Chapter 3: The Darklake
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Rolls
Short sword - (1d20+4)
(5) + 4 = 9
Damage if applicable - (1d6+3)
(3) + 3 = 6
Creatures 3 and 4 are attacking the Gaze through the Dark (where Dustin, Fang, Stool, Shushaar, and Georges were prior to capsizing).
The sleeping cabin areas are currently underwater for both craft.
Dustin lashes out with his dagger, slicing neatly into the creature's (creature 3) abdomen.
No sneak attack this time around. It knows you are there and at your attack didn't have any other enemies within 5 feet.
Rolls
Magic Missiles - (4d4+4)
(1134) + 4 = 13
Rolls
Ranged Spell Attack - (1d20+5)
(13) + 5 = 18
Ice Knife piercing damage - (1d10)
(4) = 4
Cold damage - (3d6)
(213) = 6
Rolls
Secret Roll
Secret Roll
Georges, who was just settling back into sleep, takes his turn getting out of the sleeping quarters, dragging Shushaar out with him.
Francis, not liking his chances, dives into the water, going to find Eldreth, trapped in the sleeping quarters.
The creatures attack teeth gnashing and claws snapping. Cemos and Dustin are targeted by creatures near to them, they both bite and claw, missing all their attacks.
Bildaweer and Fang are both targeted by creatures with their strange lash-like harpoons, which sail wide (barely in Bildaweer's case). Because they are still far away, they decline to move, instead sweeping attacks at Cemos and Dustin, which likewise miss.
PCs are up! Lucky round, a lot of 11s and 12s total.
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Rolls
Magic missiles - (4d4+4)
(1331) + 4 = 12
Rolls
Attack with magic dagger - (1d20+8)
(19) + 8 = 27
Magic Dagger Damage - (1d4+6)
(4) + 6 = 10
With my fifteen foot reach I attack my target with my tentacles. If the attack hit the creature is grappled escape DC 16.
Rolls
Ten tickles attack! - (1d20+5)
(1) + 5 = 6
Bludgeoning damage - (2d6+3)
(35) + 3 = 11
Rolls
Short sword - (1d20+4)
(10) + 4 = 14
Damage if applicable - (1d6+3)
(5) + 3 = 8
As Cemos turns to swim away from the creature, headed toward where Eldreth slept, both sharkmen lash out with their claws, rending the dwarf's side. Cemos, take 14 slashing damage (already backed out the 3 reduction from your feat). As the blood seeps out of the dwarf, he manages to make it over to where Francis pops out of the water, holding Eldreth's head barely above the surface, clearly struggling. Georges pulls Shushaar's head over the surface of the water as well and kicks toward the capsized boat, looking to get atop it.
Howling at the departure of Cemos, the sharkman tosses his harpoon and it splashes harmlessly beside Cemos.
Launching a harpoon at Bildaweer, launcher of missiles, the sharkman is so angered he throws wide, splashing in the water. Dustin's adversary tries to bite, but misses! Though, as Dustin dodges deftly away from the teeth, the claws slash into his body, dealing 9 damage. Fang, it sees you turn into an octopus and makes an odd sound, almost like a growl of hunger. It's harpoon lashes out, burying itself deeply in your fleshy body. You take 15 damage. Also, make a Strength check (DC19). If you fail, it pulls you right up next to it and bites you, dealing an additional 7 damage. If you make it, you pull against its attempt and stay where you are, with the harpoon embedded in your flesh.
PCs up!
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Rolls
Scorching Ray - (1d20+6)
(2) + 6 = 8
Scorching Ray - (1d20+6)
(4) + 6 = 10
Scorching Ray - (1d20+6)
(11) + 6 = 17
Damage - (2d6)
(25) = 7
Damage - (2d6)
(13) = 4
Damage - (2d6)
(16) = 7
Rolls
Strength of a Giant Octopus! - (1d20+3)
(20) + 3 = 23