The Adventure: Chapter 2

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Len

Jan 15, 2017 7:36 pm
Once you reach the top, you see the platform has been overrun. The 5 remaining crewmen working the platform defended it bravely, but now lie unconscious at the feet of three massive Ogres holding fractured stalactites as clubs. As if that wasn't bad enough, the Ogres are saddled and are being ridden by Goblin archers. One of the Ogres is busy smashing the winching mechanism, and the other two turn to face you as you jump off the chain.

"MOAR KILL!" the ogres cheer in broken Common as they raise their stone clubs, ready to party.

Some notes: If the winching mechanism is broken, your boat will fall to the bottom of the chasm and smash. The five unconscious Dwarf crew men are armed with two hand axes and will roll death saving throws at the end of every round. Also remember to keep the Watchers alive, and of course, yourselves!

Initiative Rolls:

Rolls

Torden - (1d20+1)

(15) + 1 = 16

Thorin - (1d20+1)

(12) + 1 = 13

Finn - (1d20+1)

(11) + 1 = 12

Dwalia - (1d20)

(7) = 7

Prust - (1d20-1)

(5) - 1 = 4

Ogre & Goblin 1 - (1d20-1)

(13) - 1 = 12

Ogre & Goblin 3 (attacking winch) - (1d20-1)

(13) - 1 = 12

Aldrik - (1d20+1)

(15) + 1 = 16

Ogre & Goblin 2 - (1d20-1)

(1) - 1 = 0

Len

Jan 15, 2017 7:43 pm
Initiative Order:

1. Torden
2. Aldrik
3. Thorin
4. Finn (and Sprite)
5. O&G1
6. O&G3 (attacking winch)
7. Dwalia
8. Prust
9. O&G2
10. (Dwarven winch crew death saving throws)
Jan 15, 2017 7:43 pm
OOC:
Can I get at Ogre 3 without going through the other two? And how close is he to the edge?

Len

Jan 15, 2017 7:47 pm
Thanks for asking. The platform is small enough that you can make it there but the 2 ogres bar you way, so you would have to take a disengage action or take an opportunity attack from one of the ogres.

Also, there is a large, sturdy safety fence that rings the platform so you can't be easily shoved off the edge.

Edit: I should also mention the goblins can't be hit by melee attacks unless you climb the Ogre or the Ogre is knocked prone. Also you can get to any of the unconscious crew without opportunity attacks.
Jan 15, 2017 9:04 pm
Drake can you see anything to throw down? Finn yells up in the confusion

Len

Jan 15, 2017 9:22 pm
The platform can rotate, so if Drake can succeed at a DC 15 investigation (int) check he could spend his action to figure out how the controls work and get you close enough to the cave wall to climb the service ladder and appear beside the winch, no roll required.

We can Retcon it so that this is taking place while the others are climbing. If Drake succeeds, you will start combat by the winch. If he fails, you will still be on the ship during the first round of combat.
Jan 16, 2017 3:01 am
Torden grunts when the bucking chain slams him against the wall. He dangles one-handed from the chain link, swinging crazily for a few moments, several days' rations spilling out of his pack before he can right himself. Torden secures his gear and keeps climbing. Gaining the platform he utters words of power as he leaps off the chain...
OOC:
How close together are the Ogres? Would I be able to hit all three with Shatter?
Last edited January 16, 2017 3:05 am

Len

Jan 16, 2017 3:14 am
You can hit the 2 ogres and their goblin riders in front of you or the 1 ogre and its rider attacking the winch.
Jan 16, 2017 3:37 am
At the apex of Torden's leap off the chain he makes a pushing gesture and a deafening peal of thunder sweeps across the platform.
OOC:
• Thunderwave vs the 2 lead ogres, pushing towards the winch.
Last edited January 16, 2017 12:36 pm

Rolls

Spiritual Weapon, damage - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (7) + 3 = 10

Shatter damage (save CON vs 13 for half) - (3d8)

(712) = 10

Thunderwave damage (CON save vs. 13 for half and no push) - (2d8)

(13) = 4

Len

Jan 16, 2017 7:51 am
Hey Jabes, quick rules thing. From 5e Player Basic Rules p. 79.
Quote:
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
So, you can either cast Shatter or Spiritual Weapon, but not both. Would you like to cast Thunder Wave instead, as per your post in the OOC Discussion? Or we could take either of those spells as cast with the die rolls you already made. Your call.
Jan 16, 2017 1:20 pm
Aldrik takes one of his healing potions out of his bag and pours it into one of the crewmen's mouths. "Get up, lad, we're under attack!"

Rolls

Healing potion - (2d4+2)

(42) + 2 = 8

Len

Jan 16, 2017 3:59 pm
Hope this diagram helps to explains the terrain on the platform. Couldn't get to pen and paper yesterday, sorry!

http://lordbyng.net/inspiration/EncounterWinchingStation.jpg

Len

Jan 16, 2017 4:04 pm
The deck shudders as Torden lets loose an explosion of sound and force, knocking the two ogres and their goblin riders back. Their enthusiasm wanes as they shake their heads, blood leaking from their ears.
OOC:
All of the monsters fail their saving throws and take the full 4 damage and are knocked back 10 feet. It is now possible to get to the Ogre attacking the winch without taking an attack of opportunity.

Rolls

Ogre 1 - (1d20+3)

(6) + 3 = 9

Ogre 2 - (1d20+3)

(7) + 3 = 10

Goblin 1 - (1d20)

(10) = 10

Goblin 2 - (1d20)

(2) = 2

Len

Jan 16, 2017 4:13 pm
The dazed dwarf looks up, blinking blood and tears from his eyes. He is small by dwarven standards, wiry and lithe. You might almost confuse them for a halfling if it wasn't for the magnificent handlebar moustache he is sporting.

"BALLS! Yer a fookin' bee-utiful sight!"

He rolls over, grasps his hand axe and shield and rises to one knee. Turning to the Ogres, he roars like a dwarf three times his size.

"Say good-bye to yer fookin' kneecaps ye bloody wankers!!"
OOC:
A level 1 dwarven fighter with 8 hp is now in the fight. And, I'll give you inspiration for being a swell guy :)
Jan 16, 2017 11:28 pm
Thorin will take a shot at Ogre 1 with his crossbow.

Rolls

attack - (1d20+3)

(8) + 3 = 11

damage - (1d8+1)

(1) + 1 = 2

Len

Jan 17, 2017 12:30 am
The bolt glances off the thick skull of the ogre and it doesnt even blink.

Finn is next.
Jan 17, 2017 8:14 am
OOC:
Hopefully Drake is smart at investigating

Rolls

Drakes Investigation Roll - (1d20+2)

(18) + 2 = 20

Len

Jan 17, 2017 9:55 am
Apparently he is. The platform swings to the left, nudging the barge into the wall. Finn is clear to climb up the service ladder.
OOC:
Still your turn Finn...

Len

Jan 17, 2017 11:45 am
OOC:
Snowy, you knew the DC on the Investigation check, so you should have been able to proceed with Finn's turn. The fact that you didn't tells me you aren't engaging with this game at the level you need to be. Step up your game or bow out.
Finn climbs the service ladder and appears by the winch mechanism. Seeing the Ogre attacking the winch, he leaps into action. He utters dark words and shadow falls over the Ogre making it seem diminished and weak. He sends a black beam crackling with purple energy at the Ogre, but it fires wide..
OOC:
Cast Hex vs. Strength, and Eldritch Blast.

Rolls

Eldritch Blast Attack Roll - (1d20+5)

(5) + 5 = 10

Eldritch Blast Damage - (1d10+1, 1d6)

1d10+1 : (8) + 1 = 9

1d6 : (2) = 2

Len

Jan 17, 2017 12:11 pm
The first Ogre, Blacktongue, is oldest and smartest of the three brothers. He realizes the danger that Dwarves with magic pose. Blacktongue charges at the one that cast the spell.

Blacktongue's Goblin rider is likewise motivated to level his shortbow at the spellcaster.
OOC:
These two attacks are coming Torden's way

Rolls

Ogre 1 attack with Greatclub - (1d20+6)

(12) + 6 = 18

Bludgeoning damage - (2d8+4)

(32) + 4 = 9

Goblin 1 attack with Shortbow - (1d20+4)

(14) + 4 = 18

Piercing damage - (1d6+2)

(5) + 2 = 7

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