Chapter 3: The Darklake
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Jan 11, 2017 1:54 am
Plopp chuckles a bit. Yes, we have several doses of the poison. You will have it within the hour. As for javelins, we don't have them as you'd be use to. But they are similar. Really just a reed with a sharpened piece of shell on it. You are welcome to the potions as you see fit. In about thirty minutes, we'll make our move. With that, he turns over a simple hourglass on a small shelf. The grains of sand plink their way through the fine glass bulbs, marking time.
About half-way through the sand's journey, a pair of kuo-toa come through the door with an armload of weapons and gear. They lay them out on the cot for you to look through.
There are 3 healing potions, 1 potion of hill giant strength (makes your strength 21 for an hour), a dozen or so vials of glowfish poison, and 6 fishy javelins.
About half-way through the sand's journey, a pair of kuo-toa come through the door with an armload of weapons and gear. They lay them out on the cot for you to look through.
There are 3 healing potions, 1 potion of hill giant strength (makes your strength 21 for an hour), a dozen or so vials of glowfish poison, and 6 fishy javelins.
Jan 11, 2017 1:57 am
OOC:
I'd take a much abridged version of Cemos, he's sometimes a little wordy. ;-)Jan 11, 2017 2:22 am
Cemos take the strength potion and the javelins and 1 vile of fish poison. many thanks to you for the gear.
OOC:
I'll add this to my inventory. Do the fish javs do anything different from my normal ones or are the mechanically the same?Last edited January 11, 2017 2:24 am
Jan 11, 2017 2:32 am
OOC:
One vial will coat one melee weapon or 20 pieces of ammunition/ranged weapons. With the exception of the drow dagger. Because of its design, it can stretch a vial a lot further.Mechanically they are the same, with the exception that they are less sturdy and you only have a 50% chance of recovering them (50% of the normal. So if they were shell tipped arrows, it'd be a 25% chance to recover).
Jan 11, 2017 12:59 pm
before we head out is there anything we should know about our foe? What kind of resistance can we expect and are there any weaknesses we can exploit?
Jan 11, 2017 4:15 pm
She is as I am. A strong archpriestess in her own right. She has access to divine magics and will use them aggressively. Ploop says. As he goes about his short speech, a new fish bursts through the doorway. He rapidly speaks in Undercommon.
There is no need for outsiders to be involved in sacred matters!
Ploop waves his hand at the kuo-toa. My son, I must go with the flow of the currents of the goddess's visions.
With a seemingly hostile glare, the newcomer storms from the room.
Please forgive my son, Glooghugogg. He is loyal, but brash. As many young supplicants are! When we enact our plan, you must wait for my signal to take action! Sooner than that, and they will clearly suspect something is a-fin and we will lose all hope of winning. Ah! Our escort arrives! he says, as he glances about, ensuring none of the accouterments of his plan lie visible. With a silent nod, he gestures to a simple closet at the side of the room. Jimjar and Stool cram together inside and the door clicks shut softly as a monitor walks in.
Welcome, welcome. I, my whip outside, and these prisoners will accompany me to see the archpriest of the Deep Father.
They nod and you all exit the small home, greeted by twin ranks of six kuo-toa each. The flank you, with the monitor leading the way and the final two preventing you from falling behind. After a relatively short walk, you find yourselves at what must surely be the altar of the Deep Father. This idol to Leemooggoogoon consists of a large hide cut roughly in the shape of a manta ray and stretched out on cords between two support poles. A dead, splayed out manta ray is pinned to the center of the hide. Two dead octopuses are draped across the top, their tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay and the broad stone altar below the idol is stained dark with blood. There are six kuo-toa working there, cleaning up and arranging offerings. Another one, similarly clad to Ploop's son, stands in front of the altar with two of the monitors.
Ploop steps forward across the span of the altar toward the kuo-toa waiting there. After a brief pause, he begins to speak. As he speaks, you are keenly aware that where before you could understand him, that magic seems to have faded as you made your way here. Ploop gestures toward all of you, standing within a circle of guards behind him.After a moment, the other kuo-toa with a scepter and scraggled robes opens her mouth and speaks.The surrounding kuo-toa send up a burbling cheer as their fists shoot into the air, pumping madly.
As you look around, you see a bruised and bedraggled duergar who is bound being marched into a depression by the altar. The kuo-toa that brought you to this altar, as well as the handful of supplicants that were already here, begin parading around the altar in a wide circle, chanting. They splash in the edges of the Darklake itself. Very quickly, as no one is hostile toward one another, you lose track of those you thought friends and those you though enemies. The lone exception to this is that you see Ploop and his son making their way toward the altar of the Deep Father. His daughter holds her scepter aloft and makes a gesture. Several of the kuo-toa peel off, and make their way towards you, spears out. They firmly prod you all towards the depression where the duergar is. You can see a grate in the middle and can hear the lapping of water underneath. The chanting grows louder.
As you all reach the depression, Blopp, gestures wildly to her altar. As she does this, Ploop surges forward, clubbing his own daughter in the head with his scepter! The guards are in shock as new kuo-toa dart into the fray from alleys and passages near to the altar.
COMBAT! Surprise round time! The attack has taken them by surprise, you get to act first!
This one will be much closer to that last combat we did. Less specific tracking and more free-form action.
[ +- ] If you speak Undercommon
There is no need for outsiders to be involved in sacred matters!
Ploop waves his hand at the kuo-toa. My son, I must go with the flow of the currents of the goddess's visions.
With a seemingly hostile glare, the newcomer storms from the room.
Please forgive my son, Glooghugogg. He is loyal, but brash. As many young supplicants are! When we enact our plan, you must wait for my signal to take action! Sooner than that, and they will clearly suspect something is a-fin and we will lose all hope of winning. Ah! Our escort arrives! he says, as he glances about, ensuring none of the accouterments of his plan lie visible. With a silent nod, he gestures to a simple closet at the side of the room. Jimjar and Stool cram together inside and the door clicks shut softly as a monitor walks in.
Welcome, welcome. I, my whip outside, and these prisoners will accompany me to see the archpriest of the Deep Father.
They nod and you all exit the small home, greeted by twin ranks of six kuo-toa each. The flank you, with the monitor leading the way and the final two preventing you from falling behind. After a relatively short walk, you find yourselves at what must surely be the altar of the Deep Father. This idol to Leemooggoogoon consists of a large hide cut roughly in the shape of a manta ray and stretched out on cords between two support poles. A dead, splayed out manta ray is pinned to the center of the hide. Two dead octopuses are draped across the top, their tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay and the broad stone altar below the idol is stained dark with blood. There are six kuo-toa working there, cleaning up and arranging offerings. Another one, similarly clad to Ploop's son, stands in front of the altar with two of the monitors.
Ploop steps forward across the span of the altar toward the kuo-toa waiting there. After a brief pause, he begins to speak. As he speaks, you are keenly aware that where before you could understand him, that magic seems to have faded as you made your way here.
[ +- ] In Undercommon
The time has come for us to acknowledge your divine vision and welcome it. I have brought these as offerings.
[ +- ] In Undercommon
Will you not accept them?
[ +- ] In Undercommon
You are wise, father. I accept your offering in the name of the Deep Father. May their blood nourish and strengthen him!
As you look around, you see a bruised and bedraggled duergar who is bound being marched into a depression by the altar. The kuo-toa that brought you to this altar, as well as the handful of supplicants that were already here, begin parading around the altar in a wide circle, chanting. They splash in the edges of the Darklake itself. Very quickly, as no one is hostile toward one another, you lose track of those you thought friends and those you though enemies. The lone exception to this is that you see Ploop and his son making their way toward the altar of the Deep Father. His daughter holds her scepter aloft and makes a gesture. Several of the kuo-toa peel off, and make their way towards you, spears out. They firmly prod you all towards the depression where the duergar is. You can see a grate in the middle and can hear the lapping of water underneath. The chanting grows louder.
As you all reach the depression, Blopp, gestures wildly to her altar. As she does this, Ploop surges forward, clubbing his own daughter in the head with his scepter! The guards are in shock as new kuo-toa dart into the fray from alleys and passages near to the altar.
COMBAT! Surprise round time! The attack has taken them by surprise, you get to act first!
This one will be much closer to that last combat we did. Less specific tracking and more free-form action.
[ +- ] Deep Father Altar

Jan 11, 2017 4:35 pm
Bildaweer casts Magic Missile at daughter assuming she's not down
Last edited January 11, 2017 4:36 pm
Rolls
Magic Missile at 2nd Level - (4d4+4)
(4422) + 4 = 16
Jan 11, 2017 4:41 pm
Bildaweer's missiles streak out, slamming into the daughter, dealing a good chunk of damage.
Dramasailor sent a note to Dramasailor
Jan 11, 2017 5:01 pm
Dustin squints and is pretty disgusted with this Altar and ? Well dead flesh statue they made for this Sea Father.
"I can only think that's the signal." Dustin smirks after Ploop beans his daughter.
Dustin will take a shot at Ploops daughter since Ploop is adjacent to her as well as to slow down any evil spells headed their way.
These bolts still have drow poison.
"I can only think that's the signal." Dustin smirks after Ploop beans his daughter.
Dustin will take a shot at Ploops daughter since Ploop is adjacent to her as well as to slow down any evil spells headed their way.
These bolts still have drow poison.
Last edited January 11, 2017 5:02 pm
Rolls
Hand Crossbow - (1d20+7)
(19) + 7 = 26
Hand Crossbow Damage w/Sneak Attack - (1d6+5, 2d6)
1d6+5 : (6) + 5 = 11
2d6 : (24) = 6
Jan 11, 2017 5:02 pm
Your bolt slams home, injuring the priestess. You see her shake off the poison however.
Rolls
Con - (1d20+3)
(11) + 3 = 14
Jan 11, 2017 5:57 pm
I cast Flaming Sphere where it will be closest to the Deep Father worshipers and slam it in to them. Dex Save vs DC 13. Save takes half damage. I then step away from the melee so I can coat my spear next turn.
Rolls
Flaming Ball of Death! damage - (2d6)
(26) = 8
Jan 11, 2017 6:31 pm
Sarith tries to one up Dustin and fires upon the priestess as well while Everett fires at one of the Priestess guards.
Rolls
Sarith Fires Hand Crossbow - (1d20+4)
(7) + 4 = 11
Damage Sarith's Bolt - (1d6+2)
(5) + 2 = 7
Everett fires Hand Crossbow - (1d20+4)
(8) + 4 = 12
Damage Everett's Bolt - (1d6+2)
(1) + 2 = 3
Jan 11, 2017 6:53 pm
One of the fish you assume are Deep Father worshipers are hit with a ball of fire. He shrieks and his flesh is singed by the glaring heat. Sarith's bolts both whiz by everyone, splashing harmlessly in the lake beyond.
Dustin, your dagger is different. Once a vial is inserted, you can trigger a dose to be used. That application only lasts for a minute. Triggering the device is a bonus action. It can be done before or after you make your attack.Just waiting (may be a bit) on Cemos' action. After that, it'll be the initiative block (which I haven't rolled just yet).
OOC:
I misunderstood the poison rules, regarding timing. The poison goes away a minute after being applied to a weapons edge. So none of your bolts are poisoned any longer by drow poison. Applying it takes an action. Dustin, your dagger is different. Once a vial is inserted, you can trigger a dose to be used. That application only lasts for a minute. Triggering the device is a bonus action. It can be done before or after you make your attack.
Jan 11, 2017 6:59 pm
Derendil charges the closest menacing kua-toa and swipes at him with both claws.
Rolls
Claw attack - (1d20+5, 1d20+5)
1d20+5 : (10) + 5 = 15
1d20+5 : (10) + 5 = 15
Damage - (1d6+3, 1d6+3)
1d6+3 : (2) + 3 = 5
1d6+3 : (1) + 3 = 4
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