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Len Inactive for 19 days

Feb 21, 2017 9:13 pm
Hey Everyone,

For starters, check out the 5e rules for the exploring the island thread so that you know the mechanics we're going to use to explore the island. Also, check out the party motivations thread and discuss how your characters got in this mess together.
Feb 25, 2017 11:41 pm
Writing up my character now I'll have him done, at the latest, later tonight.

Are we able to roll for our starting gold to buy our equipment; forfeiting our background and class starting equipment? Not used to having a set starting amount.
Last edited February 26, 2017 12:04 am
Feb 25, 2017 11:44 pm
Here's what was written in the interest thread:
lenpelletier says:
Starting Equipment: Ignore starting equipment of your class and background. Instead, you have 250gp to spend on non-magical equipment appropriate to a low-magic, primitive setting. Keep in mind your encumbrance - we will not be a slave to tallying it constantly, but keep it reasonable for a group of wilderness explorers.
Feb 26, 2017 12:03 am
Oh d'oh, thanks MoMo, I'll retract that question than.
Feb 26, 2017 12:08 am
No problem! :)

So I have some questions about "urban survival" in relation to the Survival skill. I didn't originally figure on giving Ygne the Survival skill, thinking that it would highlight other characters' abilities to navigate the wilderness. However, I do mentally picture Ygne being good at tracking marks down, and at finding food and potable water (in a city setting) for herself in order to survive. Would these be History checks (related to the city I lived in), a series of Investigation checks, or would they count as Survival?

Neither the Urchin background nor the Rogue class offers Survival as a skill, so I'm unsure if it's intended for urban use.
Last edited February 26, 2017 12:09 am

Len Inactive for 19 days

Feb 26, 2017 12:21 am
Survival is a perfectly reasonable skill to pick up for an Urchin. You can follow the guidelines on p. 125 of the phb to customize your background and swap out one skill for survival.
Feb 26, 2017 12:25 am
Alright! I'll probably add in some details of Ygne's initial confusion and trying to translate her skills to use in the wild, as best I can. :)
Feb 26, 2017 1:03 am
[ +- ] Shopping List

Len Inactive for 19 days

Feb 27, 2017 1:58 am
Thanks for finalizing your character's everyone. I'd like to start on Tuesday Feb 28th, can everyone have their characters, starting equipment, and any other details finalized before then?
Feb 27, 2017 3:00 am
I haven't had the chance to start building, but I'll for sure be done by Tuesday

Len Inactive for 19 days

Feb 27, 2017 3:33 am
Sounds good Naatkinson. Also, please read the party motivation thread and put in your two cents. A consensus has partially formed, so deciding where Frick fits in with that would be perfect.
Feb 27, 2017 8:12 am
lenpelletier says:
Starting Equipment: Ignore starting equipment of your class and background. Instead, you have 250gp to spend on non-magical equipment appropriate to a low-magic, primitive setting. Keep in mind your encumbrance - we will not be a slave to tallying it constantly, but keep it reasonable for a group of wilderness explorers.
I believe Jarveena's gear at present makes a heavy load (her STR is 8). Are you imposing encumbrance rules by the book (Heavily Encumbered = speed drops by 20 feet and disadvantage on ability checks attack rolls, and saving throws that use STR, DEX, or CON.)?

Also, you did say this would be about survival with limited resources. Should I start with fewer rations (or none at all)? Am trying to imagine the pack Jarveena would have grabbed before abandoning ship.
Last edited February 27, 2017 8:15 am
Feb 27, 2017 12:10 pm
Here's what I've grabbed up:
[ +- ] Ygne's Gear
Last edited February 28, 2017 3:06 am
Feb 27, 2017 12:18 pm
Quote:
Wealth: 59 gp, 2 sp, 5 cp (Add'l 1-2 lbs)
Crap...I didn't even figure the coins in my calculation of carried weight!
Last edited February 27, 2017 12:40 pm
Feb 27, 2017 12:29 pm
Haha, same here Jabes. 50 GP = 1 pound
So my carry weight 76 to 78 lbs. (Rounding up cause decimals).
Feb 27, 2017 1:13 pm
Yeah, I wasn't sure if we were counting that or not, but I went ahead and included it just in case.
Feb 27, 2017 2:07 pm
So, how primitive are we talking? Is a breastplate out of the question for armor?
Feb 27, 2017 2:08 pm
I just picture that it's made of bronze instead of steel, or something. Though I'll admit I'm hesitant to pick up a light crossbow (as opposed to a shortbow) cause it kinda jives with my mental image. Are crossbows too advanced?
Last edited February 27, 2017 2:09 pm
Feb 27, 2017 2:18 pm
Nevermind, I didn't realize breastplates were so dang expensive!
Feb 27, 2017 2:43 pm
What's the policy on buying healing potions, because I still have a lot of money after making my purchases.
Feb 27, 2017 4:11 pm
Naatkinson says:
What's the policy on buying healing potions, because I still have a lot of money after making my purchases.
I'm interested in this, too.

Meanwhile, my equipment is as follows:
[ +- ] Elspa's Equipment

Len Inactive for 19 days

Feb 27, 2017 4:19 pm
Quote:
Are you imposing encumbrance rules by the book (Heavily Encumbered = speed drops by 20 feet and disadvantage on ability checks attack rolls, and saving throws that use STR, DEX, or CON.)?
Yes, we are using the Encumbrance variant rule as per page 176. However, you don't have to count every coin towards this. If you are generally carrying in the range of 5 to 10 times your strength score, you will move slower both in combat and exploration. If you are carrying roughly above 10 times your strength score, you will be barely moving and have disadvantage as per p. 176. But if you are a few pounds over? I'm not worried about that.
Quote:
Also, you did say this would be about survival with limited resources. Should I start with fewer rations (or none at all)? Am trying to imagine the pack Jarveena would have grabbed before abandoning ship.
Good question. The standard 10 days of rations would be a good maximum for players to adhere to.

Len Inactive for 19 days

Feb 27, 2017 4:28 pm
Potions are a form of magic and therefore not available as starting equipment. Healers kits are the best you can hope for if anyone is proficient. Otherwise it's hit dice (which account for bandaging and disinfecting) and long rests, although you never know what you might find on a mysterious island.

All metal weapons and armor from the PHB are considered to be bronze in Primeval Thule. Weapons made of iron and steel are a cut above (pardon the pun) and will have the properties of a +1 weapon or armor (although cannot overcome magical resistances) and cannot be purchased as starting equipment. They are likely storied items with a long history, dating back to the days of Atlantis before the secret of steel was lost to man. They might also be Dwarven-crafted, and would therefore be covered in appropriate runes.

I'm pretty sure that Captain Gabranth would have been carrying steel, she seems bad-ass enough to have such an item. (plot hook #1!)
Feb 28, 2017 3:09 am
Updated my equipment to represent my rations.
Feb 28, 2017 3:14 am
lenpelletier says:
I'm pretty sure that Captain Gabranth would have been carrying steel, she seems bad-ass enough to have such an item. (plot hook #1!)
Kill Jarveena so I can take the Captain's superior steel sword, got it.

On a serious note, would it be too meta-gamey to drop a background language and pick up proficiency in a healer's kit and purchase one?
Feb 28, 2017 4:30 am
Paring down Jarveena's gear, I'm down to 52lbs (5x her STR is 40lbs).

Mechanically, what happens when you don't have a bedroll? Does sleeping on the ground incur any penalties?

Len Inactive for 19 days

Feb 28, 2017 5:29 am
HypCo: Sure, that's fine. My take on metagaming is that if you can justify it in character then it's fine. Having a medical background might be an interesting dimension to add to a character.

Len Inactive for 19 days

Feb 28, 2017 5:34 am
Jabes, this is up to you, but consider that you will be able to redistribute gear to stronger allies after the crash, so if you are lagging a bit of extra weight at first, it won't be a big deal. - 10 speed won't play out too terribly in theatre of the mind. Perhaps you can have a separate sack of 20 lbs.of things you grabbed on your way overboard that you can drop and pick up as needed, and later give to a stronger ally.

Mechanically I don't know of any downside to sleeping outside of a bedroll however.
Feb 28, 2017 6:05 am
Okay for healer's kit, is the proficiency homeruled? The PHB just states it has ten uses and as an action I can expend 1 use to stabilize a creature who has 0 hit points to skip the Wis (medicine) check. Were you thinking of something else?

Len Inactive for 19 days

Feb 28, 2017 6:14 am
HypCo: Oh, you're right. Not in front of my PHB right now, but that is probably the Healer feat which would take a lot more character restructuring that swapping out a language. My bad.
Feb 28, 2017 6:58 am
Sharing the load: that's a good point, Len! Jarveena would be loathe to rely on anyone but we'll see if she will learn to trust other people.

Capt. Gabranth's steel: this will be interesting to see, because I've established that Jarveena isn't good with swords, but I don't see her deciding to take Leatha's rapier when she washes up dead on the shore either. Yet if anyone else were to try and take it I imagine Jarveena wouldn't like that either. It'll be interesting to see how this plays out.
Feb 28, 2017 6:59 am
No worries, you are correct the Healer Feat allows you to heal with the Healer's Kit (still no proficiency).

I think I'll still pick up the healer's kit, makes sense for a soldier to have one.

Previous: 179 gp spent - 76 lbs. - 71 gp left

Case, map: +1 gp, +1 lbs., -1 gp
Healer's Kit: +5 gp, +3 lbs., -5 gp
Signet Ring: +5 gp, +- lbs., -5 gp
Pan Flute: +12 gp, +2 lbs., -12 gp
Removing 4 rations: -2 gp, -8 lbs., +2 gp

After: 200 gp spent - 74 lbs. - 50 gp left
(75 lbs with gp weight)

Len Inactive for 19 days

Feb 28, 2017 7:22 am
Also, crossbows are okay. It's probably a knock-off of a more sophisticated but lost Atlantean designs, primitive in construction and materials by comparison.

For that matter, I'm not sure if a rapier is possible without steel, but at some point you just gotta let it go and enjoy the game.

Len Inactive for 19 days

Feb 28, 2017 2:20 pm
Posting some specific knowledge only those on the trade mission would know:

Len sent a note to Naatkinson,MoMo

Len Inactive for 19 days

Feb 28, 2017 2:37 pm
Game thread is up and running :)
Feb 28, 2017 2:49 pm
Locked. ;-)

Len Inactive for 19 days

Feb 28, 2017 6:07 pm
right ;-)
Feb 28, 2017 7:51 pm
I don't think my character has been approved yet. By the way, did you want us to expand on the brief backstories that we gave for applications, or just develop them in-game?

Len Inactive for 19 days

Feb 28, 2017 8:31 pm
All characters have been approved now. Developing your backstories in-game is totally fine.
Feb 28, 2017 10:22 pm
FYI, switched out Elspa's longsword for a battleaxe. Felt it matched the bronze-age theme better.

Len Inactive for 19 days

Mar 1, 2017 2:58 am
CancerMan says:
FYI, switched out Elspa's longsword for a battleaxe. Felt it matched the bronze-age theme better.
No problem.
Mar 1, 2017 6:40 pm
Quick question: Do we have languages other than Common? If so, and our characters are allowed a second language, what choices do we have?

Len Inactive for 19 days

Mar 1, 2017 7:21 pm
Good question, CancerMan. Here are some good choices:

Low Atlantean are the defacto human language of the setting, the equivalent of Common. Mostly civilized races and some monstrous races speak it, such was the influence of this fallen civilization.

High Atlantean is kind of like Latin in our world. It is mostly known by scholars but also by those a few who toil in ancient ruins for lost treasure. Magic and technological secrets are often enshrouded in cryptic High Atlantean.

Dwarven is rarely known outside of the halls of the Dwarf Lords, but with a good tie-in with your backstory it could make sense. Dwarves do trade with the other peoples of the world, and are the keepers of the secret of steel and other lost smithing techniques.

Elven is difficult to master for humans, requiring years of study. Few ever master it.

Urgan is the beastial language of Beastmen and their kin (Gnolls, Apemen). It is verbal only and has no written script. Those who war against or trade with these creatures sometimes learn this primitive language.

Draconic is the ancient language of dragons and is still used by the races that once served them: Serpentmen, Troglodytes, Kobolds, and some practitioners of fell magic. Although humans struggle to make the low, gutteral noises and reptilian hisses and clicks, it is conceivable to learn from extended interaction with such creatures.

More rarely, there is also


Benthic, the tongue of Aboleths and other Deep Ones
Giant, the tongue of Giants, Cyclopses, and Minotaurs
Rakshasan, the tongue of the Rakshasas
Abyssal, the tongue of the Hells
Celestial, the tongue of Gods, Angels, and sometimes priests
Mar 1, 2017 8:13 pm
For Elspa, I can only think of Urgan as a second language, reasoning that in the wilds as an outcast she'd be exposed to such during wars or trade.

She is allowed another language from her Outlander background, but none of the others would fit. May I substitute it for a Tool proficiency instead? Perhaps Healer's Kit, and I can retroactively purchase the same with my starting gold?

Len Inactive for 19 days

Mar 1, 2017 8:41 pm
CancerMan, HypCo was pointing out that there apparently is no tool proficiency for the healer's kit - there is no roll associated with their usage. You are certainly welcome to retroactively purchase the kit, but maybe chose a different tool proficiency. The healer's kit doesn't really become awesome until you combine it with the healer feat.
Mar 1, 2017 8:53 pm
Whoops, I mis-typed. I meant to ask for proficiency in the Herbalism Kit. Sorry about that.

Len Inactive for 19 days

Mar 1, 2017 9:01 pm
No problem. Sounds good.
Mar 2, 2017 11:17 am
So I posted Jarveena's first combat action (boy, I hope we keep rolling this well all throughout!) and it involved quite a few things. Am I correct in assuming Advantage on the attacks thanks to surprise &/or hiding?

My rolls also included two uses of the Precision Attack maneuver.
Quote:
Precision Attack
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
I'm gonna say IF the first arrow hits then I will choose NOT to spend a Superiority die on the second arrow.
Mar 2, 2017 11:27 am
Per PHB. pg. 194-195, we would get advantage but only on our first attack I believe.
When a creature can't see you, you have advantage on attack rolls against it. If you are hidden --both unseen and unheard-- when you make an attack, you give away your location when the attack hits or misses.

It also takes an action to hide, unless you're a 2nd level rogue, though I'd imagine you can still drop behind cover gaining the benefits of full cover.
Mar 2, 2017 11:33 am
Quote:
-we would get advantage but only on our first attack...
-It also takes an action to hide, unless you're a 2nd level rogue...
I suspected as much. Well the rolls are there, I'll leave it up to Len to deal with them as appropriate. Advantage or no, IF the first arrow hits then I won't spend a maneuver on the second one.

Len Inactive for 19 days

Mar 2, 2017 10:51 pm
Jabes.plays.RPG says:
I'm gonna say IF the first arrow hits then I will choose NOT to spend a Superiority die on the second arrow.
Yep, that's the way to do it.

I'll post more on the specifics of how to ambush in this game. I know every DM does it differently because there is a lot of room for interpretation in the rules. For example, lots is left up to DM choice, such as whether or not the enemy can see you.

To avoid playing "Mother, may I?" for the whole game I'll post a bit of clearer set of expectations soon.

Len Inactive for 19 days

Mar 2, 2017 11:12 pm
FYI - MoMo talked with me about Ygne having an injury before I gave it to her. I wanted to mention this to the group because I don't want to discourage good storytelling, and that involves telling stories of failure. Generally, players fail enough with their dice without me having to add arbitrary disadvantages :) But in this case I went for it. It was initiated by a player and I thought it was a cool RP thing, setting up a chance for Ygne to bond with other characters as they help her.

MoMo, one short rest should be enough to get Ygne's vision cleared up. And for taking a cool narative risk, you are awarded INSPIRATION! (I always forget about that mechanic haha)
Mar 3, 2017 8:05 am
lenpelletier says:
Also Jabes, can you clarify where you get advantage from ally being within 5 ft.? The rogue ability just gives you access to sneak attack when target is within 5 feet, it does not give advantage. Unless you're getting it from a different ability?
Yeah, sorry, got mixed up. No advantage there.

Len Inactive for 19 days

Mar 3, 2017 9:03 am
Jabes: Yes, sharpshooter allows you to ignore cover, so you can hit copper pot with +10 damage without using the precision attack. I treated your advantage as disadvantage to account for prone, but you still hit and killed Copper Pot because Jarveena is a badass.

HypCo: Riposte acknowledged.

FYI everyone, I deleted a few posts to clean up the game thread. Sorry it got confusing there!
Mar 3, 2017 9:50 am
I meant to ask this earlier when it was brought up but forgot.
For languages I have Common, Dwarvish, Elvish, Orc
my reasoning is those languages I felt would be most common in a brothel setting and he would've picked up or been taught from the workers in the down time.

Do all those languages work, if not, which languages would fill their place?
Mar 3, 2017 10:09 am
lenpelletier says:
FYI - MoMo talked with me about Ygne having an injury before I gave it to her. I wanted to mention this to the group because I don't want to discourage good storytelling, and that involves telling stories of failure. Generally, players fail enough with their dice without me having to add arbitrary disadvantages :) But in this case I went for it. It was initiated by a player and I thought it was a cool RP thing, setting up a chance for Ygne to bond with other characters as they help her.

MoMo, one short rest should be enough to get Ygne's vision cleared up. And for taking a cool narative risk, you are awarded INSPIRATION! (I always forget about that mechanic haha)
Thank you! Yeah, even though it was vague as to what hit her on the head, if it was enough to knock her out, it probably would've done some damage. Plus Ygne is waaay more fun when she's being put in her place by the powers that be. :)

Thanks for the Inspiration! I always forget about it too, when I'm GMing.

Len Inactive for 19 days

Mar 3, 2017 4:25 pm
HypCo says:
Do all those languages work, if not, which languages would fill their place?
CancerMan and I chatted about this above in this post. Basically change Orc to Urgan and you're good but feel free to make other switches as well.
Mar 3, 2017 6:23 pm
lenpelletier says:
OOC:
PS- was that you on the 5e facebook forum liking my post on Troglodytes? LOL! Technology is neat.
It sure was :)

I was going to make a post here letting you know that at least Jabes and I are on that group, so if you have spoiler-stuff to post on there, make a not for us not to read it and take it down a few lines so it doesn't show in our feeds.

Len Inactive for 19 days

Mar 3, 2017 11:56 pm
Hey everyone, I cleaned up the rules chatter a bit in the game thread, especially my own. Keep asking those questions and putting forward ideas though. It takes awhile to get used to a new character and new DM. If the questions were answered, I deleted the OOC posts just to make it easier for us to read through later.

Len Inactive for 19 days

Mar 4, 2017 12:06 am
Naatkinson says:
I was going to make a post here letting you know that at least Jabes and I are on that group, so if you have spoiler-stuff to post on there, make a not for us not to read it and take it down a few lines so it doesn't show in our feeds.
Sounds good! I was doing a ton of data entry stuff all day yesterday, so by 10 o'clock last night my brain was shot and I couldn't make sense of the words in the monster manual. Luckily the kind people on that group set me right :)

Len Inactive for 19 days

Mar 4, 2017 12:08 am
Quote:
Plus Ygne is waaay more fun when she's being put in her place by the powers that be. :)
That's really cool that you have such a solid grasp on your character already. What do you mean by the powers that be - the DM? Authority figure NPCs? Other PCs? If something makes your character more fun, then I want to understand that button so I can push it effectively.

Len Inactive for 19 days

Mar 4, 2017 12:18 am
MoMo: Then we will consider Ygne hidden for the start of your turn on the current round, meaning she won't have to roll a Con save. Without the skulker feat, attacking will reveal yourself in most situations, but you can use some creativity and cinematography to convince me to give you advantage from being hidden. For example, you can hide behind Frick* and take a triggered action to attack when somebody stabs at Frick. When they miss Frick, your knife comes out and skewers them. Just an example. Maybe you could think of better ones!

Anyway, it's your turn - good luck stabbing things!
Mar 4, 2017 2:32 am
lenpelletier says:
Quote:
Plus Ygne is waaay more fun when she's being put in her place by the powers that be. :)
That's really cool that you have such a solid grasp on your character already. What do you mean by the powers that be - the DM? Authority figure NPCs? Other PCs? If something makes your character more fun, then I want to understand that button so I can push it effectively.
To be fair, I've used Ygne's personality before for other characters (maybe totaling only 3 game sessions worth of play), which is probably the only reason I'm semi-comfortable saying that.

So, to explain, Ygne is really cocky; she thinks she's faster, stronger, and cooler than she actually is. It's more fun (than with other characters) when she's given the time to talk herself up, and then just gets knocked down several pegs, because she won't stop thinking that she's great. She'll blame something else for her failures. So by "powers that be," I suppose authority figure NPCs, or just natural forces (such as something heavy on the ship striking her head mid-speech), or certain enemies. DM probably counts in that, too.

Dunno if it'll take any specific action on your part. Like you've said, the dice let us fail enough. But, I suppose it's more just that I don't mind when Ygne fails spectacularly (which applies to most characters/players). Rather, it's kinda funny.
Mar 4, 2017 2:45 am
I'm writing another post for Jarveena (I figure this is when she finds Captain Gabranth's corpse) but I think I want to watch the Elspa/Frick/Ygne action first! :-D

Len Inactive for 19 days

Mar 4, 2017 3:07 am
Len sent a note to Jabes.plays.RPG
Mar 4, 2017 3:11 am
Jabes.plays.RPG sent a note to lenpelletier
Mar 4, 2017 3:26 am
My schedule has kept me to only posting at nighttime (and I'm already in pacific time), so I apologize for the posts being outside of (what seems to be) everyone else's normal hours. Things should calm down for me soon. :)

(I feel your pain, Jabes)
Mar 4, 2017 3:40 am
MoMo says:
(I feel your pain, Jabes)
I don't know what you mean by that. I am quite enjoying everyone's scenes and so would like to see your combat play out rather than interrupt it. :-)

If you're talking about having a different schedule from everyone else, well yeah it's kinda hard. :-)
Mar 4, 2017 3:43 am
Jabes.plays.RPG says:
If you're talking about having a different schedule from everyone else, well yeah it's kinda hard. :-)
Yeah, that's what I'm talking about :)

So far I've been thoroughly enjoying the game!

Len Inactive for 19 days

Mar 4, 2017 6:12 am
Len sent a note to Jabes.plays.RPG

Len Inactive for 19 days

Mar 4, 2017 6:41 am
MoMo says:
My schedule has kept me to only posting at nighttime (and I'm already in pacific time), so I apologize for the posts being outside of (what seems to be) everyone else's normal hours. Things should calm down for me soon. :)
Hey I'm on Pacific time too (Vancouver, Canada). I think your post frequency has been fine. If you are standing out as slower than the rest then it's because we've all been posting on overdrive. I've been in front of my computer a lot lately (I'm a teacher and it's report card time) so I've been all sorts of willing to get distracted :)

Ygne seems like a great character and I can see why you like playing her. I'll be sure to give her opportunities to take risks and get in trouble, but I'll always try to leave that up you whether she gets in trouble or not, and leave it up to the dice to see how things play out.

Glad you are enjoying the game, as am I!
Mar 4, 2017 6:57 am
Haha, maybe the only reason that I'm concerned is because I'm usually the one on posting overdrive. I'm actually in a Masters program to be certified as a teacher (In Vancouver, Washington), so hey! Small world-ish.

Sounds good for Ygne plans! I'm good to adapt to whatever's going on, and if I have any ideas I'll let you know.

Len Inactive for 19 days

Mar 4, 2017 7:09 am
CancerMan: I think you technically should have made a Con save vs. stench there since you don't have immunity yet, but let's not bother to reroll all the attacks. This fight is pretty much over, let's wind it up. Besides, Elspa was not born to fight solo so I imagine you are looking forward to future battles where you can really test her mechanics.
Mar 4, 2017 7:14 am
She did make a Con. save; Page 3, about the middle of the page.

Len Inactive for 19 days

Mar 4, 2017 7:17 am
Ahh, and that's the sign I should go to bed. Thanks HypCo.
Mar 4, 2017 7:18 am
Happy to help, have a good one.
Mar 4, 2017 7:19 am
I am really enjoying the game too :-)

I normally post more, but not much on the weekends usually.
Mar 4, 2017 4:45 pm
Yes, Elspa failed her CON save. She's just been trying to find advantages to cancel out the disadvantage. I hope I'm not confusing when I roll an "Extra Reckless Attack" where I mean Extra Attack, not Advantage. My personal convention is to include Advantage in the same line, so I would roll "Extra Reckless Attack, Advantage" and have "1d20, 1d20."

Len Inactive for 19 days

Mar 6, 2017 4:08 am
MoMo says:
I'm actually in a Masters program to be certified as a teacher (In Vancouver, Washington), so hey! Small world-ish.
Wow, it is a small world. What age group and subjects do you want to teach? I was originally computer science and social studies (what we call civics, history, government, and geography in Canada), but the jobs were more for math / compsci so that's what I ended up teaching. Turns out to have been a great move, I have enjoyed teaching math a great deal, and compsci is always awesome.

Len Inactive for 19 days

Mar 6, 2017 4:16 am
Len sent a note to Jabes.plays.RPG
Mar 6, 2017 4:38 am
Jabes.plays.RPG sent a note to lenpelletier
Last edited March 6, 2017 5:33 am
Mar 6, 2017 4:57 am
lenpelletier says:
Wow, it is a small world. What age group and subjects do you want to teach? I was originally computer science and social studies (what we call civics, history, government, and geography in Canada), but the jobs were more for math / compsci so that's what I ended up teaching. Turns out to have been a great move, I have enjoyed teaching math a great deal, and compsci is always awesome.
Middle school or high school (Age 11-18ish) science. My undergrad was in biology, so I'm endorsed for that, and I can test to become endorsed for chemistry and physics, too. I'm probably better at math and english more than science, though, oddly enough. The need for math/science is pretty good around here, so that's probably what I'll end up doing.

Len Inactive for 19 days

Mar 6, 2017 8:47 pm
Hey everyone, our party is starting to come together. To give you a better understanding of your geographical situation, I've sketched a map of your surroundings. Distances are roughly accurate but the features are not drawn to scale (such as the thickness of the beach or the size of the stone berms).
[ +- ] Map of Troglodyte Island
The red x's show the landing spots of your characters. Elspa moved north to and is currently at Frick and Ygne's position. Jarveena and Ryte are running south and will converge with the rest of the party in an hour.

It is currently 10am.

Jabes and HypCo, if you see an opportunity for a good RP interaction between your characters and Elspa, Frick, and Ygne, feel free to appear in the scene and join in at the appropriate dramatic moment. It is more important that the game be be dramatic and interesting than for it to make perfect geographic sense; we can always retcon the distance between starting spots if it matters to anyone.
Mar 6, 2017 9:13 pm
Oh, had no idea what a 'berm' is. If it isn't high enough, would there be some ship wreck?

Len Inactive for 19 days

Mar 6, 2017 9:37 pm
Hmm, I might have used the term incorrectly. Maybe Jetty is the right term? I'm thinking of a raised piece of land that is perpendicular to the shorline, jutting out into the see. Something like this:
[ +- ] Berm?

Len Inactive for 19 days

Mar 7, 2017 5:48 am
Great posts these last few days, everyone. Jabes, your post when Jarveena found Leatha, that was incredible.

And then HypCo, when you followed up with this post, I was blown away.

And then Naatkinson and CancerMan's exchange on the beach - two terse warriors rearing up for a fight. Honestly, I thought it was going to PvP and had half written a post about my personal rules around PvP! But, I remembered you guys are experienced players and decided to just trust your storytelling skills, and you guys delivered a great scene with tension and humour that moved the story forward.

Are there Academy Awards for Gamer's Plane? I would nominate these posts for sure. The least I can do is award your characters with inspiration!

It looks like all the characters are about to come together, so I'll just keep quite while you all finish the scene. Then I'll give you some info on how we will conduct the next steps and you can plot your course.
Mar 7, 2017 6:48 am
You've been a pretty stellar GM yourself there, GM, sir. :)
Mar 7, 2017 10:44 am
lenpelletier says:
Are there Academy Awards for Gamer's Plane?
Well there's this thread.

All of you guys have been great! We've got a really good group here! To be honest I've seen plenty of just mind-blowing RP on this site! I've wanted to say something on that thread but have just had too hard a time picking which game to brag about!

Man, I love this community! :-D
Mar 7, 2017 11:56 am
This is a good group of experienced, active, and engaged players. I'm loving it so far, and the GM is stellar as well!
Mar 7, 2017 12:09 pm
I can't really think of anything that hasn't been said already, other than I'm so glad to be apart of this game and to be considered experienced. I have to hand it to Jabes for Jarveena's reaction though, the beginning of Ryte's reaction wasn't too far off my own, I was personally left pretty speechless.
Mar 7, 2017 4:09 pm
Hey I didn't mean to interrupt the Ryte-Ygne banter! Jarveena's the impatient one, not me! I think the banter is fun! :-)

Len Inactive for 19 days

Mar 7, 2017 7:59 pm
Hey folks, now that the party has formed you may be wondering how to proceed. You can form a consensus among the group either in or out of character, or split into multiple groups to accomplish different tasks. We can move the game into a different time scale to resolve some of these tasks.

For example, here are two likely activities that we will resolve by the hour:

1. Search wreckage for supplies: Most of the wreckage is unusable junk, but there is a chance that precious things have washed up on shore. Any character can spend an hour or more of searching. First each hour, they roll a d100. There is a 40% they will find only copper pots and pans (the bulk of the Black Lotus's hold) or nothing at all, but there is also a 60% chance they will find a random piece of usable gear.

2. Explore the island: You can spend time exploring the perimeter of the island or moving into the jungle. We will conduct this as per the exploration rules thread. You don't have to travel for the whole day.

Searching the sun-scorched beach and exploring will both count towards exhaustion for the day.

You can of course do anything else you want and we will choose the most convenient time scale. For example, if you want to build a boat, we won't role play each plank being strapped together but you can put a certain number of hours into the task and we can narrate the result.

Feel free to inject RP scenes in whenever you like.

So, what do you want to do?
Mar 7, 2017 8:11 pm
Elspa's first instinct is to look for shelter, such as one of the caves. She volunteers to scout it out if the others wish to scavenge for other supplies.
Mar 7, 2017 8:21 pm
Jabes.plays.RPG says:
Hey I didn't mean to interrupt the Ryte-Ygne banter! Jarveena's the impatient one, not me! I think the banter is fun! :-)
Ygne's gonna get her coin first, impatient or no! :) That's one coin less that she needs for the thieves' guild!
Last edited March 7, 2017 8:23 pm
Mar 7, 2017 8:24 pm
I'm fine to handle the planning in-character or out; whatever everyone else prefers. Ygne's instinct would probably be to search the wreckage and scavenge what she can.

Len Inactive for 19 days

Mar 7, 2017 9:39 pm
MoMo: I did not read the note if that is important. I saw Naatkinson's response first and have resisted the urge to read it.
Mar 7, 2017 11:04 pm
Haha feel free to read it! I was asking if you could see it as well or if I'd have to send you a separate message.

Len Inactive for 19 days

Mar 7, 2017 11:13 pm
Man, I find coordinating group action to be one of the things that is much harder to do in PbP than if we were playing at the table. If we were at the table, I'd just say "so, what does everyone want to do?" and you could plan and coordinate in a minute of back-and-forth banter*. It seems like it could take multiple days for us to have everyone chime in on their preferred course of action and also have time to react to what other people want to do. I'm the least experienced PbPer in this group, so how do other groups handle this?

I am totally open to suggestions in both this regard and any other aspect of running this game more efficiently.

* actually, sometimes that turns into an hour of debating but it's still feels like actively playing the game.

Len Inactive for 19 days

Mar 7, 2017 11:14 pm
MoMo says:
Haha feel free to read it! I was asking if you could see it as well or if I'd have to send you a separate message.
Love it, Ygne is quite the character!
Mar 8, 2017 2:33 am
Haha, thanks. As far as how to coordinate group action, I think handling it in character is probably the best course. That way, even if it takes us some time to figure things out, it doesn't feel like the game is sitting on PAUSE mode while we coordinate what the characters do, and instead we're still playing it. Gives us time to show how our characters act and work together.

I'm probably the second most inexperienced PbPer, though, so... others might have better suggestions.
Mar 8, 2017 11:33 am
I hope no one gets concerned that Ygne is being too aggressive. She's just being sassy cause Ryte was hitting the nail on the head, even if she can't see the truth in that.
Mar 8, 2017 2:11 pm
Nope, you're all good by me.
Mar 8, 2017 2:56 pm
Yeah it's consistent with your character. In fact, I considered having Jarveena form an angry girls' club with Ygne but it didn't feel quite right.
I hadn't decided whether Jarveena would scavenge or not (she definitely wants to, but Elspa has a point: with the trogs around, they need to find shelter). But if Ygne is scavenging then we're all sticking around for an hour (scavenging or not) unless we split up, yeah?
Mar 8, 2017 3:09 pm
Jabes.plays.RPG says:
Yeah it's consistent with your character. In fact, I considered having Jarveena form an angry girls' club with Ygne but it didn't feel quite right.
They're just too angry!
Jabes.plays.RPG says:
I hadn't decided whether Jarveena would scavenge or not (she definitely wants to, but Elspa has a point: with the trogs around, they need to find shelter). But if Ygne is scavenging then we're all sticking around for an hour (scavenging or not) unless we split up, yeah?
I'm fine with holding my scavenging until after we've found camp? Keep the same result, but just change when it happens. Someone could just tell Ygne to come along and then she'll do what she does at the new site.
Mar 8, 2017 3:44 pm
MoMo says:
I'm fine with holding my scavenging until after we've found camp? Keep the same result, but just change when it happens. Someone could just tell Ygne to come along and then she'll do what she does at the new site.
Ok, I went ahead and did that. I hope that's okay with everyone. Thanks, Matt! :-)
I apologize for Jarveena's inconsistent "accent." I'm trying to approximate her mangled, cut-tongue speech by dropping sibilants and so on but sometimes it's just going to be unintelligible. :-P
Last edited June 19, 2017 12:41 am
Mar 8, 2017 3:59 pm
Jabes.plays.RPG says:
I apologize for Jarveena's inconsistent "accent." I'm trying to approximate her mangled, cut-tongue speech by dropping sibilants and so on but sometimes it's just going to be illegible. :-P
I feel like I'm having a similar consistency issue with Ygne's broken common (or sometimes a lack thereof), and she doesn't even have the problem Jarveena has :P No need to apologize.
Mar 8, 2017 4:09 pm
I'm always inconsistent with accent and speech patterns, in general. It's something that I really struggle with.

Len Inactive for 19 days

Mar 8, 2017 6:44 pm
So Ygne's first hour of searching yielded nothing, but she can try as many times as you like. And, of course, others are welcome to search as well. You can also commit to several hours of search and roll a d100 for each hour you search, but you'd probably want to work that out as a group to make sure we don't have the situation where one character is searching all day while everyone else moves somewhere else.
Mar 9, 2017 1:52 am
lenpelletier says:
Those searching for shelter: CancerMan, you suggested looking in the other caves OOC, so I'll get it started with that. A quick conversation with the group, who have seen several miles of the beach, reveals there is no particularly advantageous terrain along the coast. You could start exploring the sickly jungle for a better spot, or spend your time making a makeshift fortification by dragging debris to make cover, chokepoints, digging pit traps etc (this will definitely be a montage in the movie adaptation of our game).
I want the montage! :-D But we don't seem to be on the main isle yet.

Len Inactive for 19 days

Mar 9, 2017 3:05 am
Jabes.plays.RPG says:
I want the montage! :-D But we don't seem to be on the main isle yet.
Yep, you don't have to stay on this stinky troglodyte-infested island.

Len Inactive for 19 days

Mar 9, 2017 6:25 pm
I'm hoping to move the game forward today. Here is a summary of the game so far!

WHERE ARE YOU?

You shipwrecked are on the beaches of a troglodyte-infested island. The beach is many miles long and strewn with the wreckage and corpses from your ships. Supplies may be salvageable. There are 6 caves full of fresh corpses and long-dead skulls, and a cache of recovered bronze swords, daggers, and other metal junk.

Jarveena discovered that her captain is dead, her body desecrated. The rest of her body was likely dragged into the jungle.

Frick recovered a journal in a leather case. Frick (and eventually Ygne) recognize the case as something their captain always kept on his person at all times. Inside is a map that indicates that the island you are on is part of a much larger group of islands. The journal is thick with information and will require time to study.

It is 10am (Ygne is searching till 11am).

WHAT IS HAPPENING?

It sounded to me like the group's priority was to find shelter. The beach is a precariously exposed position, so options include:

1. Moving into the jungle to find more defendable terrain.
2. Building fortifications on the beach using the wreckage.
3. GTFO of this island and go somewhere else.
4. Something else entirely.

Options for scavenging supplies exist, mechanics are summarized here.

Reading the journal that Frick discovered would also be a good way to spend time. A couple hours would give you a good gist of its contents.

Let's pick a direction and move the game forward :)

Len Inactive for 19 days

Mar 10, 2017 9:07 pm
You guys sure are getting some good rolls on your d100!
Mar 10, 2017 9:27 pm
Elspa is going to need some herbs to craft a remedy for the poison affecting her. However, I won't try to derail the group as we head inland. Is it possible to keep an eye out for supplies while we travel?

Len Inactive for 19 days

Mar 10, 2017 9:38 pm
The poison condition only lasts 1 round. That's why you have to make another saving throw at the beginning of your turn if there are still trogs nearby. You become immune for 1 hour if you succeed.

You CAN search for herbs to make antitoxins while you travel. It would be like foraging, except you would produce an antitoxin by the end instead of food and water. The check would use your wisdom mod + herbalism kit proficiency. Like all roles, somebody could assist to give you advantage.

TL;DR: Elspa not poisoned right now.

Edit: this true specifically for Troglodytes, not all poisons

Len Inactive for 19 days

Mar 11, 2017 1:45 am
How do people feel about me rolling for characters on your behalf? Such as initiative or impromptu skill checks? Would you rather wait for players to read the message and roll themselves or just have me roll for you to speed things up?
Mar 11, 2017 1:46 am
lenpelletier says:
How do people feel about me rolling for characters on your behalf? Such as initiative or impromptu skill checks? Would you rather wait for players to read the message and roll themselves or just roll for you?
Roll away! Anything that speeds the game up
Mar 11, 2017 2:27 am
What Nate said.
Mar 11, 2017 2:58 am
I concur.
Mar 11, 2017 3:13 am
I don't mind
Mar 11, 2017 12:11 pm
With the rolls I've been getting in some of my other games, I don't mind either.

Len Inactive for 19 days

Mar 11, 2017 3:21 pm
He everyone, I switched to a new chapter thread in the game. Feel free to post in the old game thread still if you have unfinished business.

Len Inactive for 19 days

Mar 11, 2017 5:44 pm
CancerMan, I kinda lept forward in the story without you having a chance to take in your prize. Feel free to post in The Game forum and your decisions will retcon forward into chapter 2.
Mar 11, 2017 5:47 pm
We can just play that I found it, but left it where it was.

Len Inactive for 19 days

Mar 13, 2017 4:21 am
Hey gents,

I'm on spring break for 2 weeks, and will be doing some sporadic travelling and generally be further away from a computer than usual. If I will absent for an entire day or longer, I'll let you know. I think I can keep up with the game via my phone, but my post frequency may dip at times. The biggest thing that will suffer is if we get into a interesting, complex combat it may be hard for me to manage from a phone but I will do my damnedest to rain quality violence upon your characters in an organized, clear fashion.

I know this is the death knell of PbP, but I have confidence in this game and you, the players, that it shall survive. Hopefully everything will go smooth and you will barely notice. I'm having a great time at any rate :)
Mar 13, 2017 12:59 pm
No worries, Mr. DM, posting from a phone can be hard under the best of circumstances. Do your best and I'm sure we'll make it through :)
Mar 13, 2017 5:26 pm
Pretty sure we retrieve the barrel in record time :)

Len Inactive for 19 days

Mar 13, 2017 8:14 pm
Naatkinson says:
Pretty sure we retrieve the barrel in record time :)
Yeah! I was going to call it a 4 hour trip and have you arrive at night but you rolled so well you cut it down to three. So, there is still some visibility.
Mar 14, 2017 3:46 am
OOC:
I can take out the watch trogs as soon as you guys are ready.

Does it look like we've been spotted?.

Len Inactive for 19 days

Mar 14, 2017 4:12 am
Not yet. You are about 150 feet from the entrance, concealed by dense foliage. Moving closer will definitely require stealth rolls, unless you want to try to snipe the watch trogs pre-emptively. Attack rolls will be at advantage because attacker cannot see you.

I should also mention that the watch trogs will have 3/4's cover (+5 AC) because of their platform, although that doesn't matter to Jarveena.
Mar 14, 2017 1:00 pm
I've added attack rolls to my readied action. I stated before that Jarveena is waiting for everyone to get into position, or for when the trogs spot them (whichever occurs first) but she just might lose her patience and attack sooner.

I just realized that it's still the first day and I've already used Action Surge, so Jarveena will only be able to shoot one arrow. Unless we're considered to have taken a short rest?
Mar 14, 2017 1:03 pm
lenpelletier says:
Yeah! I was going to call it a 4 hour trip and have you arrive at night but you rolled so well you cut it down to three. So, there is still some visibility.
We didn't help move the barrel, I don't think, so three hours is more than enough for a short rest.

Len Inactive for 19 days

Mar 14, 2017 6:31 pm
Technically you can't ready attacks outside of combat. I feel pedantic bringing this up, but there are situations where it matters.

Before going further, I just want to say that nothing needs to change for this combat because you got the drop on the Trogs and we can use your rolls as your first turn of combat attacks. In fact, having your attack rolls during initiative is a pretty slick way of doing it in PbP. However, I am uncomfortable using the term "ready action" outside of combat because it implies using your reaction outside of initiative order, which can cause problems.

For example, if anyone had failed their stealth rolls, then it should come down to who acts fastest to decide if the alarm goes off. If you can ready actions outside of combat then:

A. the players have readied actions to kill the watch trogs, and
B. the watch trogs have readied actions to hit the alarms

So who's readied action goes first? We should just roll initiative to decide. This is the classic "Han shot first" scene from Star Wars: A New Hope. Greedo failed his sleight of hand check to pull his blaster out, and it came down to an initiative roll, and nobody beats Han Solo in an initiative roll. Had Greedo been able to ready an action before combat began, he could have used his reaction before Han shot (even though Han won initiative) and killed him. Han stands no chance in a world where you can ready actions before combat, or EVERYBODY in the cantina would have to have actions readied. And then who's readied action goes first?

This is especially problematic in a turn-based group combat situation because you can alpha-strike so hard on a first turn. In short, readying actions outside of combat devalues initiative and makes things more complicated.

The way I prefer to do these things is to

1. determine surprise with appropriate ability checks compared to perception
2. roll initiative
3. take turns in initiative order, skipping creatures that are surprised on the first round

If you want to preroll your attack while rolling initiative because you know what you want to do already, that is fine. But it's not going to happen at reaction speed.

So, there's my pedantic rant ... in the end, it doesn't really matter for this combat :) But, hopefully I was able to describe why it could matter and it makes sense why I want to make that distinction in the future.
Mar 14, 2017 6:33 pm
^ So much this! Many people don't understand the way readied actions work, especially with surprise :)

Len Inactive for 19 days

Mar 14, 2017 6:34 pm
Another thing: Short rest can only be done if you are not travelling. I assumed that you were all together; somebody has to do the navigating, watching out for monsters, etc. Imagine trying to move a sofa through a hostile jungle :) After all, we were rolling random encounters, so had you rolled a 5 or 6, I was assuming you were all going to be in the combat.

If that wasn't clear, then feel free to have taken a short rest. In the future, if the party is moving and you want to opt out of that movement and stay put to do a short rest, then let me know :)
Mar 14, 2017 6:36 pm
That makes total sense. Just to be clear, I wasn't trying to game the system, just stating my intentions. Just treat my rolls as my first turn whenever that might occur in the initiative order. :-)

As for the short rest, Jarveena did go with the others. So just ignore my 2nd aet of rolls. :-)
Last edited March 14, 2017 6:37 pm

Len Inactive for 19 days

Mar 14, 2017 6:51 pm
Jabes, I know you weren't gaming the system :) Nobody more honest on these forums than you! But, DMs run things differently and it is kinda unclear in the rules, so I wanted to be clear with how I run things.

I ended up not ignoring your 2nd rolls because it looked damn cool and I have to make lunch, so there :P
Mar 15, 2017 2:19 pm
Another hectic weekend at work + I'm coming down with something. Probably won't be hearing from me til Sunday.

Len Inactive for 19 days

Mar 15, 2017 8:35 pm
Sorry to hear that Jabes. Feel better! Hope you don't mind if we keep Jarveena in the fight. I'll run her as a sniper bot with strong self-preservation instincts until you get back.
Mar 18, 2017 4:02 pm
Hi, guys! I'm back. Still not feeling 100% but I've got some free time. Thanks for running Jarveena while I was gone! :-)

Len Inactive for 19 days

Mar 18, 2017 4:37 pm
Welcome back Jabes. Glad you're feeling better and hope you see a full recovery soon! Glad you're back because sSomehow I managed to make Jarveena miss a shot, which is pretty hard given that with precision strike, you have on average +13.5 to hit!

Len Inactive for 19 days

Mar 18, 2017 5:00 pm
I've been thinking about initiative in PbP. I'm sure this comes to no surprise to you all: it's real sticking point in this medium. Rolling initiative is supposed to be an exciting moment in D&D, but here it can be the start of a big pause in the game as our asynchronous schedules line up.

What are some solutions you have seen in other games, or thought of yourself? I'm looking for a solution that doesn't negate or overpower class features. For example, I've heard of DMs letting all players go first, which is super convenient and results in much faster combat, but this negates the +5 initiative of the Alert feat and makes the Assassinate feature for that rogue subclass stronger than it was meant to be.

I am interested in any other suggestions for adapting 5e to make smoother to play in PbP without watering down the core system.
Mar 18, 2017 5:21 pm
I roll for my players at the beginning of combat, using their initiative mod., that way it keeps things flowing, still leaves luck involved, and keeps the features that benefit initiative. After the rolls, I group them into separate groups that can act in any order within that group:
[ +- ] 4 man group, 1 monster example
Mar 18, 2017 5:21 pm
I've been in games where the DM rolls initiative for everyone, including the players, and takes the average result to determine which side goes first. This still means it's initiative by sides, but it allows for modifiers to apply.

Other DMs break up the players into groups based on when the NPCs or monsters go. So Group A would have all the players who rolled high on initiative, followed by a monster or group of monsters, followed by Group B of players, and so forth. Each group's members could act in any order.
Mar 18, 2017 5:21 pm
I do side-based initiative. Take the average (or max) modifier for each side and make a single roll, then take turns

Len Inactive for 19 days

Mar 18, 2017 6:33 pm
These are great suggestions! I'll paraphrase to make sure I understand:

1. RAW initiative. As per the PHB. The game is designed for this, but it can be a problem for PbP.

2. Side-based Initiative: DM rolls initiative for each side using the average or max modifier from that side. Prioritizes smooth play, almost surely guaranteeing players can post when their schedule works without holding anyone up. However, the averaging and simplicity seems like it will dilute the mechanics somewhat (I'm not sure how much - maybe it doesn't matter as much as I think?).

3. Before-and-After Initiative: DM rolls initiative for each PC, and the monsters as a single group. The PCs are divided into 2 groups, those that rolled higher than the monsters and those that rolled lower. Within the group, PCs can act in any order. Allows for mechanical bonuses to shine more and makes some accommodation for players posting when their schedule allows. There is still some potential for the game to hang up on scheduling conflict, but less than rolling initiative RAW.

Which option would people prefer? We can do a trial run of it and reflect on how it plays after a few combats.
Mar 18, 2017 7:14 pm
Sounds about right. I have found that (in general) people haven't been opposed at all to side-based. Anything that speeds up the process is OK with me
Mar 18, 2017 8:08 pm
Yeah I'm fine with whatever you're most comfortable with.
A little explanation to clear up number 3 more, it works the same as RAW initiative but makes it more pbp friendly. There can be multiple groups, depending on the amount of grouped monsters and the rolls.
[ +- ] Example
Last edited March 18, 2017 8:17 pm
Mar 18, 2017 9:54 pm
I personally like side-based initiative, but honestly any method is fine by me.

What also helps is DM fiat that an absent player will be temporarily run by the DM, similar to what we did for Jarveena. You could establish a rule that if a player does not post for 2 days when it's their turn, the DM will perform their actions.

Len Inactive for 19 days

Mar 18, 2017 10:28 pm
I guess I haven't publicly stated it, but in a 2-posts-per-day game, I feel it is fair to give a player 24 hours to conduct their turn before I perform it for them, counting from when the previous player posted their turn.

I'm willing to try out side-based initiative with averaged initiative modifiers for a few combats. The party would have an average modifier of (2+2+4+4+9)/5 = +4. It seems like a non-issue for most people either way, so let's go with the route that facilitates smoothest play.

Smoothness and pacing are top priorities for me. If anyone has any other suggestions for enhancing the game (in or out of combat), don't hesitate to suggest it.
Mar 19, 2017 3:02 pm
I like side initiative a lot, too, for the record!
Mar 20, 2017 4:08 pm
I personally really like method #2 for PbP, but do recognize that some mechanics will be rendered less potent. But as you said, it appears to be a non-issue at least with this particular group.
Mar 21, 2017 11:48 pm
Different DM's handle this differently, so I'm asking: how do you handle recovery of spent arrows, Len? Thanks!

Len Inactive for 19 days

Mar 22, 2017 7:21 am
Like the PHB: spend a minute after combat to regain 1/2 of your spent ammo, rounded down. I believe it is under the Ammunition property i the weapons section, but I don't have my PHB handy at the moment. Sound good?
Mar 22, 2017 7:39 am
Yes sir! :-)
Mar 22, 2017 5:40 pm
lenpelletier says:
Moss has achieved surprise. For initiative, everyone gets to act on round two, players go before monsters. Everyone can take their turn first come first serve style, and Moss can basically take two turns, during the first of which your Assassinate ability is on.
Just to clarify, we should wait for Moss to post first, then all of us can post our actions for Round Two?

Len Inactive for 19 days

Mar 22, 2017 5:45 pm
Thanks for asking. No, we will just let deadpool_qc take 2 turns in a row to keep the game from backing up. Go ahead and take your turn.
Mar 22, 2017 6:23 pm
Well, that nat 20 feels good after Jarveena's last miss! She's totally zeroing in on the trog that's got Leatha's rapier.

Len Inactive for 19 days

Mar 22, 2017 8:55 pm
HypCo, did Ryte stay up at the surface with the funeral pyre?
Mar 22, 2017 8:59 pm
Yes, I figured the distance plus the sound of the water he wouldn't hear a thing.

Len Inactive for 19 days

Mar 22, 2017 9:04 pm
Jabes.plays.RPG says:
Well, that nat 20 feels good after Jarveena's last miss! She's totally zeroing in on the trog that's got Leatha's rapier.
Oh man that was a sweet crit. I'm going to call that your 2nd round attack, and your miss your 1st round attack. Good news though: crits let you get to roll your Sneak Dice again too, so it would actually be 2d6 - all damage dice! (I'll update this post if for some reason you don't get Sneak Damage conditions by 2nd round) (see below edit). If other conditions change by round two (and they are going to) and you want to switch your target, you can repost and recon that action but keep the rolls.

EDIT: Rapier Trog hid successfully, so if you want to make use of that crit, then pick a different target for this round, Jabes :)

PS: I am terrified of when Jarveena gets multi-attack or cunning action, either one of which could happen next level!

Len Inactive for 19 days

Mar 22, 2017 9:07 pm
HypCo says:
Yes, I figured the distance plus the sound of the water he wouldn't hear a thing.
Gotcha. Well, you'll have your own stuff going on then :) I'll try to keep the 'camera' going back and forth between the fight and your experience on the surface. I'll label posts that apply to you only with your name in bold at the top.

Len Inactive for 19 days

Mar 22, 2017 11:14 pm
Hey, just filling you in on Deadpool_qc's appearance. He originally submitted Moss as a character when applied to the game, but we had 7 players for 5 open spots. I singled his character and Naatkinson's out as being the odd men out but I felt terrible about it! They were both great characters and players, and it felt almost criminal to drop them. When Ezeriah dropped, I brought in Naatkinson but I was really torn who I should invite. After talking with Deadpool_qc, he was totally cool with being dropped but he was still totally into the game and was reading along. I felt like his interest in the game was just too genuine to ignore. So, we started concocting a fun way to bring him into the game!

It took a little longer than I expected (sorry deadpool_qc!) but I hope it was worth the wait. I am acutely aware of the potential of slowing the game down by adding a 6th player, which is why I've been so interested in initiative alternatives lately. I think Moss is going to bring a lot to this adventure and deadpool_qc has proven to be a creative and reliable collaborator already.

I really didn't know how he was going to go into the fight (I was half concerned that Jarveena + javellins would kill him before he even had a chance to speak!). But then MoMo had Ygne deliver that perfect line, and deadpool_qc took the pass and scored a touchdown with it. Today has been my favourite PbP moment to date.

If you have any concerns about upping the group size or anything else, don't hesitate to let me know :)
Mar 22, 2017 11:21 pm
Happy to finally speak to you guys. I followed you almost from the start and hope I'll fit right in with the group.
Mar 23, 2017 6:04 am
No concerns from me, welcome aboard deadpool. I wasn't even a part of it and I thought the introduction of Moss was pretty tense.
Mar 23, 2017 6:28 am
Welcome, @deadpool! Glad to have you!
Quote:
One a side note, I hope these summaries aren't information overload. I'm trying to find a good balance to succinctly summarize info so we can have some meaty tactical combats with interesting features without slowing the game down.
Not at all! It really helps, and I really like the battlefield features.
Mar 23, 2017 12:59 pm
I'm actually a huge fan of the way you run combat!
Mar 23, 2017 2:10 pm
Yeah, same here. In fact it has influenced the way I run combat in my own game. :-)

Len Inactive for 19 days

Mar 23, 2017 4:35 pm
Wow, that's high praise! Keep the suggestions coming. Side-based initiative was incredible yesterday! Everything flowed so smoothly, loved it!

I'll be off for most of the day today doing spring break fun with the family :) Will try to update tonight.

Len Inactive for 19 days

Mar 23, 2017 6:12 pm
The real curse of the Isle of Dread: rolling 1's on all crit dice.
Mar 24, 2017 2:50 pm
I'll second that I love the battlefield features part of the game! I usually let people just throw in their own features when they think of it, but that's easier said than done when you're with an unfamiliar GM with other unfamiliar players, etc., and you don't know exactly what's allowed and what isn't. So I like that there are suggestions (not to mention that it gives a clear visual!).

Echoing Jabes, I'm planning on using that in my own D&D 5e game now. All-in-all, this game has been wowing me for its high production value from players and GM alike. Bravo to all you fellows.
Mar 25, 2017 9:31 pm
[ +- ] Moving over
HypCo sent a note to lenpelletier

Len Inactive for 19 days

Mar 25, 2017 10:03 pm
Len sent a note to HypCo
Mar 25, 2017 11:17 pm
[ +- ] Shopping List
Last edited March 26, 2017 4:42 am
Mar 26, 2017 12:27 am
HypCo sent a note to lenpelletier
HypCo sent a note to CancerMan
Mar 26, 2017 12:33 am
Ryte noooooooooooooooooooo!!
Mar 26, 2017 12:37 am
Haha, I think that is my only regret of losing Ryte; he'll never get to see Ygne prove herself.
Mar 26, 2017 12:37 am
No, Ryte! Don't leave us!
Mar 26, 2017 12:41 am
HypCo says:
Haha, I think that is my only regret of losing Ryte; he'll never get to see Ygne prove herself.
It would have been a really long wait, anyway, so perhaps it's for the best that Ryte didn't hold his breath. Ygne is almost certainly going to die before she acts like an adult.
Mar 26, 2017 12:47 am
Is it possible to send a note to more than one person ?
Mar 26, 2017 12:53 am
I think by using commas.
Mar 26, 2017 12:58 am
Hypco, that's fine by me.
Mar 26, 2017 4:27 am
deadpool_qc says:
Is it possible to send a note to more than one person ?
As MoMo said, you can send a note to multiple people with commas; mine was two different notes though.

Awesome, CancerMan and to anyone else, don't worry, it is only goodbye to Ryte, you will see me again (hopefully soon).

HypCo sent a note to lenpelletier
Mar 26, 2017 4:49 am
It's too bad, because Jarveena and Ryte had a moment or two back there. :-)
Mar 26, 2017 5:36 am
MoMo says:
...no hint given at the secret conversation with Jarveena (entirely unaware that Moss can likely pick up on this hidden dialogue)
Yeah, I was thinking that too. Would either Jarveena or Ygne have picked up on the fact that Moss read their canting loud and clear? Should we have made Insight rolls?

Len Inactive for 19 days

Mar 26, 2017 7:40 am
Jabes.plays.RPG says:
Yeah, I was thinking that too. Would either Jarveena or Ygne have picked up on the fact that Moss read their canting loud and clear? Should we have made Insight rolls?
I guess that depends on whether Moss wants to keep that a secret or not. If so, then a contested roll should do the trick, Jarveena or Ygne's insight check vs. Moss's deception check, but I'll give Moss advantage and Jarveena and Ygne disadvantage. It seems like it would be pretty easy to feign ignorance of something that is designed to be so subtle, but certainly not impossible to detect. I'll leave it up to Moss.

Len Inactive for 19 days

Mar 26, 2017 7:42 am
Jabes.plays.RPG says:
It's too bad, because Jarveena and Ryte had a moment or two back there. :-)
Right? I was hoping the dice would go another way for many reasons, including this one and Ygne's interations especially. HypCo, you really set some good stuff in motion with Ryte!
Mar 26, 2017 8:23 am
Man, thanks for making the loss of Ryte easy for me. It is a shame that my rolls were so subpar, I felt he was so close to breaking Jarveena's shell but I also can't wait to see what is in store for the grump brigade without Ryte's gentle touch.

Len Inactive for 19 days

Mar 27, 2017 12:16 am
Hey everyone, dealing with a house problem all day today and probably tomorrow ... Will try to post something soon :) Thanks for your patience.

Len Inactive for 19 days

Mar 27, 2017 6:47 pm
Len sent a note to HypCo

Len Inactive for 19 days

Mar 27, 2017 7:15 pm
Hey folks, I'm back! Had a flooding problem with a burst pipe yesterday, not quite solved but I managed to get the ball rolling again on my lunch break. Watch out in this combat everyone. Other than Rygnar, all characters are low on abilities and/or HP. You might want to strategize OOC to synchronize your actions (ie: it would suck if half of the party ran and the other half fought). Good luck no matter what!
Mar 27, 2017 7:20 pm
Well, Frick ain't gonna run, so I hope you all stay!
Mar 27, 2017 8:26 pm
Is the platform unstable, or is it something we could make a defensive stand upon?

Len Inactive for 19 days

Mar 27, 2017 10:22 pm
CancerMan says:
Is the platform unstable, or is it something we could make a defensive stand upon?
The platform is stable in the sense that it won't fall over randomly, but you could try to topple a section of it with a successful Athletics check (DC 15). Another character could use the Help action to give you advantage. Any creature caught in the toppling section will take fall damage (3d6 bludgeoning from fall damage and things falling on top of you) and be knocked prone into the water (dex save for half damage).
Mar 28, 2017 3:14 am
Perhaps we should make use of the higher ground and try to hold them off from the platform?
Mar 28, 2017 7:48 am
CancerMan says:
Perhaps we should make use of the higher ground and try to hold them off from the platform?
After just posting Ygne's action, I think this is a stellar idea! Unfortunately, I don't think Ygne would've thought to do it. She's all hit-and-run, jump and bounce off of walls, as opposed to stand-and-fight. If someone told her to, she certainly would consider it, though!
Mar 28, 2017 1:10 pm
I'm totally expecting to die here
Mar 28, 2017 8:35 pm
Naatkinson says:
I'm totally expecting to die here
We'll be fiiiiine.
Mar 29, 2017 2:40 am
Weeeell, sorry Frick :( I wish I could've used that crit on the Mound, in retrospect. Still, maybe it's better to whittle down their numbers.
Mar 29, 2017 2:42 am
MoMo says:
Weeeell, sorry Frick :( I wish I could've used that crit on the Mound, in retrospect. Still, maybe it's better to whittle down their numbers.
Well... maybe he'll miss me?
Mar 29, 2017 2:44 am
Naatkinson says:
Well... maybe he'll miss me?
Oh!

Oh, yeah, definitely.

Yeah, we're still fine.
Mar 29, 2017 5:32 pm
Made a typo. Jarveena's Second Wind should be 1d10+4. So she recovers 12hp, not 11.

Would it be possible on a later turn for someone to topple sections of the platform onto Shambles without hitting Frick?

Len Inactive for 19 days

Mar 29, 2017 5:50 pm
Jabes.plays.RPG says:
Would it be possible on a later turn for someone to topple sections of the platform onto Shambles without hitting Frick?
Yes. I think we can cover that through role play. The character doing the toppling can shout out a warning or something, and on his turn Frick can move around the side of the monster. I guess that would technically be a readied action, with the trigger being Frick moves safely aside. As long as he stays within 5 feet, he won't cause an opportunity attack or anything.

If Frick is unconscious though, he will get hit automatically.

Len Inactive for 19 days

Mar 29, 2017 6:05 pm
Also Jabes, making a ranged attack while you have a creature within 5 feet of you gives disadvantage on the attack roll. Do you want to use your inspiration to counter that?
Mar 29, 2017 6:15 pm
Thought Sharpshooter negated that, but I was wrong. Already spent my Inspiration. Added a disadvantage roll to my post (luckily still hits) :-)
Mar 29, 2017 6:15 pm
Jabes.plays.RPG says:
Thought Sharpshooter negated that, but I was wrong. Already spent my Inspiration. Added a disadvantage roll to my post (luckily still hits) :-)
But won't get sneak attack with disadvantage :(
Last edited March 29, 2017 6:15 pm
Mar 29, 2017 6:16 pm
Quote:
But won't get sneak attack with disadvantage :(
Right. :-(

Len Inactive for 19 days

Mar 29, 2017 6:42 pm
Oh, wait, disregard! The Trog used reckless attack, so you have both disadvantage and advantage and the two cancel out. I guess it doesn't matter either way though :) .
Mar 30, 2017 11:04 am
Bravo to lenpelletier on that latest post with Ryte. Gave me chills. For some reason I hadn't considered him rising.
Mar 30, 2017 11:17 am
I have to double that statement, props to you lenpelletier, I was told it was coming and still got chills.
Mar 30, 2017 1:40 pm
I'll be honest and say I thought about him rising up but hope you forgot. Now I'm glad you remembered !!
Mar 30, 2017 1:43 pm
That was a fantastic DM move! I'm excited to see if anything more comes of that.
Mar 30, 2017 2:30 pm
And that last line! Perfect!

Len Inactive for 19 days

Mar 30, 2017 2:46 pm
Glad you liked it! And thanks HypCo for giving me so much to work with :) The power of that scene derives from your excellent role playing and the connections you had Ryte make.
Mar 30, 2017 3:34 pm
Apologies for the unimaginative post. I have a monster headache - like I got slammed by a shambling mound! :-D

Len Inactive for 19 days

Mar 30, 2017 10:58 pm
I hear ya Jabes. Hope your headache has gone away. Don't worry, not every post has to be a masterpiece :) You do so much good roleplaying as it is. In fact, this game might not exist if it wasn't for you!

I don't think the other players in the game know this, but Jabes joined the first game I ever DM'ed on GP, the "5e Vignette." It was bad; players weren't reading each others' posts, nobody was interacting with each other, people weren't sticking to the post frequency, and generally making stupid decisions (other than Jabes of course!). I felt like I was having to browbeat people into even playing the game. But Jabes and Ezeriah (who was reading along with the game but not playing) assured me that I was doing a good job and that it was the other players that were not upholding their end of the bargain, dragging the game down. That's why for this game I had people submit characters rather than just do first-come-first-serve. It felt pretentious as hell, but it gave me a way to weed out poor or unimaginative players. But then only amazing players ended up applying anyway, so it was all good.

So, feel free to have a bad day! If not for you and Ezeriah I might have given up on PbP altogether.
Mar 30, 2017 11:42 pm
lenpelletier says:
Rygnar grabs the creature, hoists it into the air above his head, and slams it into the water
OOC:
DC 27 is impossible to beat for the Shambling Mound! I hope it's okay I narrated it thus, feel free to change it if you'd prefer a different visual :) Rygnar is a beast.
Nope, that was way cooler than what I was imagining.

I'm glad you had players like Jabes and Ezeriah to reassure your good work and that you gave pbp another chance. Not reading other players posts is baffling to me, I get excited every time my phone notifies me of a new post and that I get to continue a story completely put together by multiple people.
Mar 31, 2017 12:10 am
@HypCo You have to tell me how I can get notifications, I'm always stuck refreshing my screen when I passe a computer....
Mar 31, 2017 12:55 am
[ +- ] Should be in profile settings
I have my gmail set to have a different notification sound from the rest of my emails, if you have gmail I can walk you through how to set that up as well.
Last edited March 31, 2017 12:57 am
Mar 31, 2017 10:22 am
Ygne 'bout to get cut in twain.
Mar 31, 2017 11:07 am
There is a good reason for why I stopped it where I did.
deadpool_qc says:
Thx Hypco, I did the change and it works !
No problem, happy to help.
Last edited March 31, 2017 11:09 am
Mar 31, 2017 11:07 am
Thx Hypco, I did the change and it works !
Apr 1, 2017 4:25 am
lenpelletier says:
OOC:
Also, I forgot who took Leathe's steel rapier that the Rapier Troglodyte was wielding. It is made of steel, unlike all of your bronze weapons, so it functions as a +1 weapon, minus the ability to overcome resistances to non-magical weapons.
Jarveena took the rapier.

Len Inactive for 19 days

Apr 2, 2017 6:40 am
So, I figure now is a good time to start talking about character arcs.

Some of you might have ideas for where they'd like their character to go through this adventure. It is probably a good idea to share that with me, and potentially the other players, so that we can work in opportunities for that growth to happen. You can either post them here, PM me, or a combination of both. This could be both your class choices for leveling up your character and your character's narrative arc. If you have no idea where you'd like your character to grow, or you're happy with and intending to play a fairly static character through the adventure, please let me know that too.

Another thing I'd like to know: how do you all feel about PC vs. PC combat? Under what circumstances do you think it is okay? Are there circumstances that are not right for it?

There is no rush for this, especially for those of you who are playing in many games. Just when you get a chance.
Apr 2, 2017 7:09 am
Rygnar is simple minded so he is happy where he is, simple plans for a simple man. His ultimate goal is to help Elspa complete hers. Most likely going to stay the barbarian path. I, as the player, would like for him to warm up to the other players but we'll see how that plays out.

Rygnar is very prone to PC vs. PC, however he can also be talked down from (or into) doing anything, no questions asked, by Elspa. I think as long as the player makes it known that PvP is going to happen and gives a chance to avoid it, it's fine.
Apr 2, 2017 7:46 am
Quote:
I think as long as the player makes it known that PvP is going to happen and gives a chance to avoid it, it's fine.
I agree. I like when there's conflict but doesn't come to actual blows. Or if it should come to blows the fight doesn't have to lead to character death. Finding the balance takes some roleplaying skill to walk that fine line but I'm confident in this group.
Apr 2, 2017 3:06 pm
For the most part, as long as character death isn't a threat most of the time, PvP can be a good thing. There's going to be friction in a group like this one!
Apr 3, 2017 12:38 pm
I think HypCo's suggestion is fair, as far as giving warnings.

If I were playing Ygne differently, and she'd be the one to kill a PC, then she'd likely do it in an instant where there are no possible warnings to give (while they're sleeping, for instance). But, while Ygne may not mind, depending on the circumstances, MoMo probably couldn't live with killing another player's character, because I'd feel bad. That said, I'm aware of the kind of character I'm playing, and if Ygne mouths off to the wrong PC and she gets herself killed for it, that's totally understandable to me, and I'd be okay with that (because likely any warnings given wouldn't deter her).

I think it can also be fairly neat if a fight between characters doesn't require rolling and rules, and could be resolved by player discussion/agreement and then narrated, maybe, but I don't know how everyone else would feel about this.
Apr 4, 2017 5:21 am
HypCo says:
I mean, it is only 2 pm when we finished so we can make it pretty far before nightfall.
By that do you mean sail pretty far, or trek pretty far? I actually thought we'd set sail but since Moss has decided he's going off hunting til nightfall I just played it so "the tide and wind will be better at dawn."
Apr 4, 2017 5:34 am
I meant sail but missed the bit about Moss going off til sun down. Your way makes the most sense in our situation.
Apr 4, 2017 11:40 am
We should head to one of the villages on the map.
Apr 4, 2017 11:57 am
Agreed.

Len Inactive for 19 days

Apr 4, 2017 3:12 pm
There are 7 villages depicted on the map, but two are closest to your current location. The southern one on its own island is 18 miles away (3 hours by boat), and there is the one on the tip of the peninsula on the mainland that is 30 miles away (5 hours by boat).

There is also the journal that the map came in. It reasons to stand that if the writer took the time to map the locations that they might have recorded additional information on the villages. If a character wanted to peruse the book during their downtime, that would be fine. I think Frick still hasn't committed to any specific actions after building the boat. I do kinda like the fact that nobody has read the book, given the temperament of your characters, so if that is on purpose for RP reasons then please continue ;)
Apr 4, 2017 3:44 pm
Well, I didn't read it simply because I do not know of its existence...
Apr 4, 2017 3:44 pm
Yeah, Frick studiously ignores most books :)
He also doesn't do much but lounge around for the day after they build the boat
Apr 4, 2017 3:51 pm
Just to be sure, I hope it doesn't bother anyone if I always roll 2d20's on my attacks and skill checks. I figured that if I forgot something that gave me advantage or disadvantage the second roll would already be there...

Len Inactive for 19 days

Apr 4, 2017 4:14 pm
deadpool_qc says:
Just to be sure, I hope it doesn't bother anyone if I always roll 2d20's on my attacks and skill checks. I figured that if I forgot something that gave me advantage or disadvantage the second roll would already be there...
Sure, I can work with that.
Apr 5, 2017 4:39 am
Ygne doesn't have the time to waste for stupid, nerd things like books. So yeah, that was a character decision. She wouldn't even suggest going to one of the villages, which is why I mentioned it here :P

Len Inactive for 19 days

Apr 5, 2017 5:17 am
Hey all,

I've been thinking about opening up all PHB and SCAG classes for multiclassing for future levels. Although your characters might not have seen magic very often from where they are from, the Isle of Dread is saturated in the stuff. It makes sense that they might start developing magical talents while they are here.

If this is something that interests you, I thought I'd mention it sooner rather than later so we can work together to start setting that up in your story. It might involve spirits visiting your dreams, discovering an old spell book, digging up a holy relic, etc. We can work together

If you are interested in this but you dumped a critical stat because you didn't think you'd need it, feel free to redo your stat allocation to compensate.

If you think this is a bad idea, speak up and let me know what you think.
Apr 5, 2017 5:39 am
If this is something that we do, then I am interested. Of course, only if I can figure out something that is fitting for Ygne (if anything). Mostly interested because I know you'd do such a great job of involving it in the story.

Len Inactive for 19 days

Apr 5, 2017 6:14 am
Ygne's got that high wisdom but cleric doesn't seem to fit. We can always reflavour it though. Maybe Way of the Shadow Monk would fit well?
Apr 5, 2017 7:31 am
Personally I'm pretty happy with Elspa as a straight-forward barbarian. I've no problem with other characters wanting to dabble in the black arts, and I will gladly RP Elspa as being highly mistrustful of such practices.
Apr 5, 2017 9:52 am
Likely what will happen is that I won't be able to think of anything for Ygne to multiclass into. She's pretty much a thief, through and through. I could definitely see her making some demon pact and becoming a warlock, but she'd be a pretty sad excuse for one, with her Charisma :)
Apr 5, 2017 12:50 pm
Frick probably wouldn't multiclass, but I do like that the option is there for others. Frick simply likes the feel of his weapon in hand too much to give it up for magic :)
Apr 6, 2017 10:28 pm
I sure hope someone with more foresight than I thought to bring some of those copper pots for trading with these villagers.
Apr 6, 2017 10:29 pm
Ygne has something better!
Apr 7, 2017 12:40 am
deadpool_qc sent a note to lenpelletier

Len Inactive for 19 days

Apr 7, 2017 4:53 am
Len sent a note to deadpool_qc
Apr 7, 2017 1:22 pm
Quote:
They toss down a cloth-wrapped bundle that clatters at your feet, opening to reveal ivory rods and simple, colourful garments of style that you see other villagers wearing.
What are the clothes like? It matters to Jarveena: "I ain' wearin no fuckin' dress!"

Len Inactive for 19 days

Apr 7, 2017 3:54 pm
Jabes.plays.RPG says:
What are the clothes like? It matters to Jarveena: "I ain' wearin no fuckin' dress!"
They consist of loose-fitting pants and open-front shirts made from lightweight, breathable cotton cloth and dyed in a variety of patterns and colours. They prioritize movement and staying cool, and look more akin to a karate gi than a dress.
Apr 8, 2017 1:25 am
Naatkinson says:
...smiling and winking at them if they notice him watching.
I'm not sure Jarveena is gonna be real happy with this behavior!

Len Inactive for 19 days

Apr 8, 2017 3:45 am
Man, you guys make even walking into a village fun.
Apr 8, 2017 8:11 am
Role-playing is the best part of role-playing, and this group does it well :)
Apr 8, 2017 11:37 am
You have to admit the DM is feeding us well also.
Apr 8, 2017 11:58 am
The DM is a part of the group!
Apr 8, 2017 2:35 pm
I'm gonna say I don't think I've seen characters in a group better role-played than in this group. And the DM is an amazing facilitator.
Apr 8, 2017 10:17 pm
lenpelletier says:
...They make no room for you to walk past their ranks...
Unless I missed something, you're going to have some trouble trudging to the dance group.
Apr 8, 2017 10:26 pm
Fixed with a big, fat deletion! Thanks, was getting ahead of myself.

Len Inactive for 19 days

Apr 8, 2017 11:32 pm
My current understanding of the situation: we have Moss and Ygne (editted this post to include Ygne) at the top of the stairs, and everyone else still on the beach.

I hate to be a stickler for this kind of positioning, but I also don't want to put words in anyone's mouth presently.
Apr 9, 2017 12:11 am
lenpelletier says:
My current understanding of the situation: we have Moss and Ygne (editted this post to include Ygne) at the top of the stairs, and everyone else still on the beach.

I hate to be a stickler for this kind of positioning, but I also don't want to put words in anyone's mouth presently.
That's always a struggle! Sometimes the players feel as if something should be assumed, but as a DM, it feels wrong to do so!

Len Inactive for 19 days

Apr 9, 2017 12:26 am
Naatkinson says:
I'm gonna say I don't think I've seen characters in a group better role-played than in this group. And the DM is an amazing facilitator.
Given that you are one of the most active members on GP, that is some seriously high praise!

Len Inactive for 19 days

Apr 9, 2017 12:34 am
Naatkinson says:
That's always a struggle! Sometimes the players feel as if something should be assumed, but as a DM, it feels wrong to do so!
At the end of the day, I just want to make sure the TPK is the players' faults, not mine ;)

Len Inactive for 19 days

Apr 9, 2017 4:44 am
Len sent a note to deadpool_qc
Apr 9, 2017 11:38 am
deadpool_qc sent a note to lenpelletier
Last edited April 9, 2017 11:38 am

Len Inactive for 19 days

Apr 11, 2017 11:51 pm
Len sent a note to deadpool_qc

Len Inactive for 19 days

Apr 11, 2017 11:52 pm
Players: do you have any class feature, skill, item, or ability you've been wanting to use but have not had a chance to use it yet?
Apr 11, 2017 11:55 pm
I'm a Champion Fighter, so... Nope :-)
Apr 12, 2017 12:13 am
Totem Barbarian has already made use of her totem and shield mastery, so she's all good.
Apr 12, 2017 3:58 am
I've only ever used my Superiority Dice for Precision attacks. Haven't attempted a ranged Trip nor a Menacing Attack yet. :-D
Apr 12, 2017 6:42 am
As a Thief, I'm always happy if/when I get to use Second-Story Work or Fast Hands.

Len Inactive for 19 days

Apr 17, 2017 4:41 am
Seems like a good place to step up the time frame. If you're okay with it, we'll accelerate to tonight's main entertainment - the battle between . Feel free to do a round of foraging / herbalism kitting, inspecting any sites or talking with whoever you wish. When your business is concluded, let us know by saying something to the affect of "/Character/ joins the rest of the tribe outside of the chief's hut for tonight's battle" and then we'll move forward.

You can also assume you won't need to use rations today. If your character wishes to be frugal about it, they can squeeze out an extra day's ration from the leftovers (and therefore can add that to your inventory).

Also, to get your creative juices flowing in advance, I wanted to mention that unless the party drastically changes course over the next several posts there will be a dream scene coming up where I will ask you to come up with a nightmare that would make your character wake up gasping in a cold sweat. Hope this will be a fun exercise!
Apr 17, 2017 5:23 am
With Rygnar unable to join the rest outside the chief's hut, I'm ready whenever.

Also, how to you want us to go about giving you this nightmare sequence? It's probably an easy guess but I have my idea for Rygnar's scene.
Apr 17, 2017 5:26 am
I know what Ygne's is, too! Excited for that.

Len Inactive for 19 days

Apr 17, 2017 5:47 am
I'll leave a prompt in-game if and when the time comes.
Apr 17, 2017 10:37 am
Slammed at work. Will be back to posting two days from now.
Apr 20, 2017 5:31 am
So since I'm coming up on the end of my first semester of grad school, my ability to post (has been and) is going to be a little spotty. Should be better in a week or two, but I wanted to give you a heads up just in case!

Len Inactive for 19 days

Apr 20, 2017 5:14 pm
MoMo says:
So since I'm coming up on the end of my first semester of grad school, my ability to post (has been and) is going to be a little spotty. Should be better in a week or two, but I wanted to give you a heads up just in case!
A busy time, I'm sure! Thanks for the heads up. It's going to be pretty combat-heavy for awhile since this group of characters doesn't seem like the kind that will turn away from a fight, so I'm not sure if that will make it easier or harder to keep up with what is going on. If you go 24 hours without a post, I'll take it upon myself to conduct an appropriate action for her that won't get her killed. If you know you're going to be swamped for a day, you can post out of turn or just tell me what you want to do in the next few turns or whatever you feel will keep Ygne and the group moving.
Apr 21, 2017 2:08 am
Going to be out of town starting tomorrow until late Sunday. Chances are that regular posting will not resume until Monday.
Apr 21, 2017 7:23 am
As posted in the Absences thread:
Quote:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!
Apr 21, 2017 4:24 pm
deadpool_qc says:
Jabes.plays.RPG says:
OOC:
I should've done the same. For that sneak attack goodness! :-D
OOC:
@lenpelletier: feel free to correct me if I'm wrong...
@I think that as long as your post wasn't answered, the dm wouldn't mind you editing it and adding the rolls....
I think hiding is a standard action for Jarveena though because she doesn't have Cunning Action. So I'd have to burn my Action Surge if I want to Hide and Attack in the same round. Might not be worth it. At least til I get Extra Attack. ;-)
Last edited April 21, 2017 4:27 pm

Len Inactive for 19 days

Apr 21, 2017 6:05 pm
You guys mostly have it right, but here's a reminder on how the Hide Action works in our game:

Characters can take the hide action as an action (or bonus action for Ygne & Moss) on their turn when they get out of sight of enemy monsters (or lightly obscured for some race / class features). In theatre of the mind, creative use of the 'special features' of your environment will allow you to get out of sight.

To determine success, that character rolls a stealth check which is compared against the passive perception of your enemies to determine whether they can target you or not, and whether or not you gain advantage / sneak attack on them. If you hide in a suboptimal or obvious location (ex: you hide in the same place twice) you will have disadvantage on that stealth check.

Attacking always reveals your position unless you have the skulking feat and meet the conditions for that. Other things can reveal your position too, including movement & making noise.

It's hard to communicate in advance whether you will have adv / disadv on a stealth roll, plus there is a ton left to DM fiat in the rules, so it is convenient if players roll 2 checks and I'll sort it out and let you know. I will always use the first roll if you do not have either adv or disadv. In general, I want rogues to be rogues and will work with you so you can be sneaky bastards ganking things in the dark. Also, I think I'll start listing out the PP numbers for monsters so that you know where you stand without having to ask me.

Len Inactive for 19 days

Apr 23, 2017 2:20 pm
I probably won't be posting until more of us are together. I was trying to post for Frick and Ygne yesterday and realized I was controlling half the PCs and all the monsters in that particular part of the fight, which isn't good for anyone.

I decided just to wait until we have a functional group again rather than control 2 or 3 PCs as this time of many absences unfolds.

I am deleting Frick's post I made and we can start with Frick and Ygne when MoMo gets time. I think Naatkinson is back today and Jabes is gone until Wednesday, so Thursday is probably when things will start to smooth out.
Apr 23, 2017 3:06 pm
I'm ok with that.

Len Inactive for 19 days

Apr 26, 2017 4:24 am
Welcome back everybody! I figure we'll get the ball rolling as we'll have 5/6 players in full participation mode as of Thursday. Decided to finish off the first round before then.

It felt good to roll some dice again :)
Apr 26, 2017 4:26 am
Couple of questions:
Do you stack inspiration? I believe I still have one from the last time.
How far are the pirates from us and can we see how many?
Apr 26, 2017 4:40 am
I'm here briefly to check on things. Good news is that I'm doing well on my projects. Bad news is that there are still more of them. It'll get a bit better after tomorrow though. Thanks to everyone for bearing with me; I'm glad to see that Ygne is in good hands. I'll keep checking in and posting if I'm at a good opportunity to do so.

Len Inactive for 19 days

Apr 26, 2017 4:42 am
HypCo says:
Couple of questions:
Do you stack inspiration? I believe I still have one from the last time.
How far are the pirates from us and can we see how many?
That sorta depends on what you did during your turn, since you were first in initiative order. I'll put them at 90 feet from the base of the stairs at the start of your turn (which is about where you started the turn irc).

I don't stack inspiration, but if you are awarded inspiration and you already have it then I don't mind if you choose to "use up" the old one as soon as you roll your next d20.

Len Inactive for 19 days

Apr 27, 2017 8:34 pm
Hey everyone, we're going to try to ramp back up into full swing now that everyone is back (except MoMo, not sure where he stands but we know he's mostly AFK for this and next week). Thanks for everybody's patience!
Apr 27, 2017 10:13 pm
I've got a few days before anything else is due, and I can still probably post around those next few assignments anyway. So for the most part I should be all back and better with posting. Thanks for the patience and understanding.
Apr 27, 2017 10:23 pm
lenpelletier says:
Ygne jumps out of the shadows and trains her crossbow on the first Griffin attacking, yelling "Surprise, asshole bird!" as she pulls the trigger.
Also, I did want to say that this was primo Ygne RP.

Len Inactive for 19 days

Apr 27, 2017 10:49 pm
MoMo says:
Also, I did want to say that this was primo Ygne RP.
I feel connected to Ygne both on a metaphysical and molecular level. Glad to have you with us!
Apr 28, 2017 8:44 am
Jabes.plays.RPG says:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!
Hi everyone! Sorry for the extended absence. That was my first vacation in years! I'm back now, and looking forward to slowly getting caught up with all my games. Cheers!

Len Inactive for 19 days

Apr 28, 2017 4:17 pm
Welcome back Jabes! We paused for awhile because absences were pretty heavy, so there won't be too much catch up in this game.

It's been a perfect storm of absences lately, with at least 2 players out of the game at any given time in the past week or so. 4/6 players could probably move forward but it is exacerbated because the party is split. Looks like there are still more absences coming: CancerMan taking the weekend off and MoMo still in the thick of things at school, so I'm guessing we won't get back to the 2 posts per day frequency until next week. But I do really want to get back to that 2-posts per day frequency.

I've definitely been wracking my brain how to keep things fun and interesting while visiting Panitube. In some ways, I wish I had ignored the module's language barrier regarding the villagers so the PCs could interact more freely. Also, there feels like there is a ton of exposition going on. In addition, keeping things interesting for a split party has been challenging, but in a fun way. The fact that you discovered Auntie Zilla so quickly was not something I anticipated but was really fun (for me anyway!).

HypCo, I noticed you haven't posted anything about absences but your post frequency has been lower too; everything going okay on your side of things? I have been wanting to ask you how playing Rygnar has been after Ryte's death - still having as much fun as before?

Anyway folks, we're almost at 1000 posts! I hope the string of absences and heavy exposition hasn't dulled interest in the game and we can get back to full speed soon.
Apr 28, 2017 4:22 pm
My interest has not waned in the slightest and I'm really looking forward to getting back into full swing :)

As far as the language thing, I've found that to be more fun in person as you can act things out and look like a fool. I totally ignored it in my Out of the Abyss campaign on here, actually, at least for the majority of the game. That said, working around it in PbP isn't an issue for me, especially with the number of games I'm running, I don't have have downtime in play anyway lol
Last edited April 28, 2017 4:22 pm
Apr 28, 2017 7:37 pm
Yeah, everything is fine, I'm still here reading along. My post frequency is mostly due to Rygnar being a simple minded melee character on a ranged battlefield. If it wasn't for his loyalty and need to make sure Elspa is okay, he would of definitely just charged the ship because that is all Rygnar knows by himself. There's only so much I can post as a loyal guard dog while we wait in cover before it becomes repetitive and it becomes three worded posts of 'I follow Elspa', so I figured I'd save everyone the trouble.

With all that said though, I am still having as much fun, if not more, and am looking forward to Rygnar growing. I believe I said this before but Ryte didn't have much in terms of growth or wants, he didn't have any ambitions other than to kill his father which he did in his backstory. Rygnar is a meat slab of anger and blood lust who is only open to Elspa; while growth for him is at a stand still at the moment, I do have plans for him (which hopefully I can see them play out) and his wants is simple: Protect Elspa, a simple goal that no matter how many times he accomplishes it, he will never finish.
Apr 28, 2017 8:13 pm
Easily in my top 3 games ever, and the only one of those 3 that's a Pbp. I'm here till the end or till you get tired of me !
Apr 29, 2017 4:26 pm
lenpelletier says:
After tearing at Jarveena, they swoop up into the air again.
so I was wondering if Jarveena might get an OA on one of them. I know OA's should be melee so I imagine with her free hand she could reach for her dagger or even Leatha's rapier, get the OA in, and drop the weapon so she can attack with her bow on her turn. It would actually be more in-character if she used an arrow as an improvised melee weapon to deal 1d4 damage as per Improvised Weapon rules. Would it be possible for Jarveena to do that with proficiency?
Jabes.plays.RPG says:
OOC:
Target is Griffon 1. Unless I got an OA on it and somehow took it down, in which case target is Griffon 3. Unless Frick & Moss already killed it, in which case Griffon 2.
I hope it's ok to nominate several targets like that, dependent on the results of the actions of those that acted ahead. If the target turns out to be Griffon 3 then I believe Jarveena gets Sneak Attack damage on it.
What happens if you successfully make a Trip attack on an airborne target, say a griffon? No effect? Target falls to the ground? Falls to the ground prone? Now, what if the target was the rider? Would you perhaps knock it out of its saddle and send it plummeting to the ground?
Hey, I am loving this game too! :-D

Len Inactive for 19 days

Apr 29, 2017 6:18 pm
Jabes: Regarding OA, I suppose you could use your bow as an improvised weapon for a melee attack and flavour it as a dagger or arrow attack in the narrative. However, you are not proficient with improvised weapons (that needs the Tavern Brawler feat) so you won't get your proficiency bonus. So, go ahead and roll it if you like :)

Regarding trip attacks on airborne targets: If an airborne creature is knocked prone, it falls out of the sky unless it has the hover property. If a rider is knocked prone they would fall to the ground. Falling damage is 1d6 per 10 feet fallen.

Yes, it is okay to nominate several targets. I'll figure it out :)

Most importantly, how are you making those horizontal lines in your post?! I'm assuming they are not just underscores because i can't select them and the page source lists them as an hr tag. Oh nevermind, i found it!

                                                                       THIS IS COOL


Hmm, was able to pseudo center things as well with the HTML code for nonbreaking space. Makes me wonder what other tricks are possible?!
Apr 29, 2017 11:32 pm
lenpelletier says:
Anyway folks, we're almost at 1000 posts! I hope the string of absences and heavy exposition hasn't dulled interest in the game and we can get back to full speed soon.
Interest is as sharp as ever, and I don't see that changing anytime soon. :)

Len Inactive for 19 days

Apr 30, 2017 6:01 am
Naatkinson says:
My interest has not waned in the slightest and I'm really looking forward to getting back into full swing :)
deadpool_qc says:
Easily in my top 3 games ever, and the only one of those 3 that's a Pbp. I'm here till the end or till you get tired of me !
Jabes.plays.RPG says:
Hey, I am loving this game too! :-D
MoMo says:
Interest is as sharp as ever, and I don't see that changing anytime soon. :)
Right back at you all :D Thanks for the positive reinforcement!
Apr 30, 2017 6:36 am
Rewrote my post to include the OA (a miss).
May 1, 2017 3:43 am
lenpelletier says:
Right back at you all :D Thanks for the positive reinforcement!
It's well earned.

Len Inactive for 19 days

May 2, 2017 10:25 pm
Hey folks, coming down with something... probably won't be able to post today. Sorry to hold things up, will try again for tomorrow.
May 3, 2017 12:58 am
No problem, take care of yourself and come back when you feel better.
May 3, 2017 3:46 am
Yeah, take it easy.
May 3, 2017 9:32 am
No worries!

Len Inactive for 19 days

May 6, 2017 8:04 pm
I'm back! Thanks for your patience.
May 7, 2017 10:10 am
Well worth it. Glad you're back!
May 9, 2017 4:34 am
Quote:
The barbarians wade through the rising dead and charge headlong into the wall of swords. Elspa is the wedge that breaks through their ranks, exposing their inexperience and lack of cohesion. Rygnar then falls upon the open wound in their formation like an avatar of death, his greatsword carving a swath of blood and gore.

Six more fall.

As the dead pirates rise from the stairs with murder in their eyes, and confronted with what appears to be unstoppable legendary adversaries, the pirates break. They race to the boats and scramble over the edge, and spend all of their efforts casting off.
Gods! This is EPIC!
May 9, 2017 6:25 am
Seriously! Props to you Len, I'm loving the wave of death and terror Elspa and Rygnar brought.

Len Inactive for 19 days

May 9, 2017 11:41 pm
Jabes.plays.RPG says:
Gods! This is EPIC!
HypCo says:
Seriously! Props to you Len, I'm loving the wave of death and terror Elspa and Rygnar brought.
:-D Right back at you all.
May 11, 2017 5:10 am
As posted in the Absences thread:
Jabes.plays.RPG says:
I'm already chest-deep in preps for Mother's Day weekend, which is traditionally an extremely busy time at the cake shop. I'll still pop up here and there but will be unreliable at best. So if I start holding things up please go ahead and move my PC's along. Thanks!
May 11, 2017 11:47 pm
I'm sorry Ygne, I don't think Frick is gonna make it :-(
May 12, 2017 12:23 am
As Ygne might say, "Don't worry, I have a really fucking bad plan."
May 12, 2017 2:32 am
I'm gonna be devastated if something happens to Frick and Ygne, I'm totally invested in their friendship.
May 12, 2017 2:39 am
I'm totally invested in their friendship and their not even my characters!

Len Inactive for 19 days

May 12, 2017 3:08 am
MoMo says:
As Frick falls, Ygne freezes and her eyes widen. Her stomach lurches and her heart squeezes into her throat before she lets out a horrified shriek. The thief drops her crossbow upon the ground and rips a dagger from its sheath as she lunges for Frick. Her free hand digs into the neck of Frick's chain shirt, and she jabs her dagger toward the ancestors that assail them. "Stay back!" She screams, "Stay the fuck back!" She pulls him back a few feet, grunting from the effort. It dawns on her, with the griffon ahead and death lagging just at her heels, that she simply cannot drag her friend fast enough.

She pulls Frick in close, tucking an arm underneath his and wrapping it over his chest as she backs up. She grits her teeth as the tears begin to blur her vision. With one final heft she pulls Frick over the edge of the cliffside and, clutching to him for dear life, plummets down toward the rapids.
Holy shit. Inspiration granted.
May 12, 2017 3:16 am
Yeah, I just had to quickly post Jarveena's action and then went back and stared at MoMo's post. Still staring. Damn!
May 12, 2017 3:25 am
Took me some time to move forward from MoMi's post. Added to my post a little.

Len Inactive for 19 days

May 12, 2017 3:41 am
Jabes.plays.RPG says:
Took me some time to move forward from MoMi's post. Added to my post a little.
Nice! Wow, Jarveena is really in a tight spot now. Without Frick and Ygne to block the way, she's next in line for the ancestors to attack. If her HP drops too low, she might not survive the fall damage.
May 12, 2017 1:10 pm
Thanks, guys :)

Len Inactive for 19 days

May 13, 2017 4:35 pm
First thing I did this morning was turn on my phone and check to see if Ygne passed that Medicine check! Success!

Len Inactive for 19 days

May 13, 2017 4:42 pm
Jabes.plays.RPG says:
OOC:
Apologies, can't manage a proper post for a couple of days. Disengage action, then across the bridge for Jarveena. I know she won't make it across before the bridge is cut but I figure clinging to the cut ropes will be more cinematic! :-D Jut roll my Acrobatics or whatever for me (she makes Dex checks at Disadvantage from being Maimed). Maybe the whip will factor in or something. Or she'll drop the bow. Or Leatha's rapier (sob!). Whatever. Thanks!
Understood.

Len Inactive for 19 days

May 14, 2017 4:41 am
That was a cool request, HypCo! Totally worthy of inspiration. Instead of granting you inspiration while you already have it, go ahead and pick another player to receive inspiration on your behalf.
May 14, 2017 4:45 am
Not sure who does and doesn't have it already but Rygnar would want it to go to either Elspa or Jarveena; Elspa is the obvious first choice.

Len Inactive for 19 days

May 14, 2017 5:09 am
Hmm, that reminds me: I was working on a shared "dashboard" for our game that would allow us to look at everyone's character status at a glance. I used a simple google spreadsheet and intended to give everyone editing privileges but then got sidetracked. If people think it's a good idea, let me know. Here was what I had so far
May 14, 2017 2:10 pm
Nice idea.....but I feel like something is missing lol

Len Inactive for 19 days

May 14, 2017 4:22 pm
Haha, I was working on this before you joined the game and then ran out if free time. Also, Ryte is still there! Poor Ryte...

Len Inactive for 19 days

May 14, 2017 4:25 pm
FYI, going to focus on Mother's Day for most of the day, will post next in the evening most likely.
May 15, 2017 4:05 am
I'm down for the count right now, but this is really entertaining to read along to!
May 15, 2017 11:02 am
I know ! I was with you for a while before coming in with Moss and I already fetlike I was part of the story. The RP here is in my top3 games ever played and I tink we can easaly reach first place.
May 15, 2017 11:15 am
lenpelletier says:
Hmm, that reminds me: I was working on a shared "dashboard" for our game that would allow us to look at everyone's character status at a glance. I used a simple google spreadsheet and intended to give everyone editing privileges but then got sidetracked. If people think it's a good idea, let me know. Here was what I had so far
I did think that this is a good idea, by the way! It was useful for me that Frick's character sheet was made public, so that I could see he had a chain shirt on, when writing my post.

Len Inactive for 19 days

May 18, 2017 4:54 pm
Jabes, I noticed you expressed your love of the Mystic class on another thread recently. I was thinking that a side effect of Jarveena's recent experience might be an awakening of latent psionic abilities. However, since Fighter 5 or Rogue 2 are both such good options for your 6th level, taking a third class instead might feel like a stretch. Still, just thought I'd put that out there. You could always start planting the seeds to work towards that for a future level option if that interests you.

Len Inactive for 19 days

May 18, 2017 6:39 pm
Naatkinson says:
Once again, I'd like to apologize for my slow posts of late. I am truly trying to keep up, but most of my posting time was lost
No need to apologize, Naatkinson. I think I speak for all of us when I say that we know your heart is in it 100%. You got blindsided by circumstances outside of your control, and we all sympathize. I will do everything I can to make this game a place to get away from the real world rather than another obligation to cause stress. Given you are in so many games, and in multiple GM seats, you can always count on Isle of Dread to be a game that will understand your new circumstances. We'll move Frick forward when we need to, but we also work with you to feel like you are a full player in this game. That might not always be possible, but we'll do our damnedest to try.

And, just for the record: if you ever feel like you need a break or you need to drop out for an extended period, just let us know and we'll work it out.
May 19, 2017 12:39 am
lenpelletier says:
Naatkinson says:
Once again, I'd like to apologize for my slow posts of late. I am truly trying to keep up, but most of my posting time was lost
No need to apologize, Naatkinson. I think I speak for all of us when I say that we know your heart is in it 100%. You got blindsided by circumstances outside of your control, and we all sympathize. I will do everything I can to make this game a place to get away from the real world rather than another obligation to cause stress. Given you are in so many games, and in multiple GM seats, you can always count on Isle of Dread to be a game that will understand your new circumstances. We'll move Frick forward when we need to, but we also work with you to feel like you are a full player in this game. That might not always be possible, but we'll do our damnedest to try.

And, just for the record: if you ever feel like you need a break or you need to drop out for an extended period, just let us know and we'll work it out.
I definitely appreciate it :) I definitely won't be dropping out, this is way too much fun!
May 20, 2017 2:24 pm
lenpelletier says:
Jabes, I noticed you expressed your love of the Mystic class on another thread recently. I was thinking that a side effect of Jarveena's recent experience might be an awakening of latent psionic abilities. However, since Fighter 5 or Rogue 2 are both such good options for your 6th level, taking a third class instead might feel like a stretch. Still, just thought I'd put that out there. You could always start planting the seeds to work towards that for a future level option if that interests you.
This is VERY tempting! It's true, I really like the Mystic class. But a third class will really stretch the stats thin - it's going to be a big investment with far from optimal results. But who cares, as long as it'll make a great story! So I'm not doing it at the next level up but yeah let's start working it into the narrative and let's see what happens down the line. Thanks! :-)

Len Inactive for 19 days

May 20, 2017 6:44 pm
Holy. Shit. Those were fantastic. Words escape me ...
May 20, 2017 8:34 pm
Elspa gains Aspect of the Beast, and while having the option to switch the totem animal, will stick with Wolf.
May 20, 2017 8:51 pm
I never asked how much xp we started with.... Did we level up ?

Edit: Never mind, I just saw the post in game lol...
Last edited May 20, 2017 8:56 pm
May 20, 2017 10:31 pm
Sticking with the bear totem.

HypCo sent a note to lenpelletier
May 20, 2017 11:55 pm
Picking Sleight of Hand and Thieves Tools for expertise.

Len Inactive for 19 days

May 21, 2017 1:23 am
Len sent a note to HypCo
May 21, 2017 2:27 am
HypCo sent a note to lenpelletier
Last edited May 21, 2017 2:46 am

Rolls

Hit Dice - (1d12+3)

(8) + 3 = 11

Hit Dice - (1d12+3)

(4) + 3 = 7

Hit Dice - (1d12+3)

(11) + 3 = 14

Hit Dice - (1d12+3)

(4) + 3 = 7

Hit Dice - (1d12+3)

(6) + 3 = 9

Len Inactive for 19 days

May 21, 2017 3:37 am
Len sent a note to HypCo
May 22, 2017 11:05 am
Finally posted Jarveena's dream. I was already drafting that even before Len asked anyone to post dreams but I sat on it all weekend because I didn't know how to end it. To be honest I'm still not happy with it but didn't want to hold the game up any longer so there it is.
May 22, 2017 11:34 am
If it's any consolation, I liked everyone's dream post; I thought they were all pretty good quality.
May 22, 2017 11:48 am
Yeah, top notch writing, guys! :-)

I particularly liked the Michel Gondry-esque style of Elspa's dream. Kudos, CancerMan!

For Jarveena's dream I tried to echo, as often as I could, passages from her backstory as well as Len's description of the Ancestors descending on Jarveena as she lay in the bottom of the ravine.
May 22, 2017 1:15 pm
On my part, since Moss hasn't been with you since the start, I wanted to use this dream to give you a hint of why he was usually distant. But I loved when I read Ygne's dream and MoMo used Moss's phrase word for word in it. Didn't know until then how much of an impression Moss had left on her.
May 22, 2017 6:43 pm
Frick level 6: +8 HP and +2 Con (+6 more HP)
May 22, 2017 7:04 pm
Found a neat tool made by our illustrious DM!
May 23, 2017 12:44 am
Holy shit you made that !!! I've been using that non-stop in my home game for the past two months !!!
Last edited May 23, 2017 12:45 am
May 23, 2017 1:10 am
Great tool! Love it!

Len Inactive for 19 days

May 23, 2017 3:39 am
CancerMan and Jabes - those dream sequences were awesome! I got serious shivers reading when Elspa became the hunted rather than the hunter.

Len Inactive for 19 days

May 23, 2017 3:52 am
Naatkinson says:
Found a neat tool made by our illustrious DM!
deadpool_qc says:
Holy shit you made that !!! I've been using that non-stop in my home game for the past two months !!!
Jabes.plays.RPG says:
Great tool! Love it!
Hey thanks everyone. I never get around to updating it, but I have tons of ideas.

But there never seems to be enough time
To do the things you want to do
Once you find them


- Jim Croce, Time in a Bottle.
May 23, 2017 12:27 pm
Sorry that it took me so long to post. Yesterday was extremely busy.
deadpool_qc says:
But I loved when I read Ygne's dream and MoMo used Moss's phrase word for word in it. Didn't know until then how much of an impression Moss had left on her.
Yeeeaah, haha! It was the perfect storm of exactly what Ygne didn't want to hear in that particular moment, on top of him sneaking up on her to do/say it. She's pretty mean to anyone, but that's why she's almost always rude toward Moss. She's terrified of him.

MoMo sent a note to lenpelletier

Len Inactive for 19 days

May 26, 2017 5:18 am
Len sent a note to MoMo

Len Inactive for 19 days

May 26, 2017 6:00 am
Hey everyone, I'm sitting back and enjoying watching the scene unfold. There's not much for me to post about at the moment, it's all inter-party role playing right now. But just to be clear, I'm still active in the game and ready for any questons or interactions you need me for.

One thing I've enjoyed in Lunitar's Talos game is that because he doesn't comment for a few days at a time, the party is often left to just RP amongst themselves. In this game, it has been one urgent situation after another and maybe you haven't had that time yet. So feel free to take that time.

Or not. It's really up to you.
Since I'm not posting in-game much right now, I thought I'd say a few things I've been meaning to say.

The first is months overdue. CancerMan, I can't say enough how much I respect how you play D&D. Tactically, you are seriously on point. When fighting the Shambling Mound, you were the lynch pin. I remember Jarveena critting for 30+ damage and Frick action surging for 50+ damage, but nobody made a lot of noise about how Elspa was setting up huge opportunities with her shield bashes and wolf aura always granting advantage. And then, vs. the Pirates you took the risk to do reckless attack into the wall of dodge actions, which negated all the dodge actions and made it possible to break the pirates! I honestly didn't know how you were going to get through that, but you did!

Also, your RP skills are phenomenal. I love how you roll with the rest of the party. When Rygnar went down the stairs, you didn't try to stop him. I think HypCo thought you'd probably stop him. But you saw your fellow player trying to make a fun scene and you went with it. It lead to epic gaming. And you still managed to convey Elspa's disapproval in a very Elspa way.

And that nightmare scene you wrote? That was a work of art. Seriously, are you an author by profession? If not, you should consider it! This is all in addition to the great work I see you do in Lunitar's Talos game with Ulfren.

CancerMan, you are one hell of a D&D player!

I feel like I want to now say a bunch of nice things about everyone else. Everyone here is playing excellently. I wanted to make sure I mentioned Elspa's superb tactics because it's something I've been meaning to say since February. However, I'm out of time for tonight :) Over the course of the next few days, if you are all doing inter-party RPing that doesn't need a lot of interaction with me, I'll keep writing in about specific things that I like about all of your characters and play styles.
May 26, 2017 7:27 am
Hear, hear! :-D
May 26, 2017 3:32 pm
Aw, shucks. Thanks for the compliments.

Really, it's the group that brings out the best RP. I think you've assembled a really strong cast.
May 27, 2017 12:43 am
Was Ygne's comment to the barbarians intentional, or sarcasm? Unless it rained, Rygnar is drenched in blood and has multiple punctures across his body.
[ +- ] Basically, how I'm viewing Rygnar right now.
May 27, 2017 12:49 am
She didn't see him fight, and therefore does not suspect that he fought. Kind of her own mental version of "pics or it didn't happen." Her next question might be, "So what's with all the blood?"
May 27, 2017 1:58 am
I agree, I LOVE having CancerMan in my games. He always brings great RP to the 'table'. Everyone else here does as well, though. And our DM is top-notch!

This is one of my favorite games on here, that's for sure!
May 27, 2017 2:10 am
This is turning bad quickly!
May 27, 2017 2:15 am
@HypCo: I'm fine to do a fight either way: mechanically or just narratively. Just looking at the classes, short of RNG, there's little way that Ygne could win, buuut... she doesn't know that, aaannnd... it probably wouldn't even deter her if she did. I'll also roll just in case, until an official determination is made. :)
May 27, 2017 2:17 am
MoMo says:
@HypCo: I'm fine to do a fight either way: mechanically or just narratively. Just looking at the classes, short of RNG, there's little way that Ygne could win, buuut... she doesn't know that, aaannnd... it probably wouldn't even deter her if she did. I'll also roll just in case, until an official determination is made. :)
Well, it looks like it'll probably be Frick and Ygne vs Elspa and Rygnar.

We're probably gonna die!
May 27, 2017 2:24 am
I don't know, I don't really see Elspa as the type to join in to this unnecessary fight. As much as Rygnar would enjoy for her to fight by his side, I view Elspa as a more reasonable person.
May 27, 2017 2:28 am
HypCo says:
I don't know, I don't really see Elspa as the type to join in to this unnecessary fight. As much as Rygnar would enjoy for her to fight by his side, I view Elspa as a more reasonable person.
I hope you're right!
May 27, 2017 2:32 am
Rygnar would know that Elspa usually sees these types of fights as dogs/wolves establishing a pecking order. Then again, in the past these things were settled with fists rather than weapons, so she's playing the waiting game on this one.
May 27, 2017 2:48 am
I was about to post, but now I'm feeling hesitant. I'd like to do what my character would realistically do, but I'm not interested in ruining anyone else's fun. I'm comfortable with Ygne getting killed by a PC, which would've been the case in a fight between Rygnar and Ygne, but I'm not comfortable killing other PCs, which could be the case if Ygne and Frick ganged up on him. Ygne is angry because she felt ganged up on by the group. Even if Rygnar was the only one grabbing her, there was (by the time of him dropping her) no one standing up for her, and the issue was about to be casually glossed over, so she felt as though the others condoned what had happened, and that she had to stand up for herself. Frick charging in changes that, and so I could see her being comfortable with dropping it now.

Of course, the same probably couldn't be said for the barbarian in the midst of his rage.

Personally, I'd like Len's input before continuing. And if we are going to fight, I would like to know if we are going to use rules or just settle it in the narrative, before posting. I'm sorry if this holds things up. I hadn't intended on Ygne's ignorant comment derailing anything, but I feel like what it has led to could be sensitive ground, so I'm treading carefully.
Last edited May 27, 2017 2:49 am
May 27, 2017 3:15 am
You wouldn't be ruining my fun, I've been enjoying this game from the get go and will most likely continue to regardless of what happens. I knew the risks and I'm playing him how he would react; if he falls, he is the only one to blame. Due to the nature of PbP, I'd be fine with retconning what happened if Ygne would of reacted differently by Frick stepping in to defend her. I could see Rygnar acting differently if Ygne was different.

The only reason he acted as he did was because of the word coward. He didn't care about the leash comment, just the coward part. Case and point, when Elspa and Rygnar had an amazing defensible spot at the top of the stairs, he heard the word coward and gave that up because he loses his thought process at that word and feels he has to prove himself. Just to ease some worry, while Rygnar would most definitely confirm the kill, I will not be taking it that far, unless MoMo specifically asks to be slain due to wanting a new character.

I don't see it as derailing or holding up, this is part of our ever-expanding story. Whatever happens, I appreciate your concern and thoughtfulness.
May 27, 2017 7:44 am
Jarveena's reaction will depend on whether it's just blades drawn or if it's actual blows traded. I too am enjoying this tense moment and don't see it as a hold-up. I trust and respect everyon in this group so I'm not worried. :-)
May 27, 2017 10:43 am
HypCo says:
Due to the nature of PbP, I'd be fine with retconning what happened if Ygne would of reacted differently by Frick stepping in to defend her.
I think she would still snap and draw her blades and say what she said. It's more Frick coming in after the attack had begun that would make Ygne put her weapon away again.

Regardless, thanks for the reassurances, HypCo. While I want to play Ygne as I imagine her, the last thing I want to do is spoil the game for anyone as a result. Since I'm going to be unavailable for posting until a decent bit later today, I'll go ahead and post now.
May 27, 2017 11:22 am
Ygne dashed away to 60 feet. Rygnar couldn't reach her, right? This is mostly just important because I'm hoping Rygnar's rage can end, if no one damages him, and he can't make an attack roll.
May 27, 2017 11:24 am
Oh shit, you are right! I totally misread your turn order.
May 27, 2017 11:27 am
No worries. Could've been just as likely that I misread the scenario, so I wanted to be sure. :)
May 27, 2017 11:41 am
If we were at a table together, this would be the time I'd give you a big ol' hug. That was a close call avoided by clever thinking on your part. Well done!
May 27, 2017 11:51 am
It was the best solution I could think of while still being something that Ygne would believably do. Thanks for letting me ponder over it for a bit.
May 27, 2017 11:52 am
Yeah you guys, that was close, and well played! I'd just logged in, read the fight under way, and quickly wrote up Jarveena's reaction, but then the situation got resolved before I clicked Post.

Before Rygnar stood down I was going to add this OOC note to Jarveena's yelling:
OOC:
Wow, I chose not to go Mystic yet but now I kinda regret it because story-wise, some sort of uncontrolled psychic shockwave from Jarveena would be perfect to jar everybody!
Last edited May 27, 2017 11:53 am
May 27, 2017 12:58 pm
I don't even know how Moss would have reacted in that situation, anyway he shouldn't be gone for long.

Len Inactive for 19 days

May 27, 2017 5:39 pm
Wow, a lot of stuff happened! Haha, I should disappear more often! Looks like you guys sorted things out quite nicely. A couple of comments:

You can't have a great game without taking risks. Some of the best scenes in this game have resulted from all of us taking risks, and we need to keep taking risks. Taking a risk doesn't always work out. Sometimes characters die, sometimes TPKs happen, sometimes feathers get ruffled. But a game without risks is a mediocre game.

I think this scene with Rygnar fighting with Ygne ended up fine in the end, and will supply plenty of RP fuel for the future. However, there was some friction involved, and we can learn from it. I liked how the OOC conversation paralleled the action.

If we want to keep the game going great, we have to keep taking risks and expect things to fail sometimes. You guys handled it like pros, and I'm not at all surprised in the least.
Another separate thought: there are two perspectives that we generally adopt when playing RPGs. The first mode is the first-person perspective from your character. We ask ourselves "What would our character do? How would they react to this? How would they feel about that?"

This is an important perspective, but we are not just managers of characters and NPCs. We are also co-authors of a story. Like writers in the writer's room of a great TV show, we have to ask ourselves "What story arc is my character on? What story arc are the other characters on? How do my character actions move these arcs forward?"

All this tension might be setting up a really cool future scene where Ygne and Rygnar unite. This is the classic movie format. The first half of the Avengers or Guardians of the Galaxy is just the main characters fighting each other. It just makes the moment where they all join forces together all the more sweet! We want that to happen organically, but sometimes a little forethought about where we want scenes to end up can guide our character interactions just enough to nudge the game in the right direction.
Another thought: Jabes, that was a cool idea for Jarveena! I know the situation was already on the way to be resolved before you posted, but in the future, if it is an inter-party thing or a story thing, feel free to have a random psychic burst! If you think you're going to go down that multiclass path eventually, then it would serve the purpose of advancing that story and resolving a conflict. I trust your storyteller instincts; if you have an opportunity like this in the future, feel free to jump on it :)

Also, I had the idea that if you go Fighter 6 eventually, you could take the Magic Initiate feat rather than taking a whole level in Mystic. Maybe Jarveena is more of a Force Adept type rather than a full Jedi. It would allow you to keep your current progression moving forward without any hiccups and still get that story going. We can bend the rules a bit if a single class's spell list doesn't quite approximate the psychic powers you would like.

Len Inactive for 19 days

May 27, 2017 5:44 pm
One last comment: if there is a next time for PC vs. PC violence, let's try MoMo's suggestion of doing it narratively. If it doesn't work out well, we can always fall back on initiative rolls. I think everyone here is a the calibre or role player and story teller that could make this work well. Sometimes the dice do add some interesting story consequences, but let's at least give MoMo's technique a try.

Also, thanks to HypCo for always taking cool risks in this game. It doesn't always succeed, but it always makes the game interesting. Many of the memorable scenes of this game are direct consequences of the risks you have taken.

And Ygne ... oh man, Ygne is one of the most interesting characters I've seen in an RPG. She's great, MoMo. I'm curious as to how she grows from this incident. I foresee some petty pranks; Rygnar might be waking up with fire ants in his bedroll or something in the near future :)
May 27, 2017 9:12 pm
@Jabes.play.RPG and @Lenpelletier
In the Dark Sun game I'm working on, I made a feat called Wild Talent that is basically a knock off of magic initiate.
You choose one talent & one discipline, and you get two psi points / long rest.
Feel free to use it if you want.
May 27, 2017 9:13 pm
Sorry, I'll be posting late tonight, going out with my wife (no kids allowed) for the first time in too long....
May 28, 2017 9:00 pm
Quote:
Moss gains a level in the Mystic class.
Well now I don't want to do it anymore LOL!

Len Inactive for 19 days

May 28, 2017 9:44 pm
Does it appeal less now because there is now another Mystic in the party?
May 28, 2017 9:54 pm
I'm half joking. Don't worry about it. I've honestly been on the fence about it anyway. The more I thought about it, the more I felt like even though it would be an interesting element to Jarveena's story arc I don't want it to be that big of a deal. Maybe she'll have visions or hallucinations or some other weird shit happen, but will she actually manifest any psionic ability? I was starting to like less and less the idea of taking a Mystic level. I'd almost decided to just drop the whole thing until you and @deadpool suggested the idea of a feat. I don't know. I think it's cool that Moss is doing it. Adds to his mystique. :-) Mechanically, which Mystic Order is he taking?
May 29, 2017 5:06 am
@Jabes.plays.RPG Hope you don't feel like I wanted to steal your idea.... I was actually speaking with Lenpelletier about Moss getting some sort of magic or psychic powers before I was introduced in the game. You can see it as an opportunity to have a teacher if you ever want to multiclass or take a psy feat.

Moss is gonna be from the order of the nomad, the quest for knowledge is exactly what he is all about.
So level 1 Mystic (Nomad) gets me:
- One Talent... Mind thrust...for when I can't sneak attack
- One discipline of my choice...Precognition...my mind is opening up...
- Two bonus disciplines from the Nomad disciplines...Nomadic Arrow & Nomadic Chameleon... perfect tools for an assassin
- Breadth of Knowledge... 2 skills/tools/languages I choose to become proficient in at the end of a long rest, until the next long rest.
- 4 psi points / long rest ( max 2 per use )
- 1d8+1 hp (=9)

Mystic class
Last edited May 29, 2017 5:09 am

Rolls

hp up - (1d8+1)

(8) + 1 = 9

May 29, 2017 7:00 am
deadpool_qc says:
Hope you don't feel like I wanted to steal your idea....
Hey not at all, man! And it wasn't even my idea at all -- it was Len's. On one hand I think it lessens the mystique if more than one person has these abilities. On the other hand, this island is probably so saturated with psychic energy that it's not inconceivable that it'll seep into anyone who's got cracks for it to seep into. In Moss' case he's willingly opening himself up to it. In Jarveen's case she's been getting busted up emotionally & psychologically over and over since the shipwreck, and her hard shell is cracking.

Among the Orders I was looking at Avatar because of the way I was thinking of flavoring it is raw emotion as the trigger, but even though it fit conceptually, mechanically I didn't really like the disciplines. LOTS of cool stuff but nothing much that felt like it fit the story except maybe Precognition.

So yeah, let's see where it goes. Maybe each time Moss uses his psychic abilities, some sort of psionic feedback loop opens up the cracks in Jarveena's psyche some more. Maybe in time she'll manifest. Or maybe it'll just give her migraines. :-D
Last edited May 29, 2017 7:30 am

Len Inactive for 19 days

May 29, 2017 7:05 am
Glad to hear you are not too upset about it, Jabes. Nonetheless, I feel I have inadvertently dangled a juicy carrot in your path only to snatch it away again, and for that I do apologize. I know you know that wasn't my intention, but it still turned out that way to some degree. I love that you take the game seriously enough that this is a thing, and I love that you as a player are understanding with how it all turned out.

So anyway, Jarveena now has 2 attacks with Sharpshooter and will soon have cunning action for insane kiting. I mean, those mechanics are so devastating you could almost RP that as psionics! Or at least a sensitivity.

Len Inactive for 19 days

May 29, 2017 7:08 am
So, time to throw some fuel on the fire. If the game dissolved into a massive PvP battle, which character would come out on top? Disregard if you find this silly. I just like talking mechanics sometimes :)
May 29, 2017 7:17 am
Quote:
Those mechanics are so devastating you could almost RP that as psionics! Or at least a sensitivity.
I never even thought of that!
lenpelletier says:
So, time to throw some fuel on the fire. If the game dissolved into a massive PvP battle, which character would come out on top? Disregard if you find this silly. I just like talking mechanics sometimes :)
Every man for himself? Maybe Rygnar. Teamed up, I don't know. But Jarveena could shoot them all down if she was properly set up to snipe.
Last edited May 29, 2017 7:27 am
May 29, 2017 7:34 am
There is a lot of variables to take into play. The biggest one I can think of right off the bat is: Teams or Solo.

Teams: Definitely whoever is Team Barbarian. Elspa's wolfpack feat is HUGE!
Last Man Standing, it depends on the situation I feel. Open or Closed battlefield? In-character or just Mechanics? Dumped on the same battle field or separated on one v. one?

If we are fighting last man standing in-character, Rygnar definitely would not win; he wouldn't dare lay his sword on Elspa...or Jarveena.
May 29, 2017 9:23 am
I don't really know what Moss is anymore cause I haven't read up on Mystic. Knowing what I know about the others, my bet would be on Elspa. I know it'd be one of the barbarians, and I think Elspa's shield would bring her out on top, compared to Rygnar's greatsword.
May 29, 2017 9:47 am
Honestly, a fight between Elspa and Rygnar may come down to whichever of them wins initiative and gets that first hit or two on his opponent before they rage and halve incoming damage.

And if we were talking teams, then I think the strongest team of three would be Elspa, Rygnar and Frick. Frick has more attacks to take advantage of Elspa's wolf totem, and Rygnar has the great weapon feat which becomes more reliable with advantage.

This is just my opinion for damage output and resilience. Jarveena or one of the rogues would make it more versatile for sure, and better in certain situations. But Jarveena doesn't benefit from wolf totem, and the rogues are going to sneak attack if Elspa is adjacent anyway, and they only have the one attack to hit with.

If we're talking pairs, then Elspa + Ryg/Frick, for the reasons stated above. Likely Rygnar. Not sure which one (more attacks vs more accurate great weapon feat) would math out to be better with advantage.

In a one on one vs. Either rogue and either barbarian, the only way the rogue could win, short of RNG, is to bait out the barbarian rages and run away again, but I don't know if they could do this without taking a few hits anyway. Would help to have the mobile feat. Moss could get a good sneak attack hit on the first round with assassinate if he wins on initiative, before the barbarians start out raging and halving damage. If the barbarians reckless attack, that could make it more favorable for the rogues.

I had a game among close friends that I ran where we occasionally would run mock fights between PCs every now and then. The barbarians always won during the lower levels.
May 29, 2017 1:43 pm
I think Moss could take care of the barbarian with a little luck (move, dash, range psychic damage), but it would be a sure thing if I get to set up my assassinate. Unfortunately just winning the init. is not enough for it, I have to get the surprise round to get the automatic crit. But if I do...1d8+4(bow)+3d6(sneak)+2d10(psychic)+1d4(poison)...all of that doubled, hurts a lot but its a one shot deal I can't always do.... Moss would be in trouble with Jarveena and Frick.... And I think it would be a toss of the die with Ygnee.
Edit: At level 7 I wouldn't be able to surprise Elspa and Rygnar anymore because of feral instinct, so from there on I'd need a lot more luck to beat them...

If no one objects, I think Moss is about to rejoin the group.
Last edited May 29, 2017 4:11 pm
May 29, 2017 7:02 pm
Ygne has the alert feat, so she isn't surprised, and Moss wouldn't have advantage from sneaking up on her, but she doesn't have the same crazy psychic stuff.

You might be able to get a barbarian. They would catch Moss eventually though, with fast movement, so Moss would be taking the occasional OA, but it would certainly reduce their attacks. The damage being psychic helps a lot. Is that at will, or is there a limit?
May 29, 2017 7:34 pm
Mind thrust is the psychic equivalent of a cantrip. And you're right, with the alertness feat Moss would not be able to assassinate you. But you don't have to worry, Moss is sees a little of his younger self in Ygnee and is a little troubled by the fact that it feels right being with you guys...but he won't tell you that lol

Len Inactive for 19 days

May 29, 2017 9:11 pm
Given that player characters can rise from the dead as NPCs this PvP conversation might be put to the test! I almost got an undead Frick twice, and Undead Ryte is hanging around somewhere ...
May 29, 2017 9:30 pm
Evil Robot Uses!!!
May 29, 2017 9:32 pm
I feel if it's like that it'd be 1 (undead npc) vs 5 (pc), we'd sweep the floor with whoever that unlucky one is; unless that one turns out to be Elspa in which case Rygnar would fight on her side regardless if she attacked him or not, his loyalty knows no bounds.

Len Inactive for 19 days

May 29, 2017 9:57 pm
Yeah, honestly, I think I could throw an adult dragon at you guys and you could pull it off if you are at full power. But when a PC goes down, the rest of you are usually pretty low on abilities and HP too, where as the Isle of Dread zombies reset to full power. There could be a terrible domino effect where a single dead PC does just enough damage to kill another one of you before it dies, and so on.
May 30, 2017 1:38 am
MoMo says:
Tapping her nose knowingly, Ygne smirks. "Ygne the Vigilant," she replies matter-of-factly.
Leaving it vague as to whether or not Ygne actually saw Moss, had a gut feeling, or had no idea. Even in the latter case, she'd take credit for what Moss was saying anyway.
May 30, 2017 10:34 am
Hey MoMo, after all the hostility I want to know if everything is cool. I don't want to ruin anyone's experience. Rygnar is loyal to Elspa, beyond all else that he is blind to his very obvious hypocrisy.
May 30, 2017 11:06 am
Thanks for checking in. All is well, OOC :) I hope the same goes for you.

I'm at a bit of an impasse with Ygne. We have this unstoppable force hitting an immovable object between Rygnar and Ygne, where the both of them are far too stubborn to change their ways. Ygne's going to remain bratty and loudmouthed, and Rygnar is going to stick up for Elspa according to his views and values. Ygne's going to always speak her mind, and Rygnar is going to always punish her for it, and the both of them are so adamant about these aspects of their personalities that I'm wondering when or even if it could change. The problem is that, as far as I see, Ygne doesn't have a reason to stick around and suffer that. She doesn't want to, and Ygne only does what she wants to do. She wants friends, but she isn't going to change for that. While she's friends with Frick, he's not her version of Elspa. Lastly, she has the (over)confidence to think she can handle the Isle on her own. So, she would leave, by what I can judge of her character. For the most part, I think it's fitting. In my application for this game, the first line for Ygne was that she has always struggled to belong somewhere.

Of course, for the sake of fun and having a good time, her leaving isn't ideal for me :) At the moment I'm just having her walk away to cool off. Since she's also easily influenced, I imagine a thousand different things could happen to make her change her mind. At the same time, I'll be trying to think of solutions that I could maneuver, through Ygne, to reasonably solve this problem I'm having. Lastly, I figured having her stay would only cause the situation to boil over until another fight broke out. So it's likely more could get done by having Ygne walk off on her own for a little bit.
Last edited May 30, 2017 11:09 am
May 30, 2017 11:45 am
Okay, thank you! Everything is good over here.

Hopefully my post, counteracts her leaving and makes her stay. I, personally, love Ygne.
May 30, 2017 11:52 am
HypCo says:
Hopefully my post, counteracts her leaving and makes her stay. I, personally, love Ygne.
I'm really glad to hear that! I never quite know for sure, since she can be so abrasive. I'm sure she'll stick around. It doesn't take much to change her mind. I think the moment to cool off is still a good idea, and she isn't much for drawing up plans anyway.

Len Inactive for 19 days

May 30, 2017 9:33 pm
Just wanted to mention that I made a new thread to collect some of the game's details from the past to avoid us having to search through the chapter threads to find it. Anyone is welcome to make notes in the thread as we go; probably use spoiler tags to keep the thread length manageable.
Jun 1, 2017 4:19 pm
Naatkinson says:
OOC:
Is Frick able to find his lost glaive?
You lost it in the ravine, right? We haven't gone back there (and Jarveena won't want to). Right now we're on the beach.
Jun 1, 2017 5:06 pm
Jabes.plays.RPG says:
Naatkinson says:
OOC:
Is Frick able to find his lost glaive?
You lost it in the ravine, right? We haven't gone back there (and Jarveena won't want to). Right now we're on the beach.
With my less-than-100% lack of participation in the past weeks, I wasn't sure if we'd gone through there or not.
Jun 1, 2017 5:18 pm
No worries, man. We've got your back. :-)

Frick did say he wanted to go back and get it but no one has responded except Jarveena who (internally) says to herself that she doesn't want to go.
Jun 1, 2017 5:21 pm
I missed something too: what happened to Jehanna (correct spelling?) the ribbon girl who fought the Seventh before the pirates attacked.

Len Inactive for 19 days

Jun 1, 2017 5:38 pm
Jabes.plays.RPG says:
I missed something too: what happened to Jehanna (correct spelling?) the ribbon girl who fought the Seventh before the pirates attacked.
You guys moved out of the scene of their fight and didn't witness the end of the fight. They were both on the undead-filled side of the ravine, and you and the village left them to their fate. I believe that your actions thus far have only revealed that The Seventh is alive and Moss saw that he has Jahenna's amulet that Moss delivered to Jahenna from Auntie Zilla.

Len Inactive for 19 days

Jun 1, 2017 5:40 pm
Hi Naatkinson. Yes, the Glaive may still be in the ravine and you may be able to find it; I'll leave that up to a perception check if you find the time to go back into the ravine. Your characters might also recall that there are also 2 unaccounted for Ancestors that did not perish in the fight.

Len Inactive for 19 days

Jun 1, 2017 5:43 pm
Thanks for asking for clarification. Everyone, please feel free to do that anytime.

Naatkinson, in another post I also noticed Frick mentioned something about "killing a god." Just to be clear, I don't think that was a part of Elspa's proposal. Rather, he's talking about freeing a god. Elspa has mentioned killing the god if he backstabs you in the deal, but that is not plan A.
Jun 1, 2017 8:43 pm
lenpelletier says:
Elspa has mentioned killing the god if he backstabs you in the deal, but that is not plan A.
Well, I wouldn't be surprised if it was the only thing that Frick heard lol

Sorry, I just started work back up, so I'm finally at the point where I can give the game more attention, so my posts should be slightly more coherent now :)
Jun 1, 2017 8:47 pm
Heeey that's good news! :-)
Jun 1, 2017 8:49 pm
Jabes.plays.RPG says:
Heeey that's good news! :-)
OOC:
Well, it's the job that I had before I got let go from this last one, so it's about a 20% pay cut, but it should suffice for now :)

Thankfully, I'd put in my two-weeks and they let me come back, and with all of my raises, benefits, and seniority!

Len Inactive for 19 days

Jun 1, 2017 8:56 pm
Naatkinson says:
OOC:
Well, it's the job that I had before I got let go from this last one, so it's about a 20% pay cut, but it should suffice for now :)

Thankfully, I'd put in my two-weeks and they let me come back, and with all of my raises, benefits, and seniority!
FUCKING AWESOME! Well, not the 20% pay cut, lol. Nonetheless, super happy for you & yours, Naat.
Jun 2, 2017 8:40 pm
lenpelletier says:
Heavy as hell, though, around 600 lbs.
Did I math this correctly? I can Push, Drag, and Lift 1,080 pounds (30(PDL multiplier)x18(Str. score)x2(Aspect of Bear)).
Jun 4, 2017 1:32 am
Sorry for all the questions, len! It's half because Ygne is in detective mode and half because MoMo is really interested in the lore.
Jun 4, 2017 2:10 am
Oh god don't stop please !! It feels like I'm watching Short Round asking Indiana Jones non-stop questions in The Temple of Doom !!
I love it lol!!

Len Inactive for 19 days

Jun 4, 2017 3:32 am
HypCo says:
Did I math this correctly? I can Push, Drag, and Lift 1,080 pounds (30(PDL multiplier)x18(Str. score)x2(Aspect of Bear)).
Keeping forgetting to check my PHB to confirm, but it is true that 30x18x2=1080 so we'll go with that unless proven otherwise! I own four of them, you think I would keep one at home!
Jun 4, 2017 3:57 am
[ +- ] Relevant PHB pages, relevant part in bold

Len Inactive for 19 days

Jun 4, 2017 3:59 am
MoMo says:
Sorry for all the questions, len! It's half because Ygne is in detective mode and half because MoMo is really interested in the lore.
You never have to apologize to a GM for requesting more exposition :) I've been waiting since January to spill these beans, ever since I read module X1 and the sequel adventures on the Isle of Dread in Dungeon Magazine.

I was nearly giddy when CancerMan requested plot info for his reward. I was expecting you guys to ask for a boat or a cool sword or something. And saving Jarveena's life? Totally didn't see that coming.

Sometimes GMing can feel like work, but not even once have I felt this way in this group!

Len Inactive for 19 days

Jun 4, 2017 4:09 am
Looks good HypCo! Thanks for the RAW text.

Out of curiosity, are you going to RP that as just always having been that tough, or is going to be a surprise to Rygnar that he has suddenly gained so much strength? It would match with the setting that the Isle of Dread that the magic of the island rubs off on the characters.

This goes for anyone else's new Level 6 abilities. Jarveena's new second attack - why is she so fast all of a sudden? Why's Elspa's becoming more wolf-like? Why's Frick's Constitution stronger than ever before? (That one's a bit of a stretch). I guess we know why Moss has psychic powers :) But what of Ygne's new expertise?

No pressure to go out of your way for these things if you don't think it'll add much to the story, but feel free to incorporate these into the game if you like it.
Jun 4, 2017 4:22 am
I wouldn't be opposed to magic causing Ygne's new skillfulness. She wouldn't think anything of it though. She's always been this awesome.

Edit: (in her own mind)
Last edited June 4, 2017 4:24 am
Jun 4, 2017 4:45 am
Frick's new toughness could be a result of the island, sure. Or a result of Moss healing him with herbs and stuff that are native to the island. Lord knows he's had to be healed enough!
Jun 4, 2017 4:47 am
Oh, wow. A boat didn't even cross my mind, a cool sword definitely did though, but ultimately the wish for Jarveena fit Rygnar's character more.

I don't see Rygnar being surprised, especially when it comes to feats of strength, I view Rygnar as thinking he was always this strong. I also don't see him having the mental capacity to notice or care about his before and after strength; to him, he's always imagined nothing was out of his "strength zone".
Jun 4, 2017 5:08 am
The constant fighting on this island has awakened more of Elspa's feral blood. In addition, having been shunned from the village and settling in a cave harkened back to her former lifestyle of fending for herself outside of city walls, where she had to be very primitive in order to survive. Whether or not this experience has exacerbated her nightmares, or her dreams are a reflection of her current state of mind, is undecided.
Jun 4, 2017 6:42 pm
Quote:
He pulls out the remnants of one of the Ancestor's copper coin mail vests. There are 150 copper pieces in the vest.
Am I right to understand that this vest is made with 150 copper coins ? What type of armor is it ? Or is it a pouch with 150 copper coins in a mail vest ?

Len Inactive for 19 days

Jun 4, 2017 11:11 pm
It is armor made from coins. It is pretty shitty armor, but copper has a high market value among the islanders, or they might just appreciate getting it back. It's also possible it serves some other purpose.

Copper Coin Scale Mail
AC: 12 + Dex modifier (max 2)
medium, stealth disadvantage
Jun 5, 2017 11:51 pm
I hope I got all that exposition right.
Jun 6, 2017 3:46 am
I'm curious, how old is Ygne ?
Jun 6, 2017 4:26 am
If you asked her, she wouldn't know an exact number. If you asked me, I wouldn't know an exact number. Probably late teens, or a bit more? I'm not sure what would be appropriate. I'm certain that her mental age and physical age do not match, but I've never given it a whole lot of thought, honestly.

Len Inactive for 19 days

Jun 6, 2017 9:40 am
Seem like there were some unanswered questions between Ygne and Khiva. If you'd like to retcon that Khiva had answered them or that Ygne had asked additional questions, I'm okay with that. It might be narratively cleaner than hopping back and forth between the village as things come up. Just let me know what you need to know in OOC.
Jun 6, 2017 10:19 am
I personally don't mind.

If people want to know then maybe we ask them during an unwritten scene, during a short or long rest as we gather provisions?

The only question that I can think of is why the pirates are working for this evil god if death.
Jun 6, 2017 4:14 pm
Where on the skin map are the pirates located?

Len Inactive for 19 days

Jun 6, 2017 4:56 pm
Let's retcon in the answers to these two questions. If you like, you can assume Ygne has already told you about these, or if you'd rather RP it, Ygne can remember the answers after the fact in a typical Ygne-like fashion. MoMo is welcome to retcon in counter questions.
Khiva stiffens her back at the mention of the Pirates, and The Seventh rolls his shoulders as if loosening his arms for battle.

"The [fucking!]† Pirates. Before Farshore [fucked!] everything up, they had a base of operations to prey on the Farshore traders. We used to war with them every so often, and defending against a pirate raid was good training to teach our youth the ways of defending The Wall."

"After Farshore, they were stuck as everyone else. They foolishly tried sending expeditions to destroy the black pearl, thinking it would free them. We think it was Ulupoka whispering in their ear, guiding their hand. But, the black pearl defends itself. The jungles are so deadly, so full of monsters and their undead brethern, that they never made headway. Some of the survivors of Farshore made refuge there, but we let them be, not wanting to divert our focus from defending the wall."

"Their base is on the most southwestern island‡ and therefore get more shipwrecks than any other, and now they have grown in strength. They have salvaged and repaired that mighty floating island that attack us last night, with the Thunder Cannons. They have tamed the Lionjays that roost near their island as war mounts. And they have knowledge they should not have. How did they know to attack us during our the challenge ceremony last night? This all reeks of [fucking!] Ulupoka's interference."


The Seventh is silent during this conversation, but his anger is palpable.
† She switches to low atlantean for this one cussword, always followed by spitting.

‡ On the skin map, this is the island closest to the "N" that indicates north on the compass at the bottom left corner.
Jun 6, 2017 7:47 pm
Okay!
Ygne sucks on her teeth, deep in thought. "So, how would you attack the pirates, if you could spare the warriors? That's far away, an' I don't see boats here."

Len Inactive for 19 days

Jun 6, 2017 8:05 pm
The Seventh examines you carefully as he speaks.

"Building boats and killing pirates is not difficult. When the time is right, we will remind them that they are the pigs and we are the tigers."

Len Inactive for 19 days

Jun 7, 2017 4:01 pm
Hey folks, how are people enjoying the debate on where to go next?

I ask because I noticed we've produced 9 pages worth of posts on this debate. It has been full of good role play and bits of character and party growth. If everyone is enjoying what's going on, then I am too.

If people are starting to get antsy for the story to move forward, then perhaps one of the characters can propose a mechanism to overcome the deadlock. The most obvious is a vote, but other fun mechanisms could be put forward - a contest of strength or skill, a game of chance, or just flip a dead man's coin.
Jun 7, 2017 11:59 pm
I personally am enjoying the debate, but would not be offended if others do not, and wish to move on. As I said in the interest check thread for this game, my favorite part of TTRPGs is dialogue and RP between party members, which this group does phenomenally. The mechanisms you proposed also sound very fun, so I would not be opposed.
Jun 8, 2017 12:32 am
I'm not opposed to continuing the debate either, though Frick's contributions are minimal at this point. I'll have to step up my participation
Jun 8, 2017 12:43 am
I like it, I think the characters are learning more about each other. Moss is starting to have a new found respect for Ygne that he did not expect to have for somebody that young.
Jun 8, 2017 12:44 am
Jarveena is somewhat impatient--she'd rather act than talk. But as a player I'm rather enjoying Ygbe & Elspa's back and forth, that's why I haven't had Jarveena butt in, and don't intend to yet. :-D
Jun 8, 2017 12:51 am
Yeah, sorry about hogging all the dialogue. Elspa's got her opinions and nothing thus far has swayed her perspective in a new direction.

Elspa also knows/suspects that Rygnar is sleeping, and is trying to draw out the conversation to give the dude some time.
Jun 8, 2017 1:46 am
I don't view it as hogging the conversation, I view it Elspa having her mind set on what needs to be done and voicing her opinion. Especially given the drawing out reason to let Rygnar sleep, that is good behind the scenes knowledge. Rygnar isn't sleeping though, I don't know if he'd be able to hear the conversation from where he is.
Jun 8, 2017 2:06 am
Ygne is probably the last person that'd go over and see if Rygnar was doing alright, but... eeerrggh... MoMo is wanting to, so badly!

Len Inactive for 19 days

Jun 8, 2017 4:12 am
If everyone's having fun, keep going. Like others have said, I'm enjoying the RP and conflict / resolution a lot.

Len sent a note to Naatkinson
Jun 8, 2017 4:26 am
Haha.

Maybe I'm reading Ygne wrong but I could see her poking the proverbial wasp nest simply just to be in the know.
Jun 8, 2017 12:00 pm
Naatkinson sent a note to lenpelletier
Jun 8, 2017 4:05 pm
CancerMan says:
Elspa points out the nearest cave...
So this is different from Zilla's cave? So I guess Jarveena was mistaken when she replied to Frick with this.
Jun 8, 2017 4:29 pm
I did mean Auntie Zilla's cave and posted under the assumption it was nearby.

Len Inactive for 19 days

Jun 11, 2017 7:58 pm
Haha, I just noticed we surpassed 1500 posts and have yet to set foot on the Isle of Dread - a testament of this group's depth of roleplaying! Haha, I love this game! Congratulations on getting to 1500 posts in such style, everybody. Looking forward to the next 1500.
Jun 12, 2017 3:00 am
Congratulations right back to you, and thanks for letting us do our thing!
Jun 14, 2017 2:16 pm
HypCo says:
Rygnar takes a LARGE step back, with just a hint of confusion and surprise in his voice, he responds "Stop there, I have no interest in mating with you."
HAHAHA! You guys, this whole argument is roleplaying gold! "Ygne & Rygnar" should be a TV show!
Jun 14, 2017 3:39 pm
Haha, thank you. I'm just glad Ygne is just as, if not more, stubborn than Rygnar and didn't let up on questioning him. I was almost certain during some of that that she would of just gave up, thankfully I was wrong; definitely looking forward for what's to come between those two.
Jun 14, 2017 7:53 pm
My favorite part has to be just the "Rygnar, I have another question," and his response to that.

Len Inactive for 19 days

Jun 14, 2017 10:33 pm
Sorry folks, swamped today. Will post tomorrow asap.

Len Inactive for 19 days

Jun 16, 2017 5:57 pm
Thanks for your patience everyone!

Today I am pleased to bring to our game the majestic Deinonychus. As a dinosaur-obsessed child, the Deinonychus was my favourite of the terrible lizards. I think Jabes or Deadpool did the random encounter roll as a hidden roll, but they rolled 1 random encounter.

If your character is not in this encounter and want to play as a Deinonychus, claim one now (while supplies last!). Here is the stat block from the excellent Volo's Guide to Monsters.
[ +- ] Deinonychus Stat Block
Jun 16, 2017 7:14 pm
I'll take one.
Jun 16, 2017 9:45 pm
lenpelletier says:
JARVEENA and MOSS
Moss's stone gets the attention of the shadows lurking within the tree. You hear a low rumbling sound that might be a purr or a growl, which is then echoed by another purr. Then third, and a fourth.

After a few experimental sniffs in the air, the shadows flood the far end of the trunk with light as two of they push through the rotten walls and exit it though the sides. The now-illuminated shadows reveal brightly coloured plumage and razor-sharp claws. 4 feathered lizards the size of leopards approach the sound at the front of the tree trunk, two from the outside and two from the inside.

Quick question, do we have a surprise round ?

Len Inactive for 19 days

Jun 16, 2017 11:07 pm
deadpool_qc says:
Quick question, do we have a surprise round ?
Surprise round isn't the right term, but I know what you mean. Whether creatures are surprised or not is determined after combat is initiated*, so you can't know for sure before you pull the trigger on the ambush. When appropriate, I try to telegraph how things are going through the monsters' actions, and a player can judge how secure their hiding spot was by how high their stealth check was.

So, the question you have to ask yourself is: do you think you will have surprise?

* by comparing the ambusher's stealth check to the passive perception of those being ambushed
Jun 16, 2017 11:51 pm
The surprise round is actually Round One of combat. If a creature is surprised, it just can't act that round, but it's treated no different than any other round
Jun 19, 2017 1:03 am
lenpelletier says:
I'll post more on the specifics of how to ambush in this game. I know every DM does it differently because there is a lot of room for interpretation in the rules. For example, lots is left up to DM choice, such as whether or not the enemy can see you. 

To avoid playing "Mother, may I?" for the whole game I'll post a bit of clearer set of expectations soon.
I know Len posted the specifics as promised, but I can't seem to find it! Just wanted to review because in this encounter Jarveena has been shooting from hiding. I've not been applying advantage on any attack rolls as I can't remember how the rules work.

Thanks!
Last edited June 19, 2017 4:17 am

Len Inactive for 19 days

Jun 19, 2017 5:03 am
Yeah, weird that I can't find them either. The short answer is: if you attack while hidden, you have advantage on the attack roll. After the attack succeeds or fails, you are no longer hidden.

The long answer is more complicated and it's something I want to revist. To start with, here are the RAW rules:
[ +- ] RAW Hiding Rules: D&D Basic Rules p. 60
There is also a great Sage Advice segment from Jeremy Crawford on the Dragon Talk Podcast where the man who wrote the rules discusses how they work and why he chose to make them work that way. I love listening to JC talk game design.

In our game, I have broken RAW to allow for hiding in combat even when not definitely behind total cover or heavily obscured. With doing combat in the theatre of the mind, it is hard for players to know for sure if their characters are unseen without asking. And, because "asking the DM" can take a day or more in PbP, I decided to share the responsibility of deciding whether your character was seen with you, the players, through the "Battlefield Features" or "Interesting Features" mechanic (I should standardize the terminology).

I suppose this is like creating customizable zones that a player can define as "heavily obscured" with a good enough narrative. A player invokes Batlefield Features (like "Dense jungle foliage" or "Waist-deep bloody water") narratively to gain a one-time bonus for creative or cinematic descriptions. Although I technically arbitrate whether the attempt was successful, that's mostly just a technicality to prevent people from abusing it. Mostly gives players the freedom to do the cool things their character is meant to do. The party's rogues have used these features well to hide, giving them sneak attacks and gain advantage on attacks.

I will take this opportunity to remind everyone that the Battlefield Features are meant to grant a one-time bonus. For example, you can hide in the "Dense jungle foliage" once with full support from me, but if you do it every round then I will probably say the monsters are getting wise to your shenanigans and you cannot attempt to hide there anymore. Then again, I might not say that. I remember when I witnessed MoMo's crocodile-like tactics in the bloody water of the Shambling Mound encounter and it was just so fucking cool that I didn't once say no to Ygne's attempts to hide because they were so cinematically awesome.

Ultimately, my system is no more dependent on petitioning the DM than the RAW rules, but it does give you the context and freedom to try things that make sense to the scene. It works as smoothly as it has so far because you, the players, aren't trying to abuse it and have a great sense of cinematics.

Does that help?

Len Inactive for 19 days

Jun 19, 2017 5:16 am
PS: Happy father's day to all you dads in the group!
Jun 19, 2017 9:58 am
Thx ! Happy fathers day to you too !
Jun 19, 2017 10:27 am
lenpelletier says:
I remember when I witnessed MoMo's crocodile-like tactics in the bloody water of the Shambling Mound encounter and it was just so fucking cool that I didn't once say no to Ygne's attempts to hide because they were so cinematically awesome.
Oh, man, I didn't even realize. Thanks for being so flexible, when it favors a cool scene.
lenpelletier says:
PS: Happy father's day to all you dads in the group!
Thank you, and allow me to echo this sentiment!
Jun 19, 2017 10:31 am
Quote:
Does that help?
It sure does! Thanks! :-)
Quote:
PS: Happy father's day to all you dads in the group!
Am I the only non-dad in the group? Happy father's day, fellas! :-)
Jun 19, 2017 11:16 am
We can be non-dads together. Happy *belated* Father's Day.
Jun 21, 2017 12:43 am
Going to be interesting to see how this plays out :(
Jun 21, 2017 12:54 am
MoMo says:
Going to be interesting to see how this plays out :(
Hopefully with far less player death than I'm imagining!
Jun 21, 2017 10:51 am
I will more than likely opt in for non-lethal damage to PC's, if it comes to that. I've probably said this already and sound like a broken record at this point but, while Rygnar would love to cleave everyone in half that looks at him or Elspa wrong regardless of who they are, HypCo does not. This is a really great group and I can see us overcoming this, whatever happens.

Len Inactive for 19 days

Jun 21, 2017 9:26 pm
Wow this is all unfolding (unraveling?) super fast, and sort-of at the speed of posting rather than the consistent internal time of the game. I'm going to give Frick time to respond before moving forward.

Len Inactive for 19 days

Jun 23, 2017 10:06 pm
Hey everyone, going camping for the weekend, probably won't be able to post until monday. Might get a few posts through on my phone if I can get a signal. Sorry to leave at such a tense moment!

Len Inactive for 19 days

Jun 26, 2017 7:26 am
This post summaries languages in the setting, if anyone has forgotten to assign those proficiencies, like Naat.
Jun 26, 2017 1:02 pm
HypCo says:
Rygnar draws his greatsword and imposes himself between Elspa and the seventh, his veins begin to pop out and swell in his neck as his muscles tense up.
https://media.giphy.com/media/T0SJVVm2b1DJm/giphy.gif

Len Inactive for 19 days

Jun 27, 2017 5:34 am
LOL!

Len Inactive for 19 days

Jun 27, 2017 5:35 am
And who would have thought Ygne would become the moral compass of the group?
Jun 27, 2017 10:45 am
I certainly didn't. It's particularly weird to me, too. I've thought about it a lot.

I don't think she's doing it much for a very good moral reason. There's a couple of other reasons, though. Primarily, she didn't meet this god of death and has only heard of what Khiva and Elspa have said. Based on that, she thinks the group is being tricked and that it'd get her killed. No love for death gods. If she believed in the plan and thought it was her best/only chance of surviving, she'd probably be stealing the gem too.

Additionally, Khiva and Co. have been particularly kind to her, when she feels that she has primarily been berated/neglected/ignored/attacked by some others in her group. In short, she likes them more, and she's good to those that she likes.

The biggest moral struggle that I could imagine for her right now is either A) Frick was on team Elspa/Rygnar, or B) if stealing the gem really was Ygne's best chance of surviving. During either of those events, I'm not sure what she'd do, honestly. She may not be as kind to her tribal friends.

Len Inactive for 19 days

Jun 27, 2017 2:53 pm
Interesting, thanks for your thoughts on Ygne's perspective. It really is a complex situation for her, and I like the idea that it hasn't anything to do with morality even if it looks that way on the surface.
Jun 27, 2017 3:01 pm
I'm on the edge of my seat watching things spiral back at the village. I'm quite honestly glad Jarveena isn't there.

Len Inactive for 19 days

Jun 27, 2017 6:00 pm
Regarding fast hands and magic items, the DMG on p. 141 specifically calls out fast hands as not working with magic items that require activation:
[ +- ] DMG p. 141
The twig fetish is considered to have the consumable activation type. Naatkinson and others, can you confirm if this is correct by RAW?

I suspect that they are trying to prevent some kind of healing potion cheese where a character has a belt of potions and chugs one every turn and still gets to attack. Sure limits the class feature though.

I'm not opposed to breaking RAW, but I want to make sure I understand the rule first before we break it.

Len Inactive for 19 days

Jun 27, 2017 6:08 pm
Jabes.plays.RPG says:
I'm on the edge of my seat watching things spiral back at the village. I'm quite honestly glad Jarveena isn't there.
As a DM, I have never felt so little control over a combat as this one. I love it.
Jun 27, 2017 6:12 pm
lenpelletier says:
Regarding fast hands and magic items, the DMG on p. 141 specifically calls out fast hands as not working with magic items that require activation:
[ +- ] DMG p. 141
The twig fetish is considered to have the consumable activation type. Naatkinson and others, can you confirm if this is correct by RAW?

I suspect that they are trying to prevent some kind of healing potion cheese where a character has a belt of potions and chugs one every turn and still gets to attack. Sure limits the class feature though.

I'm not opposed to breaking RAW, but I want to make sure I understand the rule first before we break it.
The rules in question:
[ +- ] Fast Hands
[ +- ] Use an Object
[ +- ] Your Turn
[ +- ] List of actions that generally use the Use an Object action/Free object interaction
I'd say that, based on the stuff above, a magical item with a specific time to use it, you'd have to actually go by the item's description. Further backed up with a Sage Advice answer from JC
Last edited June 27, 2017 6:13 pm
Jun 27, 2017 6:14 pm
Wow, that was painful to type/research lol
Jun 27, 2017 7:36 pm
That's a shame (for fast hands), but understandable. Thanks for the clarification! I'm glad my turn didn't depend on it, and now I know. :)
Jun 27, 2017 11:26 pm
CancerMan says:
As the heat of battle commences, Elspa's blood boils to match. "I wonder how your leg will taste!" she snarls, launching herself at the large feathered animal that used to be Khiva.
Moss could already tell you, it's not bad !!
deadpool_qc says:
[i]Moss then goes to see the creatures corpses, taking a slice off the leg of one of them and tasting it raw.
Jun 27, 2017 11:46 pm
MoMo sent a note to lenpelletier

Len Inactive for 19 days

Jun 28, 2017 12:02 am
Len sent a note to MoMo
Jun 28, 2017 12:11 am
MoMo sent a note to lenpelletier

Len Inactive for 19 days

Jun 28, 2017 12:33 am
CancerMan, am I missing something or did you forget to add your +2 damage bonus for rage?
Jun 28, 2017 3:17 am
I did forget!
Jun 28, 2017 10:21 pm
MoMo says:
OOC:
I have a feeling that it probably didn't make a difference in the number of hits you got.

It also probably doesn't make a difference in the number of hits that Frick got.
Probably but Frick did get a natural 1 on his first attack, I don't think I've seen Len punish a nat 1 though. It's mostly me trying to find a way to keep Rygnar afloat.
Jun 29, 2017 12:06 am
Wow, will there be a party to come back to ? The suspense is killing me, I want to know what will happen after the fight right now !! lol

Len Inactive for 19 days

Jun 29, 2017 12:20 am
HypCo says:
MoMo says:
OOC:
I have a feeling that it probably didn't make a difference in the number of hits you got.

It also probably doesn't make a difference in the number of hits that Frick got.
Probably but Frick did get a natural 1 on his first attack, I don't think I've seen Len punish a nat 1 though. It's mostly me trying to find a way to keep Rygnar afloat.
That attack missed with advantage too.

Edit: Oh I see, yes it is a crit fail but I don't do crit fumbles or anything.
Jun 29, 2017 12:22 am
lenpelletier says:
Edit: Oh I see, yes it is a crit fail but I don't do crit fumbles or anything.
Thank you for that. I hate Fumbles as a general rule.

Len Inactive for 19 days

Jun 29, 2017 12:23 am
deadpool_qc says:
Wow, will there be a party to come back to ? The suspense is killing me, I want to know what will happen after the fight right now !! lol
You guys aren't safe either :)
Jun 30, 2017 6:10 am
lenpelletier says:
OOC:
Not sure on the rules for tossing a player over the edge without an action, but it's pretty awesome so I'll go with it! If anyone knows if this breaks any rules, please comment in the OOC thread. There are many monsters with auto-grapple on hit.
PHB pg. 195 (Under Grappling): The condition specifies the things that end it, and you can release the target whenever you like (no action required).
lenpelletier says:
OOC:
On another note, you will present Frick with an opportunity attack if Naatkinson wants to take it, and Elspa's wolf totem ability only grants advantage on melee attacks.
I knew I'd present the OA, didn't know about the melee only. If I'm not able to get into melee with Khiva but still able to javelin it up, it'd still be a 2017*bane* to hit.
Last edited June 30, 2017 6:11 am
Jun 30, 2017 6:19 am
Damn that was cool!

Len Inactive for 19 days

Jun 30, 2017 7:09 am
HypCo says:
lenpelletier says:
OOC:
Not sure on the rules for tossing a player over the edge without an action, but it's pretty awesome so I'll go with it! If anyone knows if this breaks any rules, please comment in the OOC thread. There are many monsters with auto-grapple on hit.
PHB pg. 195 (Under Grappling): The condition specifies the things that end it, and you can release the target whenever you like (no action required).
lenpelletier says:
OOC:
On another note, you will present Frick with an opportunity attack if Naatkinson wants to take it, and Elspa's wolf totem ability only grants advantage on melee attacks.
I knew I'd present the OA, didn't know about the melee only. If I'm not able to get into melee with Khiva but still able to javelin it up, it'd still be a 2017*bane* to hit.
Everything checks out, thanks HypCo!
Jun 30, 2017 7:40 am
No problem, glad to help.
Jun 30, 2017 11:45 am
[ +- ] Grappling
Based on this, I'd normally grant another check, since it says either drag or carry the opponent. Releasing doesn't require an action and also doesn't specify WHERE the enemy is released. I'd call it a contested check to see if the grappler can force the opponent where he wants them or if the person being grappled can avoid flying over the edge (Probably a shove check)

I think it worked well this time, especially since it was not a fall to the death and was super entertaining :)

Len Inactive for 19 days

Jul 3, 2017 5:16 am
So we have an interesting situation in the story right now. Elspa and Rygnar are going to have serious trust issues with Frick and Ygne, and are in a bind with having declared themselves aligned with the Islanders' mortal enemies.

From a story perspective, how do you see this party coming back together?

Len Inactive for 19 days

Jul 3, 2017 5:47 am
One way I can see this working is for the Pirates to make a return attack in greater force, destroy the village, and take the party prisoner. Frick, Ygne, Elspa, and Rygnar could wake up in the pirate's brig. Moss and Jarveena could be separated and work from the outside to break the party out, while the other four could fight to survive and break out from within. Or, alliances might be forged with the pirates. I mean, Jarveena and Elspa were pirates and the majority of the party is pretty amoral, so this might be a good fit. There would at least be rum for Frick!

In this possibility, it would be easy to switch out characters too. If anyone wanted to try something new, their old character could perish in the fight while their new character could appear in the brig aside the rest of the party and become part of the team. Or, a vengeful village member who works alongside Moss and Jarveena from the outside?

This suggestion is pretty railroady, but might be that the party needs to fail forward in a pretty significant way in order to create the space to heal up this divide in the party.

Any other ideas?
Jul 3, 2017 6:48 am
I'm having a hard time seeing Ygne trust either of them again, under a majority of situations. Lately every effort of hers, which is effort she does not typically make, has been rebuffed. Anyway, it's not that she can't trust them again, but rather because I don't see, realistically, either of the barbarians showing the patience required to put up with Ygne at this point in time, so I never see that wound healing. Short of one of them saving her in the ensuing fight, I don't see getting captured helping her case either.

That said, because this particular PvP has been really stressful for me, and I'd like to take steps to avoid it happening later, I'd be more than willing to make a new character that would fit in with the group dynamic better. I really like Ygne and would prefer if she ran away during the fight though, as opposed to dying. Maybe bring her back in later, if the situation becomes better suited for it.
Jul 3, 2017 8:36 am
Unless you're Elspa or Jarveena, Rygnar has serious trust issues regardless of who you are; he usually doesn't act on his impulses though. He also didn't see anyone, except Khiva, attack Elspa and he only saw Ygne snap a stick and I don't think he's smart enough to put two and two together that the stick was what made him feel funny. In Rygnar's eyes, Ygne is still needed by Elspa for the mission and therefore "off-limits" to death; as it stands right now, Rygnar would definitely save Ygne and even Frick from most things.

That said, I don't want to ruin the game for anyone and you saying it was stressful makes me feel horrible. I don't want you to give up a character you like because of me and I don't think I'd be able to enjoy Rygnar knowing you gave up a character you liked because of him. I vote for Rygnar to be exiled, he has a natural hostile personality and not very nice.
Jul 3, 2017 9:14 am
Ack, no. Don't feel bad. All's well as far as my overall feelings toward the game. No hard feelings toward anyone, of course. :)

More to the point, I don't mind playing a new character, and I voted Ygne because I feel like that would be the easiest fix. Even if Rygnar left, Ygne's angry more so at Elspa after all of this, anyway. Additionally, I think that if Ygne were missing, or at least wasn't killed by Elspa or Rygnar, then Frick likely wouldn't be opposed to mending things between him and the barbarians. He seemed more interested in fighting because Ygne was and/or because it would be a good fight. Naat can confirm or deny, of course. And again, if Ygne isn't killed, I wouldn't be opposed to bringing her back at a later point, if it seems like it might work out. Rygnar leaving doesn't fix the rift in the party, whereas I feel that if Ygne left, it would.
Jul 3, 2017 11:28 am
Okay, I'm good as long as everyone else is having a good time.

I honestly don't see Rygnar mending anything with Frick. While me as the player would want nothing more than for Rygnar and Frick to have a 'Dillon, you son of a bitch' handshake, in Rygnar's eyes Frick has wronged him and "cheap-shotted" him on two separate occasions. Sure, Rygnar leaving doesn't fix any rifts but him leaving certainly makes sure no more are opened. Also and maybe it's just me but I feel Rygnar is a bit taxing on CancerMan; having to keep him in check with his anger might of been fun if it was every now and again but Rygnar pretty much gets mad at everything.
Jul 3, 2017 12:51 pm
Yeah, things have gone downhill fast in this game! (The situation, not the fun)

I can't see at this point would bring this party back together. Frick is pretty easy to get along with, but Rygnar has "attacked" his best friend a couple of times already, for pretty near to no reason (as far as Frick is concerned). He has no problem with Elspa, really, and could get along with Rygnar if the barbarian wasn't so stubborn, but I can't see that changing.

If Ygne ran away, Frick would leave to track her down. It seems that either Frick and Ygne are going to disappear, or Elspa and Rygnar.

That said, I would not be opposed to making a new character :)
Last edited July 3, 2017 12:55 pm
Jul 3, 2017 4:44 pm
What might have started the downward spiral was the mistrust of magic. I played Elspa as superstitious of things that didn't seem natural (at least, to her eyes), so arriving at the village was the turning point. Seeing the others readily accept the strange and mystical powers from the villagers made Elspa think they were ready to sell their souls, and Ygne's "insults" sorta iced the cake. OOC I know Ygne's personality and it wasn't supposed to be an insult, but IC Elspa was already suspicious and extremely wary; being accosted by someone she thought was on her side waved a big red flag. Elspa started to suspect that the villagers had ensorcelled the group, and with none of them stepping in to defend her, figured they had all thrown their hats in with Khiva.

Moss' donation of food made Elspa think that there might be hope that the enchantments weren't strong, and after the battle Elspa figured she'd give the others a chance. That meant explaining the plan and the events that transpired, and would be the ultimate test to determine which side the others chose. And to show that she was willing to accept the others in, she bit her cheek and used the unnatural ivory rods.

Anyway, that's where Elspa came from. Rygnar's no more of a burden on Elspa than a barrel of rum. She thinks Frick is capable, Jarveena is feisty, and Moss is weird but okay.

It is rather funny when it comes to Ygne and Elspa, because Elspa is probably the person least likely to vocalize any semblance of approval. Her mentality is that each member of the pack pulls their own weight and does so for the good of the group's survival, not for individual accolades; approval is given in the sharing of food, shelter, and defense. Elspa does think Ygne's too selfish to be of benefit to the group, but withheld judgment in the beginning.

I think if we were to get the band back together, it would depend on what we could expect when it comes to magic and magical items. Elspa's far too suspicious of magic and if everyone wraps themselves in arcane/divine power she would not want to stick around. I could probably write a whole post on what Elspa considers bad magic, of course, but for the purposes of the party, it might be better for me to roll up another character.
Last edited July 3, 2017 4:45 pm
Jul 3, 2017 6:54 pm
CancerMan says:
What might have started the downward spiral was the mistrust of magic.
I kept feeling that it all came down to that one check to see if Elspa could realize the ivory rods weren't magical. Didn't realize Ygne had anything to do with Elspa's decision making. Elspa is so stone faced, Ygne only ever felt ignored, which just makes her want to act out more.
CancerMan says:
It is rather funny when it comes to Ygne and Elspa, because Elspa is probably the person least likely to vocalize any semblance of approval. Her mentality is that each member of the pack pulls their own weight and does so for the good of the group's survival, not for individual accolades; approval is given in the sharing of food, shelter, and defense. Elspa does think Ygne's too selfish to be of benefit to the group, but withheld judgment in the beginning.
Right! Ygne is intended to be this way at the start of course, and really all it takes is for someone she likes to talk to her. I had planned on her transitioning into this pack mentality, since that's what we had discussed at the start, but she needed a mote of sensitivity from someone new. That was not to be found in the party either due to the situation or because we all made course characters to survive the isle.

Given some patience and sensitivity, there's certainly a lot of ways that Ygne could like the group again, but I'm certain that they are not realistic expectations of the party members.
Jul 3, 2017 10:22 pm
CancerMan says:
Moss' donation of food made Elspa think that there might be hope that the enchantments weren't strong, and after the battle Elspa figured she'd give the others a chance.
That's funny because at that time Moss was still thinking how he could use the party to his benefits. I built him as an evil character who is a loner and has no qualms about killing or using others for his own gain. But having always been a loner, being part of a group is truly changing him. I don't think he'll ever be good, but Ygne's presence (in who he sees himself when he was Young, inocent and full of himself...) and Jarveena (with who he feels a connection he still does not understand, it's not love but I still don't know what it is...) with their shared experience against the dead tree and the gift/loan of the rapier, are changing him...

Len Inactive for 19 days

Jul 3, 2017 11:15 pm
Thanks for sharing your thoughts on how your characters ended up getting to where we are. It seems like given the mix of personalities, faithfully roleplaying your characters made this conflict almost inevitable.

My characters played a big role in that. Auntie Zilla reinforced your conflict trajectory at every turn. The Seventh's pride and Khiva's responsibility would never let them back down from a fight. There were no obvious good guys or bad guys, only sides to pick and choose from, and I had the different sides pull at different parts of the party.

All of this sounds good in theory, but the story hasn't found a center yet and so we spiral off into other things. I think making a more clear mission with a fairly obvious villain would have served the story better, allowing the party to stay on the same page more often than not. Shades of grey are okay, but when the characters are also pretty grey the story can get lost in the fog: there needs to be something that keeps the protagonists connected despite their possibly conflicting motives or personalities. I thought the goal of "get off the island" was going to serve that purpose, but even that got lost in the shades of grey.

By no means is this game a failure. It has been great fun by all accounts and I have learned a few things, but the things I have learned are weighing on me a bit. I'm not sure how I feel about continuing. I definitely want to keep gaming with you all, but I need a vacation from this particular adventure. I'm not opposed to starting it up again in the future, but I've realized that I'd like to take a break and do something else in the meantime.

The most important thing is that you guys are AWESOME players and I am very happy to have found such a dedicated, talented, and fun game group!
Jul 3, 2017 11:31 pm
Hey, I am loving this, but if you need a break, you need a break. If you want to run something else, that's a little bit less "grey", I'd be happy to be in that as well ;)
Jul 3, 2017 11:36 pm
lenpelletier says:
By no means is this game a failure. It has been great fun by all accounts and I have learned a few things, but the things I have learned are weighing on me a bit. I'm not sure how I feel about continuing. I definitely want to keep gaming with you all, but I need a vacation from this particular adventure. I'm not opposed to starting it up again in the future, but I've realized that I'd like to take a break and do something else in the meantime.
That certainly took a turn that I wasn't expecting. Definitely take a break if you need one. I do hope this game continues eventually, because the quality of it has been incredible. You've been a fantastic GM, writer, and facilitator of creative ideas.

Continuing to play with this group sounds great to me. What were you thinking about doing in the meantime? Something you are wanting to run, or are you wanting to break from GMing in general?
Jul 3, 2017 11:48 pm
If you're the DM, you can count me interested whatever the system ! Clearly one of my best rp groups ever !
Jul 3, 2017 11:50 pm
If you want to take a break, you earned it ! I think I'll use this time to work more on my Dark Sun homebrew, I can easily imagine all of you in my first game...
Jul 4, 2017 1:33 am
Agreed, you deserve any sort of break you want after the madness we created.

Len Inactive for 19 days

Jul 4, 2017 4:59 am
I would still want to DM. This is mostly the desire for a change of scenery.

Imagine this as the end of Isle of Dread: Season One, leaving on a cliff hanger of the PCs battling each other. If the network decides to renew the show and we can sign the original cast again, then there could be a Season Two. But, I think it will be good for me to take a break from it for awhile. I don't really know how to get this back on track and distance and perspective will be useful for all of us.

In the meanwhile, I don't have any specific ideas. I'd be interested in running a game where we design the party first, and then create an adventure for that party in a specific setting.

Example 1: "Swashbuckling archeologists search for lost artifacts among the massive, floating iron cubes of the endless battlescape of Acheron"

Example 2: "Aundairian operatives work cloak and dagger missions against Thrane in the occupied city of Thailost" (Eberron)

Possibly easiest to start with general party concepts or think about our favourite settings. Details can be figured out later Is this sounding interesting to anyone? I know it's super vague.
Jul 4, 2017 8:19 am
I think I'm much more comfortable creating a character concept. It affords me enough flexibility so that any unfamiliarity with the setting can be massaged into place.
Jul 4, 2017 1:41 pm
Just knowing it would be the same group, I'm already in ! As for party concepts, I'm the kind of guy who likes to fill in the gaps, sometime with unusual concepts... As for settings, be it something I already know and love or something unknown to discover, its all fun time for me.
Jul 4, 2017 2:00 pm
I'm really open to any type of game, especially if it's with this group! Either way, I know it's gonna be great if we're all in it.
Jul 4, 2017 2:41 pm
Guys, I apologize for not weighing in earlier. It's been a busy few days. I agree, it's gone in a direction I don't think anyone expected. But I blame no one -- from what I've seen everyone was simply playing their characters really well. So maybe we were doomed from the beginning.

Jarveena benefited from a certain level of detachment but similar to the story arc Deadpool envisioned for Moss I also wanted her to slowly come to trust and rely on the others. Might be difficult if she finds they've cut each other to ribbons while she and Moss were gone.

If it's to be a new game with you guys and Len in the DM's chair I would join in a heartbeat! Hey Len, how about a series of vignettes? :-)

Len Inactive for 19 days

Jul 4, 2017 3:40 pm
Thanks for your votes of confidence everyone. And thanks for your honest feedback CancerMan.

CancerMan: that can be a good entry point too. What kind of character concept are you eager to play? I'll pose this question to anyone who has a concept that they are eager to play.

We can also broaden our brainstorming to types of games. For example, the gritty low magic nature of this game and mid-level character builds were probably what drew many of you here. Are people wanting a change from any of these parameters (gritty, low magic, 2nd tier characters) or a continuation of this?

Here are some broad constraints that I would like to suggest from the get-go:

* A game with fewer restrictions on character creation.
* A story with clearly defined boundaries. Roughly 1000 in-game posts (is post count a valid metric for game length in PbP?) or a few months of play time. More like a vignette like Jabes mentioned.
* A party that starts with an agreed-upon history rather than embarking on their first mission or meeting. Not everyone has to like each other, but everyone has a place.
* A world with a variety of sentient NPCs I can play with.
* Not Dark Sun because that's deapool_qc's baby.

Also, just to mention: if you signed up for Isle of Dread because you wanted to play Isle of Dread and anyone feels like all of a sudden they are getting switcheroo'ed into a different game, I will not mind at all if you abstain :) We all have a lot going on in our lives, and if this is a convenient stepping off point for awhile, no problem. I will still invite you back for Isle of Dread if it starts back up again and other future games we play. It sounds like most people are down for this game so this is probably not required, but i just wanted to make that clear just in case.
Jul 4, 2017 3:51 pm
I'm up for any type of setting -- gritty & low magic, or high fantasy, modern, it's all good. A major draw for me was the mid-level starting point. :-) I don't have a character concept in mind yet but I'm sure I have a couple of shelved ideas lying around just waiting to be dusted off.
Jul 4, 2017 3:53 pm
lenpelletier says:
* Not Dark Sun because that's deapool_qc's baby.
Please, don't limit yourself because I'm working on it. I'd be more than glad to play in a darksun game runned by you. It would be a good chance to see someone else's vision of the setting.
Jul 4, 2017 3:56 pm
Jabes.plays.RPG says:
I'm up for any type of setting -- gritty & low magic, or high fantasy, modern, it's all good. A major draw for me was the mid-level starting point. :-)
I'm with Jabes on this, any setting is good with me and I find that starting at least 3rd level gives more room for character concepts since you have more material to write a background.
Jul 4, 2017 5:03 pm
I'm up for any sort of game. Here's some things I'd like to see:

1. Level 3 or higher to start
2. Lots of cool NPCs
3. A game with a sort of time limit/goal in mind, but with a possibility of running future games with these characters.
---3a. I'm currently running a game of Pathfinder where we are kind of hopping from module to module ("Sunless Citadel" to "Feast of Ravenmoor" to "Flight of the Red Raven") and the players seem to love the mission-based approach to the game. MoMo is in the game, and I think he'll agree that it's working out well :)
Jul 4, 2017 7:26 pm
Naatkinson says:
MoMo is in the game, and I think he'll agree that it's working out well :)
Absolutely. Though I'd say that, much like this game, my enjoyment is due in large part to the excellent players and GM. Plus I enjoy playing Nim a lot. :)

I think this Isle of Dread game has been the highest level adventure I've done in PbP. I understand the value of achieving a higher level through time and effort, but if this is just a "one-shot" of sorts, maybe we could experiment with higher level characters? It opens us up to fighting really interesting foes, which I enjoy, and may mean the characters have an even longer history together (though really it could be whatever we arranged). Even just being a classic group of dragon slayers sound fun.
Jul 4, 2017 11:57 pm
I'm throwing an idea here... How about a group of adventurers (around lv.8-12??) that just created their own adventurers guild with every player having 3 characters (like the dark sun character tree). We receive a request for our services, each player chooses one of his own characters that he thinks would be well suited for the quest and lets go !! Then wash, rinse and repeat ...
Last edited July 5, 2017 12:01 am
Jul 5, 2017 12:00 am
Could even be based in planescape, that way we could go on any setting we'd like and there could be VERY different and interesting backgrounds and interaction. And since we already created the guild, we can assume that everybody at least found a way to tolerate each other...
Jul 5, 2017 2:44 am
I'm not sure why but in my experience starting at 10th isn't as fun as I imagined it to be. Personally, I've found starting at 3rd-5th has been best. If we're building a pool of characters as Deadpool suggests, I would suggest having different level characters. Maybe one at 3rd-5th, another at 8th-10th, and another at 18th-20th.
Last edited July 5, 2017 2:45 am

Len Inactive for 19 days

Jul 5, 2017 3:43 pm
Thanks for your ideas everyone.

Naatkinson: your idea about episodic adventures sounds cool. Probably avoids some of the pitfalls of PbP, which is awesome. I would love to play in your game some day if you run 5e!

MoMo & Deadpool_qc: I'm not entirely opposed to a game involving high-level characters, but there are some dangers I can see:

1. My experience in higher levels is low. The highest level party I've DMed for is 8th level, and we worked our way there from first level. There are all sorts of spells and gotchas that I am not prepared for and would have to learn about, possibly the hard way.

2. Encounters are harder to balance. I have a good feel for how hard I can push 1-7th level characters. After that, not really sure. For example, The diviner wizard polymorphing a BBEG into a slug, nerfing their saving throw with a portent die, and then disintegrating them - I'm sure you can think of lots more. In compensating for powerful PCs I might tip the balance the other way too far. Might be some fights that turn out super easy, and might be a TPK as I find my footing.

3. Stories are hard to balance. If you can Teleport back and forth from the dungeon to the town, how does one maintain the tension without nerfing teleport? There are a bunch of other things related to that.

4. Analysis paralysis tends to set in on players and DMs alike. Maybe this isn't such a problem for PbP where you can think about your turn all day, but at the table when a character has dozens of potential options it can be overwhelming. Already with 5th and 6th level characters we have our share of "oh yes, I meant to do this, let's retcon that" type of moments.

I did think of a 3rd tier game (10-15th level) involving playing divine agents (in story, not necessarily character class) clashing with Ulupoka's worshippers in the Lands of the Dead who are trying to free their God from the Isle of Dread from the outside. But, my above concerns are still rattling around in my brain.

At the end of the day, I won't get that experience unless I run those games, so I'm not against it. Just wary.
Jul 5, 2017 5:04 pm
lenpelletier says:
Naatkinson: your idea about episodic adventures sounds cool. Probably avoids some of the pitfalls of PbP, which is awesome. I would love to play in your game some day if you run 5e!
Oh gosh, don't tempt me! I have a severe problem where I run way too many games :P

Think I'm running like 9 right now?
Jul 5, 2017 5:32 pm
For me personally, one thing about starting with a high-level character is that I don't have the opportunity to grow into their personalities and quirks. It's easy to plot out the attributes and abilities, but I often start with a one or two-line blurb about the basic character, often based on the PHB's background suggestions and alignment interpretation.

However, it's the roleplay with the other characters that helps me flesh out my own. Usually it's because a situation will come up that I never thought about, and RPing the reaction in a "what would my character think?" way. Or it's the bouncing of ideas off of each other. One of my other characters started off as a simple-minded farmboy/blacksmith Fighter with a Folk Hero background, but it was through RP that I developed him to have a happy-go-lucky, albeit straightforward, approach to life.

I think when starting at a high-level, I become more wrapped up in my character's abilities and trying to figure out what they would do and why they'd choose X skill over Y, and then sometimes I get caught up in "showing off" the new stuff. When interacting with other characters, I've always thought that higher-level individuals are more set in their ways because they're supposed to have so much experience, and it's harder to adjust to other personalities in the group.

I do think that for a group to be more successful in the campaign, we should start out together before the dice are rolled. I think it's easier to forgive conflicts in personalities when there's a reasonable allowance that our characters know that "that's how he/she is" and we can adjust expectations. Compare that to meeting someone for the first time and they say something offensive or insulting; yes you might try to stick together because they're another player in the group, but RP-wise would your character tolerate that from someone that's essentially a stranger?

Of course, that's just the type of player I am and how I like to play. Others will experience it differently.
Jul 5, 2017 7:05 pm
As you like, everyone! Our Starting Level isn't a deal breaker for me.

Len Inactive for 19 days

Jul 6, 2017 3:05 pm
Deadpool_qc: Regarding me not running Dark Sun, it is for my own selfish reasons as well. I'm looking forward to playing in your world and don't want to get too much of a good thing. By the way, did you see this homebrewed Dark Sun 5e conversion doc recently posted on the Dark Sun facebook group? I haven't read it for balance, but it might help with your own homebrew conversion!

Len Inactive for 19 days

Jul 6, 2017 3:09 pm
Naatkinson says:
lenpelletier says:
Naatkinson: your idea about episodic adventures sounds cool. Probably avoids some of the pitfalls of PbP, which is awesome. I would love to play in your game some day if you run 5e!
Oh gosh, don't tempt me! I have a severe problem where I run way too many games :P

Think I'm running like 9 right now?
9 is such an awkward number. 10 sounds much better :)

Just kidding. I have no idea how you do it. I suppose if the post frequency is fairly low on those other games I could see it, but still! I know that it takes me around an hour a day to run Isle of Dread, plus idle time for thinking about future developments. So, I am in awe of you!

Len Inactive for 19 days

Jul 6, 2017 3:40 pm
So, here are some thoughts about next games:

A theme that is rattling has been in the back of my mind for some time is the idea of good people living in an evil society. Lately I read a book on the resistance movement in Nazi-occupied Paris, read Brandon Sanderson's Mistborn, and watched Margret Atwood's The Handmaid's Tale. There are also strong elements of that in the other series I'm currently reading, Joe Abercrombie's The First Law books, not to mention Rogue One and lots of other fiction and non-fiction I've consumed lately.

The whole idea captivates me, perhaps because I wonder how I - as a father, husband, and teacher - would act in such a world.

My initial thoughts are that this would be a game exploring the beginning of a resistance movement. The early stages, where the State is supreme and minor acts of defiance are great victories unto themselves. The intention might not be to overthrow the government at first, but you've been pushed beyond your limits and you can't live under their heel any longer. A large part might be making alliances with other like-minded groups and dealing with traitors and spies in your midst.

It could also start as playing agents of the State who discover the traitors are actually right, and then have to decide what to do with that realization.

As a self-contained game, I can see there being a single major goal that you are working towards throughout the game, some public act of defiance that might only be symbolic but will act as a beacon of hope to galvanize resistance. Or perhaps some tactical event that undermines some core power structure in the State - say, the destruction of a precious resource.

Such a game would require a fair bit of world building, and I'd love to invite you guys in on that process.

I'm not married to the idea, but it does seem like a good fit for the state of my imagination these days. What do you all think?
Jul 6, 2017 4:09 pm
I had ten, but my Lost Mine of Phandelver game just concluded.

I don't spend nearly as much time on mine and I'll say right away that you're a much better DM than I! The post frequency in some of my games has dropped due to people's lives. I wish they were a bit higher as it is, because they're moving very slowly right now!
Jul 6, 2017 4:11 pm
lenpelletier says:
So, here are some thoughts about next games:

A theme that is rattling has been in the back of my mind for some time is the idea of good people living in an evil society. Lately I read a book on the resistance movement in Nazi-occupied Paris, read Brandon Sanderson's Mistborn, and watched Margret Atwood's The Handmaid's Tale. There are also strong elements of that in the other series I'm currently reading, Joe Abercrombie's The First Law books, not to mention Rogue One and lots of other fiction and non-fiction I've consumed lately.

The whole idea captivates me, perhaps because I wonder how I - as a father, husband, and teacher - would act in such a world.

My initial thoughts are that this would be a game exploring the beginning of a resistance movement. The early stages, where the State is supreme and minor acts of defiance are great victories unto themselves. The intention might not be to overthrow the government at first, but you've been pushed beyond your limits and you can't live under their heel any longer. A large part might be making alliances with other like-minded groups and dealing with traitors and spies in your midst.

It could also start as playing agents of the State who discover the traitors are actually right, and then have to decide what to do with that realization.

As a self-contained game, I can see there being a single major goal that you are working towards throughout the game, some public act of defiance that might only be symbolic but will act as a beacon of hope to galvanize resistance. Or perhaps some tactical event that undermines some core power structure in the State - say, the destruction of a precious resource.

Such a game would require a fair bit of world building, and I'd love to invite you guys in on that process.

I'm not married to the idea, but it does seem like a good fit for the state of my imagination these days. What do you all think?
That sounds awesome. I recently read Mistborn as well, and the whole concept is awesome. I'm definitely in!
Jul 6, 2017 7:16 pm
CancerMan's Caer Tan and the Pale Deva is about a resistance movement seeking to undermine a tyrranical state ruled by evil chromatic dragons.

But there's no reason we can't do the same theme here as I'm sure we'll end up building a very different world! :-)
Jul 6, 2017 8:09 pm
I'm also in a similarly themed game, but I don't think that it'd make this one any less interesting or fun. I'm in, if everyone else is!
Jul 6, 2017 8:36 pm
I'm in for the group more than for the game so any setting or backstory is good with me !! :)
Jul 6, 2017 8:38 pm
deadpool_qc says:
I'm in for the group more than for the game so any setting or backstory is good with me !! :)
^THIS!
Jul 7, 2017 1:33 pm
*sigh* You guys have me wanting to run a game with this group. Since we have a basic idea for Len's game and are going to work on that together, is there anything else you'd like to do? Any modules you want to run (Classic, 5e, Pathfinder, or Third-party)? Any sort of story you'd like to see?
Last edited July 7, 2017 1:34 pm
Jul 7, 2017 1:40 pm
Anyone ever heard of "Icons Superpowered Roleplay" ? I think it could work very well with this group...
Last edited July 7, 2017 1:42 pm

Len Inactive for 19 days

Jul 7, 2017 3:45 pm
Naatkinson: Woah, I would be honoured to play in your game! One of most important steps I can take to becoming a better DM is to play in games run by awesome DMs. I am sure I will learn a ton and have a blast. I would say that a similar, low to mid level game would be fun. I would be down for just about anything - I know that is terribly unhelpful, but it's true! Hoping for 5e, but I can learn a new system if you're okay with a total beginner.

We still haven't heard back from CancerMan or HypCo on the premise for the next game I'm proposing. How do you guys feel about it?
Jul 7, 2017 4:14 pm
I'm up for anything 5e, and that includes Len's proposal. Unfortunately, I don't have the time nor the resources for a new system.
Jul 7, 2017 4:22 pm
CancerMan says:
I'm up for anything 5e, and that includes Len's proposal. Unfortunately, I don't have the time nor the resources for a new system.
I am in that same boat. I'm in too many games with too many different systems to add another (Especially as GM)

That Icons game looks pretty sweet, but I just don't have the time for it right now
Jul 7, 2017 6:19 pm
As much as I'd love to be in another one of your games, Naat, I don't think I have enough time to replace Isle of Dread and join a second one on top of that. I'm stretched thin enough as it is. Being that it's 5e, it won't be hard to find a replacement, though!

On that same note, I'm having second thoughts about joining this next game we're thinking up, too. My student teaching is coming up in a couple months and I'm going to be extremely busy, so it's probably best if I bow out now.

@deadpool: if you are looking for a superhero RP system that isn't Mutants and Masterminds, I had a ton of fun playing Masks. It's more for playing as adolescent supers, like Teen Titans, but I've run a few games of it with my group and it was a blast.
Jul 7, 2017 6:51 pm
MoMo says:
As much as I'd love to be in another one of your games, Naat, I don't think I have enough time to replace Isle of Dread and join a second one on top of that. I'm stretched thin enough as it is. Being that it's 5e, it won't be hard to find a replacement, though!

On that same note, I'm having second thoughts about joining this next game we're thinking up, too. My student teaching is coming up in a couple months and I'm going to be extremely busy, so it's probably best if I bow out now.

@deadpool: if you are looking for a superhero RP system that isn't Mutants and Masterminds, I had a ton of fun playing Masks. It's more for playing as adolescent supers, like Teen Titans, but I've run a few games of it with my group and it was a blast.
oh no! :(

You're not dropping out of your other games, are you?
Jul 7, 2017 6:56 pm
Nope! That's not the intent. We'll see how busy I actually become. Your games would be last on my list to drop, if I had to.
Last edited July 7, 2017 6:56 pm

Len Inactive for 19 days

Jul 7, 2017 7:35 pm
Understood MoMo, hope all goes well during your time as a student teacher.
Jul 7, 2017 7:44 pm
lenpelletier says:
Naatkinson: Woah, I would be honoured to play in your game! One of most important steps I can take to becoming a better DM is to play in games run by awesome DMs. I am sure I will learn a ton and have a blast. I would say that a similar, low to mid level game would be fun. I would be down for just about anything - I know that is terribly unhelpful, but it's true! Hoping for 5e, but I can learn a new system if you're okay with a total beginner.

We still haven't heard back from CancerMan or HypCo on the premise for the next game I'm proposing. How do you guys feel about it?
I'm pretty much in the same boat as everyone; I'm down for pretty much anything.

Len Inactive for 19 days

Jul 7, 2017 11:41 pm
Right then, I'll put together the new game for next week.
Jul 8, 2017 12:49 am
Lol, now I'll be thinking about new concepts all week-end...

Len Inactive for 19 days

Jul 8, 2017 2:08 am
A glorious state of mind.

Len Inactive for 19 days

Jul 8, 2017 2:10 am
Deadpool, did you check out the resource I posted here?
Jul 8, 2017 3:39 am
Yeah I did. I already had the 2.0 version and another conversion plus a bookload of links to dark sun material...
I'm starting to feel like a hoarder lol

Len Inactive for 19 days

Jul 10, 2017 7:25 pm
Hey everyone, I've made a new game called "Fallen Empires" and invited everyone. Feel free to come by and start building our setting together.
Jul 11, 2017 12:35 am
I'm starting a new game, using the Basic Fantasy RPG rules, if anyone is interested in joining up, please do! There are two spots available and the system is SUPER easy to learn and very much old school. Starting it because my 1e Temple of Elemental Evil game ended with a TPK, but some people wanted to play some more old school stuff.

Game Link
Jul 11, 2017 2:41 pm
I'll join if you still have a free spot
Sep 11, 2018 2:30 pm
Sometimes, I just come back to this game to read up on all the crazy shit that we did!

Good times :)

Len Inactive for 19 days

Sep 11, 2018 3:08 pm
Haha, what are your favorite parts?
Sep 11, 2018 5:11 pm
lenpelletier says:
Haha, what are your favorite parts?
Just so much of the back-and-forth interactions between the characters, really. Some fantastic RP in this game!

Len Inactive for 19 days

Sep 11, 2018 6:30 pm
Yeah, so nifty. But unstable. I had a lot of PMs behind the scenes from some players who were not sure/uncomfortable about how people were reacting to their character's actions, for example.

My favorite parts:

- Frick doing some crazy crit on that undead shambling mound to save the day
- Ryte's death scene
- Rygnar wishing for Jarvena's life to be spared in the middle of combat.
- That whole fight on the beach with Elspa / Rygnar nearly dying while slaying so many
- Playing Auntie Zilla
- How MoMo used the combat environment descriptions to make such good sneak attack narratives. Best rogue ever.
- Deadpool's reveal and his story that we never really got to explore.

Len Inactive for 19 days

Sep 11, 2018 6:35 pm
I think the 2 posts per day was a really good pace, although a little unsustainable at times. But it allowed for a pretty immersive experience.
Sep 11, 2018 6:47 pm
Were those people PMing unsure if people were comfortable with their stuff, or was it an issue with them being uncomfortable with the content of other peoples' posts? I know the language and content of this game was pretty bad at some points. Very mature content warning when they make the movie for sure!

Two posts per day was great, though I doubt I'd be able to keep up with that any more, honestly.
Last edited September 11, 2018 6:48 pm
Sep 12, 2018 12:00 am
I'll come back anytime to this game !! Such a great group !
Sep 12, 2018 4:21 am
I PMed Len a few times during the game because I was really worried that Ygne's behaviors were just annoying other players. I really hope that wasn't the only reason we didn't continue, though. It was a really great game.

Len Inactive for 19 days

Sep 12, 2018 4:50 am
Naatkinson says:
Were those people PMing unsure if people were comfortable with their stuff, or was it an issue with them being uncomfortable with the content of other peoples' posts? I know the language and content of this game was pretty bad at some points. Very mature content warning when they make the movie for sure!

Two posts per day was great, though I doubt I'd be able to keep up with that any more, honestly.
I think it was mostly people wanted to make sure they weren't offending anyone else, or that people weren't taking things the wrong way. Yeah, I can't do 2 posts a day probably anymore. Back then, I was only running Isle of Dread and playing in only other game. And I thought I was maxed ... ha!
MoMo says:
I PMed Len a few times during the game because I was really worried that Ygne's behaviors were just annoying other players. I really hope that wasn't the only reason we didn't continue, though. It was a really great game.
MoMo, you weren't the only one sending concerned PMs, and it definitely wasn't the reason we stopped the game. If anything, it shows what a good person and responsible roleplayer you are to be making sure that everyone else is having fun too. I'm really glad you popped back in here; I've been fortunate to see these guys around the forums quite a bit since Isle of Dread stopped, but I haven't seen you much - how ya doing?
deadpool_qc says:
I'll come back anytime to this game !! Such a great group !
Agreed, deadpool. This group is great, and I will always give preferential treatment if one of you asks to join a game I run. But I'm interested in different things now, and I suspect most of you are too.

However, I'd be down for running a gritty, tier 2 (level 5-10) adventure sometime in the future for as many of you as I could convince.
Sep 12, 2018 5:05 am
lenpelletier says:
MoMo, you weren't the only one sending concerned PMs, and it definitely wasn't the reason we stopped the game. If anything, it shows what a good person and responsible roleplayer you are to be making sure that everyone else is having fun too. I'm really glad you popped back in here; I've been fortunate to see these guys around the forums quite a bit since Isle of Dread stopped, but I haven't seen you much - how ya doing?
That's a relief. Despite my worrying, it was a really fantastic and fun game, and I loved the group a lot.

I've been well, though. Thanks for asking. Really busy. This was actually my first post (IC or OOC) on GP in a few months. Haven't been able to participate in anything because I started teaching full time and I'm still getting my bearings. Hopefully I'll free up a bit and be able to play in something with you guys again.
lenpelletier says:
However, I'd be down for running a gritty, tier 2 (level 5-10) adventure sometime in the future for as many of you as I could convince.
I'd certainly love to, if I free up enough to play on GP again.
Sep 12, 2018 11:32 am
Most definitely, MoMo! Ygne might of not been Rygnar's favorite (that spot is reserved for Elspa; surprisingly followed by a close second, Jarvena) but she was probably mine. I mean you have a 250-some pound giant made of nothing but muscle, blood, and anger then you have little Ygne willing to step on his toes, call him on his bullshit, and swat his nose like a puppy that made an accident. I absolutely LOVED their potential dynamic and would have liked if they could of been friends, or mutual associates at the very least.

I think the main reason this game was so intensely wonderful was because of all the drama and tension we had in character was canceled out by our concern of whether or not we were overstepping ooc. It was made known that the character's actions were strictly that; I don't think any of us were playing a character but the characters were playing us. We took them in and acted as they honestly would. Then, after posting, we'd snap out of it and realize how fucked in the head these people are and apologize for their actions.

I think I can honestly say, this is the only group that I'd drop my "no more new games until I pick up my old ones" rule.
Last edited September 12, 2018 11:33 am
Sep 12, 2018 12:57 pm
This game is a PERFECT example of why I love PbP! I don't think it would be possible to reproduce a game like this in a face-to-face game. There was just too much description, RP that was just perfect, and so much interplay between the characters' varied personalities to do on the fly
Sep 12, 2018 1:48 pm
Naatkinson says:
This game is a PERFECT example of why I love PbP! I don't think it would be possible to reproduce a game like this in a face-to-face game. There was just too much description, RP that was just perfect, and so much interplay between the characters' varied personalities to do on the fly
I agree with you, this game is now (with Naatkinson's basic fantasy/pathfinder 2nd game) my favorite PbP game because of the groups we are playing with, how the characters can interact in good and bad ways and (as far as I know) all the players having a blast doing it that way. Now I have to admit I am lucky enough not only to have a group at home (close friends of more than 20 years) but I have played on PbP in not one but two games where the same kind of interactions and friendliness with people I have never meet in my life. So thank you guys for all that !!! Hope to still play with you for a long time...

Len Inactive for 19 days

Sep 12, 2018 11:54 pm
Although I won't be resuming this game, if somebody else wanted to take up the GM mantle I'd happily transfer control of the game to you :)
Sep 13, 2018 6:14 am
Thank you for saying so, HypCo! It's really a big relief that you liked Ygne. I was always amazed at how well you RPed Rygnar's conviction. It was really amazing. I feel the same about wanting Ygne and Rygnar to eventually find a way to respect one another and be an awesome pair. I'll keep holding out hope that one day this gets picked up again and it can be so!

I very much agree that everyone seemed to play their characters to a T, and that this game is a great example of what's possible in PbP but very difficult to recreate in face-to-face games.
May 14, 2019 6:51 pm
Having a lot of fun pulling stuff from this game for my Gods of the Fall campaign :P

Len Inactive for 19 days

May 14, 2019 8:25 pm
I noticed. You can't let this game go, can you? Haha!
May 14, 2019 8:32 pm
lenpelletier says:
I noticed. You can't let this game go, can you? Haha!
Nope! It was quite revolutionary for my ideas on what PbP could be! I've begun pulling stuff like this in a lot of my games though. Why make NPCs myself when there are so many already made for me?
May 14, 2019 9:00 pm
Sorry guys, just saw a light in the window and had to check who was up here ! You never know if someone decides to pick it up again...
May 14, 2019 9:05 pm
OH SHIT !!! LOL, I just realized who Frick is when you mentionned Ygne !!! That's so awesome !!

Len Inactive for 19 days

May 14, 2019 10:59 pm
Not the first time I've seen Frick out there in the wild!

Speaking of Ygne, MoMo and I have been talking about starting up sandboxy D&D games. I want to capture the grittiness and openness of Isle of Dread. This is the reason I'm dropping out of some dying games, so I can get a new one started.
May 14, 2019 11:14 pm
Glad to see I'm not the only one keeping this game in their list.
May 14, 2019 11:15 pm
Rygnar would never leave Elspa's side.
May 14, 2019 11:35 pm
I wonder what Moss would be up to...
May 14, 2019 11:48 pm
This game isn't leaving my list.

Were Ygne and Frick mentioned elsewhere?

Looking forward to another game with you guys, hopefully!

Len Inactive for 19 days

May 15, 2019 8:38 pm
Naat added them as NPCs in his Gods of the Fall game, which uses the Cypher system. Ygne has not yet made an appearance but Frick mentioned her name :)
May 15, 2019 8:39 pm
@MoMo, if you'd like to see, here is a link

@Len, it looks like everyone is still yearning for more 'dreadful' goodness :P
Last edited May 15, 2019 8:40 pm

Len Inactive for 19 days

May 15, 2019 9:06 pm
Heads up folks, I am starting up a new game, The Secrets of Xen'drik. Basically this is Isle of Dread 2.0

* Takes place in the Eberron campaign setting.
* Explores the lost continent of Xen'drik, land of the Giants
* Sandbox game with strongly motivated characters whose actions will have lasting consequences.
* Using 5e, characters start at 5th level. Any published race/class is go, plus the new Artificer. 4D6DL or PB for stats.
* Integrates some of the ideas I've been thinking around maintaining game flow despite PbP woes (eg: ghosting). Space-time is not always linear in Xen'drik, for example.
* Gritty, deadly action. Characters will probably die, but the company shall live.
* Hosted entirely on Discord. I love GP but I'd like to try that platform out.
* Character sheets made and tracked on dndbeyond, which integrate nicely into Discord.

If you're interested, let me know. Aiming to start generating characters in a few days.

https://www.tribality.com/wp-content/uploads/2017/09/xendrik-750x375.jpg

https://i.imgur.com/9BIkfw1.jpg
May 15, 2019 9:16 pm
Me, me, me !!! Choose me !!
Even if I read a lot on the setting, it would be my first time in Eberron !
Last edited May 15, 2019 9:18 pm
May 15, 2019 9:16 pm
I'm in!
May 15, 2019 9:30 pm
I sent in my confirmation through discord but I'll do it here, too!
May 15, 2019 9:42 pm
lenpelletier says:
Naat added them as NPCs in his Gods of the Fall game, which uses the Cypher system. Ygne has not yet made an appearance but Frick mentioned her name :)
Also, this is great! Ygne was so much fun to play, and I loved the bond she shared with Frick. I'm hoping to someday have another opportunity to play her.
May 15, 2019 11:03 pm
I'd like to play, but my caveat is that I don't know a lot about the setting.
May 15, 2019 11:34 pm
Neither do I, if it makes you feel better.
May 16, 2019 1:25 pm
When are the invites going out?

Len Inactive for 19 days

May 16, 2019 5:52 pm
Aiming for this afternoon. If I miss, it'll be on Friday at the latest. In the meantime, here is the D&D Beyond campaign link so you can get started building characters with the Eberron material (LINK) fixed!

Len Inactive for 19 days

May 16, 2019 5:53 pm
No worries if you don't know much about Eberron. It's part of the reason I'm focusing on the lost continent of Xen'drik, since 80% of the setting's lore is about a different continent. There are some important differences and I'm putting together a primer.
May 16, 2019 6:10 pm
I don't use dndbeyond much, but I tried to create a character manually. Is there an option to roll dice for attributes?
May 16, 2019 6:15 pm
There is not. There's an option for inputting scores manually though. So maybe just roll here?

Len Inactive for 19 days

May 16, 2019 6:29 pm
You can roll here or in the discord once the invite is sent.

Len Inactive for 19 days

May 16, 2019 6:30 pm
I think we'll use Matt Colville's rule that if your total modifiers are +2 or less you can reroll.
May 16, 2019 6:36 pm
4d6 drop lowest?
May 16, 2019 6:51 pm
rolling stats... so looks like 16,15,13,12,10,10 not bad.
Maybe I'll try the new artificer class...
Last edited May 16, 2019 6:54 pm

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (1334) = 11

4d6 : (5456) = 20

4d6 : (2453) = 14

4d6 : (3462) = 15

4d6 : (3314) = 11

4d6 : (1555) = 16

May 16, 2019 6:52 pm
Stats!

14, 13, 14, 13, 11, 11

Wow, my stats are super unimpressive :P
Last edited May 16, 2019 6:53 pm

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (1563) = 15

4d6 : (5235) = 15

4d6 : (6344) = 17

4d6 : (4543) = 16

4d6 : (2623) = 13

4d6 : (5313) = 12

Len Inactive for 19 days

May 16, 2019 6:57 pm
Here's the correct link to join the campaign!
May 16, 2019 7:01 pm
Now that I have my stats, I'm going to wait for the Discord channel so we can plan our characters together
May 16, 2019 7:03 pm
Rolling... Done.

Result = 13, 14, 9, 14, 12, 10
Last edited May 16, 2019 7:03 pm

Rolls

Attributes - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5531) = 14

4d6 : (1545) = 15

4d6 : (3124) = 10

4d6 : (4515) = 15

4d6 : (1426) = 13

4d6 : (3251) = 11

Len Inactive for 19 days

May 16, 2019 7:03 pm
Secretly I'm delaying because the isle of dread forum is almost at 2000 posts lol! j/k, I'll have the discord up today. Lots to learn, but the potential is interesting. If it turns out worse than regular GP we can always come back.
May 16, 2019 7:57 pm
I feel now that I must.

Edit: 11, 9, 13, 16, 9, 12

+3 total mod. As underwhelming as Matt Colville will allow me to be, but on the bright side there was a 16 out of it.
Last edited May 16, 2019 8:07 pm

Rolls

AB1 - (4d6)

(5331) = 12

AB2 - (4d6)

(1324) = 10

AB3 - (4d6)

(3454) = 16

AB4 - (4d6)

(3655) = 19

AB5 - (4d6)

(2324) = 11

AB6 - (4d6)

(2543) = 14

Len Inactive for 19 days

May 16, 2019 8:39 pm
When I said "4D6DL or PB for stats." the PB meant point buy. Looking at people's questions now I'm wondering if that wasn't clear. Feel free to switch to point buy if you like.
May 16, 2019 11:56 pm
Do you mean, if we're not happy with our 4d6DL results, we switch to point-buy?

Len Inactive for 19 days

May 17, 2019 12:41 am
If it was unclear that point buy was an option and you actually wanted to do point buy then yes, you can switch.
May 17, 2019 12:46 am
Nope, pretty satisfied so I'll keep them ! (16,15,13,12,10,10)
May 17, 2019 12:49 am
For me, it was clear that point-buy was a method of assigning attribute scores. I just wasn't sure during the follow-up whether the intent was a commitment to one over the other, which was my first impression, or if it was supposed to be "do both and pick the desired result."
May 17, 2019 12:59 am
I understood Point Buy was an option. But it is my fatal flaw that I cannot resist the temptation to roll. I almost did! I came close! I even made the character last night with point buy. But seeing everyone else rolling just broke me.

¯\_(ツ)_/¯
May 17, 2019 1:10 am
If rolling is an option, I almost always take it (just in case)
May 17, 2019 1:16 am
I just realized that the OOC thread alone has over 600 posts :O
May 17, 2019 1:18 am
Hurrah!
May 17, 2019 1:37 am
Not bad for an inactive game !
May 17, 2019 1:54 am
MoMo says:
¯\_(ツ)_/¯
\\\

You dropped this.
Last edited May 17, 2019 1:56 am
May 17, 2019 2:04 am
That I did. :( Oh well ¯\\_(ツ)_/¯
May 17, 2019 2:08 am
Also, for everyone's character building information, here's what I'm planning on:

Rue
Mark of Warding Dwarf
Rogue 5, Arcane Trickster

Without giving too much away, Rue is going to be Good-Aligned, and I'm tipping back and forth between Neutral and Chaotic. If people in the party lean lawful, then she'll be neutral for sure.
Last edited May 17, 2019 2:10 am
May 17, 2019 2:10 am
I'm thinking some sort of martial character for myself
May 17, 2019 2:13 am
I have a bard planned, for when Rue inevitably perishes.
May 17, 2019 3:44 am
I think I'll try an envoi warforged artificer (battle smith) wielding an infused heavy crossbow. All his attack spells will be "modified bolts". I don't suppose I could swap the Battle smith's special spells for the artillerist ?

Latest Artificer UA

It's gonna be my version of an "arcane crossbowman" instead of an "arcane archer"
Last edited May 17, 2019 3:47 am
May 17, 2019 3:52 am
MoMo says:
I have a bard planned, for when Rue inevitably perishes.
Oh man, I remember now how badly I want to play a College of Swords Bard :O They're SO cool!
May 17, 2019 4:35 am
Naatkinson says:
MoMo says:
I have a bard planned, for when Rue inevitably perishes.
Oh man, I remember now how badly I want to play a College of Swords Bard :O They're SO cool!
I have a ton of things that I want to play, and while I'm a firm believer that you can never have too many bards, I have other backup ideas if you want to be a whirling dervish. :)
May 17, 2019 5:45 am
I'm thinking of a barbarian. I cannot seem to disassociate this game from the fun Barbie memories. Whether I go half-orc or human is still up in the air!

EDIT: Well, if not barbarian, I'll stick with some kind of martial class. Maybe a monk?
Last edited May 17, 2019 6:01 am
May 17, 2019 3:52 pm
My Character: Arin the Changeling Bard, Spy background
May 17, 2019 4:44 pm
Finished her up last night.

Here's Rue, the Dwarf Arcane Trickster, Investigator background.

Edit: Looking at these first two characters, are not very wise so far!

Edit 2: Or strong!
Last edited May 17, 2019 4:48 pm

Len Inactive for 19 days

May 17, 2019 6:50 pm
The discord is live! https://discord.gg/4gTECFb

Also, check out the Eberron Primer document! It is just over 5 pages and will give you a good idea about the setting and some inspiration on how your characters can fit into this world.
May 17, 2019 7:50 pm
Tosh Hujaghur, half-orc champion.

I guess because I'm only a basic member of DnDBeyond, I don't have access to all the options. Creating a champion fighter still satisfies the need for rage-y melee, albeit on a smaller scale.

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