On the walls of the chamber, you do see that there is dried seaweed along the surface. On the far wall are wide cuts that appear to be other buttons, only much larger. They sit about 6 feet above the waterline.
Chapter 3: The Darklake
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Mar 16, 2017 8:49 pm
OOC:
You saw Ander come up and start circling the boat a moment earlier..... :)On the walls of the chamber, you do see that there is dried seaweed along the surface. On the far wall are wide cuts that appear to be other buttons, only much larger. They sit about 6 feet above the waterline.
Mar 16, 2017 9:57 pm
Ander's toothy maw explodes out of the water as he launches himself into the air in an animalistic expression of "well done". He crashes back beneath the waters, torpedoing towards the room within.
Mar 17, 2017 1:20 am
OOC:
omg I was always terrified of Jaws as a kid and that freaks me outMar 17, 2017 1:28 am
Yes before something bad happens Bildaweer says with a laugh.Trouble seems to have a way of finding us doesn't it Cemos?
Mar 17, 2017 12:38 pm
When Dustin recovers he helps pole them into the chamber.
Mentor, more buttons up ahead.
Mentor, more buttons up ahead.
Mar 17, 2017 2:31 pm
You all row the boat I to the chamber, following Ander. When you press the buttons you find that one's doesn't move at first. The other slides in and the doors swing closed, then the other button gives way and water Cascades down the Walls in a torrent. Slowly you watch the walls move by as you rise up the chamber.
Nearly 30 minutes later, you crest the top of the chamber and face a dark passage, lit for the first few feet by Faerzress. You hear a rumble and notice part of the wall opening to allow you to sail out onto the glass-smooth lake.
Nearly 30 minutes later, you crest the top of the chamber and face a dark passage, lit for the first few feet by Faerzress. You hear a rumble and notice part of the wall opening to allow you to sail out onto the glass-smooth lake.
Mar 17, 2017 2:35 pm
Wow now, that was something. I have to tell the people back home about this. Good work figuring out the riddle Mentor.
Mar 17, 2017 7:36 pm
I hope so too, I am sure his family missed him. They sure will be surprised at how fast he has grown.
Mar 18, 2017 2:47 am
As the doors open, Ander, who has been exploring the rising water and taking advantage of his agile shark form, leaps out of the water again, shifting into a human once more and landing on the deck of the ship. "Greetings, friends!" he says with a smile, "How goes it up here, above the black waves?"
Mar 18, 2017 11:34 am
Cemos seeing this falls back on his butt and exclaims AHHH! Carnfoundit Ander don't ya be jumpin out of the water like that. You gave me a start!
Mar 18, 2017 12:16 pm
Ander smiles again. "I'll take that as a compliment, master dwarf. I wouldnae think much could give you a start, so it is a feat to have done it."
Mar 18, 2017 1:23 pm
Dustin tries to compose himself quickly as if he wasn't freaked out when the toothy form of Ander burst from the water and when he did it again save turning into his human form.
Play it cool, play it cool.
Welcome back Ander.
Play it cool, play it cool.
Welcome back Ander.
Mar 19, 2017 2:17 pm
yes well... I merely meant that it was a surprise... Well what's next lads. Should we press on?
Mar 20, 2017 11:56 am
[ +- ] Deluxe Keelboat Info
HP: 150 | DT: 15
1st Shift - Bildaweer, Dustin, Ander, Georges, Stool
2nd Shift - Bildaweer, Cemos, Ander, Eldreth, Georges, Francis
3rd Shift - Cemos, Dustin, Eldreth, Francis, Stool
Current Shift: 1st Shift | 2nd Shift | 3rd Shift
Once you are through the locks, it seems to be pretty smooth sailing. You spend a good two days sailing without any interjection from nature. Creatures stay away from your boat, and the waterways seem to leave you in peace. You spend more time getting to know one another and making yourself comfortable with your new compatriot.
First shift takes over and spends two or three hours navigating around. The time is spent in a lightly illuminated area of Faerzress before fading into darkness. Georges ensures the torchmace is lit and in its bracket near the middle of the boat, casting a flickering green light across the entirety of your ship and not much beyond.
Those of you with darkvision still can't see wall or ceiling in the chamber.
Suddenly, your boat is wrenched sideways as you enter a massive whirlpool!
OOC:
As before, you can have up to 5 people from your shift of 5 working on navigating out. You'll need to make 2 group Strength (Athletics) checks in a row to navigate out of the whirlpool.Current Shift: 1st Shift | 2nd Shift | 3rd Shift
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Mar 20, 2017 12:34 pm
Whirl Pool ! We need rowers ! He calls out loudly.
Dustin starts paddling like crazy.
Dustin starts paddling like crazy.
Rolls
Rowing (Athletics) - (1d20)
(10) = 10
Mar 20, 2017 2:58 pm
OOC:
Portent rolls and strength check.Rolls
Portent rolls - (2d20)
(63) = 9
Strength check - (1d20)
(3) = 3
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