OOC Thread

load previous
Feb 25, 2017 5:28 am
I'm not sure where to list weapons. In equipment? I mentioned above about the forearm "Buzzer" and Quarterstaff.
Or, does it go under "Attacks"?

I have the "Warding Shield" listed in my equipment, so does that make my "Armor" +1?
Or, was it already +1, and with the Warding Shield, it's now +2?
Feb 25, 2017 5:46 am
Godric says:
I'm not sure where to list weapons. In equipment? I mentioned above about the forearm "Buzzer" and Quarterstaff.
Or, does it go under "Attacks"?

I have the "Warding Shield" listed in my equipment, so does that make my "Armor" +1?
Or, was it already +1, and with the Warding Shield, it's now +2?
You can list your weapons under Attacks. Light weapons are recorded with a -1 modifier since they reduce the difficulty of the attacks by one step. Light weapons deal 2 damage, Medium weapons deal 4 and Heavy deal 6. As a glaive, you could wield any type of weapon with no penalty.

Warding Shield is a Special Ability that only gives you +1 Armor if you carry a shield. If you don't carry one, it doesn't do anything. A shield by itself doesn't give you any Armor, but it does provide an Asset on all Speed Defense tasks (making it easier for you to dodge/block the attack).

If you wear Light Armor and carry a shield, your Armor rating would be at 2.
Feb 25, 2017 5:50 am
Okay, I think I have it all on there now... thanks!
Feb 25, 2017 8:35 am
I think I have a concept in mind now. Zippo is a Graceful Glaive who Wields Two Weapons
Feb 25, 2017 3:11 pm
Thanks for posting this game & also for accepting me to play
I've just finished GMing my 1st IRL game (Having completed the New GM Month with MCG) but I'm looking forward to trying my hand as a player... & also really wanted to try the Cypher Play games but have no FLGS close enough

Think I have everything right for my character...
I have no need of armour or weapons, can I change them out for extra shins/Equipment?
Feb 25, 2017 9:15 pm
Great! That's the full lineup then.
[ +- ] Zippo
[ +- ] Zandoran
Feb 25, 2017 9:18 pm
WillAdams says:
I have no need of armour or weapons, can I change them out for extra shins/Equipment?
You can either pick up two more pieces of equipment or start with an extra 12 shin.
Feb 25, 2017 9:41 pm
[ +- ] Zippo
Feb 25, 2017 9:52 pm
No, it's me, I originally designed him as a Swift Glaive, but then changed to tough... Obviously l forgot to amend the title... Thanx

I've added a first aid kit & flute to me EQ if that's alright?

Now that we have a full compliment of players I'll work out connections etc and load a Back story
Feb 25, 2017 11:54 pm
SelectiveAmnesia says:
I believe I already have stepped back Speed. 10 from Glaive, +2 from Stat Point, +2 from Graceful, -1 for Armor.
My bad. In my calculations, I had marked down you putting more of your stat points into Might, which threw off everything else. You're good to go.
Feb 26, 2017 12:03 am
WillAdams says:
No, it's me, I originally designed him as a Swift Glaive, but then changed to tough... Obviously l forgot to amend the title... Thanx

I've added a first aid kit & flute to me EQ if that's alright?
Yep, that's fine with me. You can choose one more Fighting Move for Zandoran. As a Glaive, you pick two, but I'm only seeing one on your sheet (No Need For Weapons). Considering your other selections, 'Trained Without Armor' might be a natural choice, but you can take your pick from any of the Tier 1 moves (remember there are additional moves listed in Character Options).
Feb 26, 2017 12:13 am
njohn858 says:


Yep, that's fine with me. You can choose one more Fighting Move for Zandoran. As a Glaive, you pick two, but I'm only seeing one on your sheet (No Need For Weapons). Considering your other selections, 'Trained Without Armor' might be a natural choice, but you can take your pick from any of the Tier 1 moves (remember there are additional moves listed in Character Options).
Strange, I'm sure I had Trained Without Armour on the sheet... Musta skipped it by accident..

Also I see Tough is supposed to give me an extra light weapon, can I'll keep it as a family heirloom in my back story
Feb 26, 2017 11:10 pm
So, backstories and player connections....below is the character lineup. Do you want to assign your Character Connections (as outlined in each of your Foci) or decide them randomly?

Mig Lanten, a Resilient Glaive who Defends the Weak
OOLIN, a Mechanical Jack who Fuses Mind & Machine
Ythindra, a Hideous Nano who Works Miracles
Crash, a Cruel Jack who Gazes into the Abyss
Zippo, a Graceful Glaive who Wields Two Weapons at Once
Zandoran, a Tough Glaive who Needs No Weapons


As far as your backstory goes, I'll give you plenty of leeway to define yourselves with, but here's the starting point of the adventure:
Quote:

https://dl.dropbox.com/s/dcvd1d51859xaf1/Thaemor.jpg

You are from various small villages in a forested area in a country called Thaernor. For various reasons you have left your birthplace to travel the road, which eventually leads to Thriest, which to your villager ears sounds like an exotic place full of wonder and opportunity. Some of you may have grown up together, and you've spent several days traveling along the road, stopping at villages or established campsites for mutual safety from bandits and wild creatures. Most of the road is drit, but there are occasional slightly elevated stretches where fitted pieces of stone or synth show through, indicating that this was built by a previous civilization. The durable road means trade is common, mainly for animal pelts and exotic wood, but hunters sometimes find ruined structures in the wilderness, which draws explorers looking for the numenera.
So whatever your origin story is, thats's where it needs to end up. Whether you want to be from a distant city and relocated to Thaemor or grew up there or woke up one morning to find yourself in completely new surroundings, I'll be fine with pretty much whatever. I'd recommend not painting with too fine a brush though, as you'll be able to spend 2XP to retroactively define a piece of your background which will translate to in-game benefits.
Feb 27, 2017 3:28 am
This is my first Numenera game. To be more accurate: someone started a game here some time ago which I joined but it hardly got off the ground before it died.

I fell in love with the setting when I read the rulebook! I love the idea of the numenera themselves - the detritus of past civilizations rising and falling. So I wanted a character whose story revolved around that. I almost built a Nano but ended up with OOLIN, the Mechanical Jack who Fuses Mind and Machine.

https://s-media-cache-ak0.pinimg.com/originals/aa/19/45/aa1945ed4c41ddb1624c8f246082eb31.jpg

OOLIN remembers little from her past. She knows that she is on the run from the shady organization that gave her her cybernetic implants. She has no idea for what purpose they 'built' her but she knows that for some reason they tried to destroy her. The organization attempted to destroy her remotely but all that accomplished was severing what control, communications and tracking link they still had on her. So she's in the wind, and trying to build a life of her own. Are they still looking for her? Who knows?

She has never had a name, only an alphanumeric designation/callsign. From what little she remembers from her time in the laboratories of the organization that made her what she is, they've only ever addressed her this way: N1700. It is etched onto the sole of her right foot. After she escaped, lost and alone, she has on occasion had to give her name to people she's met. "OOLIN". (which is N1700 read upside-down, of course!)

OOLIN wants to learn all she can about the numenera. She collects cyphers and implants - particularly those that augment her mind, though in order to survive in the world she's not above acquiring those that enhance her physically as well.

As for connections, if OOLIN met one of the glaives (on first glance, Mig or Zippo, maybe) on the road then she would definitely stick to them for safety.

One of the suggested connections ftom the book is [insert name here] knows a few things that can help when OOLIN's implants malfunction. That sounds to me like Ythindra, maybe?
Feb 27, 2017 10:11 am
I haven't had the time to write out a full background yet, but I'm thinking Zippo was/is a caravan guard, so he's well traveled.

My suggested connection is: Pick one other PC. You have trained with this character so much that if the two of you stand back to back in a fight, you both gain a +1 bonus to Speed defense tasks.
Feb 27, 2017 3:33 pm
Crash has lived off the scraps of society for as long as he could remember, watching, mimicking and hunting to quench the hunger inside him. Always alone, on the outside watching and waiting. He got his name from when he was younger as a ‘child’ one who would shambling and rush through the forests chasing his prey making feral noises with the anticipation of eating his prey. A wife’s tale at times he found out for what happened to bad children, the Crashing Thing will come and get you if you go into the forests alone at night. As he got older he learned and stopped attacking the livestock of villages as he moved around quite a bit since sometimes he would cause problems for people due to misunderstandings while other times they just didn’t like the look of him. He’d learn to hunt what would not be missed, predators in the area causing problems or vermin although he would hunt vermin in greater amounts since they weren’t very filling sometimes supposed criminals were never found for a reason. As he grew older due to his nature he was oddly quick to figure out people since he was one to always watch first versus think what he would do. Acting like others instead of his first impulse meant he could manipulate people at times, it wasn’t something he needed to hunt but it kept people from stopping him from doing so. Thriest eventually seems to be on the way of Crash’s nomadic path. A place of great wonders might mean a lot of different people. Maybe even a place where he could stay inside at night.

Thoughts of meeting others and hunting with them in a ‘pack’ sounds beneficial since Crash could eat until his belly is full.

For connections I’ll need two people that have come across Crash and seen him sprint off the road to attack a wild animal and draggin back a piece eating it while continuing down the road, it might be a bit off since to Crash it’s the same as when someone’s eating a piece of fruit. After which he lets out a long satisfied sigh. (They know that it’s beneficial for Crash to kill and eat a creature every few days, and they often work together to make sure that happens.)
Once I figure this part out I'll update my sheet.
Feb 27, 2017 4:24 pm
The Lanten family tree reveals a long line of ancestors who've served as Constables in a small town in the region of Navarene, called Fasten. Mig, and his lineage, are known to everyone and opinions vary. Despite an occupation that rewards suspicious hunches, Mig is good-natured and leans on humor to diffuse tense situations, and he likes to give people the benefit of the doubt. He has a knack for reading people’s tells; those micro facial movements that convey an individual’s mood and disposition. To Mig, people are open books.

His gift for empathy helps him navigate social situations and control them to avoid misunderstandings and prevent useless conflicts from erupting. But, the constant bombardment of emotions from those around him takes a toll. He used to wear his heart on his sleeve, but ever since the Incident, he tries to close himself off and remain inscrutable to others out of a sense of self-preservation.

His family’s creed: In essentials, Unity. In non-essentials, Liberty. In all things, Charity. Someone has to stand up for the helpless, the weak, and the unprotected. Mig believes this duty (more like an inheritance than an obligation) falls to him—and has thus spent much of his life watching out for people. When he sees someone in trouble, he is the first to lend his hand. He might give up his last shin to help the hungry, take a beating to save a person from the same, or call on his own friends to tackle an injustice wherever it might lead.

He bears many scars from previous conflicts, but for each scar, he carries a token of someone’s gratitude—a permanent currency. His self-imposed exile has led him to wander, righting wrongs where he can, and moving on before he makes too strong of an impression and word reaches those that would see him hang for his political indiscretion.

The Incident:
Some time ago, Mig took the side of an outsider, defending them from the retribution of his town’s council. They were scapegoated for a crime they couldn’t have committed. But it was an easy conviction for the council. Mig, slipped in and freed the accused under cover of night, choosing to be banished forever with this stranger—but choosing Truth. Her name is OOLIN.
Last edited February 27, 2017 4:26 pm
Feb 27, 2017 6:20 pm
Zippo grew up in a martial family. His whole family were members of the same mercenary company, and growing up he got training from the best fighters, grooming him for command.

It was when he got older that he realized that the jobs they were taking were for really bad men, doing horrible things. One day, he got the order to kill a baker's son to send a message. When he refused, he had to kill his companions in self defense. He gave all his money to the baker so he could get his family to safety.

Having nowhere else to turn, Zippo took work as a caravan guard. Each job taking him further away from his family and the mercenary company.

This is where he first met [OTHER PC], and the two trained together on their travels.
Feb 27, 2017 6:31 pm
SelectiveAmnesia says:
This is where he first met [OTHER PC], and the two trained together on their travels.
"Birds of a feather..." :)
Feb 27, 2017 6:34 pm
https://s-media-cache-ak0.pinimg.com/736x/27/f8/f3/27f8f39a02f1b2edc5fbd16e329bc7c7.jpg

Zandoran was left at the doors of the Temple of Eternal Dawn when he was but a small child. The Monks there took him in and raised him as one of their own. Training focused on the synergy of three components to create a TRUE WARRIOR; Combat Skill, Strong Spirit and Healthy Body. The body has to be free of tension, filled with endurance, flexibility, effortless movement and explosive potential.
Zandoran trained hard and prised quickly through the ranks. One day, soon after the 15th anniversary of his arrival at the temple a fellow Monk returned from a sojourn with a package addressed to Zandoran. The package contained a Katar emblazoned with a Coat of Arms but nothing else. When Zandoran questioned his friend he was told that the package had been in the Monks room one evening with no clue as to how it got there…
Curiosity got the better of him and so Zandoran approached the head of his order and asked permission to travel the world and seek the owner of the blade…

Needing some shins to fund his expedition he hired himself out as a body guard to [Ythindra??]
Zandoran feels that Zippo probably looks down on him for not using "real" weapons in a fight
Last edited February 27, 2017 6:59 pm
load next

You do not have permission to post in this thread.