Apr 21, 2017 6:05 pm
You guys mostly have it right, but here's a reminder on how the Hide Action works in our game:
Characters can take the hide action as an action (or bonus action for Ygne & Moss) on their turn when they get out of sight of enemy monsters (or lightly obscured for some race / class features). In theatre of the mind, creative use of the 'special features' of your environment will allow you to get out of sight.
To determine success, that character rolls a stealth check which is compared against the passive perception of your enemies to determine whether they can target you or not, and whether or not you gain advantage / sneak attack on them. If you hide in a suboptimal or obvious location (ex: you hide in the same place twice) you will have disadvantage on that stealth check.
Attacking always reveals your position unless you have the skulking feat and meet the conditions for that. Other things can reveal your position too, including movement & making noise.
It's hard to communicate in advance whether you will have adv / disadv on a stealth roll, plus there is a ton left to DM fiat in the rules, so it is convenient if players roll 2 checks and I'll sort it out and let you know. I will always use the first roll if you do not have either adv or disadv. In general, I want rogues to be rogues and will work with you so you can be sneaky bastards ganking things in the dark. Also, I think I'll start listing out the PP numbers for monsters so that you know where you stand without having to ask me.
Characters can take the hide action as an action (or bonus action for Ygne & Moss) on their turn when they get out of sight of enemy monsters (or lightly obscured for some race / class features). In theatre of the mind, creative use of the 'special features' of your environment will allow you to get out of sight.
To determine success, that character rolls a stealth check which is compared against the passive perception of your enemies to determine whether they can target you or not, and whether or not you gain advantage / sneak attack on them. If you hide in a suboptimal or obvious location (ex: you hide in the same place twice) you will have disadvantage on that stealth check.
Attacking always reveals your position unless you have the skulking feat and meet the conditions for that. Other things can reveal your position too, including movement & making noise.
It's hard to communicate in advance whether you will have adv / disadv on a stealth roll, plus there is a ton left to DM fiat in the rules, so it is convenient if players roll 2 checks and I'll sort it out and let you know. I will always use the first roll if you do not have either adv or disadv. In general, I want rogues to be rogues and will work with you so you can be sneaky bastards ganking things in the dark. Also, I think I'll start listing out the PP numbers for monsters so that you know where you stand without having to ask me.