Game Thread
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"Don't know why I'm still here..."
"... could be leagues away by now..."
Despite his sour demeanor, Swarley carries out his assignment faithfully. Any prone body that is not clearly dead he rolls over with a kick to confirm. If they wear the colors of the enemy he lands a swift *STOMP* and *TWIST* with his foot onto their neck to end it quickly. Any living ally gets a shout from Swarley to one of his group's healers to judge if they can be saved or not. Periodically he picks up a drinking gourd hanging at his side and takes a pull from the spout.
He made his way toward one of the cloaked figures and asked, "You don't suppose the enemy has a necromancer, do you? This 'victory' could quickly turn sour if they do...."
"Necromancer would be worked to his own death, place like this."
"Aye, I agree with the bladed lad, here. A Nek and all their twitchy, lumbering corpses'd stand out like a sore thumb. Though, it does make one wonder just exactly what're these robed fellas doin' out here? I don't recall seein' 'em in Iustus when we were gettin' assigned this bloody clean-up job. Mayhaps we should take a closer look? I'll circle round from the left and get in close."
The Dwarf turns to Corvoso, "I heard the Captain call you Corvoso, no? Ya seem like the silent-type. If'n ya have the inclination feel free t' come in from the other side and we'll see if we can figure out what these folks'r up to."
With a final mumble under his breath, "Beats corpse duty that's fer sure...", Swarley silently picks his way through the bodies to circle around the flock of figures and approach them unawares. He tries to get close enough to see and/or hear anything they might be doing without being seen himself. He stops about 10 meters away and kneels down, pretending to check on a body while paying close attention to what the group may be doing.
He pays attention to any reply to the bearded ones query.
"Well I'll be a beardless... That dirty smallnose was right! We got us some Neks in our midst...
Swarley will keep eye contact with Corvoso across the way and the others standing behind Bog, waiting for a sign to leap in and start cracking heads.
Rolls
Adding a d20 roll for perception - (1d20)
(7) = 7
"The secrets of life!" gleefully shouts the cloaked figure. "What is it? What are it's secrets? I must know. These bodies will yield their secrets if they are in acceptable condition, and some of them are. If you'd like to help, come, help us load them into the card just over there." He points off into the distance where a couple of horses stand tied to an old flat wagon.
"Now see here, *scientist*, some o' these bodies have families that might be comin' t' claim them and might not take to kindly t' folks such as yerselves draggin' them off t' be disected or zombified or whatver yer planning on doin t' them. Y' see we are on patrol and one of our duties is t' guard the area from any lingering enemies, and t' tell ya the truth I'm just not quite sure what to make of you fellas. One thing I *am* sure of is ya didn't come from inside Iustus here, so why don't you explain just exactly where you came from and how you came to be scavenging fer corpses outside this fair city, eh?"
Rolls
Intimidation - (1d20+3)
(11) + 3 = 14
"Who may or may not come t' claim these brave fallen soldiers is none of your concern, and quite frankly none of mine either. If they lay right here t' bake and decay in the sun, well then they've earned that right in my book. What *does* concern us 'deathdealers' here'r strangers from Timore rifling through our hard-won battlefield. Word is there be much uncertainty regarding your city and its allegiances. Perhaps you be enemy spies working for Nullius? And perhaps you truly are simply looting dead bodies for... experiments... Neither scenario paints ya in a pretty light in my book."
Swarley turns to the rest of his squad with a questioning look, raising one eyebrow.
"What say the rest of ya, fellas? My vote'd be t' haul the lot o' these trespassers in and hand 'em over to the city guard t' deal with. 'Course, if they told us everything they know 'bout the happenings in Timore right now, mebbe we just ferget we ever saw 'em and let them be on their way?"
Rolls
Intimidation duration - (1d3)
(1) = 1
"Information *is* useful, inn'it? However I don't believe you actually *gave* us any jes now, so that *won't* be all. The time for pleasantries has come to an end. Let me repeat myself n' be very clear; tell us what we want t' know and ye may leave *without* yer spoils of war, r'else we be taking you inside the city walls as prisoners of Iustus n' turning you over t' the city guard."
What he is *not* doing anymore is trying to intimidate. His 2 turns are up, this is a simple ultimatum; give us information or be taken prisoner.
Swarley attention is drawn over to where Rose is being prevented from looking into the cart by the silent ones, then he slowly turns back to their leader.
"Yer friends don't talk much, do they? Whatcha got hidin' in that cart? I thought ya said t'was just bodies ye be haulin'?"
He catches Rose's eye and gives a nod of his head over to the cart.
The shadows sliding mercurially over his face under his hood speed up slightly, with obvious menace.
Swarley puts his hands to his face and shouts out to Bog, "OI! DIRTY GNOME! Ye may want to assist us afore ye grab the cap'n! Just a thought!"
With his back still towards the figure, "So, ya made yer choice have ya? Good, tis been awhile since my last scrap." Swarley turns his head halfway back and catches the leader with the side of his eye, "Didn't catch yer name, fella? Swarley's mine, jes in case ye be wondering who gave ya the sound poundin' yer 'bout t' recieve."
Upon giving his command, he looks at Swarley and says, "Pleased to meet you. Barsk Sjael. I'm interested in seeing how this plays out."
Barsk stands attentively awaiting to see his commands fulfilled. The rest of the group methodically releases the bound bodies one by one, and one by one the bodies begin to move of their own accord, and appear to be making their way off the cart unassisted.
"You see, complete transparency. Here is our work, to greet you fact to face," says Barsk mockingly.
Rolls
Initiative - (1d20+5)
(17) + 5 = 22
Edit: she doesn't actually have a shield. She was drawing her spear.
Rolls
initiative - (1d20+3)
(15) + 3 = 18
Rolls
Initiative - (1d20+5)
(2) + 5 = 7
Rolls
Initiative - (1d20+4)
(6) + 4 = 10
Barsk = 8
Freed fgures = 7
Cloaked figures = 17
Rolls
Secret Roll
Secret Roll
Secret Roll
1) Corvoso
2) Rose
3) Cloaked figures
4) Bog
5) Barsk
6) Swarley (assuming my 18 dex is higher than the shambling dudes)
7) Freed figures
Edit: should be +5 damage on that
Rolls
Attack - (1d20+5, 1d8)
1d20+5 : (8) + 5 = 13
1d8 : (1) = 1
[ooc]Unless I'm mistaken, Swarley's up.
Rolls
Secret Roll
Secret Roll
Also just to mention this; as a Monk my AC is going to fluctuate every turn based on the form I'm attacking with so I'll keep my character sheet updated every time I post to reflect this, and Rose's +1 from Shield of Faith is in there, too.
Wow, those were some weak rolls :(
Rolls
Opening Attack: Dutiful Guardian - (1d20+5)
(5) + 5 = 10
Damage - (1d6+1)
(3) + 1 = 4
Disengage - (1d20+3)
(2) + 3 = 5
Rolls
Secret Roll
Rolls
Dagger attack, with sneak attack - (1d20+5, 1d8, 1d6)
1d20+5 : (1) + 5 = 6
1d8 : (3) = 3
1d6 : (2) = 2
Rolls
melee attack - (1d20+4)
(1) + 4 = 5
dmg if hits - (1d8+3)
(1) + 3 = 4
Bog continues his trip for help.
Barsk feeling a bit over-matched seeks to step back to put a little bit of analytical distance between himself and his aggressors. Unable to find a convenient way of stepping away, he glares at his foes, almost as if he were staring through, and begins to tremble...
1) Corvoso
2) Rose
3) Cloaked figures
4) Bog
5) Barsk
6) Swarley (assuming my 18 dex is higher than the shambling dudes)
7) Freed figures
Rolls
Disenage - (1d20)
(8) = 8