OOC Thread

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Mar 3, 2017 9:40 am
WillAdams says:
As long as Ythindra and Zippo are ok with me choosing them for my connections I'm good. Cos then with them and holding Crash's key I'm connected to 3 PCs
I'm good :)
Mar 3, 2017 2:19 pm
Connections if I recapped correctly I think:

Mig Lanten, Bodyguard for OOLIN, Zippo and Mig have practiced group tactics (speed defense bonus)
OOLIN, Charge of Bodyguard Mig, Looks at Ythindra as supernatural (Demon?), Ythindra can help when OOLIN's implants malfunctions
Ythindra, Charge of Bodyguard Zandoran, Kindered spirit in Crash, Opts to help Crash hunt versus the alternative, knows how to help when OOLIN's implants malfunction
Crash, Lets Zandoran hold his manacle key, Ythindra helps him hunt versus the alternative
Zippo, Think's Zandoran should use real weapons, Zippo and Mig have practiced group tactics (speed defense bonus)
Zandoran, Bodyguard of Ythindra, keyholder of Crash's manacles, thinks Zippo thinks he should use actual weapons
Last edited March 3, 2017 5:32 pm
Mar 3, 2017 3:51 pm
@Remnant Thanks, I was starting to do the same thing. I was getting weary of scrolling back and forth across four pages of posts to figure that all out!

Quite a diverse set of people/connections. I'm curious to see what objective/mission/task has us all "joined together."
Last edited March 3, 2017 3:56 pm
Mar 3, 2017 4:03 pm
Hopefully when njohn858 gets back he could add a party thread so we can post our backgrounds and connections there so we don't have to dig through the ooc
Mar 3, 2017 4:04 pm
Godric says:
Quite a diverse set of people/connections. I'm curious to see what objective/mission/task has us all "joined together."
Me too
Mar 3, 2017 4:08 pm
That's great Remnant! Let's pin that bad boy
Mar 3, 2017 5:30 pm
Please add to the summary of connections:

YTHINDRA knows a few things that can help when OOLIN's implants malfunction.
Mar 4, 2017 4:15 am
What a week. Glad it's over, and glad I'm feeling better again.

@remnant, thanks for the connection summary post. That's very helpful.

@godric, good idea on setting up a character thread. I can get that taken care of. I had refrained from doing so earlier as in the other games I've played/ran here it seems that once the game actually gets started, that type of thread doesn't get used. But you're right; at the very least, it's a place to reference the characters without having to sift through all the pages.
Mar 4, 2017 4:55 am
New thread created and I filled in everyone's connections in a (hopefully) easy to read/understand format. If you don't mind copy/pasting your post about your character backstory into that thread, that'd be great. Thanks!
Mar 6, 2017 12:42 am
I re-edited OOLIN's story as written in the Character Repository. I had edited it earlier to include the connection with Mig, but I had misunderstood and thought he was the one who broke her out of the unnamed organization that built her. Now having re-read Godric's post I see that the story is very different: during her wanderings (some time after escaping from her makers) she found herself in Fasten, accused of a crime she didn't commit. Mig made a huge sacrifice and freed OOLIN under cover of night, choosing to be banished forever with her, but choosing Truth.

Damn, that is some connection! I'll try my best to play OOLIN accordingly.

What crime was OOLIN accused of? Was Zippo involved at all in this? Did he and Mig meet and train together before or after these events?
Last edited March 6, 2017 1:50 am
Mar 6, 2017 1:38 am
I figure Mig had worked as hired "security" while living in Fasten, and had accompanied Zippo a few times during that time.
When 00LIN stumbled in to town, the authorities were already on the hunt for a culprit. Mig, making it his business to know people and foster relationships, had his finger on the pulse of Fasten. So he knew 00LIN's appearance came after the crime (whatever it was) and knew that when she was blamed, it was likely a convenient solution to something more sinister going on.
He freed her, and left a place he now knew to be corrupt.
Mar 6, 2017 6:47 am
@godric, @qralloq in the character repository, you both have a double profile pic that includes your pc's picture... How do you do this?
Mar 6, 2017 7:13 am
@WillAdams: When posting, use the dropdown menu - it allows you to post as either player or character. This is assuming you've uploaded an illustration of Zandoran to your character sheet. More info here if you're having trouble (or you can ask and I'll be glad to help).
Last edited March 6, 2017 7:17 am
Mar 6, 2017 9:42 am
Thank ye kindly
Mar 6, 2017 4:14 pm
It took me a minute to find the Change Avatar on the Character Sheet—since it doesn't actually display there... it's hard to know what that is all about.
Mar 7, 2017 12:48 am
It's been requested to display avatars on character sheets. It's on our very hard-working admin's long to-do list.
Mar 7, 2017 2:33 pm
Dumb question, did everyone get their Cypher and oddities rolled up already? If so I may have missed that posting.
Mar 7, 2017 3:45 pm
Cyphers and oddities were handed out here.

EDIT: Oops, sorry, linked to the wrong post. This is the correct link.
Last edited March 7, 2017 3:49 pm
Mar 7, 2017 4:07 pm
Thanks!
Mar 7, 2017 5:10 pm
Seeing as we have a few new players, I wanted to explain how task resolution works in the Cypher System (which is what Numenera uses). It's pretty straightforward and simple: the GM decides how difficult the task is (on a scale of 0-10), and the player rolls a d20. If the roll is equal to or higher than 3 times the difficulty, the player succeeds. For example, if I said the difficulty of climbing a wall is a 4, you'd have to roll a 12 or higher to successfully climb the wall.

That being said, there are three ways for you to reduce the difficulty: Skills, Effort, Assets

Skills: if you are Trained in a skill, you reduce the difficulty of the task by 1. If you are Specialized, you reduce it by 2. If you have an Inability, it's increased by 1. In the example of climbing the wall, if you were Trained in climbing, it would reduce the difficulty to 3, and you'd need to roll a 9 or higher.

Effort: You can put more effort into accomplishing the task, which is largely equivalent to you trying extra hard to do it. But putting more effort into it, trying harder, etc comes with a cost. You can reduce the difficulty of a task by however much your Effort rating is (at Tier 1, it's 1) and by spending points out of the appropriate pool. It costs 3 points for the first level of Effort and 2 points for every level after that. This cost can be mitigated by your Edge rating, but I'll explain that in a minute. So if you were Trained in Climbing and you put 1 Effort into it, it'd only be a Difficulty 2 task, and you'd need to roll a 6 or higher.

In combat, you can also apply Effort to increase the damage done by your attack by 3pts. If you have more than 1 Effort, you can split its usage (reduce difficulty AND increase damage), but you can't spend more Effort than what your rating is.

Assets: These are external things that make it easier for you to accomplish your task. It could be someone (who's knowledgeable in what you're doing) helping you, a book, a tool, a nearby piece of the landscape, etc. Each Asset that helps you in a different way reduces the difficulty by 1 (max of 2). So if you had Training, Effort, and some rope, you'd have reduced the Difficulty of climbing the wall to 1, and you'd have to roll a 3 or higher to successfully make your way to the top.


It is entirely possible to reduce the difficulty to 0, in which case you don't have to roll to succeed. You're just that good. ;)


A word on Edge. This reduces the cost of the action by whatever the value is. As Tier 1 characters, you all have an Edge of 1 in at least one Pool. That means that if you have to spend points out of that pool to do something, you reduce that cost by 1. If a Nano wants to use Onslaught, it's going to cost 1 Intellect point. But if they want to also use Effort to reduce the difficulty (or increase damage), it would cost them 4 Intellect points. With an Edge of 1, they only strike 3 from their pool.
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