1.3 Sanctuary - the Dungeon Town
Rolls
Initiative (Quick to Fight) - (1d20+10, 1d20+10)
1d20+10 : (5) + 10 = 15
1d20+10 : (8) + 10 = 18
Spell category for 1st round - (1d6)
(4) = 4
Random Sorcerer spell for the day (Whiff of Sorcery) - (1d10)
(10) = 10
Turn order is as follows:
26 Daudit
26 Botchit
25 Haudit
19 Haguk
18 Xanxus
18 Blackstar
18 Auskan
7 Domitius
Rolls
Haudit, Daudit, Botchit initiative - (1d20+7, 1d20+7, 1d20+7)
1d20+7 : (18) + 7 = 25
1d20+7 : (19) + 7 = 26
1d20+7 : (19) + 7 = 26
Haguk initiative - (1d20+5)
(14) + 5 = 19
Domitius initiative - (1d20+5)
(2) + 5 = 7
Rolls
Haudit attack on Auskan - (1d20+7)
(16) + 7 = 23
Daudit attack on Xanxus - (1d20+7)
(1) + 7 = 8
Botchit attack on Haguk - (1d20+7)
(1) + 7 = 8
Rolls
To hit - (2d20+7)
(2014) + 7 = 41
Damage (Miss=3) - (1d10+4)
(4) + 4 = 8
Rolls
Crit - (6d10+8)
(699256) + 8 = 45
Rolls
Fight from the Front - (1d20+4)
(20) + 4 = 24
Damage - (6d6+6)
(152651) + 6 = 26
Command Points - (2d3)
(23) = 5
● 1-4: Gift - Your or 1 nearby ally gains 12 temp hp.
● 5-8: Resilience - You gain 12 temp hp.
● 9-12: Aura/Tentacles - Next enemy that engages you this battle takes 2d6 damage
● 13-16: Defense Bonus - +2 bonus to your choice of AC, PD, or MD until an attack against that defense misses you, or until the end of the battle
● 17-20: Healing - You or nearby ally with fewest hp can heal using recovery.
Rolls
Chaos Blessing - (1d20)
(13) = 13
Spell category for 2nd round - (1d6)
(2) = 2
Auskan and Domitius to finish the round.
"I'll see to it you taste your steel, even from the grave," sneers Auskan snarling from the previous attack on him.
Rolls
Attack, to hit - (1d20+3)
(11) + 3 = 14
The minion takes 3pts damage due to its odd attack roll
Domitius = 30/30
Minion = 16/19
Rolls
Chant of Endings vs MD - (1d20+7)
(13) + 7 = 20
Minion Attack - (1d20+9)
(19) + 9 = 28
Chant of Endings Damage (negative energy) - (4d6+4)
(6345) + 4 = 22
Minion Damage (fire) - (1d20)
(18) = 18