Character creation

Feb 27, 2017 4:36 am
Let's use this thread to work through character creation -- if it needs to be split out into a sub forum with character-specific threads, we can go that route. But since this will be my first pass with character creation in AiME I thought a communal approach would be a good idea.

Post thoughts / inclinations / questions / etc. here. Given the nature of the setting, I don't think there's a particular class mix or anything that's necessary -- so instead think about what speaks to you to play around in Middle Earth.
Feb 28, 2017 10:35 am
I got the book, will try and read it over the next couple of days for ideas. Thanks for running this...I'm excited to try it out!
Feb 28, 2017 2:18 pm
Does anyone not have the book?
Feb 28, 2017 3:14 pm
I've got the PDF of the Players Guide so I'm good
Feb 28, 2017 10:52 pm
Ok. Have added Momo and Thatguy2 to our Fellowship, which rounds you out at 5. I think of the five of you, only Thatguy2 doesn't have access to the player's guide so we'll need to help him through character creation.
Mar 1, 2017 4:00 am
Thanks! I honestly didn't expect there to still be open slots for this.

I have the book, and I'm mostly familiar on what's what in it. Does anyone have any preferences for what they want to play, yet?
Mar 1, 2017 10:31 am
Welcome, guys!

I'm thinking about a Warden. Always loved the bard class.
Mar 1, 2017 10:41 am
Awesome!
Mar 2, 2017 2:41 am
@thatguy2:

Let's start working through character creation. I'm going to assume you're familiar with Middle Earth -- if anything I note below isn't familiar, please let me know.

First up - you need to pick your Culture. This replaces 'race' as a D&D concept (as there are several different Cultures of Man -- Men of the Lake, Men of Rohan, etc.). The cultures available are:

Bardings: Followers of King Bard and residents of the newly re-founded Dale. Bardings are humans.
Beornings: Followers of Beorn, the Shapeshifter. They are a hardscrabble lot who look after the Vales of the Anduin. Beornings are humans.
Dunedain: A Ranger. Dunedain are humans.
Dwarves of the Lonely Mountain: This seems self-describing. =)
Elves of Mirkwood: Ditto.
Hobbits of the Shire: Ditto.
Men of Bree: Ditto.
Men of Minas Tirith: Ditto.
Riders of Rohan: Ditto.
Wildmen of Wilderland: Humans who largely live north of the Beornings between the Misty Mountains and Mirkwood (and into the western parts of Mirkwood itself). Very hardscrabble.

I'm not inclined to restrict any Culture Choice here -- but note that we will be in Dale and Wilderland, so if you're from Rohan you may find having a horse challenging. If you're from Bree or Minas Tirith you'd want a reason you were in the area to some level (as with a Hobbit or a Dunedain since they tend to reside west of the Misty Mountains).

Short version - I'm good with anything, but please make sure your background/backstory for your character jives.
Mar 2, 2017 11:56 am
I like so many options in this game, so I'm mostly waiting to see what others want to play before I call out some ideas. Unless others are doing the same, then I'll go ahead.
Mar 2, 2017 12:24 pm
I'll be going for a Dwarf I think....not sure what 'class' I'll be going for after that as I need to sit down and have a proper read through them all
Mar 2, 2017 12:28 pm
They mirror the typical D&D classes a little bit.

Slayer = Barbarian
Treasure Hunter = Rogue
Wanderer = Ranger
Warden = Bard
Warrior = Fighter

There's also the scholar which is pretty completely different. They actually have a ton of non-combat abilities, and non-magic (but very potent) healing.

There are some little differences between them and their D&D equivalents, especially in their capstone abilities where things can get crazy. The archetypes are where they primarily vary from the D&D phb norm.
Last edited March 2, 2017 12:29 pm
Mar 2, 2017 4:53 pm
Falryx, do you have a preference for stat generation?
Mar 2, 2017 4:56 pm
No -- any standard mechanic for Stat Generation is fine. If you want to roll, I'm on board with 4d6 - reroll 1s and take the top 3 (only reroll 1s once).
Mar 2, 2017 6:11 pm
I think I will go Dunedain wanderer. are the stat bonuses the same as humans in d&d?
Last edited March 2, 2017 6:19 pm
Mar 2, 2017 8:54 pm
They are not, I don't believe -- but I don't have D&D humans memorized sufficiently.

I'll post some info tonight from home.
Mar 3, 2017 1:11 am
I'm going hobbit, I think. Was planning on something more grand, but they just have a special place in my heart.

Rolls

stats - (4d6, RA)

(2512) = 10

stat - (4d6, RA)

(62) + (1) + (1) + (1) = 11

stat - (4d6, RA)

(3544) = 16

stat - (4d6, RA)

(2425) = 13

stat - (4d6, RA)

(1266615) = 27

stat - (4d6, RA)

(26111) = 11

Mar 3, 2017 1:12 am
Ok, that didn't work as expected...reroll aces rerolls 6s not 1s.

Rolls

stat 1 reroll - (1d6)

(3) = 3

stat 2 rerolls - (3d6)

(335) = 11

stat 5 reroll - (1d6)

(3) = 3

stat 6 reroll - (2d6)

(32) = 5

Mar 3, 2017 1:14 am
alright so here are my stat rolls

edit: rerolling ones

stats: 14, 15, 11, 12, 15, 15
Last edited March 3, 2017 4:24 pm

Rolls

4d6

(4554) = 18

4d6

(6354) = 18

4d6

(2261) = 11

4d6

(3412) = 10

4d6

(4516) = 16

4d6

(6633) = 18

1d6

(2) = 2

1d6

(4) = 4

1d6

(3) = 3

Mar 3, 2017 1:14 am
stats: 10, 14, 12, 11, 10, 7
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