Gameplay - Bad Moon Rising Part 2

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Mar 20, 2017 4:42 am
"Klegghounds would be one thing, but if its a dog then it would be a first for me." Noss says shaking his head at the scene. "Anyway to track which way this thing went?" He asks the forensic team.
Mar 20, 2017 11:41 am
Same here Noss. Do we have any idea who the vic is in this case? I'm wondering if this has any connection to the other weird things we've seen.
Mar 24, 2017 9:38 pm
Checking the crime scene for evidence you find the following:

Massive paw-like prints left in the blood spill from the victim

Some shreds of fur, possibly pulled out of the creature's hide by the victim during the struggle

Some clothing fibres from some kind of coarse cotton.

A strange of scarlet silk - high quality fabric - that does not appear to belong to the deceased.

There are no further tracks. The victim, one Tomas Spugfield was a low level data entry clerk, no priors and seems to have no connection with your other cases.
Mar 25, 2017 1:45 am
Noss makes note of the scarlet silk. "Red cloth again? We've seen this before."
Apr 28, 2017 11:55 pm
Phaerin's Lawmaster chirrups and a message from Sector Chief comes through.

::Judge en route to join your team, Med Judge Merrick. Will be useful in ongoing case.::

Phaerin is very familiar with the Judge, they trained together in the early years at the academy before going off to their own specialisations. Moments later, a lawmaster rolls up, the familiar Med Judge insignia on the side panels.
Apr 29, 2017 9:09 am
Judge Merrick nods to Phaerin as he enters. "Phaerin. Looks like you've pulled an interesting one."

He crouches over the prints, examining them and the fur, then draws his boot knife to lift some fur up to his mask and takes a sniff.

Rolls

Physical Sciences (Biology) +1, EDU +1 - (2d6+2)

(66) + 2 = 14

Apr 29, 2017 7:00 pm
You've never been more right, Merrick. This red scarf is of particular interest as well. Seems to be a recurring theme. She says as she nods her head at the med judge.
May 3, 2017 8:59 pm
The fur has the odour of dog or perhaps wolf, but also cheap cologne.
May 4, 2017 6:56 am
"Who the drokk puts cologne on a dog?"
May 9, 2017 2:54 pm
When he first arrives Noss shakes Merrick's hand. "Good to have you aboard judge."

At his analysis, Noss adds the detail to his note. "Anyway you can ID the cologne?"
May 9, 2017 3:09 pm
Merrick bags a generous sample of the fur. "We'll see what the lab can do," he says, and makes a note to have the sample run to identify the breed of dog as well.
Last edited May 9, 2017 4:15 pm
May 9, 2017 4:09 pm
OOC:
She? Confused GM...
May 9, 2017 4:15 pm
Knifesedgegames says:
OOC:
She? Confused GM...
OOC:
Confused player... Corrected!
May 10, 2017 2:03 am
So, what is our tactic from here gentlemen? We need to get back to the lab to drop off samples.
May 11, 2017 12:34 am
No other leads as of yet, lets deliver those samples. Noss begins to mount up.
May 11, 2017 8:38 am
Merrick nods, "guess so," and mounts his lawmaster.
May 15, 2017 1:30 pm
Phaerin swings onto her lawmaster and follows the pair back to the lab, her eyes on a swivel for any n'er-do-wells.
May 15, 2017 7:09 pm
The fur is analysed but doesn't give you much. The best guess is that the hair is definately not any dog breed known to the Justice Dept, wolf is a more likely suggestion but clearly fresh not preserved or artificial. Given that wolves are little more than legend in this day and age, except perhaps outside the city.

What is interesting is a link to a number of other unsolved crimes. Six similar murders in other sectors over the past few weeks, a clear trail originating in Sector 166 which borders the Wall and following a more or less straight line up to Sector 13. Bodies , both male and female have been found in identical conditions.
May 17, 2017 8:54 am
"My money's on mutie," Merric muses, swiping through the report, then points to a sector on the map. "This is where I would expect to find out next hit. Hmm..."
OOC:
How big an area are we looking at to search? And do the attack timings indicate there may already be more we're missing?

Are there pheremone/chemical sensors we could use to try and pick up our perfumed dogboy, either portable or built into the air circulation systems?
May 17, 2017 11:32 am
Going by the previous patterns, the search area would still by fairly large and for a three Judge team next to impossible without a sensor of some kind.

Nothing like that exists, but something could be jury rigged between you to serve the purpose. It will take a day or so and require 3 rolls.

Mechanic
Engineering
Computer
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