OOC Chat

load previous

Len Inactive for 19 days

Apr 21, 2017 6:05 pm
You guys mostly have it right, but here's a reminder on how the Hide Action works in our game:

Characters can take the hide action as an action (or bonus action for Ygne & Moss) on their turn when they get out of sight of enemy monsters (or lightly obscured for some race / class features). In theatre of the mind, creative use of the 'special features' of your environment will allow you to get out of sight.

To determine success, that character rolls a stealth check which is compared against the passive perception of your enemies to determine whether they can target you or not, and whether or not you gain advantage / sneak attack on them. If you hide in a suboptimal or obvious location (ex: you hide in the same place twice) you will have disadvantage on that stealth check.

Attacking always reveals your position unless you have the skulking feat and meet the conditions for that. Other things can reveal your position too, including movement & making noise.

It's hard to communicate in advance whether you will have adv / disadv on a stealth roll, plus there is a ton left to DM fiat in the rules, so it is convenient if players roll 2 checks and I'll sort it out and let you know. I will always use the first roll if you do not have either adv or disadv. In general, I want rogues to be rogues and will work with you so you can be sneaky bastards ganking things in the dark. Also, I think I'll start listing out the PP numbers for monsters so that you know where you stand without having to ask me.

Len Inactive for 19 days

Apr 23, 2017 2:20 pm
I probably won't be posting until more of us are together. I was trying to post for Frick and Ygne yesterday and realized I was controlling half the PCs and all the monsters in that particular part of the fight, which isn't good for anyone.

I decided just to wait until we have a functional group again rather than control 2 or 3 PCs as this time of many absences unfolds.

I am deleting Frick's post I made and we can start with Frick and Ygne when MoMo gets time. I think Naatkinson is back today and Jabes is gone until Wednesday, so Thursday is probably when things will start to smooth out.
Apr 23, 2017 3:06 pm
I'm ok with that.

Len Inactive for 19 days

Apr 26, 2017 4:24 am
Welcome back everybody! I figure we'll get the ball rolling as we'll have 5/6 players in full participation mode as of Thursday. Decided to finish off the first round before then.

It felt good to roll some dice again :)
Apr 26, 2017 4:26 am
Couple of questions:
Do you stack inspiration? I believe I still have one from the last time.
How far are the pirates from us and can we see how many?
Apr 26, 2017 4:40 am
I'm here briefly to check on things. Good news is that I'm doing well on my projects. Bad news is that there are still more of them. It'll get a bit better after tomorrow though. Thanks to everyone for bearing with me; I'm glad to see that Ygne is in good hands. I'll keep checking in and posting if I'm at a good opportunity to do so.

Len Inactive for 19 days

Apr 26, 2017 4:42 am
HypCo says:
Couple of questions:
Do you stack inspiration? I believe I still have one from the last time.
How far are the pirates from us and can we see how many?
That sorta depends on what you did during your turn, since you were first in initiative order. I'll put them at 90 feet from the base of the stairs at the start of your turn (which is about where you started the turn irc).

I don't stack inspiration, but if you are awarded inspiration and you already have it then I don't mind if you choose to "use up" the old one as soon as you roll your next d20.

Len Inactive for 19 days

Apr 27, 2017 8:34 pm
Hey everyone, we're going to try to ramp back up into full swing now that everyone is back (except MoMo, not sure where he stands but we know he's mostly AFK for this and next week). Thanks for everybody's patience!
Apr 27, 2017 10:13 pm
I've got a few days before anything else is due, and I can still probably post around those next few assignments anyway. So for the most part I should be all back and better with posting. Thanks for the patience and understanding.
Apr 27, 2017 10:23 pm
lenpelletier says:
Ygne jumps out of the shadows and trains her crossbow on the first Griffin attacking, yelling "Surprise, asshole bird!" as she pulls the trigger.
Also, I did want to say that this was primo Ygne RP.

Len Inactive for 19 days

Apr 27, 2017 10:49 pm
MoMo says:
Also, I did want to say that this was primo Ygne RP.
I feel connected to Ygne both on a metaphysical and molecular level. Glad to have you with us!
Apr 28, 2017 8:44 am
Jabes.plays.RPG says:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!
Hi everyone! Sorry for the extended absence. That was my first vacation in years! I'm back now, and looking forward to slowly getting caught up with all my games. Cheers!

Len Inactive for 19 days

Apr 28, 2017 4:17 pm
Welcome back Jabes! We paused for awhile because absences were pretty heavy, so there won't be too much catch up in this game.

It's been a perfect storm of absences lately, with at least 2 players out of the game at any given time in the past week or so. 4/6 players could probably move forward but it is exacerbated because the party is split. Looks like there are still more absences coming: CancerMan taking the weekend off and MoMo still in the thick of things at school, so I'm guessing we won't get back to the 2 posts per day frequency until next week. But I do really want to get back to that 2-posts per day frequency.

I've definitely been wracking my brain how to keep things fun and interesting while visiting Panitube. In some ways, I wish I had ignored the module's language barrier regarding the villagers so the PCs could interact more freely. Also, there feels like there is a ton of exposition going on. In addition, keeping things interesting for a split party has been challenging, but in a fun way. The fact that you discovered Auntie Zilla so quickly was not something I anticipated but was really fun (for me anyway!).

HypCo, I noticed you haven't posted anything about absences but your post frequency has been lower too; everything going okay on your side of things? I have been wanting to ask you how playing Rygnar has been after Ryte's death - still having as much fun as before?

Anyway folks, we're almost at 1000 posts! I hope the string of absences and heavy exposition hasn't dulled interest in the game and we can get back to full speed soon.
Apr 28, 2017 4:22 pm
My interest has not waned in the slightest and I'm really looking forward to getting back into full swing :)

As far as the language thing, I've found that to be more fun in person as you can act things out and look like a fool. I totally ignored it in my Out of the Abyss campaign on here, actually, at least for the majority of the game. That said, working around it in PbP isn't an issue for me, especially with the number of games I'm running, I don't have have downtime in play anyway lol
Last edited April 28, 2017 4:22 pm
Apr 28, 2017 7:37 pm
Yeah, everything is fine, I'm still here reading along. My post frequency is mostly due to Rygnar being a simple minded melee character on a ranged battlefield. If it wasn't for his loyalty and need to make sure Elspa is okay, he would of definitely just charged the ship because that is all Rygnar knows by himself. There's only so much I can post as a loyal guard dog while we wait in cover before it becomes repetitive and it becomes three worded posts of 'I follow Elspa', so I figured I'd save everyone the trouble.

With all that said though, I am still having as much fun, if not more, and am looking forward to Rygnar growing. I believe I said this before but Ryte didn't have much in terms of growth or wants, he didn't have any ambitions other than to kill his father which he did in his backstory. Rygnar is a meat slab of anger and blood lust who is only open to Elspa; while growth for him is at a stand still at the moment, I do have plans for him (which hopefully I can see them play out) and his wants is simple: Protect Elspa, a simple goal that no matter how many times he accomplishes it, he will never finish.
Apr 28, 2017 8:13 pm
Easily in my top 3 games ever, and the only one of those 3 that's a Pbp. I'm here till the end or till you get tired of me !
Apr 29, 2017 4:26 pm
lenpelletier says:
After tearing at Jarveena, they swoop up into the air again.
so I was wondering if Jarveena might get an OA on one of them. I know OA's should be melee so I imagine with her free hand she could reach for her dagger or even Leatha's rapier, get the OA in, and drop the weapon so she can attack with her bow on her turn. It would actually be more in-character if she used an arrow as an improvised melee weapon to deal 1d4 damage as per Improvised Weapon rules. Would it be possible for Jarveena to do that with proficiency?
Jabes.plays.RPG says:
OOC:
Target is Griffon 1. Unless I got an OA on it and somehow took it down, in which case target is Griffon 3. Unless Frick & Moss already killed it, in which case Griffon 2.
I hope it's ok to nominate several targets like that, dependent on the results of the actions of those that acted ahead. If the target turns out to be Griffon 3 then I believe Jarveena gets Sneak Attack damage on it.
What happens if you successfully make a Trip attack on an airborne target, say a griffon? No effect? Target falls to the ground? Falls to the ground prone? Now, what if the target was the rider? Would you perhaps knock it out of its saddle and send it plummeting to the ground?
Hey, I am loving this game too! :-D

Len Inactive for 19 days

Apr 29, 2017 6:18 pm
Jabes: Regarding OA, I suppose you could use your bow as an improvised weapon for a melee attack and flavour it as a dagger or arrow attack in the narrative. However, you are not proficient with improvised weapons (that needs the Tavern Brawler feat) so you won't get your proficiency bonus. So, go ahead and roll it if you like :)

Regarding trip attacks on airborne targets: If an airborne creature is knocked prone, it falls out of the sky unless it has the hover property. If a rider is knocked prone they would fall to the ground. Falling damage is 1d6 per 10 feet fallen.

Yes, it is okay to nominate several targets. I'll figure it out :)

Most importantly, how are you making those horizontal lines in your post?! I'm assuming they are not just underscores because i can't select them and the page source lists them as an hr tag. Oh nevermind, i found it!

                                                                       THIS IS COOL


Hmm, was able to pseudo center things as well with the HTML code for nonbreaking space. Makes me wonder what other tricks are possible?!
Apr 29, 2017 11:32 pm
lenpelletier says:
Anyway folks, we're almost at 1000 posts! I hope the string of absences and heavy exposition hasn't dulled interest in the game and we can get back to full speed soon.
Interest is as sharp as ever, and I don't see that changing anytime soon. :)

Len Inactive for 19 days

Apr 30, 2017 6:01 am
Naatkinson says:
My interest has not waned in the slightest and I'm really looking forward to getting back into full swing :)
deadpool_qc says:
Easily in my top 3 games ever, and the only one of those 3 that's a Pbp. I'm here till the end or till you get tired of me !
Jabes.plays.RPG says:
Hey, I am loving this game too! :-D
MoMo says:
Interest is as sharp as ever, and I don't see that changing anytime soon. :)
Right back at you all :D Thanks for the positive reinforcement!
load next

You do not have permission to post in this thread.