1.0 - The Marsh Bell

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Mar 30, 2017 12:04 am
Business concluded, the four of you are escorted out of the home by Gloin's manservant and now stand upon the steps of his mansion in Lake-town.
OOC:
What plans might y'all have to proceed? You can hoof it, you can get boats and float downriver...
Mar 30, 2017 12:40 am
Robin, being inexperienced in the ways of the adventurer, looks to Inar and Thovetar for how they should proceed. "Well?" He asks, curiously, with a quirked brow.
Mar 30, 2017 7:11 am
"Well, seems we have a quest!" Inar says with a slight spring in his step that has been missing for some time. Looking up at the sky he says to the others "Still quite early in the day, and seems good travelling weather....shall we grab some supplies and get on our way? Unless any of you have business you need to wrap up before we leave?"
Mar 30, 2017 9:28 am
"That seems a very sensible plan," Gilly agrees.
Mar 30, 2017 11:07 am
"Perhaps have a meal before we go," Robin suggests, despite having eaten just a moment ago. "Otherwise, yes, that sounds just fine." He smiles, smoothing his hands down his leather jerkin.
Last edited March 30, 2017 11:08 am
Mar 30, 2017 11:12 am
Inar rolls his eyes a bit, the appetite of Hobbit's never ceasing to surprise him "How about we get something extra we can eat on the boats laddie? Really wouldn't be doing to drag our feet if there's people that may need our help"
Mar 30, 2017 11:14 am
Robin looks hesitant, but relents, "I suppose we might as well."
Mar 31, 2017 4:36 pm
OOC:
Was thinking Thovetar had something to add based on some PMs, but I'll roll things along.
Gathering supplies is straightforward. Between the two hobbits and Inar, there's plenty of wealth among you to ensure you're adequately stocked for a journey (even with two Hobbits!). With your supplies acquired, you head down to the docs with Gloin's documents in hand. There, someone is perfectly happy to provide you with a couple of smaller boats for your journey down the River Running -- as Gloin's letter, and his coin, are good in Lake-town.

The time has come to plan your journey so as to remove the most obvious obstacles from your chance of success. After all, people just don't wander into the Wild without a plan. Thovetar has said this countless times. And given he's a Ranger, you assume he knows something of what he speaks about this.

You chat amongst yourselves to determine who will be the Guide, leading the expedition and making the decisions about the route, rest and supplies. A good Guide is wise and has some skill at Survival. Someone should also consider the role of Scout. Scouts set up camp and open new trails, relying on their Stealth and Investigation skills. The Hunter helps ensure you are fed during your journey, using their skill at Survival. Lastly, the Look-out is in charge of keeping watch during the journey and assigning watches overnight. A good look out perceives things clearly.
OOC:
Working through Journeys as described starting on page 164 of Adventures in Middle Earth. Who would like to take which role?
Mar 31, 2017 5:38 pm
OOC:
Well, Inar's not great at any of those skills really, his best are +3 in Survival and Stealth, Perceptions a +1 and Investigation is a fat nothing so The Hunter or the Guide would be where he's best suited.
Last edited March 31, 2017 6:12 pm
Mar 31, 2017 6:38 pm
OOC:
Robin would be best as a Scout, both due to his mentality and skill set. His stealth is a solid +8, and he has a decent +3 Investigation. Also, reminder, Thovetar can take up multiple roles if he's better at them than anyone else. Any role that we leave unattended can be assumed by the Wanderer, if I remember right. We can also have people double up on roles to gain advantage, I believe?
Last edited March 31, 2017 6:40 pm
Mar 31, 2017 7:54 pm
OOC:
Relevant passage:

With the exception of the company’s Guide, more than one Player-hero may be assigned the same task (in other words, there may be more than one character acting as Look-outs, or more heroes going hunting regularly), but normally no character may assume more than one role at the same time (posing as the group’s Hunter AND Scout, for example). If there’s more than one person assigned to a task then nominate a lead Scout, Hunter or Look-out. That character is the one who makes the test and gains advantage from the assistance of the other Player-heroes performing the Help action on that task.

- so you could double up to gain advantage in a role, but you'd not staff another role which would operate at a disadvantage.
- outside of the Wanderer, there isn't an option to take more than one role. Here's the relevant bit from Wanderer:

If you act as a company’s Guide on a journey, you are considered to be assuming all vacant travelling roles (you are considered to ‘fill in’ as the company’s Hunter, Scout and Look-out at the same time, if no other companion is already covering that role).

So only if the Wanderer is the Guide can he or she fill in the spare roles. But this doesn't count towards advantage.
Mar 31, 2017 7:57 pm
OOC:
I can take hunter or guide if you need me to
Mar 31, 2017 9:36 pm
OOC:
I can take Look-Out; not great at that but probably the best place for me to fill in! Gilly has +2 to Perception
Apr 1, 2017 1:31 pm
OOC:
So, if Thovetar has a really good Survival, like above +3, then he could be Guide and Hunter, and then Inar can assist Gilly as Look-Out, giving her Advantage, and Robin can Scout.
Apr 3, 2017 8:12 pm
OOC:
I shall make it so. Thovetar's Survival is +5
After a bit of discussion, you settle into a structure that makes you all feel comfortable. Thovetar -- with his keen survival abilities, will lead the group and provide for the food. Robin can perform as the Scout and Inar and Gilly will double up on Look-out duty, since you'll be skirting the edge of Mirkwood and who knows what can happen. More lookouts just seems like a good idea.
OOC:
Thovetar -- if I can get a d12 from you I'll modify it accordingly for your Embarkation roll.
Apr 4, 2017 12:11 am
OOC:
here is that roll

Rolls

1d12

(9) = 9

Apr 4, 2017 3:02 am
OOC:
Quick D&D question - is the norm to round up or down at .5 (e.g. "half your wisdom bonus" -- for Thovetar that'd be 3/2 = 1.5 -- so it's either 1 or 2. I'm good with either, but would like to know if there's a convention for D&D.
Apr 4, 2017 3:27 am
OOC:
round down
Apr 4, 2017 3:47 am
OOC:
Thanks. Time for some secret rolling.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Apr 5, 2017 12:22 am
The weather is glorious as you head out from Esgaroth, or Lake-town. So much so, that you're convinced that you will be successful in your journey. You will find Balin and Oin and you will ensure that they will get home with nary a scratch on their head or a hair pulled from a beard. The wind is a slight, warming breeze out of the southeast and the sky is bright and clear. The Lonely Mountain can be seen far to the north with a ring of clouds around its top like a hat -- or a scarf.

This first day the going is quite simple. It's a matter of scooting down the Long Lake towards the Stairs of Girion -- a portage towards the Running River's lower course. Little happens on this part of your journey -- there's the occasional raft being carefully steered by Elves plying their trade with Esgaroth.

Around midday you beach the boats upon the lakeshore to break out a lunch (or a much delayed elevenses as far as Robin and Gilly are concerned). Although you are not far from Lake-town, you nonetheless settle into your roles -- Guide, Look-out, Scout and whatnot. Lunch passes quietly and relatively quickly. Inar is eager to be on your way and begrudges the effort of a fire -- so it's with some grousing that a cold lunch of salted meats, honey cakes and warm beer is your fare. Robin is certain a nice hearty stew would have been wonderful -- but he's convinced to hold off on the stew until dinner and a fire.

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