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Jun 16, 2017 7:14 pm
I'll take one.
Jun 16, 2017 9:45 pm
lenpelletier says:
JARVEENA and MOSS
Moss's stone gets the attention of the shadows lurking within the tree. You hear a low rumbling sound that might be a purr or a growl, which is then echoed by another purr. Then third, and a fourth.

After a few experimental sniffs in the air, the shadows flood the far end of the trunk with light as two of they push through the rotten walls and exit it though the sides. The now-illuminated shadows reveal brightly coloured plumage and razor-sharp claws. 4 feathered lizards the size of leopards approach the sound at the front of the tree trunk, two from the outside and two from the inside.

Quick question, do we have a surprise round ?

Len Inactive for 19 days

Jun 16, 2017 11:07 pm
deadpool_qc says:
Quick question, do we have a surprise round ?
Surprise round isn't the right term, but I know what you mean. Whether creatures are surprised or not is determined after combat is initiated*, so you can't know for sure before you pull the trigger on the ambush. When appropriate, I try to telegraph how things are going through the monsters' actions, and a player can judge how secure their hiding spot was by how high their stealth check was.

So, the question you have to ask yourself is: do you think you will have surprise?

* by comparing the ambusher's stealth check to the passive perception of those being ambushed
Jun 16, 2017 11:51 pm
The surprise round is actually Round One of combat. If a creature is surprised, it just can't act that round, but it's treated no different than any other round
Jun 19, 2017 1:03 am
lenpelletier says:
I'll post more on the specifics of how to ambush in this game. I know every DM does it differently because there is a lot of room for interpretation in the rules. For example, lots is left up to DM choice, such as whether or not the enemy can see you. 

To avoid playing "Mother, may I?" for the whole game I'll post a bit of clearer set of expectations soon.
I know Len posted the specifics as promised, but I can't seem to find it! Just wanted to review because in this encounter Jarveena has been shooting from hiding. I've not been applying advantage on any attack rolls as I can't remember how the rules work.

Thanks!
Last edited June 19, 2017 4:17 am

Len Inactive for 19 days

Jun 19, 2017 5:03 am
Yeah, weird that I can't find them either. The short answer is: if you attack while hidden, you have advantage on the attack roll. After the attack succeeds or fails, you are no longer hidden.

The long answer is more complicated and it's something I want to revist. To start with, here are the RAW rules:
[ +- ] RAW Hiding Rules: D&D Basic Rules p. 60
There is also a great Sage Advice segment from Jeremy Crawford on the Dragon Talk Podcast where the man who wrote the rules discusses how they work and why he chose to make them work that way. I love listening to JC talk game design.

In our game, I have broken RAW to allow for hiding in combat even when not definitely behind total cover or heavily obscured. With doing combat in the theatre of the mind, it is hard for players to know for sure if their characters are unseen without asking. And, because "asking the DM" can take a day or more in PbP, I decided to share the responsibility of deciding whether your character was seen with you, the players, through the "Battlefield Features" or "Interesting Features" mechanic (I should standardize the terminology).

I suppose this is like creating customizable zones that a player can define as "heavily obscured" with a good enough narrative. A player invokes Batlefield Features (like "Dense jungle foliage" or "Waist-deep bloody water") narratively to gain a one-time bonus for creative or cinematic descriptions. Although I technically arbitrate whether the attempt was successful, that's mostly just a technicality to prevent people from abusing it. Mostly gives players the freedom to do the cool things their character is meant to do. The party's rogues have used these features well to hide, giving them sneak attacks and gain advantage on attacks.

I will take this opportunity to remind everyone that the Battlefield Features are meant to grant a one-time bonus. For example, you can hide in the "Dense jungle foliage" once with full support from me, but if you do it every round then I will probably say the monsters are getting wise to your shenanigans and you cannot attempt to hide there anymore. Then again, I might not say that. I remember when I witnessed MoMo's crocodile-like tactics in the bloody water of the Shambling Mound encounter and it was just so fucking cool that I didn't once say no to Ygne's attempts to hide because they were so cinematically awesome.

Ultimately, my system is no more dependent on petitioning the DM than the RAW rules, but it does give you the context and freedom to try things that make sense to the scene. It works as smoothly as it has so far because you, the players, aren't trying to abuse it and have a great sense of cinematics.

Does that help?

Len Inactive for 19 days

Jun 19, 2017 5:16 am
PS: Happy father's day to all you dads in the group!
Jun 19, 2017 9:58 am
Thx ! Happy fathers day to you too !
Jun 19, 2017 10:27 am
lenpelletier says:
I remember when I witnessed MoMo's crocodile-like tactics in the bloody water of the Shambling Mound encounter and it was just so fucking cool that I didn't once say no to Ygne's attempts to hide because they were so cinematically awesome.
Oh, man, I didn't even realize. Thanks for being so flexible, when it favors a cool scene.
lenpelletier says:
PS: Happy father's day to all you dads in the group!
Thank you, and allow me to echo this sentiment!
Jun 19, 2017 10:31 am
Quote:
Does that help?
It sure does! Thanks! :-)
Quote:
PS: Happy father's day to all you dads in the group!
Am I the only non-dad in the group? Happy father's day, fellas! :-)
Jun 19, 2017 11:16 am
We can be non-dads together. Happy *belated* Father's Day.
Jun 21, 2017 12:43 am
Going to be interesting to see how this plays out :(
Jun 21, 2017 12:54 am
MoMo says:
Going to be interesting to see how this plays out :(
Hopefully with far less player death than I'm imagining!
Jun 21, 2017 10:51 am
I will more than likely opt in for non-lethal damage to PC's, if it comes to that. I've probably said this already and sound like a broken record at this point but, while Rygnar would love to cleave everyone in half that looks at him or Elspa wrong regardless of who they are, HypCo does not. This is a really great group and I can see us overcoming this, whatever happens.

Len Inactive for 19 days

Jun 21, 2017 9:26 pm
Wow this is all unfolding (unraveling?) super fast, and sort-of at the speed of posting rather than the consistent internal time of the game. I'm going to give Frick time to respond before moving forward.

Len Inactive for 19 days

Jun 23, 2017 10:06 pm
Hey everyone, going camping for the weekend, probably won't be able to post until monday. Might get a few posts through on my phone if I can get a signal. Sorry to leave at such a tense moment!

Len Inactive for 19 days

Jun 26, 2017 7:26 am
This post summaries languages in the setting, if anyone has forgotten to assign those proficiencies, like Naat.
Jun 26, 2017 1:02 pm
HypCo says:
Rygnar draws his greatsword and imposes himself between Elspa and the seventh, his veins begin to pop out and swell in his neck as his muscles tense up.
https://media.giphy.com/media/T0SJVVm2b1DJm/giphy.gif

Len Inactive for 19 days

Jun 27, 2017 5:34 am
LOL!

Len Inactive for 19 days

Jun 27, 2017 5:35 am
And who would have thought Ygne would become the moral compass of the group?
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