1.0 - The Marsh Bell

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Aug 25, 2017 7:00 am
OOC:
Are we presuming that the others returned to Frór at the camp and filled him in?
And that we rested safely for the night and are now in a new day, heading to Balin's last known position?
Last edited August 25, 2017 7:00 am
Aug 25, 2017 7:00 am
OOC:
Yup, ready to keep going :)
Aug 25, 2017 9:31 am
OOC:
Sounds good to me!
Aug 26, 2017 1:32 pm
OOC:
Roll forward we shall then!
Aug 26, 2017 1:57 pm
With everyone filled in, there's a little anticipation in the air. Minus the wrapper -- actual evidence of Balin and Oin's movement has been few and far between. Eager to be on your way, you find the coming night a little oppressive -- like it's perfectly timed to delay you when you're /just/ ready to find your quarry. Based on Galion's description -- you need to sprint a little further downriver, a few miles north of where the Rotting River meets the Running River.

Looking at your map,

https://s3.amazonaws.com/gamersplane/AiME/AIME-BalinsCamp2.PNG

...you figure yourselves around the blue marker and estimate Balin's camp is located at the red. It's a little over 20 miles -- so an early start is required to make the distance before nightfall. Come morning, you do not tarry on an expansive breakfast -- and in fact you are up and at it before a civilized breakfast-time should even be considered...

Your boats are sturdy and you set forth, eager to speed to the site. However, the lands here are more depressing than those you've meandered through thus far and Galion's dismissal of the fate of the Dwarves hangs heavy on your minds.
OOC:
May I please have a DC15 Wisdom test against corruption? You are officially traversing 'shadow lands' this far south on the River Running.
Aug 26, 2017 2:40 pm
OOC:
Is that a Wisdon check or a save? Doesn't make any difference to Inar but it may to some of the others

Rolls

Corruption check - (1d20+1)

(7) + 1 = 8

Aug 26, 2017 3:07 pm
OOC:
Thanks for clarifying -- it's a saving throw.
Aug 26, 2017 7:10 pm
This dire landscape does not look hospitable to Frór's eyes - indeed, the waterway before them seems to swirl in its own dread. "I'll continue to keep a lookout," offers the tall dwarf. He stands up straight in the boat and uses his pretty walking stick to help him keep his balance as he peers ahead...

...but the view only gives him the shivers, and he feels a little depressed.
Last edited August 26, 2017 7:11 pm

Rolls

Corruption saving throw (Wisdom) - (1d20+1)

(10) + 1 = 11

Aug 27, 2017 12:43 am
Gilly is giddy over meeting the Very Same Elf that her uncle did, and is not deterred by the deepening gloom.
Last edited August 27, 2017 12:43 am

Rolls

Wisdom save - (1d20)

(17) = 17

Aug 27, 2017 10:14 am
Robin manages to spare a moment from his typical worry and finds himself just happy to see Gilly so excited.
Last edited August 27, 2017 10:14 am

Rolls

Corruption DC 15 - (1d20+1, 1d20+1)

1d20+1 : (16) + 1 = 17

1d20+1 : (3) + 1 = 4

Aug 30, 2017 12:55 am
OOC:
Rolling for Thovetar

Rolls

1d20+3

(11) + 3 = 14

Aug 30, 2017 1:01 am
You journey southward along the Running River. Here the Long Marshes cross the river and dominate the eastern shore and everyone in the group but the Hobbits find the change in scenery somewhat oppressive and unwelcome.
OOC:
Could I please get a DC15 Athletics roll from the two pilots? Perhaps since Thovetar is somewhat inconsistent, we can have the two Dwarves do so?
Aug 30, 2017 3:24 pm
Inar works the oars on the boat, trying to keep a steady course but also not let too much distance form between the two river craft

Rolls

Athletics - (1d20+6)

(2) + 6 = 8

Aug 30, 2017 5:47 pm
Frór throws his back into the oars and battles the currents to keep the boat moving smoothly.
OOC:
Frór sees death by dice in his future...
Last edited August 30, 2017 5:48 pm

Rolls

athletics for boat - (1d20+5)

(5) + 5 = 10

Sep 1, 2017 3:31 am
OOC:
Thanks!
As you work your way downstream, first Inar's then Fror's boats get stuck in the muddy fens of the Long Marsh. In order to dislodge the boat, the occupants must hop out, and move the boat in the cold, muddy water. Although it's not dangerous work, it's tiring work and in the end, each of you winds up just a bit more exhausted than you were at the start of the day.
OOC:
Game effect: everyone has +1 level of exhaustion as a result of dislodging stuck boats.
...as your day winds down. You make it to the place that Galion indicated. With the sun beginning to dip below the horizon, finding the precise spot is a bit of an effort -- but your shadows lengthen as you find where Balin and his companion were last seen by the Elves. With the failing light, it's difficult to make anything out.

Do you choose to make camp and hold tight for the night or continue your search as you can even with the failing light?
Sep 1, 2017 7:55 am
"This looks like it laddies" Inar says roughly, trying to keep the signs of how tired he is out of his voice "As much as I'd like to press on we're liable to miss things in this light, might be best to find a spot to camp until morning"
Sep 1, 2017 9:20 am
Gilly nods tiredly.
Sep 3, 2017 1:56 am
"Thank you for the rowing, master dwarves," Robin speaks graciously, nodding his head along with the plan to make camp.
Sep 4, 2017 5:37 am
"My boots are soaked all through and my feet are freezing! Drat that old Balin! Why'd he have to go gittin' hiself lost?!" complains a grouchy, tired Frór, "My heart says to push on, but you're all wiser than that, I see. Mayhap a good supper and a night's rest will bring a brighter morning. So, what's for supper?"
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