[ +- ] Keelboat Crewing
1st 8 Hours - Bildaweer, Dustin, Fang, Shuushar, Georges, Stool
2nd 8 Hours - Bildaweer, Cemos, Fang, Eldreth, Georges, Francis
3rd 8 Hours - Cemos, Dustin, Eldreth, Shuushar, Francis, Stool
I'm going to have the 1st 8 hour group only do 4 hours of work and then kick over into the 3 8s we'll be using moving forward. We'll say that everyone managed to get a long rest before the below encounter occurred.
The first shift crew takes over sailing the craft, moving quickly through the water. They only stay on for about 4 hours, before switching over to the second shift crew. Two hours into their shift, the expert eyes of Francis pick out a swarming school of quippers. A pirhana like fish that will only attack those in the water. Bildaweer is familiar enough with these and encourages everyone to just press on and avoid them. After an hour of trailing you, they decide you aren't worth the trouble and leave you be. The next hour is quiet and calm, the only real sound is the sound of the water against the hull and the oars in the water. Georges managed to rig up a little torch holder that holds Francis' glowing mace, casting an eerie green light over the craft. You can choose to extinguish it or not, your choice. If it's out, the whole of this section is in the dark.
However as the next hour of time commences, Francis calls out a threat off your starboard side! A creature is ascending from beneath the depths. You are mildly surprised, but only enough that all he can manage is to pull himself onto your craft.
COMBAT! PCs may act.[ +- ] Creature (Only this one has fins on his arms and legs, what appears to be gills, and is blue/green). DC15 Nature Check to identify.
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