains of Aegis.
these doors remind me of home. Give me a moment to collect myself.
Mar 12, 2017 5:29 pm
OOC:
stone cunning history check on the doors

Rolls

History with double proficiency bonus - (1d20+7)

(12) + 7 = 19

Mar 12, 2017 5:37 pm
For the rest of you, there is an area of land along the rim of the water, about 10' off from the cavern wall where you could disembark. The waterfall area is roughly 150' tall, you can see thanks to Faerzress in the area causing everything to glow. Any spells you cast will need to be accompanied by a D20 and a D100 roll. The doors are smooth, and look impossible to climb. In theory, you could climb the cavern wall on the other side of the waterfall, but it would mean abandoning your craft and continuing in a different manner.

Dramasailor sent a note to Bad_forest_monkey
Mar 12, 2017 6:03 pm
Dustin ritually casts detect magic.

Rolls

Faezreniss - (1d20, 1d100)

1d20 : (4) = 4

1d100 : (77) = 77

Mar 12, 2017 6:07 pm
Wisdom save please Dustin.
Mar 12, 2017 6:28 pm
Wis Save

Rolls

Wisdom Save - (1d20+3)

(13) + 3 = 16

Mar 12, 2017 6:44 pm
You feel a strange magic course over you, but you shake it off. Other than the Faerzress and those items you are already aware of, you sense no other magical auras.
Mar 12, 2017 6:49 pm
"Dont sense any magic from the doors."
Mar 12, 2017 7:09 pm
"Let's check out this waterfall, eh?" Ander says, leaping into the water. As he disappears below the dark water of the lake, his form shifts into that of the sleek, torpedo-like form of a shark, which swims quickly off in the direction of waterfall.
OOC:
Wild shape to shift into Reef Shark.
Mar 12, 2017 10:18 pm
These doors are likely an entry into a Duergar lock that can raise or lower ships from one body of water to another. How to open them though, I am not fully sure. Perhaps we could anchor our vessel and see if we could find some sort of mechanism.
Mar 12, 2017 10:24 pm
OOC:
is my sea troll belt done yet? He would have been working on it during his downtime. If so I'd like to fasten the hill giant potion and the acid resistance potion to it.
Mar 13, 2017 12:46 am
Yes, you are done crafting it. You have space for 2 potions at a time on the belt.

Dramasailor sent a note to CouchLord0510
Mar 13, 2017 1:14 am
CouchLord0510 sent a note to Dramasailor
Mar 13, 2017 3:03 am
Dramasailor sent a note to CouchLord0510
Mar 13, 2017 3:19 pm
Cemos is not excited about getting his beard wet. do you think there is a way to get the boat any closer lads?
Mar 13, 2017 9:08 pm
We can always try. There seems to be an area we can bring the boat too and all get out. I must admit I don't know much about Locks, well these type of locks I mean. How do they work ?

Dustin will look in the shallow water area.
Mar 13, 2017 9:55 pm
OOC:
As a point of reference, the giant doors are actually in the water. Sorry if that wasn't super clear earlier.
Mar 13, 2017 10:26 pm
How the heck do these doors open ?

Dustin looks for a lock in the LOCK
Mar 13, 2017 11:15 pm
CouchLord0510 sent a note to Dramasailor
Mar 13, 2017 11:51 pm
Dramasailor sent a note to CouchLord0510
Mar 14, 2017 12:32 pm
Trying things. Looking for levers, buckets, hidden doors or panels etc.
Last edited March 14, 2017 12:33 pm

Rolls

Perception - (1d20+6)

(16) + 6 = 22

Mar 14, 2017 12:41 pm
what do your elf eyes see Dustin?
OOC:
Lol yesssss I've been waiting for a bit to use that one.
Mar 15, 2017 1:05 am
As Dustin pokes around, looking all over the chamber, he finds an area of the stone where there seem to be some depressions in particular form. They seem to reflect the light a bit. To those "in the know", you recognize the Undercommon script.

Under the inscription you can just make out a series of cuts in the wall, forming what appears to be seven buttons about a foot long and 7 inches tall in the rock face. If not for the light and close inspection, it's likely you'd miss them.
[ +- ] In Undercommon
Mar 15, 2017 2:08 pm
hows the water Ander? Can you see anything down there?
Mar 15, 2017 2:24 pm
"My elven eyes see some buttons and maybe dwarvish ? Cemos come take a look at these."
Mar 15, 2017 2:37 pm
It's undercommon and says "For ascent, those most surrounded must retreat first. The unguarded will be the last to abandon their home." I think it's referring to the buttons.
Mar 15, 2017 2:44 pm
Ahhh thank you Mentor, I must learn undercommon. So do we seek ascent or descent ?/
Mar 15, 2017 3:11 pm
I would think we'd be ascending. Cemos said he recognized this contraption as a duergar elevator of some sort.
Last edited March 15, 2017 3:30 pm
Mar 15, 2017 3:17 pm
SO the furthest buttons first it would seem. Starts pressing the outer most buttons working inward.
Mar 15, 2017 4:32 pm
Cemos will take a look at the dwarven inscription. perhaps Ander could press them and we could stay on the boat. Maybe we could tie a rope around him and fasten it to the ship, that way if we start to ascend we can pull him up with the Rope
Mar 15, 2017 10:33 pm
CouchLord0510 sent a note to Dramasailor
As you are discussing how to do this, you notice Ander's dorsal fine slicing furrows in the dark water of the lake as he cuts small circles beside the boat.
Mar 16, 2017 1:11 am
As Dustin begins to push the buttons, the first one recedes into the wall and remains there for about 2 seconds before sliding back out to form a flush surface.
[ +- ] Buttons
Mar 16, 2017 8:07 am
That didn't seem to do much. How is Ander doing ?
Mar 16, 2017 2:28 pm
Bildaweer presses 4, then 3&5, then 2&6 and then 1&7.
Mar 16, 2017 5:17 pm
Dustin looks into the water to see if Ander is fighting anything.
Mar 16, 2017 8:49 pm
OOC:
You saw Ander come up and start circling the boat a moment earlier..... :)
Moving Dustin out of the way, Bildaweer walks up to the wall, studying it a bit. As he pushes the buttons from the middle of the row to the outer edges, the buttons stay in place. When the last two are pressed, you hear a rush of water and the giant doors open up, revealing a chamber some 300 feet from door to wall, and about 40 feet across. You can easily row the boat into the chamber from the body of water you are currently in.

On the walls of the chamber, you do see that there is dried seaweed along the surface. On the far wall are wide cuts that appear to be other buttons, only much larger. They sit about 6 feet above the waterline.
Mar 16, 2017 9:57 pm
Ander's toothy maw explodes out of the water as he launches himself into the air in an animalistic expression of "well done". He crashes back beneath the waters, torpedoing towards the room within.
Mar 16, 2017 10:07 pm
Dustin stumbles back almost falling in the water.
Mar 17, 2017 1:20 am
OOC:
omg I was always terrified of Jaws as a kid and that freaks me out
should we start rowwing into the chamber?
Mar 17, 2017 1:28 am
Yes before something bad happens Bildaweer says with a laugh.Trouble seems to have a way of finding us doesn't it Cemos?
Mar 17, 2017 12:38 pm
When Dustin recovers he helps pole them into the chamber.

Mentor, more buttons up ahead.
Mar 17, 2017 1:17 pm
that is does my friend. Let's row !
Mar 17, 2017 2:31 pm
You all row the boat I to the chamber, following Ander. When you press the buttons you find that one's doesn't move at first. The other slides in and the doors swing closed, then the other button gives way and water Cascades down the Walls in a torrent. Slowly you watch the walls move by as you rise up the chamber.

Nearly 30 minutes later, you crest the top of the chamber and face a dark passage, lit for the first few feet by Faerzress. You hear a rumble and notice part of the wall opening to allow you to sail out onto the glass-smooth lake.
Mar 17, 2017 2:35 pm
Wow now, that was something. I have to tell the people back home about this. Good work figuring out the riddle Mentor.
Mar 17, 2017 7:27 pm
Thank you friend Dustin! Hopefully we're near Stool's home
Mar 17, 2017 7:36 pm
I hope so too, I am sure his family missed him. They sure will be surprised at how fast he has grown.
Mar 18, 2017 2:47 am
As the doors open, Ander, who has been exploring the rising water and taking advantage of his agile shark form, leaps out of the water again, shifting into a human once more and landing on the deck of the ship. "Greetings, friends!" he says with a smile, "How goes it up here, above the black waves?"
Mar 18, 2017 11:34 am
Cemos seeing this falls back on his butt and exclaims AHHH! Carnfoundit Ander don't ya be jumpin out of the water like that. You gave me a start!
Mar 18, 2017 12:16 pm
Ander smiles again. "I'll take that as a compliment, master dwarf. I wouldnae think much could give you a start, so it is a feat to have done it."
Mar 18, 2017 1:23 pm
Dustin tries to compose himself quickly as if he wasn't freaked out when the toothy form of Ander burst from the water and when he did it again save turning into his human form.

Play it cool, play it cool.

Welcome back Ander.
Mar 19, 2017 2:17 pm
yes well... I merely meant that it was a surprise... Well what's next lads. Should we press on?
Mar 19, 2017 3:33 pm
Yes let's continue on to the Neverlight Grove.
Mar 20, 2017 11:56 am
[ +- ] Deluxe Keelboat Info
4 days remaining to Neverlight (3 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift


Once you are through the locks, it seems to be pretty smooth sailing. You spend a good two days sailing without any interjection from nature. Creatures stay away from your boat, and the waterways seem to leave you in peace. You spend more time getting to know one another and making yourself comfortable with your new compatriot.

First shift takes over and spends two or three hours navigating around. The time is spent in a lightly illuminated area of Faerzress before fading into darkness. Georges ensures the torchmace is lit and in its bracket near the middle of the boat, casting a flickering green light across the entirety of your ship and not much beyond.

Those of you with darkvision still can't see wall or ceiling in the chamber.

Suddenly, your boat is wrenched sideways as you enter a massive whirlpool!
OOC:
As before, you can have up to 5 people from your shift of 5 working on navigating out. You'll need to make 2 group Strength (Athletics) checks in a row to navigate out of the whirlpool.
2 days remaining to Neverlight (1 on the Darklake and then you switch to land-based travel, per the charts and group knowledge)
Current Shift: 1st Shift | 2nd Shift | 3rd Shift

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Mar 20, 2017 12:34 pm
Whirl Pool ! We need rowers ! He calls out loudly.

Dustin starts paddling like crazy.

Rolls

Rowing (Athletics) - (1d20)

(10) = 10

Mar 20, 2017 2:58 pm
OOC:
Portent rolls and strength check.

Rolls

Portent rolls - (2d20)

(63) = 9

Strength check - (1d20)

(3) = 3

Mar 20, 2017 3:03 pm
blast! Not this again. cemos runs over to help.

Rolls

Athletics - (1d20+6)

(19) + 6 = 25

Mar 21, 2017 1:48 am
Ander pitches in with a will.

Rolls

STR Check - (1d20+1)

(9) + 1 = 10

Mar 21, 2017 2:34 pm
Unfortunately as you all heave on your respective boat objects, you aren't as impactful as you would like and you spiral into the main flow of the whirlpool! Thankfully, the stress on your hull isn't so bad and you don't notice any immediate damage.

However, as you get sucked into the middle of the whirlpool, another of the aquatic trolls leaps from the water and lands in the middle of the boat. Reaching out, he tries to snag the nearest oar-person to his landing, Dustin! His teeth lash out and he gets a nibble of your shoulder, dealing 6 damage.

Combat! PCs are up! You now have an aquatic troll chilling in the middle of the boat having a Dustin snack, you are also nearing the center of the whirlpool and can see that the spiral is nearly 150' across and drops a good 450 feet down into the water.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Mar 21, 2017 2:40 pm
OOC:
Last post updated with actions and combat alert. :) Posting for notification's sake.
Mar 21, 2017 2:47 pm
OOC:
I stand by my Ahhhhhhhhhhhhhhhhhhhhhh statement.
Dustin has to change actions since he is under attack. He tosses the paddle to Stool and draws his dagger.

Keep Paddling !!!
OOC:
Am I stuck or grappled by the Troll's teeth ?

Rolls

Stabbity Stab with dagger - (1d20+9)

(14) + 9 = 23

Magic Dagger Damage - (1d4+5)

(1) + 5 = 6

Mar 21, 2017 2:51 pm
Dustin's dagger slides into the troll's side, causing it to howl in pain.
OOC:
Nope, just clarifying which bit of nasty got you. He gets a bite and 2 claws per attack. :)
Mar 21, 2017 2:53 pm
OOC:
Thanks in that case Free action to inject the poison and bonus action disengage.
"Strongest rowers keep paddling."
Mar 21, 2017 2:54 pm
OOC:
Which poison do you have loaded currently?
Mar 21, 2017 3:18 pm
Ander leaves his oar and speaks quietly under his breath, his hands motioning rapidly. Moments later, a blade of flame roars into life in his right hand, and the druid leaps to attack the troll.
[ +- ] Flame Blade
OOC:
@Drama, do I add my DEX mod to the attack since its melee with a scimitar? If so, add +3 to the damage. Take the higher of the damage die rolls.
Last edited March 21, 2017 3:33 pm

Rolls

Attack, Damage on Troll - (1d20+6, 3d6)

1d20+6 : (18) + 6 = 24

3d6 : (336) = 12

Savage Attacker Rerolls - (3d6)

(141) = 6

Mar 21, 2017 3:19 pm
Dustin nooooo! Ahh blast come on lads put your backs into it!
OOC:
bonus action cast shield of faith on Dustin

Rolls

Athletics - (1d20+6)

(20) + 6 = 26

Mar 21, 2017 3:23 pm
OOC:
Also, triggering your dagger device is a bonus action, so you can either apply poison dose or disengage.
Mar 21, 2017 3:24 pm
OOC:
@Adran - You would treat it as light, so yes, dex mod for attack and damage. As for the damage, is it slashing or fire damage?
Mar 21, 2017 3:28 pm
OOC:
It's fire; if you look at my character sheet I've got all spell descriptions listed, but I'll try to get in the habit of posting the spell description in the casting post.
Mar 21, 2017 3:31 pm
OOC:
Good deal.
Ander's blade slices into the troll and it howls with a voice fueled in fury. You can see the flame cauterize the wound and the flesh turns gray around the slash.

Dramasailor sent a note to Dramasailor
Mar 21, 2017 3:44 pm
OOC:
I will apply the poison, need to keep this troll busy while stronger people row.
Mar 21, 2017 4:57 pm
You see the troll's eyes flicker in pain as your poison courses through his veins.

Rolls

CON Save?

Mar 21, 2017 8:12 pm
OOC:
and that shield of faith is a +2 to AC with a awesome beard combo.... No big deal 😉
Mar 21, 2017 8:48 pm
OOC:
I'd like to use portent rolls in exchange for troll attack rolls for the next couple of rounds. Think it was a 3 and 6.
Bildaweer screams Dustin! and casts Scorching Ray at the troll.

Rolls

Scorching Ray - (1d20+7)

(20) + 7 = 27

Scorching Ray - (1d20+7)

(13) + 7 = 20

Scorching Ray - (1d20+7)

(4) + 7 = 11

Scorching Ray - (1d20+7)

(18) + 7 = 25

Damage - (2d6)

(51) = 6

Damage - (2d6)

(15) = 6

Damage - (2d6)

(52) = 7

Damage - (2d6)

(31) = 4

Mar 21, 2017 9:56 pm
OOC:
Add critical to that @wpw1856!
Mar 22, 2017 1:20 pm
Adding crit dice for Bildaweer. If WPW wants to add his own, i'll retcon. Scratch that, horrible roll from the DM. I'll use the roll for the ray that missed instead. Damage - (2d6) - ( 5, 2 ) = 7

All but one of Bildaweer's fiery blasts slam into the troll, burning flesh and smoking the seaweed that coats its body.

Georges, Francis, Eldreth, and Stool all surge to press against the oars. Unfortunately, their backs just aren't as into it as Cemos' is and the boat slips further into the whirlpool, only the well made hull stopping the boat from taking damage. You are now perched on the precipice of the boat slipping into the maw of the whirlpool. You now need three successful check rounds to make it out!

The troll takes a swing at Ander, as the closest pain-bringer. As he strikes, Bildaweer's magic wraps around him causing two promising strikes to miss entirely. However, the third claw slashes into the druid, dealing 12 damage.

Dramasailor sent a note to Dramasailor
[ +- ] Deluxe Keelboat Info

Rolls

Bildafirecrit! - (2d6)

(12) = 3

NPC Athletics - (1d20+5, 1d20+4, 1d20, 1d20)

1d20+5 : (6) + 5 = 11

1d20+4 : (7) + 4 = 11

1d20 : (7) = 7

1d20 : (7) = 7

Secret Roll

Secret Roll

Mar 22, 2017 1:36 pm
With the battle joined by Ander, Dustin feels much better.

Thank you friend, and thank you mentor !

Dustin draws his rapier to double strike at the Troll though the dagger is the main weapon.
OOC:
Drama, I forgot the +1 to damage from the dagger last round.

Rolls

Attack with magic dagger - (1d20+9)

(9) + 9 = 18

Magic Dagger Damage, Sneak Attack - (1d4+6, 3d6)

1d4+6 : (1) + 6 = 7

3d6 : (146) = 11

Rapier attack - (1d20+8)

(18) + 8 = 26

Rapier Damage - (1d8)

(1) = 1

Mar 22, 2017 1:47 pm
OOC:
No offense, my friend, but those have got to be some of the most unfortunate rolls I've ever seen (McDunno excluded of course @Drama :|)
Mar 22, 2017 1:49 pm
Dustin stabs out, making contact with the creature, dealing a somewhat solid blow to him, although not as painful as he would prefer!
OOC:
Yeah, it's not quite McDunno level, but the damage is rough. At least he's hitting.
Dramasailor sent a note to Dramasailor
Mar 22, 2017 1:55 pm
Also:

PCs are up! Except Dustin, he already went. :P
Mar 22, 2017 1:55 pm
Ander staggers from the heavy blow, but recovers his stance and lashes out with his flaming saber again.
OOC:
As always, take the higher of the two damage rolls.
Last edited March 22, 2017 1:56 pm

Rolls

Flame Blade Attack, Damage - (1d20+6, 3d6+3)

1d20+6 : (17) + 6 = 23

3d6+3 : (364) + 3 = 16

Savage Damage Rerolls - (3d6)

(125) = 8

Mar 22, 2017 1:56 pm
Another shriek goes up as the flaming blade traces an arc of searing pain across the troll's torso.

Dramasailor sent a note to Dramasailor
Mar 22, 2017 2:00 pm
OOC:
Sorry, player in a different game that save for a single roll or two, hasn't rolled above a 10 on a D20 in something like 3 months on GP, and has had some rough luck with tosses in his RL games as well.
Mar 22, 2017 2:02 pm
OOC:
Ahhhh I had a friend like that, and sometimes I roll poorly too.
Mar 22, 2017 2:11 pm
Bildaweer once again casts scorching ray.

Rolls

Scorching Ray - (1d20+7)

(11) + 7 = 18

Scorching Ray - (1d20+7)

(4) + 7 = 11

Scorching Ray - (1d20+7)

(12) + 7 = 19

Scorching Ray - (1d20+7)

(3) + 7 = 10

Damage - (2d6)

(63) = 9

Damage - (2d6)

(16) = 7

Damage - (2d6)

(45) = 9

Damage - (2d6)

(55) = 10

Mar 22, 2017 2:13 pm
OOC:
Woah! How is he casting so many??
Mar 22, 2017 2:16 pm
Bildaweer's magic streaks out, the first and third rays finding their marks. Each bolt sears a hole directly through the eyes of the troll, hitting him with enough power to send him careening off the boat and into the gaping maw of the whirlpool. You watch as his lifeless body hits the wall of the vortex and is slammed around before being sucked under the waves.

Combat over! Yay for fire damage.

You now find yourselves on a dangerous precipice, strident action needs to be taken lest you follow the troll into the abyss. Once Cemos posts his action for this round, I'll post NPCs. Then we can go back into free-form mode for the remainder of the checks.
Mar 22, 2017 2:17 pm
OOC:
By default it's 3 rays at second level. My assumption is that he's burned his 2 3rd level slots to get the extra ray off.
Mar 22, 2017 2:20 pm
OOC:
That's correct
Mar 22, 2017 3:47 pm
a little help over here lads!
OOC:
let's get this damn boat out of the whirlpool!!!

Rolls

Athletics - (1d20+6)

(4) + 6 = 10

Mar 22, 2017 3:49 pm
OOC:
checking NPCs
OOC:
Because I suck as DM, you are all still sitting with 1 point of inspiration from your adherence to character behavior. So if you want to reroll Cemos, feel free to give it another shot!

Rolls

NPC Athletics - (1d20+5, 1d20+4, 1d20, 1d20)

1d20+5 : (17) + 5 = 22

1d20+4 : (5) + 4 = 9

1d20 : (17) = 17

1d20 : (8) = 8

Mar 22, 2017 4:29 pm
Ander leaps back to the oars, heaving at it with all his might.

Rolls

STR check - (1d20+1)

(1) + 1 = 2

Mar 22, 2017 4:36 pm
As soon as the Troll topples overboard Dustin runs to his oar as well and starts paddling.

Seeming more worried about the whirlpool then the troll.

Rolls

Athletics - (1d20)

(10) = 10

Mar 22, 2017 4:50 pm
OOC:
Strength check

Rolls

Strength - (1d20)

(4) = 4

Mar 22, 2017 4:51 pm
OOC:
Using inspiration

Rolls

Strenght - (1d20)

(10) = 10

Mar 22, 2017 9:47 pm
OOC:
nah I should have done it all at once. I keep forgetting about it lol. And your a great dm!
Mar 22, 2017 9:49 pm
OOC:
holy crap just looked at the rolls. Crap we suck lol.
Mar 22, 2017 9:59 pm
As you all pull on the various parts, some trying to add help to the process, you still can't beat the whirl. Your boat starts to slide over the edge, now precariously sliding down onto the whirlpool. Thankfully, your crates are secured well and they don't go flying off, however you all begin struggling to find purchase on the deck. If you don't start pulling out now, you'll likely have to fight to stay aboard the vessel! You now need four successes to climb out. Or you can abandon ship and individually swim out and complete your Darklake time as swimmers.
OOC:
a note on group checks. The majority have to beat the DC to succeed, so consider that when picking who will help. Realistically , only five people can help without being disadvantaged because you have 4 rowing stations with things to help row and the tiller spot. Any other rowers are at a disadvantage because of the unwieldiness of the oars without oarlocks. Georges and Eldreth should be two of the rowers with the +5 and +4 athletics. Likely Cemos and Ander as well with positive modifiers. Then one other to help dig out. Given that, we'll start the next group attempt now. :)
Mar 22, 2017 10:12 pm
OOC:
Does it look like we would die if we just let the thing suck us into the whirlpool?
Mar 22, 2017 10:16 pm
OOC:
it's 150' across and like 400' deep. So while it may not outright kill you, it would probably hurt, a lot.
Mar 22, 2017 10:33 pm
OOC:
Do we still have a strength potion ?
Mar 23, 2017 2:32 am
OOC:
I have 1 but I don't think we need it. I have a +6 but if you want I can give it to someone.
Mar 23, 2017 1:11 pm
OOC:
Ok my vote for rowers, should be our strongest. Our NPCs and Cemos and maybe Ander as a Gorilla or something strong.
Mar 23, 2017 2:28 pm
Ander's form ripples and bulges as he assumes the hairy form of an ape, who promptly latches onto the oar with his nimble fingers and begins to heave with all his strength.
OOC:
This is with the assumption that a bear would not be able to graps the oar to row. If it would be able to, let me know plz @Drama.

Rolls

Strength Check - (1d20+3)

(12) + 3 = 15

Mar 23, 2017 6:35 pm
OOC:
Ander, as an Ape you're actually at +5 for this since it is an Athletics check. Either way, yours is a success. :) Will roll the NPCs and see if we need more.

Rolls

NPC Athletics - (1d20+5, 1d20+4, 1d20)

1d20+5 : (14) + 5 = 19

1d20+4 : (19) + 4 = 23

1d20 : (1) = 1

Mar 23, 2017 6:37 pm
As Ander, Georges, and Eldreth lean into the oars, regardless of the performance of their Dwarven friend Cemos, they manage to drive the boat up the sea-wall! You are now over the precipice, back toward being flat. You still need to make a few more checks to see if you fully survive!
OOC:
For the sake of time, I can roll these for you since you don't have decisions really moving forward, there's no troll to distract you. ;)

Rolls

Cemos and Ander - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (17) + 6 = 23

NPC Strength Checks - (1d20+5, 1d20+4, 1d20)

1d20+5 : (4) + 5 = 9

1d20+4 : (13) + 4 = 17

1d20 : (7) = 7

Cemos and Ander (Next Set!) - (1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (10) + 6 = 16

NPC Strength Checks (Next Set!) - (1d20+5, 1d20+4, 1d20)

1d20+5 : (7) + 5 = 12

1d20+4 : (18) + 4 = 22

1d20 : (14) = 14

Mar 23, 2017 6:41 pm
After a few more harrowing moments, with muscles straining and the boat creaking, you drive the ship further and further from the violent whirlpool and settle out on the smooth seas.

For now, you can RP a bit. I've got more information at home for next events and activities, so I'll update when I get home. Those of you that weren't on shift should likely go back to sleep to get your long rest in. That would be Cemos, Eldreth, and Francis.
Mar 23, 2017 6:45 pm
I will be so glad to get off this lake. It's crazy.

Dustin shakes his head, How do those trolls even live near those whirlpools. He continues his shift. Paddling them and hoping to see a shore.
Mar 23, 2017 7:46 pm
Ander shifts back into his true form, breathing heavily. "That was a close shave to be sure," he says, a tired smile on his face. He promptly finds a corner and curls up, almost dog-like, and is soon sleeping soundly, oblivious to the world around him. The water slips by beneath the boat's keel, just as the time slips by without Ander's knowledge.
Mar 24, 2017 12:03 am
OOC:
Technically you are still on duty ;)
As you set back out after the vortex, the time does indeed slip by like the water under the keel. First shift, and then second, fade away. Near the end of the third shift's duty, a rocky shore appears in the glowing light of the faerzress in the distance. As you get within a few hundred feet, the cavern ceiling gets lower, only 15 feet or so over the waterline, close enough to just barely miss the top of your boat. The glow pulses as your eyes flicker across it. Stands of zurkhwoods line the shore, and you see several small frog creatures hopping along the shore. You've found the edge of the Darklake! With a quick pace, you're only a day's march from Neverlight Grove!

What are you guys doing?
Mar 24, 2017 12:36 am
OOC:
Is Ander on watch? I'm still unfamiliar with the watch system.
Mar 24, 2017 12:46 am
OOC:
You were on watch. We split it up into 8 hour chunks, everyone was "on" for 16 hours and then took a long rest. It let them cover the Darklake in like 20 days instead of 30. At this point, I'm guessing you'll all take a long rest and we'll go back to land travel, where you travel for 8 hours or so and then rest.
Mar 24, 2017 2:53 am
I say we all take a rest and head out after. I'll take the first watch who want to get a fire started.

Also I want to go check out that wood for jav shafts. What roll do I need for that?
Mar 24, 2017 11:07 am
You'd need a survival check to find or craft decent shaft.
Mar 24, 2017 11:35 am
OOC:
lets see what I find

Rolls

survival - (1d20+2)

(15) + 2 = 17

Mar 24, 2017 11:43 am
You find plenty of straight shafts of zurkhwood that will suffice for javelins. It'll take you about three hours of work to find and prep them. If you are only getting the shafts but not setting them up, it'll only be an hour or so.
Mar 24, 2017 12:39 pm
Dustin hops off the boat and kisses a Zurkhwood. Ahhhh land under my feet.
He will then help other people off the boat.

I guess we can gather non fish food from the growths here.
Mar 24, 2017 1:12 pm
You all rest and find some food. As you awaken, after your rest period, you see that nothing much has changed. There are some paths worn on the stone heading off into the dark in several directions. After consulting your charts you think you have the right direction and are able to set off toward Neverlight Grove! However, before you go, Charisma saves from everyone please!
Mar 24, 2017 1:19 pm
Charisma Roll

Rolls

Charisma Save for Dustin - (1d20+1)

(19) + 1 = 20

Mar 24, 2017 1:48 pm
Charismaticizing.

Rolls

Charisma Save - (1d20)

(11) = 11

Mar 24, 2017 2:06 pm
OOC:
Portent rolls and charisma save

Rolls

Portent rolls - (2d20)

(1720) = 37

Charisma Save - (1d20-1)

(11) - 1 = 10

Mar 24, 2017 2:26 pm
OOC:
are you using either portent on your cha save?

Rolls

Eldreth, Francis, Georges, and Stool saves - (1d20+2, 1d20+2, 1d20-1, 1d20-2)

1d20+2 : (7) + 2 = 9

1d20+2 : (5) + 2 = 7

1d20-1 : (17) - 1 = 16

1d20-2 : (13) - 2 = 11

Mar 24, 2017 2:33 pm
OOC:
If I failed the save then yes. Depending on what others PCs roll, I will substitute a failed roll for one of my portent rolls as well. I'll take whichever one makes my roll a successful save.
Mar 24, 2017 2:50 pm
OOC:
right now you, Ander, eldreth, Francis, and stool are all failing. So you have a plethora of options ;)
Mar 24, 2017 3:04 pm
OOC:
Gulp this looks bad
Mar 24, 2017 3:14 pm
OOC:
Substituting portent rolls for Ander and myself.
Mar 24, 2017 4:23 pm
OOC:
Wait, does that mean I don't fail any more?
Mar 24, 2017 5:15 pm
OOC:
Depends on DC. We're substituting the shitty rolls we made with the 17 and 20 portent rolls. So, I think we probably made it.
Mar 25, 2017 3:07 am
OOC:
cemos would to have liked to set them up during his shift so he had something to do

and save check

Rolls

cha - (1d20+5)

(6) + 5 = 11

Mar 25, 2017 2:34 pm
As you settle in for the night, you set a watch rotation and all things go pretty smoothly. When you all wake after your long rest period, you begin making your preparations to head out for Neverlight Grove. However, several things seem to happen all at once.

Eldreth has a look of skittishness and distrust on her face. You hear her whispering No, they aren't like you Edgar. They would lead me astray. They cannae be trusted. You are the one true guide!

Francis, meanwhile, has pulled out a stack of five coins and counts them, over and over. Without stopping.

Stool, pulls his short sword and takes a swing at Dustin, missing horribly! He looks horrified, but continues attacking!

Dramasailor sent a note to Bad_forest_monkey
Mar 25, 2017 2:47 pm
Gah what's up Stool ?

Dustin disengages and looks to Bildaweer, Mentor ! put Stool to sleep ! Dustin tries to keep Stool focused on him but does remain only defensive.
Mar 25, 2017 5:01 pm
I haven't prepared the spell! Should we whack him over the head and tie him up or trip him and try to?
Mar 25, 2017 5:02 pm
I will try to grapple him I don't think he means what he is doing !

Dustin risks getting slashes and tries to grapple his friend Stool.

Rolls

Trying for a grapple - (1d20)

(5) = 5

Mar 25, 2017 6:50 pm
Stool barely avoids Dustin's grapple, but does manage it. With that, he takes another set of swings, missing with the first but connecting with the second, nicking Dustin's arm.

What am I doing Dustinfriend?! he thinks at you, shock evident in his mental tone.

Rolls

Stool Acrobatics - (1d20+3)

(4) + 3 = 7

Attack - (1d20+3, 1d6+1, 1d20+3, 1d6)

1d20+3 : (2) + 3 = 5

1d6+1 : (4) + 1 = 5

1d20+3 : (17) + 3 = 20

1d6 : (1) = 1

Mar 25, 2017 7:09 pm
It's ok Stool, I don't think your in control of yourself. All I can say is try to fight it. Going to try and tie you up till your better.

Dustin winces at the slice but knows he has to help his friend. So he tries for the grapple again.

Cemos, Ander I could use a hand.

Rolls

Trying for a grapple - (1d20)

(2) = 2

Mar 26, 2017 12:02 am
Ander leaps to help Dustin, seeing Stool's predicament as the most dangerous.
OOC:
Rolling my own (in lieu of taking the Help action) since my bonus is better.
EDIT: well, that sucked.
Last edited March 26, 2017 12:03 am

Rolls

Grapple (+4 for Athletics) - (1d20+1)

(2) + 1 = 3

Mar 26, 2017 1:12 pm
OOC:
I taught Stool too well to be slippery lol
Mar 26, 2017 1:37 pm
I AM A GOLDEN GOD MUHAHAHAHABABAB!!!!

Stoll go ahead and hit Me! You guys need to see this. I canne be hurt. Hahahahahaha. Watch!.
OOC:
attack myself

Rolls

Self attack - (1d20+5)

(12) + 5 = 17

Damage if applicable - (1d8+3)

(7) + 3 = 10

Mar 26, 2017 1:41 pm
Oh hell, not Cemos too.
Mar 26, 2017 1:41 pm
Cemos falls back from the strike of his own hammer. He then stands up with a smile on his face and blood running down his brow.YOU SEE
OOC:
creepy head tilt
I will live forever hahaha!
Mar 26, 2017 1:42 pm
Yes but can you grapple Stool !
Mar 26, 2017 3:05 pm
Georges comes running up, taking a flying leap at Stool, trying to grapple him as well.

Rolls

Georges Grapple - (1d20+5)

(5) + 5 = 10

Stool Resist - (1d20+3)

(3) + 3 = 6

Mar 26, 2017 3:06 pm
Thankfully, Georges, from his years of soldiering, is a capable hand at grappling. He manages to get a good grip and take Stool down to the ground with a heavy thump.
Mar 26, 2017 3:53 pm
Dustin gets some rope from the ship to tie Stool up.

Thank you Georges.

Stool we will try to figure out what is going on, I know you would never hurt me on purpose.

Dustin turned his attention to Cemos.

Cemos, we know how tough and powerful you are no need to prove it to us we have seen it.
Last edited March 26, 2017 4:05 pm
Mar 26, 2017 5:55 pm
Ander turns to Cemos, ready to grapple him if he shows signs of attempting further self-harm.
Mar 26, 2017 6:19 pm
your right, all of you have seen how tough I am but this....this is beyond that. How can I show you. I think I finally have the power I've been looking for. I think I can finally take on the necromancer Dextel...but how do I make you understand?!?!? Wait...the dagger

Cemos make a mad rush for his pack that is by the fire.
OOC:
Ahhh somebody stop me!!!! Lol
Mar 26, 2017 7:14 pm
Ander's form explodes into that of a large snake. As Cemos dashes past him, Ander's new form lashes out at the dwarf, attempting to wrap itself around him.
Bonus action to wild shape into constrictor snake (CR 1).
OOC:
Assuming that hits, Cemos is now grappled until he breaks it (DC 14 STR save). If someone wants to clobber him while he's down, Ander wouldn't complain at all since who knows how long he can hold the dwarf down.
CouchLord0510 sent a note to CouchLord0510
Last edited March 26, 2017 7:26 pm

Rolls

Constrict Attack, Damage - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (1) + 2 = 3

Mar 26, 2017 7:40 pm
Dustin moves to help knowing how strong Cemos is.

Nonlethal attacks to knockout Cemos.

Rolls

dagger thump attack - (1d20+9)

(8) + 9 = 17

Magic dagger damage and S A - (1d4+6, 3d6)

1d4+6 : (4) + 6 = 10

3d6 : (161) = 8

Mar 26, 2017 9:23 pm
no wait lads just let me show you...HOLY CRAP THAT'S A BIG SNAKE! AHHHHH cemos get thumped on the noggin and takes a nap
Mar 27, 2017 1:37 am
OOC:
Please give Cemos inspiration that was damn funny
Mar 27, 2017 2:51 pm
OOC:
Done! I fully agree.
Mar 27, 2017 2:54 pm
With a heavy thud, Cemos falls to the ground, with a knot rising near the nape of his neck from Dustin's strike.

Meanwhile, the others are making concerted efforts to bind Stool with rope. He doesn't resist, and they are able to easily get him tied. A few minutes later, his muscles relax and he talks back into your minds.

I thank you friends. My mind is my own once more, I don't know what came over me, but all I wanted for several minutes was to attack the nearest thing to me. I hope this doesn't happen much again.

You now have a knocked out Cemos, and a complacent but bound Stool. Do you all leave this place? Or do you wait here for any further length of time? If you are venturing forth, what are you doing with the goods on the boat?
Mar 27, 2017 3:07 pm
Dustin will warily untie Stool to see if he is truly free of the influence.

It's ok Stool knew it wasn't you. I don't know what is causing these weird bouts but they are not good and could be fatal if they occur while we are under attack.

"Well I say we try and transport the cargo someplace to sell it. Otherwise it will be too much to carry arround. Though we could make some kind of sled using the Zurkwood of the boat.
Mar 27, 2017 11:11 pm
Ander warps back into his original shape, giving those watching a start even though they'd seen him do it several times before by now. "I suggest we leave this place as soon as possible," Ander quips. "What do we do with your cargo?"
Last edited March 28, 2017 12:14 am
Mar 27, 2017 11:52 pm
We bring with. Part of it is for Cemos armor.

Lets build sleds we can bring it with us in.

Looks for how the Dueregar might have done it.
Mar 28, 2017 1:04 am
OOC:
don't let me forget to use that inspiration before the end of tomorrow because as of right now I have 2 of them. I feel like Cemos would be knocked out for a bit. let me know if I need to make a roll to wake up so I can help out with the group. also I fell like Ander should know all about what is going on with the cargo that we found.
Mar 28, 2017 1:13 am
OOC:
We basically handwaved the knocking out. Realistically, not enough damage had been done to you to actually knock you unconscious yet. However, in normal cases, you only need to get 1 HP of healing to come back to consciousness. In short, you can determine how long you are out of your own accord.

Ander, you would likely have been made aware of the total cargo load.

10 barrels of water, 5 crates of rations, 3 crates spider silk fabric in black, 3 crates of uncured hides, a crate of spider silk ropes, and a crate of masterwork manacles and shackles. One of the uncured hide crates actually has 840 ingots of mithril hidden in and around the uncured hides.

You may have reduced the amount of water and rations (2 barrels and 1 crate) if you used them for any of the food on the journey.
Mar 28, 2017 1:25 am
"And how in all the Woods do you plan on moving all this?" Ander asks, an eyebrow raised in disbelief.
Mar 28, 2017 3:00 pm
I am not sure, I just know the Dueregar must have had some method. As a druid could you summon something like draft animals ?
Mar 28, 2017 3:38 pm
A simple history reminder from your earlier taking of this boat reminds you that the Duergar are some of the heaviest users of slave labor in the entirety of the Underdark and surface lands.
Mar 28, 2017 5:22 pm
oh my head.... what happened? All I remember is having a fantastic dream of being invincible....but... But then a huge snake appeared and it grabbed me. Haha to think a snake of all creatures could best me. Why is there a knot on the back of my head?
Mar 28, 2017 5:29 pm
You stabbed yourself Cemos and were running for that cursed dagger to prove your invincibility. We had to knock you out, sorry about that. Stool also had an episode where he attacked me. Right now we are trying to figure out how to move all this from the boat.
Mar 28, 2017 6:02 pm
wohohoho Dustin your a funny one, Knocked me out. Come on now stop messing around with me, we have work to do. Now I bet we can manage a sled of some sort and if your new druid companion would be willing to shift into some kind of beast of burden we may be able to take most of this to into town. cemos starts off to look for wood as the group sees him stop for a moment remembering that their is indeed a druid that could have shifted into a snake. As he grabs the back of his head to touch the knot he looks over his shoulder at Ander and pauses for a moment....nahhhh hohoho, can you imagine, a giant snake lol
Mar 28, 2017 6:13 pm
Dustin gives one of those pained looks to the other team members as if to ask without saying.

Do we untie him ?
Mar 28, 2017 11:02 pm
OOC:
I am thinking we could a survival check to make a sled. Ander what kinds of big beasts can you shift into?
Mar 28, 2017 11:14 pm
"I think your stool friend is safe enough," Ander says placidly.
OOC:
Anything CR rating 1 or above, which is most beasts of burden excluding elephantine creatures.
Mar 28, 2017 11:22 pm
Dustin unties Cemos.
There you go.
Mar 29, 2017 12:06 am
OOC:
Yes, a survival check would be needed to make the sled. Additionally, you'll need to consider how long Ander can be in his beast form and if you'd want him to be able to beast-mode during any combats. IIRC, druids get 2 shifts per short rest for 1 hour each. So every third hour you'd have to stop and rest so he could regain uses. This would make your trip to Neverlight take another day or two above your current rate (just from the slower pace).
Mar 29, 2017 1:13 am
OOC:
I would like to go ahead an use that 2nd pt of insp for a survival roll to help make a sled and maybe work some more on my jav shafts

Rolls

survival - (1d20+2)

(9) + 2 = 11

survival with insp - (1d20+2)

(10) + 2 = 12

Mar 29, 2017 1:14 am
OOC:
lol boooo. well I don't know if Ander is good with it or not but there is another option. if we long rest I can work on a new spell summon steed and use that as a mount/ beast of burden. let me know what you boys think.
Last edited March 29, 2017 1:16 am
Mar 29, 2017 1:17 am
OOC:
The javs you finished easily during your downtime.
Cemos, struggling to remember how the cargo sleds of his homeland worked, cobbles together some passable items. They aren't pretty, but with a decent Athletics check, you can keep things pulling along pretty easily. However, you'll likely need to repair them at some point on the trip. You will also need to move somewhat slower to keep the sled with you, so it will be 2 days of travel to get to Neverlight from here, but you have as much of the cargo from the boat as you'd like.
Mar 29, 2017 1:23 am
"I think my wildshapes would not be our best option," Ander says. "I think they are better served to defend us, and we are capable of pulling the sleds ourselves."
Mar 29, 2017 1:23 am
OOC:
awesome I will add 5 fish javs to my C.S. well I am good with 2 days. I mean we have waited this long and we could all make a lot of money and get supplies with the gold we get from the cargo. I am good with it if you guys are.
Mar 29, 2017 1:25 am
OOC:
Sounds like a plan to me!
Mar 29, 2017 1:51 pm
Dustin helps with pulling the sleds or atleast he imagines he is helping.

Rolls

Athletics - (1d20)

(13) = 13

Thread locked