OOC Chat

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Mar 8, 2017 11:33 am
I hope no one gets concerned that Ygne is being too aggressive. She's just being sassy cause Ryte was hitting the nail on the head, even if she can't see the truth in that.
Mar 8, 2017 2:11 pm
Nope, you're all good by me.
Mar 8, 2017 2:56 pm
Yeah it's consistent with your character. In fact, I considered having Jarveena form an angry girls' club with Ygne but it didn't feel quite right.
I hadn't decided whether Jarveena would scavenge or not (she definitely wants to, but Elspa has a point: with the trogs around, they need to find shelter). But if Ygne is scavenging then we're all sticking around for an hour (scavenging or not) unless we split up, yeah?
Mar 8, 2017 3:09 pm
Jabes.plays.RPG says:
Yeah it's consistent with your character. In fact, I considered having Jarveena form an angry girls' club with Ygne but it didn't feel quite right.
They're just too angry!
Jabes.plays.RPG says:
I hadn't decided whether Jarveena would scavenge or not (she definitely wants to, but Elspa has a point: with the trogs around, they need to find shelter). But if Ygne is scavenging then we're all sticking around for an hour (scavenging or not) unless we split up, yeah?
I'm fine with holding my scavenging until after we've found camp? Keep the same result, but just change when it happens. Someone could just tell Ygne to come along and then she'll do what she does at the new site.
Mar 8, 2017 3:44 pm
MoMo says:
I'm fine with holding my scavenging until after we've found camp? Keep the same result, but just change when it happens. Someone could just tell Ygne to come along and then she'll do what she does at the new site.
Ok, I went ahead and did that. I hope that's okay with everyone. Thanks, Matt! :-)
I apologize for Jarveena's inconsistent "accent." I'm trying to approximate her mangled, cut-tongue speech by dropping sibilants and so on but sometimes it's just going to be unintelligible. :-P
Last edited June 19, 2017 12:41 am
Mar 8, 2017 3:59 pm
Jabes.plays.RPG says:
I apologize for Jarveena's inconsistent "accent." I'm trying to approximate her mangled, cut-tongue speech by dropping sibilants and so on but sometimes it's just going to be illegible. :-P
I feel like I'm having a similar consistency issue with Ygne's broken common (or sometimes a lack thereof), and she doesn't even have the problem Jarveena has :P No need to apologize.
Mar 8, 2017 4:09 pm
I'm always inconsistent with accent and speech patterns, in general. It's something that I really struggle with.

Len Inactive for 19 days

Mar 8, 2017 6:44 pm
So Ygne's first hour of searching yielded nothing, but she can try as many times as you like. And, of course, others are welcome to search as well. You can also commit to several hours of search and roll a d100 for each hour you search, but you'd probably want to work that out as a group to make sure we don't have the situation where one character is searching all day while everyone else moves somewhere else.
Mar 9, 2017 1:52 am
lenpelletier says:
Those searching for shelter: CancerMan, you suggested looking in the other caves OOC, so I'll get it started with that. A quick conversation with the group, who have seen several miles of the beach, reveals there is no particularly advantageous terrain along the coast. You could start exploring the sickly jungle for a better spot, or spend your time making a makeshift fortification by dragging debris to make cover, chokepoints, digging pit traps etc (this will definitely be a montage in the movie adaptation of our game).
I want the montage! :-D But we don't seem to be on the main isle yet.

Len Inactive for 19 days

Mar 9, 2017 3:05 am
Jabes.plays.RPG says:
I want the montage! :-D But we don't seem to be on the main isle yet.
Yep, you don't have to stay on this stinky troglodyte-infested island.

Len Inactive for 19 days

Mar 9, 2017 6:25 pm
I'm hoping to move the game forward today. Here is a summary of the game so far!

WHERE ARE YOU?

You shipwrecked are on the beaches of a troglodyte-infested island. The beach is many miles long and strewn with the wreckage and corpses from your ships. Supplies may be salvageable. There are 6 caves full of fresh corpses and long-dead skulls, and a cache of recovered bronze swords, daggers, and other metal junk.

Jarveena discovered that her captain is dead, her body desecrated. The rest of her body was likely dragged into the jungle.

Frick recovered a journal in a leather case. Frick (and eventually Ygne) recognize the case as something their captain always kept on his person at all times. Inside is a map that indicates that the island you are on is part of a much larger group of islands. The journal is thick with information and will require time to study.

It is 10am (Ygne is searching till 11am).

WHAT IS HAPPENING?

It sounded to me like the group's priority was to find shelter. The beach is a precariously exposed position, so options include:

1. Moving into the jungle to find more defendable terrain.
2. Building fortifications on the beach using the wreckage.
3. GTFO of this island and go somewhere else.
4. Something else entirely.

Options for scavenging supplies exist, mechanics are summarized here.

Reading the journal that Frick discovered would also be a good way to spend time. A couple hours would give you a good gist of its contents.

Let's pick a direction and move the game forward :)

Len Inactive for 19 days

Mar 10, 2017 9:07 pm
You guys sure are getting some good rolls on your d100!
Mar 10, 2017 9:27 pm
Elspa is going to need some herbs to craft a remedy for the poison affecting her. However, I won't try to derail the group as we head inland. Is it possible to keep an eye out for supplies while we travel?

Len Inactive for 19 days

Mar 10, 2017 9:38 pm
The poison condition only lasts 1 round. That's why you have to make another saving throw at the beginning of your turn if there are still trogs nearby. You become immune for 1 hour if you succeed.

You CAN search for herbs to make antitoxins while you travel. It would be like foraging, except you would produce an antitoxin by the end instead of food and water. The check would use your wisdom mod + herbalism kit proficiency. Like all roles, somebody could assist to give you advantage.

TL;DR: Elspa not poisoned right now.

Edit: this true specifically for Troglodytes, not all poisons

Len Inactive for 19 days

Mar 11, 2017 1:45 am
How do people feel about me rolling for characters on your behalf? Such as initiative or impromptu skill checks? Would you rather wait for players to read the message and roll themselves or just have me roll for you to speed things up?
Mar 11, 2017 1:46 am
lenpelletier says:
How do people feel about me rolling for characters on your behalf? Such as initiative or impromptu skill checks? Would you rather wait for players to read the message and roll themselves or just roll for you?
Roll away! Anything that speeds the game up
Mar 11, 2017 2:27 am
What Nate said.
Mar 11, 2017 2:58 am
I concur.
Mar 11, 2017 3:13 am
I don't mind
Mar 11, 2017 12:11 pm
With the rolls I've been getting in some of my other games, I don't mind either.
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