Ulfren is up.
Game Posts
Be sure to read and follow the guidelines for our forums.
Ulfren is up.
Hit Points 46/60 (HD: 5/5d12+20)
Speed 35
STR 16 (+3); DEX 13 (+1); CON 18 (+4); INT 9 (-1); WIS 13 (+1); CHA 13 (+1)
Saving Throws Str +5, Con +6
Skills Animal Handling +3, Athletics +5, Perception +3, Survival +3
Damage Resistances Poison; While raging, resistance to all damage except psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Goblin
Dwarven Resilience Advantage on saving throws against poison.
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Actions
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Reckless Attack Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands to make a melee attack.
-- Light Hammer Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Javelin (4) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 0/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions None
Rolls
Battleaxe, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (13) + 5 = 18
1d20+5 : (11) + 5 = 16
1d8+5 : (2) + 5 = 7
Extra Attack, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (4) + 5 = 9
1d20+5 : (3) + 5 = 8
1d8+5 : (5) + 5 = 10
Ulfren -- 21
Elvar -- 17 -- dead
Ryyrick -- 17
Wuknit -- 15
Phineas -- 11
Doresli -- 10 -- (63 damage)
Gunnar -- 6
Ferrek -- 5 -- dead
I'd like to throw a proper post up but I'm at work and only have about 15 minutes and don't want to bog the game down any more than I have so I'll just throw the relevant rolls and attack the closest enemy near me.
Rolls
Attack 1 (+2 if humanoid) - (1d20+7, 1d8+7)
1d20+7 : (14) + 7 = 21
1d8+7 : (3) + 7 = 10
Attack 2 (+2 if humanoid) - (1d20+7, 1d8+7)
1d20+7 : (20) + 7 = 27
1d8+7 : (2) + 7 = 9
Planar Warrior - (1d6)
(6) = 6
Crit - (1d8)
(7) = 7
Casting Time: 1 action
Range: 60 feet
Components: V,S
Duration: Instantaeous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Rolls
Frostbite damage (DC 15 Con Save to negate) - (2d6)
(13) = 4
Woo hoo, it's great to have him back. And what's this?
As Wuknit announces himself and his intentions, Phineas turns to him and smiles. "Hey, welcome to the team Wuknit! Just a sec..."
Then, Phineas wildshapes into a brown bear and mauls the hell out of the paralyzed Drow.
Bonus Action: Wildshape
Action: Multiattack (hit for 26 damage if a 20 and 17 hit)
A paralyzed creature is incapacitated (see the condition) and can't move or speak.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Rolls
Brown Bear bite attack - (1d20+6, 1d20+6)
1d20+6 : (6) + 6 = 12
1d20+6 : (14) + 6 = 20
bite damage (auto crit if hit) - (2d8+4)
(21) + 4 = 7
Brown Bear claw attack - (1d20+6, 1d20+6)
1d20+6 : (9) + 6 = 15
1d20+6 : (11) + 6 = 17
claw damage (auto crit if hit) - (4d6+4)
(6315) + 4 = 19
Ulfren -- 21
Elvar -- 17 -- dead
Ryyrick -- 17
Wuknit -- 15
Phineas -- 11
Doresli -- 10 -- (85 damage)
Gunnar -- 6
Ferrek -- 5 -- dead
Rolls
Attack 1 - (1d20+4)
(14) + 4 = 18
Damage if Applicable - (1d6+2)
(2) + 2 = 4
Attack 2 - (1d20+4)
(3) + 4 = 7
Damage if Applicable - (1d6+2)
(2) + 2 = 4
Attack 3 - (1d20+4)
(1) + 4 = 5
Damage if Applicable - (1d6+2)
(5) + 2 = 7
Attack 4 - (1d20+4)
(15) + 4 = 19
Damage if Applicable - (1d6+2)
(4) + 2 = 6
Hit Points 41/60 (HD: 5/5d12+20)
Speed 35
STR 16 (+3); DEX 13 (+1); CON 18 (+4); INT 9 (-1); WIS 13 (+1); CHA 13 (+1)
Saving Throws Str +5, Con +6
Skills Animal Handling +3, Athletics +5, Perception +3, Survival +3
Damage Resistances Poison; While raging, resistance to all damage except psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Goblin
Dwarven Resilience Advantage on saving throws against poison.
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Actions
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Reckless Attack Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands to make a melee attack.
-- Light Hammer Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Javelin (4) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 0/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions None
Rolls
Battleaxe, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (5) + 5 = 10
1d20+5 : (14) + 5 = 19
1d8+5 : (8) + 5 = 13
Extra Attack, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (17) + 5 = 22
1d20+5 : (5) + 5 = 10
1d8+5 : (4) + 5 = 9
Gunnar can jump in anytime if present.