Chapter 1: The Arrival
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Sighing, I quicken my pace to catch up with Adofo, as he looks about to misstep and fall, I extend a hand to grasp his arm, steadying him. "You all right there? We gotta get you out here in the sands and sun with me more often - toughen you up!" At this last teasing phrase, I give him a big wink and playfully punch him in the shoulder with my free hand.
"So, Why's the Society having us truck all the way out here anyways? Didn't they already send a team to research this temple sometime last year?"
"I say we smash these statues before we try the door, just to be sure."
She prods one of the statues and considers how to best dismantle it.
Vadania gives the the statues one last look before moving to open the ancient doors that lead further into the ruins.
Rolls
Investigation - (1d20)
(17) = 17
Rolls
Investigate jewel eyes of left Anubis. - (1d20)
(17) = 17
Investigate jewel eyes of right Anubis. - (1d20)
(14) = 14
Perception check of polearms and door for traps. - (1d20+4)
(10) + 4 = 14
Perception check for sounds thru door. - (1d20+4)
(3) + 4 = 7
As Halvo listen though the door silence is what greets his ear. Dr. Adofo messes with the door a bit, before long a clicks are heard. The blades of the Anubis raise and the door creeps open. A rush of stale dust is released. The fires from Adofo's torch flickers. The dust settles and a narrow path becomes were one must squeeze through in order to continue
"Ugh, certainly smells like a tomb."
Rolls
CON Save - (1d20+2)
(18) + 2 = 20
Rolls
Dex Roll - (1d20+1)
(17) + 1 = 18
The elf unties her rope and leaves the spool at the front end of the tight corridor. She takes one end with her as she tries to slip through the collapsed stone. After a little while the party hears Vadania's voice from the other side.
"It's not too bad in there, but take your time!"
Rolls
Dex Save - (1d20+5)
(14) + 5 = 19
Rolls
Stealth skill check. - (1d20+8)
(7) + 8 = 15
Dexterity ability check (if it should be a save, the +2 more). - (1d20+4)
(17) + 4 = 21
Rolls
Dex check - (1d20+2)
(15) + 2 = 17
You all venture forward, after a few moments of careful walking you come to a four way intersection. Do you continue forward. go left. or go right.
Rolls
Dex check - (1d20+1)
(10) + 1 = 11
Rolls
Perception check: smells. - (1d20+4)
(9) + 4 = 13
Rolls
Perception check. - (1d20+4)
(11) + 4 = 15
The elf heads down the left passage, and uses her darkvision to keep an eye out for anything that stands out.
Rolls
Perception - (1d20+4)
(19) + 4 = 23
Rolls
Acrobatics skill check to avoid the holes. - (1d20+6)
(17) + 6 = 23
Vadania pulls out a torch from her pack and lights it with her tinderbox. She holds the torch up the spiderwebs, hoping to burn them away as the party moves forward.
"This will help solve one problem...maybe."
Rolls
Acrobatics to also dodge holes w/ flexibility - (1d20+5)
(12) + 5 = 17
Vadania's Torch easily burns the webs causing a few small spiders to scatter here and there. As you continue to move forward Adofo quickly draws and imprints the eyes onto paper along with any other things of intrests. Causing you to stop and wait for him. You eventually come to a dead end.
Rolls
Perception check for hidden doors - (1d20+4)
(9) + 4 = 13
"Alright, I'll break it."
She shoves the wall with her hands for a bit, and then switches to her shoulder when it doesn't budge. She gets an annoyed look on her face and attempts to bash down the false wall with powerful kicks.
Rolls
Athletics - (1d20+3)
(11) + 3 = 14
Rolls
Strength check - (1d20+3)
(17) + 3 = 20
Rolls
Arrow Trap, Damage - (1d20+8, 2d10)
1d20+8 : (18) + 8 = 26
2d10 : (28) = 10
Con saving throw for the mysterious blue flames lighting themselves
Rolls
Con save vs. blue flames - (1d20+3)
(8) + 3 = 11
Perception check for valuable objects on the bookcase - (1d20+4)
(10) + 4 = 14
Vadania spends her time investigating the walls, ceiling, and floor for evidence of potential traps.
Rolls
CON Save - (1d20+2)
(13) + 2 = 15
Looking for traps (Investigate) - (1d20)
(13) = 13
Vadania does here best to look for traps around the room but the room seems to be safe of at least an mechanical traps.
He then backs away slowly, rubbing an old acid burn mark on his right hand.
Rolls
Con save - (1d20+5)
(8) + 5 = 13
Potion of healing - (2d4+2)
(24) + 2 = 8
"I don't see any obvious traps. However, I did see an illusion of some kind when I was checking out the doors. I saw a man being shot with an arrow, and then a shadow leaving his body. Think it means anything?"
She picks up one of the skulls and tries to glean some information.
Rolls
What kind of skull? (Medicine) - (1d20+2)
(13) + 2 = 15
Investigating pile of skulls - (1d20)
(10) = 10
Rolls
Perception - (1d20+4)
(19) + 4 = 23
Vadania clears the skulls out of the way and lightly taps on the door with her finger.
Rolls
Perception check, listening. - (1d20+4)
(18) + 4 = 22
He then looks at the stones, counting them. "We should figure out what this cairn is for, a vibration could knock it over and trigger a pressure trap to pepper us with more arrows."
Rolls
Perception check for traps connected to stone door. - (1d20+4)
(10) + 4 = 14
Before talking to Paelias about opening the school, Vadania checks out the pile of stones in the middle of the room. She looks for any strange markings or pressure plates.
Rolls
Investigating rocks - (1d20)
(18) = 18
Attempts to read or understand the text will require a history check
"You were right, there are holes on the ceiling that could knock down the rocks! You're a clever one."
Once the scroll is opened she attempts to decipher it as well.
"Hmm... well... those are definitely letters..."
Rolls
Read dwarven? (History) - (1d20)
(3) = 3
He peers at the scroll without moving any closer.
Rolls
History check to try to figure out scroll. - (1d20)
(14) = 14
Shall we go back into the corridor, and try to set off the stone trap? We could throw something to topple it, and see what comes out of the holes in the roof."
Vadania heads over to the doors to look for any clues or differences between them.
Rolls
Perception - (1d20+4)
(15) + 4 = 19
"Okay, lets use string to set off the rocks and then kill the rats. Let me set my bear trap first, and then we can try to trigger the arrow trap once more."
She pulls out an piece of iron that resembles a bunch of metal teeth and pries it open with her bare hands. Once it's wide enough, the mechanism snaps into place and a pressure sensitive between the teeth disk pops up. The elf uses her foot to sweep the remaining skulls away, and knees in order to carefully places the trap on the ground directly in front of the rat-door. She then restacks the skulls in order to form a wall around the door, ensuring that the only opening leads directly into the mouth of a trap.
"Nothing stops a man quite like iron teeth in his leg, so this should work on rats as well."
He makes a loop with the string, places it over some of the rocks, and carefully tightens the loop. Holding the other end of the string, he heads back to the corridor they came from.
Edit 2 correction: hold other end, heads back to corridor but doesn't actually get there because string doesn't reach.
Rolls
Placing string: thieves' tools check (or just plain dex?) - (1d20+10)
(15) + 10 = 25
Placing string: dexterity skill check (or thieves' tools?) - (1d20+4)
(15) + 4 = 19
corridor they came from, waiting for
the rest of the party.
Vadania tries to discern if the room is safe to walk through, since a bunch of spikes and acid fell everywhere.
She steps between the pools of acid and makes her way towards the iron door. She ties one end of her rope around the handle, and leads it about halfway down the room. She stands near the bookcase with her bow drawn at the rat-door.
Taking out a dagger again, he says "Here goes the trip wire!" and pulls the rope.
Rolls
Tie string to wire trap (pure dex?) - (1d20+4)
(6) + 4 = 10
http://imgur.com/a/uUZjR
Roll Initiative
Anyone rolls higher than the Swarm PC may take their turns first
Rolls
Swarms - (1d20+1)
(14) + 1 = 15
Rolls
Initiative - (1d20+4)
(6) + 4 = 10
Rolls
Initiative - (1d20+3)
(15) + 3 = 18
Shortbow attack - (1d20+5, 1d6+3)
1d20+5 : (3) + 5 = 8
1d6+3 : (1) + 3 = 4
How many swarms total? 3, 6 (3 per active PC), 12 (3 per PC), or 15 (3 per C)?
Rolls
Attack blue bug swarm with dagger1. - (1d20+6)
(9) + 6 = 15
Dagger1 piercing damage to blue bug swarm. - (1d4+4)
(1) + 4 = 5
Attack blue bug swarm with dagger2 (bonus action: 2-weapon fighting) - (1d20+6)
(18) + 6 = 24
Dagger2 piercing damage to blue bug swarm. - (1d4)
(3) = 3
Halvo begins to use his daggers to strike at the bug like creature but stabbing such a small target seem ineffective.
Paelias has yet to react...
The swarms begin to move their way to those who are attacking them. and begin to crawl all over each of you.
Rolls
Vadania Swarm, Damage - (1d20+3, 4d4)
1d20+3 : (5) + 3 = 8
4d4 : (1343) = 11
Halvo Swarm, Damage - (1d20+3, 4d4)
1d20+3 : (10) + 3 = 13
4d4 : (4314) = 12
Paelias Swarm, Damage - (1d20+3, 4d4)
1d20+3 : (20) + 3 = 23
4d4 : (1321) = 7
Paelias Nat 20 Damage - (4d4)
(3311) = 8
Rolls
Unarmed Attacks - (1d20+5, 1d20+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (7) + 5 = 12
Potential Damage 1 - (1d4+3)
(4) + 3 = 7
Potential Damage 2 - (1d4+3)
(2) + 3 = 5
Vadania's attack strike the bugs and she swings her fist and stomps her boots. A crunch is heard as she strikes them. The swarm of bright blue bugs continue to swarm around Vadania and they begin to go up her legs and bite her. The other two swarms begin to move towards Vadania and Halvo
Rolls
Medicine Check - (1d20)
(18) = 18
Vadania's Swarm - (1d20+3, 2d4)
1d20+3 : (16) + 3 = 19
2d4 : (21) = 3
"Use the fire! We'll be dead if they all swarm us!"
Rolls
Unarmed Attacks - (1d20+5, 1d20+5)
1d20+5 : (7) + 5 = 12
1d20+5 : (10) + 5 = 15
Potential Damage 1 - (1d4+3)
(3) + 3 = 6
Potential Damage 2 - (1d4+3)
(1) + 3 = 4
Adofo reach in his bag and pulls out a flask and pours it into Paelias mouth
Rolls
Potion of Healing - (2d4+2)
(42) + 2 = 8
Vadania Swarm - (1d20+3, 2d4)
1d20+3 : (16) + 3 = 19
2d4 : (24) = 6
Halvo Swarm - (1d20+3, 4d4)
1d20+3 : (11) + 3 = 14
4d4 : (2343) = 12
Rolls
Attack swarm with sack on fire (not proficient). - (1d20+4)
(17) + 4 = 21
Net (restrained) 5 fire damage +sneak attack to swarm. - (1d6+5)
(2) + 5 = 7
Rolls
Potential Damage 1 - (1d4+3)
(2) + 3 = 5
Potential Damage 2 - (1d4+3)
(3) + 3 = 6
Torch Attack, Unarmed attack - (1d20+5, 1d20+5)
1d20+5 : (5) + 5 = 10
1d20+5 : (11) + 5 = 16
Rolls
1d20+3
(4) + 3 = 7
1d6+1
(6) + 1 = 7
The swarm attacking Vadania even though there aren't many a few managed to get under your clothing a they bit you with their sharp mandibles
The swarm attacking Halvo has a hard time getting to your skin as they seem to be attacking your armor
Adofo has jumped onto the book shelf and the swarm begin to eat at the wood. Help me someone!
Rolls
Vadania Swarm - (1d20+3, 2d4)
1d20+3 : (14) + 3 = 17
2d4 : (12) = 3
Halvo Swarm - (1d20+3, 4d4)
1d20+3 : (4) + 3 = 7
4d4 : (4241) = 11
Adofo Swarm - (1d20+3, 4d4)
1d20+3 : (3) + 3 = 6
4d4 : (4411) = 10
Rolls
Death saving throw - (1d20)
(3) = 3
Does the burning sack keep doing fire damage to Halvo's swarm?
Rolls
Attack Vadania's swarm with dagger1. - (1d20+6)
(10) + 6 = 16
Dagger1 piercing damage to Vadania's swarm. - (1d4+4)
(2) + 4 = 6
Attack swarm with dagger2 (bonus action: 2-weapon fighting). - (1d20+6)
(20) + 6 = 26
Dagger2 piercing damage to swarm. - (1d4)
(2) = 2
Critical hit Dagger2 piercing damage to swarm. - (1d4)
(1) = 1
Rolls
Fire damage to bugs from burning sack. - (1d4)
(4) = 4
Rolls
1d20+3
(2) + 3 = 5
1d6
(5) = 5
Paelias' thorns shoot out from his hand with a quick lash reaching the swarm of bugs but they don't seem to mind as they begin to crawl on it.
As the fire dies out the Swarm turns back to their original target but some still seem disoriented by the bright light.
The swarm comes after Paelias via the thorns stems. They quick begin to crawl all over his body taking mighty bites into your skin.
Rolls
Halvo Swarm - (1d20+3, 2d4)
1d20+3 : (5) + 3 = 8
2d4 : (34) = 7
Paelias Swarm - (1d20+3, 4d4)
1d20+3 : (10) + 3 = 13
4d4 : (3342) = 12
Rolls
Attack his swarm with dagger1. - (1d20+6)
(11) + 6 = 17
Dagger1 piercing damage to his swarm. - (1d4+4)
(1) + 4 = 5
Attack swarm with dagger2 (bonus action: 2-weapon fighting). - (1d20+6)
(11) + 6 = 17
Dagger2 piercing damage to swarm. - (1d4)
(3) = 3
Possible sneak attack piercing damage on Paelias' swarm. - (1d6)
(5) = 5
Rolls
1d20+3
(14) + 3 = 17
1d6+1
(5) + 1 = 6
Rolls
Death Save - (1d20)
(2) = 2
Paelias grinds his handaxe low to the ground smearing a few of them against the dusty temple floor. But the swarm of shiny blue bugs doesn't seem to get any smaller. They begin to crawl on the handaxe but aren't able to grip onto it in order to continue crawling up to the bit your flesh
Adofo rushes over to Vadania and frantically attempts first aid to which he somehow manages to stop the bleeding from the bites Don't you die on me now. We barely got in here. I still need you for my research!
Rolls
Halvo Swarm - (1d20+3, 2d4)
1d20+3 : (16) + 3 = 19
2d4 : (12) = 3
Paelis Swarm - (1d20+3, 4d4)
1d20+3 : (1) + 3 = 4
4d4 : (2141) = 8
Medicine Check - (1d20)
(15) = 15
Rolls
Attack his own swarm with dagger1. - (1d20+6)
(10) + 6 = 16
Dagger1 piercing damage to his own swarm. - (1d4+4)
(1) + 4 = 5
Attack a swarm with dagger2 (bonus action: 2-weapon fighting). - (1d20+6)
(14) + 6 = 20
Dagger2 piercing damage to swarm. - (1d4)
(3) = 3
Possible sneak attack piercing damage on Paelias' swarm. - (1d6)
(1) = 1
Rolls
Sanity - (1d20+1)
(14) + 1 = 15
Paelias perhaps to concentrated on the bugs in front of him forget to watch his blind side the bugs begins to bite your legs through your clothing. A burring feeling begins to consume your legs
Rolls
Halvo - (1d20+3, 2d4)
1d20+3 : (13) + 3 = 16
2d4 : (21) = 3
Paelis Swarm Dis - (1d20+3, 1d20+3, 4d4)
1d20+3 : (17) + 3 = 20
1d20+3 : (9) + 3 = 12
4d4 : (3321) = 9
Rolls
1d20+1
(4) + 1 = 5
1d6
(5) = 5
Rolls
Attack his own swarm with dagger1 - (1d20+6)
(14) + 6 = 20
Dagger1 piercing damage to his own swarm - (1d4+4)
(3) + 4 = 7
Attack a swarm with dagger2 (bonus action: 2-weapon fighting) - (1d20+6)
(2) + 6 = 8
Dagger2 piercing damage to swarm - (1d4)
(3) = 3
Possible sneak attack piercing damage on Paelias' swarm - (1d6)
(5) = 5
Halvo dagger slashes the few remaining bugs around him a few scatter away as Halvo rushes over to help Paelias but his dagger doesn't hit anything.
The bugs continues to bite Paelias but has trouble getting through his clothing
Rolls
Swarm of Bugs - (1d20+3, 4d4)
1d20+3 : (3) + 3 = 6
4d4 : (1241) = 8