Chapter 3: The Darklake
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Is my opponent still up? If so I attempt to remove the harpoon and slap him around again. If not I swim over to Dustin and Eldreth to help them back to the ships.
Rolls
Field surgery to remove harpoon - (1d20+3)
(7) + 3 = 10
Tentacle witch slap! - (1d20+5)
(10) + 5 = 15
Bludgeoning damage - (2d6+3)
(14) + 3 = 8
cemos yells to the group as he swings his sword at the opponent fighting Fang.
Rolls
Short sword - (1d20+4)
(16) + 4 = 20
Damage if applicable - (1d6+3)
(1) + 3 = 4
Dustin is up before NPCs and nasties.
He then seeks the back of the sharkman fighting nearby.
Rolls
Attack with magic dagger - (1d20+8)
(13) + 8 = 21
Magic Dagger Damage - (1d4+6)
(3) + 6 = 9
Short Sword Attack - (1d20+7)
(19) + 7 = 26
Short sword damage - (1d6)
(4) = 4
Sneak Attack Damage - (2d6)
(44) = 8
As he turns, Georges swings, both scimitar strikes strike home and the foe expires in a gurgle of pain.
The one grappled by Fang lashes out, missing with his teeth but landing with his claws. He deals 10 damage to Octofang, driving him out of his Octopus form, dealing 1 damage to Fang in the process. Casting his eyes around, he sees his compatriots dead and turns to flee.
PCs up, Fang, you can take an OA in addition to your turn.
Rolls
Scimitar 1 - (1d20+5, 1d6+3)
1d20+5 : (11) + 5 = 16
1d6+3 : (6) + 3 = 9
Scimitar 2 - (1d20+5, 1d6+3)
1d20+5 : (15) + 5 = 20
1d6+3 : (1) + 3 = 4
Secret Roll
Dont worry friend not leaving you behind, just hang on to me while we get back to the others.