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Nov 21, 2017 2:06 am
Ulfren nods. "Or just smash 'em up," he adds, walking up the stairs towards the door. He attempts to test whether the doors are locked.
Rolls
Investigation - (1d20-1)
(3) - 1 = 2
Nov 21, 2017 2:49 am
"Sheesh," Ulfren says with the tone of a tsk-ing grandfather wondering about kids these days. He turns away from the door to begin trampling the egg sacs with his heavy boots.
Nov 21, 2017 4:52 am
After relaying the information he learned about the skeletons, Phineas follows after the party into chamber beyond. He nervously examines an egg sac from a bit of a distance, hiding behind his shield and a flame ready in his hand.
"What kind of animal are you? Are you a baby Drider? Do those even get ... born, or ... hatched or whatever?" he whispers quietly to the egg.
"What kind of animal are you? Are you a baby Drider? Do those even get ... born, or ... hatched or whatever?" he whispers quietly to the egg.
OOC:
Casts produce flame, and holds the fire in his non-shield hand.Last edited Nov 21, 2017 4:54 am
Rolls
Nature to identify the eggs - (1d20+5)
(1) + 5 = 6
Nov 21, 2017 5:54 am
Billy walks up next to Phineas and puts his hand on the druid's shoulder. Hmm, he says. What have we got here, my boy?
OOC:
Giving the Help action so Phineas can roll with advantage and casting Guudance to give him an extra d4.Nov 21, 2017 6:10 am
"Thanks Billy. Leathery shell, slightly throbbing ... hmm, what do you make of these patterns?"
OOC:
Total for nature check: 12Last edited Nov 21, 2017 6:15 am
Rolls
Nature check with aid, bless - (1d20+5, 1d4)
1d20+5 : (3) + 5 = 8
1d4 : (4) = 4
Nov 21, 2017 7:19 am
OOC:
Since Ulfren's stomping on the eggs, we can RP that one was destroyed before Phineas got a good look at it.Nov 23, 2017 3:14 am
The door appears unlocked as Ulfren looks at it.
Phineas is unsure of what the eggs hold and after they are opened by a boot, it is hard to tell what is ichor or baby.
Phineas is unsure of what the eggs hold and after they are opened by a boot, it is hard to tell what is ichor or baby.
Dec 4, 2017 1:17 am
The door opens and reveals the lower room of the other guard tower. The walls have some shelves that are stocked with dusty bottles and moldy sacks.
Dec 4, 2017 7:00 am
Ulfren grips his axe, and gestures to the room for the others to fan out and keep a close eye. He remembers how the other guard post was still occupied.
Dec 4, 2017 11:58 am
Keeping a sharp lookout, Gunnar takes the left flank.
Rolls
Perception - (1d20+1)
(20) + 1 = 21
Dec 4, 2017 3:12 pm
Billy gives his friend spider one more scritch above its eyes, then sends it off to the surface and out of the tunnels. Go one, ya big, beautiful creature! Go on and live a good life free from these wretched Drow who enslaved you. He turns and follows on through the door. On the way, he slaps Ryyrik on the back. Ya look like ya used yer face fer a hammer, boy! Let's see what we can do about that!
Billy casts Cure Wounds on Ryyrik.
HP - 33/33
HD (d8) - 3/3
Bardic Inspiration (d6) - 2/3
--------------------
Spell Slots
0/4 - 1st Level
2/2 - 2nd Level
Billy casts Cure Wounds on Ryyrik.
HP - 33/33
HD (d8) - 3/3
Bardic Inspiration (d6) - 2/3
--------------------
Spell Slots
0/4 - 1st Level
2/2 - 2nd Level
Rolls
Cure Wounds - (1d8+6)
(8) + 6 = 14
Dec 5, 2017 2:31 am
Gunnar can see that nothing has disturbed this room save them for quite sometime. In front of them is a door that is closed and dust lays undisturbed in front of it too. remembering the layout of this garrison, their should be stairs leading up into the main hallway.
Dec 5, 2017 5:45 pm
Phineas quitely walks in after the warriors have secured the place. He walks over to the moldy sacks and dusty bottles and inspects their contents.
Dec 5, 2017 6:08 pm
Ulfren looks over to Gunnar, and after a wordless agreement for the artificer to cover his advance, proceeds upstairs. He lets the others investigate the cellar.
Dec 6, 2017 4:50 pm
Phineas finds ancient remains of potatoes, turnips and other tubers in the sacks. The jars contain cloudy meats and some have honey in them.
Dec 6, 2017 4:52 pm
As Ulfren gets to the top of the stairs he remembers that this was a copy of the other outpost. Dwarves usually keep it simple and stick with what works.
You are in the room with the stairs.
http://www.talosrpg.com/images/dwarvenoutpost.jpg
You are in the room with the stairs.
http://www.talosrpg.com/images/dwarvenoutpost.jpg

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