OOC Thread

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Feb 25, 2017 12:46 pm
Nice, I have an elderly science officer with a hint of gun combat and street smarts
Feb 28, 2017 3:23 pm
Ok, correct me if I missed something, but all we have left is to pick from the skills package, which the explorer package will work best I think, then we are ready to play.
Feb 28, 2017 3:50 pm
I think that and whatever pre-game purchasing people want to do, which I may just hold off on doing much of until we're underway and I can more appropriately shop for things. :)
Feb 28, 2017 8:27 pm
all I really need to start with is a big honking gun and some other small stuff
Mar 1, 2017 1:27 am
I'm happy with the explorer package - for gear we just get the 2,000? And then I assume we can petition you, the GM, with cash for other gear we want to purchase?
Mar 1, 2017 1:51 am
Typically you get 2k during character creation to purchase stuff. Then, once the game starts, any remaining funds from your mustering out can be used at vendors that may or may not exist in the game to purchase other stuff.
Mar 2, 2017 5:38 pm
I've spent my 2k and updated the character sheet.
Mar 2, 2017 8:53 pm
putting this here so I don't forget

getting an advanced combat rifle (1000cr)

not sure what to get with the rest
Mar 4, 2017 1:04 am
Why not useful tools like breather masks and IR goggles?
Mar 4, 2017 8:44 pm
What should we do about ship? I have two ship shares, and we have access to a yacht?
Mar 4, 2017 9:33 pm
Yeah, we have either a yacht or a safari ship. I don't personally care either way. Each gives us legs of our own fully owned.
Mar 4, 2017 9:35 pm
Or half a lab ship which might be more useful? We could always just jam the two together and make a sort of mega-ship with DarthWash's permission.
Either that or work out some sort of renumeration for the other ship shares we have between us.
Mar 5, 2017 2:34 am
You guys can make a mega do anything ship and use the ship shares to add extra stuff to it.
Mar 7, 2017 12:14 am
DarthWash says:
You guys can make a mega do anything ship and use the ship shares to add extra stuff to it.
Well, what kind of adventure will it be? A lot of exploring and potential for conflict? Or something more civilized? Something like a 400 ton Type-T Patrol Cruiser would be pretty good for exploration and conflict. The only drawback is the limited cargo space, but having 4 hardpoints, armor, and speed isn't a bad thing. And it even comes with a G-Carrier for dirt-side transportation and a Ship's Boat. Stock it comes with 2 triple turrets (pulse lasers and missile racks) with space for 2 more.

I have all the 2E books so far, so if we want to customize a ship and/or ground vehicle, just let me know what we want. :)
Mar 7, 2017 8:47 pm
I'm expecting the game to be more exploration/adventure themed with a little bit of diplomacy thrown in. I've only got the core book, so DN, if you want to customize a ship for us that would be great. Just use the value of the ship shares to add extras on top.
Mar 7, 2017 9:53 pm
Just make sure it also has labs/bays/sensors/useful shit too, no point being a weapon of war if we never come across another sentient species.
Mar 8, 2017 12:12 am
exactly, we need to blow the crap out of other sentient species
Mar 8, 2017 1:39 am
:) Like I said, I'm good with whatever ship we have. We should certainly ensure that whatever we get has decent sensor arrays and ideally an improved Jdrive if possible.
Mar 8, 2017 1:05 pm
Only have the core book myself, but if anyone has ideas for a better fitting ship I'll offer up my two measly ship shares :)
Mar 8, 2017 5:36 pm
the lab ship looks terrible. I vote no labs
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