Apr 24, 2017 1:54 pm
OOC:
Yes, sounds good to me. The purpose of Swarley's intimidation is to find out exactly who these guys are and what they are doing here. Now knowing they are from Timore, Swarley will attempt to expand on that information since we know next to nothing about that place. I think a duration bonus is an excellent idea. Rolling 1d3 for extra "turns" to be intimidated (including this one)"Who may or may not come t' claim these brave fallen soldiers is none of your concern, and quite frankly none of mine either. If they lay right here t' bake and decay in the sun, well then they've earned that right in my book. What *does* concern us 'deathdealers' here'r strangers from Timore rifling through our hard-won battlefield. Word is there be much uncertainty regarding your city and its allegiances. Perhaps you be enemy spies working for Nullius? And perhaps you truly are simply looting dead bodies for... experiments... Neither scenario paints ya in a pretty light in my book."
Swarley turns to the rest of his squad with a questioning look, raising one eyebrow.
"What say the rest of ya, fellas? My vote'd be t' haul the lot o' these trespassers in and hand 'em over to the city guard t' deal with. 'Course, if they told us everything they know 'bout the happenings in Timore right now, mebbe we just ferget we ever saw 'em and let them be on their way?"
Last edited April 24, 2017 1:54 pm
Rolls
Intimidation duration - (1d3)
(1) = 1