Chapter 3: The Darklake
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That SHOULD be 3d4, however, the results he rolled with 3d3 still drops the beastie.
Bildaweer's missiles streak out, slamming a final point home into the face of the beast that had attacked him. His final cry struck silent in his throat as the final missile rips his jaw from his face and his body falls to the water, lifeless.
Georges finds his swimmer's legs and takes off after the beast that took Eldreth at Cemos' urging. Using his full action and movement to catch up to the creature, he manages to just barely reach them and get a grip on Eldreth's ankle, stopping the fleeing beast. The creature drops Eldreth who begins sinking under the surface until she hits what must be a sandbar under the surface, leaving just her head above water. The beast bites and claws at the man, missing on both fronts.
The creature by Dustin swings at him once more, missing, likely from the poison burning in his veins.
The creature that Bildaweer had been attacking began to sink into the water.
The creature grappled by Fang tries to take a bite out of the octopus, and misses. His claw, however, grazes the many armed beast, dealing 7 damage.
PCs are up!
Rolls
Secret Roll
Secret Roll
Secret Roll
I squeeze the life out of my fishy-mannish prey!
Rolls
Tentacle Attack w/advantage - (1d20+5, 1d20+5)
1d20+5 : (14) + 5 = 19
1d20+5 : (13) + 5 = 18
Bludgeoning damage - (2d6+3)
(13) + 3 = 7
Rolls
Short sword - (1d20+4)
(16) + 4 = 20
Damage if applicable - (1d6+3)
(1) + 3 = 4
Rolls
Magic Missiles - (3d4+3)
(411) + 3 = 9
You are 20' from eldreth now.
Nope, Lay on Hands does nothing nor is there any further save. As far as I know of, Lesser Restoration (or a more powerful spell) is the only thing that can remove the effects of long term madness.
Bildaweer's missiles pummel the beast, but it does not yield, though it does look very much worse for wear.
Rolls
Attack with magic dagger - (1d20+8)
(13) + 8 = 21
Magic Dagger Damage, Sneak Attack - (1d4+6, 2d6)
1d4+6 : (1) + 6 = 7
2d6 : (14) = 5
Short Sword Attack - (1d20+7)
(5) + 7 = 12
Short sword damage - (1d6)
(5) = 5
Georges, meanwhile, has drawn his blade and takes two decisive swings at the creature, both of which bite into the beast's side, holding its attention.
The one grappling Fang makes his attacks. His bite misses, but his claws slam down on one of the tentacles, dealing 11 damage to Octofang.
The beast by Georges responds, slashing at him with teeth and claw. As with the other, his bite misses but his claws find a home, slashing across Georges off-hand forearm, dealing 7 damage (19/26 now).
PCs are up.
Rolls
Scimitar 1 - (1d20+5, 1d6+3)
1d20+5 : (11) + 5 = 16
1d6+3 : (1) + 3 = 4
Scimitar 2 - (1d20+5, 1d6+3)
1d20+5 : (15) + 5 = 20
1d6+3 : (2) + 3 = 5
Secret Roll
Secret Roll
Rolls
Magic Missiles - (3d4+3)
(222) + 3 = 9