Chapter 3: The Darklake
Rolls
Perception check - (1d20+1)
(1) + 1 = 2
Randomizer - (1d100)
(52) = 52
Rolls
Cemos att - (1d20+4)
(8) + 4 = 12
Cemos dam - (1d10+3)
(7) + 3 = 10
Eldreth att - (1d20+2)
(8) + 2 = 10
Eldreth dam - (1d10+2)
(10) + 2 = 12
Georges att1 - (1d20+5)
(13) + 5 = 18
Georges att2 - (1d20+5)
(9) + 5 = 14
Dam1 - (1d6+3)
(1) + 3 = 4
Dam2 - (1d6+3)
(6) + 3 = 9
The fishy melee continues, and you see two fish go down in the shallow waters of the Darklake in a shriek. The Sea Mother priest swings his scepter at his daughter once more, swinging wide as she bends backwards and away. One of the faithful falls in a pile of scattered scales with a scream of pain as a monitor near him tears into him with spiny flippers and jagged teeth. Everywhere, the sounds of flesh slapping flesh echoes across the stone structures.
PCs are up!
Rolls
Cemos att - (1d20+3)
(4) + 3 = 7
Cemos dam - (1d10+3)
(3) + 3 = 6
Eldreth att - (1d20+2)
(20) + 2 = 22
Eldreth dam - (1d10+2)
(8) + 2 = 10
Georges att1 - (1d20+5)
(5) + 5 = 10
Georges att2 - (1d20+5)
(13) + 5 = 18
Dam1 - (1d6+3)
(4) + 3 = 7
Dam2 - (1d6+3)
(4) + 3 = 7
Rolls
Eldreth - (1d8+2)
(3) + 2 = 5
Sarith switches out to his short sword and joins the push with Cemos.
Seeing this Everett joins him.
Rolls
Hand Crossbow - (1d20+7)
(12) + 7 = 19
Hand Crossbow Damage and sneak attack - (1d6+5, 2d6)
1d6+5 : (4) + 5 = 9
2d6 : (36) = 9
Sarith sword strike - (1d20+4)
(6) + 4 = 10
Short sword damage - (1d6+2)
(2) + 2 = 4
Everett strike #1 - (1d20+4)
(15) + 4 = 19
Everett strike #2 - (1d20+4)
(15) + 4 = 19
Everett Damage #1 - (1d6+3)
(5) + 3 = 8
Everett Damage #2 - (1d6+3)
(6) + 3 = 9
Sarith and Everytt move to engage the monitor with the others. Sarith, seemingly unsure of how is sword works, misses his swing. However, Everytt's strikes hammer home, biting deep into the bleeding fish. He is looking extremely weak, blood flows freely, running down the basin and into the water below.
Rolls
Poison save - (1d20+3)
(16) + 3 = 19
Rolls
Magic Missiles (2nd Level) - (4d4+4)
(3242) + 4 = 15
Francis Mace Attack - (1d20)
(16) = 16
Mace Damage (+1 Fire Damage) - (1d6+1)
(3) + 1 = 4
Rolls
Flaming Sphere damage - (2d6)
(53) = 8
Rolls
Claw attacks - (1d20+5, 1d20+5)
1d20+5 : (7) + 5 = 12
1d20+5 : (11) + 5 = 16
Claw damage - (1d6+3, 1d6+3)
1d6+3 : (4) + 3 = 7
1d6+3 : (5) + 3 = 8
Perception check - (1d20+1)
(8) + 1 = 9
Randomizer - (1d100)
(11) = 11
The priestess raises her hand, and tendrils of glowing light reach out and wrap around several of those fish near her. You see several of their wounds close over, and their postures straighten up. As her fish begin to fight back, renewed by her restorative energies, you see a number of kuo-toa in the shallow water suddenly disappear! In their place, a building pile, nearly 5 feet deep, of pinkish red foam rises up from the water. Waves begin to lash, knocking the boats against the docks. You see the tips of what appear to be manta ray wings in the water. As one breaches the surface, you see the arm of a kuo-toa, still gripping its spear, in the things razor-filled mouth.
Suddenly, the Priestess screams out, a term you've heard and can now understand in Undercommon, Leemooggoogoon!
As she screams, her father brings his scepter up, clacking her jaw shut, and with both hands over his head, he brings it screaming down, driving through her eyes, causing them to lose focus as she goes limp, dead at Plopp's hand. Her supplicants begin to wail, dropping the weapons they have as they begin running away, clearly panicked by something.
Another sound rises above the burbling cries of the kuo-toa. The dark surface of the water farther out bubbles and begins to foam. A thick, oily tentacle bursts forth, followed by another. Then two monstrous heads break the surface, both resembling hideous, angry baboons with wickedly curved tusks. Both heads are attached to a single torso, and the monster's red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back both its heads and roars!
Every kuo-toa near you, both good and bad begin screaming out, babbling "Leemooggoogoon" over and over again.
The beast turns and begins to move, slowly, advancing on the town. As he moves, the heads roar and spew gibberish as its tentacles flail and slam into the water.
Charisma saving throws everyone, please. Don't forget to include your NPCs.

Rolls
Secret Roll
Rolls
Fang - (1d20)
(5) = 5
Derendil - (1d20-2)
(1) - 2 = -1
Rolls
Cha cemos - (1d20+4)
(9) + 4 = 13
Cha eldreth - (1d20)
(9) = 9
Cha Georges - (1d20-1)
(15) - 1 = 14