OOC Chat

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Mar 31, 2017 11:07 am
There is a good reason for why I stopped it where I did.
deadpool_qc says:
Thx Hypco, I did the change and it works !
No problem, happy to help.
Last edited March 31, 2017 11:09 am
Mar 31, 2017 11:07 am
Thx Hypco, I did the change and it works !
Apr 1, 2017 4:25 am
lenpelletier says:
OOC:
Also, I forgot who took Leathe's steel rapier that the Rapier Troglodyte was wielding. It is made of steel, unlike all of your bronze weapons, so it functions as a +1 weapon, minus the ability to overcome resistances to non-magical weapons.
Jarveena took the rapier.

Len Inactive for 19 days

Apr 2, 2017 6:40 am
So, I figure now is a good time to start talking about character arcs.

Some of you might have ideas for where they'd like their character to go through this adventure. It is probably a good idea to share that with me, and potentially the other players, so that we can work in opportunities for that growth to happen. You can either post them here, PM me, or a combination of both. This could be both your class choices for leveling up your character and your character's narrative arc. If you have no idea where you'd like your character to grow, or you're happy with and intending to play a fairly static character through the adventure, please let me know that too.

Another thing I'd like to know: how do you all feel about PC vs. PC combat? Under what circumstances do you think it is okay? Are there circumstances that are not right for it?

There is no rush for this, especially for those of you who are playing in many games. Just when you get a chance.
Apr 2, 2017 7:09 am
Rygnar is simple minded so he is happy where he is, simple plans for a simple man. His ultimate goal is to help Elspa complete hers. Most likely going to stay the barbarian path. I, as the player, would like for him to warm up to the other players but we'll see how that plays out.

Rygnar is very prone to PC vs. PC, however he can also be talked down from (or into) doing anything, no questions asked, by Elspa. I think as long as the player makes it known that PvP is going to happen and gives a chance to avoid it, it's fine.
Apr 2, 2017 7:46 am
Quote:
I think as long as the player makes it known that PvP is going to happen and gives a chance to avoid it, it's fine.
I agree. I like when there's conflict but doesn't come to actual blows. Or if it should come to blows the fight doesn't have to lead to character death. Finding the balance takes some roleplaying skill to walk that fine line but I'm confident in this group.
Apr 2, 2017 3:06 pm
For the most part, as long as character death isn't a threat most of the time, PvP can be a good thing. There's going to be friction in a group like this one!
Apr 3, 2017 12:38 pm
I think HypCo's suggestion is fair, as far as giving warnings.

If I were playing Ygne differently, and she'd be the one to kill a PC, then she'd likely do it in an instant where there are no possible warnings to give (while they're sleeping, for instance). But, while Ygne may not mind, depending on the circumstances, MoMo probably couldn't live with killing another player's character, because I'd feel bad. That said, I'm aware of the kind of character I'm playing, and if Ygne mouths off to the wrong PC and she gets herself killed for it, that's totally understandable to me, and I'd be okay with that (because likely any warnings given wouldn't deter her).

I think it can also be fairly neat if a fight between characters doesn't require rolling and rules, and could be resolved by player discussion/agreement and then narrated, maybe, but I don't know how everyone else would feel about this.
Apr 4, 2017 5:21 am
HypCo says:
I mean, it is only 2 pm when we finished so we can make it pretty far before nightfall.
By that do you mean sail pretty far, or trek pretty far? I actually thought we'd set sail but since Moss has decided he's going off hunting til nightfall I just played it so "the tide and wind will be better at dawn."
Apr 4, 2017 5:34 am
I meant sail but missed the bit about Moss going off til sun down. Your way makes the most sense in our situation.
Apr 4, 2017 11:40 am
We should head to one of the villages on the map.
Apr 4, 2017 11:57 am
Agreed.

Len Inactive for 19 days

Apr 4, 2017 3:12 pm
There are 7 villages depicted on the map, but two are closest to your current location. The southern one on its own island is 18 miles away (3 hours by boat), and there is the one on the tip of the peninsula on the mainland that is 30 miles away (5 hours by boat).

There is also the journal that the map came in. It reasons to stand that if the writer took the time to map the locations that they might have recorded additional information on the villages. If a character wanted to peruse the book during their downtime, that would be fine. I think Frick still hasn't committed to any specific actions after building the boat. I do kinda like the fact that nobody has read the book, given the temperament of your characters, so if that is on purpose for RP reasons then please continue ;)
Apr 4, 2017 3:44 pm
Well, I didn't read it simply because I do not know of its existence...
Apr 4, 2017 3:44 pm
Yeah, Frick studiously ignores most books :)
He also doesn't do much but lounge around for the day after they build the boat
Apr 4, 2017 3:51 pm
Just to be sure, I hope it doesn't bother anyone if I always roll 2d20's on my attacks and skill checks. I figured that if I forgot something that gave me advantage or disadvantage the second roll would already be there...

Len Inactive for 19 days

Apr 4, 2017 4:14 pm
deadpool_qc says:
Just to be sure, I hope it doesn't bother anyone if I always roll 2d20's on my attacks and skill checks. I figured that if I forgot something that gave me advantage or disadvantage the second roll would already be there...
Sure, I can work with that.
Apr 5, 2017 4:39 am
Ygne doesn't have the time to waste for stupid, nerd things like books. So yeah, that was a character decision. She wouldn't even suggest going to one of the villages, which is why I mentioned it here :P

Len Inactive for 19 days

Apr 5, 2017 5:17 am
Hey all,

I've been thinking about opening up all PHB and SCAG classes for multiclassing for future levels. Although your characters might not have seen magic very often from where they are from, the Isle of Dread is saturated in the stuff. It makes sense that they might start developing magical talents while they are here.

If this is something that interests you, I thought I'd mention it sooner rather than later so we can work together to start setting that up in your story. It might involve spirits visiting your dreams, discovering an old spell book, digging up a holy relic, etc. We can work together

If you are interested in this but you dumped a critical stat because you didn't think you'd need it, feel free to redo your stat allocation to compensate.

If you think this is a bad idea, speak up and let me know what you think.
Apr 5, 2017 5:39 am
If this is something that we do, then I am interested. Of course, only if I can figure out something that is fitting for Ygne (if anything). Mostly interested because I know you'd do such a great job of involving it in the story.
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