May 27, 2017 5:44 pm
One last comment: if there is a next time for PC vs. PC violence, let's try MoMo's suggestion of doing it narratively. If it doesn't work out well, we can always fall back on initiative rolls. I think everyone here is a the calibre or role player and story teller that could make this work well. Sometimes the dice do add some interesting story consequences, but let's at least give MoMo's technique a try.
Also, thanks to HypCo for always taking cool risks in this game. It doesn't always succeed, but it always makes the game interesting. Many of the memorable scenes of this game are direct consequences of the risks you have taken.
And Ygne ... oh man, Ygne is one of the most interesting characters I've seen in an RPG. She's great, MoMo. I'm curious as to how she grows from this incident. I foresee some petty pranks; Rygnar might be waking up with fire ants in his bedroll or something in the near future :)
Also, thanks to HypCo for always taking cool risks in this game. It doesn't always succeed, but it always makes the game interesting. Many of the memorable scenes of this game are direct consequences of the risks you have taken.
And Ygne ... oh man, Ygne is one of the most interesting characters I've seen in an RPG. She's great, MoMo. I'm curious as to how she grows from this incident. I foresee some petty pranks; Rygnar might be waking up with fire ants in his bedroll or something in the near future :)