Chapter 1: The Arrival

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Jan 23, 2017 5:50 am
The Pyramid Desno is in the close distance. The Sand of the Desno desert is hot and the air is dry. The party is drenched in sweat and the sand has gotten in places that you didn't even know you had. You are being lead by Adofo a member of the Society of Historical Artifacts. He is rather small and weakly looking but is really smart. You are a few hours away from Reaching the Temple of Desno.
Jan 24, 2017 4:46 pm
I tug on my wide brimmed hat and adjust the workaday linen scarf that acts as thin, precious protection against the punishing desert sun. Glancing up at my colleague, Dr. Adofo, I note his wearied, unsure steps - the Board of Governors really must start insisting on more field training as a required part of Society members' study, I think to myself.

Sighing, I quicken my pace to catch up with Adofo, as he looks about to misstep and fall, I extend a hand to grasp his arm, steadying him. "You all right there? We gotta get you out here in the sands and sun with me more often - toughen you up!" At this last teasing phrase, I give him a big wink and playfully punch him in the shoulder with my free hand.

"So, Why's the Society having us truck all the way out here anyways? Didn't they already send a team to research this temple sometime last year?"
Last edited January 24, 2017 4:46 pm
Jan 24, 2017 7:07 pm
I am standing outside with the other two and my spouse, a half-elf, sweat dripping down my face as I talk to them. 'What do we already know about the temple? And how far is it from here?" I then walk over to my husband Aerendyl and hug him goodbye.
Last edited January 24, 2017 7:55 pm
Jan 24, 2017 8:01 pm
Ah yes I am more of a indoor sturdier but you are right Dr. Krantz I should train the body a bit more. There has been studies that show there is a correlation between a strong body need a strong mind as well. I at least have the strong mind part Adofo chuckles They are sending us out because the last group to come back didn't come back all there if you know what I mean. Adofo looks to Paelias The Temple is about a half days walk via camel. As for what we know is very little beside the fact that the Hieroglyphics that we've managed to decipher is that it is the resting place of an ancient King Sati from the Year 15 or 5 B.M. Legend has it that King Sati is one of the first people to deal with magic but other than that we have no knowledge.
OOC:
The year 3587 A.M. B.M. stands for Before Magic. A.M. is After Magic
Jan 25, 2017 5:11 am
"The first to touch magic, that gives a very long time to master magic."
Jan 25, 2017 6:48 pm
Ah yes but I believe they tablet we have says he dies very young due to not fully understanding magic like we do. Apparently after his death the kingdom began to strain and it seems that not long after that many people died which is why the Dessert is such a great area for archeological findings. A man approaches you all with a group of camels and hands one to each of you. Well we better get going unless someone needs to pick something up before we leave but it must be done quick because at nightfall the desserts temperature drop to below freezing.
Jan 25, 2017 6:52 pm
"Alright then. Let's go." I embrace my spouse Aerendyl and mount the camel.
Jan 26, 2017 6:01 am
(Nods head, and grins) Off we are.(mounts camel)
Last edited January 26, 2017 6:01 am
Jan 27, 2017 4:27 pm
The party of 5 travels to the Pyramid in the Desno Dessert.
OOC:
If you would like to talk or do anything during the travels you may. If not I will be jumping the party to the time just before arriving at the pyramid in a few hours
Jan 27, 2017 4:37 pm
So this tomb is of some ancient king who first used magic?"
Jan 29, 2017 7:36 am
That is correct. This is the first written moment that we know of that magic was used. But we aren't to sure were it originated from. We are hoping that whats inside may give us a clue as to where magic came from and why we are able to use it so easily today. Adofo says as you approach the Temple. You are first greeted by a pair of massive Obelisks signifying you are entering an ancient burial ground. There is many Pillars about some still up other broken down but all have been weathered by time. At the Front of the Temple are two Large Statues of sphinxes flanking the entrance while king or noble sits atop a throne right above the entrance door. We are here The Ancient Temple.
Jan 29, 2017 10:32 pm
"Alright. We should be careful. Don't know if any traps are still active or not."
Jan 30, 2017 4:47 am
Agreed. I believe the switch is around here somewhere Adofo fumbles around feeling on the stone wall before finally pressing on the hidden switch on the sphinxes leg. The large stone door begins to tremble and shake. Dirt begins to fall as the door slides open. The light barely pierces the interior the air smells stale and cold.
Feb 1, 2017 8:04 am
OOC:
We are currently just waiting for others to post as so they don't get too far behind. If no posting occurs from them I will move it forward in a couple hours.
Feb 3, 2017 8:18 am
As the group ventures forth into the darkness Adofo lights his torch. All around the walls seems to inch closer and closer given hardly any room to move. Finally it opens up to to a room two Anubis about 20ft in height seem to guard the door. Their carvings are lined with gold and their eye made of jewels. There long pointed sticks have silver blades that remain sharp. oh my what impressive craftsmanship. They look almost to be alive and ready to remove anyone who dares enters their kings tomb. Adofo laughs a bit under his breath or at least that's what the writing above the door says.
Feb 3, 2017 4:00 pm
"We should be careful. You never know what sorts of damned traps will be in a tomb."
Feb 24, 2017 10:48 pm
Vadania cracks her knuckles and eyes the Anubis statues warily.

"I say we smash these statues before we try the door, just to be sure."

She prods one of the statues and considers how to best dismantle it.
Last edited February 24, 2017 10:57 pm
Feb 25, 2017 10:04 pm
Halvo holds up a torch to examine the jewel eyes of the jackal-headed statue on the left. "These are quite valuable, as archaeological pieces," the halfling says, "I don't think the Society would want us to destroy them - like the followers of his mother would. If they're magical and attack us, well, then I'm getting me one of those eyes."
OOC:
Should I roll a perception/investigation check?
Feb 25, 2017 10:54 pm
Investigation if you would like to know more about them. If not we can moving forward
Feb 26, 2017 3:48 am
"Jewels don't mean anything to a dead man."

Vadania gives the the statues one last look before moving to open the ancient doors that lead further into the ruins.

Rolls

Investigation - (1d20)

(17) = 17

Feb 26, 2017 8:21 am
Halvo investigates the jewel eyes of both statues, and then checks the polearms and door for traps before listening for anything from the other side.

Rolls

Investigate jewel eyes of left Anubis. - (1d20)

(17) = 17

Investigate jewel eyes of right Anubis. - (1d20)

(14) = 14

Perception check of polearms and door for traps. - (1d20+4)

(10) + 4 = 14

Perception check for sounds thru door. - (1d20+4)

(3) + 4 = 7

Feb 27, 2017 4:29 am
From the know history the Anubis were thought to be guardians for the Dead. It was thought to be good luck to have them guard ones tomb. The Statues are made of marble but years of dirty piled on has made them to look as stone. The Eyes are of rather large jewels perhaps worth 100Gp each but you all know that they are worth much more as an archeological artifact. The pole ares area also made of the same marble but the blades are steel. Their blades seemed cracked and broken from time.

As Halvo listen though the door silence is what greets his ear. Dr. Adofo messes with the door a bit, before long a clicks are heard. The blades of the Anubis raise and the door creeps open. A rush of stale dust is released. The fires from Adofo's torch flickers. The dust settles and a narrow path becomes were one must squeeze through in order to continue
OOC:
Con Save from everyone please. But we can move one no need to wait for everyone's rolls.
Feb 27, 2017 7:46 am
Vadania holds her hand up to her mouth and nose as the old air engulfs the party.

"Ugh, certainly smells like a tomb."

Rolls

CON Save - (1d20+2)

(18) + 2 = 20

Feb 27, 2017 3:50 pm
Halvo backs away from the door.

Rolls

Con save. - (1d20+3)

(5) + 3 = 8

Feb 27, 2017 6:03 pm
Paelias also backs away from the door.

Rolls

con save - (1d20+2)

(11) + 2 = 13

Feb 27, 2017 8:12 pm
Looks like we'll have to squeeze through this part seems like some of it has fallen Adofo begins to squeeze his way through. His small frame allows him to slip through.
[ +- ] Dex Roll Under 10
[ +- ] Dex Roll 11-15
[ +- ] Dex Roll 16 and up

Rolls

Dex Roll - (1d20+1)

(17) + 1 = 18

Feb 27, 2017 9:35 pm
"Old man take this rope before you go--Damn him, he just left us. I'll try to head in first with this rope, so it'll be easier for you guys."

The elf unties her rope and leaves the spool at the front end of the tight corridor. She takes one end with her as she tries to slip through the collapsed stone. After a little while the party hears Vadania's voice from the other side.

"It's not too bad in there, but take your time!"
Last edited February 27, 2017 9:37 pm

Rolls

Dex Save - (1d20+5)

(14) + 5 = 19

Feb 27, 2017 9:38 pm
Marcus sneezes from the dust flying free into the air. "That was unpleasant." He raises his torch out behind the group and scans the area allowing everyone else to work their way down the narrow path first.
Feb 28, 2017 7:13 am
Halvo carefully follows Vadania's rope and Adofo's torch light down the path, trying to be as quiet as possible.

Rolls

Stealth skill check. - (1d20+8)

(7) + 8 = 15

Dexterity ability check (if it should be a save, the +2 more). - (1d20+4)

(17) + 4 = 21

Feb 28, 2017 7:00 pm
Adofo, Vadania, Halvo are all on the other side of the collapsed wall. Marcus and Paelias remain on the other side
Mar 2, 2017 8:30 pm
Marcus follows the rope through to the other side of the collapse keeping his torch ahead so he can see if anything starts rushing back towards him, his shield drags a bit across the top of the tunnel as he crawls through.

Rolls

Dex check - (1d20+2)

(15) + 2 = 17

Mar 4, 2017 8:46 am
OOC:
Rolling for Paelias
Paelias struggles a bit to get through. His leg get caught on a sharp edge and some blood runs down his leg. Only a minor scrape.
You all venture forward, after a few moments of careful walking you come to a four way intersection. Do you continue forward. go left. or go right.

Rolls

Dex check - (1d20+1)

(10) + 1 = 11

Mar 4, 2017 9:12 am
OOC:
Any difference between the paths?

Rolls

Perception - (1d20+4)

(11) + 4 = 15

Mar 4, 2017 9:21 am
Halvo sniffs the air from the path up ahead and to the sides, and whispers to Adofo "Any ideas?"

Rolls

Perception check: smells. - (1d20+4)

(9) + 4 = 13

Mar 4, 2017 9:21 am
From what can be seen from the torches the all appear to be the same. From you knowledge of how big the pyramid you can safely safe you are only about a fourth of a way into the pyramid.
Mar 5, 2017 2:39 am
"I say we head forward. If there's magic or a trap, we'll know soon enough."
Mar 5, 2017 9:48 am
"If we keep turning the same way, we should be able to get back here, but might miss some of the interior rooms." Halvo says, looking for pressure plates and wires on the ground, and then looking up at the roof.

Rolls

Perception check. - (1d20+4)

(11) + 4 = 15

Mar 6, 2017 8:26 am
"We go left, then."

The elf heads down the left passage, and uses her darkvision to keep an eye out for anything that stands out.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Mar 6, 2017 5:33 pm
As you begin to head left. The walls begin to get more and more covered in spider webs. Those looking for something strange notice that every few feet or so there are large eyes etched into the stone. The center of each pupil a small hole.
Mar 6, 2017 6:49 pm
"Watch out for the eyes." Halvo whispers as he tries to avoid being horizontal to the holes
OOC:
if they're in the walls, or being above them if they're in the floor.

Rolls

Acrobatics skill check to avoid the holes. - (1d20+6)

(17) + 6 = 23

Mar 6, 2017 10:19 pm
"Spiders above, and maybe some kind of trap along the sides? I was hoping everything would be dead down here..."

Vadania pulls out a torch from her pack and lights it with her tinderbox. She holds the torch up the spiderwebs, hoping to burn them away as the party moves forward.

"This will help solve one problem...maybe."

Rolls

Acrobatics to also dodge holes w/ flexibility - (1d20+5)

(12) + 5 = 17

Mar 8, 2017 3:43 am
OOC:
The eyes are on the walls only


Vadania's Torch easily burns the webs causing a few small spiders to scatter here and there. As you continue to move forward Adofo quickly draws and imprints the eyes onto paper along with any other things of intrests. Causing you to stop and wait for him. You eventually come to a dead end.
Mar 8, 2017 3:47 am
Halvo looks around at the dead end for hidden doors.

Rolls

Perception check for hidden doors - (1d20+4)

(9) + 4 = 13

Mar 8, 2017 4:27 am
As Halvo looks on around a faint whistle can be heard. The deadened wall seems to be a stone door that must be pushed to open.
Mar 8, 2017 6:46 am
Halvo points out the hidden door, and then backs away to allow the tall strong folk to try and open it.
Mar 8, 2017 8:23 am
Vadania inspects the wall briefly and places her torch on the ground.

"Alright, I'll break it."

She shoves the wall with her hands for a bit, and then switches to her shoulder when it doesn't budge. She gets an annoyed look on her face and attempts to bash down the false wall with powerful kicks.
Last edited March 8, 2017 8:28 am

Rolls

Athletics - (1d20+3)

(11) + 3 = 14

Mar 8, 2017 4:44 pm
Marcus moves in from remaining mostly quiet up till now to push the door open or over or which ever direction the door is supposed to move.
OOC:
sorry for being less than active guys.

Rolls

Strength check - (1d20+3)

(17) + 3 = 20

Mar 8, 2017 11:18 pm
The kick knocks the stone loose it rocks a bit back and forth. Marcus is able to then push the stone. It scrapes the ground as he pushes it open. As you continue pushing the sound of something widening up is barely heard over the sound of the stone moving. Suddenly an arrow comes whizzing from above at Marcus. The arrow pierces through his armor.
OOC:
10 Damage to Marcus

Rolls

Arrow Trap, Damage - (1d20+8, 2d10)

1d20+8 : (18) + 8 = 26

2d10 : (28) = 10

Mar 9, 2017 1:23 am
Son of a... That hurts! Marcus moves back and grabs at his shoulder, just above where the arrow penetrated his armor on the back of his armor. Hey Doctor, you capable of pulling this out without causing more injury?
Mar 9, 2017 10:22 pm
Well I am a doctor but not a doctor of medicine but I do have some potions. I figured we would need some. Adofo hands you a potion of healing (Common) Heals for 2d4 + 2 We best be careful for traps remember this place is a resting ground for a king. They were bond to set up something to keep thieves away. Too bad that the traps can't tell them and archeologist apart. Adofo laughs to him self.
Mar 9, 2017 10:30 pm
As you enter the room blue flames suddenly light the room. The room (110x90) you enter has the same stone you've seen The same eyes are on the walls. A pile of skulls lay on the west wall in a neat pile on the east wall there is a book case with aged parchments you believe to be scrolls. 3 stone doors are on the south wall 2 are made of stone one is made of iron. In the center of the room stands a large pile of rocks that have been carefully balanced to stand a top one another
OOC:

Con saving throw for the mysterious blue flames lighting themselves
Mar 10, 2017 6:26 am
Halvo tiptoes over to the the bookcase, looking for valuable objects or containers.
OOC:
Did we enter from the north?

Rolls

Con save vs. blue flames - (1d20+3)

(8) + 3 = 11

Perception check for valuable objects on the bookcase - (1d20+4)

(10) + 4 = 14

Mar 10, 2017 11:14 am
"I'll be more careful for traps next time. Whoever built these pyramids certainly wanted to keep the dead safe."

Vadania spends her time investigating the walls, ceiling, and floor for evidence of potential traps.

Rolls

CON Save - (1d20+2)

(13) + 2 = 15

Looking for traps (Investigate) - (1d20)

(13) = 13

Mar 11, 2017 9:12 am
OOC:
You entered from the East the Northern wall is bare
Halvo finds a scroll with a golden string and the seal remains unbroken the rest of the scrolls fall apart as you move them.

Vadania does here best to look for traps around the room but the room seems to be safe of at least an mechanical traps.

Snowycoldfood sent a note to handle
Mar 11, 2017 6:12 pm
Halvo hands the remaining scroll over to Paelias, "I think this is protected by magic."

He then backs away slowly, rubbing an old acid burn mark on his right hand.
Mar 11, 2017 7:21 pm
OOC:
here is the con save

Rolls

Con Save - (1d20+2)

(2) + 2 = 4

Mar 12, 2017 12:19 am
Marcus downs the potion and looks around the room seeing what his companions are doing. "Thank you Doctor this will help, we should choose a door and a general direction to continue in so that we do not get lost. Marcus pulls his shield off of his back and secures it to his arm, keeping his torch in his sword hand for now.

Rolls

Con save - (1d20+5)

(8) + 5 = 13

Potion of healing - (2d4+2)

(24) + 2 = 8

Mar 12, 2017 10:15 pm
Snowycoldfood sent a note to thatguy2
Mar 13, 2017 11:06 am
Vadania speaks to the party while inspecting the pile of skulls.

"I don't see any obvious traps. However, I did see an illusion of some kind when I was checking out the doors. I saw a man being shot with an arrow, and then a shadow leaving his body. Think it means anything?"

She picks up one of the skulls and tries to glean some information.

Rolls

What kind of skull? (Medicine) - (1d20+2)

(13) + 2 = 15

Investigating pile of skulls - (1d20)

(10) = 10

Mar 13, 2017 6:28 pm
The skulls appear to be human in nature. Upon investigation of the pile of skulls you see that there is something behind the pile.
Mar 14, 2017 11:04 am
Listening to Vadania, Halvo turns and says "Marcus, are you feeling any different after being hit by the arrow?"
Mar 14, 2017 11:26 am
Vadania continues rummaging through the skulls in order to find out what is underneath.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Mar 15, 2017 5:51 am
Upon investigating the skull pile even more you notice that there is a small door made of stone it appears to be stuck. You can hear something rustling on the other side. it sounds of tiny feet
Mar 15, 2017 6:56 am
"What the..."

Vadania clears the skulls out of the way and lightly taps on the door with her finger.
Mar 15, 2017 11:27 am
Halvo walks over to where Vadania is working, "What did you find?" On hearing the rustling, he moves closer to listen.

Rolls

Perception check, listening. - (1d20+4)

(18) + 4 = 22

Mar 15, 2017 5:12 pm
Snowycoldfood sent a note to Jack
Mar 15, 2017 7:06 pm
"Sounds like a swarm of rats. I don't know what they'd be able to feed on down there."
Mar 15, 2017 9:11 pm
"It's a trap? Then maybe if we choose the wrong door it'll open up. What was on that scroll you found?"
Mar 16, 2017 8:08 am
Halvo checks to see if there are any trap mechanisms visibly connected to the stone door. "I gave the scroll to Paelias - maybe the two of you can look at it; I don't gave a good record with magic scrolls."

He then looks at the stones, counting them. "We should figure out what this cairn is for, a vibration could knock it over and trigger a pressure trap to pepper us with more arrows."
Last edited March 16, 2017 8:14 am

Rolls

Perception check for traps connected to stone door. - (1d20+4)

(10) + 4 = 14

Mar 16, 2017 8:52 am
"I've got a bear trap we could set up, that'll take out a good amount of rats if we trigger the doors."

Before talking to Paelias about opening the school, Vadania checks out the pile of stones in the middle of the room. She looks for any strange markings or pressure plates.

Rolls

Investigating rocks - (1d20)

(18) = 18

Mar 16, 2017 11:38 am
I show the scroll to Vadania and Halvo.
Mar 17, 2017 6:55 am
Snowycoldfood sent a note to Jack
Snowycoldfood sent a note to handle
Looking at the scroll is seems to be written in dwavish lettering but the spelling and way they are grouped together.
Attempts to read or understand the text will require a history check
Mar 17, 2017 7:21 am
After inspecting the rocks, Vadania understands how the trap works.

"You were right, there are holes on the ceiling that could knock down the rocks! You're a clever one."

Once the scroll is opened she attempts to decipher it as well.

"Hmm... well... those are definitely letters..."

Rolls

Read dwarven? (History) - (1d20)

(3) = 3

Mar 17, 2017 7:51 am
"This trapdoor has a small wire trap, which may also trigger arrows. I think we should deal with the rocks first."

He peers at the scroll without moving any closer.

Rolls

History check to try to figure out scroll. - (1d20)

(14) = 14

Mar 20, 2017 6:40 pm
Snowycoldfood sent a note to handle
Snowycoldfood sent a note to Jack
Mar 20, 2017 9:04 pm
"I don't know much about magic, but from the little Dwarvish I know, the scroll seems to protect the undead. Should we burn it so that no undead can use it?"
Mar 20, 2017 10:06 pm
"It doesn't look like anything to me. The dead are dead, I have no idea what an 'undead' even is. I don't mind burning it, or just putting it back where we found it."
Last edited March 21, 2017 9:13 am
Mar 21, 2017 8:54 am
Halvo moves away from the scroll Paelias is holding, now even more wary of it. "I don't think we should leave it for something undead like a vampire, ghost, or mummy to find and use.

Shall we go back into the corridor, and try to set off the stone trap? We could throw something to topple it, and see what comes out of the holes in the roof."
Mar 21, 2017 9:20 am
"The rocks will set off the trapdoor with the rats, and I think the wrong doors will trigger the holes in the ceiling to shoot out air. The real question is what door should we open?"

Vadania heads over to the doors to look for any clues or differences between them.

Rolls

Perception - (1d20+4)

(15) + 4 = 19

Mar 21, 2017 9:45 am
"Something bad could come out of the doors; so should we open the trapdoor from a distance," Halvo says, taking out and holding up a 10' string, "purposefully triggering it's arrow, which could hit the rats? We could then finish off the rats before trying to open a door - that way we wouldn't be fighting on two fronts."
Last edited March 21, 2017 9:46 am
Mar 27, 2017 10:43 am
OOC:
Gonna transition to colored dialog because I like it better, plus Jack is already doing it. Useful website if you want NPC's to have special colors as well, Snowycoldfood!
Vandania weighs the options for a bit before speaking again.

"Okay, lets use string to set off the rocks and then kill the rats. Let me set my bear trap first, and then we can try to trigger the arrow trap once more."

She pulls out an piece of iron that resembles a bunch of metal teeth and pries it open with her bare hands. Once it's wide enough, the mechanism snaps into place and a pressure sensitive between the teeth disk pops up. The elf uses her foot to sweep the remaining skulls away, and knees in order to carefully places the trap on the ground directly in front of the rat-door. She then restacks the skulls in order to form a wall around the door, ensuring that the only opening leads directly into the mouth of a trap.

"Nothing stops a man quite like iron teeth in his leg, so this should work on rats as well."
Mar 27, 2017 11:33 am
Halvo nods at Vadania, "Sounds good."

He makes a loop with the string, places it over some of the rocks, and carefully tightens the loop. Holding the other end of the string, he heads back to the corridor they came from.
OOC:
Edit 1 correction: the thieves tools roll should've been +8, not +10, so ( 15 ) + 8 = 23.
Edit 2 correction: hold other end, heads back to corridor but doesn't actually get there because string doesn't reach.
Last edited March 28, 2017 6:33 am

Rolls

Placing string: thieves' tools check (or just plain dex?) - (1d20+10)

(15) + 10 = 25

Placing string: dexterity skill check (or thieves' tools?) - (1d20+4)

(15) + 4 = 19

Mar 28, 2017 5:46 am
As great of a plan as this is Halvo realizes something as he is walking toward the corridor. The string is too short to reach. The door is roughly 30ft away.
OOC:
Room is 110x90The door is 25ft away
Mar 28, 2017 6:28 am
Halvo, seeing the string come up short, takes out a 50' hempen rope from his backpack. He ties the slack string to one end, and taking the other end walks back into the
corridor they came from, waiting for
the rest of the party.
Mar 28, 2017 7:49 am
Vadania ushers the rest of the party a safe distance away, behind Halvo. She pulls out her shortbow and aims a shot at the rat-door.
Mar 28, 2017 7:57 am
Halvo takes out a dagger. When he sees that everyone is far enough back in the corridor, he pulls the rope.
Mar 29, 2017 5:51 am
As you pull the rope the pillar of carefully stacked rocks comes tumbling down. Dust rises from the impacct on the floor. The sound of metal striking the floor can be heard through it. As the dust clears you see that large metal spikes have dropped from the ceiling. They drip with a strange liquid that seems to be eating away at the dirt floor.
Mar 29, 2017 7:50 am
"...Not what I was expecting to happen at all."
Mar 29, 2017 8:26 am
OOC:
Is the door with the rats on the other side a trapdoor in the floor, or a normal vertical door?
Mar 30, 2017 6:55 am
OOC:
Normal vertical door. It was just hidden by the tall stack of skeleton heads
Mar 30, 2017 7:15 am
Halvo winces at the acid looking liquid dripping from the spikes, rubbing an old burn mark on his right hand. "Shall I tie the string and rope to the rat door's trip wire, and trigger it also from here in the corridor?"
OOC:
Should I change my speech color from brown to something else? I always use brown, but GP's brown is kinda close to it's system red. Maybe SaddleBrown?
Last edited March 30, 2017 7:22 am
Mar 30, 2017 7:38 am
OOC:
Whatever floats your boat.
"If it has a trip wire. Maybe we should tie a rope to one of the door handles instead?"

Vadania tries to discern if the room is safe to walk through, since a bunch of spikes and acid fell everywhere.
Mar 30, 2017 7:52 am
OOC:
The spike are spaced out about every 15ft. So there would be 10ft of walk able room between spikes.
Mar 30, 2017 7:56 am
"I'd prefer setting off the trip wire on its own, in case it triggers something we haven't seen yet. After that, we could open the rats' door, or check the other 3 doors for traps."
Mar 30, 2017 8:12 am
"Alright, lets do it. I'll set up my rope to open the iron door so we can pull it when we are ready."

She steps between the pools of acid and makes her way towards the iron door. She ties one end of her rope around the handle, and leads it about halfway down the room. She stands near the bookcase with her bow drawn at the rat-door.
Apr 3, 2017 7:33 pm
OOC:
so are we opening the door right now or searching the other doors first?
Apr 4, 2017 12:35 am
Halvo positions his string and rope to set off the rat door's trap wire, and holding the rope walks back to the northern wall.

Taking out a dagger again, he says "Here goes the trip wire!" and pulls the rope.

Rolls

Tie string to wire trap (pure dex?) - (1d20+4)

(6) + 4 = 10

Apr 4, 2017 9:32 pm
OOC:
Here's a rough map which snowy said is generally correct, except for the positions of the doors being a bit off:
http://imgur.com/a/uUZjR
Last edited April 4, 2017 9:37 pm
Apr 6, 2017 6:53 am
As Halvo pulls the string the door swings open and an arrow comes flying out and ricochets off the ground. Shortly after the sound of clicks begin to be heard coming towards the door. Bright blue bugs begin to fall from the holes in the ceiling. There is 3 swarms of bugs near each one of you.

Roll Initiative
Anyone rolls higher than the Swarm PC may take their turns first

Rolls

Swarms - (1d20+1)

(14) + 1 = 15

Apr 6, 2017 7:05 am
OOC:
Can Halvo move to an ally without giving the bugs an opportunity attack?
Last edited April 6, 2017 8:44 am

Rolls

Initiative - (1d20+4)

(6) + 4 = 10

Apr 6, 2017 7:42 am
OOC:
Rollin. Did that bear trap do anything?
Vadania looses an arrow at the swarm.
Last edited April 6, 2017 7:46 am

Rolls

Initiative - (1d20+3)

(15) + 3 = 18

Shortbow attack - (1d20+5, 1d6+3)

1d20+5 : (3) + 5 = 8

1d6+3 : (1) + 3 = 4

Apr 6, 2017 8:58 pm
OOC:
It did not they were too light to set off the trap. Moving away from the enemy would cause on opportunity of attack. Also everyone make take their turn now.
Apr 7, 2017 12:51 pm
Halvo takes out his 2nd dagger, and thrusts with both at the bug swarms.
OOC:
If the 1st attack kills a swarm, the bonus attack will be at another swarm.
How many swarms total? 3, 6 (3 per active PC), 12 (3 per PC), or 15 (3 per C)?

Rolls

Attack blue bug swarm with dagger1. - (1d20+6)

(9) + 6 = 15

Dagger1 piercing damage to blue bug swarm. - (1d4+4)

(1) + 4 = 5

Attack blue bug swarm with dagger2 (bonus action: 2-weapon fighting) - (1d20+6)

(18) + 6 = 24

Dagger2 piercing damage to blue bug swarm. - (1d4)

(3) = 3

Apr 7, 2017 4:31 pm
OOC:
There is 3 total. One by each of you
Apr 10, 2017 11:06 pm
Vadania lets loose an arrow go into the swarm and takes a few of them but the swarm remains about the same size

Halvo begins to use his daggers to strike at the bug like creature but stabbing such a small target seem ineffective.

Paelias has yet to react...

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Apr 17, 2017 6:45 pm
Paelias fires a shot at the swarm.

Rolls

1d20+3

(13) + 3 = 16

1d8+1

(7) + 1 = 8

Apr 18, 2017 5:11 pm
Palelias fires his shot into the swarm. It ricochets off taking a few of the bugs with it.

The swarms begin to move their way to those who are attacking them. and begin to crawl all over each of you.

Snowycoldfood sent a note to Snowycoldfood
OOC:
Paelias takes 15 Damage total

Rolls

Vadania Swarm, Damage - (1d20+3, 4d4)

1d20+3 : (5) + 3 = 8

4d4 : (1343) = 11

Halvo Swarm, Damage - (1d20+3, 4d4)

1d20+3 : (10) + 3 = 13

4d4 : (4314) = 12

Paelias Swarm, Damage - (1d20+3, 4d4)

1d20+3 : (20) + 3 = 23

4d4 : (1321) = 7

Paelias Nat 20 Damage - (4d4)

(3311) = 8

Apr 18, 2017 6:51 pm
OOC:
then I am down.

Rolls

death save - (1d20)

(6) = 6

Apr 18, 2017 10:15 pm
OOC:
Everyone else is up
Apr 19, 2017 4:06 am
Vadana attempts to crush the bugs crawling around her with her fists and boots. Martial artists don't really train for punching bugs, but she's still able to pull off multiple attacks.

Rolls

Unarmed Attacks - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (7) + 5 = 12

Potential Damage 1 - (1d4+3)

(4) + 3 = 7

Potential Damage 2 - (1d4+3)

(2) + 3 = 5

Apr 19, 2017 8:29 am
Halvo drops a dagger, and takes out an oil flask.
OOC:
Is it possible to disengage from the bugs? If not, is it possible to dodge? If not, can Halvo take out a sack for his action as a "Use an object" (with the flask being an interaction, and dropping the dagger as non-action)?
Apr 19, 2017 4:27 pm
OOC:
Yes it is possible to disengage from the swarm but would be your action. Dropping the dagger wouldn't cost an action taking the flask out would be part of the "use an object" action. But taking using an oil flask wouldn't require you to drop your dagger
Apr 19, 2017 4:44 pm
Halvo tries to wriggle the bugs off and runs to Vadania.
OOC:
Take out flask (interaction with object), disengage (action), move to Vadania (move) //for future sneak attack.
Apr 19, 2017 4:47 pm
Adofo who had remained hidden behind the book case up to this point sees that one of his guards are down he rushes over to him in attempts to help him up. Adofo somehow manages to drag Paelias out from under the swarm and stabilizing him.

Vadania's attack strike the bugs and she swings her fist and stomps her boots. A crunch is heard as she strikes them. The swarm of bright blue bugs continue to swarm around Vadania and they begin to go up her legs and bite her. The other two swarms begin to move towards Vadania and Halvo

Snowycoldfood sent a note to Snowycoldfood
OOC:
Current conditions a Swarm is in the same space as Vadania. Halvo is next to Vadania. Paelias is stabalized by Adofo. The two swarms are making their towards Vadania and Halvo

Rolls

Medicine Check - (1d20)

(18) = 18

Vadania's Swarm - (1d20+3, 2d4)

1d20+3 : (16) + 3 = 19

2d4 : (21) = 3

Apr 19, 2017 6:11 pm
Halvo takes out a sack, and breaks the oil flask on it while trying to swing it over Vadania's torch and onto the bugs.
OOC:
Halvo's initiative is after the bugs', so if things change a lot, I'll edit this post later. If breaking the flask, and lighting and dropping the sack is more than an action, then Halvo does as much of it as he cans. If it's possible to cover more than one swarm, he'll try to do that.
Apr 19, 2017 9:31 pm
Vadania grunts in frustration as the bugs bite her, and continues her attempts to squash them.

"Use the fire! We'll be dead if they all swarm us!"
Last edited April 20, 2017 6:49 am

Rolls

Unarmed Attacks - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (10) + 5 = 15

Potential Damage 1 - (1d4+3)

(3) + 3 = 6

Potential Damage 2 - (1d4+3)

(1) + 3 = 4

Apr 20, 2017 6:48 am
OOC:
The bugs have gone already at this point but their move speed didn't reach the two of you. We will treat the sack that has oil on it and is on fire as a net. So roll a Dex Attack for it.
Both of Vadania's strikes squash the bugs once again. They appear to be less menacing now that their are fewer of them. swarming around Vadania. The Swarm that was originally attack Halvo has now reached his and they swarm around him you can feel the feet crawl around your clothing

Adofo reach in his bag and pulls out a flask and pours it into Paelias mouth
OOC:
Their attacks will occur after Halvo posts his attack Roll
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Rolls

Potion of Healing - (2d4+2)

(42) + 2 = 8

Vadania Swarm - (1d20+3, 2d4)

1d20+3 : (16) + 3 = 19

2d4 : (24) = 6

Halvo Swarm - (1d20+3, 4d4)

1d20+3 : (11) + 3 = 14

4d4 : (2343) = 12

Apr 20, 2017 7:33 am
Halvo tries to throw the burning sack onto as many of the bugs as possible before their bites take him down.
OOC:
Unconscious.
Last edited April 29, 2017 9:45 pm

Rolls

Attack swarm with sack on fire (not proficient). - (1d20+4)

(17) + 4 = 21

Net (restrained) 5 fire damage +sneak attack to swarm. - (1d6+5)

(2) + 5 = 7

Apr 20, 2017 4:41 pm
Before Halvo falls unconscious you notice that the fire seems to work a lot better than the normal strikes.
OOC:
Vadania and Paelias are up.
Apr 20, 2017 6:07 pm
OOC:
death save

Rolls

1d20

(3) = 3

Apr 21, 2017 6:01 am
OOC:
You don't need a death save if you gained HP, at least I think so. Either way we're gonna get wiped by bugs. The struggles of being level 1.
At death's door, Vandia swings her torch like a club at the bugs swarming her.

Rolls

Potential Damage 1 - (1d4+3)

(2) + 3 = 5

Potential Damage 2 - (1d4+3)

(3) + 3 = 6

Torch Attack, Unarmed attack - (1d20+5, 1d20+5)

1d20+5 : (5) + 5 = 10

1d20+5 : (11) + 5 = 16

Apr 21, 2017 7:11 am
OOC:
That is correct Paelias has recovered 8 HP from Adofo's potion
Apr 21, 2017 7:14 am
Vadania's Torch somehow seems a bit more effective then her fist. The fire singes the the bugs and the swarm that was attacking Vadania seems to disperse only a few bugs remain in the swarm.
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Apr 26, 2017 4:35 pm
OOC:
Just waiting on Paelias to re take his turn
Apr 26, 2017 4:46 pm
Paelias throws his handaxe at the swarm closest to him.

Rolls

1d20+3

(4) + 3 = 7

1d6+1

(6) + 1 = 7

Apr 28, 2017 9:33 pm
Paelias hand axe bounces off the stone floor missing the swarm.

The swarm attacking Vadania even though there aren't many a few managed to get under your clothing a they bit you with their sharp mandibles
The swarm attacking Halvo has a hard time getting to your skin as they seem to be attacking your armor

Adofo has jumped onto the book shelf and the swarm begin to eat at the wood. Help me someone!
OOC:
Everyone is up

Rolls

Vadania Swarm - (1d20+3, 2d4)

1d20+3 : (14) + 3 = 17

2d4 : (12) = 3

Halvo Swarm - (1d20+3, 4d4)

1d20+3 : (4) + 3 = 7

4d4 : (4241) = 11

Adofo Swarm - (1d20+3, 4d4)

1d20+3 : (3) + 3 = 6

4d4 : (4411) = 10

Apr 28, 2017 9:56 pm
OOC:
Unconscious.
Last edited April 29, 2017 9:43 pm

Rolls

Death saving throw - (1d20)

(3) = 3

Apr 28, 2017 10:23 pm
Vadania falls unconscious due to blood loss.

Rolls

Death save - (1d20)

(6) = 6

Apr 29, 2017 3:33 pm
OOC:
Halvo I don't believe you should be unconscious the swarm attack you only got a 7 to hit.
Apr 29, 2017 9:37 pm
OOC:
Oops, I forgot about his leather armor: AC is 15 not 14, so the previous round's 12 damage to him didn't count.

Does the burning sack keep doing fire damage to Halvo's swarm?
Halvo, seeing Vadania fall, thinks of grabbing her torch to burn off the swarm harrowing her, but not wanting to set the elf on fire, he instead just lashes out with his daggers.
OOC:
If the attack with his 1st dagger kills Vadania's swarm, his 2nd dagger's attack won't be at the same swarm, but at another.
Last edited April 29, 2017 9:40 pm

Rolls

Attack Vadania's swarm with dagger1. - (1d20+6)

(10) + 6 = 16

Dagger1 piercing damage to Vadania's swarm. - (1d4+4)

(2) + 4 = 6

Attack swarm with dagger2 (bonus action: 2-weapon fighting). - (1d20+6)

(20) + 6 = 26

Dagger2 piercing damage to swarm. - (1d4)

(2) = 2

Critical hit Dagger2 piercing damage to swarm. - (1d4)

(1) = 1

Apr 29, 2017 10:22 pm
OOC:
i am going to say yes 1d4 fire damage. After this round the rag will be out.
May 5, 2017 3:18 pm
OOC:
We are waiting on Paelias also Halvo can roll the fire damage.
May 5, 2017 3:49 pm
OOC:
Burn bugs, burn!

Rolls

Fire damage to bugs from burning sack. - (1d4)

(4) = 4

May 5, 2017 10:46 pm
Paelias sends out a whip of thorny plants from his hands.
OOC:
casting Thornwhip cantrip

Rolls

1d20+3

(2) + 3 = 5

1d6

(5) = 5

May 6, 2017 6:39 am
Snowycoldfood sent a note to Snowycoldfood
Halvos dagger swings and strikes the bugs on Vadania's body causing them to scurry away into the walls. Turnming your attention to the swarm that was attack you first the flame of the rag seems to be drawing them in giving you and easy time to strike a majority of them.

Paelias' thorns shoot out from his hand with a quick lash reaching the swarm of bugs but they don't seem to mind as they begin to crawl on it.

As the fire dies out the Swarm turns back to their original target but some still seem disoriented by the bright light.

The swarm comes after Paelias via the thorns stems. They quick begin to crawl all over his body taking mighty bites into your skin.
OOC:
Thatguy2 your AB should be +6 for your attack. You had it under strength instead of wisdom. I went ahead and changed it on your sheet.

Rolls

Halvo Swarm - (1d20+3, 2d4)

1d20+3 : (5) + 3 = 8

2d4 : (34) = 7

Paelias Swarm - (1d20+3, 4d4)

1d20+3 : (10) + 3 = 13

4d4 : (3342) = 12

May 6, 2017 1:44 pm
Halvo nimbly manages to avoid the smoking bugs, and tries to finish them off with his dagger instead of getting out more oil.
OOC:
If attack 1 kills his own swarm, Halvo will run to Paelias' side and use his 2-weapon fighting bonus action to attack Paelias' swarm. If Paelias is conscious and Halvo can get next to him, he'll use his sneak attack. If all 3 of those conditions aren't met, please ignore the sneak attack.

Rolls

Attack his swarm with dagger1. - (1d20+6)

(11) + 6 = 17

Dagger1 piercing damage to his swarm. - (1d4+4)

(1) + 4 = 5

Attack swarm with dagger2 (bonus action: 2-weapon fighting). - (1d20+6)

(11) + 6 = 17

Dagger2 piercing damage to swarm. - (1d4)

(3) = 3

Possible sneak attack piercing damage on Paelias' swarm. - (1d6)

(5) = 5

May 11, 2017 3:45 pm
OOC:
Waiting on the tow other actions to conclude the round
May 11, 2017 4:21 pm
Paelias slashes his handaxe at the swarm near him.

Rolls

1d20+3

(14) + 3 = 17

1d6+1

(5) + 1 = 6

May 11, 2017 10:20 pm
OOC:
Pass: 0, Fail: 2
Last edited May 11, 2017 10:20 pm

Rolls

Death Save - (1d20)

(2) = 2

May 15, 2017 6:04 am
Snowycoldfood sent a note to Snowycoldfood
Halvo uses both of his daggers to strike the bugs running around and crawling all over him your first strikes sends a few flying off of you crashing against the floor. His second second strike aimed for the ones on the floor crushes a few more as you repeatedly strike them as if you were attempting to make skewers. This however brings his hands close to the bugs to which they begin to bit down on your hands.

Paelias grinds his handaxe low to the ground smearing a few of them against the dusty temple floor. But the swarm of shiny blue bugs doesn't seem to get any smaller. They begin to crawl on the handaxe but aren't able to grip onto it in order to continue crawling up to the bit your flesh

Adofo rushes over to Vadania and frantically attempts first aid to which he somehow manages to stop the bleeding from the bites Don't you die on me now. We barely got in here. I still need you for my research!
OOC:
Everyone's move. Vadania is now stabilized but still unconscious. Halovs swarm is about a third of its original size while Paelias is still looking pretty big

Rolls

Halvo Swarm - (1d20+3, 2d4)

1d20+3 : (16) + 3 = 19

2d4 : (12) = 3

Paelis Swarm - (1d20+3, 4d4)

1d20+3 : (1) + 3 = 4

4d4 : (2141) = 8

Medicine Check - (1d20)

(15) = 15

May 15, 2017 6:08 pm
"Not my hands!" Halvo shouts as he tries to slice away the bugs with his daggers.
OOC:
If attack 1 kills his own swarm, Halvo will run to Paelias' side and use his 2-weapon fighting bonus action to attack Paelias' swarm. If Paelias is conscious and Halvo can get next to him, he'll use his sneak attack. If all 3 of those conditions aren't met, please ignore the sneak attack.

Rolls

Attack his own swarm with dagger1. - (1d20+6)

(10) + 6 = 16

Dagger1 piercing damage to his own swarm. - (1d4+4)

(1) + 4 = 5

Attack a swarm with dagger2 (bonus action: 2-weapon fighting). - (1d20+6)

(14) + 6 = 20

Dagger2 piercing damage to swarm. - (1d4)

(3) = 3

Possible sneak attack piercing damage on Paelias' swarm. - (1d6)

(1) = 1

May 15, 2017 9:04 pm
Halvo slices at the bugs crawling onto his arms nearly cutting himself but only striking the bugs. the swing of both daggers causes the few bugs left to fall to the ground but the few that are left are determined to make you their meal.
OOC:
So close to killing them. Your next attack should take them out if you hit.
May 17, 2017 4:48 am
OOC:
We await Paelias to take his turn since Vadania is unconscious. Vadania roll a sanity check
May 17, 2017 9:16 am
OOC:
My sanity is 12, so that should be a +1 modifier

Rolls

Sanity - (1d20+1)

(14) + 1 = 15

May 17, 2017 3:07 pm
Snowycoldfood sent a note to handle
OOC:
Paelias is up
May 31, 2017 4:04 pm
Palelias not quite sure what to do stands with his eyes locked on the swarm ready to doge out of anything coming his way.
OOC:
Dodge Action
Snowycoldfood sent a note to Snowycoldfood
The few remains beetles crawling on your skin bite hard into your skin and you begin to feel a tingling sensation from all the bites.

Paelias perhaps to concentrated on the bugs in front of him forget to watch his blind side the bugs begins to bite your legs through your clothing. A burring feeling begins to consume your legs
OOC:
Everyone may take their action once more.

Rolls

Halvo - (1d20+3, 2d4)

1d20+3 : (13) + 3 = 16

2d4 : (21) = 3

Paelis Swarm Dis - (1d20+3, 1d20+3, 4d4)

1d20+3 : (17) + 3 = 20

1d20+3 : (9) + 3 = 12

4d4 : (3321) = 9

May 31, 2017 4:18 pm
Paelias will attempt to back away, casting Thornwhip at the bugs.

Rolls

1d20+1

(4) + 1 = 5

1d6

(5) = 5

May 31, 2017 4:24 pm
Halvo looks at Vadania's torch, but not seeing how he can use it on the bugs without harming Paelias, he keeps attacking the bugs with his daggers.
OOC:
If attack 1 kills his own swarm, Halvo will run to Paelias' side and use his 2-weapon fighting bonus action to attack Paelias' swarm. If Paelias is conscious and Halvo can get next to him, he'll use his sneak attack. If all 3 of those conditions aren't met, please ignore the sneak attack.

Rolls

Attack his own swarm with dagger1 - (1d20+6)

(14) + 6 = 20

Dagger1 piercing damage to his own swarm - (1d4+4)

(3) + 4 = 7

Attack a swarm with dagger2 (bonus action: 2-weapon fighting) - (1d20+6)

(2) + 6 = 8

Dagger2 piercing damage to swarm - (1d4)

(3) = 3

Possible sneak attack piercing damage on Paelias' swarm - (1d6)

(5) = 5

Jun 12, 2017 5:16 pm
Paelias as you cast thorn whip the bugs seem not bothered at all by it.
Halvo dagger slashes the few remaining bugs around him a few scatter away as Halvo rushes over to help Paelias but his dagger doesn't hit anything.

The bugs continues to bite Paelias but has trouble getting through his clothing
OOC:
Handle has left us so it will now be just the two of you
Snowycoldfood sent a note to Snowycoldfood

Rolls

Swarm of Bugs - (1d20+3, 4d4)

1d20+3 : (3) + 3 = 6

4d4 : (1241) = 8

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