Chapter 1: The Arrival

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Feb 25, 2017 10:54 pm
Investigation if you would like to know more about them. If not we can moving forward
Feb 26, 2017 3:48 am
"Jewels don't mean anything to a dead man."

Vadania gives the the statues one last look before moving to open the ancient doors that lead further into the ruins.

Rolls

Investigation - (1d20)

(17) = 17

Feb 26, 2017 8:21 am
Halvo investigates the jewel eyes of both statues, and then checks the polearms and door for traps before listening for anything from the other side.

Rolls

Investigate jewel eyes of left Anubis. - (1d20)

(17) = 17

Investigate jewel eyes of right Anubis. - (1d20)

(14) = 14

Perception check of polearms and door for traps. - (1d20+4)

(10) + 4 = 14

Perception check for sounds thru door. - (1d20+4)

(3) + 4 = 7

Feb 27, 2017 4:29 am
From the know history the Anubis were thought to be guardians for the Dead. It was thought to be good luck to have them guard ones tomb. The Statues are made of marble but years of dirty piled on has made them to look as stone. The Eyes are of rather large jewels perhaps worth 100Gp each but you all know that they are worth much more as an archeological artifact. The pole ares area also made of the same marble but the blades are steel. Their blades seemed cracked and broken from time.

As Halvo listen though the door silence is what greets his ear. Dr. Adofo messes with the door a bit, before long a clicks are heard. The blades of the Anubis raise and the door creeps open. A rush of stale dust is released. The fires from Adofo's torch flickers. The dust settles and a narrow path becomes were one must squeeze through in order to continue
OOC:
Con Save from everyone please. But we can move one no need to wait for everyone's rolls.
Feb 27, 2017 7:46 am
Vadania holds her hand up to her mouth and nose as the old air engulfs the party.

"Ugh, certainly smells like a tomb."

Rolls

CON Save - (1d20+2)

(18) + 2 = 20

Feb 27, 2017 3:50 pm
Halvo backs away from the door.

Rolls

Con save. - (1d20+3)

(5) + 3 = 8

Feb 27, 2017 6:03 pm
Paelias also backs away from the door.

Rolls

con save - (1d20+2)

(11) + 2 = 13

Feb 27, 2017 8:12 pm
Looks like we'll have to squeeze through this part seems like some of it has fallen Adofo begins to squeeze his way through. His small frame allows him to slip through.
[ +- ] Dex Roll Under 10
[ +- ] Dex Roll 11-15
[ +- ] Dex Roll 16 and up

Rolls

Dex Roll - (1d20+1)

(17) + 1 = 18

Feb 27, 2017 9:35 pm
"Old man take this rope before you go--Damn him, he just left us. I'll try to head in first with this rope, so it'll be easier for you guys."

The elf unties her rope and leaves the spool at the front end of the tight corridor. She takes one end with her as she tries to slip through the collapsed stone. After a little while the party hears Vadania's voice from the other side.

"It's not too bad in there, but take your time!"
Last edited February 27, 2017 9:37 pm

Rolls

Dex Save - (1d20+5)

(14) + 5 = 19

Feb 27, 2017 9:38 pm
Marcus sneezes from the dust flying free into the air. "That was unpleasant." He raises his torch out behind the group and scans the area allowing everyone else to work their way down the narrow path first.
Feb 28, 2017 7:13 am
Halvo carefully follows Vadania's rope and Adofo's torch light down the path, trying to be as quiet as possible.

Rolls

Stealth skill check. - (1d20+8)

(7) + 8 = 15

Dexterity ability check (if it should be a save, the +2 more). - (1d20+4)

(17) + 4 = 21

Feb 28, 2017 7:00 pm
Adofo, Vadania, Halvo are all on the other side of the collapsed wall. Marcus and Paelias remain on the other side
Mar 2, 2017 8:30 pm
Marcus follows the rope through to the other side of the collapse keeping his torch ahead so he can see if anything starts rushing back towards him, his shield drags a bit across the top of the tunnel as he crawls through.

Rolls

Dex check - (1d20+2)

(15) + 2 = 17

Mar 4, 2017 8:46 am
OOC:
Rolling for Paelias
Paelias struggles a bit to get through. His leg get caught on a sharp edge and some blood runs down his leg. Only a minor scrape.
You all venture forward, after a few moments of careful walking you come to a four way intersection. Do you continue forward. go left. or go right.

Rolls

Dex check - (1d20+1)

(10) + 1 = 11

Mar 4, 2017 9:12 am
OOC:
Any difference between the paths?

Rolls

Perception - (1d20+4)

(11) + 4 = 15

Mar 4, 2017 9:21 am
Halvo sniffs the air from the path up ahead and to the sides, and whispers to Adofo "Any ideas?"

Rolls

Perception check: smells. - (1d20+4)

(9) + 4 = 13

Mar 4, 2017 9:21 am
From what can be seen from the torches the all appear to be the same. From you knowledge of how big the pyramid you can safely safe you are only about a fourth of a way into the pyramid.
Mar 5, 2017 2:39 am
"I say we head forward. If there's magic or a trap, we'll know soon enough."
Mar 5, 2017 9:48 am
"If we keep turning the same way, we should be able to get back here, but might miss some of the interior rooms." Halvo says, looking for pressure plates and wires on the ground, and then looking up at the roof.

Rolls

Perception check. - (1d20+4)

(11) + 4 = 15

Mar 6, 2017 8:26 am
"We go left, then."

The elf heads down the left passage, and uses her darkvision to keep an eye out for anything that stands out.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

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