Part 2: The Bacta Run
Be sure to read and follow the guidelines for our forums.
load previous
Oct 12, 2017 11:33 pm
The vehicle's repulsorlifts activate and it executes a neat turn toward the open doors.
OOC:
Which way are you going: through the streets or out the portal to the atmosphere?Oct 13, 2017 7:32 am
OOC:
I believe the plan was to link up with our ship and transfer the bacta over to it. If I recall, Savi was supposed to have the ship somewhere inconspicuous. If I had to pick, I'd think through the streets.Oct 13, 2017 7:59 pm
OOC:
Yeah keeping to street level's probably best and try to make a quick transfer unless we can simply drive the transport into the cargo bay....one way of maximising our profit if we can lolOct 15, 2017 12:48 pm
The skiff banks left and zooms around the corner toward the street exit. Stormtroopers leap out of the way and flatten themselves against the walls as you go by. The door to the street stands open and Jack deftly guides the vehicle into a hard right, the rear of the craft fishtailing as he straightens it up to go up the street...right past a security speeder truck, lights blazing, going in the opposite direction. The security craft performs its own tight maneuver to reverse direction - and the chase is on!
Oct 15, 2017 12:53 pm
OOC:
Each turn, Jack will do a piloting check. Doc and Bo can each do another check, of their choice, to help in the escape. Use successes and advantages creatively to provide boosts/setbacks to Jack and the security force, respectively. Each success Jack rolls increases the range band between the two vehicles. The chase ends when you increase it to long, and effectively lose them...or five turns have passed and you reach the Horizon Chaser.Oct 16, 2017 5:52 pm
Bo draws he sword and gets to a position she can strike out of the vehicle. She balances the best she can and when stacked canisters come close enough she strikes them to knock the objects into the oncoming pursuer.
Rolls
Create obstacles (Cunning/Melee)
1 Success, 1 Failure, 1 Threat
Total: 1 Threat
setback due to being in a moving vehichle
1 Threat
Total: 1 Threat
Oct 16, 2017 7:22 pm
OOC:
I'm thinking Doc will pull up a map of the local area on his datapad and try to plot a route for Jack.Oct 17, 2017 12:03 am
mcneils5 says:
OOC:
I'm thinking Doc will pull up a map of the local area on his datapad and try to plot a route for Jack.OOC:
Excellent. Knowledge (education), streetwise, or computers...your pick. Average difficulty.Oct 17, 2017 6:14 am
OOC:
Going for Knowledge(Education)Edit: too many dice, rerolling
Last edited October 17, 2017 6:15 am
Rolls
Knowledge(Education)
4 Success, 2 Advantage, 3 Failure
Total: 1 Success, 2 Advantage
Knowledge(Education)
1 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 1 Advantage
Oct 17, 2017 6:20 am
Jack takes a few slow breaths, bringing all of his attention in to focus on the getaway. "Sure, Jack," he mumbles to himself in a tone that mocks Ada's voice as he handles the unfamiliar controls, "You'll be fine. You know, I might be your pilot and best friend, but I've got some stuff to take care of. Definitely couldn't handle it together. The best option is to just leave, for your own safety. You know, the kind of safety that puts you behind the stick of a new ship, getting chased through the streets by Imperials."
Rolls
Add diff/bonus/setback as needed!
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Difficulty
2 Threat
Total: 2 Threat
Oct 18, 2017 9:20 am
Balancing atop the vehicle, Bo leans out to knock over some canisters, but underestimates their mass. Inertia does its magic and she is knocked off balance...
OOC:
Coordination or strength to catch yourself...one purple and one black.Oct 18, 2017 9:21 am
Meanwhile, in the copilot seat Doc tries to bring up a map of the area. Unfortunately, while maps of the tourist areas of Bespin are abundant, it is harder to find one of the warehouse district. He does, however find...
OOC:
How would you like to spend your one advantage?Oct 18, 2017 2:51 pm
OOC:
A route that looks like it would be good to keep off the beaten track, thinking so it would be more difficult for our pursuers to call in backupOct 19, 2017 9:20 am
mcneils5 says:
OOC:
A route that looks like it would be good to keep off the beaten track, thinking so it would be more difficult for our pursuers to call in backupOOC:
Done!Oct 22, 2017 10:48 am
The airspeeder behind you finishes its turn and accelerates toward you.
Rolls
Piloting
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Oct 22, 2017 10:49 am
OOC:
Current speeds: skiff (1) airspeeder (1)Distance: Short
Bo and Doc are up. Bo, don't forget to roll your save from falling before you act again.
Oct 22, 2017 6:35 pm
Doc slams his fist against the side of his data pad a couple of times "Kriffing thing! he exclaims in frustration before trying to pull up a more useful map.
OOC:
Trying same again....can I pass the Advantages onto Bo for whatever they're gonna try?Last edited October 22, 2017 6:36 pm
Rolls
Knowledge (Education)
2 Success, 3 Advantage, 3 Failure
Total: 1 Failure, 3 Advantage
Oct 22, 2017 11:27 pm
Doc tries again to pull up a map, and succeeds only in finding a small "you are here" map of the surrounding streets. He does, however, find something that Bo finds quite helpful...
load next